Editing Unused content (SSBU)
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===Artwork & [[alternate costume]]s=== | ===Artwork & [[alternate costume]]s=== | ||
*Two early versions of the Home Menu icon can be seen in promotional material prior to the final release. The earliest known icon is a generic ''Super Smash Bros.'' icon on a gray background. This icon was viewable for a short while on Nintendo's CDN servers and partially spotted on Nintendo Treehouse livestreams. Another early design was found in a datamine and is an edited version of a promotional image made as a placeholder before the final custom icon was created. This version notably depicts many more characters than the final version. | *Two early versions of the Home Menu icon can be seen in promotional material prior to the final release. The earliest known icon is a generic ''Super Smash Bros.'' icon on a gray background. This icon was viewable for a short while on Nintendo's CDN servers and partially spotted on Nintendo Treehouse livestreams. Another early design was found in a datamine and is an edited version of a promotional image made as a placeholder before the final custom icon was created. This version notably depicts many more characters than the final version. | ||
*{{SSBU|Palutena}}, {{SSBU|Shulk}}, and {{SSBU|Falco}}’s character artworks were changed slightly between ''Ultimate''{{'}}s reveal and release. | |||
*In one of {{SSBU|Wario}}'s screenshots on the website, his overalls were depicted as having golden buttons as opposed to their usual white. This was changed back for the final release of the game. | |||
*In one of {{SSBU|Luigi}}'s screenshots on the website, the "L" on his cap for his 6th alternate costume, resembling [[Waluigi]], was depicted as being green. This was changed back to purple as it was in ''Smash 4'' for the final release of the game. | |||
*In all of {{SSBU|Wolf}}'s screenshots excluding the last one, Wolf's default costume had his jacket and gloves a darker shade purple, the straps behind his right shin guard being colored white, and the soles of his boots being red compared to his color scheme in the final build. | |||
**Both shinguard straps have been changed in the final build as it's now colored purple instead of black. This change is not present on his artwork. | |||
***This also applies to all of his alternate costumes minus the seventh variant, where the straps are colored differently between the artwork and the in-game model. | |||
*In the E3 2018 Demo: | *In the E3 2018 Demo: | ||
**{{SSBU|Mario}}, {{SSBU|Link}} (being just his shield), {{SSBU|Pikachu}}, and {{SSBU|Villager}}'s portraits used their in-game models instead of their official artwork, with Mario being the most obvious. | **{{SSBU|Mario}}, {{SSBU|Link}} (being just his shield), {{SSBU|Pikachu}}, and {{SSBU|Villager}}'s portraits used their in-game models instead of their official artwork, with Mario being the most obvious. | ||
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**The male Pokémon Trainer’s 7th palette swap had a lighter skin tone than in the final game. The same is the case for Villager's 7th and 8th palette swaps. | **The male Pokémon Trainer’s 7th palette swap had a lighter skin tone than in the final game. The same is the case for Villager's 7th and 8th palette swaps. | ||
*In the segment in which Ike uses [[Great Aether]] from his character showcase trailer, there is an error in which his portrait displays him in his ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'' outfit despite currently being in his ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' outfit. | *In the segment in which Ike uses [[Great Aether]] from his character showcase trailer, there is an error in which his portrait displays him in his ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'' outfit despite currently being in his ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' outfit. | ||
*In a press material release, there is a render of {{SSBU|Piranha Plant}} in its default red costume, but in a green Warp Pipe as opposed to a flower pot. In the final game, only Piranha Plant's even-numbered alternate costumes are all in pipes while the default and the other odd-numbered alts is always in a pot. | *In a press material release, there is a render of {{SSBU|Piranha Plant}} in its default red costume, but in a green Warp Pipe as opposed to a flower pot. In the final game, only Piranha Plant's even-numbered alternate costumes are all in pipes while the default and the other odd-numbered alts is always in a pot. | ||
**Similarly, artwork of the female Pokémon Trainer with {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, and {{SSBU|Charizard}} in their default colors was shown prior to ''Ultimate''{{'}}s release, but the Pokémon use alternate colors in the actual game instead. | **Similarly, artwork of the female Pokémon Trainer with {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, and {{SSBU|Charizard}} in their default colors was shown prior to ''Ultimate''{{'}}s release, but the Pokémon use alternate colors in the actual game instead. | ||
*The [[Sans]] Outfit originally contained hands with individual fingers rather than being mitten-like,<ref>https://twitter.com/Sora_Sakurai/status/1246633745907470336</ref> with the change to the latter being requested by Toby Fox.<ref>https://twitter.com/tobyfox/status/1246774948171059201</ref> The same model also demonstrates a noticeable glow effect on the Sans Mask and Gaster Blaster's eyes compared to the final game. | |||
*The Sans Mask contains a blank texture mapped to the center of its left orbit.<ref>https://twitter.com/firubiii/status/1170090085787807750</ref> Its location suggests it was intended to host Sans' glowing eye that appears throughout his fight in ''Undertale'', whenever he influences the player's SOUL. | |||
*The [[Doom Slayer]] Outfit had a different color palette during development and a bigger helmet model.<ref name="yt_111723"/> | |||
*Originally, Erdrick was intended to be the default costume for Hero. Later on, the first costume would be taken by the Luminary.<ref>{{cite web|url=https://twitter.com/Sora_Sakurai/status/1571416233479585792 |title=桜井 政博 / Masahiro Sakurai on Twitter |date=September 18, 2022 |accessdate=September 18, 2022 |work=Twitter}}</ref> | *Originally, Erdrick was intended to be the default costume for Hero. Later on, the first costume would be taken by the Luminary.<ref>{{cite web|url=https://twitter.com/Sora_Sakurai/status/1571416233479585792 |title=桜井 政博 / Masahiro Sakurai on Twitter |date=September 18, 2022 |accessdate=September 18, 2022 |work=Twitter}}</ref> | ||
**Following this change, some animations based on {{s|wikipedia|Akira Toriyama}}'s combat movement seen in his works, like in the ''{{s|wikipedia|Dragon Ball}}'' franchise for example, were either scrapped or tweaked to be smoother with the Luminary, then followed by Solo and Eight. | **Following this change, some animations based on {{s|wikipedia|Akira Toriyama}}'s combat movement seen in his works, like in the ''{{s|wikipedia|Dragon Ball}}'' franchise for example, were either scrapped or tweaked to be smoother with the Luminary, then followed by Solo and Eight. | ||
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**Additionally, his screen KO'd pose was exactly the same as the one he has but mirrored. The pose was unmirrored in the final build. | **Additionally, his screen KO'd pose was exactly the same as the one he has but mirrored. The pose was unmirrored in the final build. | ||
*Early footage of Young Link in the E3 2018 Direct and character showcase video shows that the belt around his sheath lacked back-face culling, as it disappears when seen from the inside. This was fixed in the initial release of the game. | *Early footage of Young Link in the E3 2018 Direct and character showcase video shows that the belt around his sheath lacked back-face culling, as it disappears when seen from the inside. This was fixed in the initial release of the game. | ||
*In the data, ''Blast Corps'', ''Jet Force Gemini'', ''Devil's Third'', and ''Monster Hunter Generations Ultimate'' are listed as series names. Despite this, no content from any of these games appears whatsoever in the final game.<ref>https://twitter.com/AltDeltas/status/1066276640324501504/</ref> | |||
*In Samus' showcase video, {{b|Metroid|creature}}s would freeze like fighters in a chunk of ice. In the final game, they turn blue and plummet straight down. | *In Samus' showcase video, {{b|Metroid|creature}}s would freeze like fighters in a chunk of ice. In the final game, they turn blue and plummet straight down. | ||
*In {{SSBU|Jigglypuff}}'s showcase video, {{SSBU|Marth}} is shown using [[Shield Breaker]] and breaking Jigglypuff's shield, [[Star KO]]ing it due to its unique shield jump. This event cannot happen in the final unmodded game, due to the sheer amount of knockback always causing the Blast KO explosion instead. This suggests this limit that previously existed in ''Smash 4'' was removed in early versions of ''Ultimate'' before being added back again. | *In {{SSBU|Jigglypuff}}'s showcase video, {{SSBU|Marth}} is shown using [[Shield Breaker]] and breaking Jigglypuff's shield, [[Star KO]]ing it due to its unique shield jump. This event cannot happen in the final unmodded game, due to the sheer amount of knockback always causing the Blast KO explosion instead. This suggests this limit that previously existed in ''Smash 4'' was removed in early versions of ''Ultimate'' before being added back again. | ||
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==Unused series names== | ==Unused series names== | ||
This is a list of game names that are listed alongside other series in the game's strings, yet no content from these games appear in the game itself. | This is a list of game names that are listed alongside other series in the game's strings, yet no content from these games appear in the game itself. | ||
*''{{iw|wikipedia|Devil's Third}}'' | *''{{iw|wikipedia|Devil's Third}}'' | ||
*''{{iw|wikipedia|Jet Force Gemini}}'' | *''{{iw|wikipedia|Jet Force Gemini}}'' |