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The following '''[[unused content]]''' is known from the development of ''[[Super Smash Bros. 4]]''. | |||
==Fighters== | |||
Much like ''[[Super Smash Bros. Brawl]]'', ''SSB4'' has a reasonable amount of unused fighter data. The reasons mainly include a combination of time constraints and hardware limitations. This is supported by [[Masahiro Sakurai]] stating this during a post-release interview<ref>http://www.reddit.com/r/smashbros/comments/2qvwwp/really_long_japanese_interview_with_sakurai_needs</ref>. However, he refused to give any sort of information on what other scrapped characters were, other than stating that characters unlikely to appear in new games in the foreseeable future were given lower priority. It is unknown whether any of the [[downloadable character]]s were originally intended for the game's initial release. | Much like ''[[Super Smash Bros. Brawl]]'', ''SSB4'' has a reasonable amount of unused fighter data. The reasons mainly include a combination of time constraints and hardware limitations. This is supported by [[Masahiro Sakurai]] stating this during a post-release interview<ref>http://www.reddit.com/r/smashbros/comments/2qvwwp/really_long_japanese_interview_with_sakurai_needs</ref>. However, he refused to give any sort of information on what other scrapped characters were, other than stating that characters unlikely to appear in new games in the foreseeable future were given lower priority. It is unknown whether any of the [[downloadable character]]s were originally intended for the game's initial release. | ||
===Scrapped=== | ===Scrapped=== | ||
*[[Ice Climbers]] - The Ice Climbers were originally planned to return as characters. While reportedly functioning on {{forwiiu}}, the [[Nintendo 3DS]]'s technical specifications made it difficult to properly incorporate the two into {{for3ds}}, as well as other characters with multiple models such as {{SSB4|Olimar}}.<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref> Sakurai stated in his Famitsu collection, ''Thoughts About Making the Video Games 2'', that they even went as far as disabling effects such as [[gravity]] and removing joints in attempt to get the Ice Climbers working. Since Sakurai didn't want the Wii U version to have an exclusive character, the Ice Climbers were ultimately cut, but still appear in-game as a [[trophy]] and | *[[Ice Climbers]] - The Ice Climbers were originally planned to return as characters. While reportedly functioning on {{forwiiu}}, the [[Nintendo 3DS]]'s technical specifications made it difficult to properly incorporate the two into {{for3ds}}, as well as other characters with multiple models such as {{SSB4|Olimar}}.<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref> Sakurai stated in his Famitsu collection, ''Thoughts About Making the Video Games 2'', that they even went as far as disabling effects such as [[gravity]] and removing joints in attempt to get the Ice Climbers working. Since Sakurai didn't want the Wii U version to have an exclusive character, the Ice Climbers were ultimately cut, but still appear in-game as a [[trophy]] and returned in the next game. | ||
*{{uv|Rhythm Heaven}} character - Data mining has revealed an unused emblem reference for a potential ''Rhythm Heaven'' character.<ref>http://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries</ref> The emblem reference appears in the emblem database on ''for Wii U''. ''Rhythm Heaven'' is, notably, one of the few [[universe]]s to not have a representation other than a [[Sneaky Spirit|Smash Run enemy]] and collectible trophies,<ref>[http://www.sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order The order of the emblem]</ref> and the name suggests that a character from ''Rhythm Heaven'' was planned to be included before being scrapped at some point in development. | |||
*{{uv|Rhythm Heaven}} character - Data mining has revealed an unused emblem reference for a potential ''Rhythm Heaven'' character.<ref>http://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries</ref> The emblem reference appears in the emblem database on ''for Wii U''. ''Rhythm Heaven'' is, notably, one of the few [[universe]]s to not have a representation other than a [[Sneaky Spirit|Smash Run enemy]] and collectible trophies,<ref>[http://www.sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order The order of the emblem]</ref> and the name suggests that a character from ''Rhythm Heaven'' was planned to be included before being scrapped at some point in development | *Alternate characters - Sakurai has stated that {{SSB4|Dark Pit}}, {{SSB4|Dr. Mario}}, and {{SSB4|Lucina}} were originally going to be [[alternate costume]]s for {{SSB4|Pit}}, {{SSB4|Mario}}, and {{SSB4|Marth}}, respectively. They were promoted to full characters due to either Sakurai wanting to add, or already having, a feature that made them unique<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref>: Dr. Mario with his [[Megavitamins]] and [[Dr. Tornado]], along with his [[down aerial]]; Dark Pit with his [[Electroshock Arm]] and [[Dark Pit Staff|Final Smash]]; and Lucina with her hitbox placement. In addition, Sakurai felt that Dr. Mario's fans would be upset if he behaved identically to {{SSB4|Mario}}. Regarding the decision to make Lucina a full-fledged character, however, Sakurai stated in a [https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGH9l5mlg Miiverse post] that "whenever there is even a small difference in abilities, that character gets an actual roster slot." | ||
*Alternate | *[[Alph]] - Information from interviews and Sakurai's design documents shows that Alph was next in line to get his own roster spot as a clone, and would use Rock Pikmin. He was scrapped possibly due to time constraints and instead, became an alternate costume for Olimar. | ||
*[[Alph]] - Information from interviews and Sakurai's design documents shows that Alph was next in line to get his own roster spot as a clone, and would use Rock Pikmin. He was scrapped possibly due to time constraints and instead, became an alternate costume for Olimar. | |||
===Considered=== | ===Considered=== | ||
*[[Takamaru]] - In a Niconico interview, Sakurai states that [[Takamaru]] was briefly considered as a playable character, but didn't make the cut due to | *[[Takamaru]] - In a Niconico interview, Sakurai states that [[Takamaru]] was briefly considered as a playable character, but didn't make the cut due to lack of fan familiarity, resulting in his [[Assist Trophy]] role.<ref>http://www.sourcegaming.info/2015/03/22/mewtwo-dlc-takamaru-and-sakurais-nico-nico-appearance/</ref> A {{SSB4|Mii Swordfighter}} costume based on Takamaru appears as DLC. | ||
*[[Chrom]] - In Sakurai's weekly Famitsu Column after the reveal trailer for {{SSB4|Robin}} and {{SSB4|Lucina}}, Sakurai stated that he considered adding Chrom in the game. However, he instead chose Robin, feeling that Chrom offered nothing unique over Marth and {{SSB4|Ike}}.<ref>http://www.sourcegaming.info/2015/06/28/sakurais-famitsu-column-vol-457-abilities-unlike-any-other/</ref> Chrom appears as part of [[Pair Up|Robin's Final Smash]], and a {{SSB4|Mii Swordfighter}} outfit based off of him (the latter as DLC). He later became a [[Chrom (SSBU)|playable]] character in ''[[Super Smash Bros. Ultimate]]'' as an Echo Fighter of {{SSBU|Roy}}. | |||
*[[Chrom]] - In Sakurai's weekly Famitsu Column after the reveal trailer for {{SSB4|Robin}} and {{SSB4|Lucina}}, Sakurai stated that he considered adding Chrom in the game | *[[Heihachi Mishima]] - In Sakurai's ''Thoughts About Making Video Games 2'', Sakurai states that Heihachi was considered as being a playable character, but was decided against since his movements would have been too difficult to implement.<ref>https://sourcegaming.wordpress.com/2015/06/26/800</ref> A {{SSB4|Mii Brawler}} costume based on Heihachi appears as DLC. [[Kazuya Mishima]], another {{uv|Tekken}} character, was added as a DLC fighter in ''Super Smash Bros. Ultimate'', who was added over Heihachi due to the Devil Gene making Kazuya more unique<ref>https://www.youtube.com/watch?v=iMy8Ah4eQ8g</ref>. | ||
*[[Heihachi Mishima]] - In Sakurai's ''Thoughts About Making Video Games 2'', Sakurai states that Heihachi was considered as being a playable character, but was decided against since his | *Other Final Fantasy Characters - While discussing potential candidates from the ''Final Fantasy'' series to include in ''SSB4'', Sakurai stated in an interview with Square Enix veteran Tetsuya Nomura that he could have included characters such as [https://finalfantasy.fandom.com/wiki/Fusoya Fusoya] from ''Final Fantasy IV'', [http://finalfantasy.wikia.com/wiki/Bartz_Klauser Bartz Klauser] from ''Final Fantasy V'', or [http://finalfantasy.wikia.com/wiki/Terra_Branford Terra Branford] from ''Final Fantasy VI''.<ref name=SakNom>[https://www.sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one/ Sakurai x Nomura: Creator Interview 2016 (Part One) - Source Gaming]</ref> However, Sakurai ultimately said it was difficult to imagine a ''Final Fantasy'' character to include that was not Cloud, primarily owing to his design and iconic status. | ||
*Other | |||
==Stages== | ==Stages== | ||
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*[[Magicant]] - the [[Flying Men]] were intended to be given unique three-dimensional models as opposed to sprites. In a weekly issue of Famitsu, Sakurai stated that the sprites, adapted from ''{{b|EarthBound|game}}'', were used as to lessen the strain on the 3DS's hardware. An image of the Flying Man's 3D model was featured in the column. While the model itself was removed from the official game, it was later reworked as a paid DLC costume for the {{SSB4|Mii Brawler}}. In ''Ultimate'', even absent hardware limitations, the sprite versions of the Flying Men were preserved for Magicant's return. | *[[Magicant]] - the [[Flying Men]] were intended to be given unique three-dimensional models as opposed to sprites. In a weekly issue of Famitsu, Sakurai stated that the sprites, adapted from ''{{b|EarthBound|game}}'', were used as to lessen the strain on the 3DS's hardware. An image of the Flying Man's 3D model was featured in the column. While the model itself was removed from the official game, it was later reworked as a paid DLC costume for the {{SSB4|Mii Brawler}}. In ''Ultimate'', even absent hardware limitations, the sprite versions of the Flying Men were preserved for Magicant's return. | ||
*{{SSB4|Mario Circuit}} - Unused textures exist for a blue [[Toad]]'s model, suggesting that Toads were planned to appear as racers on the stage. However, as with [[Rainbow Road]] and [[Mario Circuit (Brawl)]], only [[Shy Guy]]s in their {{s|mariowiki|Standard Kart}}s appear instead. | *{{SSB4|Mario Circuit}} - Unused textures exist for a blue [[Toad]]'s model, suggesting that Toads were planned to appear as racers on the stage. However, as with [[Rainbow Road]] and [[Mario Circuit (Brawl)]], only [[Shy Guy]]s in their {{s|mariowiki|Standard Kart}}s appear instead. | ||
*[[Boxing Ring]] - hidden in the files of the 3DS version of ''Super Smash Bros. 4'' is a screenshot of the Boxing Ring stage. | *[[Boxing Ring]] - hidden in the files of the 3DS version of ''Super Smash Bros. 4'' is a screenshot of the Boxing Ring stage. However, this image contains multiple differences from the final game: both Mario and Link's icons are ripped straight from ''Brawl'', the background is simpler and brighter, and the jumbotron is directly ripped from the arcade version of ''Super Punch-Out!!'' (Vodka Drunkenski and Little Mac's icons can just barely be seen at the top.). All these differences imply this screenshot is from one of the earliest, if not the earliest, builds of ''Smash 4''. This same image can be found in the data of ''Super Smash Bros. Ultimate'', possibly as a carryover. | ||
**Interestingly, this image contains multiple errors: Mario is depicted as having 32% on the jumbotron, however, he has 0% on the main screen; Link is shown on the jumbotron standing on the opposite side of Mario, however, he is out of bounds on the actual stage; and the jumbotron seems to be projecting the same screen three times. | **Interestingly, this image contains multiple errors: Mario is depicted as having 32% on the jumbotron, however, he has 0% on the main screen; Link is shown on the jumbotron standing on the opposite side of Mario, however, he is out of bounds on the actual stage; and the jumbotron seems to be projecting the same screen three times. | ||
***The screenshot also appears in the background during the original E3 trailer, right before Villager's reveal. | ***The screenshot also appears in the background during the original E3 trailer, right before Villager's reveal. | ||
===Reworked=== | ===Reworked=== | ||
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Wiiu toadkartbeta.png | Wiiu toadkartbeta.png | ||
Boxing Ring Beta.png|A beta version of Boxing Ring. | Boxing Ring Beta.png|A beta version of Boxing Ring. | ||
</gallery> | </gallery> | ||
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*[[Trophy Rush]] originally had a longer maximum time. | *[[Trophy Rush]] originally had a longer maximum time. | ||
*Many attacks and [[Final Smash]]es originally dealt significantly more damage and knockback than in the final version; for example in the E3 2013 demo, {{mvsub|Mega Man|SSB4|down smash|poss=y}} was a multi-hitting attack that dealt over 40% uncharged, while the first hit of {{mvsub|Mario|SSB4|down smash|poss=y}} was seen KOing Mega Man under 100% uncharged from the center of {{SSB4|Battlefield}}. A few attacks did less damage. | *Many attacks and [[Final Smash]]es originally dealt significantly more damage and knockback than in the final version; for example in the E3 2013 demo, {{mvsub|Mega Man|SSB4|down smash|poss=y}} was a multi-hitting attack that dealt over 40% uncharged, while the first hit of {{mvsub|Mario|SSB4|down smash|poss=y}} was seen KOing Mega Man under 100% uncharged from the center of {{SSB4|Battlefield}}. A few attacks did less damage. | ||
*At one point in development, it had been considered to allow characters to attack with their tail while under the [[Super Leaf]]'s effect, similar to how [[mariowiki:Racoon Mario|Racoon]] and {{s|mariowiki|Tanooki Mario}} can do it in the {{uv|Mario}} series. | *At one point in development, it had been considered to allow characters to attack with their tail while under the [[Super Leaf]]'s effect, similar to how [[mariowiki:Racoon Mario|Racoon]] and {{s|mariowiki|Tanooki Mario}} can do it in the {{uv|Mario}} series. | ||
*In ''for Nintendo 3DS'', unused graphics exist for clearing stages 8 and 9 of [[Classic Mode]] and/or [[All-Star Mode]]. In the final game, only stages 1-7 are used. | *In ''for Nintendo 3DS'', unused graphics exist for clearing stages 8 and 9 of [[Classic Mode]] and/or [[All-Star Mode]]. In the final game, only stages 1-7 are used. | ||
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*The vertical knockback cap found in the final game did not exist in early versions. | *The vertical knockback cap found in the final game did not exist in early versions. | ||
*[https://youtu.be/K3JdCPrUhhg?t=2m43s Roy has an unused attack animation still left in the game's files.] The animation is very similar as Marth's second jab animation, suggesting that Roy was possibly going to have a consecutive neutral attack like Marth, although it is also possible that it was just a placeholder until Roy's new jab was made. | *[https://youtu.be/K3JdCPrUhhg?t=2m43s Roy has an unused attack animation still left in the game's files.] The animation is very similar as Marth's second jab animation, suggesting that Roy was possibly going to have a consecutive neutral attack like Marth, although it is also possible that it was just a placeholder until Roy's new jab was made. | ||
*{{SSB4|Zelda}} was originally going to still [[transform]] into {{SSB4|Sheik}} (and vice versa) for her down special move, but the idea was scrapped and replaced with [[Phantom Slash]] due to the limitations of the Nintendo 3DS's hardware while {{SSB4|Sheik}} received [[Bouncing Fish]]. A similar treatment was done to both {{SSB4|Samus}} and {{SSB4|Zero Suit Samus}} when their Final Smashes are concerned, and [[Pokémon Trainer]], where he is dropped in favor of his {{SSB4|Charizard}} operating on its own. {{SSBU|Pokémon Trainer}} would later be re-implemented in ''Super Smash Bros. Ultimate'', in addition to {{SSBU|Pyra}} and {{SSBU|Mythra}} being introduced as new transformation characters. | *{{SSB4|Zelda}} was originally going to still [[transform]] into {{SSB4|Sheik}} (and vice versa) for her down special move, but the idea was scrapped and replaced with [[Phantom Slash]] due to the limitations of the Nintendo 3DS's hardware while {{SSB4|Sheik}} received [[Bouncing Fish]]. A similar treatment was done to both {{SSB4|Samus}} and {{SSB4|Zero Suit Samus}} when their Final Smashes are concerned, and [[Pokémon Trainer]], where he is dropped in favor of his {{SSB4|Charizard}} operating on its own. {{SSBU|Pokémon Trainer}} would later be re-implemented in ''Super Smash Bros. Ultimate'', in addition to {{SSBU|Pyra}} and {{SSBU|Mythra}} being introduced as new transformation characters. | ||
*Strangely, Olimar's entrance animation contains a hitbox; the Yellow Pikmin Olimar plucks has a hitbox that deals 16% and has electric properties. In normal gameplay it is impossible to hit anybody with this hitbox since all characters are stuck in their entrance animation at the start of the match, so its purpose is unknown. | *Strangely, Olimar's entrance animation contains a hitbox; the Yellow Pikmin Olimar plucks has a hitbox that deals 16% and has electric properties. In normal gameplay it is impossible to hit anybody with this hitbox since all characters are stuck in their entrance animation at the start of the match, so its purpose is unknown. | ||
*Lucas' forward aerial has another sourspot hitbox that deals 6%. The hitbox still exists in the final game, however the game deletes it the frame it is loaded, making it impossible to land without the use of mods. | *Lucas' forward aerial has another sourspot hitbox that deals 6%. The hitbox still exists in the final game, however the game deletes it the frame it is loaded, making it impossible to land without the use of mods. | ||
<gallery> | <gallery> | ||
Trophy Rush.jpg|A screenshot of Trophy Rush with 3:21 left. This is impossible in the final version, as the maximum time possible is 2:30. | Trophy Rush.jpg|A screenshot of Trophy Rush with 3:21 left. This is impossible in the final version, as the maximum time possible is 2:30. | ||
SSB43DSExtraStageClear.png|The graphics for clearing stages 8 and 9, alongside stage 7, which is only used in All-Star Mode. | SSB43DSExtraStageClear.png|The graphics for clearing stages 8 and 9, alongside stage 7, which is only used in All-Star Mode. | ||
File:RoyUnusedNeutralAttack.gif|Roy's unused neutral attack animation. | File:RoyUnusedNeutralAttack.gif|Roy's unused neutral attack animation. | ||
</gallery> | </gallery> | ||
==Aesthetics== | ==Aesthetics== | ||
*In pre-release material, there are multiple instances of characters using animations or | *In pre-release material, there are multiple instances of characters using animations or sound clips from ''Brawl'' that were later replaced for the final release. | ||
**{{SSB4|Ike}}'s [[Eruption]] originally had red flames | **{{SSB4|Ike}}'s [[Eruption]] originally had red flames as in ''Brawl''. In the final game, the flames are blue. | ||
**In the Super Smash Bros. Direct, | **In the Super Smash Bros. Direct, {{SSB4|Diddy Kong}} and {{SSB4|Lucario}}'s portraits alongside their damage meters use their ''Brawl'' artwork, presumably as a placeholder. The final game appropriately uses their ''SSB4'' artwork. | ||
**The pose that Zero Suit Samus performs for [[Paralyzer]] was taken from ''Brawl'' in early shots. It has changed since then. | **The pose that Zero Suit Samus performs for [[Paralyzer]] was taken from ''Brawl'' in early shots. It has changed since then. | ||
**In the Super Smash Bros. Developer Direct, the designs of the [[revival platform]]s and [[Capsule]]s appeared unchanged from their appearance in ''Brawl'', but they were changed in the final game. | **In the Super Smash Bros. Developer Direct, the designs of the [[revival platform]]s and [[Capsule]]s appeared unchanged from their appearance in ''Brawl'', but they were changed in the final game. | ||
**In the Super Smash Bros. Developer Direct, returning characters used their voice clips from ''Brawl''; some characters (Kirby and Fox just to name a few) have new ones in the final game. | **In the Super Smash Bros. Developer Direct, returning characters used their voice clips from ''Brawl''; some characters (Kirby and Fox just to name a few) have new ones in the final game. | ||
**Link's [[Spin Attack]] animation | **Link's old [[Spin Attack]] animation can be seen in the E3 2013 trailer, at around 1:14. However, it is hard to notice, as the screen shakes violently. | ||
**Link's ''Brawl'' fighting stance can be seen in the E3 Developer Direct. | |||
**In the Super Smash Bros. Direct, Sheik could be seen with her standing idle animation from ''Brawl''. | **In the Super Smash Bros. Direct, Sheik could be seen with her standing idle animation from ''Brawl''. | ||
**In {{SSB4|Sonic}}'s reveal trailer, his back aerial and up aerial each use the ''Brawl'' animations. | **In {{SSB4|Sonic}}'s reveal trailer, his back aerial and up aerial each use the ''Brawl'' animations. | ||
*While some characters have always been mirrored on ''for Wii U'', some characters such as Bowser and Kirby have been seen facing away from the screen (akin to ''Brawl'') on ''for Nintendo 3DS'' in the Super Smash Bros. Developer Direct. This was fixed in the final version. | *While some characters have always been mirrored on ''for Wii U'', some characters such as Bowser and Kirby have been seen facing away from the screen (akin to ''Brawl'') on ''for Nintendo 3DS'' in the Super Smash Bros. Developer Direct. This was fixed in the final version. | ||
*An early screenshot on the official website shows {{SSB4|Villager}} using his up smash, with the firework canister having a simple red and white design. In the final game, it was changed to match the fountain fireworks from the ''Animal Crossing'' games. Villager also did not panic upon its usage. | *An early screenshot on the official website shows {{SSB4|Villager}} using his up smash, with the firework canister having a simple red and white design. In the final game, it was changed to match the fountain fireworks from the ''Animal Crossing'' games. Villager also did not panic upon its usage. | ||
**Another early screenshot on the official website shows Villager using {{SSB4|Ness}}' up taunt | **Another early screenshot on the official website shows Villager using {{SSB4|Ness}}' up taunt, possibly as a placeholder. | ||
*Similarly, an early screenshot on the official website shows {{SSB4|Donkey Kong}} using his down taunt, with his eyes being normal and his mouth not opening. In the final game, his eyes shrink, and his mouth makes its more iconic shape, forming a more humorous expression. | *Similarly, an early screenshot on the official website shows {{SSB4|Donkey Kong}} using his down taunt, with his eyes being normal and his mouth not opening. In the final game, his eyes shrink, and his mouth makes its more iconic shape, forming a more humorous expression. | ||
*In the E3 2014 demo build of ''for Nintendo 3DS'', the character select screen displayed the names of the characters under their icons. In the final version, only the icons are displayed. | *In the E3 2014 demo build of ''for Nintendo 3DS'', the character select screen displayed the names of the characters under their icons. In the final version, only the icons are displayed. | ||
**[[Fox]] and [[Greninja]]'s icons have different background colors in the final version. | **[[Fox]] and [[Greninja]]'s icons have different background colors in the final version. | ||
*In an early picture, Link can be seen on the [[Spirit Train]] stage with the ''Spirit Tracks'' Link as the conductor | *In an early picture, Link can be seen on the [[Spirit Train]] stage with the ''Spirit Tracks'' Link as the conductor, but in the final game, when Link is on the stage, Alfonzo will conduct the train. | ||
*Prior to {{SSB4|Little Mac}}'s reveal, screenshots and footage of the [[Boxing Ring]] stage featured brighter overall lighting compared to the final version of the stage. | *Prior to {{SSB4|Little Mac}}'s reveal, screenshots and footage of the [[Boxing Ring]] stage featured brighter overall lighting compared to the final version of the stage. | ||
*[[Windy Hill Zone]] originally didn't feature the animal friends in the background. | *[[Windy Hill Zone]] originally didn't feature the animal friends in the background. | ||
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*During the results screen, when the winning character's name is displayed, a sound is played; the E3 demo build of ''for Wii U'' used the splash art sound from the newcomer trailers. The final build uses the same sound effect as ''for Nintendo 3DS''. | *During the results screen, when the winning character's name is displayed, a sound is played; the E3 demo build of ''for Wii U'' used the splash art sound from the newcomer trailers. The final build uses the same sound effect as ''for Nintendo 3DS''. | ||
*In an early trailer, both the Smash and Team Smash selections in For Fun mode had the additional heading "For Fun" upon each of them. These headings are absent in the final version. | *In an early trailer, both the Smash and Team Smash selections in For Fun mode had the additional heading "For Fun" upon each of them. These headings are absent in the final version. | ||
*In the Smash Direct, songs in [[My Music]] are labeled with "Arrangement". In the final game, however, they are labeled with "Remix". | *In the Smash Direct, songs in [[My Music]] are labeled with "Arrangement". In the final game, however, they are labeled with "Remix". | ||
*On the same image, the stage location for Skyloft is stated | *On the same image, the stage location for Skyloft is stated to be ''Super Smash Bros. for Wii U'', while in the final it is ''The Legend of Zelda: Skyward Sword''. | ||
*In the E3 2014 ''for Nintendo 3DS'' trailer, character names originally had lowercase letters in Classic Mode. In the final game, all letters are uppercase. | *In the E3 2014 ''for Nintendo 3DS'' trailer, character names originally had lowercase letters in Classic Mode. In the final game, however, all letters are uppercase. | ||
*In the E3 2014 ''for Nintendo 3DS'' trailer, Samus was listed in the [[Sound Test]], but in the final game she is not listed. | *In the E3 2014 ''for Nintendo 3DS'' trailer, Samus was listed in the [[Sound Test]], but in the final game she is not listed. | ||
*The trophy for Rayman originally had an eye partly open in a Director's Room post. Both eyes are wide open in the final game. | *The trophy for Rayman originally had an eye partly open in a Director's Room post. Both eyes are wide open in the final game. | ||
*Kirby was originally less expressive | *Kirby was originally less expressive when using moves such as Hammer Flip and Final Cutter. In the final game, he has "angry eyes", but he did not in pre-release screenshots. | ||
*{{SSB4|Luigi}} was also less expressive, as his eyes can be seen open during his dash attack in Pac-Man's trailer | *{{SSB4|Luigi}} was also less expressive, as his eyes can be seen open during his dash attack in Pac-Man's trailer. | ||
*During the E3 2014 Round Table, in which {{SSB4|Pac-Man}} was first revealed, he had | *During the E3 2014 Round Table, in which {{SSB4|Pac-Man}} was first revealed, he had a placeholder [[victory theme]], which differs from the final version. | ||
*In the E3 2014 demo, Pit's victory pose was shown at a different angle than in the final game. | *In the E3 2014 demo, Pit's victory pose was shown at a different angle than in the final game. | ||
**His clapping animation was also different. | **His clapping animation was also different. | ||
*Little Mac's trailer showed him using his down taunt with a more fierce expression on his face. In the final build, his mouth is slightly misplaced and his expression is | *Little Mac's trailer showed him using his down taunt with a more fierce expression on his face. In the final build, his mouth is slightly misplaced and his expression is less fierce. | ||
*Mario originally had his mouth closed when performing his neutral aerial. In the final game, his mouth is open. | *Mario originally had his mouth closed when performing his neutral aerial. In the final game, his mouth is open. | ||
*In Mega Man's reveal trailer, he only had three emotions (normal, mouth open, and hurt); he has now been changed to better express feelings of anger and happiness. Also, he was originally shown to blink, but doesn't do so in the final game. | *In Mega Man's reveal trailer, he only had three emotions (normal, mouth open, and hurt); he has now been changed to better express feelings of anger and happiness. Also, he was originally shown to blink, but doesn't do so in the final game. | ||
*At E3 2014, the player [[ | *At E3 2014, the player [[:File:L+R+X.png|originally]] had to press L, R, and X to start a match; in the final game, the player just has to press L and R. | ||
*At E3 2014, the large preview on the stage select screen showed the stage's game of origin on the top right corner of the preview. In the final game, it was moved to the top left corner. | *At E3 2014, the large preview on the stage select screen showed the stage's game of origin on the top right corner of the preview. In the final game, it was moved to the top left corner. | ||
*Some characters' Screen KOs were changed for the final release, most notably with Pit, who showed no expression when he was Screen KO'd. Screen KOs were also changed to be less dynamic, this can be seen with characters such as {{SSB4|Pikachu}}, who cannot have a sideways position when Screen KO'd in the final release. | *Some characters' Screen KOs were changed for the final release, most notably with Pit, who showed no expression when he was Screen KO'd. Screen KOs were also changed to be less dynamic, this can be seen with characters such as {{SSB4|Pikachu}}, who cannot have a sideways position when Screen KO'd in the final release. | ||
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E3 2014 Sm4sh Stage Select.png|The stage select screen in the E3 2014 demo. Note the placement of the Skyward Sword logo. | E3 2014 Sm4sh Stage Select.png|The stage select screen in the E3 2014 demo. Note the placement of the Skyward Sword logo. | ||
EarlyScreenKO.png|An early version of the Screen KO. Note Pit's expression is different from the final release. | EarlyScreenKO.png|An early version of the Screen KO. Note Pit's expression is different from the final release. | ||
</gallery> | </gallery> | ||
==Sounds== | ==Sounds== | ||
*In the E3 2013 Developer Direct, several music pieces appeared that were replaced with remixes. Those being Menu (Melee), Gerudo Valley (while both appear in the Wii U version, are replaced with remixes in the 3DS version), Full Steam Ahead, Bathtime Theme, 3D Land Overworld Theme, and The City (Day). | *In the E3 2013 Developer Direct, several music pieces appeared that were replaced with remixes. Those being Menu (Melee), Gerudo Valley (while both appear in the Wii U version, are replaced with remixes in the 3DS version), Full Steam Ahead, Bathtime Theme, 3D Land Overworld Theme, and The City (Day). | ||
*Some sound files were found that had Kirby call out all three of {{SSB4|Palutena}}'s neutral special moves, suggesting either Kirby was planned to be able to copy customs, or Palutena's default custom hadn't been decided.<ref>http://orangerob.tumblr.com/post/100877071708/kirby-saying-the-english-versions-of-copy-moves</ref> Eventually, his voice clips for [[Explosive Flame]] and [[Heavenly Light]] would become unused as he cannot copy custom moves. He will, however, use Olimar/Alph's custom side special moves for copying their neutral special. A voice clip for [[PK Freeze]] also went unused for a while as it was not Ness's default special, but ended up being used upon {{SSB4|Lucas}} being added. | *Some sound files were found that had Kirby call out all three of {{SSB4|Palutena}}'s neutral special moves, suggesting either Kirby was planned to be able to copy customs, or Palutena's default custom hadn't been decided.<ref>http://orangerob.tumblr.com/post/100877071708/kirby-saying-the-english-versions-of-copy-moves</ref> Eventually, his voice clips for [[Explosive Flame]] and [[Heavenly Light]] would become unused as he cannot copy custom moves. He will, however, use Olimar/Alph's custom side special moves for copying their neutral special. A voice clip for [[PK Freeze]] also went unused for a while as it was not Ness's default special, but ended up being used upon {{SSB4|Lucas}} being added. | ||
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*Likewise, {{SSB4|Captain Falcon}}, {{SSB4|Meta Knight}}, {{SSB4|Ike}}, {{SSB4|Luigi}}, {{SSB4|Mario}}, {{SSB4|Peach}}, {{SSB4|Pikachu}}, {{SSB4|Sheik}}, and {{SSB4|Zelda}} have their unused voice clips from ''Brawl'' in ''for Wii U''; this is likely due to their voice files being directly ported from ''Brawl''. These unused sound from ''Brawl'' have since been deleted in ''Ultimate''. | *Likewise, {{SSB4|Captain Falcon}}, {{SSB4|Meta Knight}}, {{SSB4|Ike}}, {{SSB4|Luigi}}, {{SSB4|Mario}}, {{SSB4|Peach}}, {{SSB4|Pikachu}}, {{SSB4|Sheik}}, and {{SSB4|Zelda}} have their unused voice clips from ''Brawl'' in ''for Wii U''; this is likely due to their voice files being directly ported from ''Brawl''. These unused sound from ''Brawl'' have since been deleted in ''Ultimate''. | ||
**Likewise, Only Link and Captain Falcon's "heavy ouch" voices from ''Brawl'' and Pikachu's unused victory cry were deleted after being directly ported. Since release, Link and Captain Falcon have completely new "heavy ouch" voices. | **Likewise, Only Link and Captain Falcon's "heavy ouch" voices from ''Brawl'' and Pikachu's unused victory cry were deleted after being directly ported. Since release, Link and Captain Falcon have completely new "heavy ouch" voices. | ||
*Similarly to the entire ''Brawl'' cast, {{SSB4|Corrin}} has two "heavy ouch" voices for both gender, but in the final build, Corrin is silent when receiving high knockback due to coding error. These were eventually repurposed for ''Ultimate''. | *Similarly to the entire ''Brawl'' cast, {{SSB4|Corrin}} has two "heavy ouch" voices for both gender, but in the final build, Corrin is silent when receiving high knockback due to coding error. These were eventually repurposed for ''Ultimate''. | ||
*The "Forest Stage" track from ''Kirby Air Ride'' was found in the April 16th, 2015 patch on the 3DS version, along with the music for {{b|Dream Land|SSB}}, indicating it was meant to be the [[alternate music]] on that stage. While it is indeed used as a My Music option on the Wii U version, it is absent from the 3DS where it was originally found, with a remix of "Ice Cream Island" from ''Kirby's Adventure'' taking its place. | *The "Forest Stage" track from ''Kirby Air Ride'' was found in the April 16th, 2015 patch on the 3DS version, along with the music for {{b|Dream Land|SSB}}, indicating it was meant to be the [[alternate music]] on that stage. While it is indeed used as a My Music option on the Wii U version, it is absent from the 3DS where it was originally found, with a remix of "Ice Cream Island" from ''Kirby's Adventure'' taking its place. | ||
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===Unused boss animations=== | ===Unused boss animations=== | ||
Interestingly, in the bosses folder, an unused set of strings and attack animations for Petey Piranha have been found in the code (though the animations are only present in the files of the Wii U version | |||
Interestingly, in the bosses folder, an unused set of strings and attack animations for Petey Piranha have been found in the code (though the animations are only present in the files of the Wii U version. | |||
Even more curiously, there are no leftover models, textures, sounds or parameters with which these animations would correspond to, as only the animations appear to remain in the game. The lack of leftover assets would appear to imply that Petey Piranha was scrapped at a very early stage in development.<ref>https://tcrf.net/Super_Smash_Bros._for_Wii_U/Unused_Animations#Petey_Piranha</ref> | Even more curiously, there are no leftover models, textures, sounds or parameters with which these animations would correspond to, as only the animations appear to remain in the game. The lack of leftover assets would appear to imply that Petey Piranha was scrapped at a very early stage in development.<ref>https://tcrf.net/Super_Smash_Bros._for_Wii_U/Unused_Animations#Petey_Piranha</ref> | ||
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==Music titles== | ==Music titles== | ||
Song titles did not seem finalized until late into development. Early in development, the song "{{SSB4MusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}" was named only "Saria's Song" without "Middle Boss Battle" in the title. "{{SSB4MusicLink|The Legend of Zelda|Ballad of the Goddess / Ghirahim's Theme}}" was simply referred to as "Ballad of the Goddess". "{{SSB4MusicLink|The Legend of Zelda|Main Theme / Underworld Theme (The Legend of Zelda)}}" was just referred to as "Main Theme". These can all be seen in [[:File:SSB4 My Music Beta.png|this image]]. The reason is unknown. | Song titles did not seem finalized until late into development. Early in development, the song "{{SSB4MusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}" was named only "Saria's Song" without "Middle Boss Battle" in the title. "{{SSB4MusicLink|The Legend of Zelda|Ballad of the Goddess / Ghirahim's Theme}}" was simply referred to as "Ballad of the Goddess". "{{SSB4MusicLink|The Legend of Zelda|Main Theme / Underworld Theme (The Legend of Zelda)}}" was just referred to as "Main Theme". These can all be seen in [[:File:SSB4 My Music Beta.png|this image]]. The reason is unknown. It can also be noted that the words "Arrangement" in the image were changed to say "Remix" in the final game. | ||
==External links== | |||
*[https://tcrf.net/Super_Smash_Bros._for_Nintendo_3DS ''Super Smash Bros. for Nintendo 3DS'' on The Cutting Room Floor] | |||
*[https://tcrf.net/Super_Smash_Bros._for_Wii_U ''Super Smash Bros. for Wii U'' on The Cutting Room Floor] | |||
==References== | |||
{{reflist}} | |||
==See also== | ==See also== | ||
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*[[Unused content (SSBB)]] | *[[Unused content (SSBB)]] | ||
*[[Unused content (SSBU)]] | *[[Unused content (SSBU)]] | ||
[[Category:Hacking]] | [[Category:Hacking]] | ||
[[Category:Beta elements]] | [[Category:Beta elements]] | ||
[[es:Lista de elementos beta de Super Smash Bros. for Nintendo 3DS / Wii U]] | [[es:Lista de elementos beta de Super Smash Bros. for Nintendo 3DS / Wii U]] |