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The following '''[[unused content]]''' is known from the development of ''[[Super Smash Bros. 4]]''. | |||
==Characters== | |||
Much like ''Brawl'', SSB4 has a reasonable amount of unused character data. The reasons mainly include a combination of time constraints and hardware limitations. This is supported by the fact Sakurai himself stated this during a post-release interview<ref>http://www.reddit.com/r/smashbros/comments/2qvwwp/really_long_japanese_interview_with_sakurai_needs</ref>. However, he refused to give any sort of information on what other scrapped characters were, other than stating that characters unlikely to appear in new games in the foreseeable future were given lower priority. It is unknown whether any of the [[downloadable character]]s were originally intended for the game's initial release. | |||
Much like '' | |||
===Scrapped=== | ===Scrapped=== | ||
*[[Ice Climbers]] - The Ice Climbers were originally planned to return as characters. While reportedly functioning on | *[[Ice Climbers]] - The Ice Climbers were originally planned to return as characters. While reportedly functioning on the Wii U version, the Nintendo 3DS's technical specifications made it difficult to properly incorporate the two into the game.<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref> Sakurai stated in his Famitsu collection, ''Thoughts About Making the Video Games 2'', that they even went as far as disabling gravity and other effects in attempt to get the Ice Climbers working. Since Sakurai wished for the two games to have identical rosters, the Ice Climbers were ultimately removed from the game, though they do appear in the games as a trophy. | ||
* | *''[[Rhythm Heaven]]'' character - Data mining has revealed an unused emblem reference for a potential Rhythm Heaven character.<ref>http://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries</ref> The emblem reference appears in the emblem database on Smash for Wii U. ''Rhythm Heaven'' is, notably, one of the few [[universe]]s to not have a representation other than a [[Sneaky Spirit|Smash Run enemy]] and collectible trophies,<ref>[http://www.sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order The order of the emblem]</ref> and the name suggests that a character from ''Rhythm Heaven'' was planned to be included before being scrapped at some point in development. | ||
*Alternate characters - Sakurai has stated that {{SSB4|Dark Pit}}, {{SSB4|Dr. Mario}}, and {{SSB4|Lucina}} were originally going to be [[alternate costume]]s for {{SSB4|Pit}}, {{SSB4|Mario}}, and {{SSB4|Marth}}, respectively. They were promoted to full characters due to either having a feature that made them unique, or because Sakurai wanted to add a feature to make them unique<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref>: Dr. Mario with his [[Megavitamins]] and [[Dr. Tornado]], along with his [[down aerial]]; Dark Pit with his [[Electroshock Arm]] and [[Dark Pit Staff|Final Smash]]; and Lucina with her hitbox placement. In addition, Sakurai felt that Dr. Mario's fans would be upset if Dr. Mario was only a palette swap. Regarding the decision to make Lucina a full-fledged character, however, Sakurai stated in a [https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGH9l5mlg Miiverse post] that "whenever there is even a small difference in abilities, that character gets an actual roster slot." | |||
*Alternate | *[[Alph]] - Information from interviews and Sakurai's design documents shows that Alph was next in line to get his own roster spot as a clone, and would use Rock Pikmin. He was scrapped possibly due to time constraints and instead, became an alternate costume for {{SSB4|Olimar}}. | ||
*[[Alph]] - Information from interviews and Sakurai's design documents shows that Alph was next in line to get his own roster spot as a clone, and would use Rock Pikmin. He was scrapped possibly due to time constraints and instead, became an alternate costume for Olimar. | |||
===Considered=== | ===Considered=== | ||
*[[Takamaru]] - In a Niconico interview, Sakurai states that [[Takamaru]] was briefly considered as a playable character, but didn't make the cut due to | *[[Takamaru]] - In a Niconico interview, Sakurai states that [[Takamaru]] was briefly considered as a playable character, but didn't make the cut due to lack of fan familiarity, resulting in his [[Assist Trophy]] role.<ref>http://www.sourcegaming.info/2015/03/22/mewtwo-dlc-takamaru-and-sakurais-nico-nico-appearance/</ref> | ||
*[[Chrom]] - In Sakurai's weekly Famitsu Column after the reveal trailer for {{SSB4|Robin}} and {{SSB4|Lucina}}, Sakurai stated that he considered adding Chrom in the game. However, he instead chose Robin, feeling that Chrom offered nothing unique over {{SSB4|Marth}} and {{SSB4|Ike}}.<ref>http://www.sourcegaming.info/2015/06/28/sakurais-famitsu-column-vol-457-abilities-unlike-any-other/</ref> Chrom appears as part of [[Pair Up|Robin's Final Smash]], and a {{SSB4|Mii Swordfighter}} outfit based off of him (the latter as DLC). | |||
*[[Chrom]] - In Sakurai's weekly Famitsu Column after the reveal trailer for {{SSB4|Robin}} and {{SSB4|Lucina}}, Sakurai stated that he considered adding Chrom in the game | *[[Heihachi Mishima]] - In Sakurai's ''Thoughts About Making Video Games 2'' Sakurai states that Heihachi was considered as being a playable character, but was decided against since his moves would have been too difficult to implement.<ref>https://sourcegaming.wordpress.com/2015/06/26/800</ref> A {{SSB4|Mii Brawler}} costume based on Heihachi appears as DLC. | ||
*[[Heihachi Mishima]] - In Sakurai's ''Thoughts About Making Video Games 2'' | |||
==Stages== | ==Stages== | ||
Hidden with the games files exist stages that were planned to be included in | Hidden with the games files exist stages that were planned to be included in SSB4, but were not implemented in the final release. For some stages, it remains unknown whether they were meant for the 3DS or Wii U version. | ||
Apparently, some of these stages were meant to have [[Stage hazard|hazards]] or [[Stage element|other elements]], as the game's files depict file called <code>SSB4\param\ui\ui_character_db</code>, which refers to boss characters such as [[Ridley]], the [[Yellow Devil]], and [[Metal Face]]. | |||
Text exists in | Text exists in the Wii U version which suggests that the [[Gamer]] and [[Temple]] stages were once unlockable. | ||
Also, there exists unused files in the Wii U version for [[Mushroomy Kingdom]] and [[3D Land]]; however, the only files remaining in each directory is the item parameter file, meaning these files are mere remnants from the 3DS version. | |||
===Differences=== | ===Differences=== | ||
*[[Magicant]] - the [[Flying Men]] were intended to be given unique three-dimensional models as opposed to sprites. In a weekly issue of Famitsu, Sakurai stated that the sprites, adapted from ''{{b|EarthBound|game}}'', were used as to lessen the strain on the 3DS's hardware. An image of the Flying Man's 3D model was featured in the column. While the model itself was removed from the official game, it was later reworked as a paid DLC costume for | *[[Magicant]] - the [[Flying Men]] were intended to be given unique three-dimensional models as opposed to sprites. In a weekly issue of Famitsu, [[Masahiro Sakurai]] stated that the sprites, adapted from ''{{b|EarthBound|game}}'', were used as to lessen the strain on the 3DS's hardware. An image of the Flying Man's 3D model also was featured in the column. While the model itself was removed from the official game, it was later reworked as a paid DLC costume for {{SSB4|Mii Brawler}}s. | ||
*{{SSB4|Mario Circuit}} - Unused textures exist for a blue | *{{SSB4|Mario Circuit}} - Unused textures exist for a blue Toad's model, suggesting that Toads were planned to appear as racers on the stage. However, as with [[Rainbow Road]] and [[Mario Circuit (SSBB)|Mario Circuit (Brawl)]], only [[Shy Guy]]s in their {{s|mariowiki|Standard Kart}}s appear instead. | ||
===Reworked=== | ===Reworked=== | ||
*''{{s|wikirby|Kirby's Epic Yarn}}'' stage - A planned stage based on ''Kirby's Epic Yarn'' was reworked into [[The Great Cave Offensive]] when ''{{s|mariowiki|Yoshi's Woolly World}}'' was announced, suggesting the goal was to distinguish it from the [[Woolly World]] stage.<ref>http://sourcegaming.info/2016/05/11/sakuraifanmisconception505/</ref> | *''{{s|wikirby|Kirby's Epic Yarn}}'' stage - A planned stage based on ''Kirby's Epic Yarn'' was reworked into [[The Great Cave Offensive]] when ''{{s|mariowiki|Yoshi's Woolly World}}'' was announced, suggesting the goal was to distinguish it from the [[Woolly World]] stage.<ref>http://sourcegaming.info/2016/05/11/sakuraifanmisconception505/</ref> | ||
*''{{s|mariowiki|Super Mario Land}}'' stage - A stage based on ''Super Mario Land'' was slated to appear before being reworked into {{SSB4|Dream Land}} for unknown reasons; both stages are based on well-known | *''{{s|mariowiki|Super Mario Land}}'' stage - A stage based on ''Super Mario Land'' was slated to appear before being reworked into {{SSB4|Dream Land}} for unknown reasons; both stages are based on well-known Game Boy titles.<ref>http://sourcegaming.info/2016/05/11/sakuraifanmisconception505/</ref> | ||
===Removed=== | ===Removed=== | ||
*''Dr. Mario'' stage - An unused boss character named "Virus" exists, with Virus a potential reference [[mariowiki:Virus|to the ones from ''Dr. Mario'']]. This implies that Dr. Mario was meant to have a home stage with a boss. Unused portraits for the Virus characters were found in the game, and the Virus uses the unused render for their trophy stance, further suggesting this. No files have been found for the stage. | *''Dr. Mario'' stage - An unused boss character named "Virus" exists, with Virus a potential reference [[mariowiki:Virus|to the ones from ''Dr. Mario'']]. This implies that {{SSB4|Dr. Mario}} was meant to have a home stage with a boss. Unused portraits for the Virus characters were found in the game, and the Virus uses the unused render for their trophy stance, further suggesting this. No files have been found for the stage. | ||
*{{uv|Brain Age}} stage - A file called <code>mark_30_braintraining.nut</code> exists, referencing the Japanese, British | *''{{uv|Brain Age}}'' stage - A file called <code>mark_30_braintraining.nut</code> exists, referencing the Japanese, British and European name of ''Brain Age'', suggesting a stage based on the series was meant to be included in the game. However, the file itself is empty. | ||
*"Plankton" - A file called Plankton exists, suggesting that either [[Hanenbow]] or another stage from {{uv|Electroplankton}} was to appear in ''SSB4'' | *"Plankton" - A file called Plankton exists, suggesting that either [[Hanenbow]] or another stage from {{uv|Electroplankton}} was to appear in ''SSB4.'' No files were found to reference plankton or Hanenbow; the only reference is in the emblem database, also raising the possibility that it is merely leftover data that was ported from ''Brawl''. | ||
*"Diary" - This stage could possibly refer to the {{ | *"Diary" - This stage could possibly refer to the ''{{s|wikipedia|Swapnote}}'' messaging application for the [[Nintendo 3DS]], the Japanese name of which includes "Diary". The only reference to this is inside the emblem database, and no other files are present in the game. | ||
<gallery> | <gallery> | ||
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Wiiu toadmodelbeta.png | Wiiu toadmodelbeta.png | ||
Wiiu toadkartbeta.png | Wiiu toadkartbeta.png | ||
</gallery> | </gallery> | ||
==Gameplay== | ==Gameplay== | ||
When comparing the final game with earlier builds, as well as viewing unused data left on the game disc/cartridge, some differences have been found: | When comparing the final game with earlier builds, as well as viewing unused data left on the game disc/cartridge, some differences have been found: | ||
*[[Stale-move negation]] was not present in earlier demo versions of the game showcased during | *[[Stale-move negation]] was not present in earlier demo versions of the game showcased during E3 2013, though it could have simply just been turned off for the demo like it is for single-player modes in the final game. | ||
*In the first [[List of Super Smash Bros. 4 character trailers|trailer]] of the game, {{SSB4|Link}} can be seen with his old [[dash attack]], which was later changed into an entirely new attack. | *In the first [[List of Super Smash Bros. 4 character trailers|trailer]] of the game, {{SSB4|Link}} can be seen with his old [[dash attack]], which was later changed into an entirely new attack. | ||
*In the playable [[E3 2014]] demo build, {{SSB4|Luigi}} could [[wall-jump]], but in the final game he cannot for unknown reasons. | *In the playable [[E3 2014]] demo build, {{SSB4|Luigi}} could [[wall-jump]], but in the final game he cannot for unknown reasons. | ||
*As seen in {{SSB4|Mega Man}}'s reveal trailer and in the Developer Direct video, his [[Leaf Shield]] originally had much faster start-up.<ref>[https://www.youtube.com/watch?v=vQD1yJinzeQ&feature=youtu.be&t=5m35s Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013]</ref> | *As seen in {{SSB4|Mega Man}}'s reveal trailer and in the Developer Direct video, his [[Leaf Shield]] originally had much faster start-up.<ref>[https://www.youtube.com/watch?v=vQD1yJinzeQ&feature=youtu.be&t=5m35s Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013]</ref> | ||
*In the Super Smash Bros. Developer Direct, | *In the Super Smash Bros. Developer Direct, Bowser can be seen performing his old [[neutral attack]] animation, which was later changed into a new animation involving Bowser punching instead of swiping his claws. | ||
*In {{SSB4|Sonic}}'s reveal trailer, his | *In {{SSB4|Sonic}}'s reveal trailer, his Spin Dash is shown to behave exactly like in ''Brawl'', whereas in the final version, the short hop performed on release is much quicker.<ref>[https://www.youtube.com/watch?v=T7w5XUPHFoY Super Smash Bros. - Sonic Joins the Battle! (Nintendo 3DS/Wii U)]</ref> | ||
*In the Super Smash Bros. Direct and the E3 2014 demo, the Power Star {{SSB4|Rosalina}} summons during | *In the Super Smash Bros. Direct and the E3 2014 demo, the Power Star {{SSB4|Rosalina}} summons during her Final Smash stays at a constant size, whereas in the final game it grows gradually. | ||
*Also in the Super Smash Bros. Direct, {{SSB4|Mega Man}}'s | *Also in the Super Smash Bros. Direct, {{SSB4|Mega Man}}'s Final Smash has a different animation, and it is slower. <ref>[https://www.youtube.com/watch?v=7xUWnQu2Grs&feature=youtu.be&t=29m16s Super Smash Bros. Direct 4.8.2014]</ref> | ||
*[[Trophy Rush]] originally had a longer maximum time. | *[[Trophy Rush]] originally had a longer maximum time. | ||
*Many attacks and | *Many attacks and Final Smashes originally dealt significantly more damage and knockback than in the final version; for example in the E3 2013 demo, Mega Man's [[Mega Man (SSB4)/Down smash|down smash]] was a multi-hitting attack that dealt over 40% uncharged, while the first hit of Mario's [[Mario (SSB4)/Down smash|down smash]] was seen KOing Mega Man under 100% uncharged from the center of {{SSB4|Battlefield}}. A few attacks did less damage. | ||
*At one point in development, it had been considered to allow characters to attack with their tail while under the [[Super Leaf]]'s effect. | |||
*At one point in development, it had been considered to allow characters to attack with their tail while under the [[Super Leaf]]'s effect | *In {{for3ds}}, unused graphics exist for clearing stages 8 and 9 of [[Classic Mode]] and/or [[All-Star Mode]]. In the final game, only stages 1-7 are used. | ||
*[[Banana Peel]]s used their ''Brawl'' behavior. | *[[Banana Peel]]s used their ''Brawl'' behavior. | ||
*Even when launched at extreme speeds, [https://www.youtube.com/watch?v=a-R36MFM2U4 characters could still get Star KO'd and Screen KO'd]. They could also get | *Even when launched at extreme speeds, [https://www.youtube.com/watch?v=a-R36MFM2U4| characters could still get Star KO'd and Screen KO'd]. They could also get Star and Screen KO'd in [[Sudden Death]]. In the final game, Star/Screen KOs cannot happen under these conditions. | ||
*[[X Bomb]]s KO'd as early as 80%. | *[[X Bomb]]s KO'd as early as 80%. | ||
* | *Mushroom Kingdom U and Skyloft featured Star KOs, whereas they cannot occur on these stages in the final game. | ||
<gallery> | <gallery> | ||
Trophy Rush.jpg|A screenshot of Trophy Rush with 3 | Trophy Rush.jpg|A screenshot of Trophy Rush with 3 minutes, 21 seconds left. This is impossible in the final version, as the maximum time possible is 2 minutes, 30 seconds. | ||
SSB43DSExtraStageClear.png|The graphics for clearing stages 8 and 9, alongside stage 7, which is only used in All-Star Mode. | SSB43DSExtraStageClear.png|The graphics for clearing stages 8 and 9, alongside stage 7, which is only used in All-Star Mode. | ||
</gallery> | </gallery> | ||
==Aesthetics== | ==Aesthetics== | ||
*In pre-release material, there are multiple instances of characters using animations or | *In pre-release material, there are multiple instances of characters using animations or sound clips from [[Super Smash Bros. Brawl]] that were later replaced for the final release. | ||
**{{SSB4|Ike}}'s [[Eruption]] originally had red flames | **{{SSB4|Ike}}'s [[Eruption]] originally had red flames as in ''Brawl''. In the final game, the flames are blue. | ||
**In the Super Smash Bros. Direct, | **In the Super Smash Bros. Direct, {{SSB4|Diddy Kong}} and {{SSB4|Lucario}}'s portraits alongside their damage meters use their ''Brawl'' artwork, presumably as a placeholder. The final game appropriately uses their ''SSB4'' artwork. | ||
**The pose that Zero Suit Samus performs for [[Paralyzer]] was taken from ''Brawl'' in early shots. It has changed since then. | **The pose that {{SSB4|Zero Suit Samus}} performs for [[Paralyzer]] was taken from ''Brawl'' in early shots. It has changed since then. | ||
**In the Super Smash Bros. Developer Direct, the designs of the [[revival platform]]s and [[Capsule]]s appeared unchanged from their appearance in ''Brawl'', but they were changed in the final game. | **In the Super Smash Bros. Developer Direct, the designs of the [[revival platform]]s and [[Capsule]]s appeared unchanged from their appearance in ''Brawl'', but they were changed in the final game. | ||
**In the Super Smash Bros. Developer Direct, | **In the Super Smash Bros. Developer Direct, {{SSB4|Kirby}} used his voice clips from ''Brawl''; he has new ones in the final game. | ||
**Link's [[Spin Attack]] animation | **Link's old [[Spin Attack]] animation can be seen in the Villager trailer, at around 1:14. However, it is hard to notice, as the screen shakes violently. | ||
**In the Super Smash Bros. Direct, Sheik could be seen with her standing idle animation from | **Link's Brawl fighting stance can be seen in the E3 Developer Direct. | ||
**In {{SSB4|Sonic}}'s reveal trailer, his back aerial and up aerial each use the | **In the Super Smash Bros. Direct, {{SSB4|Sheik}} could be seen with her standing idle animation from Brawl. | ||
*While some characters have always been mirrored on '' | **In {{SSB4|Sonic}}'s reveal trailer, his back aerial and up aerial each use the Brawl animations. | ||
*While some characters have always been mirrored on the ''Wii U'' version, some characters such as Bowser and Kirby have been seen facing away from the screen (akin to ''Brawl'') on the ''3DS'' version in the Super Smash Bros. Developer Direct. This was fixed in the final version. | |||
*An early screenshot on the official website shows {{SSB4|Villager}} using his up smash, with the firework canister having a simple red and white design. In the final game, it was changed to match the fountain fireworks from the ''Animal Crossing'' games. Villager also did not panic upon its usage. | *An early screenshot on the official website shows {{SSB4|Villager}} using his up smash, with the firework canister having a simple red and white design. In the final game, it was changed to match the fountain fireworks from the ''Animal Crossing'' games. Villager also did not panic upon its usage. | ||
*Similarly, an early screenshot on the official website shows {{SSB4|Donkey Kong}} using his down taunt, with his eyes being normal and his mouth not opening. In the final game, his eyes shrink, and his mouth makes its more iconic shape, forming a more humorous expression. | *Similarly, an early screenshot on the official website shows {{SSB4|Donkey Kong}} using his down taunt, with his eyes being normal and his mouth not opening. In the final game, his eyes shrink, and his mouth makes its more iconic shape, forming a more humorous expression. | ||
*In the E3 2014 demo build of | *In the E3 2014 demo build of {{for3ds}}, the character select screen displayed the names of the characters under their icons. In the final version, only the icons are displayed. | ||
**[[Fox]] and [[Greninja]]'s icons have different background colors in the final version. | **[[Fox]] and [[Greninja]]'s icons have different background colors in the final version. | ||
*In an early picture | *In an early picture Link can be seen on the [[Spirit Train]] stage with the ''Spirit Tracks'' Link as the conductor, but in the final game, when Link is on the stage, Alfonzo will conduct the train. | ||
*Prior to {{SSB4|Little Mac}}'s reveal, screenshots and footage of the [[Boxing Ring]] stage featured brighter overall lighting compared to the final version of the stage. | *Prior to {{SSB4|Little Mac}}'s reveal, screenshots and footage of the [[Boxing Ring]] stage featured brighter overall lighting compared to the final version of the stage. | ||
*[[Windy Hill Zone]] originally didn't feature the animal friends in the background. | *[[Windy Hill Zone]] originally didn't feature the animal friends in the background. | ||
*In an early screenshot of [[Reset Bomb Forest]], the image of [[Viridi]] that appears before the Reset Bomb is dropped is smaller and she has a pair of roses on her hairband. | *In an early screenshot of [[Reset Bomb Forest]], the image of [[Viridi]] that appears before the Reset Bomb is dropped is smaller and she has a pair of roses on her hairband. | ||
*[[Ridley]] originally had a thinner neck and thinner limbs, as seen in the Smash Direct. | *[[Ridley]] originally had a thinner neck and thinner limbs, as seen in the Smash Direct. | ||
*[[Fox Illusion]] had more detailed | *[[Fox Illusion]] had more detailed afterimages. | ||
*During the results screen, when the winning character's name is displayed, a sound is played; the E3 demo build of | *During the results screen, when the winning character's name is displayed, a sound is played; the E3 demo build of {{forwiiu}} used the splash art sound from the newcomer trailers. The final build uses the same sound effect as {{for3ds}}. | ||
*In an early trailer, both the Smash and Team Smash selections in For Fun mode had the additional heading "For Fun" upon each of them. These headings are absent in the final version. | *In an early trailer, both the Smash and Team Smash selections in For Fun mode had the additional heading "For Fun" upon each of them. These headings are absent in the final version. | ||
*In the Smash Direct, songs in [[My Music]] are labeled with "Arrangement". In the final game, however, they are labeled with "Remix". | *In the Smash Direct, songs in [[My Music]] are labeled with "Arrangement". In the final game, however, they are labeled with "Remix". | ||
*On the same image, the stage location for Skyloft is stated | *On the same image, the stage location for [[Skyloft]] is stated to be ''Super Smash Bros. for Wii U'', while in the final it is ''The Legend of Zelda: Skyward Sword''. | ||
*In the E3 2014 '' | *In the E3 2014 ''Smash 3DS'' trailer, character names originally had lowercase letters in Classic mode. In the final game, however, all letters are uppercase. | ||
*In the E3 2014 '' | *In the E3 2014 ''Smash 3DS'' trailer, {{SSB4|Samus}} was listed in the [[Sound Test]], but in the final game she is not listed. | ||
*The trophy for Rayman originally had an eye partly open in a Director's Room post. Both eyes are wide open in the final game. | *The trophy for Rayman originally had an eye partly open in a Director's Room post. Both eyes are wide open in the final game. | ||
*Kirby was originally less expressive | *Kirby was originally less expressive when using moves such as Hammer Flip and Final Cutter. In the final game, he has "angry eyes", but he did not in pre-release screenshots. | ||
*{{SSB4|Luigi}} was also less expressive, as his eyes can be seen open during his dash attack in Pac-Man's trailer | *{{SSB4|Luigi}} was also less expressive, as his eyes can be seen open during his dash attack in Pac-Man's trailer. | ||
*During the E3 2014 Round Table, in which {{SSB4|Pac-Man}} was first revealed, he had | *During the E3 2014 Round Table, in which {{SSB4|Pac-Man}} was first revealed, he had a placeholder [[victory theme]], which differs from the final version. | ||
*In the E3 2014 demo, Pit's victory pose was shown at a different angle than in the final game. | *In the E3 2014 demo, Pit's victory pose was shown at a different angle than in the final game. | ||
**His clapping animation was also different. | **His clapping animation was also different. | ||
*Little Mac's trailer showed him using his down taunt with a more fierce expression on his face. In the final build, his mouth is slightly misplaced and his expression is | *Little Mac's trailer showed him using his down taunt with a more fierce expression on his face. In the final build, his mouth is slightly misplaced and his expression is less fierce. | ||
*Mario originally had his mouth closed when performing his neutral aerial. In the final game, his mouth is open. | *Mario originally had his mouth closed when performing his neutral aerial. In the final game, his mouth is open. | ||
*In Mega Man's reveal trailer, he only had three emotions (normal, mouth open, and hurt); he has now been changed to better express feelings of anger and happiness. Also, he was originally shown to blink, but doesn't do so in the final game. | *In Mega Man's reveal trailer, he only had three emotions (normal, mouth open, and hurt); he has now been changed to better express feelings of anger and happiness. Also, he was originally shown to blink, but doesn't do so in the final game. | ||
*At E3 2014, the player [ | *At E3 2014, the player [http://www.ssbwiki.com/images/archive/a/a9/20140907190038%21Bowser_Bomb.png originally] had to press L, R, and X to start a match; in the final game, the player just has to press L and R. | ||
*At E3 2014, the large preview on the stage select screen showed the stage's game of origin on the top right corner of the preview. In the final game, it was moved to the top left corner. | *At E3 2014, the large preview on the stage select screen showed the stage's game of origin on the top right corner of the preview. In the final game, it was moved to the top left corner. | ||
*Some characters' Screen KOs were changed for the final release, most notably with Pit, who showed no expression when he was Screen KO'd. Screen KOs were also changed to be less dynamic, this can be seen with characters such as | *Some characters' Screen KOs were changed for the final release, most notably with Pit, who showed no expression when he was Screen KO'd. Screen KOs were also changed to be less dynamic, this can be seen with characters such as Pikachu, who cannot have a sideways position when Screen KO'd in the final release. | ||
*The background of the stage did not fade away when Olimar used [[End of Day]]. | *The background of the stage did not fade away when Olimar used [[End of Day]]. | ||
*Greninja's KO voice clips and | *Greninja's KO voice clips and it's high knockback voice clips were swapped for the final release. | ||
*Characters only occasionally used their KO voice clips, other times, it's just the KO sound effect. | *Characters only occasionally used their KO voice clips, other times, it's just the KO sound effect. | ||
*Blast KOs had a much smaller explosion. | *Blast KOs had a much smaller explosion. | ||
Line 142: | Line 118: | ||
*Stock icons were originally to the bottom right of the [[damage meter]] (and deplete from left to right), in the final game they are on the bottom left (and deplete from right to left). | *Stock icons were originally to the bottom right of the [[damage meter]] (and deplete from left to right), in the final game they are on the bottom left (and deplete from right to left). | ||
*When characters get KO'd and "-1" pops up, this animation was much faster than in the final release. | *When characters get KO'd and "-1" pops up, this animation was much faster than in the final release. | ||
*A [[Crash Bomber]] [https://www.youtube.com/watch?v=NQ6LH5XAW6c | *A [[Crash Bomber]] [https://www.youtube.com/watch?v=NQ6LH5XAW6c=87s can be seen exploding] on a Screen KO'd character. | ||
*The [[Damage meter]] had a different animation upon the corresponding character being damaged. | *The [[Damage meter]] had a different animation upon the corresponding character being damaged. | ||
<gallery> | <gallery> | ||
E3 Character select screen.png|Note that the names under the character selection slots are not present in the final versions of | E3 Character select screen.png|Note that the names under the character selection slots are not present in the final versions of {{for3ds}}. Also note Greninja and Fox's different background colors on the screen. | ||
Villager Fireworks.jpg|Villager's original up smash design. | Villager Fireworks.jpg|Villager's original up smash design. | ||
SSB4 Eruption.jpg|Ike's red-flamed Eruption. | SSB4 Eruption.jpg|Ike's red-flamed Eruption. | ||
Link and Toon Link SSB4.jpg|Link on Spirit Train with the ''Spirit Tracks'' Link as the conductor. Alfonzo would instead be the conductor in the final version if Link and/or Toon Link are present. | Link and Toon Link SSB4.jpg|Link on Spirit Train with the ''Spirit Tracks'' Link as the conductor. Alfonzo would instead be the conductor in the final version if Link and/or Toon Link are present. | ||
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BetaClassicModeScreen.jpg|Beta Classic Mode screen with lowercase letters in Zelda's name. | BetaClassicModeScreen.jpg|Beta Classic Mode screen with lowercase letters in Zelda's name. | ||
Rayman Trophy Beta.jpg|Rayman's trophy when it initially appeared. | Rayman Trophy Beta.jpg|Rayman's trophy when it initially appeared. | ||
RaymanTrophy.png|Rayman's trophy in the final version. | |||
KirbyHammer3DS.jpg|Pre-release screenshots of Kirby showed him as less expressive when using some moves. | KirbyHammer3DS.jpg|Pre-release screenshots of Kirby showed him as less expressive when using some moves. | ||
SamusSoundTestBeta.png|Samus listed in the Sound Test. | SamusSoundTestBeta.png|Samus listed in the Sound Test. | ||
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E3 2014 Sm4sh Stage Select.png|The stage select screen in the E3 2014 demo. Note the placement of the Skyward Sword logo. | E3 2014 Sm4sh Stage Select.png|The stage select screen in the E3 2014 demo. Note the placement of the Skyward Sword logo. | ||
EarlyScreenKO.png|An early version of the Screen KO. Note Pit's expression is different from the final release. | EarlyScreenKO.png|An early version of the Screen KO. Note Pit's expression is different from the final release. | ||
</gallery> | </gallery> | ||
==Sounds== | ==Sounds== | ||
*Some sound files were found that had {{SSB4|Kirby}} call out all three of {{SSB4|Palutena}}'s neutral special moves, suggesting either Kirby was planned to be able to copy customs, or Palutena's default custom hadn't been decided.<ref>http://orangerob.tumblr.com/post/100877071708/kirby-saying-the-english-versions-of-copy-moves</ref> Eventually, his voice clips for [[Explosive Flame]] and [[Heavenly Light]] would become unused as he cannot copy custom moves. He will, however, use Olimar/Alph's custom side special moves for copying their neutral special. | |||
*Some sound files were found that had Kirby call out all three of {{SSB4|Palutena}}'s neutral special moves, suggesting either Kirby was planned to be able to copy customs, or Palutena's default custom hadn't been decided.<ref>http://orangerob.tumblr.com/post/100877071708/kirby-saying-the-english-versions-of-copy-moves</ref> Eventually, his voice clips for [[Explosive Flame]] and [[Heavenly Light]] would become unused as he cannot copy custom moves. He will, however, use Olimar/Alph's custom side special moves for copying their neutral special | |||
*A sound clip was found in the files of the Wii U version features the [[announcer]] saying ''"Super Smash Bros. for Wii U"'' at the end of the opening cinematic, in a similar vein to the announcers for ''Smash 64'' and ''Melee'' respectively.<ref>https://www.youtube.com/watch?v=RSQugPCvRsg</ref> Xander Mobus even stated he was unsure why this was removed from the final version.<ref>https://twitter.com/XanderMobusVO/status/540454795795263489?s=09</ref> | *A sound clip was found in the files of the Wii U version features the [[announcer]] saying ''"Super Smash Bros. for Wii U"'' at the end of the opening cinematic, in a similar vein to the announcers for ''Smash 64'' and ''Melee'' respectively.<ref>https://www.youtube.com/watch?v=RSQugPCvRsg</ref> Xander Mobus even stated he was unsure why this was removed from the final version.<ref>https://twitter.com/XanderMobusVO/status/540454795795263489?s=09</ref> | ||
*Unused files exist for {{SSB4|Lucina}} saying "My turn!" or "You're mine!" that were meant to be used for [[Counter]] and Marth's exclamations from previous games upon countering. In the final build, the two simply grunt; however, after the 1.0.8 patch, Lucina will speak upon countering. | *Unused files exist for {{SSB4|Lucina}} saying "My turn!" or "You're mine!" that were meant to be used for [[Counter]] and Marth's exclamations from previous games upon countering. In the final build, the two simply grunt; however, after the 1.0.8 patch, Lucina will speak upon countering. | ||
*The sound effect that played during Sheik's entrance in ''Brawl'' exists as an unused file in | *The sound effect that played during [[Sheik]]'s entrance in ''[[Brawl]]'' exists as an unused file in {{forwiiu}}. | ||
*The "Forest Stage" track from ''Kirby Air Ride'' was found in the April 16th, 2015 patch on the 3DS version, along with the music for [[Dream Land (SSB)|N64 Dream Land]], indicating it was meant to be the [[alternate music]] on that stage. While it is indeed used as a My Music option on the Wii U version, it is absent from the 3DS where it was originally found, with a remix of "Ice Cream Island" from ''Kirby's Adventure'' taking its place. | |||
*The "Forest Stage" track from ''Kirby Air Ride'' was found in the April 16th, 2015 patch on the 3DS version, along with the music for | |||
**Also in this patch was the [[:File:SSB3DS 1.0.6 Ryu Victory Theme.ogg|original victory theme from ''Street Fighter II'']], however, in the final game, it is replaced with [[:File:Victory! (Street Fighter).ogg|a remix of the same theme]]. | **Also in this patch was the [[:File:SSB3DS 1.0.6 Ryu Victory Theme.ogg|original victory theme from ''Street Fighter II'']], however, in the final game, it is replaced with [[:File:Victory! (Street Fighter).ogg|a remix of the same theme]]. | ||
==Minor elements== | ==Minor elements== | ||
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===Scrapped mode features=== | ===Scrapped mode features=== | ||
*Co-op play for | *Co-op play for Smash Run (3DS) was planned, but had to be scrapped due to limitations with the hardware. | ||
*Co-op power-ups for Smash Run were also planned. | |||
*Special rule-sets for [[8-Player Smash]] were planned, similar to the online mode Light vs. Dark in ''Kid Icarus: Uprising''. | *Special rule-sets for [[8-Player Smash]] were planned, apparently similar to the online mode Light vs. Dark in ''Kid Icarus: Uprising''. | ||
===Custom Moves=== | ===Custom Moves=== | ||
*Some [[custom moves]] were awarded in the E3 demo build of | *Some [[custom moves]] were awarded in the E3 demo build of {{for3ds}}. Only neutral and side specials were awarded, but they were presented as up and down special moves, respectively. | ||
*Hacking has revealed that characters were intended to have three custom move options for each special, instead of two in the final game<ref>http://smashboards.com/threads/unused-animations-for-custom-moves-found.385685/</ref>. Through hacking these scrapped custom moves can be accessed, though they're significantly incomplete, lacking sounds, visual effects, animations, some of them even freezing the character or [[crash]]ing the game, and all except Mario's lacking any sort of [[hitbox]]es: a | *Hacking has revealed that characters were intended to have three custom move options for each special, instead of two in the final game<ref>http://smashboards.com/threads/unused-animations-for-custom-moves-found.385685/</ref>. Through hacking these scrapped custom moves can be accessed, though they're significantly incomplete, lacking sounds, visual effects, animations, some of them even freezing the character or [[crash]]ing the game, and all except {{SSB4|Mario}}'s lacking any sort of [[hitbox]]es: a Fireball variant with ice properties(like Luigi's Iceballs), a Cape variant that deals very little damage but very much shield damage, and a F.L.U.D.D. variant that deals electric damage. | ||
===Tharja trophy=== | ===Tharja trophy=== | ||
A trophy for the ''Fire Emblem Awakening'' character {{s|fireemblemwiki|Tharja}} was initially planned for the game, and the trophy was visible in [[ | A trophy for the ''Fire Emblem Awakening'' character {{s|fireemblemwiki|Tharja}} was initially planned for the game, and the trophy was visible in [[Leak|leaked ESRB footage]]. Following the release of the game in Japan, however, Tharja's trophy was not found by players on [[Twitch]], and later hacking showed that there was no data for the trophy in the final game, suggesting that it was removed some time after the ESRB footage. The reason for the removal of Tharja's trophy is considered to be related to the game's rating; her outfit as a {{s|fireemblemwiki|Dark Mage}} was likely considered too suggestive and revealing for ''SSB4''{{'}}s intended '''E10+''' rating, compared to ''Fire Emblem Awakening''{{'}}s '''T''' rating. As the leaked images showed a counter of 686 and there were 685 trophies prior to {{SSB4|Mewtwo}}'s release in the final build, Tharja's trophy was the only such trophy removed. | ||
<gallery> | <gallery> | ||
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*Separate character select icons for each [[Mii Fighter]] were found in the 3DS version's files. Oddly, the Mii Brawler icon is present in Prima Games' guide on page 292 in place of the regular Mii Fighter icon. | *Separate character select icons for each [[Mii Fighter]] were found in the 3DS version's files. Oddly, the Mii Brawler icon is present in Prima Games' guide on page 292 in place of the regular Mii Fighter icon. | ||
*Various stage-like preview icons for All-Star Mode, [[Home-Run Contest]], [[Trophy Rush]], and ''Target Blast'' were found in the 3DS and Wii U version's files. A Smash Run icon and a zoomed in version of the Battlefield icon can be found in the 3DS version's files. | *Various stage-like preview icons for All-Star Mode, [[Home-Run Contest]], [[Trophy Rush]], and ''Target Blast'' were found in the 3DS and Wii U version's files. A Smash Run icon and a zoomed in version of the Battlefield icon can be found in the 3DS version's files. | ||
*A | *A Miiverse preview icon exists within the Wii U version's files with a darker background. | ||
<gallery> | <gallery> | ||
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===Unused boss icons=== | ===Unused boss icons=== | ||
The file <code>SSB4\param\ui\ui_character_db</code> contains unused icons of bosses in the game (which includes Virus of the ''Dr. Mario'' series).<ref>https://tcrf.net/Super_Smash_Bros._for_Wii_U#Virus</ref> A majority of them belong to [[Master Core]], who notably has its health shown on | The file <code>SSB4\param\ui\ui_character_db</code> contains unused icons of bosses in the game (which includes Virus of the ''Dr. Mario'' series).<ref>https://tcrf.net/Super_Smash_Bros._for_Wii_U#Virus</ref> A majority of them belong to [[Master Core]], who notably has its health shown on the 3DS version but not on the Wii U version. Given that a few stage bosses in ''Super Smash Bros. 4'' can take damage (namely the aforementioned bosses), these icons suggest that at one point, a player could see how much more damage a boss could take before its defeat (similar to how bosses from ''Super Smash Bros. Brawl'' had a health gauge in the [[Subspace Emissary]] and [[Boss Battle]].) | ||
==Cross-version Leftovers== | |||
Several unused gameplay elements can be found within the data of the 3DS version of the game, some of which ended up becoming integrated into the final build of the Wii U version. | |||
*[[Announcer]] clips for "Yellow team", "[[Master Orders]]", "[[Crazy Orders]]", and "[[Special Smash]]". The lattermost still exists in the 3DS version's [[Sound Test]], as clip 84 for the Announcer. | |||
*Amidst the unused clips is a sound clip for "Smash World", which could be a beta name for [[Smash Tour]] as "Smash World" is the final name for said mode in at least one version of ''Super Smash Bros. for Wii U'' (as the Spanish-language releases for North American and European territories incorporating the term "Mundo Smash"), as well as being similar to the mode's final name in Japanese, "World Smash". | |||
==Names== | |||
Early in development, the song {{SSB4MusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}} was named only "Saria's Song" without Middle Boss Battle in the title, the song {{SSB4MusicLink|The Legend of Zelda|Ballad of the Goddess / Ghirahim's Theme}} being referred to as just "Ballad of the Goddess", and {{SSB4MusicLink|The Legend of Zelda|Main Theme / Underworld Theme (The Legend of Zelda)}} being referred to as "Main Theme". It can be seen in [[:File:SSB4 My Music Beta.png|this image]]. The reason is unknown. It can also be noted that the words "Arrangement" in the image were changed to say "Remix" in the final game. | |||
== | ==References== | ||
{{reflist}} | |||
==See also== | ==See also== | ||
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*[[Unused content (SSBM)]] | *[[Unused content (SSBM)]] | ||
*[[Unused content (SSBB)]] | *[[Unused content (SSBB)]] | ||
[[Category:Hacking]] | [[Category:Hacking]] | ||
[[Category:Beta elements]] | [[Category:Beta elements]] | ||