Editing Unused content (SSB4)
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The following '''[[unused content]]''' is known from the development of ''[[Super Smash Bros. 4]]''. | |||
==Characters== | |||
Much like ''[[Super Smash Bros. Brawl]]'', ''SSB4'' has a reasonable amount of unused character data. The reasons mainly include a combination of time constraints and hardware limitations. This is supported by [[Masahiro Sakurai]] stating this during a post-release interview<ref>http://www.reddit.com/r/smashbros/comments/2qvwwp/really_long_japanese_interview_with_sakurai_needs</ref>. However, he refused to give any sort of information on what other scrapped characters were, other than stating that characters unlikely to appear in new games in the foreseeable future were given lower priority. It is unknown whether any of the [[downloadable character]]s were originally intended for the game's initial release. | |||
Much like ''[[Super Smash Bros. Brawl]]'', ''SSB4'' has a reasonable amount of unused | |||
===Scrapped=== | ===Scrapped=== | ||
*[[Ice Climbers]] - The Ice Climbers were originally planned to return as characters. While reportedly functioning on {{forwiiu}}, the [[Nintendo 3DS]]'s technical specifications made it difficult to properly incorporate the two into {{for3ds}}, as well as other characters with multiple models such as {{SSB4|Olimar}}.<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref> Sakurai stated in his Famitsu collection, ''Thoughts About Making the Video Games 2'', that they even went as far as disabling effects such as [[gravity]] and removing joints in attempt to get the Ice Climbers working. Since Sakurai | *[[Ice Climbers]] - The Ice Climbers were originally planned to return as characters. While reportedly functioning on {{forwiiu}}, the [[Nintendo 3DS]]'s technical specifications made it difficult to properly incorporate the two into {{for3ds}}, as well as other characters with multiple models such as {{SSB4|Olimar}}.<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref> Sakurai stated in his Famitsu collection, ''Thoughts About Making the Video Games 2'', that they even went as far as disabling effects such as [[gravity]] and removing joints in attempt to get the Ice Climbers working. Since Sakurai wished for both games to have identical rosters, the Ice Climbers were ultimately removed from it, but still appear in-game as a [[trophy]]. | ||
*{{uv|Rhythm Heaven}} character - Data mining has revealed an unused emblem reference for a potential ''Rhythm Heaven'' character.<ref>http://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries</ref> The emblem reference appears in the emblem database on ''for Wii U''. ''Rhythm Heaven'' is, notably, one of the few [[universe]]s to not have a representation other than a [[Sneaky Spirit|Smash Run enemy]] and collectible trophies,<ref>[http://www.sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order The order of the emblem]</ref> and the name suggests that a character from ''Rhythm Heaven'' was planned to be included before being scrapped at some point in development. | |||
*{{uv|Rhythm Heaven}} character - Data mining has revealed an unused emblem reference for a potential ''Rhythm Heaven'' character.<ref>http://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries</ref> The emblem reference appears in the emblem database on ''for Wii U''. ''Rhythm Heaven'' is, notably, one of the few [[universe]]s to not have a representation other than a [[Sneaky Spirit|Smash Run enemy]] and collectible trophies,<ref>[http://www.sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order The order of the emblem]</ref> and the name suggests that a character from ''Rhythm Heaven'' was planned to be included before being scrapped at some point in development | *Alternate characters - Sakurai has stated that {{SSB4|Dark Pit}}, {{SSB4|Dr. Mario}}, and {{SSB4|Lucina}} were originally going to be [[alternate costume]]s for {{SSB4|Pit}}, {{SSB4|Mario}}, and {{SSB4|Marth}}, respectively. They were promoted to full characters due to either Sakurai wanting to add, or already having, a feature that made them unique<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref>: Dr. Mario with his [[Megavitamins]] and [[Dr. Tornado]], along with his [[down aerial]]; Dark Pit with his [[Electroshock Arm]] and [[Dark Pit Staff|Final Smash]]; and Lucina with her hitbox placement. In addition, Sakurai felt that Dr. Mario's fans would be upset if he behaved identically to {{SSB4|Mario}}. Regarding the decision to make Lucina a full-fledged character, however, Sakurai stated in a [https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGH9l5mlg Miiverse post] that "whenever there is even a small difference in abilities, that character gets an actual roster slot." | ||
*Alternate | *[[Alph]] - Information from interviews and Sakurai's design documents shows that Alph was next in line to get his own roster spot as a clone, and would use Rock Pikmin. He was scrapped possibly due to time constraints and instead, became an alternate costume for Olimar. | ||
*[[Alph]] - Information from interviews and Sakurai's design documents shows that Alph was next in line to get his own roster spot as a clone, and would use Rock Pikmin. He was scrapped possibly due to time constraints and instead, became an alternate costume for Olimar. | |||
===Considered=== | ===Considered=== | ||
*[[Takamaru]] - In a Niconico interview, Sakurai states that [[Takamaru]] was briefly considered as a playable character, but didn't make the cut due to | *[[Takamaru]] - In a Niconico interview, Sakurai states that [[Takamaru]] was briefly considered as a playable character, but didn't make the cut due to lack of fan familiarity, resulting in his [[Assist Trophy]] role.<ref>http://www.sourcegaming.info/2015/03/22/mewtwo-dlc-takamaru-and-sakurais-nico-nico-appearance/</ref> | ||
*[[Chrom]] - In Sakurai's weekly Famitsu Column after the reveal trailer for {{SSB4|Robin}} and {{SSB4|Lucina}}, Sakurai stated that he considered adding Chrom in the game. However, he instead chose Robin, feeling that Chrom offered nothing unique over Marth and {{SSB4|Ike}}.<ref>http://www.sourcegaming.info/2015/06/28/sakurais-famitsu-column-vol-457-abilities-unlike-any-other/</ref> Chrom appears as part of [[Pair Up|Robin's Final Smash]], and a {{SSB4|Mii Swordfighter}} outfit based off of him (the latter as DLC). He later became a [[Chrom (SSBU)|playable]] character in ''[[Super Smash Bros. Ultimate]]'' as an Echo Fighter of {{SSBU|Roy}}. | |||
*[[Chrom]] - In Sakurai's weekly Famitsu Column after the reveal trailer for {{SSB4|Robin}} and {{SSB4|Lucina}}, Sakurai stated that he considered adding Chrom in the game | *[[Heihachi Mishima]] - In Sakurai's ''Thoughts About Making Video Games 2'', Sakurai states that Heihachi was considered as being a playable character, but was decided against since his moves would have been too difficult to implement.<ref>https://sourcegaming.wordpress.com/2015/06/26/800</ref> A {{SSB4|Mii Brawler}} costume based on Heihachi appears as DLC. | ||
*[[Heihachi Mishima]] - In Sakurai's ''Thoughts About Making Video Games 2'', Sakurai states that Heihachi was considered as being a playable character, but was decided against since his moves | |||
==Stages== | ==Stages== | ||
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*[[Magicant]] - the [[Flying Men]] were intended to be given unique three-dimensional models as opposed to sprites. In a weekly issue of Famitsu, Sakurai stated that the sprites, adapted from ''{{b|EarthBound|game}}'', were used as to lessen the strain on the 3DS's hardware. An image of the Flying Man's 3D model was featured in the column. While the model itself was removed from the official game, it was later reworked as a paid DLC costume for the {{SSB4|Mii Brawler}}. In ''Ultimate'', even absent hardware limitations, the sprite versions of the Flying Men were preserved for Magicant's return. | *[[Magicant]] - the [[Flying Men]] were intended to be given unique three-dimensional models as opposed to sprites. In a weekly issue of Famitsu, Sakurai stated that the sprites, adapted from ''{{b|EarthBound|game}}'', were used as to lessen the strain on the 3DS's hardware. An image of the Flying Man's 3D model was featured in the column. While the model itself was removed from the official game, it was later reworked as a paid DLC costume for the {{SSB4|Mii Brawler}}. In ''Ultimate'', even absent hardware limitations, the sprite versions of the Flying Men were preserved for Magicant's return. | ||
*{{SSB4|Mario Circuit}} - Unused textures exist for a blue [[Toad]]'s model, suggesting that Toads were planned to appear as racers on the stage. However, as with [[Rainbow Road]] and [[Mario Circuit (Brawl)]], only [[Shy Guy]]s in their {{s|mariowiki|Standard Kart}}s appear instead. | *{{SSB4|Mario Circuit}} - Unused textures exist for a blue [[Toad]]'s model, suggesting that Toads were planned to appear as racers on the stage. However, as with [[Rainbow Road]] and [[Mario Circuit (Brawl)]], only [[Shy Guy]]s in their {{s|mariowiki|Standard Kart}}s appear instead. | ||
*[[Boxing Ring]] - hidden | *[[Boxing Ring]] - hidden the files of the 3DS version of ''Super Smash Bros. 4'' is a screenshot of the Boxing Ring stage. However, this image contains multiple differences from the final game: both Mario and Link's icons are ripped straight from ''Brawl'', the background is simpler and brighter, and the jumbotron is directly ripped from the arcade version of ''Super Punch-Out!!'' (Vodka Drunkenski and Little Mac's icons can just barely be seen at the top.). All these differences imply this screenshot is from one of the earliest, if not the earliest, builds of ''Smash 4''. This same image can be found in the data of ''Super Smash Bros. Ultimate'', possibly as a carryover. | ||
**Interestingly, this image contains multiple errors: Mario is depicted as having 32% on the jumbotron, however, he has 0% on the main screen; Link is shown on the jumbotron standing on the opposite side of Mario, however, he is | **Interestingly, this image contains multiple errors: Mario is depicted as having 32% on the jumbotron, however, he has 0% on the main screen; Link is shown on the jumbotron standing on the opposite side of Mario, however, he is nowhere on the actual stage; and the jumbotron seems to be projecting the same screen three times. | ||
===Reworked=== | ===Reworked=== | ||
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Wiiu toadkartbeta.png | Wiiu toadkartbeta.png | ||
Boxing Ring Beta.png|A beta version of Boxing Ring. | Boxing Ring Beta.png|A beta version of Boxing Ring. | ||
</gallery> | </gallery> | ||
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*[[Trophy Rush]] originally had a longer maximum time. | *[[Trophy Rush]] originally had a longer maximum time. | ||
*Many attacks and [[Final Smash]]es originally dealt significantly more damage and knockback than in the final version; for example in the E3 2013 demo, {{mvsub|Mega Man|SSB4|down smash|poss=y}} was a multi-hitting attack that dealt over 40% uncharged, while the first hit of {{mvsub|Mario|SSB4|down smash|poss=y}} was seen KOing Mega Man under 100% uncharged from the center of {{SSB4|Battlefield}}. A few attacks did less damage. | *Many attacks and [[Final Smash]]es originally dealt significantly more damage and knockback than in the final version; for example in the E3 2013 demo, {{mvsub|Mega Man|SSB4|down smash|poss=y}} was a multi-hitting attack that dealt over 40% uncharged, while the first hit of {{mvsub|Mario|SSB4|down smash|poss=y}} was seen KOing Mega Man under 100% uncharged from the center of {{SSB4|Battlefield}}. A few attacks did less damage. | ||
*At one point in development, it had been considered to allow characters to attack with their tail while under the [[Super Leaf]]'s effect. | |||
*At one point in development, it had been considered to allow characters to attack with their tail while under the [[Super Leaf]]'s effect | |||
*In ''for Nintendo 3DS'', unused graphics exist for clearing stages 8 and 9 of [[Classic Mode]] and/or [[All-Star Mode]]. In the final game, only stages 1-7 are used. | *In ''for Nintendo 3DS'', unused graphics exist for clearing stages 8 and 9 of [[Classic Mode]] and/or [[All-Star Mode]]. In the final game, only stages 1-7 are used. | ||
*[[Banana Peel]]s used their ''Brawl'' behavior. | *[[Banana Peel]]s used their ''Brawl'' behavior. | ||
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*The vertical knockback cap found in the final game did not exist in early versions. | *The vertical knockback cap found in the final game did not exist in early versions. | ||
*[https://youtu.be/K3JdCPrUhhg?t=2m43s Roy has an unused attack animation still left in the game's files.] The animation is very similar as Marth's second jab animation, suggesting that Roy was possibly going to have a consecutive neutral attack like Marth, although it is also possible that it was just a placeholder until Roy's new jab was made. | *[https://youtu.be/K3JdCPrUhhg?t=2m43s Roy has an unused attack animation still left in the game's files.] The animation is very similar as Marth's second jab animation, suggesting that Roy was possibly going to have a consecutive neutral attack like Marth, although it is also possible that it was just a placeholder until Roy's new jab was made. | ||
*{{SSB4|Zelda}} was originally going to still transform into {{SSB4|Sheik}} (and vice versa) for her Down-B special move, but the idea was scrapped and replaced with Phantom Slash due to the limitations of the Nintendo 3DS's hardware. A similar treatment was done to both {{SSB4|Samus}} and {{SSB4|Zero Suit Samus}} when their Final Smashes are concerned, and [[Pokémon Trainer]], where he is dropped in favor of his {{SSB4|Charizard}} operating on its own. | |||
*{{SSB4|Zelda}} was originally going to still | |||
*Strangely, Olimar's entrance animation contains a hitbox; the Yellow Pikmin Olimar plucks has a hitbox that deals 16% and has electric properties. In normal gameplay it is impossible to hit anybody with this hitbox since all characters are stuck in their entrance animation at the start of the match, so its purpose is unknown. | *Strangely, Olimar's entrance animation contains a hitbox; the Yellow Pikmin Olimar plucks has a hitbox that deals 16% and has electric properties. In normal gameplay it is impossible to hit anybody with this hitbox since all characters are stuck in their entrance animation at the start of the match, so its purpose is unknown. | ||
<gallery> | <gallery> | ||
Trophy Rush.jpg|A screenshot of Trophy Rush with 3:21 left. This is impossible in the final version, as the maximum time possible is 2:30. | Trophy Rush.jpg|A screenshot of Trophy Rush with 3:21 left. This is impossible in the final version, as the maximum time possible is 2:30. | ||
SSB43DSExtraStageClear.png|The graphics for clearing stages 8 and 9, alongside stage 7, which is only used in All-Star Mode. | SSB43DSExtraStageClear.png|The graphics for clearing stages 8 and 9, alongside stage 7, which is only used in All-Star Mode. | ||
File:RoyUnusedNeutralAttack.gif|Roy's unused neutral attack animation. | File:RoyUnusedNeutralAttack.gif|Roy's unused neutral attack animation. | ||
</gallery> | </gallery> | ||
==Aesthetics== | ==Aesthetics== | ||
*In pre-release material, there are multiple instances of characters using animations or | *In pre-release material, there are multiple instances of characters using animations or sound clips from ''Brawl'' that were later replaced for the final release. | ||
**{{SSB4|Ike}}'s [[Eruption]] originally had red flames | **{{SSB4|Ike}}'s [[Eruption]] originally had red flames as in ''Brawl''. In the final game, the flames are blue. | ||
**In the Super Smash Bros. Direct, | **In the Super Smash Bros. Direct, {{SSB4|Diddy Kong}} and {{SSB4|Lucario}}'s portraits alongside their damage meters use their ''Brawl'' artwork, presumably as a placeholder. The final game appropriately uses their ''SSB4'' artwork. | ||
**The pose that Zero Suit Samus performs for [[Paralyzer]] was taken from ''Brawl'' in early shots. It has changed since then. | **The pose that Zero Suit Samus performs for [[Paralyzer]] was taken from ''Brawl'' in early shots. It has changed since then. | ||
**In the Super Smash Bros. Developer Direct, the designs of the [[revival platform]]s and [[Capsule]]s appeared unchanged from their appearance in ''Brawl'', but they were changed in the final game. | **In the Super Smash Bros. Developer Direct, the designs of the [[revival platform]]s and [[Capsule]]s appeared unchanged from their appearance in ''Brawl'', but they were changed in the final game. | ||
**In the Super Smash Bros. Developer Direct, | **In the Super Smash Bros. Developer Direct, {{SSB4|Kirby}} used his voice clips from ''Brawl''; he has new ones in the final game. | ||
**Link's [[Spin Attack]] animation | **Link's old [[Spin Attack]] animation can be seen in the Villager trailer, at around 1:14. However, it is hard to notice, as the screen shakes violently. | ||
**Link's ''Brawl'' fighting stance can be seen in the E3 Developer Direct. | |||
**In the Super Smash Bros. Direct, Sheik could be seen with her standing idle animation from ''Brawl''. | **In the Super Smash Bros. Direct, Sheik could be seen with her standing idle animation from ''Brawl''. | ||
**In {{SSB4|Sonic}}'s reveal trailer, his back aerial and up aerial each use the ''Brawl'' animations. | **In {{SSB4|Sonic}}'s reveal trailer, his back aerial and up aerial each use the ''Brawl'' animations. | ||
*While some characters have always been mirrored on ''for Wii U'', some characters such as Bowser and Kirby have been seen facing away from the screen (akin to ''Brawl'') on ''for Nintendo 3DS'' in the Super Smash Bros. Developer Direct. This was fixed in the final version. | *While some characters have always been mirrored on ''for Wii U'', some characters such as Bowser and Kirby have been seen facing away from the screen (akin to ''Brawl'') on ''for Nintendo 3DS'' in the Super Smash Bros. Developer Direct. This was fixed in the final version. | ||
*An early screenshot on the official website shows {{SSB4|Villager}} using his up smash, with the firework canister having a simple red and white design. In the final game, it was changed to match the fountain fireworks from the ''Animal Crossing'' games. Villager also did not panic upon its usage. | *An early screenshot on the official website shows {{SSB4|Villager}} using his up smash, with the firework canister having a simple red and white design. In the final game, it was changed to match the fountain fireworks from the ''Animal Crossing'' games. Villager also did not panic upon its usage. | ||
**Another early screenshot on the official website shows Villager using {{SSB4|Ness}}' up taunt | **Another early screenshot on the official website shows Villager using {{SSB4|Ness}}' up taunt, possibly as a placeholder. | ||
*Similarly, an early screenshot on the official website shows {{SSB4|Donkey Kong}} using his down taunt, with his eyes being normal and his mouth not opening. In the final game, his eyes shrink, and his mouth makes its more iconic shape, forming a more humorous expression. | *Similarly, an early screenshot on the official website shows {{SSB4|Donkey Kong}} using his down taunt, with his eyes being normal and his mouth not opening. In the final game, his eyes shrink, and his mouth makes its more iconic shape, forming a more humorous expression. | ||
*In the E3 2014 demo build of ''for Nintendo 3DS'', the character select screen displayed the names of the characters under their icons. In the final version, only the icons are displayed. | *In the E3 2014 demo build of ''for Nintendo 3DS'', the character select screen displayed the names of the characters under their icons. In the final version, only the icons are displayed. | ||
**[[Fox]] and [[Greninja]]'s icons have different background colors in the final version. | **[[Fox]] and [[Greninja]]'s icons have different background colors in the final version. | ||
*In an early picture, Link can be seen on the [[Spirit Train]] stage with the ''Spirit Tracks'' Link as the conductor | *In an early picture, Link can be seen on the [[Spirit Train]] stage with the ''Spirit Tracks'' Link as the conductor, but in the final game, when Link is on the stage, Alfonzo will conduct the train. | ||
*Prior to {{SSB4|Little Mac}}'s reveal, screenshots and footage of the [[Boxing Ring]] stage featured brighter overall lighting compared to the final version of the stage. | *Prior to {{SSB4|Little Mac}}'s reveal, screenshots and footage of the [[Boxing Ring]] stage featured brighter overall lighting compared to the final version of the stage. | ||
*[[Windy Hill Zone]] originally didn't feature the animal friends in the background. | *[[Windy Hill Zone]] originally didn't feature the animal friends in the background. | ||
*In an early screenshot of [[Reset Bomb Forest]], the image of [[Viridi]] that appears before the Reset Bomb is dropped is smaller and she has a pair of roses on her hairband. | *In an early screenshot of [[Reset Bomb Forest]], the image of [[Viridi]] that appears before the Reset Bomb is dropped is smaller and she has a pair of roses on her hairband. | ||
*[[Ridley]] originally had a thinner neck and thinner limbs, as seen in the Smash Direct. | *[[Ridley]] originally had a thinner neck and thinner limbs, as seen in the Smash Direct. | ||
*[[Fox Illusion]] had more detailed | *[[Fox Illusion]] had more detailed afterimages. | ||
*During the results screen, when the winning character's name is displayed, a sound is played; the E3 demo build of ''for Wii U'' used the splash art sound from the newcomer trailers. The final build uses the same sound effect as ''for Nintendo 3DS''. | *During the results screen, when the winning character's name is displayed, a sound is played; the E3 demo build of ''for Wii U'' used the splash art sound from the newcomer trailers. The final build uses the same sound effect as ''for Nintendo 3DS''. | ||
*In an early trailer, both the Smash and Team Smash selections in For Fun mode had the additional heading "For Fun" upon each of them. These headings are absent in the final version. | *In an early trailer, both the Smash and Team Smash selections in For Fun mode had the additional heading "For Fun" upon each of them. These headings are absent in the final version. | ||
*In the Smash Direct, songs in [[My Music]] are labeled with "Arrangement". In the final game, however, they are labeled with "Remix". | *In the Smash Direct, songs in [[My Music]] are labeled with "Arrangement". In the final game, however, they are labeled with "Remix". | ||
*On the same image, the stage location for Skyloft is stated | *On the same image, the stage location for Skyloft is stated to be ''Super Smash Bros. for Wii U'', while in the final it is ''The Legend of Zelda: Skyward Sword''. | ||
*In the E3 2014 ''for Nintendo 3DS'' trailer, character names originally had lowercase letters in Classic Mode. In the final game, all letters are uppercase. | *In the E3 2014 ''for Nintendo 3DS'' trailer, character names originally had lowercase letters in Classic Mode. In the final game, however, all letters are uppercase. | ||
*In the E3 2014 ''for Nintendo 3DS'' trailer, Samus was listed in the [[Sound Test]], but in the final game she is not listed. | *In the E3 2014 ''for Nintendo 3DS'' trailer, Samus was listed in the [[Sound Test]], but in the final game she is not listed. | ||
*The trophy for Rayman originally had an eye partly open in a Director's Room post. Both eyes are wide open in the final game. | *The trophy for Rayman originally had an eye partly open in a Director's Room post. Both eyes are wide open in the final game. | ||
*Kirby was originally less expressive | *Kirby was originally less expressive when using moves such as Hammer Flip and Final Cutter. In the final game, he has "angry eyes", but he did not in pre-release screenshots. | ||
*{{SSB4|Luigi}} was also less expressive, as his eyes can be seen open during his dash attack in Pac-Man's trailer | *{{SSB4|Luigi}} was also less expressive, as his eyes can be seen open during his dash attack in Pac-Man's trailer. | ||
*During the E3 2014 Round Table, in which {{SSB4|Pac-Man}} was first revealed, he had | *During the E3 2014 Round Table, in which {{SSB4|Pac-Man}} was first revealed, he had a placeholder [[victory theme]], which differs from the final version. | ||
*In the E3 2014 demo, Pit's victory pose was shown at a different angle than in the final game. | *In the E3 2014 demo, Pit's victory pose was shown at a different angle than in the final game. | ||
**His clapping animation was also different. | **His clapping animation was also different. | ||
*Little Mac's trailer showed him using his down taunt with a more fierce expression on his face. In the final build, his mouth is slightly misplaced and his expression is | *Little Mac's trailer showed him using his down taunt with a more fierce expression on his face. In the final build, his mouth is slightly misplaced and his expression is less fierce. | ||
*Mario originally had his mouth closed when performing his neutral aerial. In the final game, his mouth is open. | *Mario originally had his mouth closed when performing his neutral aerial. In the final game, his mouth is open. | ||
*In Mega Man's reveal trailer, he only had three emotions (normal, mouth open, and hurt); he has now been changed to better express feelings of anger and happiness. Also, he was originally shown to blink, but doesn't do so in the final game. | *In Mega Man's reveal trailer, he only had three emotions (normal, mouth open, and hurt); he has now been changed to better express feelings of anger and happiness. Also, he was originally shown to blink, but doesn't do so in the final game. | ||
*At E3 2014, the player [ | *At E3 2014, the player [http://www.ssbwiki.com/images/archive/a/a9/20140907190038%21Bowser_Bomb.png originally] had to press L, R, and X to start a match; in the final game, the player just has to press L and R. | ||
*At E3 2014, the large preview on the stage select screen showed the stage's game of origin on the top right corner of the preview. In the final game, it was moved to the top left corner. | *At E3 2014, the large preview on the stage select screen showed the stage's game of origin on the top right corner of the preview. In the final game, it was moved to the top left corner. | ||
*Some characters' Screen KOs were changed for the final release, most notably with Pit, who showed no expression when he was Screen KO'd. Screen KOs were also changed to be less dynamic, this can be seen with characters such as {{SSB4|Pikachu}}, who cannot have a sideways position when Screen KO'd in the final release. | *Some characters' Screen KOs were changed for the final release, most notably with Pit, who showed no expression when he was Screen KO'd. Screen KOs were also changed to be less dynamic, this can be seen with characters such as {{SSB4|Pikachu}}, who cannot have a sideways position when Screen KO'd in the final release. | ||
*The background of the stage did not fade away when Olimar used [[End of Day]]. | *The background of the stage did not fade away when Olimar used [[End of Day]]. | ||
*Greninja's KO voice clips and | *Greninja's KO voice clips and it's high knockback voice clips were swapped for the final release. | ||
*Characters only occasionally used their KO voice clips, other times, it's just the KO sound effect. | *Characters only occasionally used their KO voice clips, other times, it's just the KO sound effect. | ||
*Blast KOs had a much smaller explosion. | *Blast KOs had a much smaller explosion. | ||
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*Stock icons were originally to the bottom right of the [[damage meter]] (and deplete from left to right), in the final game they are on the bottom left (and deplete from right to left). | *Stock icons were originally to the bottom right of the [[damage meter]] (and deplete from left to right), in the final game they are on the bottom left (and deplete from right to left). | ||
*When characters get KO'd and "-1" pops up, this animation was much faster than in the final release. | *When characters get KO'd and "-1" pops up, this animation was much faster than in the final release. | ||
*A [[Crash Bomber]] [https://www.youtube.com/watch?v=NQ6LH5XAW6c | *A [[Crash Bomber]] [https://www.youtube.com/watch?v=NQ6LH5XAW6c=87s can be seen exploding] on a Screen KO'd character. | ||
*The [[Damage meter]] had a different animation upon the corresponding character being damaged. | *The [[Damage meter]] had a different animation upon the corresponding character being damaged. | ||
<gallery> | <gallery> | ||
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E3 2014 Sm4sh Stage Select.png|The stage select screen in the E3 2014 demo. Note the placement of the Skyward Sword logo. | E3 2014 Sm4sh Stage Select.png|The stage select screen in the E3 2014 demo. Note the placement of the Skyward Sword logo. | ||
EarlyScreenKO.png|An early version of the Screen KO. Note Pit's expression is different from the final release. | EarlyScreenKO.png|An early version of the Screen KO. Note Pit's expression is different from the final release. | ||
</gallery> | </gallery> | ||
==Sounds== | ==Sounds== | ||
*Some sound files were found that had Kirby call out all three of {{SSB4|Palutena}}'s neutral special moves, suggesting either Kirby was planned to be able to copy customs, or Palutena's default custom hadn't been decided.<ref>http://orangerob.tumblr.com/post/100877071708/kirby-saying-the-english-versions-of-copy-moves</ref> Eventually, his voice clips for [[Explosive Flame]] and [[Heavenly Light]] would become unused as he cannot copy custom moves. He will, however, use Olimar/Alph's custom side special moves for copying their neutral special. A voice clip for [[PK Freeze]] also went unused for a while as it was not Ness's default special, but ended up being used upon {{SSB4|Lucas}} being added. | *Some sound files were found that had Kirby call out all three of {{SSB4|Palutena}}'s neutral special moves, suggesting either Kirby was planned to be able to copy customs, or Palutena's default custom hadn't been decided.<ref>http://orangerob.tumblr.com/post/100877071708/kirby-saying-the-english-versions-of-copy-moves</ref> Eventually, his voice clips for [[Explosive Flame]] and [[Heavenly Light]] would become unused as he cannot copy custom moves. He will, however, use Olimar/Alph's custom side special moves for copying their neutral special. A voice clip for [[PK Freeze]] also went unused for a while as it was not Ness's default special, but ended up being used upon {{SSB4|Lucas}} being added. | ||
*A sound clip was found in the files of the Wii U version features the [[announcer]] saying ''"Super Smash Bros. for Wii U"'' at the end of the opening cinematic, in a similar vein to the announcers for ''Smash 64'' and ''Melee'' respectively.<ref>https://www.youtube.com/watch?v=RSQugPCvRsg</ref> Xander Mobus even stated he was unsure why this was removed from the final version.<ref>https://twitter.com/XanderMobusVO/status/540454795795263489?s=09</ref> | *A sound clip was found in the files of the Wii U version features the [[announcer]] saying ''"Super Smash Bros. for Wii U"'' at the end of the opening cinematic, in a similar vein to the announcers for ''Smash 64'' and ''Melee'' respectively.<ref>https://www.youtube.com/watch?v=RSQugPCvRsg</ref> Xander Mobus even stated he was unsure why this was removed from the final version.<ref>https://twitter.com/XanderMobusVO/status/540454795795263489?s=09</ref> | ||
*Unused files exist for {{SSB4|Lucina}} saying "My turn!" or "You're mine!" that were meant to be used for [[Counter]] and Marth's exclamations from previous games upon countering. In the final build, the two simply grunt; however, after the 1.0.8 patch, Lucina will speak upon countering. | *Unused files exist for {{SSB4|Lucina}} saying "My turn!" or "You're mine!" that were meant to be used for [[Counter]] and Marth's exclamations from previous games upon countering. In the final build, the two simply grunt; however, after the 1.0.8 patch, Lucina will speak upon countering. | ||
*The sound effect that played during Sheik's entrance in ''Brawl'' exists as an unused file in ''for Wii U''. | *The sound effect that played during Sheik's entrance in ''Brawl'' exists as an unused file in ''for Wii U''. | ||
*The "Forest Stage" track from ''Kirby Air Ride'' was found in the April 16th, 2015 patch on the 3DS version, along with the music for {{b|Dream Land|SSB}}, indicating it was meant to be the [[alternate music]] on that stage. While it is indeed used as a My Music option on the Wii U version, it is absent from the 3DS where it was originally found, with a remix of "Ice Cream Island" from ''Kirby's Adventure'' taking its place. | *The "Forest Stage" track from ''Kirby Air Ride'' was found in the April 16th, 2015 patch on the 3DS version, along with the music for {{b|Dream Land|SSB}}, indicating it was meant to be the [[alternate music]] on that stage. While it is indeed used as a My Music option on the Wii U version, it is absent from the 3DS where it was originally found, with a remix of "Ice Cream Island" from ''Kirby's Adventure'' taking its place. | ||
**Also in this patch was the [[:File:SSB3DS 1.0.6 Ryu Victory Theme.ogg|original victory theme from ''Street Fighter II'']], however, in the final game, it is replaced with [[:File:Victory! (Street Fighter).ogg|a remix of the same theme]]. | **Also in this patch was the [[:File:SSB3DS 1.0.6 Ryu Victory Theme.ogg|original victory theme from ''Street Fighter II'']], however, in the final game, it is replaced with [[:File:Victory! (Street Fighter).ogg|a remix of the same theme]]. | ||
*There are sound clips of the announcer saying "Mii Brawler", "Mii Swordfighter" and "Mii Gunner", in the files | *There are sound clips of the announcer saying "Mii Brawler", "Mii Swordfighter" and "Mii Gunner", in the files. However, in the final game, he only says "Mii". The sounds where later used in ''Ultimate''. | ||
==Minor elements== | ==Minor elements== | ||
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===Unused boss animations=== | ===Unused boss animations=== | ||
Interestingly, in the bosses folder, an unused set of strings and attack animations for BossPackun (Petey Piranha's Japanese name) have been found in the code (though the animations are only present in the files of the Wii U version), suggesting he was meant to return as a boss in some capacity.<ref>https://www.youtube.com/watch?v=Iv4E-s6AUv0</ref> | |||
==Cross-version leftovers== | ==Cross-version leftovers== | ||
Several unused gameplay elements can be found within the data of ''for Nintendo 3DS'', some of which ended up becoming integrated into the final build of ''for Wii U''. | Several unused gameplay elements can be found within the data of ''for Nintendo 3DS'', some of which ended up becoming integrated into the final build of ''for Wii U''. | ||
*[[Announcer]] clips for | *[[Announcer]] clips for "Yellow team", "[[Master Orders]]", "[[Crazy Orders]]", and "[[Special Smash]]". The lattermost still exists in ''for Nintendo 3DS''{{'}}s [[Sound Test]], as clip 84 for the Announcer. | ||
*Amidst the unused clips is a sound clip for "Smash World", which could be a beta name for Smash Tour as "Smash World" is the final name for said mode in at least one version of ''for Wii U'' (as the Spanish-language releases for North American and European territories incorporate the term "Mundo Smash"), as well as being similar to the mode's final name in Japanese, "World Smash". The same name was later used for the [[Smash World]] app. | *Amidst the unused clips is a sound clip for "Smash World", which could be a beta name for [[Smash Tour]] as "Smash World" is the final name for said mode in at least one version of ''for Wii U'' (as the Spanish-language releases for North American and European territories incorporate the term "Mundo Smash"), as well as being similar to the mode's final name in Japanese, "World Smash". The same name was later used for the [[Smash World]] app. | ||
==Music titles== | ==Music titles== | ||
Song titles did not seem finalized until late into development. Early in development, the song "{{SSB4MusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}" was named only "Saria's Song" without "Middle Boss Battle" in the title. "{{SSB4MusicLink|The Legend of Zelda|Ballad of the Goddess / Ghirahim's Theme}}" was simply referred to as "Ballad of the Goddess". "{{SSB4MusicLink|The Legend of Zelda|Main Theme / Underworld Theme (The Legend of Zelda)}}" was just referred to as "Main Theme". These can all be seen in [[:File:SSB4 My Music Beta.png|this image]]. The reason is unknown. | Song titles did not seem finalized until late into development. Early in development, the song "{{SSB4MusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}" was named only "Saria's Song" without "Middle Boss Battle" in the title. "{{SSB4MusicLink|The Legend of Zelda|Ballad of the Goddess / Ghirahim's Theme}}" was simply referred to as "Ballad of the Goddess". "{{SSB4MusicLink|The Legend of Zelda|Main Theme / Underworld Theme (The Legend of Zelda)}}" was just referred to as "Main Theme". These can all be seen in [[:File:SSB4 My Music Beta.png|this image]]. The reason is unknown. It can also be noted that the words "Arrangement" in the image were changed to say "Remix" in the final game. | ||
==External links== | |||
*[https://tcrf.net/Super_Smash_Bros._for_Nintendo_3DS ''Super Smash Bros. for Nintendo 3DS'' on The Cutting Room Floor] | |||
*[https://tcrf.net/Super_Smash_Bros._for_Wii_U ''Super Smash Bros. for Wii U'' on The Cutting Room Floor] | |||
==References== | |||
{{reflist}} | |||
==See also== | ==See also== | ||
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*[[Unused content (SSBB)]] | *[[Unused content (SSBB)]] | ||
*[[Unused content (SSBU)]] | *[[Unused content (SSBU)]] | ||
[[Category:Hacking]] | [[Category:Hacking]] | ||
[[Category:Beta elements]] | [[Category:Beta elements]] | ||