Editing Unused content (SSBU)
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*[[Alucard]] - In a Famitsu interview, [[Masahiro Sakurai]] stated that Alucard was considered for the spot of the playable ''Castlevania'' character, due to him being arguably the most recognizable ''Castlevania'' protagonist, but he decided to go with [[Simon]] and [[Richter]], feeling that fans would prefer the Belmonts, resulting in his [[Assist Trophy]] and [[Palutena's Guidance|cameo]] roles.<ref>https://twitter.com/AllSourceGaming/status/1074578854134439936/</ref> | *[[Alucard]] - In a Famitsu interview, [[Masahiro Sakurai]] stated that Alucard was considered for the spot of the playable ''Castlevania'' character, due to him being arguably the most recognizable ''Castlevania'' protagonist, but he decided to go with [[Simon]] and [[Richter]], feeling that fans would prefer the Belmonts, resulting in his [[Assist Trophy]] and [[Palutena's Guidance|cameo]] roles.<ref>https://twitter.com/AllSourceGaming/status/1074578854134439936/</ref> | ||
*{{pkmn|Decidueye}} - In an interview with Nintendo Dream, Sakurai revealed that when deciding which new Gen 7 Pokémon would be playable, the decision came down to between Decidueye and [[Incineroar]]. He ended up choosing Incineroar, as Sakurai had a desire of creating a character with a professional wrestling-based moveset.<ref>[https://twitter.com/PushDustIn/status/1087124581867958273 PushDustIn on Twitter: "Sakurai confirms in an interview: Decidueye was almost chosen for the new Pokémon spot"]</ref><ref>[https://twitter.com/AllSourceGaming/status/1062726902341746691 Source Gaming on Twitter: "Sakurai wanted to pick a newcomer to represent content from a newer game. With Ultra Sun and Moon, a Pokémon 'slot' was left opened. Eventually after some consideration, they went with Incineroar. Sakurai says he wanted to try making a pro wrestler...."]</ref> | *{{pkmn|Decidueye}} - In an interview with Nintendo Dream, Sakurai revealed that when deciding which new Gen 7 Pokémon would be playable, the decision came down to between Decidueye and [[Incineroar]]. He ended up choosing Incineroar, as Sakurai had a desire of creating a character with a professional wrestling-based moveset.<ref>[https://twitter.com/PushDustIn/status/1087124581867958273 PushDustIn on Twitter: "Sakurai confirms in an interview: Decidueye was almost chosen for the new Pokémon spot"]</ref><ref>[https://twitter.com/AllSourceGaming/status/1062726902341746691 Source Gaming on Twitter: "Sakurai wanted to pick a newcomer to represent content from a newer game. With Ultra Sun and Moon, a Pokémon 'slot' was left opened. Eventually after some consideration, they went with Incineroar. Sakurai says he wanted to try making a pro wrestler...."]</ref> | ||
*Fighters from {{uv|ARMS}} and ''Xenoblade Chronicles 2'' - In an interview with Nintendo Dream, Sakurai confirms that due to ''Ultimate''{{'}}s playable roster being decided with the game's project plan finalization in December 2015, long before the announcement of both games in January 2017, no characters from either ''Xenoblade Chronicles 2'' or ''ARMS'' could be made playable in the base game, resulting in [[Rex]], [[Nia]], [[Spring Man]], and [[Ribbon Girl]] becoming [[Alternate costume (SSBU)/Mii Fighter|Mii Fighter Costumes]] and [[spirit]]s (with Spring Man also being present as an Assist Trophy). | *Fighters from {{uv|ARMS}} and ''Xenoblade Chronicles 2'' - In an interview with Nintendo Dream, Sakurai confirms that due to ''Ultimate''{{'}}s playable roster being decided with the game's project plan finalization in December 2015, long before the announcement of both games in January 2017, no characters from either ''Xenoblade Chronicles 2'' or ''ARMS'' could be made playable in the base game, resulting in [[Rex]], [[Nia]], [[Spring Man]], and [[Ribbon Girl]] becoming [[Alternate costume (SSBU)/Mii Fighter|Mii Fighter Costumes]] and [[spirit]]s (with Spring Man also being present as an Assist Trophy).{{fact}} Both games would eventually get playable characters through the {{h2|Fighter Pass|Fighters Pass Vol. 2}} with {{SSBU|Min Min}} and {{SSBU|Pyra}}/{{SSBU|Mythra}}. | ||
*[[Steve]] - After Steve was announced as a DLC fighter, former ''Minecraft'' production director Daniel Kaplan revealed that negotiations between [[Nintendo]] and [[Mojang]] for Steve to appear in ''Smash'' had been going on "at least" since 2015, suggesting the possibility of him being planned for the base game at one point.<ref>https://twitter.com/Kappische/status/1311773807175180296</ref> | *[[Steve]] - After Steve was announced as a DLC fighter, former ''Minecraft'' production director Daniel Kaplan revealed that negotiations between [[Nintendo]] and [[Mojang]] for Steve to appear in ''Smash'' had been going on "at least" since 2015, suggesting the possibility of him being planned for the base game at one point.<ref>https://twitter.com/Kappische/status/1311773807175180296</ref> | ||
===Considered as DLC=== | ===Considered as DLC=== | ||
*[[Slime]] - In a [https://www.youtube.com/watch?v=szGPHfQ4BBM ''Dragon Quest XI S'' livestream interview], Sakurai had said he would have dropped [[Hero]] in favor of [[Slime]] if Square Enix had not allowed him to use the Hero.<ref> {{cite web|url=https://web.archive.org/web/20190928174302/https://www.siliconera.com/2019/09/26/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/|title=Sakurai on Slime}}</ref> | *[[Slime]] - In a [https://www.youtube.com/watch?v=szGPHfQ4BBM ''Dragon Quest XI S'' livestream interview], Sakurai had said he would have dropped [[Hero]] in favor of [[Slime]] if Square Enix had not allowed him to use the Hero.<ref> {{cite web|url=https://web.archive.org/web/20190928174302/https://www.siliconera.com/2019/09/26/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/|title=Sakurai on Slime}}</ref> | ||
*Other ''Dragon Quest'' protagonists as alternative character costumes for the Hero - | *Other ''Dragon Quest'' protagonists as alternative character costumes for the Hero - in the same ''Dragon Quest XI S'' livestream interview, Sakurai wanted to include eight different character alternative costumes for the Hero; however, poor development time left him with half of the alternative costumes to be re-colours of the previous four instead of fully implemented characters. | ||
*[[Ninjara]] - During Min Min's reveal on June 22nd, 2020, Sakurai mentioned that he considered either Min Min or Ninjara serving as the {{uv|ARMS}} fighter. However, Min Min was ultimately picked over Ninjara for the spot on request from Kosuke Yabuki, the game's producer. | *[[Ninjara]] - During Min Min's reveal on June 22nd, 2020, Sakurai mentioned that he considered either Min Min or Ninjara serving as the {{uv|ARMS}} fighter. However, Min Min was ultimately picked over Ninjara for the spot on request from Kosuke Yabuki, the game's producer. | ||
*[[Rex]] - At one point in development, Rex was planned to fight alongside [[Pyra]] and [[Mythra]] similar to the {{SSBU|Ice Climbers}}, but he was removed due to technical issues with the implementation of the idea, like getting both characters to move at the same time which was impossible to do, Sakurai also stated that Rex as the main fighter with Pyra/Mythra behind him was also too difficult.<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4&t=414s</ref> Rex ended up being delegated to a supporting character, appearing in Pyra and Mythra's up taunt, Final Smash, and victory poses. | *[[Rex]] - At one point in development, Rex was planned to fight alongside [[Pyra]] and [[Mythra]] similar to the {{SSBU|Ice Climbers}}, but he was removed due to technical issues with the implementation of the idea, like getting both characters to move at the same time which was impossible to do, Sakurai also stated that Rex as the main fighter with Pyra/Mythra behind him was also too difficult.<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4&t=414s</ref> Rex ended up being delegated to a supporting character, appearing in Pyra and Mythra's up taunt, Final Smash, and victory poses. | ||
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**The stage featured less details in both its inside and outside views during production. A desaturated filter was added in order to fix some details that were not visible due to the stage being set at night.<ref name="yt_111723"/> | **The stage featured less details in both its inside and outside views during production. A desaturated filter was added in order to fix some details that were not visible due to the stage being set at night.<ref name="yt_111723"/> | ||
**The easter egg from ''{{iw|wikipedia|Tekken 7}}'' in Mishima Dojo was missing during production, being engraved names of [[Heihachi]] and Kazumi.<ref name="yt_111723"/> | **The easter egg from ''{{iw|wikipedia|Tekken 7}}'' in Mishima Dojo was missing during production, being engraved names of [[Heihachi]] and Kazumi.<ref name="yt_111723"/> | ||
===Considered=== | ===Considered=== | ||
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===Removed=== | ===Removed=== | ||
*The [[Miiverse]] stage was intended to return, and a ''[[Rhythm Heaven]]'' stage was intended to be introduced | *The [[Miiverse]] stage was intended to return, and a ''[[Rhythm Heaven]]'' stage was intended to be introduced. Looking into the <code>ui_series_db.prc</code> file, it includes ''Rhythm Heaven'' (rhythm) and Miiverse, this could be a carryover from ''Smash 4'', and while the save file index for the list of series is in the same order as it was in ''Smash 4'', they have two omissions, ''Brain Age'' (braintraining) and ''Swapnote'' (diary)<ref>[https://sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order/ Smash for Wii U and Brawl Emblem Order]</ref>. ''Rhythm Heaven'' and Miiverse are in close proximity to other stage exclusive series in the parameters, this would suggest they were purposefully left over in the series database to be used for their own stages. | ||
*The {{forwiiu}} iteration of {{SSB4|Battlefield}} was used in the development environment of ''Ultimate''. Although it is not present in its release, development screenshots on the stage have been shown on several occasions by Masahiro Sakurai, depicting the stage with ''Ultimate''{{'}}s lighting engine. It was used as a test stage as late as the development of ''Ultimate''{{'}}s final DLC character, {{SSBU|Sora}}.<ref name="yt_111723">[https://www.youtube.com/watch?v=wKQ2v9kno9I Odds and Ends of Supervising <nowiki>[</nowiki>Graphics<nowiki>]</nowiki>]</ref><ref | *The {{forwiiu}} iteration of {{SSB4|Battlefield}} was used in the development environment of ''Ultimate''. Although it is not present in its release, development screenshots on the stage have been shown on several occasions by Masahiro Sakurai, depicting the stage with ''Ultimate''{{'}}s lighting engine. It was used as a test stage as late as the development of ''Ultimate''{{'}}s final DLC character, {{SSBU|Sora}}.<ref name="yt_111723">[https://www.youtube.com/watch?v=wKQ2v9kno9I Odds and Ends of Supervising <nowiki>[</nowiki>Graphics<nowiki>]</nowiki>]</ref><ref>[https://www.youtube.com/watch?v=qqjXBzWX3_A Odds and Ends of Supervising: Sora Edition <nowiki>[</nowiki>Graphics<nowiki>]</nowiki>]</ref><ref>https://twitter.com/Sora_Sakurai/status/1232500719527137283</ref> Besides the lighting being different and used as a test stage for that, there are noticeable differences between the two games.<ref>https://twitter.com/Sora_Sakurai/status/1232863954407325701</ref> | ||
<gallery> | <gallery> | ||
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**[[Rex]] has unused Final Smash animations for [[Burning Sword]] and [[Sacred Arrow]], presumably meant to be used if the Final Smashes missed. These animations are static, and have no keyframes for expression.<ref>https://twitter.com/bahbe59/status/1673890495062261760</ref> | **[[Rex]] has unused Final Smash animations for [[Burning Sword]] and [[Sacred Arrow]], presumably meant to be used if the Final Smashes missed. These animations are static, and have no keyframes for expression.<ref>https://twitter.com/bahbe59/status/1673890495062261760</ref> | ||
*Kazuya has hitbox data for a rapid jab, but with no animation associated so it is unknown what it looked like. The hitbox data is unique, suggesting it wasn't carried over from a different character being used as a template; the rapid jab lifts the opponents off the ground, unlike the vast majority of rapid jab in ''Ultimate'', while the finisher has unique knockback values, with high base knockback but low scaling. It's also unknown if this rapid jab replaced the 10-Hit Combo entirely, or could be transitioned from one of its hits, similarly to the Flash Punch Combo.<ref>https://twitter.com/Ruben_dal/status/1419009775514255360</ref> | *Kazuya has hitbox data for a rapid jab, but with no animation associated so it is unknown what it looked like. The hitbox data is unique, suggesting it wasn't carried over from a different character being used as a template; the rapid jab lifts the opponents off the ground, unlike the vast majority of rapid jab in ''Ultimate'', while the finisher has unique knockback values, with high base knockback but low scaling. It's also unknown if this rapid jab replaced the 10-Hit Combo entirely, or could be transitioned from one of its hits, similarly to the Flash Punch Combo.<ref>https://twitter.com/Ruben_dal/status/1419009775514255360</ref> | ||
*Sora | *Sora has data for a reverse {{b|Counterattack|Sora}} strike, presumably suggesting that he was initially going to have a counter detection hitbox that covers his entire body, like most counterattacks. However, it lacks essential bone movement, leaving Sora in a [[T-pose]] when modded back in.<ref name=“mythora”>https://twitter.com/bahbe59/status/1671330816352198658</ref> | ||
<gallery> | <gallery> | ||
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*Additional {{uv|Minecraft}} songs were planned, but their arrangements were left unfinished and not included in the final game.<ref>https://twitter.com/Sephazon/status/1321482733030289410</ref> | *Additional {{uv|Minecraft}} songs were planned, but their arrangements were left unfinished and not included in the final game.<ref>https://twitter.com/Sephazon/status/1321482733030289410</ref> | ||
*A [https://youtu.be/vsY0pdCW9N0?t=1822 slightly-abridged version of One-Winged Angel] plays during ''Mr. Sakurai Presents "Sephiroth"'' in the final stage of Sephiroth's Classic Mode demonstration, missing a small portion of the opening verses. This quirk is not present in the official release; all in-game appearances of the track including Sephiroth's Classic Mode route use the full, unabridged version. | *A [https://youtu.be/vsY0pdCW9N0?t=1822 slightly-abridged version of One-Winged Angel] plays during ''Mr. Sakurai Presents "Sephiroth"'' in the final stage of Sephiroth's Classic Mode demonstration, missing a small portion of the opening verses. This quirk is not present in the official release; all in-game appearances of the track including Sephiroth's Classic Mode route use the full, unabridged version. | ||
<gallery> | <gallery> | ||
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*Pyra and Mythra's Pneuma alternative costume was darker during production.<ref name="yt_111723"/> | *Pyra and Mythra's Pneuma alternative costume was darker during production.<ref name="yt_111723"/> | ||
*Few events UI and pictures were different during production.<ref name="yt_111723"/> | *Few events UI and pictures were different during production.<ref name="yt_111723"/> | ||
<gallery> | <gallery> | ||
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*Pyra and Mythra's moveset and movements had their angles tweaked in order to make them face and attack their opponents more evident.<ref name="yt_111723"/> | *Pyra and Mythra's moveset and movements had their angles tweaked in order to make them face and attack their opponents more evident.<ref name="yt_111723"/> | ||
*Mythra's [[Foresight]] did not have an afterimage once activated during development.<ref name="yt_111723"/> | *Mythra's [[Foresight]] did not have an afterimage once activated during development.<ref name="yt_111723"/> | ||
<gallery> | <gallery> | ||
Fire Attack (G&W).jpg|Mr. Game and Watch's infamous feather removed in the day one patch. | Fire Attack (G&W).jpg|Mr. Game and Watch's infamous feather removed in the day one patch. |