Editing Unused content (SSB)
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{{incomplete|Tons of stuff on The Cutting Room Floor, playable versions of the unplayable characters, graphics, so on https://tcrf.net/Super_Smash_Bros.}} | |||
{{incomplete|Tons of stuff on The Cutting Room Floor, playable versions of the unplayable characters, graphics, so on https://tcrf.net/Super_Smash_Bros.}} | |||
The following is all '''[[unused content]]''' that is known to have been at least considered during development of ''[[Super Smash Bros.]]'' before being altered, rejected, cut, or abandoned prior to the final release. | The following is all '''[[unused content]]''' that is known to have been at least considered during development of ''[[Super Smash Bros.]]'' before being altered, rejected, cut, or abandoned prior to the final release. | ||
==''[[Dragon King: The Fighting Game]]''== | ==''[[Dragon King: The Fighting Game]]''== | ||
''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their downtime, in a form titled ''Dragon King: The Fighting Game'' ({{ja|格闘ゲーム竜王}}, ''Kakuto-Gēmu Ryūō''), which lacked [[Nintendo]] characters. Sakurai, however, felt that the game could not provide the proper atmosphere on a home console without a recognizable cast. Nintendo characters were soon added and the game was redesigned and renamed.<ref name=iwataasks>[https://web.archive.org/web/20080409211613/http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Wii.com] (Accessed on 9-18-08)</ref> A few screenshots of ''Dragon King'' have been released, and footage of the prototype was shown on Sakurai's YouTube Channel, ''Masahiro Sakurai on Creating Games''. | ''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their downtime, in a form titled ''Dragon King: The Fighting Game'' ({{ja|格闘ゲーム竜王}}, ''Kakuto-Gēmu Ryūō''), which lacked [[Nintendo]] characters. Sakurai, however, felt that the game could not provide the proper atmosphere on a home console without a recognizable cast. Nintendo characters were soon added and the game was redesigned and renamed.<ref name=iwataasks>[https://web.archive.org/web/20080409211613/http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Wii.com] (Accessed on 9-18-08)</ref> A few screenshots of ''Dragon King'' have been released, and footage of the prototype was shown on Sakurai's YouTube Channel, ''Masahiro Sakurai on Creating Games''. | ||
Below are the only known images of the game shown prior to ''Masahiro Sakurai on Creating Games''. | Below are the only known images of the game shown prior to ''Masahiro Sakurai on Creating Games''. | ||
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==Fighters== | ==Fighters== | ||
===Scrapped=== | ===Scrapped=== | ||
*[[Bowser]] was | *[[Bowser]] was a highly requested character, with [[Shigeru Miyamoto]] claiming in an [http://web.archive.org/web/20071005172351/http://www.miyamotoshrine.com/theman/interviews/111998.shtml interview] that he was cut late in development. | ||
*[[King Dedede]] was playable at one point, but was scrapped due to lack of development time.<ref name=smash2poll>https://web.archive.org/web/20180329191906/https://sourcegaming.info/2015/03/23/if-there-were-a-smash-2-poll</ref> | *[[King Dedede]] was playable at one point, but was scrapped due to lack of development time.<ref name=smash2poll>https://web.archive.org/web/20180329191906/https://sourcegaming.info/2015/03/23/if-there-were-a-smash-2-poll</ref> | ||
*[[Mewtwo]] was originally planned to be playable, but was scrapped due to lack of development time. According to Sakurai, Mewtwo was actually worked on in game.<ref name=smash2poll/> | *[[Mewtwo]] was originally planned to be playable, but was scrapped due to lack of development time. According to Sakurai, Mewtwo was actually worked on in game.<ref name=smash2poll/> | ||
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===Considered=== | ===Considered=== | ||
*[[Clefairy]] was considered for inclusion as a [[clone]] of [[Kirby]] at the same rate as [[Jigglypuff]].<ref>[https://archive.org/details/64dream-may-1999-ozidual/64Dream%201999%2005%20%28J%20OCR%29/page/n91/mode/2up?view=theater The 64 DREAM May 1999, p. 91]. ところで、「どうして隠しキャラにプリンが?」っていう意見もあったりするんですが。 / ふつうの格闘ゲームは、基本になる骨格などを一緒に作って、やられるモーションなども使いまわすことができるんです。でも「スマブラ」の場合は基本の8キャラがすべて異なる体型で作られているんですね。その上、やられパターンとか倒れパターン、それに起き上がりら攻撃パターンや崖捕まりパターンなど、それぞれ違う作りをしていて、それらを全て作るのは、ふつうの格闘っていうレベルでみてもすごく大変なことなんです。それで、隠れキャラは基本キャラの骨格を使い回すことを前提にしたんです。なので、ネスとルイージはマリオと同じ骨格でできてるし、ファルコンはサムス、プリンはカービィと一緒というわけなんです。プリンを選んだのはそういった骨格の類似性もありましたが、それとは別に、「人気ポケモンは?」って考えたときに、最後まで残ったのがピッピとプリンだったんですね。カービィ体形でピッピを作ることも可能だったと思いますけど、とりあえずキャラクター的な性格からして、プリンの方がやられ役っぽさがあったので選びました。</ref> | *[[Clefairy]] was considered for inclusion as a [[clone]] of [[Kirby]] at the same rate as [[Jigglypuff]].<ref>[https://archive.org/details/64dream-may-1999-ozidual/64Dream%201999%2005%20%28J%20OCR%29/page/n91/mode/2up?view=theater The 64 DREAM May 1999, p. 91]. ところで、「どうして隠しキャラにプリンが?」っていう意見もあったりするんですが。 / ふつうの格闘ゲームは、基本になる骨格などを一緒に作って、やられるモーションなども使いまわすことができるんです。でも「スマブラ」の場合は基本の8キャラがすべて異なる体型で作られているんですね。その上、やられパターンとか倒れパターン、それに起き上がりら攻撃パターンや崖捕まりパターンなど、それぞれ違う作りをしていて、それらを全て作るのは、ふつうの格闘っていうレベルでみてもすごく大変なことなんです。それで、隠れキャラは基本キャラの骨格を使い回すことを前提にしたんです。なので、ネスとルイージはマリオと同じ骨格でできてるし、ファルコンはサムス、プリンはカービィと一緒というわけなんです。プリンを選んだのはそういった骨格の類似性もありましたが、それとは別に、「人気ポケモンは?」って考えたときに、最後まで残ったのがピッピとプリンだったんですね。カービィ体形でピッピを作ることも可能だったと思いますけど、とりあえずキャラクター的な性格からして、プリンの方がやられ役っぽさがあったので選びました。</ref> | ||
*[[Falco Lombardi|Falco]], [[Peppy Hare|Peppy]], and [[Slippy Toad|Slippy]] were considered for inclusion as a [[Alternate costume|alternate costumes]] for [[Fox (SSB)|Fox]].<ref>https://sourcegaming.info/2015/03/30/smash-reader-response-page-5/</ref> | |||
Bowser, Mewtwo and Marth would later on be playable in ''Melee'', while King Dedede would later on be playable in ''Brawl''. | Bowser, Mewtwo and Marth would later on be playable in ''Melee'', while King Dedede would later on be playable in ''Brawl''. | ||
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*According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> It is not known what sort of gameplay this mode would feature. | *According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> It is not known what sort of gameplay this mode would feature. | ||
*Luigi's dash attack and Samus' up aerial are both supposed to have final hits that are supposed to deal more damage and knockback, but do not spawn due to a developer oversight. Later installments in the series would fix this issue, however. | *Luigi's dash attack and Samus' up aerial are both supposed to have final hits that are supposed to deal more damage and knockback, but do not spawn due to a developer oversight. Later installments in the series would fix this issue, however. | ||
*At the time, ''The Legend of Zelda: Ocarina of Time'' was being developed alongside ''Super Smash Bros.'' Due to the developers' lack of information, Link wields the Boomerang as one of his special move (an item which is exclusive to Young Link originally). | *At the time, ''The Legend of Zelda: Ocarina of Time'' was being developed alongside ''Super Smash Bros.'' Due to the developers' lack of information, Link wields the Boomerang as one of his special move (an item which is exclusive to Young Link originally). | ||
**Additionally, Link has two voice clips that are not sourced directly from ''Ocarina of Time'', one being his KO scream and another that remains unused in the game’s files. This suggests that the voice acting was provided for both games before their releases. | **Additionally, Link has two voice clips that are not sourced directly from ''Ocarina of Time'', one being his KO scream and another that remains unused in the game’s files. This suggests that the voice acting was provided for both games before their releases. | ||
*Every character has an unused animation that will instantly KO them when activated, similar to the [[instant KO]] in later installments. It is unsure what the animation was for, but it is speculated it was going to be for an unused stage KO feature, possibly activated if a character was eaten by a Piranha Plant or sank in Planet Zebes' acid.<ref>[https://www.youtube.com/watch?v=Z_dkxmXKKBI]</ref> | *Every character has an unused animation that will instantly KO them when activated, similar to the [[instant KO]] in later installments. It is unsure what the animation was for, but it is speculated it was going to be for an unused stage KO feature, possibly activated if a character was eaten by a Piranha Plant or sank in Planet Zebes' acid.<ref>[https://www.youtube.com/watch?v=Z_dkxmXKKBI]</ref> | ||
*A talk between Masahiro Sakurai and Satoru Iwata states that Sakurai intended to add [[Final Smashes]] in the game. While he did record some dialogue for them, limitations of the Nintendo 64 prevented their inclusion; Final Smashes later became a reality nine years later with the release of ''Brawl''.<ref name=iwataasks/> While the sound effects of these Final Smashes are not accessible through normal play, they can be found through Debug Menu. These sounds include {{SSB|Ness}} yelling, "[[PK Starstorm]]!", {{SSB|Pikachu}} [[Volt Tackle|charging energy]] and {{SSB|Captain Falcon}} yelling [[Blue Falcon|"Come on!" & "Blue Falcon!"]] (the latter exclusive to the Japanese version). Other characters heard include {{SSB|Fox}}, {{SSB|Kirby}} and {{SSB|Samus}}. | *A talk between Masahiro Sakurai and Satoru Iwata states that Sakurai intended to add [[Final Smashes]] in the game. While he did record some dialogue for them, limitations of the Nintendo 64 prevented their inclusion; Final Smashes later became a reality nine years later with the release of ''Brawl''.<ref name=iwataasks/> While the sound effects of these Final Smashes are not accessible through normal play, they can be found through Debug Menu. These sounds include {{SSB|Ness}} yelling, "[[PK Starstorm]]!", {{SSB|Pikachu}} [[Volt Tackle|charging energy]] and {{SSB|Captain Falcon}} yelling [[Blue Falcon|"Come on!" & "Blue Falcon!"]] (the latter exclusive to the Japanese version). Other characters heard include {{SSB|Fox}}, {{SSB|Kirby}} and {{SSB|Samus}}. | ||
*There are some unused Announcer voice clips: "Are you ready?", "Final Stage!", "Bonus Stage!" and "Draw Game!". The first three are assumed to have been intended for use in the [[1P Game]], as the Announcer does not announce anything related to those stages. | *There are some unused Announcer voice clips: "Are you ready?", "Final Stage!", "Bonus Stage!" and "Draw Game!". The first three are assumed to have been intended for use in the [[1P Game]], as the Announcer does not announce anything related to those stages. | ||
**"Are you ready?" is assumed to have played before beginning a match or bonus stage, similar to how the announcer does so in later installments outside multiplayer modes. | **"Are you ready?" is assumed to have played before beginning a match or bonus stage, similar to how the announcer does so in later installments outside multiplayer modes. | ||
**The "Bonus Stage!" voice clip is likely meant to player before beginning either of [[Target_Smash!#Break_the_Targets.21_.28Super_Smash_Bros..29|three]] [[Board the Platforms|bonus]] [[Race to the Finish (SSB)|stages]]. | **The "Bonus Stage!" voice clip is likely meant to player before beginning either of [[Target_Smash!#Break_the_Targets.21_.28Super_Smash_Bros..29|three]] [[Board the Platforms|bonus]] [[Race to the Finish (SSB)|stages]]. | ||
**"Final Stage" is most likely the final stage where players face against [[Master Hand]], whose name would not be announced until ''Smash 4''.<ref>[http://youtube.com/watch?v=y_sVXdjakqU YouTube - Super Smash Bros. unused sounds] (Accessed on 11-22-2009)</ref> | **"Final Stage" is most likely the final stage where players face against [[Master Hand]], whose name would not be announced until ''Smash 4''.<ref>[http://youtube.com/watch?v=y_sVXdjakqU YouTube - Super Smash Bros. unused sounds] (Accessed on 11-22-2009)</ref> | ||
**"Draw Game!" is most likely related to VS. Mode, where the announcer would say if a match ended up as a draw on the [[results screen]]. It may also be related to the cut time attack mini game. The voice clip was likely scrapped in favor of [[Sudden Death]]. | **"Draw Game!" is most likely related to VS. Mode, where the announcer would say if a match ended up as a draw on the [[results screen]]. It may also be related to the cut time attack mini game. The voice clip was likely scrapped in favor of [[Sudden Death]]. | ||
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</gallery> | </gallery> | ||
==Alternate | ==Alternate Costumes== | ||
*Both {{SSB|Jigglypuff}} and {{SSB|Pikachu}} have leftover data of an unused alternate costume for each of them. These would be their fourth alternate costume, although only three are accessible in a free for all battle. Pikachu's fourth alternate costume was to be a yellow party hat, and Jigglypuff's fourth alternate costume was to be a yellow bow. These alternate costumes are not accessible through debug mode, but if they are accessed through other means, the skin hues for both Pikachu}} and Jigglypuff will be abnormal, but the hat or bow will remain green. Normally, invalid alternate costumes would yield a corrupted stock icon and the latest occurring costume, but Jigglypuff and Pikachu are the only exceptions to this rule. | *Both {{SSB|Jigglypuff}} and {{SSB|Pikachu}} have leftover data of an unused alternate costume for each of them. These would be their fourth alternate costume, although only three are accessible in a free for all battle. Pikachu's fourth alternate costume was to be a yellow party hat, and Jigglypuff's fourth alternate costume was to be a yellow bow. These alternate costumes are not accessible through debug mode, but if they are accessed through other means, the skin hues for both Pikachu}} and Jigglypuff will be abnormal, but the hat or bow will remain green. Normally, invalid alternate costumes would yield a corrupted stock icon and the latest occurring costume, but Jigglypuff and Pikachu are the only exceptions to this rule. | ||
*Sakurai mentioned that he considered having {{SSB|Fox}}'s alternate costumes being based off of other members of the Star Fox team, [[Falco Lombardi]] (who became playable starting in ''Melee''), [[Peppy Hare]], and [[Slippy Toad]], but Sakurai decided against it and used the ones that were completely original to the game due to the fact that Slippy didn't have a moveset like the others. Starting from ''Super Smash Bros. 4'', the concept of a fighter with different characters as alternate costumes would be reutilized for various characters, such as [[Bowser Jr.]], [[Olimar]], [[Hero]] and [[Steve]].<ref>https://sourcegaming.info/2015/03/30/smash-reader-response-page-5/</ref> | *Sakurai mentioned that he considered having {{SSB|Fox}}'s alternate costumes being based off of other members of the Star Fox team, [[Falco Lombardi]] (who became playable starting in ''Melee''), [[Peppy Hare]], and [[Slippy Toad]], but Sakurai decided against it and used the ones that were completely original to the game due to the fact that Slippy didn't have a moveset like the others. Starting from ''Super Smash Bros. 4'', the concept of a fighter with different characters as alternate costumes would be reutilized for various characters, such as [[Bowser Jr.]], [[Olimar]], [[Hero]] and [[Steve]].<ref>https://sourcegaming.info/2015/03/30/smash-reader-response-page-5/</ref> |