Editing Unused content (SSB)
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{{ArticleIcons|ssb=y}} | {{ArticleIcons|ssb=y}} | ||
The following '''[[unused content]]''' is known from the development of ''[[Super Smash Bros.]]''. | |||
The following | |||
==''[[Dragon King: The Fighting Game]]''== | ==''[[Dragon King: The Fighting Game]]''== | ||
''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their downtime, in a form titled ''Dragon King: The Fighting Game'' ({{ja|格闘ゲーム竜王}}, ''Kakuto-Gēmu Ryūō''), which lacked | ''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their downtime, in a form titled ''Dragon King: The Fighting Game'' ({{ja|格闘ゲーム竜王}}, ''Kakuto-Gēmu Ryūō''), which lacked Nintendo characters. Sakurai, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was redesigned and renamed. Only a few screenshots of ''Dragon King'' have been released, and no known video footage or working prototype has been released.<ref name=iwataasks>[https://web.archive.org/web/20080409211613/http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Wii.com] (Accessed on 9-18-08)</ref> | ||
Below are the only known images of the game | Below are the only known images of the game. | ||
<gallery> | <gallery> | ||
Dragon-King--The-Fighting- | File:Dragon-King--The-Fighting-Game.jpg| | ||
Dragon king 2.jpg | File:Dragon king 2.jpg| | ||
Dragon king | File:Dragon king 3.jpg| | ||
Dragon king 4.jpg | File:Dragon king 4.jpg| | ||
Nindori interview Dragon King.png | File:Nindori interview Dragon King.png| | ||
</gallery> | </gallery> | ||
==Characters== | |||
= | |||
===Scrapped=== | ===Scrapped=== | ||
*[[Bowser]] was | *[[Bowser]] was a highly requested character, with [[Shigeru Miyamoto]] claiming in an [http://web.archive.org/web/20071005172351/http://www.miyamotoshrine.com/theman/interviews/111998.shtml interview] that he was cut late in development. Sakurai felt "It did not have the time for Bowser to go against Mario and Luigi in Smash 64." Bowser later became playable starting in ''Melee''. | ||
*[[King Dedede]] was playable at one point, but was scrapped due to lack of development time. | *[[King Dedede]] was playable at one point, but was scrapped due to lack of development time. King Dedede later became playable in ''Brawl''. | ||
*[[Marth]] was considered to be playable, but he had to be scrapped due a lack of development time.<ref>http://www.sourcegaming.info/2015/12/13/sakurai-fe25/</ref> Marth later became playable in ''Melee''. | |||
*[[Marth]] was | *[[Mewtwo]] was originally planned to be playable, but was scrapped due to lack of development time. Mewtwo later became playable in ''Melee''. According to Sakurai, Mewtwo was actually worked on in game. | ||
*[[ | |||
==Stages== | ==Stages== | ||
===Differences=== | ===Differences=== | ||
*[[Dream Land]] had considerably darker shades of green for the foliage, as well as much taller grass in the foreground and background. | *[[Dream Land]] had considerably darker shades of green for the foliage, as well as much taller grass in the foreground and background. | ||
*[[Hyrule Castle]] had a considerably different color scheme, with the background having higher contrast and the castle itself being a shade of brown. | *[[Hyrule Castle]] had a considerably different color scheme, with the background having higher contrast and the castle itself being a shade of brown. | ||
*[[Saffron City]]'s | *[[Saffron City]]'s roofs had a considerably brighter pink texture. | ||
===Scrapped=== | ===Scrapped=== | ||
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<gallery> | <gallery> | ||
Dreamland beta.png|An older version of Dream Land. Note the darker coloration of the grass and trees. | File:Dreamland beta.png|An older version of Dream Land. Note the darker coloration of the grass and trees. | ||
BetaHyruleCastleSSB.gif|An early version of Hyrule Castle. | BetaHyruleCastleSSB.gif|An early version of Hyrule Castle. | ||
ss_ssb_2.jpg|An older version of Saffron City, with considerably more pink and purple | File:ss_ssb_2.jpg|An older version of Saffron City, with considerably more pink and purple. | ||
SmallSSB.png|Small | SmallSSB.png|Small | ||
super_smash_bros._kirby_beta.jpg|New | File:super_smash_bros._kirby_beta.jpg|New | ||
</gallery> | </gallery> | ||
==Items== | ==Items== | ||
Initially, [[Crate]]s lacked the Super Smash Bros. logo seen on the final versions' sides. | Initially, [[Crate]]s lacked the Super Smash Bros. logo seen on the final versions' sides. | ||
<gallery> | <gallery> | ||
SSBBetaCrate.png|An early crate | SSBBetaCrate.png|An early crate. | ||
</gallery> | </gallery> | ||
==Gameplay== | ==Gameplay== | ||
*A talk between Masahiro Sakurai and Satoru Iwata states that Sakurai intended to add [[Final Smashes]] in the game. While he did record some dialogue for them, limitations of the Nintendo 64 prevented their inclusion; Final Smashes later became a reality nine years later with the release of ''Brawl''.<ref name=iwataasks/> While the sound effects of these Final Smashes are not accessible through normal play, they can be found through Debug Menu. These sounds include {{SSB|Ness}} yelling, "[[PK Starstorm]]!", {{SSB|Pikachu}} [[Volt Tackle|charging energy]], and {{SSB|Captain Falcon}} yelling [[Blue Falcon|"Come on!"]]. Other characters heard include {{SSB|Kirby}} and {{SSB|Link}}. | |||
*There are two unused Announcer voice clips: "Are you ready?" and "Final Stage!" The latter is assumed to have been intended for use in the [[1P Game]], as the Announcer does not normally announce [[Master Hand]]'s name until ''Smash 4''.<ref>[http://youtube.com/watch?v=y_sVXdjakqU YouTube - Super Smash Bros. unused sounds] (Accessed on 11-22-2009)</ref> | |||
*According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> It is not known what sort of gameplay this mode would feature. | *According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> It is not known what sort of gameplay this mode would feature. | ||
==Aesthetics== | ==Aesthetics== | ||
*The placeholder question mark boxes for the unlockable characters on the character select screen were initially colored instead of the ordinary grey silhouettes with fiery backgrounds that appear in the final game; these coloured boxes matched the player number colours of red, blue, yellow, and green. | *The placeholder question mark boxes for the unlockable characters on the character select screen were initially colored instead of the ordinary grey silhouettes with fiery backgrounds that appear in the final game; these coloured boxes matched the player number colours of red, blue, yellow, and green. | ||
*The [[series symbol]] for the {{uv|Yoshi}} series was originally not supposed to have spots on the egg, and the symbol for the {{uv|Legend of Zelda}} series was a single, upside down triangle. | *The [[series symbol]] for the {{uv|Yoshi}} series was originally not supposed to have spots on the egg, and the symbol for the {{uv|Legend of Zelda}} series was a single, upside down triangle. | ||
<gallery> | <gallery> | ||
ss_ssb_1.jpg|The original character select screen. | File:ss_ssb_1.jpg|The original character select screen. | ||
</gallery> | </gallery> | ||
==Alternate | ==Alternate Costumes== | ||
*Both {{SSB|Jigglypuff}} and {{SSB|Pikachu}} have leftover data of an unused alternate costume for each of them. These would be their fourth alternate costume, although only three are accessible in a free for all battle. Pikachu's fourth alternate costume was to be a yellow party hat, and Jigglypuff's fourth alternate costume was to be a yellow bow. These alternate costumes are not accessible through debug mode, but if they are accessed through other means, the skin hues for both Pikachu}} and Jigglypuff will be abnormal, but the hat or bow will remain green. Normally, invalid alternate costumes would yield a corrupted stock icon and the latest occurring costume, but Jigglypuff and Pikachu are the only exceptions to this rule. | *Both {{SSB|Jigglypuff}} and {{SSB|Pikachu}} have leftover data of an unused alternate costume for each of them. These would be their fourth alternate costume, although only three are accessible in a free for all battle. {{SSB|Pikachu}}'s fourth alternate costume was to be a yellow party hat, and {{SSB|Jigglypuff}}'s fourth alternate costume was to be a yellow bow. These alternate costumes are not accessible through debug mode, but if they are accessed through other means, the skin hues for both {{SSB|Pikachu}} and {{SSB|Jigglypuff}} will be abnormal, but the hat or bow will remain green. Normally, invalid alternate costumes would yield a corrupted stock icon and the latest occurring costume, but {{SSB|Jigglypuff}} and {{SSB|Pikachu}} are the only exceptions to this rule. | ||
<gallery> | <gallery> | ||
Yellow_pikachu.PNG|Yellow Pikachu | File:Yellow_pikachu.PNG|Yellow Pikachu | ||
Yellow_jiggly.PNG|Yellow Jigglypuff | File:Yellow_jiggly.PNG|Yellow Jigglypuff | ||
</gallery> | </gallery> | ||
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==References== | ==References== | ||
<references/> | |||
[[Category:Hacking]] | [[Category:Hacking]] | ||
[[Category:Beta elements]] | [[Category:Beta elements]] | ||