Editing Unlockable character
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Unique criteria must be met in order to unlock each character, as outlined below. Once such criteria are met, the challenger will appear the next time the player returns to the menu. If the player wins the subsequent battle, a [[Notice|message]] will appear congratulating them for unlocking the new fighter. | Unique criteria must be met in order to unlock each character, as outlined below. Once such criteria are met, the challenger will appear the next time the player returns to the menu. If the player wins the subsequent battle, a [[Notice|message]] will appear congratulating them for unlocking the new fighter. | ||
In ''[[Super Smash Bros.]]'', the character select screen displayed placeholders for not yet unlocked characters. This was changed in ''[[ | In ''[[Super Smash Bros.]]'', the character select screen displayed placeholders for not yet unlocked characters. This was changed in ''[[Melee]]'', where the [[clone]]s didn't have placeholders prior to unlocking, with their portraits simply appearing afterward. The placeholder slots were completely removed from ''[[Brawl]]'' onward. | ||
Whenever a character is unlocked, a screen telling the player that the character is now playable will be displayed: | Whenever a character is unlocked, a screen telling the player that the character is now playable will be displayed: | ||
*In ''Super Smash Bros.'', the screen says that "you can now use" the character, featuring a unique title for each of them. | *In ''[[Super Smash Bros.]]'', the screen says that "you can now use" the character, featuring a unique title for each of them. | ||
*In ''Super Smash Bros. Melee'', the screen displays a sentence that is unique to each character and features the unlocking timestamp. | *In ''[[Super Smash Bros. Melee]]'', the screen displays a sentence that is unique to each character and features the unlocking timestamp. | ||
*In ''Super Smash Bros. Brawl'', the screen says that the character, with their unique title too, "has joined the brawl", and also features a portrait of the character. | *In ''[[Super Smash Bros. Brawl]]'', the screen says that the character, with their unique title too, "has joined the brawl", and also features a portrait of the character. | ||
*In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', the screen says that the character "joins the battle!" while playing ''{{SSBMMusicLink|Rare Trophy}}'' from ''Melee'', before archiving their corresponding milestones. This also applies to [[downloadable content]] characters once they are downloaded, or when the game is booted after a character's release date in case of being purchased via Fighters Pass in the latter game. | *In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', the screen says that the character "joins the battle!" while playing ''{{SSBMMusicLink|Rare Trophy}}'' from ''Melee'', before archiving their corresponding milestones. This also applies to [[downloadable content]] characters once they are downloaded, or when the game is booted after a character's release date in case of being purchased them via Fighters Pass in the latter game. | ||
=="Challenger Approaching!" screen== | =="Challenger Approaching!" screen== | ||
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The "Challenger Approaching!" ({{ja|挑戦者が現れました!|Chōsensha ga arawaremashita!}}, ''A Challenger has Appeared!'') screen is a message that will be displayed after the player has met a criteria required to unlock any of the available characters. Every game has its unique screen. | The "Challenger Approaching!" ({{ja|挑戦者が現れました!|Chōsensha ga arawaremashita!}}, ''A Challenger has Appeared!'') screen is a message that will be displayed after the player has met a criteria required to unlock any of the available characters. Every game has its unique screen. | ||
'' | ''Smash 64'' had a silhouette of the character merely displayed in a blue box in front of a black background, with an exclamation point in a red circle on the top of the screen, and the phrase "Challenger Approaching" next to it. The screen uses similar music to the 1P-Game's intro, with the only difference being the absence of drums for the "challenger approaching" tune. As a result, this is the only game where the challengers' silhouettes are animated, showing them in their fighting stances while rotating (like in the character select screen), rather than just shadowed versions of their official illustrations. | ||
'' | ''Melee'' added the phrase "A new foe has appeared!," and also had a silhouette of the approaching challenger. The poses for the challengers were silhouettes of their renders when selected on the Character Select screen (some, however, like Luigi and Ganondorf's, were their renders from inside the boxes). The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren. | ||
'' | ''Brawl'' returned to the plain black background (there would be a silhouette of an unlockable character the player would face); but this would only occur if the [[SSE]] method was not used. Also, ''Brawl'' removed the word "Warning" and the circle explanation point logo from the challenger approaching screen. It still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably faster and more panicky in its sound than how it sounds in ''Melee''. | ||
'' | ''Smash 4'' reused ''Brawl''{{'}}s warning siren, but there are some differences in both versions. The 3DS version added in considerably more colors, including hues of green, black, and violet; the screen also says "A challenger approaches!" instead of its previous quotations. The Wii U version uses a font style similar to the ones in the newcomer trailers, and the background contains a picture of a supernova; the text is nonetheless reused from past games. The unlockable character in both versions of ''[[Super Smash Bros. 4]]'' on the screen is still a silhouette that the player would face (just like in the previous three installments). | ||
As in ''Smash 4'', the warning siren from ''Brawl'' is used in '' | As in ''Smash 4'', the warning siren from ''Brawl'' is used in ''Ultimate''. This time there is a dark pink background with a white/pink light shining behind the silhouette of the unlockable character. The text about unlocking characters remains the same from prior games. | ||
After the "Challenger Approaching!" screen, the unlockable character will then be fought in an ordinary one stock match with no time limit, on a [[Home stage|predetermined stage]] with predetermined music. The AI difficulty of the duel depends on the game, usually at low difficulty for the first fighter, then it gradually increases with every fighter unlocked, however, it is reversed in ''Melee'', and always high in the Wii U version of ''Smash 4''. The player uses the last character played as, including the last used [[alternate costume|costume]]. In the case of multiplayer battles, in the first three ''Smash'' games, the player who won the match will fight the challenger; if a CPU wins the match, the challenger will not appear. ''Super Smash Bros. 4'' changed this formula such that if a CPU wins the match, then the human-controlled player with the highest rank will battle the challenger. | After the "Challenger Approaching!" screen, the unlockable character will then be fought in an ordinary one stock match with no time limit, on a [[Home stage|predetermined stage]] with predetermined music. The AI difficulty of the duel depends on the game, usually at low difficulty for the first fighter, then it gradually increases with every fighter unlocked, however, it is reversed in ''Melee'', and always high in the Wii U version of ''Smash 4''. The player uses the last character played as, including the last used [[alternate costume|costume]]. In the case of multiplayer battles, in the first three ''Smash'' games, the player who won the match will fight the challenger; if a CPU wins the match, the challenger will not appear. ''Super Smash Bros. 4'' changed this formula such that if a CPU wins the match, then the human-controlled player with the highest rank will battle the challenger. | ||
By defeating the opponent, the character becomes playable. If the player fails, they will not unlock the character | By defeating the opponent, the character becomes playable. If the player fails, however, they will not unlock the character, but in the next battle they win, they are guaranteed to meet with the challenger again. | ||
The "Challenger Approaching!" screen has become somewhat of a meme in the ''Smash'' community. Many digitally manipulated versions of these screens have appeared, often featuring characters who do not appear in the games, mostly using artwork of the character from another game instead of original artwork (which gives away its falseness). The screens became so popular that they were featured as part of the [[DOJO!!]]; in earlier updates, whenever a new character was introduced, a banner that said "Warning! Challenger Approaching!" would appear above the entry. | The "Challenger Approaching!" screen has become somewhat of a meme in the ''Smash'' community. Many digitally manipulated versions of these screens have appeared, often featuring characters who do not appear in the games, mostly using artwork of the character from another game instead of original artwork (which gives away its falseness). The screens became so popular that they were featured as part of the [[DOJO!!]]; in earlier updates, whenever a new character was introduced, a banner that said "Warning! Challenger Approaching!" would appear above the entry. | ||
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ChallengerApproaching64.ogg|''Smash 64''{{'}}s challenger alarm. | ChallengerApproaching64.ogg|''Smash 64''{{'}}s challenger alarm. | ||
ChallengerApproachingMelee.ogg|''Melee''{{'}}s challenger alarm. | ChallengerApproachingMelee.ogg|''Melee''{{'}}s challenger alarm. | ||
ChallengerApproachingBrawl.ogg|''Brawl'', ''Smash 4'', and ''Ultimate''{{'}}s challenger alarm. | ChallengerApproachingBrawl.ogg|''Brawl'', ''Smash 4'', and ''Ultimate''{{'}}s challenger | ||
</gallery> | alarm. | ||
</gallery> walugi Dixie Kong tingle baby Mario nightmare charmander | |||
==''[[Super Smash Bros.]]''== | ==''[[Super Smash Bros.]]''== | ||
===[[ | ===[[List of Characters|Fighters]]=== | ||
{|class="wikitable sortable" style="text-align:center; min-width: 40%" | {|class="wikitable sortable" style="text-align:center; min-width: 40%" | ||
!Character!!How to unlock!!Unlock location | !Character!!How to unlock!!Unlock location | ||
|- | |||
|{{CharHead|Captain Falcon|SSB|hsize=20px}}||Complete [[1P Game]] in 20 minutes or less without using any continues.||[[Planet Zebes]] | |||
|- | |||
|{{CharHead|Jigglypuff|SSB|hsize=20px}}||Complete [[1P Game]] with any character.||[[Saffron City]] | |||
|- | |- | ||
|{{CharHead|Luigi|SSB|hsize=20px}}||Complete Bonus 1: [[Break the Targets]] with all starter characters.||[[Peach's Castle]] | |{{CharHead|Luigi|SSB|hsize=20px}}||Complete Bonus 1: [[Break the Targets]] with all starter characters.||[[Peach's Castle]] | ||
|- | |- | ||
|{{CharHead|Ness|SSB|hsize=20px}}||Complete [[1P Game]] on Normal or higher with three lives or less and without using any continues.||{{SSB|Dream Land}} | |{{CharHead|Ness|SSB|hsize=20px}}||Complete [[1P Game]] on Normal or higher with three lives or less and without using any continues.||{{SSB|Dream Land}} | ||
|} | |} | ||
===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
Challenger Approaching Falcon(SSB).png|Captain Falcon challenging the player in ''Smash 64'' | |||
Challenger Approaching Jigglypuff(SSB).png|Jigglypuff challenging the player in ''Smash 64'' | |||
Challenger Approaching Luigi(SSB).png|Luigi challenging the player in ''Smash 64'' | Challenger Approaching Luigi(SSB).png|Luigi challenging the player in ''Smash 64'' | ||
Challenger Approaching Ness(SSB).png|Ness challenging the player in ''Smash 64'' | Challenger Approaching Ness(SSB).png|Ness challenging the player in ''Smash 64'' | ||
</gallery> | </gallery> | ||
==''[[Super Smash Bros. Melee]]''== | ==''[[Super Smash Bros. Melee]]''== | ||
===[[ | ===[[List of Characters|Fighters]]=== | ||
{|class="wikitable sortable" style="text-align:center; min-width: 40%" | {|class="wikitable sortable" style="text-align:center; min-width: 40%" | ||
!Character!!How to unlock!!VS matches required!!Unlock Location!!Music | !Character!!How to unlock!!VS matches required!!Unlock Location!!Music | ||
|- | |- | ||
|{{CharHead|Jigglypuff|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, | |{{CharHead|Jigglypuff|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> with any character.|| |50||[[Pokémon Stadium]]||''{{MeleeMusic|Pokémon Stadium}}'' | ||
|- | |- | ||
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, | |{{CharHead|Dr. Mario|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> with {{SSBM|Mario}} without using any continues. || |100||[[Princess Peach's Castle]]||''{{MeleeMusic|Dr. Mario}}'' | ||
|- | |- | ||
|{{CharHead|Pichu|SSBM|hsize=20px}}||Complete [[Event 37: Legendary Pokémon]].|| |200||[[Pokémon Stadium]]||''{{MeleeMusic|Battle Theme}}'' | |{{CharHead|Pichu|SSBM|hsize=20px}}||Complete [[Event 37: Legendary Pokémon]].|| |200||[[Pokémon Stadium]]||''{{MeleeMusic|Battle Theme}}'' | ||
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|{{CharHead|Falco|SSBM|hsize=20px}}||Complete the [[100-Man Melee]].|| |300||{{SSBM|Battlefield}}||''{{MeleeMusic|Corneria}}'' | |{{CharHead|Falco|SSBM|hsize=20px}}||Complete the [[100-Man Melee]].|| |300||{{SSBM|Battlefield}}||''{{MeleeMusic|Corneria}}'' | ||
|- | |- | ||
|{{CharHead|Marth|SSBM|hsize=20px}}|| | |{{CharHead|Marth|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> with all 14 starter characters, or use all starter characters at least once in [[VS. mode]].|| |400||[[Fountain of Dreams]]||''{{MeleeMusic|Fire Emblem}}'' | ||
|- | |- | ||
|{{CharHead|Young Link|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, | |{{CharHead|Young Link|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> with 10 different characters. || 500||[[Great Bay]]||''{{MeleeMusic|Saria's Theme}}'' | ||
|- | |- | ||
|{{CharHead|Ganondorf|SSBM|hsize=20px}}||Complete [[Event 29: Triforce Gathering]].|| |600||{{SSBM|Final Destination}}||''{{MeleeMusic|Great Bay}}'' | |{{CharHead|Ganondorf|SSBM|hsize=20px}}||Complete [[Event 29: Triforce Gathering]].|| |600||{{SSBM|Final Destination}}||''{{MeleeMusic|Great Bay}}'' | ||
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|{{CharHead|Mewtwo|SSBM|hsize=20px}}||Play [[Versus Mode]] for a combined total of 20 hours.<ref group=note name=player-hours/>|| |700||{{SSBM|Final Destination}}||''{{MeleeMusic|Poké Floats}}'' | |{{CharHead|Mewtwo|SSBM|hsize=20px}}||Play [[Versus Mode]] for a combined total of 20 hours.<ref group=note name=player-hours/>|| |700||{{SSBM|Final Destination}}||''{{MeleeMusic|Poké Floats}}'' | ||
|- | |- | ||
|{{CharHead|Luigi|SSBM|hsize=20px}}||Complete | |{{CharHead|Luigi|SSBM|hsize=20px}}||Complete [[Adventure Mode]] when the second on the time limit in the first stage gets a "2". For example: XX:X2:XX. Afterwards, defeat Luigi and {{SSBM|Peach}} within 1 minute. || |800||[[Mushroom Kingdom II]]||''{{MeleeMusic|Mushroom Kingdom II}}'' | ||
|- | |- | ||
|{{CharHead|Roy|SSBM|hsize=20px}}||Unlock {{SSBM|Marth}}, then complete {{SSBM|Classic Mode}}, | |{{CharHead|Roy|SSBM|hsize=20px}}||Unlock {{SSBM|Marth}}, then complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> as him without using any continues. || |900||[[Temple]]||''{{MeleeMusic|Fire Emblem}}'' | ||
|- | |- | ||
|{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, | |{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], [[All-Star Mode]]<ref group=note name=erase/>, or [[Break the Targets]] with all 24 other characters.|| |1000||[[Flat Zone]]||''{{MeleeMusic|Flat Zone}}'' | ||
|} | |} | ||
<references group=note> | <references group=note> | ||
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==''[[Super Smash Bros. Brawl]]''== | ==''[[Super Smash Bros. Brawl]]''== | ||
In ''Super Smash Bros. Brawl'', the first game to feature third-party characters, both third-party characters ({{SSBB|Solid Snake}} and {{SSBB|Sonic the Hedgehog}}) are unlockable characters. | [[Masahiro Sakurai]] has stated that it would be appropriate for third-party characters to be unlockable characters.{{fact}} In ''Super Smash Bros. Brawl'', the first game to feature third-party characters, both third-party characters ({{SSBB|Solid Snake}} and {{SSBB|Sonic the Hedgehog}}) are unlockable characters. | ||
===[[ | ===[[List of Characters|Fighters]]=== | ||
{|class="wikitable sortable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Character!!How to unlock!!VS matches required!!Unlock location!!Music | !Character!!How to unlock!!VS matches required!!Unlock location!!Music | ||
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|- | |- | ||
|{{CharHead|Ganondorf|SSBB|hsize=20px}} | |{{CharHead|Ganondorf|SSBB|hsize=20px}} | ||
|Clear {{SSBB|Classic Mode}} on Hard | |Clear {{SSBB|Classic Mode}} on Hard with Link or Zelda. | ||
|200 | |200 | ||
|{{SSBB|Final Destination}} | |{{SSBB|Final Destination}} | ||
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|- | |- | ||
|{{CharHead|Jigglypuff|SSBB|hsize=20px}} | |{{CharHead|Jigglypuff|SSBB|hsize=20px}} | ||
|Have 20 or more [[event]]s cleared after beating [[ | |Have 20 or more [[event]]s cleared after beating the [[Subspace Emissary]]. | ||
|350 | |350 | ||
|[[Pokémon Stadium 2]] | |[[Pokémon Stadium 2]] | ||
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|- | |- | ||
|{{CharHead|Toon Link|SSBB|hsize=20px}} | |{{CharHead|Toon Link|SSBB|hsize=20px}} | ||
|Complete {{SSBB|Classic Mode}} after beating | |Complete {{SSBB|Classic Mode}} after beating the Subspace Emissary. | ||
|400 | |400 | ||
|[[Pirate Ship]] | |[[Pirate Ship]] | ||
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|- | |- | ||
||{{CharHead|Wolf|SSBB|hsize=20px}} | ||{{CharHead|Wolf|SSBB|hsize=20px}} | ||
|Complete [[Boss Battles]] mode | |Complete [[Boss Battles]] mode with {{SSBB|Fox}} or {{SSBB|Falco}}. | ||
|450 | |450 | ||
|[[Lylat Cruise]] | |[[Lylat Cruise]] | ||
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===[[The Subspace Emissary]]=== | ===[[The Subspace Emissary]]=== | ||
In addition to the challenges and versus match method of unlocking, all unlockable characters can be unlocked by playing through The Subspace Emissary. The majority of these characters are unlocked as part of the linear story of SSE. However, Toon Link, Wolf, and Jigglypuff are only unlockable after the main SSE gameplay is completed by finding a secret area while replaying levels. Once a character joins a group of playable characters, the character will be instantly unlocked for normal play (without requiring a "Challenger Approaching" battle). However, some characters, as per the SSE's story, must be battled before they will join the player's party, such as {{SSBB|Lucario}} (depending on the path chosen in [[The Glacial Peak]]). | |||
[[File:Map-labeled.png|thumb|right|Every level numerically ordered:<br>1: Midair Stadium<br>2: Skyworld<br>3: Sea of Clouds<br>4: The Jungle<br>5: The Plain<br>6: The Lake<br>7: The Ruined Zoo<br>8: The Battlefield Fortress<br>9: The Forest<br>10: The Research Facility I<br>11: The Lake Shore<br>12: The Path to the Ruins<br>13: The Cave<br>14: The Ruins<br>15: The Wilds I<br>16: The Ruined Hall<br>17: The Wilds II<br>18: The Swamp<br>19: The Research Facility II<br>20: Outside the Ancient Ruins<br>21: The Glacial Peak<br>22: The Canyon<br>23: Battleship Halberd Interior<br>24: Battleship Halberd Exterior<br>25: Battleship Halberd Bridge<br>26: The Subspace Bomb Factory I<br>27: The Subspace Bomb Factory II<br>28: Entrance to Subspace<br>29: Subspace I<br>30: Subspace II<br>31: The Great Maze]] | |||
The Subspace Emissary consists of 31 different stages. As some stages share the same name, the earlier stage is denoted with a I while the later-appearing stage is followed by a II. | |||
The Subspace Emissary consists of 31 different stages. As some stages share the same name, the earlier stage is denoted with | |||
{|class=wikitable | {|class=wikitable | ||
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!width="5%"|Stage | !width="5%"|Stage | ||
!width="20%"|Fighters available | !width="20%"|Fighters available | ||
!width="10%"|Bosses | |||
!width="10%"|Unlocked fighters | !width="10%"|Unlocked fighters | ||
!width="20%"|Lost fighters | !width="20%"|Lost fighters | ||
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|[[File:SSE-Midair Stadium.png]] | |[[File:SSE-Midair Stadium.png]] | ||
|[[Midair Stadium]] | |[[Midair Stadium]] | ||
|{{SSBB|Mario}} (the battle with Kirby if he was chosen, and the battle with Subspace army), {{SSBB|Kirby}} (all phases, | |{{SSBB|Mario}} (the battle with Kirby if he was chosen, and the battle with the Subspace army), {{SSBB|Kirby}} (all phases, including the battle with Mario if he was chosen), {{SSBB|Peach}}, {{SSBB|Zelda}} (both only in the battle with the Subspace army) | ||
|{{SSBB|Kirby}}, {{SSBB|Peach}}/{{SSBB|Zelda}} | |{{SSBB|Kirby}} (battled by Mario)/{{SSBB|Mario}} (battled by Kirby), [[Petey Piranha]] (battled only by Kirby) | ||
|{{SSBB|Kirby}}, {{SSBB|Peach}}/{{SSBB|Zelda}} | |||
|— | |— | ||
|— | |— | ||
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|[[File:SSE-Skyworld.png]] | |[[File:SSE-Skyworld.png]] | ||
|{{b|Skyworld|SSE}} | |{{b|Skyworld|SSE}} | ||
|{{SSBB|Pit}} (all phases), {{SSBB|Mario}} (the last sidescrolling section after | |{{SSBB|Pit}} (all phases), {{SSBB|Mario}} (the last sidescrolling section after being rescued) | ||
|— | |||
|{{SSBB|Mario}}, {{SSBB|Pit}} | |{{SSBB|Mario}}, {{SSBB|Pit}} | ||
|— | |— | ||
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|4 | |4 | ||
|2, new team: {{SSBB|Mario}}, {{SSBB|Pit}} | |2, new team: {{SSBB|Mario}}, {{SSBB|Pit}} | ||
|- | |||
|[[File:SSE-Sea of Clouds.png]] | |||
|[[Sea of Clouds]] | |||
|{{SSBB|Kirby}}, {{SSBB|Peach}}/{{SSBB|Zelda}} | |||
|— | |||
|— | |||
|— | |||
|— | |||
|4 | |||
|2 | |||
|- | |- | ||
|[[File:SSE-The Jungle.png]] | |[[File:SSE-The Jungle.png]] | ||
|[[The Jungle]] | |[[The Jungle]] | ||
|{{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}} | |{{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}} | ||
|{{SSBB|Diddy Kong}} ( | |— | ||
|{{SSBB|Diddy Kong}} (Donkey Kong was trapped by Bowser) | |||
|— | |— | ||
|— | |— | ||
|5 | |5 | ||
|3, new team: {{SSBB|Diddy Kong}} | |3, new team: {{SSBB|Diddy Kong}} | ||
|- | |||
|[[File:SSE-The Plain.png]] | |||
|[[The Plain]] | |||
|{{SSBB|Mario}}, {{SSBB|Pit}} | |||
|— | |||
|— | |||
|— | |||
|— | |||
|5 | |||
|3 | |||
|- | |- | ||
|[[File:SSE-The Lake.png]] | |[[File:SSE-The Lake.png]] | ||
|[[The Lake]] | |[[The Lake]] | ||
|{{SSBB|Diddy Kong}}, {{SSBB|Fox}} | |{{SSBB|Diddy Kong}}, {{SSBB|Fox}} | ||
|[[Rayquaza]], False {{SSBB|Bowser}} | |||
|{{SSBB|Fox}} | |{{SSBB|Fox}} | ||
|— | |— | ||
|— | |— | ||
|6 | |6 | ||
|3, {{SSBB|Fox}} | |3, {{SSBB|Fox}} joined {{SSBB|Diddy Kong}} | ||
|- | |- | ||
|[[File:SSE-The Ruined Zoo.png]] | |[[File:SSE-The Ruined Zoo.png]] | ||
|[[The Ruined Zoo]] | |[[The Ruined Zoo]] | ||
|{{SSBB|Lucas}} | |{{SSBB|Lucas}}, {{SSBB|Ness}} (only the battle with Porky), {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}) (the last sidescrolling sections) | ||
|{{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}) (Wario | |[[Porky]] (battled by Lucas and Ness) | ||
|{{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}) (Ness was captured by Wario) | |||
|— | |— | ||
|— | |— | ||
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|[[File:SSE-The Battlefield Fortress.png]] | |[[File:SSE-The Battlefield Fortress.png]] | ||
|[[The Battlefield Fortress]] | |[[The Battlefield Fortress]] | ||
|{{SSBB|Marth}} | |{{SSBB|Marth}}, {{SSBB|Meta Knight}} (all phases except for the first one), {{SSBB|Ike}} (only during final sidescrolling section) | ||
|— | |||
|{{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Ike}} | |{{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Ike}} | ||
|— | |— | ||
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|[[The Forest]] | |[[The Forest]] | ||
|{{SSBB|Link}}, {{SSBB|Yoshi}} | |{{SSBB|Link}}, {{SSBB|Yoshi}} | ||
|{{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Toon Link}} <ref name="pre1" | |{{SSBB|Toon Link}}<ref name="pre1">If the player has completed Adventure Mode, any character can be used.</ref> | ||
|{{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Toon Link}}<ref name="pre1"/> | |||
|— | |— | ||
|— | |— | ||
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|[[File:SSE-The Research Facility pt1.png]] | |[[File:SSE-The Research Facility pt1.png]] | ||
|[[The Research Facility (Part I)|The Research Facility I]] | |[[The Research Facility (Part I)|The Research Facility I]] | ||
|{{SSBB|Zero Suit Samus}} | |{{SSBB|Zero Suit Samus}}, {{SSBB|Pikachu}} (all phases except for the first one) | ||
|— | |||
|{{SSBB|Zero Suit Samus}}, {{SSBB|Pikachu}} | |{{SSBB|Zero Suit Samus}}, {{SSBB|Pikachu}} | ||
|— | |— | ||
Line 311: | Line 337: | ||
|[[File:SSE-The Lake Shore.png]] | |[[File:SSE-The Lake Shore.png]] | ||
|[[The Lake Shore]] | |[[The Lake Shore]] | ||
|{{SSBB|Mario}} | |{{SSBB|Mario}} and {{SSBB|Pit}} (against false Zelda, followed by Link and Yoshi), {{SSBB|Link}} and {{SSBB|Yoshi}} (against false Peach, followed by Mario and Pit), {{SSBB|Kirby}} (after Mario, Pit, Link, and Yoshi fight) | ||
|False {{SSBB|Peach}} (battled by Link and Yoshi)/False {{SSBB|Zelda}} (battled by Mario and Pit), {{SSBB|Mario}} and {{SSBB|Pit}} (after Link and Yoshi had fought false Peach)/{{SSBB|Link}} and {{SSBB|Yoshi}} (after Mario and Pit had fought false Zelda) | |||
|— | |— | ||
|{{SSBB|Peach}}/{{SSBB|Zelda}} (Bowser | |{{SSBB|Peach}}/{{SSBB|Zelda}} (Bowser captured her) | ||
|— | |— | ||
|14 | |14 | ||
|5, the groups of {{SSBB|Mario}} and {{SSBB|Pit}}, {{SSBB|Link}} and {{SSBB|Yoshi}}, and {{SSBB|Kirby}} | |5, the groups of {{SSBB|Mario}} and {{SSBB|Pit}}, {{SSBB|Link}} and {{SSBB|Yoshi}}, and {{SSBB|Kirby}} joined in one | ||
|- | |||
|[[File:SSE-The Path to the Ruins.png]] | |||
|[[The Path to the Ruins]] | |||
|{{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}) | |||
|{{SSBB|Wario}} | |||
|— | |||
|— | |||
|— | |||
|14 | |||
|5 | |||
|- | |||
|[[File:SSE-The Cave.png]] | |||
|[[The Cave]] | |||
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}} | |||
|— | |||
|— | |||
|— | |||
|— | |||
|14 | |||
|5 | |||
|- | |- | ||
|[[File:SSE-The Ruins.png]] | |[[File:SSE-The Ruins.png]] | ||
|[[The Ruins]] | |[[The Ruins]] | ||
|{{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ( | |{{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}} (after being found)) | ||
|{{SSBB|Charizard}}, {{SSBB|Wolf}}<ref name="pre1"/> | |||
|{{SSBB|Ivysaur}}, {{SSBB|Charizard}}, {{SSBB|Wolf}}<ref name="pre1"/> | |{{SSBB|Ivysaur}}, {{SSBB|Charizard}}, {{SSBB|Wolf}}<ref name="pre1"/> | ||
|— | |— | ||
Line 326: | Line 374: | ||
|14 | |14 | ||
|5, {{SSBB|Ivysaur}} and {{SSBB|Charizard}} now are in {{SSBB|Pokémon Trainer}}'s team | |5, {{SSBB|Ivysaur}} and {{SSBB|Charizard}} now are in {{SSBB|Pokémon Trainer}}'s team | ||
|- | |||
|[[File:SSE-The Wilds pt1.png]] | |||
|[[The Wilds (Part I)|The Wilds I]] | |||
|{{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Meta Knight}} | |||
|[[Galleom]] | |||
|— | |||
|— | |||
|— | |||
|14 | |||
|5 | |||
|- | |- | ||
|[[File:SSE-The Ruined Hall.png]] | |[[File:SSE-The Ruined Hall.png]] | ||
|[[The Ruined Hall]] | |[[The Ruined Hall]] | ||
|{{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} | |{{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}) | ||
|[[Galleom]] | |||
|— | |— | ||
|— | |— | ||
|— | |— | ||
|14 | |14 | ||
|4, the groups of {{SSBB|Marth}}, {{SSBB|Ike}} and {{SSBB|Meta Knight}}, and {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} | |4, the groups of {{SSBB|Marth}}, {{SSBB|Ike}} and {{SSBB|Meta Knight}}, and {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}) joined in one | ||
|- | |||
|[[File:SSE-The Wilds pt2.png]] | |||
|[[The Wilds (Part II)|The Wilds II]] | |||
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}} | |||
|— | |||
|— | |||
|— | |||
|— | |||
|14 | |||
|4 | |||
|- | |- | ||
|[[File:SSE-The Swamp.png]] | |[[File:SSE-The Swamp.png]] | ||
|[[The Swamp]] | |[[The Swamp]] | ||
|{{SSBB|Diddy Kong}}, {{SSBB|Fox}} | |{{SSBB|Diddy Kong}}, {{SSBB|Fox}}, {{SSBB|Falco}} (all phases except the first one) | ||
|Giant False {{SSBB|Diddy Kong}}, {{SSBB|Jigglypuff}}<ref name="pre1"/> | |||
|{{SSBB|Falco}}, {{SSBB|Jigglypuff}}<ref name="pre1"/> | |{{SSBB|Falco}}, {{SSBB|Jigglypuff}}<ref name="pre1"/> | ||
|— | |— | ||
|— | |— | ||
|15 | |15 | ||
|4, {{SSBB|Falco}} | |4, {{SSBB|Falco}} joined {{SSBB|Diddy Kong}} and {{SSBB|Fox}} | ||
|- | |- | ||
|[[File:SSE-The Research Facility pt2.png]] | |[[File:SSE-The Research Facility pt2.png]] | ||
|[[The Research Facility (Part II)|The Research Facility II]] | |[[The Research Facility (Part II)|The Research Facility II]] | ||
|{{SSBB|Zero Suit Samus}} ( | |{{SSBB|Zero Suit Samus}} (prior to the battle with two false Samus, when she puts on her Power Suit), {{SSBB|Pikachu}}, {{SSBB|Samus}} (the last sidescrolling section and the battle with Ridley) | ||
|False {{SSBB|Samus}} (×2) (battled by Pikachu and Zero Suit Samus), [[Ridley]] (battled by Samus and Pikachu) | |||
|{{SSBB|Samus}} | |{{SSBB|Samus}} | ||
|{{SSBB|Zero Suit Samus}} (Samus replaces her | |{{SSBB|Zero Suit Samus}} (Samus replaces her because she put on her Power Suit) | ||
|— | |— | ||
|15 | |15 | ||
|4, {{SSBB|Samus}} | |4, {{SSBB|Samus}} is now with {{SSBB|Pikachu}} | ||
|- | |- | ||
|[[File:SSE-Outside the Ancient Ruins.png]] | |[[File:SSE-Outside the Ancient Ruins.png]] | ||
|[[Outside the Ancient Ruins]] | |[[Outside the Ancient Ruins]] | ||
|{{SSBB|Olimar}}, {{SSBB|Captain Falcon}} (both all phases), {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}} (both only in the battle with Subspace army) | |{{SSBB|Olimar}}, {{SSBB|Captain Falcon}} (both all phases), {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}} (both only in the battle with the Subspace army) | ||
|— | |||
|{{SSBB|Donkey Kong}}, {{SSBB|Captain Falcon}}, {{SSBB|Olimar}} | |{{SSBB|Donkey Kong}}, {{SSBB|Captain Falcon}}, {{SSBB|Olimar}} | ||
|{{SSBB|Fox}}, {{SSBB|Falco}} ( | |{{SSBB|Fox}}, {{SSBB|Falco}} (both went on their way) | ||
|— | |— | ||
|16 | |16 | ||
|4, {{SSBB|Diddy Kong}} | |4, {{SSBB|Diddy Kong}} left {{SSBB|Fox}} and {{SSBB|Falco}} to join {{SSBB|Donkey Kong}}, {{SSBB|Captain Falcon}} and {{SSBB|Olimar}} | ||
|- | |- | ||
|[[File:SSE-The Glacial Peak.png]] | |[[File:SSE-The Glacial Peak.png]] | ||
|[[The Glacial Peak]] | |[[The Glacial Peak]] | ||
|{{SSBB|Ice Climbers}} (only the sidescrolling | |{{SSBB|Ice Climbers}} (only the sidescrolling sections), {{SSBB|Meta Knight}} (sidescrolling sections and the battle with Lucario (if chosen by the player)), {{SSBB|Lucario}} (if chosen by the player in the battle with Meta Knight) | ||
|{{SSBB|Lucario}} (battled by Meta Knight)/{{SSBB|Meta Knight}} (battled by Lucario) | |||
|{{SSBB|Ice Climbers}}, {{SSBB|Lucario}} | |{{SSBB|Ice Climbers}}, {{SSBB|Lucario}} | ||
|— | |— | ||
|— | |— | ||
|18 | |18 | ||
|5, new team: {{SSBB|Meta Knight}} | |5, new team: {{SSBB|Meta Knight}}, {{SSBB|Lucario}}, {{SSBB|Ice Climbers}} replaced Meta Knight in the {{SSBB|Marth}}, {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}) and {{SSBB|Ike}}'s group | ||
|- | |- | ||
|[[File:SSE-The Canyon.png]] | |[[File:SSE-The Canyon.png]] | ||
|[[The Canyon]] | |[[The Canyon]] | ||
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}} | |{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}} | ||
|— | |||
|— | |— | ||
|— | |— | ||
|— | |— | ||
|18 | |18 | ||
|4, the groups of {{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}} and {{SSBB|Kirby}}, and {{SSBB|Ice Climbers}}, {{SSBB|Marth}}, {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}) and {{SSBB|Ike}} | |4, the groups of {{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}} and {{SSBB|Kirby}}, and {{SSBB|Ice Climbers}}, {{SSBB|Marth}}, {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}) and {{SSBB|Ike}} joined in one | ||
|- | |- | ||
|[[File:SSE-Battleship Halberd Interior.png]] | |[[File:SSE-Battleship Halberd Interior.png]] | ||
|[[Battleship Halberd Interior]] | |[[Battleship Halberd Interior]] | ||
|{{SSBB|Snake}} | |{{SSBB|Snake}}, {{SSBB|Meta Knight}} (after joining Snake), {{SSBB|Lucario}} (after joining Snake) | ||
|False {{SSBB|Peach}} and {{SSBB|Zelda}} | |||
|{{SSBB|Snake}} | |{{SSBB|Snake}} | ||
|— | |— | ||
|— | |— | ||
|19 | |19 | ||
|4, {{SSBB|Snake}} | |4, {{SSBB|Snake}} joined {{SSBB|Meta Knight}} and {{SSBB|Lucario}} | ||
|- | |- | ||
|[[File:SSE-Battleship Halberd Exterior.png]] | |[[File:SSE-Battleship Halberd Exterior.png]] | ||
|[[Battleship Halberd Exterior]] | |[[Battleship Halberd Exterior]] | ||
|{{SSBB|Peach}}, {{SSBB| | |{{SSBB|Peach}}, {{SSBB|Zelda}}/{{SSBB|Sheik}} | ||
|— | |||
|{{SSBB|Zelda}}/{{SSBB|Peach}} | |{{SSBB|Zelda}}/{{SSBB|Peach}} | ||
|— | |— | ||
|{{SSBB|Fox}}, {{SSBB|Peach}}/{{SSBB|Zelda}} | |{{SSBB|Fox}}, {{SSBB|Peach}}/{{SSBB|Zelda}} (now rescued by Snake) | ||
|22 | |22 | ||
|5, new team: {{SSBB|Fox}}, {{SSBB|Peach}}, {{SSBB|Zelda}} | |5, new team: {{SSBB|Fox}}, {{SSBB|Peach}}, {{SSBB|Zelda}} | ||
Line 402: | Line 478: | ||
|[[Battleship Halberd Bridge]] | |[[Battleship Halberd Bridge]] | ||
|{{SSBB|Snake}}, {{SSBB|Lucario}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Peach}}, {{SSBB|Sheik}}/{{SSBB|Zelda}} | |{{SSBB|Snake}}, {{SSBB|Lucario}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Peach}}, {{SSBB|Sheik}}/{{SSBB|Zelda}} | ||
|{{SSBB|Mr. Game & Watch}} | |[[Duon]] | ||
|{{SSBB|Mr. Game & Watch}} (rescued by Peach) | |||
|— | |||
|{{SSBB|Falco}} (returned to join the team) | |||
|24 | |||
|4, the groups of {{SSBB|Fox}}, {{SSBB|Peach}} and {{SSBB|Zelda}}, and {{SSBB|Meta Knight}}, {{SSBB|Lucario}} and {{SSBB|Snake}} joined in one, and also added {{SSBB|Falco}} and {{SSBB|Mr. Game & Watch}} | |||
|- | |||
|[[File:SSE-The Subspace Bomb Factory pt1.png]] | |||
|[[The Subspace Bomb Factory (Part I)|The Subspace Bomb Factory I]] | |||
|{{SSBB|Samus}}, {{SSBB|Pikachu}} | |||
|— | |||
|— | |||
|— | |||
|— | |— | ||
|24 | |24 | ||
|4 | |4 | ||
|- | |- | ||
|[[File:SSE-The Subspace Bomb Factory pt2.png]] | |[[File:SSE-The Subspace Bomb Factory pt2.png]] | ||
|[[The Subspace Bomb Factory (Part II)|The Subspace Bomb Factory II]] | |[[The Subspace Bomb Factory (Part II)|The Subspace Bomb Factory II]] | ||
|{{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}}, {{SSBB|Olimar | |{{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}}, {{SSBB|Olimar}}, {{SSBB|Samus}}, {{SSBB|Pikachu}}, {{SSBB|R.O.B.}} (prior three after the first sidescrolling section) | ||
|[[Meta Ridley]] | |||
|{{SSBB|R.O.B.}} | |{{SSBB|R.O.B.}} | ||
|— | |— | ||
|— | |— | ||
|25 | |25 | ||
|1, all | |1, all the teams joined: {{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}}, {{SSBB|Olimar}}, {{SSBB|Samus}}, {{SSBB|Pikachu}} and {{SSBB|R.O.B.}}'s group gathered with {{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}, {{SSBB|Ice Climbers}}, {{SSBB|Marth}}, {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}) and {{SSBB|Ike}}, and also {{SSBB|Fox}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Meta Knight}}, {{SSBB|Lucario}}, {{SSBB|Snake}}, {{SSBB|Falco}} and {{SSBB|Mr. Game & Watch}} | ||
|- | |- | ||
|[[File:SSE-Entrance to Subspace.png]] | |[[File:SSE-Entrance to Subspace.png]] | ||
|[[Entrance to Subspace]] | |[[Entrance to Subspace]] | ||
|{{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Kirby}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}}, {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} | |{{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Kirby}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} | ||
|— | |||
|— | |— | ||
| | |{{SSBB|Mario}}, {{SSBB|Donkey Kong}}, {{SSBB|Link}}, {{SSBB|Samus}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}, {{SSBB|Fox}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Ice Climbers}}, {{SSBB|Marth}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Falco}}, {{SSBB|Meta Knight}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|Lucario}}, {{SSBB|Ike}}, {{SSBB|R.O.B.}}, {{SSBB|Snake}} (Tabuu turned them all into trophies) | ||
|— | |— | ||
|0 | |0 | ||
|0 | |0 | ||
|- | |- | ||
|[[File:SSE-Subspace pt1.png]] | |[[File:SSE-Subspace pt1.png]] | ||
|[[Subspace (Part I)|Subspace I]] | |[[Subspace (Part I)|Subspace I]] | ||
|{{SSBB|King Dedede}} | |{{SSBB|King Dedede}}, {{SSBB|Ness}}, {{SSBB|Luigi}} | ||
|{{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|Bowser}}, {{SSBB|King Dedede}} | |{{SSBB|Bowser}} (battled only by King Dedede) | ||
|{{SSBB|Luigi}}, {{SSBB|Ness}} (both revived due to the Dedede Brooches), {{SSBB|Bowser}} (after the battle), {{SSBB|King Dedede}} | |||
|— | |— | ||
|{{SSBB|Mario}}, {{SSBB|Donkey Kong}}, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Marth}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Falco}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|Ike}} | |If rescued: {{SSBB|Mario}}, {{SSBB|Donkey Kong}}, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Marth}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Falco}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|Ike}} | ||
|From 4 to 19 | |From 4 to 19 | ||
|1, new team: {{SSBB|King Dedede}}, {{SSBB|Ness}}, {{SSBB|Luigi}}, {{SSBB|Bowser}}, and | |1, new team: {{SSBB|King Dedede}}, {{SSBB|Ness}}, {{SSBB|Luigi}}, {{SSBB|Bowser}}; if rescued: {{SSBB|Mario}}, {{SSBB|Donkey Kong}}, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Marth}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Falco}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), and {{SSBB|Ike}} | ||
|- | |- | ||
|[[File:SSE-Subspace pt2.png]] | |[[File:SSE-Subspace pt2.png]] | ||
|[[Subspace (Part II)|Subspace II]] | |[[Subspace (Part II)|Subspace II]] | ||
|{{SSBB|Kirby}} | |{{SSBB|Kirby}} | ||
|— | |— | ||
|{{SSBB|Kirby}} ( | |{{SSBB|Ganondorf}} (if Link and Zelda were rescued), {{SSBB|Wario}} (if rescued) | ||
|— | |||
|{{SSBB|Kirby}} (revived due to the Dedede Brooch he swallowed); if rescued: {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Ice Climbers}}, {{SSBB|Meta Knight}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Snake}} | |||
|From 5 to 31 | |From 5 to 31 | ||
|1, {{SSBB|Kirby}}, | |1, {{SSBB|Kirby}}, {{SSBB|King Dedede}}, {{SSBB|Ness}}, {{SSBB|Luigi}}, {{SSBB|Bowser}}; if rescued: {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Ice Climbers}}, {{SSBB|Meta Knight}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Snake}} and {{SSBB|Wario}}; if rescued prior: {{SSBB|Mario}}, {{SSBB|Donkey Kong}}, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Marth}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Falco}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), and {{SSBB|Ike}}, and also added {{SSBB|Ganondorf}} (if Link and Zelda were rescued) | ||
|- | |- | ||
|[[File:SSE-The Great Maze pt1.png]]<br>[[File:SSE-The Great Maze pt2.png]]<br>[[File:SSE-The Great Maze pt3.png]]<br>[[File:SSE-The Great Maze pt4.png]] | |[[File:SSE-The Great Maze pt1.png]]<br>[[File:SSE-The Great Maze pt2.png]]<br>[[File:SSE-The Great Maze pt3.png]]<br>[[File:SSE-The Great Maze pt4.png]] | ||
|[[The Great Maze]] | |[[The Great Maze]] | ||
|{{SSBB|Bowser}}, {{SSBB|King Dedede}}, {{SSBB|Kirby}}, {{SSBB|Luigi}}, {{SSBB|Ness}} ( | |{{SSBB|Bowser}}, {{SSBB|King Dedede}}, {{SSBB|Kirby}}, {{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|Sonic}} (only in the battle with Tabuu); if rescued prior: {{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ganondorf}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Wario}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} | ||
|[[False character#In The Great Maze|False Characters]], [[Petey Piranha]], [[Rayquaza]], [[Porky]], [[Ridley]], [[Galleom]], [[Duon]], [[Meta Ridley]] (battled by all except Sonic), [[Tabuu]] | |||
|{{SSBB|Sonic}} | |{{SSBB|Sonic}} | ||
|— | |— | ||
|— | |— | ||
|From 6 to 32 | |From 6 to 32 | ||
|1, {{SSBB|Sonic}} | |1, {{SSBB|Sonic}} joined {{SSBB|Kirby}}, {{SSBB|King Dedede}}, {{SSBB|Ness}}, {{SSBB|Luigi}}, {{SSBB|Bowser}}; if rescued: {{SSBB|Mario}}, {{SSBB|Donkey Kong}}, {{SSBB|Link}}, {{SSBB|Samus}}, {{SSBB|Yoshi}}, {{SSBB|Fox}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Ice Climbers}}, {{SSBB|Marth}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Falco}}, {{SSBB|Ganondorf}}, {{SSBB|Wario}}, {{SSBB|Meta Knight}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|Lucario}}, {{SSBB|Ike}}, {{SSBB|R.O.B.}} and {{SSBB|Snake}} | ||
|} | |} | ||
====Notes==== | |||
Sonic is the only character who can be unlocked four different ways. | |||
<references/> | |||
When only one character is available in Co-op mode, the character has two different colors. This happens in nine stages, with eight or nine characters: Mario (in the Midair Stadium if he was chosen in the battle with Kirby, curiously only happens in this battle), Kirby (in the Midair Stadium, in the battle with Petey Piranha, and occasionally in the battle against Mario, and in the Subspace II, all stage), Pit (in The Skyworld, before having Mario join), Lucas (in The Ruined Zoo, before joining Ness and Pokémon Trainer), Marth (in The Battlefield Fortress, before joining Meta Knight and Ike) Zero Suit Samus (in The Research Facility, I before she joined Pikachu), Meta Knight/Lucario (in The Glacial Peak, only in the battle against Lucario/Meta Knight), Snake (in the Battleship Halberd Interior, before he joined Meta Knight and Lucario) and King Dedede (in the Subspace I, only in the battle against Bowser). This does not happen when there is only one player, but this might happen when there are two players. | |||
<gallery> | <gallery> | ||
Subspace Emissary Plotmap.svg|A map of the stages and which characters are available in each one, not counting Wolf, Toon Link, and Jigglypuff. | Subspace Emissary Plotmap.svg|A map of the stages and which characters are available in each one, not counting Wolf, Toon Link, and Jigglypuff. | ||
Line 476: | Line 574: | ||
=={{for3ds}}== | =={{for3ds}}== | ||
===[[ | ===[[List of Characters|Fighters]]=== | ||
The inclusion of | The inclusion of [[Wendy O. Koopa]] (as one of {{SSB4|Bowser Jr.}}'s {{SSB4|alternate costume}}s) and {{SSB4|Lucina}} as unlockable characters makes them the first female characters to be unlockable. After every tenth VS. match, the player gets to challenge an unlockable character, starting with {{SSB4|Ness}} and finishing with {{SSB4|Jigglypuff}} when 120 matches are played. | ||
In addition to the characters below, {{SSB4|Mii Fighter}}s are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning, the characters cannot truly be called unlockable. | In addition to the characters below, {{SSB4|Mii Fighter}}s are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning, the characters cannot truly be called unlockable. | ||
Despite {{SSB4|Duck Hunt}} having a [[Duck Hunt (stage)| | Despite {{SSB4|Duck Hunt}} having a [[home stage]] [[Duck Hunt (stage)|of the same name]] added into the game in the {{h2|List of updates (SSB4-3DS)|1.1.1}} update, they will always be fought on {{SSB4|Battlefield}} for their unlocking battle regardless of which version of the game is being played. | ||
{|class="wikitable sortable" style="text-align:center; min-width: 40%" | {|class="wikitable sortable" style="text-align:center; min-width: 40%" | ||
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|{{CharHead|Lucina|SSB4|hsize=20px}}||As {{SSB4|Marth}}, clear {{SSB4-3DS|Classic Mode}} without any continues||40||[[Arena Ferox]]||''{{SSB4MusicLink|Fire Emblem|Id (Purpose)}}'' | |{{CharHead|Lucina|SSB4|hsize=20px}}||As {{SSB4|Marth}}, clear {{SSB4-3DS|Classic Mode}} without any continues||40||[[Arena Ferox]]||''{{SSB4MusicLink|Fire Emblem|Id (Purpose)}}'' | ||
|- | |- | ||
|{{CharHead|Dark Pit|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with three | |{{CharHead|Dark Pit|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with three or more characters||50||[[Reset Bomb Forest]]||''{{SSB4MusicLink|Kid Icarus|Wrath of the Reset Bomb (Remix)|Wrath of the Reset Bomb}}'' | ||
|- | |- | ||
|{{CharHead|Dr. Mario|SSB4|hsize=20px}}||As {{SSB4|Mario}}, clear {{SSB4-3DS|Classic Mode}} on intensity 4.0 or higher||60||[[Mushroomy Kingdom]]||''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Remix)|Ground Theme (Super Mario Bros.)}}'' | |{{CharHead|Dr. Mario|SSB4|hsize=20px}}||As {{SSB4|Mario}}, clear {{SSB4-3DS|Classic Mode}} on intensity 4.0 or higher||60||[[Mushroomy Kingdom]]||''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Remix)|Ground Theme (Super Mario Bros.)}}'' | ||
Line 502: | Line 600: | ||
|{{CharHead|Ganondorf|SSB4|hsize=20px}}||As {{SSB4|Link}} or {{SSB4|Zelda}}, clear {{SSB4-3DS|Classic Mode}} on intensity 5.0 or higher||80||[[Gerudo Valley]]||''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley}}'' | |{{CharHead|Ganondorf|SSB4|hsize=20px}}||As {{SSB4|Link}} or {{SSB4|Zelda}}, clear {{SSB4-3DS|Classic Mode}} on intensity 5.0 or higher||80||[[Gerudo Valley]]||''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley}}'' | ||
|- | |- | ||
|{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with 10 | |{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with 10 or more characters||90||[[Flat Zone 2]]||''{{SSB4MusicLink|Game & Watch|Flat Zone 2}}'' | ||
|- | |- | ||
|{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||As {{SSB4|Bowser}}, clear {{SSB4-3DS|Classic Mode}} on intensity 6.0 or higher||100||[[3D Land]]||''{{SSB4MusicLink|Super Mario Bros.|Super Mario 3D Land Theme / Beach Theme}}'' | |{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||As {{SSB4|Bowser}}, clear {{SSB4-3DS|Classic Mode}} on intensity 6.0 or higher||100||[[3D Land]]||''{{SSB4MusicLink|Super Mario Bros.|Super Mario 3D Land Theme / Beach Theme}}'' | ||
|- | |- | ||
|{{CharHead|Duck Hunt|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with | |{{CharHead|Duck Hunt|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with 8 or more characters||110||{{SSB4|Battlefield}}||''{{SSB4MusicLink|Super Smash Bros.|Battlefield}}'' | ||
|- | |- | ||
|{{CharHead|Jigglypuff|SSB4|hsize=20px}}||Collect at least 30 different [[equipment]] items||120||[[Unova Pokémon League]]||''{{SSB4MusicLink|Pokémon|N's Castle Medley}}'' | |{{CharHead|Jigglypuff|SSB4|hsize=20px}}||Collect at least 30 different [[equipment]] items||120||[[Unova Pokémon League]]||''{{SSB4MusicLink|Pokémon|N's Castle Medley}}'' | ||
Line 525: | Line 623: | ||
ChallengerApproachingBowserJr.png|Bowser Jr. challenging the player in ''Super Smash Bros. for Nintendo 3DS''. | ChallengerApproachingBowserJr.png|Bowser Jr. challenging the player in ''Super Smash Bros. for Nintendo 3DS''. | ||
ChallengerApproachingDuckHunt.png|Duck Hunt challenging the player in ''Super Smash Bros. for Nintendo 3DS''. | ChallengerApproachingDuckHunt.png|Duck Hunt challenging the player in ''Super Smash Bros. for Nintendo 3DS''. | ||
ChallengerApproachingJigglypuff. | ChallengerApproachingJigglypuff.jpg|Jigglypuff challenging the player in ''Super Smash Bros. for Nintendo 3DS''. | ||
</gallery> | </gallery> | ||
=={{forwiiu}}== | =={{forwiiu}}== | ||
===[[ | ===[[List of Characters|Fighters]]=== | ||
Unlike {{for3ds}}, Ness, Jigglypuff, Ganondorf and Bowser Jr. are [[starter character]]s. Like the 3DS version, a character is unlocked for every ten versus matches played starting with Falco. Two exceptions to this are {{SSB4|Mr. Game & Watch}} and {{SSB4|Duck Hunt}}, which they need 20 more versus matches than {{SSB4|R.O.B.}} and Mr. Game & Watch, respectively. Unlike the previous three installments (''Melee'', ''Brawl'', and the 3DS version), no {{uv|Super Smash Bros.}} universe stages are used for challenger approaching battles. Instead, all unlockable characters use a stage from their respective universe except for R.O.B., in which he uses the Wrecking Crew stage due to him not having a stage from his [[R.O.B. (universe)|own universe]]. | Unlike {{for3ds}}, Ness, Jigglypuff, Ganondorf and Bowser Jr. are [[starter character]]s. Like the 3DS version, a character is unlocked for every ten versus matches played starting with Falco. Two exceptions to this are {{SSB4|Mr. Game & Watch}} and {{SSB4|Duck Hunt}}, which they need 20 more versus matches than {{SSB4|R.O.B.}} and Mr. Game & Watch, respectively. Unlike the previous three installments (''Melee'', ''Brawl'', and the 3DS version), no {{uv|Super Smash Bros.}} universe stages are used for challenger approaching battles. Instead, all unlockable characters use a stage from their respective universe except for R.O.B., in which he uses the Wrecking Crew stage due to him not having a stage from his [[R.O.B. (universe)|own universe]]. | ||
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==''[[Super Smash Bros. Ultimate]]''== | ==''[[Super Smash Bros. Ultimate]]''== | ||
The starting roster in ''Super Smash Bros. Ultimate'' comprises the [[original 8|eight starter characters]] from the original ''[[Super Smash Bros.]]'' game, with all other fighters being unlockable or downloadable. With the vast majority of the roster being unlockable, unlocking characters is advertised as a core feature of the game; no characters are left "secret" like in previous games, and character unlocks are designed to occur at a more streamlined and consistent pace than in previous games. | The starting roster in ''Super Smash Bros. Ultimate'' comprises the [[original 8|eight starter characters]] from the original ''[[Super Smash Bros.]]'' game, with all other fighters being unlockable or downloadable. There are two ways to unlock characters: by defeating them in a Challenger Approaching fight, or by awakening them in the [[World of Light]]. With the vast majority of the roster being unlockable, unlocking characters is advertised as a core feature of the game; no characters are left "secret" like in previous games, and character unlocks are designed to occur at a more streamlined and consistent pace than in previous games. | ||
In the World of Light, only characters that have been awakened in that mode can be used, with only {{SSBU|Kirby}} initially being available. However, awakening a fighter in the World of Light that is not a starter character also unlocks them for the regular roster as well. | |||
====[[List of Characters|Fighters]]==== | |||
Below is a table listing the stage and music for each character's unlock battle. It also includes the order they are unlocked in as time-based challenges. | |||
The | The values listed under "Cumulative Wait Time" are idealized values that assume that no characters are unlocked in the World of Light or have their Challenger Approaching fights triggered by Classic Mode, that the player never closes the game after first opening it until they trigger Palutena's Challenger Approaching fight, and the player never spends longer than the minimum amount of time (10 minutes) between triggering Challenger Approaching fights. | ||
{|class="wikitable sortable" style="text-align:center; min-width: 40%" | |||
!data-sort-type="number"|Order!!Character!!Cumulative Wait Time!!Stage!!Music | |||
{|class="wikitable" style="text-align:center;" | |||
! | |||
|- | |- | ||
|1st||{{ | |1st||{{CharHead|Ness|SSBU|hsize=20px}}||0 minutes||[[Onett]] (hazards off)||''{{SSBUMusicLink|EarthBound|Bein' Friends}}'' | ||
|- | |- | ||
|2nd||{{ | |2nd||{{CharHead|Zelda|SSBU|hsize=20px}}||10 minutes||[[Temple]]||''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}'' | ||
|- | |- | ||
|3rd||{{ | |3rd||{{CharHead|Bowser|SSBU|hsize=20px}}||20 minutes||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}'' | ||
|- | |- | ||
|4th||{{ | |4th||{{CharHead|Pit|SSBU|hsize=20px}}||30 minutes||[[Skyworld]]||''{{SSBUMusicLink|Kid Icarus|Underworld}}'' | ||
|- | |- | ||
|5th||{{ | |5th||{{CharHead|Inkling|SSBU|hsize=20px}}||40 minutes||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Splattack! (Original)|Splattack!}}'' | ||
|- | |- | ||
|6th||{{ | |6th||{{CharHead|Villager|SSBU|hsize=20px}}||50 minutes||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}'' | ||
|- | |- | ||
|7th||{{ | |7th||{{CharHead|Marth|SSBU|hsize=20px}}||1 hour||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}'' | ||
|- | |- | ||
|8th||{{ | |8th||{{CharHead|Young Link|SSBU|hsize=20px}}||1 hour & 10 minutes||[[Great Bay]]||''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}'' | ||
| | |||
The | |||
|- | |- | ||
| | |9th||{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}||1 hour & 20 minutes||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}'' | ||
|- | |- | ||
| | |10th||{{CharHead|Ice Climbers|SSBU|hsize=20px}}||1 hour & 30 minutes||[[Summit]]||''{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}}'' | ||
|- | |- | ||
| | |11th||{{CharHead|Captain Falcon|SSBU|hsize=20px}}||1 hour & 40 minutes||[[Port Town Aero Dive]]||''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}'' | ||
|- | |- | ||
| | |12th||{{CharHead|Peach|SSBU|hsize=20px}}||1 hour & 50 minutes||[[Princess Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|Rolling Hills A}}'' | ||
|- | |- | ||
| | |13th||{{CharHead|Ryu|SSBU|hsize=20px}}||2 hours||{{SSBU|Battlefield}}||''{{SSBUMusicLink|Street Fighter|Ryu Stage}}'' | ||
|- | |- | ||
| | |14th||{{CharHead|Ike|SSBU|hsize=20px}}||2 hours & 10 minutes||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}'' | ||
|- | |- | ||
| | |15th||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||2 hours & 20 minutes||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (64)}}'' | ||
|- | |- | ||
| | |16th||{{CharHead|King K. Rool|SSBU|hsize=20px}}||2 hours & 30 minutes||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}'' | ||
|- | |- | ||
| | |17th||{{CharHead|Sonic|SSBU|hsize=20px}}||2 hours & 40 minutes||[[Green Hill Zone]]||''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}'' | ||
|- | |- | ||
| | |18th||{{CharHead|Simon|SSBU|hsize=20px}}||2 hours & 50 minutes||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)}}'' | ||
|- | |- | ||
| | |19th||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||3 hours||[[Brinstar]]||''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}'' | ||
|- | |- | ||
| | |20th||{{CharHead|Little Mac|SSBU|hsize=20px}}||3 hours & 10 minutes||[[Boxing Ring]] (Punch-Out!!)||''{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}'' | ||
|- | |- | ||
| | |21st||{{CharHead|Isabelle|SSBU|hsize=20px}}||3 hours & 20 minutes||[[Town and City]]||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}'' | ||
|- | |- | ||
| | |22nd||{{CharHead|Shulk|SSBU|hsize=20px}}||3 hours & 30 minutes||[[Gaur Plain]]||''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}'' | ||
|- | |- | ||
| | |23rd||{{CharHead|Lucina|SSBU|hsize=20px}}||3 hours & 40 minutes||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}'' | ||
|- | |- | ||
| | |24th||{{CharHead|Wario|SSBU|hsize=20px}}||3 hours & 50 minutes||[[WarioWare, Inc.]]||''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}'' | ||
|- | |- | ||
| | |25th||{{CharHead|Ridley|SSBU|hsize=20px}}||4 hours||[[Norfair]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}'' | ||
|- | |- | ||
| | |26th||{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}||4 hours & 10 minutes||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}'' | ||
|- | |- | ||
| | |27th||{{CharHead|Lucario|SSBU|hsize=20px}}||4 hours & 20 minutes||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}'' | ||
|- | |- | ||
| | |28th||{{CharHead|Daisy|SSBU|hsize=20px}}||4 hours & 30 minutes||[[Figure-8 Circuit]]||''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}'' | ||
|- | |- | ||
| | |29th||{{CharHead|Roy|SSBU|hsize=20px}}||4 hours & 40 minutes||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Beyond Distant Skies - Roy's Departure}}'' | ||
|- | |- | ||
| | |30th||{{CharHead|King Dedede|SSBU|hsize=20px}}||4 hours & 50 minutes||[[Fountain of Dreams]]||''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}'' | ||
|- | |- | ||
| | |31st||{{CharHead|R.O.B.|SSBU|hsize=20px|color=Grey}}||5 hours||[[Wrecking Crew]]||''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}'' | ||
|- | |- | ||
| | |32nd||{{CharHead|Falco|SSBU|hsize=20px}}||5 hours & 10 minutes||[[Corneria]]||''{{SSBUMusicLink|Star Fox|Star Fox Medley}}'' | ||
|- | |- | ||
| | |33rd||{{CharHead|Luigi|SSBU|hsize=20px}}||5 hours & 20 minutes||[[Luigi's Mansion]]||''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}'' | ||
|- | |- | ||
| | |34th||{{CharHead|Pichu|SSBU|hsize=20px}}||5 hours & 30 minutes||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}'' | ||
|- | |- | ||
| | |35th||{{CharHead|Richter|SSBU|hsize=20px}}||5 hours & 40 minutes||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}'' | ||
|- | |- | ||
| | |36th||{{CharHead|Lucas|SSBU|hsize=20px}}||5 hours & 50 minutes||[[New Pork City]]||''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}'' | ||
|- | |- | ||
| | |37th||{{CharHead|Diddy Kong|SSBU|hsize=20px}}||6 hours||[[Kongo Falls]]||''{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}'' | ||
|- | |- | ||
| | |38th||{{CharHead|Meta Knight|SSBU|hsize=20px}}||6 hours & 10 minutes||[[Halberd]]||''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}'' | ||
|- | |- | ||
| | |39th||{{CharHead|Snake|SSBU|hsize=20px}}||6 hours & 20 minutes||[[Shadow Moses Island]]||''{{SSBUMusicLink|Metal Gear|Encounter}}'' | ||
|- | |- | ||
| | |40th||{{CharHead|Ganondorf|SSBU|hsize=20px}}||6 hours & 30 minutes||[[Bridge of Eldin]]||''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}'' | ||
|- | |- | ||
| | |41st||{{CharHead|Corrin|SSBU|hsize=20px}}||6 hours & 40 minutes||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}'' | ||
|- | |- | ||
| | |42nd||{{CharHead|Mega Man|SSBU|hsize=20px}}||6 hours & 50 minutes||[[Wily Castle]]||''{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}'' | ||
|- | |- | ||
| | |43rd||{{CharHead|Bayonetta|SSBU|hsize=20px}}||7 hours||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}'' | ||
|- | |- | ||
| | |44th||{{CharHead|Toon Link|SSBU|hsize=20px}}||7 hours & 10 minutes||[[Pirate Ship]]||''{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}'' | ||
|- | |- | ||
| | |45th||{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}||7 hours & 20 minutes||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Egg Planet (Remix)}}'' | ||
|- | |- | ||
| | |46th||{{CharHead|Incineroar|SSBU|hsize=20px}}||7 hours & 30 minutes||[[Boxing Ring]] (Super Smash Bros.)||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}'' | ||
|- | |- | ||
| | |47th||{{CharHead|Sheik|SSBU|hsize=20px}}||7 hours & 40 minutes||[[Gerudo Valley]]||''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)}}'' | ||
|- | |- | ||
| | |48th||{{CharHead|Olimar|SSBU|hsize=20px}}||7 hours & 50 minutes||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Remix)}}'' | ||
|- | |- | ||
| | |49th||{{CharHead|Pac-Man|SSBU|hsize=20px}}||8 hours||[[Pac-Land]]||''{{SSBUMusicLink|Pac-Man|PAC-MAN}}'' | ||
|- | |- | ||
| | |50th||{{CharHead|Dark Samus|SSBU|hsize=20px}}||8 hours & 10 minutes||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}'' | ||
|- | |- | ||
| | |51st||{{CharHead|Wolf|SSBU|hsize=20px}}||8 hours & 20 minutes||[[Lylat Cruise]]||''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}'' | ||
|- | |- | ||
| | |52nd||{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||8 hours & 30 minutes||[[Flat Zone X]]||''{{SSBUMusicLink|Game & Watch|Flat Zone 2}}'' | ||
|- | |- | ||
| | |53rd||{{CharHead|Robin|SSBU|hsize=20px}}||8 hours & 40 minutes||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}'' | ||
|- | |- | ||
| | |54th||{{CharHead|Dark Pit|SSBU|hsize=20px}}||8 hours & 50 minutes||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'' | ||
|- | |- | ||
| | |55th||{{CharHead|Cloud|SSBU|hsize=20px}}||9 hours||[[Midgar]]||''{{SSBUMusicLink|Final Fantasy|Fight On!}}'' | ||
|- | |- | ||
| | |56th||{{CharHead|Duck Hunt|SSBU|hsize=20px}}||9 hours & 10 minutes||{{b|Duck Hunt|stage}}||''{{SSBUMusicLink|Duck Hunt|Duck Hunt Medley}}'' | ||
|- | |- | ||
| | |57th||{{CharHead|Ken|SSBU|hsize=20px}}||9 hours & 20 minutes||[[Boxing Ring]] (Punch-Out!!)||''{{SSBUMusicLink|Street Fighter|Ken Stage}}'' | ||
|- | |- | ||
| | |58th||{{CharHead|Greninja|SSBU|hsize=20px}}||9 hours & 30 minutes||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}'' | ||
|- | |- | ||
| | |59th||{{CharHead|Chrom|SSBU|hsize=20px}}||9 hours & 40 minutes||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}'' | ||
|- | |- | ||
| | |60th||{{CharHead|Mewtwo|SSBU|hsize=20px}}||9 hours & 50 minutes||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}'' | ||
|- | |- | ||
| | |61st||{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||10 hours||[[Delfino Plaza]]||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}'' | ||
|- | |- | ||
| | |62nd||{{CharHead|Dr. Mario|SSBU|hsize=20px}}||10 hours & 10 minutes||[[New Donk City Hall]]||''{{SSBUMusicLink|Super Mario Bros.|Fever}}'' | ||
|- | |- | ||
| | |63rd||{{CharHead|Palutena|SSBU|hsize=20px}}||10 hours & 20 minutes||[[Palutena's Temple]]||''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'' | ||
|} | |||
===Challenger Approaching=== | |||
In a Challenger Approaching fight, the character must be fought in a one-on-one fight, with the stage and music being specific to that fighter. The difficulty of Challenger Approaching fights start out at being very low, but progressively increases with each character unlocked. If the player loses the fight, they can redo the Challenger Approaching fight via [[Challenger's Approach]] on the Games and More menu after a few minutes pass. | |||
All characters except {{SSBU|Mii Fighter}}s can be unlocked in a Challenger Approaching fight. Instead, each {{SSBU|Mii Fighter}} can be unlocked by creating a [[character customization|custom]] Mii Fighter of that type. However, Mii Fighters may also be unlocked by awakening them in the [[World of Light]]. | |||
====Timed encounters==== | |||
When the player finishes a VS. match, a [[Mob Smash]], a [[Spirit Board]] fight or exits the World of Light, a new character can challenge the player to a Challenger Approaching duel. However, the player must then wait 10 minutes before a new Challenger Approaching challenge will be issued. This 10 minute cooldown can be bypassed by closing the game and reopening it. <!--Do not add changing language settings here as another method, this only works because changing the language reboots the game.--> | |||
Time-based Challenger Approaching challenges are issued in a specific order, skipping any characters unlocked in the World of Light or whose Challenger Approaching fight has already been triggered due to Classic Mode. | |||
===={{SSBU|Classic Mode}}==== | |||
When the player completes Classic Mode with a given character, a new character will challenge the player to a Challenger Approaching duel. All of the eight starter characters have their own character unlock trees, each with eight characters to unlock, except for Pikachu, who has seven. The challenger is determined by the 1st Player character's assigned tree, and will be the next character from the top of their tree down (as indicated on the table below) who has not already been unlocked or issued a Challenger Approaching duel. | |||
When all the characters in a tree are unlocked, completing Classic Mode with those characters will unlock the next available character in Mario's tree, then Donkey Kong's, and so on. Completing Classic Mode with [[Downloadable content (SSBU)|downloadable fighters]] will also unlock fighters in this order, as these characters are not assigned an unlock tree. | |||
The Challenger Approaching duels are the same as those issued on a timed basis, this is simply another way to trigger them. Notably, all [[clone]]s, semi-clones, and pseudo-clones except for {{SSBU|Ganondorf}}, {{SSBU|Roy}}, and {{SSBU|Chrom}} are in the same tree as the character they are based on. | |||
{|class="wikitable" style="text-align:center;" | |||
!Unlock Order!!{{head|Mario|g=SSBU|s=32px}}!!{{head|Donkey Kong|g=SSBU|s=32px}}!!{{head|Link|g=SSBU|s=32px}}!!{{head|Samus|g=SSBU|s=32px}}!!{{head|Yoshi|g=SSBU|s=32px}}!!{{head|Kirby|g=SSBU|s=32px}}!!{{head|Fox|g=SSBU|s=32px}}!!{{head|Pikachu|g=SSBU|s=32px}} | |||
|- | |- | ||
| | |1st||{{head|Sonic|g=SSBU|s=32px}}||{{head|Bowser|g=SSBU|s=32px}}||{{head|King K. Rool|g=SSBU|s=32px}}||{{head|Inkling|g=SSBU|s=32px}}||{{head|Lucario|g=SSBU|s=32px}}||{{head|Ness|g=SSBU|s=32px}}||{{head|Captain Falcon|g=SSBU|s=32px}}||{{head|Villager|g=SSBU|s=32px}} | ||
|- | |- | ||
| | |2nd||{{head|Bayonetta|g=SSBU|s=32px}}||{{head|Pokémon Trainer|g=SSBU|s=32px}}||{{head|Ice Climbers|g=SSBU|s=32px}}||{{head|Wii Fit Trainer|g=SSBU|s=32px}}||{{head|Marth|g=SSBU|s=32px}}||{{head|Jigglypuff|g=SSBU|s=32px}}||{{head|Zero Suit Samus|g=SSBU|s=32px}}||{{head|Shulk|g=SSBU|s=32px}} | ||
|- | |- | ||
| | |3rd||{{head|Little Mac|g=SSBU|s=32px}}||{{head|Rosalina & Luma|g=SSBU|s=32px}}||{{head|Simon|g=SSBU|s=32px}}||{{head|Pit|g=SSBU|s=32px}}||{{head|Ryu|g=SSBU|s=32px}}||{{head|Pac-Man|g=SSBU|s=32px}}||{{head|Peach|g=SSBU|s=32px}}||{{head|R.O.B.|g=SSBU|s=32px|cl=Grey}} | ||
|- | |- | ||
| | |4th||{{head|Ike|g=SSBU|s=32px}}||{{head|King Dedede|g=SSBU|s=32px}}||{{head|Meta Knight|g=SSBU|s=32px}}||{{head|Incineroar|g=SSBU|s=32px}}||{{head|Ganondorf|g=SSBU|s=32px}}||{{head|Zelda|g=SSBU|s=32px}}||{{head|Falco|g=SSBU|s=32px}}||{{head|Mega Man|g=SSBU|s=32px}} | ||
|- | |- | ||
| | |5th||{{head|Luigi|g=SSBU|s=32px}}||{{head|Sheik|g=SSBU|s=32px}}||{{head|Snake|g=SSBU|s=32px}}||{{head|Dark Samus|g=SSBU|s=32px}}||{{head|Lucina|g=SSBU|s=32px}}||{{head|Robin|g=SSBU|s=32px}}||{{head|Daisy|g=SSBU|s=32px}}||{{head|Isabelle|g=SSBU|s=32px}} | ||
|- | |- | ||
| | |6th||{{head|Roy|g=SSBU|s=32px}}||{{head|Greninja|g=SSBU|s=32px}}||{{head|Young Link|g=SSBU|s=32px}}||{{head|Cloud|g=SSBU|s=32px}}||{{head|Ridley|g=SSBU|s=32px}}||{{head|Corrin|g=SSBU|s=32px}}||{{head|Bowser Jr.|g=SSBU|s=32px}}||{{head|Mr. Game & Watch|g=SSBU|s=32px}} | ||
|- | |- | ||
| | |7th||{{head|Dr. Mario|g=SSBU|s=32px}}||{{head|Diddy Kong|g=SSBU|s=32px}}||{{head|Richter|g=SSBU|s=32px}}||{{head|Wario|g=SSBU|s=32px}}||{{head|Chrom|g=SSBU|s=32px}}||{{head|Lucas|g=SSBU|s=32px}}||{{head|Wolf|g=SSBU|s=32px}}||{{head|Pichu|g=SSBU|s=32px}} | ||
|- | |- | ||
| | |8th||{{head|Olimar|g=SSBU|s=32px}}||{{head|Duck Hunt|g=SSBU|s=32px}}||{{head|Toon Link|g=SSBU|s=32px}}||{{head|Dark Pit|g=SSBU|s=32px}}||{{head|Ken|g=SSBU|s=32px}}||{{head|Palutena|g=SSBU|s=32px}}||{{head|Mewtwo|g=SSBU|s=32px}} | ||
|} | |} | ||
===[[World of Light]]=== | ===[[World of Light]]=== | ||
In | In World of Light, each fighter must be unlocked through a fighter battle, with a few exceptions: | ||
:{{CharHead|Kirby|SSBU|hsize=20px}} is always available from the beginning. | :{{CharHead|Kirby|SSBU|hsize=20px}} is always available from the beginning. | ||
:{{CharHead|Bowser|SSBU|hsize=20px}} is unlocked after defeating [[Giga Bowser]] within the [[Molten Fortress]] sub- | :{{CharHead|Bowser|SSBU|hsize=20px}} is unlocked after defeating [[Giga Bowser]] within the [[Molten Fortress]] sub-area in the Light Realm. | ||
:{{Head|Piranha Plant|g=SSBU|s=20px}} {{Head|Joker|g=SSBU|s=20px}} {{Head|Hero|g=SSBU|s=20px}} {{Head|Banjo & Kazooie|g=SSBU|s=20px}} {{Head|Terry|g=SSBU|s=20px}} {{Head|Byleth|g=SSBU|s=20px}} {{Head|Min Min|g=SSBU|s=20px}} {{Head|Steve|g=SSBU|s=20px}} {{Head|Sephiroth|g=SSBU|s=20px}} {{Head|PyraMythra|g=SSBU|s=20px}} {{Head|Kazuya|g=SSBU|s=20px}} {{Head|Sora|g=SSBU|s=20px}} [[Downloadable content (SSBU)#Fighters|Downloadable fighters]] | :{{Head|Piranha Plant|g=SSBU|s=20px}} {{Head|Joker|g=SSBU|s=20px}} {{Head|Hero|g=SSBU|s=20px}} {{Head|Banjo & Kazooie|g=SSBU|s=20px}} {{Head|Terry|g=SSBU|s=20px}} {{Head|Byleth|g=SSBU|s=20px}} {{Head|Min Min|g=SSBU|s=20px}} {{Head|Steve|g=SSBU|s=20px}} {{Head|Sephiroth|g=SSBU|s=20px}} {{Head|PyraMythra|g=SSBU|s=20px}} {{Head|Kazuya|g=SSBU|s=20px}} {{Head|Sora|g=SSBU|s=20px}} [[Downloadable content (SSBU)#Fighters|Downloadable fighters]] are directly available once finished downloading them, after freeing a total of 10 fighters. If a file is loaded where those conditions have been already met previously before downloading them, they will be made instantly available. | ||
The fighter battles all feature the same single condition: ''Win the battle to awaken the fighter'' | The fighter battles all feature the same single condition: ''Win the battle to awaken the fighter'' | ||
Line 852: | Line 940: | ||
|{{OmegaStage|Luigi's Mansion}} | |{{OmegaStage|Luigi's Mansion}} | ||
|''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}'' | ||
|In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub- | |In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub-area, in the flames) | ||
|- | |- | ||
|10 | |10 | ||
Line 888: | Line 976: | ||
|[[Mushroom Kingdom U]] (Slide Lift Tower) | |[[Mushroom Kingdom U]] (Slide Lift Tower) | ||
|''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}'' | ||
|In [[The Light Realm]] (in the [[Molten Fortress]] sub- | |In [[The Light Realm]] (in the [[Molten Fortress]] sub-area) | ||
|- | |- | ||
|13<sup>ε</sup> | |13<sup>ε</sup> | ||
Line 897: | Line 985: | ||
|[[Mushroom Kingdom U]] (Slide Lift Tower) | |[[Mushroom Kingdom U]] (Slide Lift Tower) | ||
|''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}'' | ||
|In [[The Dark Realm]] (in the {{b|Dracula's Castle|World of Light}} sub- | |In [[The Dark Realm]] (in the {{b|Dracula's Castle|World of Light}} sub-area) | ||
|- | |- | ||
|15 | |15 | ||
Line 913: | Line 1,001: | ||
|{{SpiritType|Shield}} <center>{{color|#18aef5|Shield}}</center> | |{{SpiritType|Shield}} <center>{{color|#18aef5|Shield}}</center> | ||
|2,500 | |2,500 | ||
| | |[[Final Destination]] | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | ||
|In [[The Light Realm]], one of the 3 starter routes (north route) | |In [[The Light Realm]], one of the 3 starter routes (north route) | ||
Line 924: | Line 1,012: | ||
|{{OmegaStage|Temple}} | |{{OmegaStage|Temple}} | ||
|''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}'' | |''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}'' | ||
|In [[The Dark Realm]] (in the [[Sacred Land]] sub- | |In [[The Dark Realm]] (in the [[Sacred Land]] sub-area, in Kakariko Village) | ||
|- | |- | ||
|18 | |18 | ||
Line 942: | Line 1,030: | ||
|{{OmegaStage|Prism Tower}} | |{{OmegaStage|Prism Tower}} | ||
|''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}'' | |''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}'' | ||
|In [[The Light Realm]] (in the [[Power Plant]] sub- | |In [[The Light Realm]] (in the [[Power Plant]] sub-area) | ||
|- | |- | ||
|20 | |20 | ||
Line 958: | Line 1,046: | ||
|{{SpiritType|Attack}} <center>{{color|#dc1029|Attack}}</center> | |{{SpiritType|Attack}} <center>{{color|#dc1029|Attack}}</center> | ||
|2,500 | |2,500 | ||
| | |[[Final Destination]] | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | ||
|In [[The Light Realm]], one of the 3 starter routes (west route) | |In [[The Light Realm]], one of the 3 starter routes (west route) | ||
Line 977: | Line 1,065: | ||
|10,300 | |10,300 | ||
|{{OmegaStage|Temple}} | |{{OmegaStage|Temple}} | ||
|''{{SSBUMusicLink|The Legend of Zelda|Saria's | |''{{SSBUMusicLink|The Legend of Zelda|Saria's Song}}'' | ||
|In [[The Dark Realm]] (in the [[Sacred Land]] sub- | |In [[The Dark Realm]] (in the [[Sacred Land]] sub-area, in the Lost Woods) | ||
|- | |- | ||
|23 | |23 | ||
Line 987: | Line 1,075: | ||
|{{OmegaStage|Bridge of Eldin}} | |{{OmegaStage|Bridge of Eldin}} | ||
|''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}'' | |''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}'' | ||
|In [[The Dark Realm]] (in the [[Sacred Land]] sub- | |In [[The Dark Realm]] (in the [[Sacred Land]] sub-area, in the Gerudo Fortress) | ||
|- | |- | ||
|24 | |24 | ||
Line 996: | Line 1,084: | ||
|{{OmegaStage|Spear Pillar}} | |{{OmegaStage|Spear Pillar}} | ||
|''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}'' | |''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}'' | ||
|In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub- | |In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub-area, in the red-leafed trees) | ||
|- | |- | ||
|25 | |25 | ||
Line 1,014: | Line 1,102: | ||
|{{OmegaStage|Castle Siege}} | |{{OmegaStage|Castle Siege}} | ||
|''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}'' | |''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}'' | ||
|In [[The Dark Realm]] (in the [[Sacred Land]] sub- | |In [[The Dark Realm]] (in the [[Sacred Land]] sub-area, by jumping into a treasure chest in the Lost Woods) | ||
|- | |- | ||
|26 | |26 | ||
Line 1,032: | Line 1,120: | ||
|{{OmegaStage|Halberd}} | |{{OmegaStage|Halberd}} | ||
|''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}'' | |''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}'' | ||
|In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub- | |In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub-area) | ||
|- | |- | ||
|28 | |28 | ||
Line 1,041: | Line 1,129: | ||
|{{OmegaStage|Skyworld}} | |{{OmegaStage|Skyworld}} | ||
|''{{SSBUMusicLink|Kid Icarus|Underworld}}'' | |''{{SSBUMusicLink|Kid Icarus|Underworld}}'' | ||
|In [[The Light Realm]] (in the [[Temple of Light]] sub- | |In [[The Light Realm]] (in the [[Temple of Light]] sub-area) | ||
|- | |- | ||
|28<sup>ε</sup> | |28<sup>ε</sup> | ||
Line 1,050: | Line 1,138: | ||
|{{OmegaStage|Reset Bomb Forest}} | |{{OmegaStage|Reset Bomb Forest}} | ||
|''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'' | |''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'' | ||
|In [[The Dark Realm]] (in the {{b|Dracula's Castle|World of Light}} sub- | |In [[The Dark Realm]] (in the {{b|Dracula's Castle|World of Light}} sub-area, through a fireplace) | ||
|- | |- | ||
|29 | |29 | ||
Line 1,068: | Line 1,156: | ||
|{{OmegaStage|WarioWare, Inc.}} | |{{OmegaStage|WarioWare, Inc.}} | ||
|''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}'' | |''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}'' | ||
|In [[The Dark Realm]] (in the {{b|Dracula's Castle|World of Light}} sub- | |In [[The Dark Realm]] (in the {{b|Dracula's Castle|World of Light}} sub-area) | ||
|- | |- | ||
|31 | |31 | ||
Line 1,075: | Line 1,163: | ||
|{{SpiritType|Grab}} <center>{{color|#17ba17|Grab}}</center> | |{{SpiritType|Grab}} <center>{{color|#17ba17|Grab}}</center> | ||
|9,000 | |9,000 | ||
| | |[[Final Destination]] | ||
|''{{SSBUMusicLink|Metal Gear|Encounter}}'' | |''{{SSBUMusicLink|Metal Gear|Encounter}}'' | ||
|In [[The Light Realm]] (in the [[Base]] sub- | |In [[The Light Realm]] (in the [[Base]] sub-area) | ||
|- | |- | ||
|32 | |32 | ||
Line 1,086: | Line 1,174: | ||
|{{OmegaStage|Coliseum}} | |{{OmegaStage|Coliseum}} | ||
|''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}'' | |''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}'' | ||
|In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub- | |In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub-area) | ||
|- | |- | ||
|33-35 | |33-35 | ||
Line 1,104: | Line 1,192: | ||
|{{OmegaStage|Kongo Jungle}} | |{{OmegaStage|Kongo Jungle}} | ||
|''{{SSBUMusicLink|Donkey Kong|Stickerbrush Symphony}}'' | |''{{SSBUMusicLink|Donkey Kong|Stickerbrush Symphony}}'' | ||
|In [[The Light Realm]] (in the {{b|DK Island|World of Light}} sub- | |In [[The Light Realm]] (in the {{b|DK Island|World of Light}} sub-area) | ||
|- | |- | ||
|37 | |37 | ||
Line 1,122: | Line 1,210: | ||
|{{OmegaStage|Green Hill Zone}} | |{{OmegaStage|Green Hill Zone}} | ||
|''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}'' | |''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}'' | ||
|In [[The Dark Realm]] (in the [[Sacred Land]] sub- | |In [[The Dark Realm]] (in the [[Sacred Land]] sub-area, between Kakariko Village and the Lost Woods) | ||
|- | |- | ||
|39 | |39 | ||
Line 1,131: | Line 1,219: | ||
|{{OmegaStage|Fountain of Dreams}} | |{{OmegaStage|Fountain of Dreams}} | ||
|''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}'' | |''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}'' | ||
|In [[The Light Realm]] (in the [[Gourmet Race]] sub- | |In [[The Light Realm]] (in the [[Gourmet Race]] sub-area, after obtaining a score of 11) | ||
|- | |- | ||
|40 | |40 | ||
Line 1,158: | Line 1,246: | ||
|{{OmegaStage|Wrecking Crew}} | |{{OmegaStage|Wrecking Crew}} | ||
|''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}'' | |''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}'' | ||
|In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub- | |In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub-area, eastern optional path) | ||
|- | |- | ||
|43 | |43 | ||
Line 1,167: | Line 1,255: | ||
|[[Wuhu Island]] | |[[Wuhu Island]] | ||
|''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}'' | |''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}'' | ||
|In [[The Light Realm]] (in the [[Forest Hill]] sub- | |In [[The Light Realm]] (in the [[Forest Hill]] sub-area) | ||
|- | |- | ||
|44 | |44 | ||
Line 1,176: | Line 1,264: | ||
|{{OmegaStage|Lylat Cruise}} | |{{OmegaStage|Lylat Cruise}} | ||
|''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}'' | |''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}'' | ||
|In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub- | |In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub-area, on the crashed plane) | ||
|- | |- | ||
|45 | |45 | ||
Line 1,183: | Line 1,271: | ||
|{{SpiritType|Grab}} <center>{{color|#17ba17|Grab}}</center> | |{{SpiritType|Grab}} <center>{{color|#17ba17|Grab}}</center> | ||
|2,500 | |2,500 | ||
| | |[[Final Destination]] | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | ||
|In [[The Light Realm]], one of the 3 starter routes (east route) | |In [[The Light Realm]], one of the 3 starter routes (east route) | ||
Line 1,230: | Line 1,318: | ||
|{{OmegaStage|Kalos Pokémon League}} | |{{OmegaStage|Kalos Pokémon League}} | ||
|''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}'' | |''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}'' | ||
|In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub- | |In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub-area) | ||
|- | |- | ||
|51 | |51 | ||
Line 1,237: | Line 1,325: | ||
|{{SpiritType|Attack}} <center>{{color|#dc1029|Attack}}</center> | |{{SpiritType|Attack}} <center>{{color|#dc1029|Attack}}</center> | ||
|10,000 | |10,000 | ||
| | |[[Final Destination]] | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | ||
|In [[The Dark Realm]] (in the [[Sacred Land]] sub- | |In [[The Dark Realm]] (in the [[Sacred Land]] sub-area, in Kakariko Village after setting the clock to 4:40) | ||
|- | |- | ||
|52 | |52 | ||
Line 1,246: | Line 1,334: | ||
|{{SpiritType|Shield}} <center>{{color|#18aef5|Shield}}</center> | |{{SpiritType|Shield}} <center>{{color|#18aef5|Shield}}</center> | ||
|3,300 | |3,300 | ||
| | |[[Final Destination]] | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | ||
|In [[The Light Realm]] (north of the eastern town) | |In [[The Light Realm]] (north of the eastern town) | ||
Line 1,284: | Line 1,372: | ||
|{{OmegaStage|Castle Siege}} | |{{OmegaStage|Castle Siege}} | ||
|''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}'' | |''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}'' | ||
|In [[The Dark Realm]] (in the {{b|Dracula's Castle|World of Light}} sub- | |In [[The Dark Realm]] (in the {{b|Dracula's Castle|World of Light}} sub-area) | ||
|- | |- | ||
|57 | |57 | ||
Line 1,302: | Line 1,390: | ||
|{{OmegaStage|Mushroomy Kingdom}} | |{{OmegaStage|Mushroomy Kingdom}} | ||
|''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}'' | ||
|In [[The Dark Realm]] (in the [[Sacred Land]] sub- | |In [[The Dark Realm]] (in the [[Sacred Land]] sub-area, on top of a pyramid in the Gerudo Desert) | ||
|- | |- | ||
|59 | |59 | ||
Line 1,320: | Line 1,408: | ||
|{{OmegaStage|Suzaku Castle}} | |{{OmegaStage|Suzaku Castle}} | ||
|''{{SSBUMusicLink|Street Fighter|Ryu Stage}}'' | |''{{SSBUMusicLink|Street Fighter|Ryu Stage}}'' | ||
|In [[The Light Realm]] (in the [[World Tour]] sub- | |In [[The Light Realm]] (in the [[World Tour]] sub-area) | ||
|- | |- | ||
|60<sup>ε</sup> | |60<sup>ε</sup> | ||
Line 1,329: | Line 1,417: | ||
|{{OmegaStage|Boxing Ring}} | |{{OmegaStage|Boxing Ring}} | ||
|''{{SSBUMusicLink|Street Fighter|Ken Stage}}'' | |''{{SSBUMusicLink|Street Fighter|Ken Stage}}'' | ||
|In [[The Dark Realm]] (in the {{b|Dracula's Castle|World of Light}} sub- | |In [[The Dark Realm]] (in the {{b|Dracula's Castle|World of Light}} sub-area) | ||
|- | |- | ||
|61 | |61 | ||
Line 1,338: | Line 1,426: | ||
|{{OmegaStage|Midgar}} | |{{OmegaStage|Midgar}} | ||
|''{{SSBUMusicLink|Final Fantasy|Fight On!}}'' | |''{{SSBUMusicLink|Final Fantasy|Fight On!}}'' | ||
|In [[The Dark Realm]] (in the [[Sacred Land]] sub- | |In [[The Dark Realm]] (in the [[Sacred Land]] sub-area, before the Master Sword) | ||
|- | |- | ||
|62 | |62 | ||
Line 1,347: | Line 1,435: | ||
|{{OmegaStage|Castle Siege}} | |{{OmegaStage|Castle Siege}} | ||
|''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone}}'' | |''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone}}'' | ||
|In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub- | |In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub-area, on white clouds) | ||
|- | |- | ||
|63 | |63 | ||
Line 1,374: | Line 1,462: | ||
|{{OmegaStage|Brinstar Depths}} | |{{OmegaStage|Brinstar Depths}} | ||
|''{{SSBUMusicLink|Metroid|Vs. Ridley (Brawl)}}'' | |''{{SSBUMusicLink|Metroid|Vs. Ridley (Brawl)}}'' | ||
|In [[The Dark Realm]] (in the {{b|Dracula's Castle|World of Light}} sub- | |In [[The Dark Realm]] (in the {{b|Dracula's Castle|World of Light}} sub-area) | ||
|- | |- | ||
|66 | |66 | ||
Line 1,383: | Line 1,471: | ||
|{{OmegaStage|Dracula's Castle}} | |{{OmegaStage|Dracula's Castle}} | ||
|''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)|Vampire Killer}}'' | |''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)|Vampire Killer}}'' | ||
|In [[The Light Realm]] (in the [[Temple of Light]] sub- | |In [[The Light Realm]] (in the [[Temple of Light]] sub-area) | ||
|- | |- | ||
|66<sup>ε</sup> | |66<sup>ε</sup> | ||
Line 1,392: | Line 1,480: | ||
|{{OmegaStage|Dracula's Castle}} | |{{OmegaStage|Dracula's Castle}} | ||
|''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}'' | |''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}'' | ||
|In [[The Dark Realm]] (in the {{b|Dracula's Castle|World of Light}} sub- | |In [[The Dark Realm]] (in the {{b|Dracula's Castle|World of Light}} sub-area, after killing all evil ghosts) | ||
|- | |- | ||
|67 | |67 | ||
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|[[Pirate Ship]] | |[[Pirate Ship]] | ||
|''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}'' | |''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}'' | ||
|In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub- | |In [[The Dark Realm]] (in the [[Mysterious Dimension]] sub-area, the pirate ship optional path) | ||
|- | |- | ||
|68 | |68 | ||
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SSBU Sheik Approaches.png|Sheik challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Sheik Approaches.png|Sheik challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Olimar Approaches.png|Olimar challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Olimar Approaches.png|Olimar challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Pac-Man Approaches.png| | SSBU Pac-Man Approaches.png|PAC-MAN challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Dark Samus Approaches.png|Dark Samus challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Dark Samus Approaches.png|Dark Samus challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Wolf Approaches.png|Wolf challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Wolf Approaches.png|Wolf challenging the player in ''Super Smash Bros. Ultimate'' | ||
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==Trivia== | ==Trivia== | ||
*In each of his unlockable appearances | *In each of his unlockable appearances, [[Ness]] has always been the first one unlocked through Vs. Mode matches. | ||
*''[[Super Smash Bros. 64]]'' is the only game in the series in which playing [[VS. Mode]] matches cannot trigger a "Challenger Approaching" battle | *''[[Super Smash Bros. 64]]'' is the only game in the series in which playing [[VS. Mode]] matches cannot trigger a "Challenger Approaching" battle. | ||
*When a player fights a secret character to unlock in ''[[Super Smash Bros. Brawl]]'', | *''[[Super Smash Bros. 64]]'' is the only game in which each unlockable character only has a single unlock criterion. | ||
* | *When a player fights a secret character to unlock in ''[[Super Smash Bros. Brawl]]'', their character always uses their default costume even if the player was originally using an alternative costume. | ||
*In ''[[Super Smash Bros. Brawl]]'', each character unlock notification has a different tone depending on the debut game of the character. | |||
**Strangely, {{SSBB|Jigglypuff}}'s unlock notification tone is the same as the ''Brawl'' newcomers despite debuting in ''Super Smash Bros. 64''. This is likely because it is unlocked in the post-game [[Subspace Emissary]], as well as its internal ID being right next to {{SSBB|Toon Link}} and {{SSBB|Wolf}}, ''Brawl'' newcomers. | **Strangely, {{SSBB|Jigglypuff}}'s unlock notification tone is the same as the ''Brawl'' newcomers despite debuting in ''[[Super Smash Bros. 64]]''. This is likely because it is unlocked in the post-game [[Subspace Emissary]], as well as its internal ID being right next to {{SSBB|Toon Link}} and {{SSBB|Wolf}}, ''Brawl'' newcomers. | ||
**''[[Super Smash Bros. 64]]'' newcomers (except Jigglypuff) use "Rare Trophy" from ''Melee'', ''[[Super Smash Bros. Melee]]'' newcomers use the stage unlock fanfare from ''Brawl'', and ''Brawl'' newcomers (and Jigglypuff) use the sound effect in ''Brawl'' when collecting songs or completing minor challenges. | |||
*In {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'', unlock matches are treated as VS. Mode matches - that is, they count towards the total number of VS. Mode matches, and all statistics accumulated during unlock matches are saved. | *In {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'', unlock matches are treated as VS. Mode matches - that is, they count towards the total number of VS. Mode matches, and all statistics accumulated during unlock matches are saved. | ||
*Masahiro Sakurai [http://www.gamnesia.com/news/sakurai-considered-having-all-fighters-available-from-the-start-in-smash-br originally intended] for all the characters in | *Masahiro Sakurai [http://www.gamnesia.com/news/sakurai-considered-having-all-fighters-available-from-the-start-in-smash-br originally intended] for all the characters in {{forwiiu}} to be available from the start, but eventually decided against it. | ||
*In ''Super Smash Bros. 64'', ''Super Smash Bros. Brawl'', {{for3ds}}, and ''Super Smash Bros. Ultimate'', the AI level of unlockable character fights starts out very low, but increases with each consecutive character unlocked. | *''[[Super Smash Bros. Ultimate]]'' is the first game in the series to feature unlockable characters in its cover artwork. | ||
**In ''Super Smash Bros. Melee'', the opposite is the case. | *In ''[[Super Smash Bros. 64]]'', ''[[Super Smash Bros. Brawl]]'', {{for3ds}}, and ''[[Super Smash Bros. Ultimate]]'', the AI level of unlockable character fights starts out very low, but increases with each consecutive character unlocked. | ||
**In ''[[Super Smash Bros. Melee]]'', the opposite is the case. | |||
**In ''Ultimate'', the difficulty of the AI was lowered in patch 1.2.0, after notorious reports of the level of difficulty for each match. | **In ''Ultimate'', the difficulty of the AI was lowered in patch 1.2.0, after notorious reports of the level of difficulty for each match. | ||
*Counting | *Counting {{for3ds}} and {{forwiiu}} separately, [[Jigglypuff]], [[Falco]], and [[Mr. Game & Watch]] are tied for the most unlockable appearances, with five each. | ||
**Of the three of them, {{SSB4|Jigglypuff}} is the only one to | **Of the three of them, {{SSB4|Jigglypuff}} is the only one to have an appearance as something other than an unlockable. This appearance was in ''Super Smash Bros. for Nintendo Wii U''. | ||
*[[ | *[[Ness]], [[Captain Falcon]], [[Sonic]], [[Lucario]], and [[Toon Link]] are the only characters who debuted as an unlockable character, but became a starter character in the following ''Super Smash Bros.'' game. | ||
**If the two versions of ''[[Super Smash Bros. 4]]'' are counted separately, however, then this also applies to [[Bowser Jr.]], who was an unlockable character in {{for3ds}} and a starter character in {{forwiiu}}. | |||
***Furthermore, these characters, as well as [[Luigi]], [[Jigglypuff]], [[Marth]], and [[Ganondorf]] are the only characters who debuted as unlockable to have been a starter character at one point. | |||
*Prior to ''[[Super Smash Bros. Ultimate]]'', [[Wario]] was the only starter character to become an unlockable character in a later installment. | |||
*{{SSBU|Pokémon Trainer}} is the only character whose moveset involves transforming into another character to become unlockable. | *{{SSBU|Pokémon Trainer}} is the only character whose moveset involves transforming into another character to become unlockable. | ||
*Prior to ''Super Smash Bros. Ultimate'', the only unlockable characters whose playable status was not kept a secret | *If [[Mii Fighter]]s are considered unlockable, and [[Downloadable content (SSBU)|DLC]] is ignored, the {{uv|Yoshi}} universe is the only universe to have never had any unlockable characters. | ||
*Prior to ''[[Super Smash Bros. Ultimate]]'', the only unlockable characters whose playable status was not kept a secret prior to release were {{SSBB|Snake}} and {{SSBB|Sonic}} in ''[[Super Smash Bros. Brawl]]'', and {{SSB4|Lucina}} in ''[[Super Smash Bros. 4]]''. | |||
**Out of all of these, Lucina is the only one who is not a third-party character. | **Out of all of these, Lucina is the only one who is not a third-party character. | ||
*''Super Smash Bros. Ultimate'' is the | *''[[Super Smash Bros. Ultimate]]'' is the only game to have more unlockable characters than [[starter character]]s. | ||
*''[[Super Smash Bros. Ultimate]]'' is the first game which does not have unique unlock criteria to unlock unlockable characters. | |||
*In ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Jigglypuff}}, {{SSBU|Young Link}}, {{SSBU|Wario}}, {{SSBU|Snake}}, {{SSBU|Toon Link}}, {{SSBU|Wolf}}, and {{SSBU|Lucina}} are fought on the same stage with the same music as in their first unlockable appearance in a ''Super Smash Bros.'' game. | |||
*In ''[[Super Smash Bros. Ultimate]]'', all non-DLC [[Sega]] characters are in {{SSBU|Mario}}'s character unlock column, and all [[Konami]] characters are in {{SSBU|Link}}'s column. Because [[Downloadable content|DLC]] characters default to Mario's character unlock column, the Sega-owned DLC character {{SSBU|Joker}} is also in Mario's character unlock column. | |||
*The original ''Super Smash Bros.'' is the only one not to have every fighter as unlockable in ''Ultimate''. | |||
*While {{SSBU|Sephiroth}} is a downloadable fighter rather than unlockable, from 17 December to 22 December 2020, defeating him through the limited-time [[Sephiroth Challenge]] enabled access to him, [[Northern Cave]] and his music if the player had purchased Challenger Pack 8 or Fighters Pass Vol. 2 prior to his official release. | *While {{SSBU|Sephiroth}} is a downloadable fighter rather than unlockable, from 17 December to 22 December 2020, defeating him through the limited-time [[Sephiroth Challenge]] enabled access to him, [[Northern Cave]] and his music if the player had purchased Challenger Pack 8 or Fighters Pass Vol. 2 prior to his official release. | ||
*In ''Ultimate'', {{SSBU|Villager}} and {{SSBU|Isabelle}} can have different music play during their regular unlock battles. Specifically, when they're unlocked between 8:00pm and 12:00am on Saturday, K.K. Slider will perform. | *In ''Ultimate'', {{SSBU|Villager}} and {{SSBU|Isabelle}} can have different music play during their regular unlock battles. Specifically, when they're unlocked between 8:00pm and 12:00am on Saturday, K.K. Slider will perform. |