Editing Unused content (SSBU)

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*Like in ''SSB4'', characters that could [[glide]] in ''Brawl'' retain the code for it despite the mechanic being removed. However, newcomer {{SSBU|Ridley}} has code for gliding despite not being able to. While the exact reason for why Ridley has gliding code in the first place remains unknown, further inspection reveals it is nearly identical to {{SSBU|Charizard}}'s, suggesting Ridley was created by using Charizard as a base, and that the code for gliding was a carryover. However, this would result in a T-pose due to the lack of animation (although the "trans" bone does move).
*Like in ''SSB4'', characters that could [[glide]] in ''Brawl'' retain the code for it despite the mechanic being removed. However, newcomer {{SSBU|Ridley}} has code for gliding despite not being able to. While the exact reason for why Ridley has gliding code in the first place remains unknown, further inspection reveals it is nearly identical to {{SSBU|Charizard}}'s, suggesting Ridley was created by using Charizard as a base, and that the code for gliding was a carryover. However, this would result in a T-pose due to the lack of animation (although the "trans" bone does move).
*[[Giga Bowser]]'s move scripts frequently make calls for Final Smash variables, implying that the reason for Giga Bowser's character slot is that he was intended to act like his ''Brawl'' and ''Smash 4'' appearances until late into development.
*[[Giga Bowser]]'s move scripts frequently make calls for Final Smash variables, implying that the reason for Giga Bowser's character slot is that he was intended to act like his ''Brawl'' and ''Smash 4'' appearances until late into development.
** This is further implied by his Final Smash being an unfinished version of [[Giga Bowser (Final Smash)|Bowser's Final Smash from ''Smash 4'']], even featuring a slightly different version of the green flash featured in the previous game.
*{{SSBU|Donkey Kong}}:
*{{SSBU|Donkey Kong}}:
**Donkey Kong originally had his opponent facing the same direction as him while using his forward throw. In the final game, the opponent is held so that they are facing away from him instead.
**Donkey Kong originally had his opponent facing the same direction as him while using his forward throw. In the final game, the opponent is held so that they are facing away from him instead.

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