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*[[Ice Climbers]] - The Ice Climbers were originally planned to return as characters. While reportedly functioning on {{forwiiu}}, the [[Nintendo 3DS]]'s technical specifications made it difficult to properly incorporate the two into {{for3ds}}, as well as other characters with multiple models such as {{SSB4|Olimar}}.<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref> Sakurai stated in his Famitsu collection, ''Thoughts About Making the Video Games 2'', that they even went as far as disabling effects such as [[gravity]] and removing joints in attempt to get the Ice Climbers working. Since Sakurai didn't want the Wii U version to have an exclusive character, the Ice Climbers were ultimately cut, but still appear in-game as a [[trophy]] and [[Ice Climbers (SSBU)|returned]] in ''[[Super Smash Bros. Ultimate]]''.
*[[Ice Climbers]] - The Ice Climbers were originally planned to return as characters. While reportedly functioning on {{forwiiu}}, the [[Nintendo 3DS]]'s technical specifications made it difficult to properly incorporate the two into {{for3ds}}, as well as other characters with multiple models such as {{SSB4|Olimar}}.<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref> Sakurai stated in his Famitsu collection, ''Thoughts About Making the Video Games 2'', that they even went as far as disabling effects such as [[gravity]] and removing joints in attempt to get the Ice Climbers working. Since Sakurai didn't want the Wii U version to have an exclusive character, the Ice Climbers were ultimately cut, but still appear in-game as a [[trophy]] and [[Ice Climbers (SSBU)|returned]] in ''[[Super Smash Bros. Ultimate]]''.
*[[Pokémon Trainer]] - In Sakurai's ''Think About Making the Video Games 2'', Sakurai states that 3DS hardware limitations made it impossible to implement Pokémon Trainer. He also stated that these hardware limitations led to {{SSB4|Zelda}} and {{SSB4|Sheik}} becoming separate characters, as was also the case with {{SSB4|Samus}} and {{SSB4|Zero Suit Samus}}.<ref>http://sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464/</ref> [[Squirtle]] and [[Ivysaur]] were also cut, however {{SSB4|Charizard}} would return as its own separate character. {{SSBU|Pokémon Trainer}}, {{SSBU|Squirtle}}, and {{SSBU|Ivysaur}} would later return in ''Super Smash Bros. Ultimate'', with {{SSBU|Charizard}} brought back as one of the Trainer's Pokémon.
*[[Pokémon Trainer]] - In Sakurai's ''Think About Making the Video Games 2'', Sakurai states that 3DS hardware limitations made it impossible to implement Pokémon Trainer. He also stated that these hardware limitations led to {{SSB4|Zelda}} and {{SSB4|Sheik}} becoming separate characters, as was also the case with {{SSB4|Samus}} and {{SSB4|Zero Suit Samus}}.<ref>http://sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464/</ref> [[Squirtle]] and [[Ivysaur]] were also cut, however {{SSB4|Charizard}} would return as its own separate character. {{SSBU|Pokémon Trainer}}, {{SSBU|Squirtle}}, and {{SSBU|Ivysaur}} would later return in ''Super Smash Bros. Ultimate'', with {{SSBU|Charizard}} brought back as one of the Trainer's Pokémon.
*{{uv|Rhythm Heaven}} character - Data mining has revealed an unused emblem reference for a potential ''Rhythm Heaven'' character.<ref>http://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries</ref> The emblem reference appears in the emblem database on ''for Wii U''. ''Rhythm Heaven'' is, notably, one of the few [[universe]]s to not have a representation other than a [[Sneaky Spirit|Smash Run enemy]] and collectible trophies,<ref>[http://www.sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order The order of the emblem]</ref> and the name suggests that a character from ''Rhythm Heaven'' was planned to be included before being scrapped at some point in development. The [[Gematsu leaks]], which are commonly accepted to be a leak for an early planning stage of the game, state that this ''Rhythm Heaven'' character was to be the {{iw|rhwiki|Chorus Kids}}.
*{{uv|Rhythm Heaven}} character - Data mining has revealed an unused emblem reference for a potential ''Rhythm Heaven'' character.<ref>http://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries</ref> The emblem reference appears in the emblem database on ''for Wii U''. ''Rhythm Heaven'' is, notably, one of the few [[universe]]s to not have a representation other than a [[Sneaky Spirit|Smash Run enemy]] and collectible trophies,<ref>[http://www.sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order The order of the emblem]</ref> and the name suggests that a character from ''Rhythm Heaven'' was planned to be included before being scrapped at some point in development. The [[Gematsu leaks]], which are commonly accepted to be a leak for an early build of the game, state that this ''Rhythm Heaven'' character was to be the {{iw|rhwiki|Chorus Kids}}.
*Alternate costume characters - Sakurai has stated that {{SSB4|Dark Pit}}, {{SSB4|Dr. Mario}}, and {{SSB4|Lucina}} were originally going to be [[alternate costume]]s for {{SSB4|Pit}}, {{SSB4|Mario}}, and {{SSB4|Marth}}, respectively. They were promoted to full characters due to either Sakurai wanting to add, or already having, a feature that made them unique<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref>: Dr. Mario with his [[Megavitamins]], [[Dr. Tornado]], and [[down aerial]]; Dark Pit with his [[Electroshock Arm]] and [[Dark Pit Staff|Final Smash]]; and Lucina with her hitbox placement. In addition, Sakurai felt that Dr. Mario's fans would be upset if he behaved identically to {{SSB4|Mario}}. Regarding the decision to make Lucina a full-fledged character, however, Sakurai stated in a [https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGH9l5mlg Miiverse post] that "whenever there is even a small difference in abilities, that character gets an actual roster slot."
*Alternate costume characters - Sakurai has stated that {{SSB4|Dark Pit}}, {{SSB4|Dr. Mario}}, and {{SSB4|Lucina}} were originally going to be [[alternate costume]]s for {{SSB4|Pit}}, {{SSB4|Mario}}, and {{SSB4|Marth}}, respectively. They were promoted to full characters due to either Sakurai wanting to add, or already having, a feature that made them unique<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref>: Dr. Mario with his [[Megavitamins]], [[Dr. Tornado]], and [[down aerial]]; Dark Pit with his [[Electroshock Arm]] and [[Dark Pit Staff|Final Smash]]; and Lucina with her hitbox placement. In addition, Sakurai felt that Dr. Mario's fans would be upset if he behaved identically to {{SSB4|Mario}}. Regarding the decision to make Lucina a full-fledged character, however, Sakurai stated in a [https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGH9l5mlg Miiverse post] that "whenever there is even a small difference in abilities, that character gets an actual roster slot."
*[[Alph]] - Information from interviews and Sakurai's design documents shows that Alph was next in line to get his own roster spot as a clone, and would use Rock Pikmin. He was scrapped possibly due to time constraints and instead, became an alternate costume for Olimar. <ref>[http://www.sourcegaming.info/2015/07/29/plucky-little-guys-olimar-and-alph-in-smash-4/ Plucky Little Guys: Olimar and Alph in Smash 4]</ref>
*[[Alph]] - Information from interviews and Sakurai's design documents shows that Alph was next in line to get his own roster spot as a clone, and would use Rock Pikmin. He was scrapped possibly due to time constraints and instead, became an alternate costume for Olimar. <ref>[http://www.sourcegaming.info/2015/07/29/plucky-little-guys-olimar-and-alph-in-smash-4/ Plucky Little Guys: Olimar and Alph in Smash 4]</ref>
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* Mega [[Mewtwo]] - During development of the game, an appearance of Mewtwo's {{s|bulbapedia|Mega Evolution}} was reportedly considered by [[Masahiro Sakurai]] but there is no confirmation if regular Mewtwo was considered for the base roster. <ref>[http://www.nintendoworldreport.com/news/34700 Sakurai Considering Mewtwo for Next Smash Bros. Games]</ref>
* Mega [[Mewtwo]] - During development of the game, an appearance of Mewtwo's {{s|bulbapedia|Mega Evolution}} was reportedly considered by [[Masahiro Sakurai]] but there is no confirmation if regular Mewtwo was considered for the base roster. <ref>[http://www.nintendoworldreport.com/news/34700 Sakurai Considering Mewtwo for Next Smash Bros. Games]</ref>
*[[Chrom]] - In Sakurai's weekly Famitsu Column after the reveal trailer for {{SSB4|Robin}} and {{SSB4|Lucina}}, Sakurai stated that he considered adding Chrom in the game and even planned a moveset for him. However, he instead chose Robin, as he felt that Chrom would fight too similarly to Marth and {{SSB4|Ike}} (a similarity that was referenced in Robin's [[Palutena's Guidance]] conversation).<ref>http://www.sourcegaming.info/2015/06/28/sakurais-famitsu-column-vol-457-abilities-unlike-any-other/</ref><ref name="sourceChrom">{{cite web |url=https://sourcegaming.info/2015/07/04/chromsmash4/ |title=Chrom Almost Had His Day |accessdate=2018-04-19 |author=PushDustIn |date=2014-06-04 |publisher=''Source Gaming'' }}</ref> Chrom appears as part of [[Pair Up|Robin's Final Smash]], and a {{SSB4|Mii Swordfighter}} outfit based off of him (the latter as DLC). He later became a [[Chrom (SSBU)|playable]] character in ''[[Super Smash Bros. Ultimate]]'' as an Echo Fighter of {{SSBU|Roy}}.
*[[Chrom]] - In Sakurai's weekly Famitsu Column after the reveal trailer for {{SSB4|Robin}} and {{SSB4|Lucina}}, Sakurai stated that he considered adding Chrom in the game and even planned a moveset for him. However, he instead chose Robin, as he felt that Chrom would fight too similarly to Marth and {{SSB4|Ike}} (a similarity that was referenced in Robin's [[Palutena's Guidance]] conversation).<ref>http://www.sourcegaming.info/2015/06/28/sakurais-famitsu-column-vol-457-abilities-unlike-any-other/</ref><ref name="sourceChrom">{{cite web |url=https://sourcegaming.info/2015/07/04/chromsmash4/ |title=Chrom Almost Had His Day |accessdate=2018-04-19 |author=PushDustIn |date=2014-06-04 |publisher=''Source Gaming'' }}</ref> Chrom appears as part of [[Pair Up|Robin's Final Smash]], and a {{SSB4|Mii Swordfighter}} outfit based off of him (the latter as DLC). He later became a [[Chrom (SSBU)|playable]] character in ''[[Super Smash Bros. Ultimate]]'' as an Echo Fighter of {{SSBU|Roy}}.
*[[Ridley]] - Ridley was briefly considered to be playable, but was decided against because Sakurai felt that scaling the character down, as well as other necessary changes like having to prevent him to be able to fly freely, would provide an inaccurate portrayal of his character.<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref> Ridley was later added as a playable fighter in ''Ultimate'', shrunk down and without free flight.
*[[Ridley]] - Ridley was briefly considered to be playable, but was decided against because Sakurai felt that scaling the character down, as well as other necessary changes like having to prevent him to be able to fly freely, would provide an inaccurate portrayal of his character.<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref> Ridley was later added as a playable fighter in ''Ultimate''.
*[[Heihachi Mishima]] - In Sakurai's ''Thoughts About Making Video Games 2'', Sakurai states that Heihachi was considered as being a playable character, but was decided against since his moves were too difficult to implement.<ref>https://sourcegaming.wordpress.com/2015/06/26/800</ref> A {{SSB4|Mii Brawler}} costume based on Heihachi appears as DLC. [[Kazuya Mishima]], another {{uv|Tekken}} character, was added as a DLC fighter in ''Super Smash Bros. Ultimate'', who was added over Heihachi due to the Devil Gene making Kazuya more unique<ref>https://www.youtube.com/watch?v=iMy8Ah4eQ8g</ref>.
*[[Heihachi Mishima]] - In Sakurai's ''Thoughts About Making Video Games 2'', Sakurai states that Heihachi was considered as being a playable character, but was decided against since his moves were too difficult to implement.<ref>https://sourcegaming.wordpress.com/2015/06/26/800</ref> A {{SSB4|Mii Brawler}} costume based on Heihachi appears as DLC. [[Kazuya Mishima]], another {{uv|Tekken}} character, was added as a DLC fighter in ''Super Smash Bros. Ultimate'', who was added over Heihachi due to the Devil Gene making Kazuya more unique<ref>https://www.youtube.com/watch?v=iMy8Ah4eQ8g</ref>.
*Other {{uv|Final Fantasy}} characters - While discussing potential candidates from the ''Final Fantasy'' series to include in ''SSB4'', Sakurai stated in an interview with Square Enix veteran Tetsuya Nomura that he could have included characters such as [http://finalfantasy.wikia.com/wiki/Bartz_Klauser Bartz Klauser] from ''Final Fantasy V'', or [http://finalfantasy.wikia.com/wiki/Terra_Branford Terra Branford] from ''Final Fantasy VI''.<ref name=SakNom>[https://www.sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one/ Sakurai x Nomura: Creator Interview 2016 (Part One) - Source Gaming]</ref> However, Sakurai ultimately said it was difficult to imagine a ''Final Fantasy'' character to include that was not [[Cloud]], primarily owing to his design and iconic status.
*Other {{uv|Final Fantasy}} characters - While discussing potential candidates from the ''Final Fantasy'' series to include in ''SSB4'', Sakurai stated in an interview with Square Enix veteran Tetsuya Nomura that he could have included characters such as [http://finalfantasy.wikia.com/wiki/Bartz_Klauser Bartz Klauser] from ''Final Fantasy V'', or [http://finalfantasy.wikia.com/wiki/Terra_Branford Terra Branford] from ''Final Fantasy VI''.<ref name=SakNom>[https://www.sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one/ Sakurai x Nomura: Creator Interview 2016 (Part One) - Source Gaming]</ref> However, Sakurai ultimately said it was difficult to imagine a ''Final Fantasy'' character to include that was not [[Cloud]], primarily owing to his design and iconic status.
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==Music titles==
==Music titles==
Song titles did not seem finalized until late into development. Early in development, the song "{{SSB4MusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}" was named only "Saria's Song" without "Middle Boss Battle" in the title. "{{SSB4MusicLink|The Legend of Zelda|Ballad of the Goddess / Ghirahim's Theme}}" was simply referred to as "Ballad of the Goddess". "{{SSB4MusicLink|The Legend of Zelda|Main Theme / Underworld Theme (The Legend of Zelda)}}" was just referred to as "Main Theme". These can all be seen in [[:File:SSB4 My Music Beta.png|this image]]. The reason is unknown. Ballad of the Goddess / Ghirahim's Theme would eventually get renamed to simply Ballad of the Goddess in ''Ultimate''.   
Song titles did not seem finalized until late into development. Early in development, the song "{{SSB4MusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}" was named only "Saria's Song" without "Middle Boss Battle" in the title. "{{SSB4MusicLink|The Legend of Zelda|Ballad of the Goddess / Ghirahim's Theme}}" was simply referred to as "Ballad of the Goddess". "{{SSB4MusicLink|The Legend of Zelda|Main Theme / Underworld Theme (The Legend of Zelda)}}" was just referred to as "Main Theme". These can all be seen in [[:File:SSB4 My Music Beta.png|this image]]. The reason is unknown. It can also be noted that the words "Arrangement" in the image were changed to say "Remix" in the final game.
 
It can also be noted that the words "Arrangement" in the image were changed to say "Remix" in the final game.


==See also==
==See also==

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