Editing Unused content (SSBU)
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*[[Alucard]] - In a Famitsu interview, [[Masahiro Sakurai]] stated that Alucard was considered for the spot of the playable ''Castlevania'' character, due to him being arguably the most recognizable ''Castlevania'' protagonist, but he decided to go with [[Simon]] and [[Richter]], feeling that fans would prefer the Belmonts, resulting in his [[Assist Trophy]] and [[Palutena's Guidance|cameo]] roles.<ref>https://twitter.com/AllSourceGaming/status/1074578854134439936/</ref> | *[[Alucard]] - In a Famitsu interview, [[Masahiro Sakurai]] stated that Alucard was considered for the spot of the playable ''Castlevania'' character, due to him being arguably the most recognizable ''Castlevania'' protagonist, but he decided to go with [[Simon]] and [[Richter]], feeling that fans would prefer the Belmonts, resulting in his [[Assist Trophy]] and [[Palutena's Guidance|cameo]] roles.<ref>https://twitter.com/AllSourceGaming/status/1074578854134439936/</ref> | ||
*{{pkmn|Decidueye}} - In an interview with Nintendo Dream, Sakurai revealed that when deciding which new Gen 7 Pokémon would be playable, the decision came down to between Decidueye and [[Incineroar]]. He ended up choosing Incineroar, as Sakurai had a desire of creating a character with a professional wrestling-based moveset.<ref>[https://twitter.com/PushDustIn/status/1087124581867958273 PushDustIn on Twitter: "Sakurai confirms in an interview: Decidueye was almost chosen for the new Pokémon spot"]</ref><ref>[https://twitter.com/AllSourceGaming/status/1062726902341746691 Source Gaming on Twitter: "Sakurai wanted to pick a newcomer to represent content from a newer game. With Ultra Sun and Moon, a Pokémon 'slot' was left opened. Eventually after some consideration, they went with Incineroar. Sakurai says he wanted to try making a pro wrestler...."]</ref> | *{{pkmn|Decidueye}} - In an interview with Nintendo Dream, Sakurai revealed that when deciding which new Gen 7 Pokémon would be playable, the decision came down to between Decidueye and [[Incineroar]]. He ended up choosing Incineroar, as Sakurai had a desire of creating a character with a professional wrestling-based moveset.<ref>[https://twitter.com/PushDustIn/status/1087124581867958273 PushDustIn on Twitter: "Sakurai confirms in an interview: Decidueye was almost chosen for the new Pokémon spot"]</ref><ref>[https://twitter.com/AllSourceGaming/status/1062726902341746691 Source Gaming on Twitter: "Sakurai wanted to pick a newcomer to represent content from a newer game. With Ultra Sun and Moon, a Pokémon 'slot' was left opened. Eventually after some consideration, they went with Incineroar. Sakurai says he wanted to try making a pro wrestler...."]</ref> | ||
*Fighters from {{uv|ARMS}} and ''Xenoblade Chronicles 2'' - In an interview with Nintendo Dream, Sakurai confirms that due to ''Ultimate''{{'}}s playable roster being decided with the game's project plan finalization in December 2015, long before the announcement of both games in January 2017, no characters from either ''Xenoblade Chronicles 2'' or ''ARMS'' could be made playable in the base game, resulting in [[Rex]], [[Nia]], [[Spring Man]], and [[Ribbon Girl]] becoming [[Alternate costume (SSBU)/Mii Fighter|Mii Fighter Costumes]] and [[spirit]]s (with Spring Man also being present as an Assist Trophy). | *Fighters from {{uv|ARMS}} and ''Xenoblade Chronicles 2'' - In an interview with Nintendo Dream, Sakurai confirms that due to ''Ultimate''{{'}}s playable roster being decided with the game's project plan finalization in December 2015, long before the announcement of both games in January 2017, no characters from either ''Xenoblade Chronicles 2'' or ''ARMS'' could be made playable in the base game, resulting in [[Rex]], [[Nia]], [[Spring Man]], and [[Ribbon Girl]] becoming [[Alternate costume (SSBU)/Mii Fighter|Mii Fighter Costumes]] and [[spirit]]s (with Spring Man also being present as an Assist Trophy).{{fact}} Both games would eventually get playable characters through the {{h2|Fighter Pass|Fighters Pass Vol. 2}} with {{SSBU|Min Min}} and {{SSBU|Pyra}}/{{SSBU|Mythra}}. | ||
*[[Steve]] - After Steve was announced as a DLC fighter, former ''Minecraft'' production director Daniel Kaplan revealed that negotiations between | *[[Steve]] - After Steve was announced as a DLC fighter, former ''Minecraft'' production director Daniel Kaplan revealed that negotiations between Nintendo and Mojang for Steve to appear in ''Smash'' had been going on "at least" since 2015, suggesting the possibility of him being planned for the base game at one point.<ref>https://twitter.com/Kappische/status/1311773807175180296</ref> | ||
===Considered as DLC=== | ===Considered as DLC=== | ||
*[[Slime]] - In a [https://www.youtube.com/watch?v=szGPHfQ4BBM ''Dragon Quest XI S'' livestream interview], Sakurai had said he would have dropped [[Hero]] in favor of [[Slime]] if Square Enix had not allowed him to use the Hero.<ref> {{cite web|url=https://web.archive.org/web/20190928174302/https://www.siliconera.com/2019/09/26/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/|title=Sakurai on Slime}}</ref> | *[[Slime]] - In a [https://www.youtube.com/watch?v=szGPHfQ4BBM ''Dragon Quest XI S'' livestream interview], Sakurai had said he would have dropped [[Hero]] in favor of [[Slime]] if Square Enix had not allowed him to use the Hero.<ref> {{cite web|url=https://web.archive.org/web/20190928174302/https://www.siliconera.com/2019/09/26/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/|title=Sakurai on Slime}}</ref> | ||
*Other ''Dragon Quest'' protagonists as alternative character costumes for the Hero - | *Other ''Dragon Quest'' protagonists as alternative character costumes for the Hero - in the same ''Dragon Quest XI S'' livestream interview, Sakurai wanted to include eight different character alternative costumes for the Hero; however, poor development time left him with half of the alternative costumes to be re-colours of the previous four instead of fully implemented characters. | ||
*[[Ninjara]] - During Min Min's reveal on June 22nd, 2020, Sakurai mentioned that he considered either Min Min or Ninjara serving as the {{uv|ARMS}} fighter. However, Min Min was ultimately picked over Ninjara for the spot on request from Kosuke Yabuki, the game's producer. | *[[Ninjara]] - During Min Min's reveal on June 22nd, 2020, Sakurai mentioned that he considered either Min Min or Ninjara serving as the {{uv|ARMS}} fighter. However, Min Min was ultimately picked over Ninjara for the spot on request from Kosuke Yabuki, the game's producer. | ||
*[[Rex]] - At one point in development, Rex was planned to fight alongside [[Pyra]] and [[Mythra]] similar to the {{SSBU|Ice Climbers}}, but he was removed due to technical issues with the implementation of the idea, like getting both characters to move at the same time which was impossible to do, Sakurai also stated that Rex as the main fighter with Pyra/Mythra behind him was also too difficult.<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4&t=414s</ref> Rex ended up being delegated to a supporting character, appearing in Pyra and Mythra's up taunt, Final Smash, and victory poses. | *[[Rex]] - At one point in development, Rex was planned to fight alongside [[Pyra]] and [[Mythra]] similar to the {{SSBU|Ice Climbers}}, but he was removed due to technical issues with the implementation of the idea, like getting both characters to move at the same time which was impossible to do, Sakurai also stated that Rex as the main fighter with Pyra/Mythra behind him was also too difficult.<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4&t=414s</ref> Rex ended up being delegated to a supporting character, appearing in Pyra and Mythra's up taunt, Final Smash, and victory poses. | ||
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**The stage originally had two flags like in ''Smash 4''. | **The stage originally had two flags like in ''Smash 4''. | ||
*In {{SSBU|Banjo & Kazooie}}'s reveal trailer, Gruntilda can briefly be seen flying around [[Spiral Mountain]] on her broomstick in a static, unanimated pose, as opposed to the final game in which she jovially bounces around as she flies in the background. | *In {{SSBU|Banjo & Kazooie}}'s reveal trailer, Gruntilda can briefly be seen flying around [[Spiral Mountain]] on her broomstick in a static, unanimated pose, as opposed to the final game in which she jovially bounces around as she flies in the background. | ||
*Within the files for [[Garreg Mach Monastery]], there | *Within the files for [[Garreg Mach Monastery]], there's two files which have an unmapped portion. One for the Golden Deer and another for the Blue Lions, suggesting {{iw|fireemblemwiki|Ignatz}} and {{iw|fireemblemwiki|Sylvain}} respectively were planned to appear on the stage at some point in development. Sylvain has files for both color and material properties, whereas Ignatz has a file for material properties but his color file is solid grey. | ||
*[[Minecraft World]]'s lighting was tweaked during development to make it fit with {{uv|Minecraft}}'s lighting engine instead of ''Ultimate''{{'}}s.<ref name="yt_111723"/> | *[[Minecraft World]]'s lighting was tweaked during development to make it fit with {{uv|Minecraft}}'s lighting engine instead of ''Ultimate''{{'}}s.<ref name="yt_111723"/> | ||
*[[Cloud Sea of Alrest]] was noticeably different between production and release, such as platforms having different textures, few models moved to the foreground, and cloud animations.<ref name="yt_111723"/> | *[[Cloud Sea of Alrest]] was noticeably different between production and release, such as platforms having different textures, few models moved to the foreground, and cloud animations.<ref name="yt_111723"/> | ||
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**The stage featured less details in both its inside and outside views during production. A desaturated filter was added in order to fix some details that were not visible due to the stage being set at night.<ref name="yt_111723"/> | **The stage featured less details in both its inside and outside views during production. A desaturated filter was added in order to fix some details that were not visible due to the stage being set at night.<ref name="yt_111723"/> | ||
**The easter egg from ''{{iw|wikipedia|Tekken 7}}'' in Mishima Dojo was missing during production, being engraved names of [[Heihachi]] and Kazumi.<ref name="yt_111723"/> | **The easter egg from ''{{iw|wikipedia|Tekken 7}}'' in Mishima Dojo was missing during production, being engraved names of [[Heihachi]] and Kazumi.<ref name="yt_111723"/> | ||
===Considered=== | ===Considered=== | ||
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===Removed=== | ===Removed=== | ||
*The [[Miiverse]] stage was intended to return, and a ''[[Rhythm Heaven]]'' stage was intended to be introduced | *The [[Miiverse]] stage was intended to return, and a ''[[Rhythm Heaven]]'' stage was intended to be introduced. Looking into the <code>ui_series_db.prc</code> file, it includes ''Rhythm Heaven'' (rhythm) and Miiverse, this could be a carryover from ''Smash 4'', and while the save file index for the list of series is in the same order as it was in ''Smash 4'', they have two omissions, ''Brain Age'' (braintraining) and ''Swapnote'' (diary)<ref>[https://sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order/ Smash for Wii U and Brawl Emblem Order]</ref>. ''Rhythm Heaven'' and Miiverse are in close proximity to other stage exclusive series in the parameters, this would suggest they were purposefully left over in the series database to be used for their own stages. | ||
* | *''Smash 4''{{'}}s {{SSB4|Battlefield}} was used in the development environment of ''Ultimate''. Although it is not present in its release, there has been screenshots of the stage shown by Masahiro Sakurai, depicting what the stage may have looked like with ''Ultimate''{{'}}s lighting engine.<ref name="yt_111723">[https://www.youtube.com/watch?v=wKQ2v9kno9I Odds and Ends of Supervising <nowiki>[</nowiki>Graphics<nowiki>]</nowiki>]</ref><ref>https://twitter.com/Sora_Sakurai/status/1232500719527137283</ref> Besides the lightning being different and used as a test stage for that, there are noticeable differences between the two games.<ref>https://twitter.com/Sora_Sakurai/status/1232863954407325701</ref> | ||
<gallery> | <gallery> | ||
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*[[Smash attacks]] in the air were considered by Sakurai and the development team in the original plan for ''Ultimate'', but were scrapped due to being too complicated to implement.<ref>https://twitter.com/PushDustIn/status/1455924991971631107</ref> Min Min would eventually bring this concept exclusive to her. | *[[Smash attacks]] in the air were considered by Sakurai and the development team in the original plan for ''Ultimate'', but were scrapped due to being too complicated to implement.<ref>https://twitter.com/PushDustIn/status/1455924991971631107</ref> Min Min would eventually bring this concept exclusive to her. | ||
*Several characters have animation folders coming from the previous installments. Like with {{SSBU|Lucina}}'s, the folders have no animations inside. | *Several characters have animation folders coming from the previous installments. Like with {{SSBU|Lucina}}'s, the folders have no animations inside. | ||
*Like in ''SSB4'', characters that could [[glide]] in ''Brawl'' retain the code for it despite the mechanic being removed. However, newcomer {{SSBU|Ridley}} has code for gliding despite not being able to. While the exact reason for why Ridley has gliding code in the first place remains unknown, further inspection reveals it is nearly identical to {{SSBU|Charizard}}'s, suggesting Ridley was created by using Charizard as a base, and that the code for gliding was a carryover. However, this would result in a T-pose due to the lack of animation (although the "trans" bone does move). | *Like in ''SSB4'', characters that could [[glide]] in ''Brawl'' retain the code for it despite the mechanic being removed. However, newcomer {{SSBU|Ridley}} has code for gliding despite not being able to. While the exact reason for why Ridley has gliding code in the first place remains unknown, further inspection reveals it is nearly identical to {{SSBU|Charizard}}'s, suggesting Ridley was created by using Charizard as a base, and that the code for gliding was a carryover. However, this would result in a T-pose due to the lack of animation (although the "trans" bone does move). | ||
*{{SSBU|Donkey Kong}}: | *{{SSBU|Donkey Kong}}: | ||
**Donkey Kong originally had his opponent facing the same direction as him while using his forward throw. In the final game, the opponent is held so that they are facing away from him instead. | **Donkey Kong originally had his opponent facing the same direction as him while using his forward throw. In the final game, the opponent is held so that they are facing away from him instead. | ||
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*In Hero's reveal trailer, the MP cost of [[Command Selection|Psyche Up]] and [[Command Selection|Oomph]] are different than they are in the final game. | *In Hero's reveal trailer, the MP cost of [[Command Selection|Psyche Up]] and [[Command Selection|Oomph]] are different than they are in the final game. | ||
*In Banjo & Kazooie's reveal trailer, the duo's [[down tilt]] can be seen launching an opponent vertically, rather than horizontally as in the actual game. [[Egg Firing / Breegull Blaster|Breegull Blaster]] also has a faster firing rate than in the actual game. | *In Banjo & Kazooie's reveal trailer, the duo's [[down tilt]] can be seen launching an opponent vertically, rather than horizontally as in the actual game. [[Egg Firing / Breegull Blaster|Breegull Blaster]] also has a faster firing rate than in the actual game. | ||
**Additionally, | **Additionally, his forward aerial and back aerial have flags for ending intangibility. However, as they lack a flag for starting intangibility, nothing happens in the final game. | ||
*Min Min: | *Min Min: | ||
**Min Min has animations for an unused down special in her files; they depict her performing both an aerial and grounded version of Captain Falcon's down special, [[Falcon Kick]], suggesting that Min Min was created by using Captain Falcon as a base. Her down aerial in the retail version, which is a dive kick, somewhat resembles the aerial version of Falcon Kick. | **Min Min has animations for an unused down special in her files; they depict her performing both an aerial and grounded version of Captain Falcon's down special, [[Falcon Kick]], suggesting that Min Min was created by using Captain Falcon as a base. Her down aerial in the retail version, which is a dive kick, somewhat resembles the aerial version of Falcon Kick. | ||
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**[[Rex]] has unused Final Smash animations for [[Burning Sword]] and [[Sacred Arrow]], presumably meant to be used if the Final Smashes missed. These animations are static, and have no keyframes for expression.<ref>https://twitter.com/bahbe59/status/1673890495062261760</ref> | **[[Rex]] has unused Final Smash animations for [[Burning Sword]] and [[Sacred Arrow]], presumably meant to be used if the Final Smashes missed. These animations are static, and have no keyframes for expression.<ref>https://twitter.com/bahbe59/status/1673890495062261760</ref> | ||
*Kazuya has hitbox data for a rapid jab, but with no animation associated so it is unknown what it looked like. The hitbox data is unique, suggesting it wasn't carried over from a different character being used as a template; the rapid jab lifts the opponents off the ground, unlike the vast majority of rapid jab in ''Ultimate'', while the finisher has unique knockback values, with high base knockback but low scaling. It's also unknown if this rapid jab replaced the 10-Hit Combo entirely, or could be transitioned from one of its hits, similarly to the Flash Punch Combo.<ref>https://twitter.com/Ruben_dal/status/1419009775514255360</ref> | *Kazuya has hitbox data for a rapid jab, but with no animation associated so it is unknown what it looked like. The hitbox data is unique, suggesting it wasn't carried over from a different character being used as a template; the rapid jab lifts the opponents off the ground, unlike the vast majority of rapid jab in ''Ultimate'', while the finisher has unique knockback values, with high base knockback but low scaling. It's also unknown if this rapid jab replaced the 10-Hit Combo entirely, or could be transitioned from one of its hits, similarly to the Flash Punch Combo.<ref>https://twitter.com/Ruben_dal/status/1419009775514255360</ref> | ||
*Sora | *Sora has data for a reverse {{b|Counterattack|Sora}} strike, presumably suggesting that he was initially going to have a counter detection hitbox that covers his entire body, like most counterattacks. However, it lacks essential bone movement, leaving Sora in a [[T-pose]] when modded back in.<ref name=“mythora”>https://twitter.com/bahbe59/status/1671330816352198658</ref> | ||
*[[Giga Bowser]]'s move scripts frequently make calls for Final Smash variables, implying that the reason for Giga Bowser's character slot is that he was intended to act like his ''Brawl'' and ''Smash 4'' appearances until late into development. | |||
* | |||
<gallery> | <gallery> | ||
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Mythra Carryover.png|The unused up special animation for Mythra when descending. | Mythra Carryover.png|The unused up special animation for Mythra when descending. | ||
</gallery> | </gallery> | ||
While relatively minor, several characters who returned from ''Brawl'' to ''Smash 4'' will briefly resume their idle animations from the latter game when using a dash attack or a tilt attack with a battery item (ie. Beam Sword, Home-Run Bat, etc.). This oddity can be seen by using the game's Frame-by-Frame feature in Camera mode. | |||
===Game Modes=== | ===Game Modes=== | ||
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*Additional {{uv|Minecraft}} songs were planned, but their arrangements were left unfinished and not included in the final game.<ref>https://twitter.com/Sephazon/status/1321482733030289410</ref> | *Additional {{uv|Minecraft}} songs were planned, but their arrangements were left unfinished and not included in the final game.<ref>https://twitter.com/Sephazon/status/1321482733030289410</ref> | ||
*A [https://youtu.be/vsY0pdCW9N0?t=1822 slightly-abridged version of One-Winged Angel] plays during ''Mr. Sakurai Presents "Sephiroth"'' in the final stage of Sephiroth's Classic Mode demonstration, missing a small portion of the opening verses. This quirk is not present in the official release; all in-game appearances of the track including Sephiroth's Classic Mode route use the full, unabridged version. | *A [https://youtu.be/vsY0pdCW9N0?t=1822 slightly-abridged version of One-Winged Angel] plays during ''Mr. Sakurai Presents "Sephiroth"'' in the final stage of Sephiroth's Classic Mode demonstration, missing a small portion of the opening verses. This quirk is not present in the official release; all in-game appearances of the track including Sephiroth's Classic Mode route use the full, unabridged version. | ||
<gallery> | <gallery> | ||
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===Artwork & [[alternate costume]]s=== | ===Artwork & [[alternate costume]]s=== | ||
*Two early versions of the Home Menu icon can be seen in promotional material prior to the final release. The earliest known icon is a generic ''Super Smash Bros.'' icon on a gray background. This icon was viewable for a short while on Nintendo's CDN servers and partially spotted on Nintendo Treehouse livestreams. Another early design was found in a datamine and is an edited version of a promotional image made as a placeholder before the final custom icon was created. This version notably depicts many more characters than the final version. | *Two early versions of the Home Menu icon can be seen in promotional material prior to the final release. The earliest known icon is a generic ''Super Smash Bros.'' icon on a gray background. This icon was viewable for a short while on Nintendo's CDN servers and partially spotted on Nintendo Treehouse livestreams. Another early design was found in a datamine and is an edited version of a promotional image made as a placeholder before the final custom icon was created. This version notably depicts many more characters than the final version. | ||
*{{SSBU|Palutena}}, {{SSBU|Shulk}}, and {{SSBU|Falco}}’s character artworks were changed slightly between ''Ultimate''{{'}}s reveal and release. | *{{SSBU|Palutena}}, {{SSBU|Shulk}}, and {{SSBU|Falco}}’s character artworks were changed slightly between ''Ultimate''{{'}}s reveal and release. | ||
*In one of {{SSBU|Wario}}'s screenshots on the website, his overalls were depicted as having golden buttons as opposed to their usual white. This was changed back for the final release of the game. | *In one of {{SSBU|Wario}}'s screenshots on the website, his overalls were depicted as having golden buttons as opposed to their usual white. This was changed back for the final release of the game. | ||
*In one of {{SSBU|Luigi}}'s screenshots on the website, the "L" on his cap for his 6th alternate costume was depicted as being green. This was changed back to purple as it was in ''Brawl'' for the final release of the game. | |||
*In all of {{SSBU|Wolf}}'s screenshots excluding the last one, Wolf's default costume had his jacket and gloves a darker shade purple, the straps behind his right shin guard being colored white, and the soles of his boots being red compared to his color scheme in the final build. | *In all of {{SSBU|Wolf}}'s screenshots excluding the last one, Wolf's default costume had his jacket and gloves a darker shade purple, the straps behind his right shin guard being colored white, and the soles of his boots being red compared to his color scheme in the final build. | ||
**Both shinguard straps have been changed in the final build as it's now colored purple instead of black. This change is not present on his artwork. | **Both shinguard straps have been changed in the final build as it's now colored purple instead of black. This change is not present on his artwork. | ||
***This also applies to all of his alternate costumes minus the seventh variant, where the straps are colored differently between the artwork and the in-game model. | ***This also applies to all of his alternate costumes minus the seventh variant, where the straps are colored differently between the artwork and the in-game model. | ||
* | *In the E3 demo, {{SSBU|Mario}}, {{SSBU|Link}} (being just his shield), {{SSBU|Pikachu}}, and {{SSBU|Villager}}'s portraits used their in-game models instead of their official artwork, with Mario being the most obvious. | ||
**The [[Sans]] Outfit originally contained hands with individual fingers rather than being mitten-like,<ref>https://twitter.com/Sora_Sakurai/status/1246633745907470336</ref> with the change to the latter being requested by Toby Fox.<ref>https://twitter.com/tobyfox/status/1246774948171059201</ref> The same model also demonstrates a noticeable glow effect on the Sans Mask and Gaster Blaster's eyes compared to the final game. | *In the E3 demo of the game, several of {{SSBU|Sonic}}'s alternate costumes, strangely, used varying shades of blue instead of other colors (like white and purple). These were changed back for the final release of the game as well. | ||
*In the E3 demo, if Nana is chosen as the leader, both {{SSBU|Ice Climbers}} will have all their voice clips swapped; Nana will use Popo's voice clips and vice versa. | |||
*In the segment in which Ike uses [[Great Aether]] from his character showcase trailer, there is an error in which his portrait displays him in his ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'' outfit despite currently being in his ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' outfit. | |||
*Ridley's [[Meta Ridley]] and Mecha Ridley costumes were replaced by a black costume and a white costume respectively in the E3 demo. | |||
*In the E3 Demo, the male Pokémon Trainer’s 7th palette swap had a lighter skin tone than in the final game. The same is the case for Villager's 7th and 8th palette swaps. | |||
*In a press material release, there is a render of {{SSBU|Piranha Plant}} in its default red costume, but in a green pipe as opposed to a pot. In the final game, only Piranha Plant's 2nd, 4th, 6th, and 8th alternate costumes are all in pipes while the default is always in a pot. | |||
*Similarly, artwork of the female Pokémon Trainer with {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, and {{SSBU|Charizard}} in their default colors was shown prior to ''Ultimate''{{'}}s release, but the Pokémon use alternate colors in the actual game instead. | |||
*The [[Sans]] Outfit originally contained hands with individual fingers rather than being mitten-like,<ref>https://twitter.com/Sora_Sakurai/status/1246633745907470336</ref> with the change to the latter being requested by Toby Fox.<ref>https://twitter.com/tobyfox/status/1246774948171059201</ref> The same model also demonstrates a noticeable glow effect on the Sans Mask and Gaster Blaster's eyes compared to the final game. | |||
*The Sans Mask contains a blank texture mapped to the center of its left orbit.<ref>https://twitter.com/firubiii/status/1170090085787807750</ref> Its location suggests it was intended to host Sans' glowing eye that appears throughout his fight in ''Undertale'', whenever he influences the player's SOUL. | |||
*The [[Doom Slayer]] Outfit had a different color palette during development and a bigger helmet model.<ref name="yt_111723"/> | |||
*Originally, Erdrick was intended to be the default costume for Hero. Later on, the first costume would be taken by the Luminary.<ref>{{cite web|url=https://twitter.com/Sora_Sakurai/status/1571416233479585792 |title=桜井 政博 / Masahiro Sakurai on Twitter |date=September 18, 2022 |accessdate=September 18, 2022 |work=Twitter}}</ref> | *Originally, Erdrick was intended to be the default costume for Hero. Later on, the first costume would be taken by the Luminary.<ref>{{cite web|url=https://twitter.com/Sora_Sakurai/status/1571416233479585792 |title=桜井 政博 / Masahiro Sakurai on Twitter |date=September 18, 2022 |accessdate=September 18, 2022 |work=Twitter}}</ref> | ||
**Following this change, some animations based on {{s|wikipedia|Akira Toriyama}}'s combat movement seen in his works, like in the ''{{s|wikipedia|Dragon Ball}}'' franchise for example, were either scrapped or tweaked to be smoother with the Luminary, then followed by Solo and Eight. | **Following this change, some animations based on {{s|wikipedia|Akira Toriyama}}'s combat movement seen in his works, like in the ''{{s|wikipedia|Dragon Ball}}'' franchise for example, were either scrapped or tweaked to be smoother with the Luminary, then followed by Solo and Eight. | ||
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*Pyra and Mythra's Pneuma alternative costume was darker during production.<ref name="yt_111723"/> | *Pyra and Mythra's Pneuma alternative costume was darker during production.<ref name="yt_111723"/> | ||
*Few events UI and pictures were different during production.<ref name="yt_111723"/> | *Few events UI and pictures were different during production.<ref name="yt_111723"/> | ||
<gallery> | <gallery> | ||
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**Additionally, in that same scene, Bowser has a different model when he is stuck onto the cage than in the final game. | **Additionally, in that same scene, Bowser has a different model when he is stuck onto the cage than in the final game. | ||
*While [[End of Day]] is being used in {{SSBU|Olimar}}'s showcase trailer, no [[Bulborb]]s can be seen, although the bite marks and sound effects remain. This was later fixed. | *While [[End of Day]] is being used in {{SSBU|Olimar}}'s showcase trailer, no [[Bulborb]]s can be seen, although the bite marks and sound effects remain. This was later fixed. | ||
* | *[[Power Star]] was still a {{s|mariowiki|Power Star}} in {{SSBU|Rosalina & Luma}}'s character showcase trailer; in the final version of the game, it is instead a {{s|mariowiki|Grand Star}}, and the move was renamed to match the change. | ||
*{{SSBU|Wolf}}'s character showcase trailer briefly features his Final Smash, [[Team Star Wolf]]. However, the background in the trailer is significantly different than what is featured in the final game; in the final game, the background is more akin to the background in [[Team Star Fox]]. | *{{SSBU|Wolf}}'s character showcase trailer briefly features his Final Smash, [[Team Star Wolf]]. However, the background in the trailer is significantly different than what is featured in the final game; in the final game, the background is more akin to the background in [[Team Star Fox]]. | ||
*In the Nintendo E3 Direct, Bowser's showcase trailer, and the E3 Demo, [[Giga Bowser Punch|Giga Bowser]] had a much brighter model than in the final game. | *In the Nintendo E3 Direct, Bowser's showcase trailer, and the E3 Demo, [[Giga Bowser Punch|Giga Bowser]] had a much brighter model than in the final game. | ||
**Conversely, during Piranha Plant's reveal trailer, | **Conversely, during Piranha Plant's reveal trailer, [[Petey Piranha]] had a much darker model compared to the final game. | ||
*{{SSBU|Zero Suit Samus}}' | *{{SSBU|Zero Suit Samus}}' {{b|Zero Laser|Zero Suit Samus}} used a different appearance in the Nintendo E3 Direct than in the final game. | ||
*In {{SSBU|Toon Link}}'s characer showcase trailer, his version of [[Triforce Slash]] reused the same sound effects as in ''Smash 4''. In the final game, Toon Link uses new sound effects for Triforce Slash while the ''Smash 4'' sound effects are used by {{SSBU|Young Link}} instead. | *In {{SSBU|Toon Link}}'s characer showcase trailer, his version of [[Triforce Slash]] reused the same sound effects as in ''Smash 4''. In the final game, Toon Link uses new sound effects for Triforce Slash while the ''Smash 4'' sound effects are used by {{SSBU|Young Link}} instead. | ||
*During the "Everyone is Here!" trailer, the E3 Demo and {{SSBU|Cloud}}'s character showcase trailer, the camera as Cloud was readying the final strike of [[Omnislash]] was similar to ''Smash 4'', where it would zoom in on Cloud while rapidly shaking. In the final game, the camera remains still while this is happening and is more zoomed out to see the victims. | *During the "Everyone is Here!" trailer, the E3 Demo and {{SSBU|Cloud}}'s character showcase trailer, the camera as Cloud was readying the final strike of [[Omnislash]] was similar to ''Smash 4'', where it would zoom in on Cloud while rapidly shaking. In the final game, the camera remains still while this is happening and is more zoomed out to see the victims. | ||
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*Pyra and Mythra's moveset and movements had their angles tweaked in order to make them face and attack their opponents more evident.<ref name="yt_111723"/> | *Pyra and Mythra's moveset and movements had their angles tweaked in order to make them face and attack their opponents more evident.<ref name="yt_111723"/> | ||
*Mythra's [[Foresight]] did not have an afterimage once activated during development.<ref name="yt_111723"/> | *Mythra's [[Foresight]] did not have an afterimage once activated during development.<ref name="yt_111723"/> | ||
<gallery> | <gallery> | ||
Fire Attack (G&W).jpg|Mr. Game and Watch's infamous feather removed in the day one patch. | Fire Attack (G&W).jpg|Mr. Game and Watch's infamous feather removed in the day one patch. | ||
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*In {{SSBU|Bowser}}'s showcase video on the website, {{SSBU|Olimar}} is [[Screen KO]]'d by Bowser's [[Final Smash]], [[Giga Bowser Punch]], and is shown with his eyes closed during the Screen KO. In the final game, Olimar's Screen KO animation properly has his eyes open and exaggerated. | *In {{SSBU|Bowser}}'s showcase video on the website, {{SSBU|Olimar}} is [[Screen KO]]'d by Bowser's [[Final Smash]], [[Giga Bowser Punch]], and is shown with his eyes closed during the Screen KO. In the final game, Olimar's Screen KO animation properly has his eyes open and exaggerated. | ||
*In the segment of the Nintendo E3 Direct that introduced {{SSBU|Daisy}}, she had fewer facial expressions compared to the final game. | *In the segment of the Nintendo E3 Direct that introduced {{SSBU|Daisy}}, she had fewer facial expressions compared to the final game. | ||
*In {{SSBU|Luigi}}'s showcase video, he uses the same | *In {{SSBU|Luigi}}'s showcase video, he uses the same grinning expression from ''Smash 4'' when charging up his [[Green Missile]], where in the final build, he sports an angrier expression. | ||
**The final pose of his up taunt also sports a different expression, with Luigi closing his eyes and frowning with his mouth open. In the final build, his eyes are | **The final pose of his up taunt also sports a different expression, with Luigi closing his eyes and frowning with his mouth open. In the final build, his eyes are open, his pupils are smaller than usual and his mouth shows a shocked expression instead of a frown. | ||
*{{SSBU|Ness}} and {{SSBU|Lucas}} reuse their less detailed eye animations from | *{{SSBU|Ness}} and {{SSBU|Lucas}} reuse their less detailed eye animations from Smash 4 in their showcase videos. | ||
*Just like in ''Smash 4'', there are textures that imply R.O.B. was supposed to receive battle damage (indicated by cracks on his body) from taking too much damage. However, R.O.B | *Just like in ''Smash 4'', there are textures that imply R.O.B. was supposed to receive battle damage (indicated by cracks on his body) from taking too much damage. However, R.O.B in the final game never takes battle damage and only his pained expressions from ''Smash 4'' still exist. The textures are also fully updated from ''Smash 4'' despite not being used. | ||
*In {{SSBU|King Dedede}}'s showcase trailer and [[:File:SSBUWebsiteKingDedede4.jpg|a screenshot]], he has his eyes wide open when crouching like in Smash 4. This is changed in the final game, where he slightly closes his eyes more in a humorously seductive manner. | *In {{SSBU|King Dedede}}'s showcase trailer and [[:File:SSBUWebsiteKingDedede4.jpg|a screenshot]], he has his eyes wide open when crouching like in Smash 4. This is changed in the final game, where he slightly closes his eyes more in a humorously seductive manner. | ||
*In {{SSBU|Meta Knight}}'s showcase video, he closes his eyes upon using his | *In {{SSBU|Meta Knight}}'s showcase video, he closes his eyes upon using his [[up taunt]], but in the final game, they are open, like in ''Brawl'' and ''Smash 4''. | ||
*In the E3 demo, {{SSBU|Fox}}'s on-screen appearance has him facing away from the camera when facing left. | *In the E3 demo, {{SSBU|Fox}}'s on-screen appearance has him facing away from the camera when facing left. | ||
*During the "Everyone is here!" segment of the E3 2018 Direct, Zelda is briefly seen having a third idle pose, which is identical to an idle from the last game with her crossing her arms. This was removed in the final build. | *During the "Everyone is here!" segment of the E3 2018 Direct, Zelda is briefly seen having a third idle pose, which is identical to an idle from the last game with her crossing her arms. This was removed in the final build. | ||
*During Bowser's segment of the E3 2018 Direct, Link had a surprised expression when Screen KO'd, which included him blushing. This was changed in the final build where he winces without the blush mark on his face. | *During Bowser's segment of the E3 2018 Direct, Link had a surprised expression when Screen KO'd, which included him blushing. This was changed in the final build where he winces without the blush mark on his face. | ||
**Additionally, his screen KO'd pose was exactly the same as the one he has but mirrored. The pose was unmirrored in the final build. | **Additionally, his screen KO'd pose was exactly the same as the one he has but mirrored. The pose was unmirrored in the final build. | ||
*Early footage of Young Link in the E3 2018 Direct and character showcase video shows that the belt around his sheath lacked back-face culling, as it disappears when seen from the inside. This was fixed in the initial release of the game. | *Early footage of Young Link in the the E3 2018 Direct and character showcase video shows that the belt around his sheath lacked back-face culling, as it disappears when seen from the inside. This was fixed in the initial release of the game. | ||
*In the data, ''Blast Corps'', ''Jet Force Gemini'', ''Devil's Third'', and ''Monster Hunter Generations Ultimate'' are listed as series names. Despite this, no content from any of these games appears whatsoever in the final game.<ref>https://twitter.com/AltDeltas/status/1066276640324501504/</ref> | |||
*In Samus' showcase video, {{b|Metroid|creature}}s would freeze like fighters in a chunk of ice. In the final game, they turn blue and plummet straight down. | *In Samus' showcase video, {{b|Metroid|creature}}s would freeze like fighters in a chunk of ice. In the final game, they turn blue and plummet straight down. | ||
*In {{SSBU|Jigglypuff}}'s showcase video, {{SSBU|Marth}} is shown using [[Shield Breaker]] and breaking Jigglypuff's shield, [[Star KO]]ing it due to its unique shield jump. This event cannot happen in the final unmodded game, due to the sheer amount of knockback always causing the Blast KO explosion instead. This suggests this limit that previously existed in ''Smash 4'' was removed in early versions of ''Ultimate'' before being added back again. | *In {{SSBU|Jigglypuff}}'s showcase video, {{SSBU|Marth}} is shown using [[Shield Breaker]] and breaking Jigglypuff's shield, [[Star KO]]ing it due to its unique shield jump. This event cannot happen in the final unmodded game, due to the sheer amount of knockback always causing the Blast KO explosion instead. This suggests this limit that previously existed in ''Smash 4'' was removed in early versions of ''Ultimate'' before being added back again. | ||
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==Unused series names== | ==Unused series names== | ||
This is a list of game names that are listed alongside other series in the game's strings, yet no content from these games appear in the game itself. | This is a list of game names that are listed alongside other series in the game's strings, yet no content from these games appear in the game itself. | ||
*''{{iw|wikipedia|Devil's Third}}'' | *''{{iw|wikipedia|Devil's Third}}'' | ||
*''{{iw|wikipedia|Jet Force Gemini}}'' | *''{{iw|wikipedia|Jet Force Gemini}}'' | ||
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|- | |- | ||
|ui_gametitle_legend_of_zelda_spirit_tracks | |ui_gametitle_legend_of_zelda_spirit_tracks | ||
|''{{iw|zeldawiki|The Legend of Zelda: Spirit Tracks}}''. While a spirit from this game | |''{{iw|zeldawiki|The Legend of Zelda: Spirit Tracks}}''. While this one does have a Zelda spirit from this game, it is instead categorized as belonging to "The Legend of Zelda Series." | ||
|- | |- | ||
|ui_gametitle_yoshi_woolly_3ds | |ui_gametitle_yoshi_woolly_3ds |