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*[[Ice Climbers]] - The Ice Climbers were originally planned to return as characters. While reportedly functioning on {{forwiiu}}, the [[Nintendo 3DS]]'s technical specifications made it difficult to properly incorporate the two into {{for3ds}}, as well as other characters with multiple models such as {{SSB4|Olimar}}.<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref> Sakurai stated in his Famitsu collection, ''Thoughts About Making the Video Games 2'', that they even went as far as disabling effects such as [[gravity]] and removing joints in attempt to get the Ice Climbers working. Since Sakurai didn't want the Wii U version to have an exclusive character, the Ice Climbers were ultimately cut, but still appear in-game as a [[trophy]] and [[Ice Climbers (SSBU)|returned]] in ''[[Super Smash Bros. Ultimate]]''.
*[[Ice Climbers]] - The Ice Climbers were originally planned to return as characters. While reportedly functioning on {{forwiiu}}, the [[Nintendo 3DS]]'s technical specifications made it difficult to properly incorporate the two into {{for3ds}}, as well as other characters with multiple models such as {{SSB4|Olimar}}.<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref> Sakurai stated in his Famitsu collection, ''Thoughts About Making the Video Games 2'', that they even went as far as disabling effects such as [[gravity]] and removing joints in attempt to get the Ice Climbers working. Since Sakurai didn't want the Wii U version to have an exclusive character, the Ice Climbers were ultimately cut, but still appear in-game as a [[trophy]] and [[Ice Climbers (SSBU)|returned]] in ''[[Super Smash Bros. Ultimate]]''.
*[[Pokémon Trainer]] - In Sakurai's ''Think About Making the Video Games 2'', Sakurai states that 3DS hardware limitations made it impossible to implement Pokémon Trainer. He also stated that these hardware limitations led to {{SSB4|Zelda}} and {{SSB4|Sheik}} becoming separate characters, as was also the case with {{SSB4|Samus}} and {{SSB4|Zero Suit Samus}}.<ref>http://sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464/</ref> [[Squirtle]] and [[Ivysaur]] were also cut, however {{SSB4|Charizard}} would return as its own separate character. {{SSBU|Pokémon Trainer}}, {{SSBU|Squirtle}}, and {{SSBU|Ivysaur}} would later return in ''Super Smash Bros. Ultimate'', with {{SSBU|Charizard}} brought back as one of the Trainer's Pokémon.
*[[Pokémon Trainer]] - In Sakurai's ''Think About Making the Video Games 2'', Sakurai states that 3DS hardware limitations made it impossible to implement Pokémon Trainer. He also stated that these hardware limitations led to {{SSB4|Zelda}} and {{SSB4|Sheik}} becoming separate characters, as was also the case with {{SSB4|Samus}} and {{SSB4|Zero Suit Samus}}.<ref>http://sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464/</ref> [[Squirtle]] and [[Ivysaur]] were also cut, however {{SSB4|Charizard}} would return as its own separate character. {{SSBU|Pokémon Trainer}}, {{SSBU|Squirtle}}, and {{SSBU|Ivysaur}} would later return in ''Super Smash Bros. Ultimate'', with {{SSBU|Charizard}} brought back as one of the Trainer's Pokémon.
*{{uv|Rhythm Heaven}} character - Data mining has revealed an unused emblem reference for a potential ''Rhythm Heaven'' character.<ref>http://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries</ref> The emblem reference appears in the emblem database on ''for Wii U''. ''Rhythm Heaven'' is, notably, one of the few [[universe]]s to not have a representation other than a [[Sneaky Spirit|Smash Run enemy]] and collectible trophies,<ref>[http://www.sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order The order of the emblem]</ref> and the name suggests that a character from ''Rhythm Heaven'' was planned to be included before being scrapped at some point in development. The [[Gematsu leaks]], which are commonly accepted to be a leak for an early planning stage of the game, state that this ''Rhythm Heaven'' character was to be the {{iw|rhwiki|Chorus Kids}}.
*{{uv|Rhythm Heaven}} character - Data mining has revealed an unused emblem reference for a potential ''Rhythm Heaven'' character.<ref>http://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries</ref> The emblem reference appears in the emblem database on ''for Wii U''. ''Rhythm Heaven'' is, notably, one of the few [[universe]]s to not have a representation other than a [[Sneaky Spirit|Smash Run enemy]] and collectible trophies,<ref>[http://www.sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order The order of the emblem]</ref> and the name suggests that a character from ''Rhythm Heaven'' was planned to be included before being scrapped at some point in development. The [[Gematsu leaks]], which are commonly accepted to be a leak for an early build of the game, state that this ''Rhythm Heaven'' character was to be the {{iw|rhwiki|Chorus Kids}}.
*Alternate costume characters - Sakurai has stated that {{SSB4|Dark Pit}}, {{SSB4|Dr. Mario}}, and {{SSB4|Lucina}} were originally going to be [[alternate costume]]s for {{SSB4|Pit}}, {{SSB4|Mario}}, and {{SSB4|Marth}}, respectively. They were promoted to full characters due to either Sakurai wanting to add, or already having, a feature that made them unique<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref>: Dr. Mario with his [[Megavitamins]], [[Dr. Tornado]], and [[down aerial]]; Dark Pit with his [[Electroshock Arm]] and [[Dark Pit Staff|Final Smash]]; and Lucina with her hitbox placement. In addition, Sakurai felt that Dr. Mario's fans would be upset if he behaved identically to {{SSB4|Mario}}. Regarding the decision to make Lucina a full-fledged character, however, Sakurai stated in a [https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGH9l5mlg Miiverse post] that "whenever there is even a small difference in abilities, that character gets an actual roster slot."
*Alternate costume characters - Sakurai has stated that {{SSB4|Dark Pit}}, {{SSB4|Dr. Mario}}, and {{SSB4|Lucina}} were originally going to be [[alternate costume]]s for {{SSB4|Pit}}, {{SSB4|Mario}}, and {{SSB4|Marth}}, respectively. They were promoted to full characters due to either Sakurai wanting to add, or already having, a feature that made them unique<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref>: Dr. Mario with his [[Megavitamins]], [[Dr. Tornado]], and [[down aerial]]; Dark Pit with his [[Electroshock Arm]] and [[Dark Pit Staff|Final Smash]]; and Lucina with her hitbox placement. In addition, Sakurai felt that Dr. Mario's fans would be upset if he behaved identically to {{SSB4|Mario}}. Regarding the decision to make Lucina a full-fledged character, however, Sakurai stated in a [https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGH9l5mlg Miiverse post] that "whenever there is even a small difference in abilities, that character gets an actual roster slot."
*[[Alph]] - Information from interviews and Sakurai's design documents shows that Alph was next in line to get his own roster spot as a clone, and would use Rock Pikmin. He was scrapped possibly due to time constraints and instead, became an alternate costume for Olimar. <ref>[http://www.sourcegaming.info/2015/07/29/plucky-little-guys-olimar-and-alph-in-smash-4/ Plucky Little Guys: Olimar and Alph in Smash 4]</ref>
*[[Alph]] - Information from interviews and Sakurai's design documents shows that Alph was next in line to get his own roster spot as a clone, and would use Rock Pikmin. He was scrapped possibly due to time constraints and instead, became an alternate costume for Olimar. <ref>[http://www.sourcegaming.info/2015/07/29/plucky-little-guys-olimar-and-alph-in-smash-4/ Plucky Little Guys: Olimar and Alph in Smash 4]</ref>
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* Mega [[Mewtwo]] - During development of the game, an appearance of Mewtwo's {{s|bulbapedia|Mega Evolution}} was reportedly considered by [[Masahiro Sakurai]] but there is no confirmation if regular Mewtwo was considered for the base roster. <ref>[http://www.nintendoworldreport.com/news/34700 Sakurai Considering Mewtwo for Next Smash Bros. Games]</ref>
* Mega [[Mewtwo]] - During development of the game, an appearance of Mewtwo's {{s|bulbapedia|Mega Evolution}} was reportedly considered by [[Masahiro Sakurai]] but there is no confirmation if regular Mewtwo was considered for the base roster. <ref>[http://www.nintendoworldreport.com/news/34700 Sakurai Considering Mewtwo for Next Smash Bros. Games]</ref>
*[[Chrom]] - In Sakurai's weekly Famitsu Column after the reveal trailer for {{SSB4|Robin}} and {{SSB4|Lucina}}, Sakurai stated that he considered adding Chrom in the game and even planned a moveset for him. However, he instead chose Robin, as he felt that Chrom would fight too similarly to Marth and {{SSB4|Ike}} (a similarity that was referenced in Robin's [[Palutena's Guidance]] conversation).<ref>http://www.sourcegaming.info/2015/06/28/sakurais-famitsu-column-vol-457-abilities-unlike-any-other/</ref><ref name="sourceChrom">{{cite web |url=https://sourcegaming.info/2015/07/04/chromsmash4/ |title=Chrom Almost Had His Day |accessdate=2018-04-19 |author=PushDustIn |date=2014-06-04 |publisher=''Source Gaming'' }}</ref> Chrom appears as part of [[Pair Up|Robin's Final Smash]], and a {{SSB4|Mii Swordfighter}} outfit based off of him (the latter as DLC). He later became a [[Chrom (SSBU)|playable]] character in ''[[Super Smash Bros. Ultimate]]'' as an Echo Fighter of {{SSBU|Roy}}.
*[[Chrom]] - In Sakurai's weekly Famitsu Column after the reveal trailer for {{SSB4|Robin}} and {{SSB4|Lucina}}, Sakurai stated that he considered adding Chrom in the game and even planned a moveset for him. However, he instead chose Robin, as he felt that Chrom would fight too similarly to Marth and {{SSB4|Ike}} (a similarity that was referenced in Robin's [[Palutena's Guidance]] conversation).<ref>http://www.sourcegaming.info/2015/06/28/sakurais-famitsu-column-vol-457-abilities-unlike-any-other/</ref><ref name="sourceChrom">{{cite web |url=https://sourcegaming.info/2015/07/04/chromsmash4/ |title=Chrom Almost Had His Day |accessdate=2018-04-19 |author=PushDustIn |date=2014-06-04 |publisher=''Source Gaming'' }}</ref> Chrom appears as part of [[Pair Up|Robin's Final Smash]], and a {{SSB4|Mii Swordfighter}} outfit based off of him (the latter as DLC). He later became a [[Chrom (SSBU)|playable]] character in ''[[Super Smash Bros. Ultimate]]'' as an Echo Fighter of {{SSBU|Roy}}.
*[[Ridley]] - Ridley was briefly considered to be playable, but was decided against because Sakurai felt that scaling the character down, as well as other necessary changes like having to prevent him to be able to fly freely, would provide an inaccurate portrayal of his character.<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref> Ridley was later added as a playable fighter in ''Ultimate'', shrunk down and without free flight.
*[[Ridley]] - Ridley was briefly considered to be playable, but was decided against because Sakurai felt that scaling the character down, as well as other necessary changes like having to prevent him to be able to fly freely, would provide an inaccurate portrayal of his character.<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref> Ridley was later added as a playable fighter in ''Ultimate''.
*[[Heihachi Mishima]] - In Sakurai's ''Thoughts About Making Video Games 2'', Sakurai states that Heihachi was considered as being a playable character, but was decided against since his moves were too difficult to implement.<ref>https://sourcegaming.wordpress.com/2015/06/26/800</ref> A {{SSB4|Mii Brawler}} costume based on Heihachi appears as DLC. [[Kazuya Mishima]], another {{uv|Tekken}} character, was added as a DLC fighter in ''Super Smash Bros. Ultimate'', who was added over Heihachi due to the Devil Gene making Kazuya more unique<ref>https://www.youtube.com/watch?v=iMy8Ah4eQ8g</ref>.
*[[Heihachi Mishima]] - In Sakurai's ''Thoughts About Making Video Games 2'', Sakurai states that Heihachi was considered as being a playable character, but was decided against since his moves were too difficult to implement.<ref>https://sourcegaming.wordpress.com/2015/06/26/800</ref> A {{SSB4|Mii Brawler}} costume based on Heihachi appears as DLC. [[Kazuya Mishima]], another {{uv|Tekken}} character, was added as a DLC fighter in ''Super Smash Bros. Ultimate'', who was added over Heihachi due to the Devil Gene making Kazuya more unique<ref>https://www.youtube.com/watch?v=iMy8Ah4eQ8g</ref>.
*Other {{uv|Final Fantasy}} characters - While discussing potential candidates from the ''Final Fantasy'' series to include in ''SSB4'', Sakurai stated in an interview with Square Enix veteran Tetsuya Nomura that he could have included characters such as [http://finalfantasy.wikia.com/wiki/Bartz_Klauser Bartz Klauser] from ''Final Fantasy V'', or [http://finalfantasy.wikia.com/wiki/Terra_Branford Terra Branford] from ''Final Fantasy VI''.<ref name=SakNom>[https://www.sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one/ Sakurai x Nomura: Creator Interview 2016 (Part One) - Source Gaming]</ref> However, Sakurai ultimately said it was difficult to imagine a ''Final Fantasy'' character to include that was not [[Cloud]], primarily owing to his design and iconic status.
*Other {{uv|Final Fantasy}} characters - While discussing potential candidates from the ''Final Fantasy'' series to include in ''SSB4'', Sakurai stated in an interview with Square Enix veteran Tetsuya Nomura that he could have included characters such as [http://finalfantasy.wikia.com/wiki/Bartz_Klauser Bartz Klauser] from ''Final Fantasy V'', or [http://finalfantasy.wikia.com/wiki/Terra_Branford Terra Branford] from ''Final Fantasy VI''.<ref name=SakNom>[https://www.sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one/ Sakurai x Nomura: Creator Interview 2016 (Part One) - Source Gaming]</ref> However, Sakurai ultimately said it was difficult to imagine a ''Final Fantasy'' character to include that was not [[Cloud]], primarily owing to his design and iconic status.
*[[Steve]] - After Steve was announced as [[Steve (SSBU)|a DLC fighter]] for ''[[Super Smash Bros. Ultimate]]'', former ''Minecraft'' production director Daniel Kaplan revealed that negotiations between [[Nintendo]] and [[Mojang]] for Steve to appear in ''Smash'' had been going on "at least" since 2015, suggesting the possibility of him being planned for ''Smash 4'' at one point.<ref>https://twitter.com/Kappische/status/1311773807175180296</ref>
*[[Steve]] - After Steve was announced as [[Steve (SSBU)|a DLC fighter]] for ''[[Super Smash Bros. Ultimate]]'', former ''Minecraft'' production director Daniel Kaplan revealed that negotiations between Nintendo and Mojang for Steve to appear in ''Smash'' had been going on "at least" since 2015, suggesting the possibility of him being planned for ''Smash 4'' at one point.<ref>https://twitter.com/Kappische/status/1311773807175180296</ref>


==Stages==
==Stages==
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==Aesthetics==
==Aesthetics==
*In pre-release material, there are multiple instances of characters using animations or other aesthetics from ''Brawl'' that were later replaced for the final release.
*In pre-release material, there are multiple instances of characters using animations or sound clips from ''Brawl'' that were later replaced for the final release.
**{{SSB4|Ike}}'s [[Eruption]] originally had red flames like in the previous title. In the final game, the flames are blue to match the source material.
**{{SSB4|Ike}}'s [[Eruption]] originally had red flames as in ''Brawl''. In the final game, the flames are blue.
**In the Super Smash Bros. Direct, the damage meter portraits of {{SSB4|Diddy Kong}} and {{SSB4|Lucario}} use their ''Brawl'' artwork, presumably as a placeholder. The final game appropriately uses their ''SSB4'' artwork.
**In the Super Smash Bros. Direct, {{SSB4|Diddy Kong}} and {{SSB4|Lucario}}'s portraits alongside their damage meters use their ''Brawl'' artwork, presumably as a placeholder. The final game appropriately uses their ''SSB4'' artwork.
**The pose that Zero Suit Samus performs for [[Paralyzer]] was taken from ''Brawl'' in early shots. It has changed since then.
**The pose that Zero Suit Samus performs for [[Paralyzer]] was taken from ''Brawl'' in early shots. It has changed since then.
**In the Super Smash Bros. Developer Direct, the designs of the [[revival platform]]s and [[Capsule]]s appeared unchanged from their appearance in ''Brawl'', but they were changed in the final game.
**In the Super Smash Bros. Developer Direct, the designs of the [[revival platform]]s and [[Capsule]]s appeared unchanged from their appearance in ''Brawl'', but they were changed in the final game.
**In the Super Smash Bros. Developer Direct, returning characters used their voice clips from ''Brawl'';  some characters (Kirby and Fox just to name a few) have new ones in the final game.
**In the Super Smash Bros. Developer Direct, returning characters used their voice clips from ''Brawl'';  some characters (Kirby and Fox just to name a few) have new ones in the final game.
**Link's [[Spin Attack]] animation from the previous game can be seen in the E3 2013 trailer, the latter at around 1:14. However, it is hard to notice, as the screen shakes violently. Addtionally, his previous idle stance can be seen in the E3 Developer Direct.
**Link's old [[Spin Attack]] animation can be seen in the E3 2013 trailer, at around 1:14. However, it is hard to notice, as the screen shakes violently.
**Link's ''Brawl'' fighting stance can be seen in the E3 Developer Direct.
**In the Super Smash Bros. Direct, Sheik could be seen with her standing idle animation from ''Brawl''.
**In the Super Smash Bros. Direct, Sheik could be seen with her standing idle animation from ''Brawl''.
**In {{SSB4|Sonic}}'s reveal trailer, his back aerial and up aerial each use the ''Brawl'' animations.
**In {{SSB4|Sonic}}'s reveal trailer, his back aerial and up aerial each use the ''Brawl'' animations.
*While some characters have always been mirrored on ''for Wii U'', some characters such as Bowser and Kirby have been seen facing away from the screen (akin to ''Brawl'') on ''for Nintendo 3DS'' in the Super Smash Bros. Developer Direct. This was fixed in the final version.
*While some characters have always been mirrored on ''for Wii U'', some characters such as Bowser and Kirby have been seen facing away from the screen (akin to ''Brawl'') on ''for Nintendo 3DS'' in the Super Smash Bros. Developer Direct. This was fixed in the final version.
*An early screenshot on the official website shows {{SSB4|Villager}} using his up smash, with the firework canister having a simple red and white design. In the final game, it was changed to match the fountain fireworks from the ''Animal Crossing'' games. Villager also did not panic upon its usage.
*An early screenshot on the official website shows {{SSB4|Villager}} using his up smash, with the firework canister having a simple red and white design. In the final game, it was changed to match the fountain fireworks from the ''Animal Crossing'' games. Villager also did not panic upon its usage.
**Another early screenshot on the official website shows Villager using {{SSB4|Ness}}' up taunt. This suggest that Ness was a template for designing Villager, with the animation highly presumed as a placeholder.
**Another early screenshot on the official website shows Villager using {{SSB4|Ness}}' up taunt, possibly as a placeholder.
*Similarly, an early screenshot on the official website shows {{SSB4|Donkey Kong}} using his down taunt, with his eyes being normal and his mouth not opening. In the final game, his eyes shrink, and his mouth makes its more iconic shape, forming a more humorous expression.
*Similarly, an early screenshot on the official website shows {{SSB4|Donkey Kong}} using his down taunt, with his eyes being normal and his mouth not opening. In the final game, his eyes shrink, and his mouth makes its more iconic shape, forming a more humorous expression.
*In the E3 2014 demo build of ''for Nintendo 3DS'', the character select screen displayed the names of the characters under their icons. In the final version, only the icons are displayed.
*In the E3 2014 demo build of ''for Nintendo 3DS'', the character select screen displayed the names of the characters under their icons. In the final version, only the icons are displayed.
**[[Fox]] and [[Greninja]]'s icons have different background colors in the final version.
**[[Fox]] and [[Greninja]]'s icons have different background colors in the final version.
*In an early picture, Link can be seen on the [[Spirit Train]] stage with the ''Spirit Tracks'' Link as the conductor. By the time of the April 2014 Nintendo Direct and the final release, it was changed so that Alfonzo will conduct the train if either variant of Link is on the stage.
*In an early picture, Link can be seen on the [[Spirit Train]] stage with the ''Spirit Tracks'' Link as the conductor, but in the final game, when Link is on the stage, Alfonzo will conduct the train.
*Prior to {{SSB4|Little Mac}}'s reveal, screenshots and footage of the [[Boxing Ring]] stage featured brighter overall lighting compared to the final version of the stage.
*Prior to {{SSB4|Little Mac}}'s reveal, screenshots and footage of the [[Boxing Ring]] stage featured brighter overall lighting compared to the final version of the stage.
*[[Windy Hill Zone]] originally didn't feature the animal friends in the background.
*[[Windy Hill Zone]] originally didn't feature the animal friends in the background.
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*In the April 2014 Direct, the ''for Wii U''{{'}}s "With Anyone" menu header is shorter, the "For Fun" and "For Glory" text is larger, slightly different character and item renders are used, "For Fun" includes Pikmin, and lacks the description text at the bottom.
*In the April 2014 Direct, the ''for Wii U''{{'}}s "With Anyone" menu header is shorter, the "For Fun" and "For Glory" text is larger, slightly different character and item renders are used, "For Fun" includes Pikmin, and lacks the description text at the bottom.
*In the Smash Direct, songs in [[My Music]] are labeled with "Arrangement". In the final game, however, they are labeled with "Remix".
*In the Smash Direct, songs in [[My Music]] are labeled with "Arrangement". In the final game, however, they are labeled with "Remix".
*On the same image, the stage location for Skyloft is stated erroneously to be ''Super Smash Bros. for Wii U'', while in the final it is ''The Legend of Zelda: Skyward Sword''.
*On the same image, the stage location for Skyloft is stated to be ''Super Smash Bros. for Wii U'', while in the final it is ''The Legend of Zelda: Skyward Sword''.
*In the E3 2014 ''for Nintendo 3DS'' trailer, character names originally had lowercase letters in Classic Mode. In the final game, all letters are uppercase.
*In the E3 2014 ''for Nintendo 3DS'' trailer, character names originally had lowercase letters in Classic Mode. In the final game, however, all letters are uppercase.
*In the E3 2014 ''for Nintendo 3DS'' trailer, Samus was listed in the [[Sound Test]], but in the final game she is not listed.
*In the E3 2014 ''for Nintendo 3DS'' trailer, Samus was listed in the [[Sound Test]], but in the final game she is not listed.
*The trophy for Rayman originally had an eye partly open in a Director's Room post. Both eyes are wide open in the final game.
*The trophy for Rayman originally had an eye partly open in a Director's Room post. Both eyes are wide open in the final game.
*Kirby was originally less expressive as seen in pre-release screenshots of him using moves such as Hammer Flip and Final Cutter. In the final game, he was given more emotions such having an angry face.  
*Kirby was originally less expressive when using moves such as Hammer Flip and Final Cutter. In the final game, he has "angry eyes", but he did not in pre-release screenshots.
*{{SSB4|Luigi}} was also less expressive, as his eyes can be seen open during his dash attack in Pac-Man's trailer. His down taunt also was identical to ''Brawl'' in regards to emotional expression before changed to a variety of comical emotions.
*{{SSB4|Luigi}} was also less expressive, as his eyes can be seen open during his dash attack in Pac-Man's trailer.
*During the E3 2014 Round Table, in which {{SSB4|Pac-Man}} was first revealed, he had it placeholder [[victory theme]], which differs from the final version.
*During the E3 2014 Round Table, in which {{SSB4|Pac-Man}} was first revealed, he had a placeholder [[victory theme]], which differs from the final version.
*In the E3 2014 demo, Pit's victory pose was shown at a different angle than in the final game.
*In the E3 2014 demo, Pit's victory pose was shown at a different angle than in the final game.
**His clapping animation was also different.
**His clapping animation was also different.
*Little Mac's trailer showed him using his down taunt with a more fierce expression on his face. In the final build, his mouth is slightly misplaced and his expression is more of a smug look.
*Little Mac's trailer showed him using his down taunt with a more fierce expression on his face. In the final build, his mouth is slightly misplaced and his expression is less fierce.
*Mario originally had his mouth closed when performing his neutral aerial. In the final game, his mouth is open.
*Mario originally had his mouth closed when performing his neutral aerial. In the final game, his mouth is open.
*In Mega Man's reveal trailer, he only had three emotions (normal, mouth open, and hurt); he has now been changed to better express feelings of anger and happiness. Also, he was originally shown to blink, but doesn't do so in the final game.
*In Mega Man's reveal trailer, he only had three emotions (normal, mouth open, and hurt); he has now been changed to better express feelings of anger and happiness. Also, he was originally shown to blink, but doesn't do so in the final game.
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==Music titles==
==Music titles==
Song titles did not seem finalized until late into development. Early in development, the song "{{SSB4MusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}" was named only "Saria's Song" without "Middle Boss Battle" in the title. "{{SSB4MusicLink|The Legend of Zelda|Ballad of the Goddess / Ghirahim's Theme}}" was simply referred to as "Ballad of the Goddess". "{{SSB4MusicLink|The Legend of Zelda|Main Theme / Underworld Theme (The Legend of Zelda)}}" was just referred to as "Main Theme". These can all be seen in [[:File:SSB4 My Music Beta.png|this image]]. The reason is unknown. Ballad of the Goddess / Ghirahim's Theme would eventually get renamed to simply Ballad of the Goddess in ''Ultimate''.   
Song titles did not seem finalized until late into development. Early in development, the song "{{SSB4MusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}" was named only "Saria's Song" without "Middle Boss Battle" in the title. "{{SSB4MusicLink|The Legend of Zelda|Ballad of the Goddess / Ghirahim's Theme}}" was simply referred to as "Ballad of the Goddess". "{{SSB4MusicLink|The Legend of Zelda|Main Theme / Underworld Theme (The Legend of Zelda)}}" was just referred to as "Main Theme". These can all be seen in [[:File:SSB4 My Music Beta.png|this image]]. The reason is unknown. It can also be noted that the words "Arrangement" in the image were changed to say "Remix" in the final game.
 
It can also be noted that the words "Arrangement" in the image were changed to say "Remix" in the final game.


==See also==
==See also==

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