Editing Unused content (SSBU)

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*[[Alucard]] - In a Famitsu interview, [[Masahiro Sakurai]] stated that Alucard was considered for the spot of the playable ''Castlevania'' character, due to him being arguably the most recognizable ''Castlevania'' protagonist, but he decided to go with [[Simon]] and [[Richter]], feeling that fans would prefer the Belmonts, resulting in his [[Assist Trophy]] and [[Palutena's Guidance|cameo]] roles.<ref>https://twitter.com/AllSourceGaming/status/1074578854134439936/</ref>
*[[Alucard]] - In a Famitsu interview, [[Masahiro Sakurai]] stated that Alucard was considered for the spot of the playable ''Castlevania'' character, due to him being arguably the most recognizable ''Castlevania'' protagonist, but he decided to go with [[Simon]] and [[Richter]], feeling that fans would prefer the Belmonts, resulting in his [[Assist Trophy]] and [[Palutena's Guidance|cameo]] roles.<ref>https://twitter.com/AllSourceGaming/status/1074578854134439936/</ref>
*{{pkmn|Decidueye}} - In an interview with Nintendo Dream, Sakurai revealed that when deciding which new Gen 7 Pokémon would be playable, the decision came down to between Decidueye and [[Incineroar]]. He ended up choosing Incineroar, as Sakurai had a desire of creating a character with a professional wrestling-based moveset.<ref>[https://twitter.com/PushDustIn/status/1087124581867958273 PushDustIn on Twitter: "Sakurai confirms in an interview: Decidueye was almost chosen for the new Pokémon spot"]</ref><ref>[https://twitter.com/AllSourceGaming/status/1062726902341746691 Source Gaming on Twitter: "Sakurai wanted to pick a newcomer to represent content from a newer game. With Ultra Sun and Moon, a Pokémon 'slot' was left opened. Eventually after some consideration, they went with Incineroar. Sakurai says he wanted to try making a pro wrestler...."]</ref>
*{{pkmn|Decidueye}} - In an interview with Nintendo Dream, Sakurai revealed that when deciding which new Gen 7 Pokémon would be playable, the decision came down to between Decidueye and [[Incineroar]]. He ended up choosing Incineroar, as Sakurai had a desire of creating a character with a professional wrestling-based moveset.<ref>[https://twitter.com/PushDustIn/status/1087124581867958273 PushDustIn on Twitter: "Sakurai confirms in an interview: Decidueye was almost chosen for the new Pokémon spot"]</ref><ref>[https://twitter.com/AllSourceGaming/status/1062726902341746691 Source Gaming on Twitter: "Sakurai wanted to pick a newcomer to represent content from a newer game. With Ultra Sun and Moon, a Pokémon 'slot' was left opened. Eventually after some consideration, they went with Incineroar. Sakurai says he wanted to try making a pro wrestler...."]</ref>
*Fighters from {{uv|ARMS}} and ''Xenoblade Chronicles 2'' - In an interview with Nintendo Dream, Sakurai confirms that due to ''Ultimate''{{'}}s playable roster being decided with the game's project plan finalization in December 2015, long before the announcement of both games in January 2017, no characters from either ''Xenoblade Chronicles 2'' or ''ARMS'' could be made playable in the base game, resulting in [[Rex]], [[Nia]], [[Spring Man]], and [[Ribbon Girl]] becoming [[Alternate costume (SSBU)/Mii Fighter|Mii Fighter Costumes]] and [[spirit]]s (with Spring Man also being present as an Assist Trophy).<ref>{{cite web|url=http://www.japanesenintendo.com/post/182181277319|title=Decidueye Almost Chosen For Smash|archiveurl=https://web.archive.org/web/20190124011353/http://www.japanesenintendo.com/post/182181277319|archivedate=2019-01-24}}</ref> Both games would eventually get playable characters through the {{h2|Fighter Pass|Fighters Pass Vol. 2}} with {{SSBU|Min Min}} and {{SSBU|Pyra}}/{{SSBU|Mythra}}.
*Fighters from {{uv|ARMS}} and ''Xenoblade Chronicles 2'' - In an interview with Nintendo Dream, Sakurai confirms that due to ''Ultimate''{{'}}s playable roster being decided with the game's project plan finalization in December 2015, long before the announcement of both games in January 2017, no characters from either ''Xenoblade Chronicles 2'' or ''ARMS'' could be made playable in the base game, resulting in [[Rex]], [[Nia]], [[Spring Man]], and [[Ribbon Girl]] becoming [[Alternate costume (SSBU)/Mii Fighter|Mii Fighter Costumes]] and [[spirit]]s (with Spring Man also being present as an Assist Trophy).{{fact}} Both games would eventually get playable characters through the {{h2|Fighter Pass|Fighters Pass Vol. 2}} with {{SSBU|Min Min}} and {{SSBU|Pyra}}/{{SSBU|Mythra}}.
*[[Steve]] - After Steve was announced as a DLC fighter, former ''Minecraft'' production director Daniel Kaplan revealed that negotiations between [[Nintendo]] and [[Mojang]] for Steve to appear in ''Smash'' had been going on "at least" since 2015, suggesting the possibility of him being planned for the base game at one point.<ref>https://twitter.com/Kappische/status/1311773807175180296</ref>
*[[Steve]] - After Steve was announced as a DLC fighter, former ''Minecraft'' production director Daniel Kaplan revealed that negotiations between [[Nintendo]] and [[Mojang]] for Steve to appear in ''Smash'' had been going on "at least" since 2015, suggesting the possibility of him being planned for the base game at one point.<ref>https://twitter.com/Kappische/status/1311773807175180296</ref>


===Considered as DLC===
===Considered as DLC===
*[[Slime]] - In a [https://www.youtube.com/watch?v=szGPHfQ4BBM ''Dragon Quest XI S'' livestream interview], Sakurai had said he would have dropped [[Hero]] in favor of [[Slime]] if Square Enix had not allowed him to use the Hero.<ref> {{cite web|url=https://web.archive.org/web/20190928174302/https://www.siliconera.com/2019/09/26/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/|title=Sakurai on Slime}}</ref>
*[[Slime]] - In a [https://www.youtube.com/watch?v=szGPHfQ4BBM ''Dragon Quest XI S'' livestream interview], Sakurai had said he would have dropped [[Hero]] in favor of [[Slime]] if Square Enix had not allowed him to use the Hero.<ref> {{cite web|url=https://web.archive.org/web/20190928174302/https://www.siliconera.com/2019/09/26/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/|title=Sakurai on Slime}}</ref>
*Other ''Dragon Quest'' protagonists as alternative character costumes for the Hero - In the same ''Dragon Quest XI S'' livestream interview, Sakurai wanted to include eight different character alternative costumes for the Hero; however, poor development time left him with half of the alternative costumes to be recolors of the previous four instead of fully implemented characters.
*Other ''Dragon Quest'' protagonists as alternative character costumes for the Hero - in the same ''Dragon Quest XI S'' livestream interview, Sakurai wanted to include eight different character alternative costumes for the Hero; however, poor development time left him with half of the alternative costumes to be re-colours of the previous four instead of fully implemented characters.
*[[Ninjara]] - During Min Min's reveal on June 22nd, 2020, Sakurai mentioned that he considered either Min Min or Ninjara serving as the {{uv|ARMS}} fighter. However, Min Min was ultimately picked over Ninjara for the spot on request from Kosuke Yabuki, the game's producer.
*[[Ninjara]] - During Min Min's reveal on June 22nd, 2020, Sakurai mentioned that he considered either Min Min or Ninjara serving as the {{uv|ARMS}} fighter. However, Min Min was ultimately picked over Ninjara for the spot on request from Kosuke Yabuki, the game's producer.
*[[Rex]] - At one point in development, Rex was planned to fight alongside [[Pyra]] and [[Mythra]] similar to the {{SSBU|Ice Climbers}}, but he was removed due to technical issues with the implementation of the idea, like getting both characters to move at the same time which was impossible to do, Sakurai also stated that Rex as the main fighter with Pyra/Mythra behind him was also too difficult.<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4&t=414s</ref> Rex ended up being delegated to a supporting character, appearing in Pyra and Mythra's up taunt, Final Smash, and victory poses.
*[[Rex]] - At one point in development, Rex was planned to fight alongside [[Pyra]] and [[Mythra]] similar to the {{SSBU|Ice Climbers}}, but he was removed due to technical issues with the implementation of the idea, like getting both characters to move at the same time which was impossible to do, Sakurai also stated that Rex as the main fighter with Pyra/Mythra behind him was also too difficult.<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4&t=414s</ref> Rex ended up being delegated to a supporting character, appearing in Pyra and Mythra's up taunt, Final Smash, and victory poses.
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**The stage featured less details in both its inside and outside views during production. A desaturated filter was added in order to fix some details that were not visible due to the stage being set at night.<ref name="yt_111723"/>
**The stage featured less details in both its inside and outside views during production. A desaturated filter was added in order to fix some details that were not visible due to the stage being set at night.<ref name="yt_111723"/>
**The easter egg from ''{{iw|wikipedia|Tekken 7}}'' in Mishima Dojo was missing during production, being engraved names of [[Heihachi]] and Kazumi.<ref name="yt_111723"/>
**The easter egg from ''{{iw|wikipedia|Tekken 7}}'' in Mishima Dojo was missing during production, being engraved names of [[Heihachi]] and Kazumi.<ref name="yt_111723"/>
*[[Hollow Bastion]]:<ref name="yt_200924"/>
**The stage had a different color shade for the waterfall, resembling ice.
**Platforms and background structures featured less pronounced relief in both Hollow Bastion and its Dive to the Heart section. This includes less color shades for the foreground and darker or less details in the background.
**The Dive to the Heart section had more gloom to its platform, making characters blends with the stained glass or their attacks blend with the main platform.


===Considered===
===Considered===
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===Removed===
===Removed===
*The [[Miiverse]] stage was intended to return, and a ''[[Rhythm Heaven]]'' stage was intended to be introduced{{fact}}. Looking into the <code>ui_series_db.prc</code> file, it includes ''Rhythm Heaven'' (rhythm) and Miiverse, this could be a carryover from ''Smash 4'', and while the save file index for the list of series is in the same order as it was in ''Smash 4'', they have two omissions, ''Brain Age'' (braintraining) and ''Swapnote'' (diary)<ref>[https://sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order/ Smash for Wii U and Brawl Emblem Order]</ref>. ''Rhythm Heaven'' and Miiverse are in close proximity to other stage exclusive series in the parameters, this would suggest they were purposefully left over in the series database to be used for their own stages.
*The [[Miiverse]] stage was intended to return, and a ''[[Rhythm Heaven]]'' stage was intended to be introduced. Looking into the <code>ui_series_db.prc</code> file, it includes ''Rhythm Heaven'' (rhythm) and Miiverse, this could be a carryover from ''Smash 4'', and while the save file index for the list of series is in the same order as it was in ''Smash 4'', they have two omissions, ''Brain Age'' (braintraining) and ''Swapnote'' (diary)<ref>[https://sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order/ Smash for Wii U and Brawl Emblem Order]</ref>. ''Rhythm Heaven'' and Miiverse are in close proximity to other stage exclusive series in the parameters, this would suggest they were purposefully left over in the series database to be used for their own stages.
*The {{forwiiu}} iteration of {{SSB4|Battlefield}} was used in the development environment of ''Ultimate''. Although it is not present in its release, development screenshots on the stage have been shown on several occasions by Masahiro Sakurai, depicting the stage with ''Ultimate''{{'}}s lighting engine. It was used as a test stage as late as the development of ''Ultimate''{{'}}s final DLC character, {{SSBU|Sora}}.<ref name="yt_111723">[https://www.youtube.com/watch?v=wKQ2v9kno9I Odds and Ends of Supervising <nowiki>[</nowiki>Graphics<nowiki>]</nowiki>]</ref><ref name="yt_200924">[https://www.youtube.com/watch?v=qqjXBzWX3_A Odds and Ends of Supervising: Sora Edition <nowiki>[</nowiki>Graphics<nowiki>]</nowiki>]</ref><ref>https://twitter.com/Sora_Sakurai/status/1232500719527137283</ref> Besides the lighting being different and used as a test stage for that, there are noticeable differences between the two games.<ref>https://twitter.com/Sora_Sakurai/status/1232863954407325701</ref>
*''Smash 4''{{'}}s {{SSB4|Battlefield}} was used in the development environment of ''Ultimate''. Although it is not present in its release, there has been screenshots of the stage shown by Masahiro Sakurai, depicting what the stage may have looked like with ''Ultimate''{{'}}s lighting engine.<ref name="yt_111723">[https://www.youtube.com/watch?v=wKQ2v9kno9I Odds and Ends of Supervising <nowiki>[</nowiki>Graphics<nowiki>]</nowiki>]</ref><ref>https://twitter.com/Sora_Sakurai/status/1232500719527137283</ref> Besides the lightning being different and used as a test stage for that, there are noticeable differences between the two games.<ref>https://twitter.com/Sora_Sakurai/status/1232863954407325701</ref>


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**[[Rex]] has unused Final Smash animations for [[Burning Sword]] and [[Sacred Arrow]], presumably meant to be used if the Final Smashes missed. These animations are static, and have no keyframes for expression.<ref>https://twitter.com/bahbe59/status/1673890495062261760</ref>
**[[Rex]] has unused Final Smash animations for [[Burning Sword]] and [[Sacred Arrow]], presumably meant to be used if the Final Smashes missed. These animations are static, and have no keyframes for expression.<ref>https://twitter.com/bahbe59/status/1673890495062261760</ref>
*Kazuya has hitbox data for a rapid jab, but with no animation associated so it is unknown what it looked like. The hitbox data is unique, suggesting it wasn't carried over from a different character being used as a template; the rapid jab lifts the opponents off the ground, unlike the vast majority of rapid jab in ''Ultimate'', while the finisher has unique knockback values, with high base knockback but low scaling. It's also unknown if this rapid jab replaced the 10-Hit Combo entirely, or could be transitioned from one of its hits, similarly to the Flash Punch Combo.<ref>https://twitter.com/Ruben_dal/status/1419009775514255360</ref>
*Kazuya has hitbox data for a rapid jab, but with no animation associated so it is unknown what it looked like. The hitbox data is unique, suggesting it wasn't carried over from a different character being used as a template; the rapid jab lifts the opponents off the ground, unlike the vast majority of rapid jab in ''Ultimate'', while the finisher has unique knockback values, with high base knockback but low scaling. It's also unknown if this rapid jab replaced the 10-Hit Combo entirely, or could be transitioned from one of its hits, similarly to the Flash Punch Combo.<ref>https://twitter.com/Ruben_dal/status/1419009775514255360</ref>
*Sora:
*Sora has data for a reverse {{b|Counterattack|Sora}} strike, presumably suggesting that he was initially going to have a counter detection hitbox that covers his entire body, like most counterattacks. However, it lacks essential bone movement, leaving Sora in a [[T-pose]] when modded back in.<ref name=“mythora”>https://twitter.com/bahbe59/status/1671330816352198658</ref>
**He has data for a reverse {{b|Counterattack|Sora}} strike, presumably suggesting that he was initially going to have a counter detection hitbox that covers his entire body, like most counterattacks. However, it lacks essential bone movement, leaving Sora in a [[T-pose]] when modded back in.<ref name=“mythora”>https://twitter.com/bahbe59/status/1671330816352198658</ref>
**Numerous animations and frames were tweaked for his moveset, including his Final Smash, throughout development.<ref name="yt_200924"/>


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*Additional {{uv|Minecraft}} songs were planned, but their arrangements were left unfinished and not included in the final game.<ref>https://twitter.com/Sephazon/status/1321482733030289410</ref>
*Additional {{uv|Minecraft}} songs were planned, but their arrangements were left unfinished and not included in the final game.<ref>https://twitter.com/Sephazon/status/1321482733030289410</ref>
*A [https://youtu.be/vsY0pdCW9N0?t=1822 slightly-abridged version of One-Winged Angel] plays during ''Mr. Sakurai Presents "Sephiroth"'' in the final stage of Sephiroth's Classic Mode demonstration, missing a small portion of the opening verses. This quirk is not present in the official release; all in-game appearances of the track including Sephiroth's Classic Mode route use the full, unabridged version.
*A [https://youtu.be/vsY0pdCW9N0?t=1822 slightly-abridged version of One-Winged Angel] plays during ''Mr. Sakurai Presents "Sephiroth"'' in the final stage of Sephiroth's Classic Mode demonstration, missing a small portion of the opening verses. This quirk is not present in the official release; all in-game appearances of the track including Sephiroth's Classic Mode route use the full, unabridged version.
*[https://tcrf.net/Development:Super_Smash_Bros._Ultimate Non-finalized audio files] of several [[List of SSBU Music (Pokémon series)|''Pokémon'' remixes]] created for ''Ultimate'' were among the files in the [[wikipedia:Nintendo data leak|October 2024 Game Freak data leak]], alongside demonstration images and videos of {{SSBU|Incineroar}}. Presumably, these files were sent to [[Game Freak]] for feedback or approval.
   
   
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===Artwork & [[alternate costume]]s===
===Artwork & [[alternate costume]]s===
*Two early versions of the Home Menu icon can be seen in promotional material prior to the final release. The earliest known icon is a generic ''Super Smash Bros.'' icon on a gray background. This icon was viewable for a short while on Nintendo's CDN servers and partially spotted on Nintendo Treehouse livestreams. Another early design was found in a datamine and is an edited version of a promotional image made as a placeholder before the final custom icon was created. This version notably depicts many more characters than the final version.
*Two early versions of the Home Menu icon can be seen in promotional material prior to the final release. The earliest known icon is a generic ''Super Smash Bros.'' icon on a gray background. This icon was viewable for a short while on Nintendo's CDN servers and partially spotted on Nintendo Treehouse livestreams. Another early design was found in a datamine and is an edited version of a promotional image made as a placeholder before the final custom icon was created. This version notably depicts many more characters than the final version.
*{{SSBU|Palutena}}, {{SSBU|Shulk}}, and {{SSBU|Falco}}’s character artworks were changed slightly between ''Ultimate''{{'}}s reveal and release.
*In one of {{SSBU|Wario}}'s screenshots on the website, his overalls were depicted as having golden buttons as opposed to their usual white. This was changed back for the final release of the game.
*In one of {{SSBU|Luigi}}'s screenshots on the website, the "L" on his cap for his 6th alternate costume, resembling [[Waluigi]], was depicted as being green. This was changed back to purple as it was in ''Smash 4'' for the final release of the game.
*In all of {{SSBU|Wolf}}'s screenshots excluding the last one, Wolf's default costume had his jacket and gloves a darker shade purple, the straps behind his right shin guard being colored white, and the soles of his boots being red compared to his color scheme in the final build.
**Both shinguard straps have been changed in the final build as it's now colored purple instead of black. This change is not present on his artwork.
***This also applies to all of his alternate costumes minus the seventh variant, where the straps are colored differently between the artwork and the in-game model.
*In the E3 2018 Demo:
*In the E3 2018 Demo:
**{{SSBU|Mario}}, {{SSBU|Link}} (being just his shield), {{SSBU|Pikachu}}, and {{SSBU|Villager}}'s portraits used their in-game models instead of their official artwork, with Mario being the most obvious.
**{{SSBU|Mario}}, {{SSBU|Link}} (being just his shield), {{SSBU|Pikachu}}, and {{SSBU|Villager}}'s portraits used their in-game models instead of their official artwork, with Mario being the most obvious.
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**The male Pokémon Trainer’s 7th palette swap had a lighter skin tone than in the final game. The same is the case for Villager's 7th and 8th palette swaps.
**The male Pokémon Trainer’s 7th palette swap had a lighter skin tone than in the final game. The same is the case for Villager's 7th and 8th palette swaps.
*In the segment in which Ike uses [[Great Aether]] from his character showcase trailer, there is an error in which his portrait displays him in his ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'' outfit despite currently being in his ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' outfit.
*In the segment in which Ike uses [[Great Aether]] from his character showcase trailer, there is an error in which his portrait displays him in his ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'' outfit despite currently being in his ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' outfit.
*{{SSBU|Palutena}}, {{SSBU|Shulk}}, and {{SSBU|Falco}}’s character artworks were changed slightly between ''Ultimate''{{'}}s reveal and release.
*In one of {{SSBU|Luigi}}'s screenshots on the website, the "L" on his cap for his 6th alternate costume, resembling [[Waluigi]], was depicted as being green. This was changed back to purple as it was in ''Smash 4'' for the final release of the game.
*In one of {{SSBU|Wario}}'s screenshots on the website, his overalls were depicted as having golden buttons as opposed to their usual white. This was changed back for the final release of the game.
*In all of {{SSBU|Wolf}}'s screenshots excluding the last one, Wolf's default costume had his jacket and gloves a darker shade purple, the straps behind his right shin guard being colored white, and the soles of his boots being red compared to his color scheme in the final build.
**Both shinguard straps have been changed in the final build as it's now colored purple instead of black. This change is not present on his artwork.
***This also applies to all of his alternate costumes minus the seventh variant, where the straps are colored differently between the artwork and the in-game model.
*Mii costumes:
**The [[Sans]] Outfit originally contained hands with individual fingers rather than being mitten-like,<ref>https://twitter.com/Sora_Sakurai/status/1246633745907470336</ref> with the change to the latter being requested by Toby Fox.<ref>https://twitter.com/tobyfox/status/1246774948171059201</ref> The same model also demonstrates a noticeable glow effect on the Sans Mask and Gaster Blaster's eyes compared to the final game.
**The Sans Mask contains a blank texture mapped to the center of its left orbit.<ref>https://twitter.com/firubiii/status/1170090085787807750</ref> Its location suggests it was intended to host Sans' glowing eye that appears throughout his fight in ''Undertale'', whenever he influences the player's SOUL.
**The [[Nakoruru]] and [[Ryo Sakazaki]] Outfit and Wig were originally based entirely on their appearance in ''{{iw|wikipedia|The King of Fighters XIV}}''.<ref>{{cite web|url=https://www.youtube.com/watch?v=PDjdquhVHU4|title=Establishing Characters Through Their Design <nowiki>[Graphics]</nowiki>|publisher=YouTube|author=Masahiro Sakurai on Creating Games|date=August 16, 2024|accessdate=August 17, 2024}}</ref><ref>{{cite web|url=https://x.com/Sora_Sakurai/status/1308964374309081089|title=桜井 政博 / Masahiro Sakurai on Twitter|publisher=Twitter|author=Masahiro Sakurai|date=September 24, 2020|accessdate=August 18, 2024}}</ref><ref>{{cite web|url=https://x.com/RaitoADV/status/1824419653512200702|title=RaitoADV (1/5 SLOTS TAKEN) on Twitter|publisher=Twitter|author=RaitoADV|date=August 16, 2024|accessdate=August 18, 2024}}</ref>
**The [[Doom Slayer]] Outfit had a different color palette during development and a bigger helmet model.<ref name="yt_111723"/>
*In a press material release, there is a render of {{SSBU|Piranha Plant}} in its default red costume, but in a green Warp Pipe as opposed to a flower pot. In the final game, only Piranha Plant's even-numbered alternate costumes are all in pipes while the default and the other odd-numbered alts is always in a pot.
*In a press material release, there is a render of {{SSBU|Piranha Plant}} in its default red costume, but in a green Warp Pipe as opposed to a flower pot. In the final game, only Piranha Plant's even-numbered alternate costumes are all in pipes while the default and the other odd-numbered alts is always in a pot.
**Similarly, artwork of the female Pokémon Trainer with {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, and {{SSBU|Charizard}} in their default colors was shown prior to ''Ultimate''{{'}}s release, but the Pokémon use alternate colors in the actual game instead.
**Similarly, artwork of the female Pokémon Trainer with {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, and {{SSBU|Charizard}} in their default colors was shown prior to ''Ultimate''{{'}}s release, but the Pokémon use alternate colors in the actual game instead.
*The [[Sans]] Outfit originally contained hands with individual fingers rather than being mitten-like,<ref>https://twitter.com/Sora_Sakurai/status/1246633745907470336</ref> with the change to the latter being requested by Toby Fox.<ref>https://twitter.com/tobyfox/status/1246774948171059201</ref> The same model also demonstrates a noticeable glow effect on the Sans Mask and Gaster Blaster's eyes compared to the final game.
*The Sans Mask contains a blank texture mapped to the center of its left orbit.<ref>https://twitter.com/firubiii/status/1170090085787807750</ref> Its location suggests it was intended to host Sans' glowing eye that appears throughout his fight in ''Undertale'', whenever he influences the player's SOUL.
*The [[Doom Slayer]] Outfit had a different color palette during development and a bigger helmet model.<ref name="yt_111723"/>
*Originally, Erdrick was intended to be the default costume for Hero. Later on, the first costume would be taken by the Luminary.<ref>{{cite web|url=https://twitter.com/Sora_Sakurai/status/1571416233479585792 |title=桜井 政博 / Masahiro Sakurai on Twitter |date=September 18, 2022 |accessdate=September 18, 2022 |work=Twitter}}</ref>
*Originally, Erdrick was intended to be the default costume for Hero. Later on, the first costume would be taken by the Luminary.<ref>{{cite web|url=https://twitter.com/Sora_Sakurai/status/1571416233479585792 |title=桜井 政博 / Masahiro Sakurai on Twitter |date=September 18, 2022 |accessdate=September 18, 2022 |work=Twitter}}</ref>
**Following this change, some animations based on {{s|wikipedia|Akira Toriyama}}'s combat movement seen in his works, like in the ''{{s|wikipedia|Dragon Ball}}'' franchise for example, were either scrapped or tweaked to be smoother with the Luminary, then followed by Solo and Eight.
**Following this change, some animations based on {{s|wikipedia|Akira Toriyama}}'s combat movement seen in his works, like in the ''{{s|wikipedia|Dragon Ball}}'' franchise for example, were either scrapped or tweaked to be smoother with the Luminary, then followed by Solo and Eight.
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*Pyra and Mythra's Pneuma alternative costume was darker during production.<ref name="yt_111723"/>
*Pyra and Mythra's Pneuma alternative costume was darker during production.<ref name="yt_111723"/>
*Few events UI and pictures were different during production.<ref name="yt_111723"/>
*Few events UI and pictures were different during production.<ref name="yt_111723"/>
*In a [[YouTube]] video, Masahiro Sakurai showed various changes made to Sora's alternate costumes before the final release:<ref name="yt_200924"/>
**The shading effects on costume four were difficult to see, so the textures were altered to be more vibrant.
**The eyes on costume 5 were initially too tall, and its facial expression while taking damage was not strong enough. There was also a small extraneous mark that was almost impossible to see.


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*Pyra and Mythra's moveset and movements had their angles tweaked in order to make them face and attack their opponents more evident.<ref name="yt_111723"/>
*Pyra and Mythra's moveset and movements had their angles tweaked in order to make them face and attack their opponents more evident.<ref name="yt_111723"/>
*Mythra's [[Foresight]] did not have an afterimage once activated during development.<ref name="yt_111723"/>
*Mythra's [[Foresight]] did not have an afterimage once activated during development.<ref name="yt_111723"/>
*In a [[YouTube]] video, Masahiro Sakurai showed various changes made to Sora before the final release:<ref name="yt_200924"/>
 
**Sora's back jump animation was changed so his silhouette to look more energetic.
**Sora's landing animation was changed to fixed an issue where Sora became misaligned.
**The particle effects on the disappearing Keyblade during back throw was changed to be more subtle.
**Hit 3 of Neutral Attack was altered so the Keyblade was not perpendicular to the screen.
**Sakurai took pictures of a blank model to show how the forward aerial animations should be changed.
**The forward aerial landing animation went through several animations to look more lively.
**The layering of the down throw effects were altered to make the attack more readable.
**Sakurai spent a long time tweaking Sora's clapping animation, wanting it to not be too stiff but also not too limp.
**Blizzaga was initially too light to be visible on some stages, so some dark elements were mixed in.
**Sonic Blade had a bug where vertical mobility was significantly less than horizontal mobility. The move also erroneously had different poses between the grounded and aerial variants. The windup animation also felt sluggish and was shortened. The axis of rotation was also adjusted to Sora's center of mass.
**The final hit of Aerial Sweep was changed to look like it was cutting through opponents.
**The atmospheric elements of Sealing the Keyhole were reduced to be less distracting. Said elements were also increased when the door explodes to convey the impact better.
**Sakurai made a rough drawing with his computer mouse showing how he wanted the final smash activation animation to look.
**The Keyblade star effects had several layering issues and were too bunched up initially.
<gallery>
<gallery>
Fire Attack (G&W).jpg|Mr. Game and Watch's infamous feather removed in the day one patch.
Fire Attack (G&W).jpg|Mr. Game and Watch's infamous feather removed in the day one patch.

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