Editing Unlockable character
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{{redirect|Challenger|info on fighters, to whom the title "challenger" is often applied| | {{redirect|Challenger|info on fighters, to whom the title "challenger" is often applied|List of Super Smash Bros. series characters}} | ||
[[File:Starter characters SSB64.png|200px|thumb|Character selection screen in ''Super Smash Bros.'' indicating the unlockable characters.]] | [[File:Starter characters SSB64.png|200px|thumb|Character selection screen in ''Super Smash Bros.'' indicating the unlockable characters.]] | ||
An '''unlockable character''' (also referred to as a '''secret character''' or '''hidden character''', and in-game as '''challengers''', or '''newcomers''' in the N64 game's [[Backup Clear]] menu) is one that is not available at the start of the game (unlike a [[starter character]]), but instead must be received in-game (unlike [[downloadable character]]s) through other means. | An '''unlockable character''' (also referred to as a '''secret character''' or '''hidden character''', and in-game as '''challengers''', or '''newcomers''' in the N64 game's [[Backup Clear]] menu) is one that is not available at the start of the game (unlike a [[starter character]]), but instead must be received in-game (unlike [[downloadable character]]s) through other means. | ||
Unique criteria must be met in order to unlock each character, as outlined below. Once such criteria are met, the challenger will appear the next time the player returns to the menu. If the player | Unique criteria must be met in order to unlock each character, as outlined below. Once such criteria are met, the challenger will appear the next time the player returns to the menu. If the player self destructs in the subsequent battle, a [[Notice|message]] will appear congratulating them for unlocking the new fighter. | ||
In ''[[Super Smash Bros.]]'', the character select screen displayed placeholders for not yet unlocked characters. This was changed in ''[[ | In ''[[Super Smash Bros.]]'', the character select screen displayed placeholders for not yet unlocked characters. This was changed in ''[[Melee]]'', where the [[clone]]s didn't have placeholders prior to unlocking, with their portraits simply appearing afterward. The placeholder slots were completely removed from ''[[Brawl]]'' onwards. | ||
=="Challenger Approaching!" screen== | =="Challenger Approaching!" screen== | ||
[[File:Challenger Approaching Falcon(SSB).png|200px|thumb|The Challenger Approaching! screen which Captain Falcon challenges the player in ''Super Smash Bros. 64''.]] | |||
[[File:Challenger Approaching Falcon(SSB).png|200px|thumb|The Challenger Approaching! screen which Captain Falcon challenges the player in ''Super Smash Bros. 64'']] | [[File:SSBU Inkling Approaches.png|200px|thumb|The Challenger Approaching! screen which Inkling challenges the player in ''Super Smash Bros. Ultimate''.]] | ||
[[File:SSBU Inkling Approaches.png|200px|thumb|The Challenger Approaching! screen which Inkling challenges the player in ''Super Smash Bros. Ultimate'']] | |||
The "Challenger Approaching!" ({{ja|挑戦者が現れました!|Chōsensha ga arawaremashita!}}, ''A Challenger has Appeared!'') screen is a message that will be displayed after the player has met a criteria required to unlock any of the available characters. Every game has its unique screen. | The "Challenger Approaching!" ({{ja|挑戦者が現れました!|Chōsensha ga arawaremashita!}}, ''A Challenger has Appeared!'') screen is a message that will be displayed after the player has met a criteria required to unlock any of the available characters. Every game has its unique screen. | ||
The original game had a silhouette of the character merely displayed in a blue box in front of a black background, with an exclamation point in a red circle on the top of the screen, and the phrase "Challenger Approaching" next to it. The screen uses similar music to the 1P-Game's intro, with the only difference being the absence of drums for the "challenger approaching" tune. This is the only game where the challengers' silhouettes are animated, showing them in their fighting stances while rotating (like in the character select screen), rather than just shadowed versions of their official illustrations. | |||
'' | ''Melee'' added the phrase "A new foe has appeared!," and also had a silhouette of the approaching challenger. The poses for the challengers were silhouettes of their renders when selected on the Character Select screen (some, however, like Luigi and Ganondorf's, were their renders from inside the boxes). The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren. | ||
'' | ''Brawl'' returned to the plain black background (there would be a silhouette of an unlockable character the player would face); but this would only occur if the [[Adventure Mode: The Subspace Emissary]] method was not used. It still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably faster and more panicky in its sound than how it sounds in ''Melee''. | ||
'' | ''Smash 4'' reused ''Brawl's'' warning siren, but there are some differences in both versions. The 3DS version added in considerably more colors, including hues of green, black, and violet; the screen also says "A challenger approaches!" instead of its previous quotations. The Wii U version uses a font style similar to the ones in the newcomer trailers, and the background contains a picture of a supernova; the text is nonetheless reused from past games. The unlockable character in both versions of ''[[Super Smash Bros. 4]]'' on the screen is still a silhouette that the player would face (just like in the previous three installments). | ||
As in ''Smash 4'', the warning siren from ''Brawl'' is used in '' | As in ''Smash 4'', the warning siren from ''Brawl'' is used in ''Ultimate''. This time there is a dark pink background with a white/pink light shining behind the silhouette of the unlockable character. The text about unlocking characters remains the same from prior games. | ||
After the "Challenger Approaching!" screen, the unlockable character will then be fought in an ordinary one stock match with no time limit, on a [[Home stage|predetermined stage]] with predetermined music. The AI difficulty of the duel depends on the game, usually at low difficulty for the first fighter, then it gradually increases with every fighter unlocked, however, it is reversed in ''Melee'', and always high in the Wii U version of ''Smash 4''. The player uses the last character played as, including the last used [[alternate costume|costume]]. In the case of multiplayer battles, in the first three ''Smash'' games, the player who won the match will fight the challenger; if a CPU wins the match, the challenger will not appear. ''Super Smash Bros. 4'' changed this formula such that if a CPU wins the match, then the human-controlled player with the highest rank will battle the challenger. | After the "Challenger Approaching!" screen, the unlockable character will then be fought in an ordinary one stock match with no time limit, on a [[Home stage|predetermined stage]] with predetermined music. The AI difficulty of the duel depends on the game, usually at low difficulty for the first fighter, then it gradually increases with every fighter unlocked, however, it is reversed in ''Melee'', and always high in the Wii U version of ''Smash 4''. The player uses the last character played as, including the last used [[alternate costume|costume]]. In the case of multiplayer battles, in the first three ''Smash'' games, the player who won the match will fight the challenger; if a CPU wins the match, the challenger will not appear. ''Super Smash Bros. 4'' changed this formula such that if a CPU wins the match, then the human-controlled player with the highest rank will battle the challenger. | ||
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===Challenger Approaching Screens=== | ===Challenger Approaching Screens=== | ||
<gallery> | <gallery> | ||
Challenger Approaching Ness(SSB).png|The Challenger Approaching! screen which Ness challenges the player in ''Super Smash Bros. 64''. | Challenger Approaching Ness(SSB).png|The Challenger Approaching! screen which Ness challenges the player in ''Super Smash Bros. 64''. | ||
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==''[[Super Smash Bros.]]''== | ==''[[Super Smash Bros.]]''== | ||
===[[ | ===[[List of Characters|Characters]]=== | ||
{|class="wikitable sortable" style="text-align:center; min-width: 40%" | {|class="wikitable sortable" style="text-align:center; min-width: 40%" | ||
!Character!!How to unlock!!Unlock location | !Character!!How to unlock!!Unlock location | ||
|- | |- | ||
|{{ | |{{SSB|Jigglypuff}}||Complete [[1P Game]] with any character.||[[Saffron City]] | ||
|- | |- | ||
|{{ | |{{SSB|Captain Falcon}}||Complete [[1P Game]] in 20 minutes or less without using any continues.||[[Planet Zebes]] | ||
|- | |||
|{{SSB|Ness}}||Complete [[1P Game]] on Normal with three lives and without using any continues.||{{SSB|Dream Land}} | |||
|- | |- | ||
|{{ | |{{SSB|Luigi}}||Complete Bonus 1: [[Break the Targets]] with all starter characters.||[[Peach's Castle]] | ||
|- | |- | ||
|} | |} | ||
===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
Challenger Approaching | |||
Challenger Approaching Jigglypuff(SSB).png|Jigglypuff challenging the player in ''Smash 64'' | |||
Challenger Approaching Falcon(SSB).png|Captain Falcon challenging the player in ''Smash 64'' | Challenger Approaching Falcon(SSB).png|Captain Falcon challenging the player in ''Smash 64'' | ||
Challenger Approaching Ness(SSB).png|Ness challenging the player in ''Smash 64'' | Challenger Approaching Ness(SSB).png|Ness challenging the player in ''Smash 64'' | ||
Challenger Approaching | Challenger Approaching Luigi(SSB).png|Luigi challenging the player in ''Smash 64'' | ||
</gallery> | </gallery> | ||
==''[[Super Smash Bros. Melee]]''== | ==''[[Super Smash Bros. Melee]]''== | ||
===[[ | ===[[List of Characters|Characters]]=== | ||
{|class="wikitable sortable" style="text-align:center; min-width: 40%" | {|class="wikitable sortable" style="text-align:center; min-width: 40%" | ||
!Character!!How to unlock!!VS matches required!!Unlock Location!!Music | !Character!!How to unlock!!VS matches required!!Unlock Location!!Music | ||
|- | |- | ||
|{{ | |{{SSBM|Jigglypuff}}<ref group=note name=erase/>||Complete {{SSBM|Classic Mode}} or [[Adventure Mode]] with any character.|| align="right"|50||[[Pokémon Stadium]]||''{{MeleeMusic|Pokémon Stadium}}'' | ||
|- | |- | ||
|{{ | |{{SSBM|Dr. Mario}}<ref group=note name=erase/>||Complete {{SSBM|Classic Mode}} or [[Adventure Mode]] with Mario without using any continues. || align="right"|100||[[Princess Peach's Castle]]||''{{MeleeMusic|Dr. Mario}}'' | ||
|- | |- | ||
|{{ | |{{SSBM|Ganondorf}}||Complete [[Event 29: Triforce Gathering]].|| align="right"|600||{{SSBM|Final Destination}}||''{{MeleeMusic|Great Bay}}'' | ||
|- | |- | ||
|{{ | |{{SSBM|Falco}}||Complete the [[100-Man Melee]].||align="right"|300||{{SSBM|Battlefield}}||''{{MeleeMusic|Corneria}}'' | ||
|- | |- | ||
|{{ | |{{SSBM|Luigi}}||Complete [[Adventure Mode]] when the second on the time limit in the first stage gets a "2". Afterwards, defeat Luigi and {{SSBM|Peach}} within 1 minute. ||align="right"|800||[[Mushroom Kingdom II]]||''{{MeleeMusic|Mushroom Kingdom II}}'' | ||
|- | |- | ||
|{{ | |{{SSBM|Young Link}}||Complete {{SSBM|Classic Mode}} or [[Adventure Mode]] with ten different characters. || align="right"|500||[[Great Bay]]||''{{MeleeMusic|Saria's Theme}}'' | ||
|- | |- | ||
|{{ | |{{SSBM|Pichu}}||Complete [[Event 37: Legendary Pokémon]].||align="right"|200||[[Pokémon Stadium]]||''{{MeleeMusic|Battle Theme}}'' | ||
|- | |- | ||
|{{ | |{{SSBM|Marth}}||Complete {{SSBM|Classic Mode}} or [[Adventure Mode]] with all starter characters, or use them all at least once in [[VS. mode]].|| align="right"|400||[[Fountain of Dreams]]||''{{MeleeMusic|Fire Emblem}}'' | ||
|- | |- | ||
|{{ | |{{SSBM|Mewtwo}}<ref group=note name=player-hours/>||Play [[VS. mode]] for 20 hours.||align="right"|700||{{SSBM|Final Destination}}||''{{MeleeMusic|Poké Floats}}'' | ||
|- | |- | ||
|{{ | |{{SSBM|Roy}}<ref group=note name=erase/>||Complete {{SSBM|Classic Mode}} or [[Adventure Mode]] with Marth without using any continues. ||align="right"|900||[[Temple]]||''{{MeleeMusic|Fire Emblem}}'' | ||
|- | |- | ||
|{{ | |{{SSBM|Mr. Game & Watch}}<ref group=note name=erase/>||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[Break the Targets]] with all 24 other characters.||align="right"|1000||[[Flat Zone]]||''{{MeleeMusic|Flat Zone}}'' | ||
|} | |} | ||
<references group=note> | <references group=note> | ||
<ref name=erase> | <ref group=note name=erase>If the player had previously used the Erase Data > Hidden Characters option in the Options menu, these characters can be unlocked again if [[All-Star Mode]] is cleared under the established conditions.</ref> | ||
<ref name=player-hours>The time required is calculated in "player-hours" (e.g. two human players gives two hours for every hour of game-time, three human players give three and four players give four).</ref> | <ref group=note name=player-hours>The time required is calculated in "player-hours" (e.g. two human players gives two hours for every hour of game-time, three human players give three and four players give four).</ref> | ||
</references> | </references> | ||
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<gallery> | <gallery> | ||
Challenger Approaching Jigglypuff.png|Jigglypuff challenging the player in ''Melee'' | Challenger Approaching Jigglypuff.png|Jigglypuff challenging the player in ''Melee'' | ||
Challenger Approaching Luigi.png|Luigi challenging the player in ''Melee'' | |||
Challenger Approaching Dr. Mario.png|Dr. Mario challenging the player in ''Melee'' | Challenger Approaching Dr. Mario.png|Dr. Mario challenging the player in ''Melee'' | ||
ChallengerApproachingYoungLink(SSBM).png|Young Link challenging the player in ''Melee'' | ChallengerApproachingYoungLink(SSBM).png|Young Link challenging the player in ''Melee'' | ||
Challenger Approaching Ganondorf.png|Ganondorf challenging the player in ''Melee'' | Challenger Approaching Ganondorf.png|Ganondorf challenging the player in ''Melee'' | ||
ChallengerApproachingMarth(SSBM).png|Marth challenging the player in ''Melee'' | |||
ChallengerApproachingRoy(SSBM).png|Roy challenging the player in ''Melee'' | |||
ChallengerApproachingFalco(SSBM).png|Falco challenging the player in ''Melee'' | |||
ChallengerApproachingPichu(SSBM).png|Pichu challenging the player in ''Melee'' | |||
ChallengerApproachingMewtwo(SSBM).png|Mewtwo challenging the player in ''Melee'' | ChallengerApproachingMewtwo(SSBM).png|Mewtwo challenging the player in ''Melee'' | ||
ChallengerApproachingGW(SSBM).png|Mr. Game & Watch challenging the player in ''Melee'' | ChallengerApproachingGW(SSBM).png|Mr. Game & Watch challenging the player in ''Melee'' | ||
</gallery> | </gallery> | ||
==''[[Super Smash Bros. Brawl]]''== | ==''[[Super Smash Bros. Brawl]]''== | ||
[[Masahiro Sakurai]] stated that it would be appropriate that third-party, or "guest" characters, like {{SSBB|Solid Snake}} and {{SSBB|Sonic the Hedgehog}}, would be unlockable characters. This became true when ''Brawl'' was released. | |||
===[[ | In addition to the challenges and versus match method of unlocking, all unlockable characters can be unlocked by playing through [[Adventure Mode: The Subspace Emissary]]. The majority of these characters are unlocked as part of the linear story of SSE. However, Jigglypuff, Wolf, and Toon Link are only unlockable after the main SSE gameplay is completed by finding a secret area while replaying levels. Once a character joins a group of playable characters, the character will be instantly unlocked for normal play (without requiring a "Challenger Approaching" battle). However, some characters, as per the SSE's story, must be battled before they will join the player's party, such as {{SSBB|Lucario}} (depending on the path chosen in [[The Glacial Peak]]). | ||
===[[List of Characters|Characters]]=== | |||
{|class="wikitable sortable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Character!!How to unlock!!VS matches required!!Unlock location!!Music | !Character!!How to unlock!!Subspace Emissary method!!VS matches required!!Unlock location!!Music | ||
|- | |- | ||
|{{ | |{{SSBB|Ness}} | ||
|Reflect ten projectiles. | |Reflect ten projectiles. | ||
|5 | |Complete [[Subspace (Part I)]]. | ||
|align="right"|5 | |||
|[[Onett]] | |[[Onett]] | ||
|''{{SSBBMusicLink|Super Smash Bros.|Mother (Melee)}}'' | |''{{SSBBMusicLink|Super Smash Bros.|Mother (Melee)}}'' | ||
|- | |- | ||
|{{ | |{{SSBB|Marth}} | ||
|Complete {{SSBB|Classic Mode}}. | |Complete {{SSBB|Classic Mode}}. | ||
|10 | |Complete [[Battlefield Fortress]]. | ||
|align="right"|10 | |||
|[[Castle Siege]] | |[[Castle Siege]] | ||
|''{{SSBBMusicLink|Super Smash Bros.|Fire Emblem (Melee)}}'' | |''{{SSBBMusicLink|Super Smash Bros.|Fire Emblem (Melee)}}'' | ||
|- | |- | ||
|{{ | |{{SSBB|Luigi}} | ||
|Complete {{SSBB|Classic Mode}} without using any continues. | |Complete {{SSBB|Classic Mode}} without using any continues. | ||
|22 | |Complete [[Subspace (Part I)]]. | ||
|align="right"|22 | |||
|[[Luigi's Mansion]] | |[[Luigi's Mansion]] | ||
|''{{SSBBMusicLink|Super Mario Bros.|Luigi's Mansion Theme}}'' | |''{{SSBBMusicLink|Super Mario Bros.|Luigi's Mansion Theme}}'' | ||
|- | |- | ||
|{{ | |{{SSBB|Falco}} | ||
|Complete [[100-Man Brawl]]. | |Complete [[100-Man Brawl]]. | ||
|50 | |Complete [[The Swamp]]. | ||
|align="right"|50 | |||
|[[Lylat Cruise]] | |[[Lylat Cruise]] | ||
|''{{SSBBMusicLink|Star Fox|Area 6}}'' | |''{{SSBBMusicLink|Star Fox|Area 6}}'' | ||
|- | |- | ||
|{{ | |{{SSBB|Captain Falcon}} | ||
|Play through {{SSBB|Classic Mode}} on Normal or higher and beat it in 12 minutes or less. | |Play through {{SSBB|Classic Mode}} on Normal or higher and beat it in 12 minutes or less. | ||
|70 | |Complete [[Outside the Ancient Ruins]]. | ||
|align="right"|70 | |||
|[[Port Town Aero Dive]] | |[[Port Town Aero Dive]] | ||
|''{{SSBBMusicLink|F-Zero|Mute City}}'' | |''{{SSBBMusicLink|F-Zero|Mute City}}'' | ||
|- | |- | ||
|{{SSBB|Lucario}} | |||
|Clear all levels of [[Target Smash!!]] with any single character. | |Clear all levels of [[Target Smash!!]] with any single character. | ||
|100 | |Complete [[Glacial Peak]]. | ||
|align="right"|100 | |||
|[[Spear Pillar]] | |[[Spear Pillar]] | ||
|''{{SSBBMusicLink|Pokémon|Victory Road}}'' | |''{{SSBBMusicLink|Pokémon|Victory Road}}'' | ||
|- | |- | ||
|{{ | |{{SSBB|Snake}} | ||
|Play 15 Vs. Matches on [[Shadow Moses Island]]. | |Play 15 Vs. Matches on [[Shadow Moses Island]]. | ||
|130 | |Complete [[Battleship Halberd Interior]]. | ||
|align="right"|130 | |||
|[[Shadow Moses Island]] | |[[Shadow Moses Island]] | ||
|''{{SSBBMusicLink|Metal Gear|Encounter}}'' | |''{{SSBBMusicLink|Metal Gear|Encounter}}'' | ||
|- | |- | ||
|{{ | |{{SSBB|R.O.B.}} | ||
|Collect 250 different trophies. | |Collect 250 different trophies. | ||
|160 | |Complete [[Subspace Bomb Factory (Part II)]]. | ||
|[[Mario Bros | |align="right"|160 | ||
|[[Mario Bros (stage)|Mario Bros]] | |||
|''{{SSBBMusicLink|Nintendo|Mario Bros.}}'' | |''{{SSBBMusicLink|Nintendo|Mario Bros.}}'' | ||
|- | |- | ||
|{{ | |{{SSBB|Ganondorf}} | ||
|Clear {{SSBB|Classic Mode}} on Hard | |Clear {{SSBB|Classic Mode}} on Hard with Link or Zelda. | ||
|200 | |Collect both {{SSBB|Link}} and {{SSBB|Zelda}}'s trophies in [[Subspace (Part II)]]. | ||
|align="right"|200 | |||
|{{SSBB|Final Destination}} | |{{SSBB|Final Destination}} | ||
|''{{SSBBMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}'' | |''{{SSBBMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}'' | ||
|- | |- | ||
|{{ | |{{SSBB|Mr. Game & Watch}} | ||
|Clear [[Target Smash!!]] with 30 different characters on any single difficulty level. | |Clear [[Target Smash!!]] with 30 different characters on any single difficulty level. | ||
|250 | |Complete [[Battleship Halberd Bridge]]. | ||
|align="right"|250 | |||
|[[Flat Zone 2]] | |[[Flat Zone 2]] | ||
|''{{SSBBMusicLink|Nintendo|Flat Zone 2}}'' | |''{{SSBBMusicLink|Nintendo|Flat Zone 2}}'' | ||
|- | |- | ||
|{{ | |{{SSBB|Sonic}} | ||
|Complete {{SSBB|Classic Mode}} with ten characters, or Brawl for ten combined total hours. | |Complete {{SSBB|Classic Mode}} with ten characters, or Brawl for ten combined total hours. | ||
|300 | |Complete [[The Great Maze]]. | ||
|align="right"|300 | |||
|[[Green Hill Zone]] | |[[Green Hill Zone]] | ||
|''{{SSBBMusicLink|Sonic The Hedgehog|Sonic Heroes}}'' | |''{{SSBBMusicLink|Sonic The Hedgehog|Sonic Heroes}}'' | ||
|- | |- | ||
|{{ | |{{SSBB|Jigglypuff}}<ref group=note name=subspace/> | ||
|Have 20 or more [[event]]s cleared after beating [[ | |Have 20 or more [[event]]s cleared after beating the [[Subspace Emissary]]. | ||
|350 | |After completing [[The Great Maze]], defeat it in a secret room in [[The Swamp]]. | ||
|align="right"|350 | |||
|[[Pokémon Stadium 2]] | |[[Pokémon Stadium 2]] | ||
|''{{SSBBMusicLink|Pokémon|Pokémon Center}}'' | |''{{SSBBMusicLink|Pokémon|Pokémon Center}}'' | ||
|- | |- | ||
|{{ | |{{SSBB|Toon Link}}<ref group=note name=subspace/> | ||
|Complete {{SSBB|Classic Mode}} after beating | |Complete {{SSBB|Classic Mode}} after beating the Subspace Emissary. | ||
|400 | |After completing [[The Great Maze]], defeat him in a secret room in [[The Forest]]. | ||
|align="right"|400 | |||
|[[Pirate Ship]] | |[[Pirate Ship]] | ||
|''{{SSBBMusicLink|The Legend of Zelda|Dragon Roost Island}}'' | |''{{SSBBMusicLink|The Legend of Zelda|Dragon Roost Island}}'' | ||
|- | |- | ||
|{{SSBB|Wolf}}<ref group=note name=subspace/> | |||
|Complete [[Boss Battles]] mode | |Complete [[Boss Battles]] mode with {{SSBB|Fox}} or {{SSBB|Falco}}. | ||
|450 | |After completing [[The Great Maze]], defeat him in a secret room in [[The Ruins]]. | ||
|align="right"|450 | |||
|[[Lylat Cruise]] | |[[Lylat Cruise]] | ||
|''{{SSBBMusicLink|Star Fox|Star Wolf}}'' | |''{{SSBBMusicLink|Star Fox|Star Wolf}}'' | ||
|} | |} | ||
<references group=note> | |||
<ref group=note name=subspace>Toon Link, Jigglypuff and Wolf are not part of the main plot of Subspace Emissary; players must beat the main story first then revisit certain stages to find them that way.</ref> | |||
</references> | |||
Sonic is the only character who can be unlocked four different ways. | |||
===Gallery=== | ===Gallery=== | ||
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=={{for3ds}}== | =={{for3ds}}== | ||
===[[ | ===[[List of Characters|Characters]]=== | ||
The inclusion of | The inclusion of [[Wendy O. Koopa]] (as one of {{SSB4|Bowser Jr.}}'s {{SSB4|alternate costume}}s) and {{SSB4|Lucina}} as unlockable characters makes them the first female characters to be unlockable. After every tenth VS. match, the player gets to challenge an unlockable character, starting with {{SSB4|Ness}} and finishing with {{SSB4|Jigglypuff}} when 120 matches are played. | ||
In addition to the characters below, {{SSB4|Mii Fighter}}s are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning, the characters cannot truly be called unlockable. | In addition to the characters below, {{SSB4|Mii Fighter}}s are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning, the characters cannot truly be called unlockable. | ||
Although {{SSB4|Duck Hunt}} has a [[home stage]] [[Duck Hunt (stage)|of the same name]] added into the game in the [[List of updates (SSB4-3DS)#1.1.1|1.1.1]] update, they will always be fought on {{SSB4|Battlefield}} in their unlocking battle regardless of which version of the game is being played. | |||
{|class="wikitable sortable" style="text-align:center; min-width: 40%" | {|class="wikitable sortable" style="text-align:center; min-width: 40%" | ||
!Character!!How to unlock!!VS Matches Required!!Unlock location!!Music | !Character!!How to unlock!!VS Matches Required!!Unlock location!!Music | ||
|- | |- | ||
|{{ | |{{SSB4|Ness}}||Clear {{SSB4-3DS|Classic Mode}} on any difficulty||10||[[Magicant]]<ref group=note>Flying Men do not appear.</ref>||''{{SSB4MusicLink|EarthBound|Magicant / Eight Melodies (Mother)}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|Falco}}||Clear {{SSB4-3DS|Classic Mode}} without using any continues||20||[[Corneria]]||''{{SSB4MusicLink|Star Fox|Corneria}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|Wario}}||Complete [[100-Man Smash]]||30||[[WarioWare, Inc.]]<ref group=note>Microgames do not occur.</ref>||''{{SSB4MusicLink|WarioWare|WarioWare, Inc.}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|Lucina}}||As {{SSB4|Marth}}, clear {{SSB4-3DS|Classic Mode}} without any continues||40||[[Arena Ferox]]||''{{SSB4MusicLink|Fire Emblem|Id (Purpose)}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|Dark Pit}}||Clear {{SSB4-3DS|Classic Mode}} with three or more characters||50||[[Reset Bomb Forest]]||''{{SSB4MusicLink|Kid Icarus|Wrath of the Reset Bomb (Remix)|Wrath of the Reset Bomb}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|Dr. Mario}}||As {{SSB4|Mario}}, clear {{SSB4-3DS|Classic Mode}} on intensity 4.0 or higher||60||[[Mushroomy Kingdom]]||''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Remix)|Ground Theme (Super Mario Bros.)}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|R.O.B.}}||Collect at least 200 different trophies||70||[[PictoChat 2]]||''{{SSB4MusicLink|Nintendo|PictoChat}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|Ganondorf}}||As {{SSB4|Zelda}} or {{SSB4|Link}}, clear {{SSB4-3DS|Classic Mode}} on intensity 5.0 or higher||80||[[Gerudo Valley]]||''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|Mr. Game & Watch}}||Clear {{SSB4-3DS|Classic Mode}} with 10 or more characters||90||[[Flat Zone 2]]||''{{SSB4MusicLink|Game & Watch|Flat Zone 2}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|Bowser Jr.}}||As {{SSB4|Bowser}}, clear {{SSB4-3DS|Classic Mode}} on intensity 6.0 or higher||100||[[3D Land]]||''{{SSB4MusicLink|Super Mario Bros.|Super Mario 3D Land Theme / Beach Theme}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|Duck Hunt}}||Clear {{SSB4-3DS|Classic Mode}} with 8 or more characters||110||{{SSB4|Battlefield}}||''{{SSB4MusicLink|Super Smash Bros.|Battlefield}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|Jigglypuff}}||Collect at least 30 different [[equipment]] items||120||[[Unova Pokémon League]]||''{{SSB4MusicLink|Pokémon|N's Castle Medley}}'' | ||
|} | |} | ||
<references group=note/> | <references group=note/> | ||
Line 514: | Line 288: | ||
===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
ChallengerApproachingNess.png|Ness challenging the player in ''Super Smash Bros. for Nintendo 3DS''. | ChallengerApproachingNess.png|Ness challenging the player in ''Super Smash Bros. for Nintendo 3DS''. | ||
ChallengerApproachingFalco.png|Falco challenging the player in ''Super Smash Bros. for Nintendo 3DS''. | ChallengerApproachingFalco.png|Falco challenging the player in ''Super Smash Bros. for Nintendo 3DS''. | ||
ChallengerApproachingWario.png|Wario challenging the player in ''Super Smash Bros. for Nintendo 3DS''. | ChallengerApproachingWario.png|Wario challenging the player in ''Super Smash Bros. for Nintendo 3DS''. | ||
Line 525: | Line 299: | ||
ChallengerApproachingBowserJr.png|Bowser Jr. challenging the player in ''Super Smash Bros. for Nintendo 3DS''. | ChallengerApproachingBowserJr.png|Bowser Jr. challenging the player in ''Super Smash Bros. for Nintendo 3DS''. | ||
ChallengerApproachingDuckHunt.png|Duck Hunt challenging the player in ''Super Smash Bros. for Nintendo 3DS''. | ChallengerApproachingDuckHunt.png|Duck Hunt challenging the player in ''Super Smash Bros. for Nintendo 3DS''. | ||
ChallengerApproachingJigglypuff. | ChallengerApproachingJigglypuff.jpg|Jigglypuff challenging the player in ''Super Smash Bros. for Nintendo 3DS''. | ||
</gallery> | </gallery> | ||
=={{forwiiu}}== | =={{forwiiu}}== | ||
===[[ | ===[[List of Characters|Characters]]=== | ||
Unlike {{for3ds}}, Ness, Jigglypuff, Ganondorf and Bowser Jr. are [[starter character]]s. Like the 3DS version, a character is unlocked for every ten versus matches played starting with Falco. Two exceptions to this are {{SSB4|Mr. Game & Watch}} and {{SSB4|Duck Hunt}}, which they need 20 more versus matches than {{SSB4|R.O.B.}} and Mr. Game & Watch, respectively. Unlike the previous three installments (''Melee'', ''Brawl'', and the 3DS version), no {{uv|Super Smash Bros.}} universe stages are used for challenger approaching battles. Instead, all unlockable characters use a stage from their respective universe except for R.O.B., in which he uses the Wrecking Crew stage due to him not having a stage from his [[R.O.B. (universe)|own universe]]. | Unlike {{for3ds}}, Ness, Jigglypuff, Ganondorf and Bowser Jr. are [[starter character]]s. Like the 3DS version, a character is unlocked for every ten versus matches played starting with Falco. Two exceptions to this are {{SSB4|Mr. Game & Watch}} and {{SSB4|Duck Hunt}}, which they need 20 more versus matches than {{SSB4|R.O.B.}} and Mr. Game & Watch, respectively. Unlike the previous three installments (''Melee'', ''Brawl'', and the 3DS version), no {{uv|Super Smash Bros.}} universe stages are used for challenger approaching battles. Instead, all unlockable characters use a stage from their respective universe except for R.O.B., in which he uses the Wrecking Crew stage due to him not having a stage from his [[R.O.B. (universe)|own universe]]. | ||
Line 537: | Line 311: | ||
!Character!!How to unlock!!VS Matches Required!!Unlock location!!Music | !Character!!How to unlock!!VS Matches Required!!Unlock location!!Music | ||
|- | |- | ||
|{{ | |{{SSB4|Falco}}||Clear {{SSB4-Wii U|Classic Mode}}||10||[[Orbital Gate Assault]]||''{{SSB4MusicLink|Star Fox|Theme from Area 6 / Missile Slipstream}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|Wario}}||Clear [[100-Man Smash]]||20||[[Gamer]]||''{{SSB4MusicLink|WarioWare|Gamer}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|Lucina}}||Clear {{SSB4-Wii U|Classic Mode}} on intensity 5.5 or higher||30||[[Coliseum]]||''{{SSB4MusicLink|Fire Emblem|The Devoted}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|Dark Pit}}||Clear [[All-Star Mode]] on Normal||40||[[Palutena's Temple]]||''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|Dr. Mario}}||Clear [[Master Orders]] on Hard||50||[[Delfino Plaza]]||''{{SSB4MusicLink|Super Mario Bros.|Delfino Plaza}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|R.O.B.}}||Clear [[Crazy Orders]] after ten rounds and defeat Crazy Hand||60||[[Wrecking Crew]]||''{{SSB4MusicLink|Nintendo|Wrecking Crew Medley}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|Mr. Game & Watch}}||Clear {{SSB4-Wii U|Classic Mode}} on intensity 2.0 or higher with five characters||80||[[Flat Zone X]]||''{{SSB4MusicLink|Game & Watch|Flat Zone 2}}'' | ||
|- | |- | ||
|{{ | |{{SSB4|Duck Hunt}}||Get at least one KO in [[Cruel Smash]]||100||[[Duck Hunt (stage)|Duck Hunt]]<ref group=note>Dog and ducks do not appear.</ref>||''{{SSB4MusicLink|Duck Hunt|Duck Hunt Medley}}'' | ||
|} | |} | ||
<references group=note/> | <references group=note/> | ||
Line 568: | Line 342: | ||
==''[[Super Smash Bros. Ultimate]]''== | ==''[[Super Smash Bros. Ultimate]]''== | ||
The starting roster in ''Super Smash Bros. Ultimate'' comprises the [[original 8|eight starter characters]] from the original ''[[Super Smash Bros.]]'' game, with all other fighters being unlockable | The starting roster in ''Super Smash Bros. Ultimate'' comprises the [[original 8|eight starter characters]] from the original ''[[Super Smash Bros.]]'' game, with all other fighters being unlockable. There are two ways to unlock characters: by defeating them in a Challenger Approaching fight, or by awakening them in the [[World of Light]]. | ||
In the World of Light, only characters that have been awakened in that mode can be used, with only {{SSBU|Kirby}} initially being available. However, awakening a fighter in the World of Light also unlocks them for the regular roster as well. | |||
===Challenger Approaching=== | |||
In a Challenger Approaching fight, the character must be fought in a one-on-one fight, with the stage and music being specific to that fighter. The difficulty of Challenger Approaching fights start out at being very low, but progressively increases with each character unlocked. If the player loses the fight, they can redo the Challenger Approaching fight via [[Challenger's Approach]] on the Games and More menu after a few minutes pass. | |||
All characters except {{SSBU|Mii Fighter}}s can be unlocked in a Challenger Approaching fight. Instead, each {{SSBU|Mii Fighter}} can be unlocked by creating a [[character customization|custom]] Mii Fighter of that type. However, Mii Fighters may also be unlocked by awakening them in the [[World of Light]]. | |||
=== | ====Timed encounters==== | ||
When the player | When the player finishes a VS. match, a [[Mob Smash]], a [[Spirit Board]] fight or exits the World of Light, a new character can challenge the player to a Challenger Approaching duel. However, the player must then wait 10 minutes before a new Challenger Approaching challenge will be issued. This 10 minute cooldown can be bypassed by closing the game and reopening it. <!--Do not add changing language settings here as another method, this only works because changing the language reboots the game.--> | ||
Time-based Challenger Approaching challenges are issued in a specific order, skipping any characters unlocked in the World of Light or whose Challenger Approaching fight has already been triggered due to Classic Mode. | |||
Below is a table listing the order characters unlocked, the amount of time needed to unlock them, and the stage and music accompanying their unlock battle. The values listed under "Cumulative Wait Time" are idealized values that assume that no characters are unlocked in the World of Light or have their Challenger Approaching fights triggered by Classic Mode, that the player never closes the game after first opening it until they trigger Palutena's Challenger Approaching fight, and the player never spends longer than the minimum amount of time (10 minutes) between triggering Challenger Approaching fights. | |||
{|class="wikitable" style="text-align:center;" | {|class="wikitable sortable" style="text-align:center; min-width: 40%" | ||
! | !data-sort-type="number"|Order!!Character!!Cumulative Wait Time!!Unlock location!!Music | ||
|- | |- | ||
|1st | |1st||{{head|Ness|SSBU|s=32px}}||0 minutes||[[Onett]] (hazards off)||''{{SSBUMusicLink|EarthBound|Bein' Friends}}'' | ||
|- | |- | ||
|2nd||{{head| | |2nd||{{head|Zelda|SSBU|s=32px}}||10 minutes||[[Temple]]||''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}'' | ||
|- | |- | ||
|3rd||{{head| | |3rd||{{head|Bowser|SSBU|s=32px}}||20 minutes||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}'' | ||
|- | |- | ||
|4th||{{head| | |4th||{{head|Pit|SSBU|s=32px}}||30 minutes||[[Skyworld]]||''{{SSBUMusicLink|Kid Icarus|Underworld}}'' | ||
|- | |- | ||
|5th||{{head| | |5th||{{head|Inkling|SSBU|s=32px}}||40 minutes||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Splattack! (Original)|Splattack!}}'' | ||
|- | |- | ||
|6th||{{head| | |6th||{{head|Villager|SSBU|s=32px}}||50 minutes||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Title (Animal Crossing)}}'' | ||
|- | |- | ||
|7th||{{head| | |7th||{{head|Marth|SSBU|s=32px}}||1 hour||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting (Fire Emblem) (Melee)}}'' | ||
|- | |- | ||
|8th||{{head| | |8th||{{head|Young Link|SSBU|s=32px}}||1 hour & 10 minutes||[[Great Bay]]||''{{SSBUMusicLink|The Legend of Zelda|Saria’s Theme}}'' | ||
The | |||
|- | |- | ||
| | |9th||{{head|Wii Fit Trainer|SSBU|s=32px}}||1 hour & 20 minutes||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}'' | ||
|- | |- | ||
| | |10th||{{head|Ice Climbers|SSBU|s=32px}}||1 hour & 30 minutes||[[Summit]]||''{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}}'' | ||
|- | |- | ||
| | |11th||{{head|Captain Falcon|SSBU|s=32px}}||1 hour & 40 minutes||[[Port Town Aero Dive]]||''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}'' | ||
|- | |- | ||
| | |12th||{{head|Peach|SSBU|s=32px}}||1 hour & 50 minutes||[[Princess Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|Rolling Hills A}}'' | ||
|- | |- | ||
| | |13th||{{head|Ryu|SSBU|s=32px}}||2 hours||{{SSBU|Battlefield}}||''{{SSBUMusicLink|Street Fighter|Ryu Stage}}'' | ||
|- | |- | ||
| | |14th||{{head|Ike|SSBU|s=32px}}||2 hours & 10 minutes||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Eternal Bond (Ike’s Theme)}}'' | ||
|- | |- | ||
| | |15th||{{head|Jigglypuff|SSBU|s=32px}}||2 hours & 20 minutes||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Pokémon Main Theme (64)}}'' | ||
|- | |- | ||
| | |16th||{{head|King K. Rool|SSBU|s=32px}}||2 hours & 30 minutes||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Gangplank Galleon}}'' | ||
|- | |- | ||
| | |17th||{{head|Sonic|SSBU|s=32px}}||2 hours & 40 minutes||[[Green Hill Zone]]||''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}'' | ||
|- | |- | ||
| | |18th||{{head|Simon|SSBU|s=32px}}||2 hours & 50 minutes||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Vampire Killer (New Remix)}}'' | ||
|- | |- | ||
| | |19th||{{head|Zero Suit Samus|SSBU|s=32px}}||3 hours||[[Brinstar]]||''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}'' | ||
|- | |- | ||
| | |20th||{{head|Little Mac|SSBU|s=32px}}||3 hours & 10 minutes||[[Boxing Ring]]||''{{SSBUMusicLink|Punch-Out!!|Jogging/Countdown}}'' | ||
|- | |- | ||
| | |21st||{{head|Isabelle|SSBU|s=32px}}||3 hours & 20 minutes||[[Town and City]]||''{{SSBUMusicLink|Animal Crossing|Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World)}}'' | ||
|- | |- | ||
| | |22nd||{{head|Shulk|SSBU|s=32px}}||3 hours & 30 minutes||[[Gaur Plain]]||''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}'' | ||
|- | |- | ||
| | |23rd||{{head|Lucina|SSBU|s=32px}}||3 hours & 40 minutes||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id - Purpose (Original)}}'' | ||
|- | |- | ||
| | |24th||{{head|Wario|SSBU|s=32px}}||3 hours & 50 minutes||[[WarioWare, Inc.]]||''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}'' | ||
|- | |- | ||
| | |25th||{{head|Ridley|SSBU|s=32px}}||4 hours||[[Norfair]]||''{{SSBUMusicLink|Metroid|Vs. Ridley (New Remix)}}'' | ||
|- | |- | ||
| | |26th||{{head|Pokémon Trainer|SSBU|s=32px}}||4 hours & 10 minutes||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}'' | ||
|- | |- | ||
| | |27th||{{head|Lucario|SSBU|s=32px}}||4 hours & 20 minutes||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle (Team Galactic)}}'' | ||
|- | |- | ||
| | |28th||{{head|Daisy|SSBU|s=32px}}||4 hours & 30 minutes||[[Figure-8 Circuit]]||''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis/Mario Golf}}'' | ||
|- | |- | ||
| | |29th||{{head|Roy|SSBU|s=32px}}||4 hours & 40 minutes||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Beyond Distant Skies - Roy's Departure}}'' | ||
|- | |- | ||
| | |30th||{{head|King Dedede|SSBU|s=32px}}||4 hours & 50 minutes||[[Fountain of Dreams]]||''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}'' | ||
|- | |- | ||
| | |31st||{{head|R.O.B.|SSBU|s=32px}}||5 hours||[[Wrecking Crew]]||''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}'' | ||
|- | |- | ||
| | |32nd||{{head|Falco|SSBU|s=32px}}||5 hours & 10 minutes||[[Corneria]]||''{{SSBUMusicLink|Star Fox|Star Fox Medley}}'' | ||
|- | |- | ||
| | |33rd||{{head|Luigi|SSBU|s=32px}}||5 hours & 20 minutes||[[Luigi's Mansion]]||''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (New Remix)}}'' | ||
|- | |- | ||
| | |34th||{{head|Pichu|SSBU|s=32px}}||5 hours & 30 minutes||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}'' | ||
|- | |- | ||
| | |35th||{{head|Richter|SSBU|s=32px}}||5 hours & 40 minutes||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}'' | ||
|- | |- | ||
| | |36th||{{head|Lucas|SSBU|s=32px}}||5 hours & 50 minutes||[[New Pork City]]||''{{SSBUMusicLink|EarthBound|Unfounded Revenge/Smashing Song of Praise}}'' | ||
|- | |- | ||
| | |37th||{{head|Diddy Kong|SSBU|s=32px}}||6 hours||[[Kongo Falls]]||''{{SSBUMusicLink|Donkey Kong|Bramble Blast/Stickerbrush Symphony}}'' | ||
|- | |- | ||
| | |38th||{{head|Meta Knight|SSBU|s=32px}}||6 hours & 10 minutes||[[Halberd]]||''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}'' | ||
|- | |- | ||
| | |39th||{{head|Snake|SSBU|s=32px}}||6 hours & 20 minutes||[[Shadow Moses Island]]||''{{SSBUMusicLink|Metal Gear|Encounter}}'' | ||
|- | |- | ||
| | |40th||{{head|Ganondorf|SSBU|s=32px}}||6 hours & 30 minutes||[[Bridge of Eldin]]||''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}'' | ||
|- | |- | ||
| | |41st||{{head|Corrin|SSBU|s=32px}}||6 hours & 40 minutes||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (New Remix)}}'' | ||
|- | |- | ||
| | |42nd||{{head|Mega Man|SSBU|s=32px}}||6 hours & 50 minutes||[[Wily Castle]]||''{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}'' | ||
|- | |- | ||
| | |43rd||{{head|Bayonetta|SSBU|s=32px}}||7 hours||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Let's Hit the Climax}}'' | ||
|- | |- | ||
| | |44th||{{head|Toon Link|SSBU|s=32px}}||7 hours & 10 minutes||[[Pirate Ship]]||''{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}'' | ||
|- | |- | ||
| | |45th||{{head|Rosalina|SSBU|s=32px}}||7 hours & 20 minutes||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Egg Planet (Remix)}}'' | ||
|- | |- | ||
| | |46th||{{head|Incineroar|SSBU|s=32px}}||7 hours & 30 minutes||[[Boxing Ring]]||''{{SSBUMusicLink|Pokémon|The Battle at the Summit}}'' | ||
|- | |- | ||
| | |47th||{{head|Sheik|SSBU|s=32px}}||7 hours & 40 minutes||[[Gerudo Valley]]||''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)}}'' | ||
|- | |- | ||
| | |48th||{{head|Olimar|SSBU|s=32px}}||7 hours & 50 minutes||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (New Remix)}}'' | ||
|- | |- | ||
| | |49th||{{head|Pac-Man|SSBU|s=32px}}||8 hours||[[Pac-Land]]||''{{SSBUMusicLink|Pac-Man|Pac-Man}}'' | ||
|- | |- | ||
| | |50th||{{head|Dark Samus|SSBU|s=32px}}||8 hours & 10 minutes||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}'' | ||
|- | |- | ||
| | |51st||{{head|Wolf|SSBU|s=32px}}||8 hours & 20 minutes||[[Lylat Cruise]]||''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}'' | ||
|- | |- | ||
| | |52nd||{{head|Mr. Game & Watch|SSBU|s=32px}}||8 hours & 30 minutes||[[Flat Zone X]]||''{{SSBUMusicLink|Game & Watch|Flat Zone 2}}'' | ||
|- | |- | ||
| | |53rd||{{head|Robin|SSBU|s=32px}}||8 hours & 40 minutes||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}'' | ||
|- | |- | ||
| | |54th||{{head|Dark Pit|SSBU|s=32px}}||8 hours & 50 minutes||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'' | ||
|- | |- | ||
| | |55th||{{head|Cloud|SSBU|s=32px}}||9 hours||[[Midgar]]||''{{SSBUMusicLink|Final Fantasy|Fight On!}}'' | ||
|- | |- | ||
| | |56th||{{head|Duck Hunt|SSBU|s=32px}}||9 hours & 10 minutes||[[Duck Hunt]]||''{{SSBUMusicLink|Duck Hunt|Duck Hunt Medley (New Remix)}}'' | ||
|- | |- | ||
| | |57th||{{head|Ken|SSBU|s=32px}}||9 hours & 20 minutes||[[Boxing Ring]]||''{{SSBUMusicLink|Street Fighter|Ken Stage}}'' | ||
|- | |- | ||
| | |58th||{{head|Greninja|SSBU|s=32px}}||9 hours & 30 minutes||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) (Pokémon X / Pokémon Y)}}'' | ||
|- | |- | ||
| | |59th||{{head|Chrom|SSBU|s=32px}}||9 hours & 40 minutes||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id - Purpose (New Remix)}}'' | ||
|- | |- | ||
| | |60th||{{head|Mewtwo|SSBU|s=32px}}||9 hours & 50 minutes||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}'' | ||
|- | |- | ||
| | |61st||{{head|Bowser Jr.|SSBU|s=32px}}||10 hours||[[Delfino Plaza]]||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (New Remix)}}'' | ||
|- | |- | ||
| | |62nd||{{head|Dr. Mario|SSBU|s=32px}}||10 hours & 10 minutes||[[New Donk City Hall]]||''{{SSBUMusicLink|Super Mario Bros.|Fever (Dr. Mario) (Melee)}}'' | ||
|- | |- | ||
| | |63rd||{{head|Palutena|SSBU|s=32px}}||10 hours & 20 minutes||[[Palutena's Temple]]||''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'' | ||
|} | |||
====Classic Mode==== | |||
When the player completes Classic Mode, a new character will challenge the player to a Challenger Approaching duel. This character will be the next character in the table below who has not already been unlocked or issued a Challenger Approaching duel. After all of the characters in a column are unlocked, the unlock sequence loops around to {{SSBU|Mario}}'s column, then {{SSBU|Donkey Kong}}'s column, and so on. | |||
The unlock sequence for [[Downloadable content (SSBU)|downloadable fighters]] begin at Mario's column. | |||
The Challenger Approaching duels are the same as those issued on a timed basis, this is simply another way to trigger them. | |||
Notably, all [[clone]]s, semi-clones, and pseudo-clones except for {{SSBU|Ganondorf}}, {{SSBU|Roy}}, and {{SSBU|Chrom}} are in the same column as the character they are based on. | |||
{|class="wikitable" style="text-align:center;" | |||
!Unlock Order !!{{head|Mario|SSBU|s=32px}}!!{{head|Donkey Kong|SSBU|s=32px}}!!{{head|Link|SSBU|s=32px}}!!{{head|Samus|SSBU|s=32px}}!!{{head|Yoshi|SSBU|s=32px}}!!{{head|Kirby|SSBU|s=32px}}!!{{head|Fox|SSBU|s=32px}}!!{{head|Pikachu|SSBU|s=32px}} | |||
|- | |- | ||
| | |1st||{{head|Sonic|SSBU|s=32px}}||{{head|Bowser|SSBU|s=32px}}||{{head|King K. Rool|SSBU|s=32px}}||{{head|Inkling|SSBU|s=32px}}||{{head|Lucario|SSBU|s=32px}}||{{head|Ness|SSBU|s=32px}}||{{head|Captain Falcon|SSBU|s=32px}}||{{head|Villager|SSBU|s=32px}} | ||
|- | |- | ||
| | |2nd||{{head|Bayonetta|SSBU|s=32px}}||{{head|Pokémon Trainer|SSBU|s=32px}}||{{head|Ice Climbers|SSBU|s=32px}}||{{head|Wii Fit Trainer|SSBU|s=32px}}||{{head|Marth|SSBU|s=32px}}||{{head|Jigglypuff|SSBU|s=32px}}||{{head|Zero Suit Samus|SSBU|s=32px}}||{{head|Shulk|SSBU|s=32px}} | ||
|- | |- | ||
| | |3rd||{{head|Little Mac|SSBU|s=32px}}||{{head|Rosalina|SSBU|s=32px}}||{{head|Simon|SSBU|s=32px}}||{{head|Pit|SSBU|s=32px}}||{{head|Ryu|SSBU|s=32px}}||{{head|Pac-Man|SSBU|s=32px}}||{{head|Peach|SSBU|s=32px}}||{{head|R.O.B.|SSBU|s=32px}} | ||
|- | |- | ||
| | |4th||{{head|Ike|SSBU|s=32px}}||{{head|King Dedede|SSBU|s=32px}}||{{head|Meta Knight|SSBU|s=32px}}||{{head|Incineroar|SSBU|s=32px}}||{{head|Ganondorf|SSBU|s=32px}}||{{head|Zelda|SSBU|s=32px}}||{{head|Falco|SSBU|s=32px}}||{{head|Mega Man|SSBU|s=32px}} | ||
|- | |- | ||
| | |5th||{{head|Luigi|SSBU|s=32px}}||{{head|Sheik|SSBU|s=32px}}||{{head|Snake|SSBU|s=32px}}||{{head|Dark Samus|SSBU|s=32px}}||{{head|Lucina|SSBU|s=32px}}||{{head|Robin|SSBU|s=32px}}||{{head|Daisy|SSBU|s=32px}}||{{head|Isabelle|SSBU|s=32px}} | ||
|- | |- | ||
| | |6th||{{head|Roy|SSBU|s=32px}}||{{head|Greninja|SSBU|s=32px}}||{{head|Young Link|SSBU|s=32px}}||{{head|Cloud|SSBU|s=32px}}||{{head|Ridley|SSBU|s=32px}}||{{head|Corrin|SSBU|s=32px}}||{{head|Bowser Jr.|SSBU|s=32px}}||{{head|Mr. Game & Watch|SSBU|s=32px}} | ||
|- | |- | ||
| | |7th||{{head|Dr. Mario|SSBU|s=32px}}||{{head|Diddy Kong|SSBU|s=32px}}||{{head|Richter|SSBU|s=32px}}||{{head|Wario|SSBU|s=32px}}||{{head|Chrom|SSBU|s=32px}}||{{head|Lucas|SSBU|s=32px}}||{{head|Wolf|SSBU|s=32px}}||{{head|Pichu|SSBU|s=32px}} | ||
|- | |- | ||
| | |8th||{{head|Olimar|SSBU|s=32px}}||{{head|Duck Hunt|SSBU|s=32px}}||{{head|Toon Link|SSBU|s=32px}}||{{head|Dark Pit|SSBU|s=32px}}||{{head|Ken|SSBU|s=32px}}||{{head|Palutena|SSBU|s=32px}}||{{head|Mewtwo|SSBU|s=32px}}||[[Image:None.png|32px|Pikachu's column is shorter than other characters'.]] | ||
|} | |} | ||
=== | ===World of Light=== | ||
In [[World of Light]], each fighter must be unlocked through a fighter battle, with a very few exceptions: | |||
:{{Head|Kirby|g=SSBU|s=20px}} {{SSBU|Kirby}} is available from the beginning. | |||
:{{Head|Bowser|g=SSBU|s=20px}} {{SSBU|Bowser}} is obtained after defeating [[Giga Bowser]]. | |||
[[Downloadable content (SSBU)|Downloadable fighters]] are directly available after downloading them, after awakening at least 10 other fighters.<br> | |||
:{{ | |||
:{{Head| | |||
The fighter battles all feature the same single condition: ''Win the battle to awaken the fighter'' | The fighter battles all feature the same single condition: ''Win the battle to awaken the fighter'' | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:2%;"|No. | ! style="width:2%;"|No. | ||
! Name | |||
!Name | ! Type | ||
!Type | ! Power | ||
!Power | ! Stage | ||
!Stage | ! Music | ||
!Music | ! Location | ||
!Location | |||
|- | |- | ||
|01 | |01 | ||
| | |{{Head|Mario|g=SSBU|s=20px}} {{SSBU|Mario}} | ||
|{{SSBU|Mario}} | |{{color|#796581|Neutral}} | ||
| | |||
|2,500 | |2,500 | ||
| | |[[Final Destination]] | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | ||
|In | |In the Light Realm, right at the beginning | ||
|- | |- | ||
|02 | |02 | ||
| | |{{Head|Donkey Kong|g=SSBU|s=20px}} {{SSBU|Donkey Kong}} | ||
|{{SSBU|Donkey Kong}} | |{{color|#17ba17|Grab}} | ||
| | |||
|3,300 | |3,300 | ||
|{{OmegaStage|Kongo Jungle}} | |{{OmegaStage|Kongo Jungle}} | ||
|''{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}'' | |''{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|03 | |03 | ||
| | |{{Head|Link|g=SSBU|s=20px}} {{SSBU|Link}} | ||
|{{SSBU|Link}} | |{{color|#18aef5|Shield}} | ||
| | |||
|3,600 | |3,600 | ||
|{{OmegaStage|Great Plateau Tower}} | |{{OmegaStage|Great Plateau Tower}} | ||
|''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}'' | |''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|04 | |04 | ||
| | |{{Head|Samus|g=SSBU|s=20px}} {{SSBU|Samus}} | ||
|{{SSBU|Samus}} | |{{color|#18aef5|Shield}} | ||
| | |||
|7,500 | |7,500 | ||
|{{OmegaStage|Brinstar}} | |{{OmegaStage|Brinstar}} | ||
|''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}'' | |''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}'' | ||
|In | |In the Light Realm (beyond the light breach) | ||
|- | |- | ||
| | |04ε | ||
| | |{{Head|Dark Samus|g=SSBU|s=20px}} {{SSBU|Dark Samus}} | ||
|{{SSBU|Dark Samus}} | |{{color|#17ba17|Grab}} | ||
| | |||
|12,500 | |12,500 | ||
|{{OmegaStage|Frigate Orpheon}} | |{{OmegaStage|Frigate Orpheon}} | ||
|''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}'' | |''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}'' | ||
|In | |In The Final Battle area | ||
|- | |- | ||
|05 | |05 | ||
| | |{{Head|Yoshi|g=SSBU|s=20px}} {{SSBU|Yoshi}} | ||
|{{SSBU|Yoshi}} | |{{color|#17ba17|Grab}} | ||
| | |||
|3,600 | |3,600 | ||
|{{OmegaStage|Super Happy Tree}} | |{{OmegaStage|Super Happy Tree}} | ||
|''{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}'' | |''{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}'' | ||
|In | |In the Light Realm | ||
|- | |||
|06 | |||
|{{Head|Kirby|g=SSBU|s=20px}} {{SSBU|Kirby}} | |||
|colspan=5|''There is no fighter battle for {{SSBU|Kirby}}; this fighter is available from the beginning'' | |||
|- | |- | ||
|07 | |07 | ||
| | |{{Head|Fox|g=SSBU|s=20px}} {{SSBU|Fox}} | ||
|{{SSBU|Fox}} | |{{color|#18aef5|Shield}} | ||
| | |||
|3,700 | |3,700 | ||
|{{OmegaStage|Corneria}} | |{{OmegaStage|Corneria}} | ||
|''{{SSBUMusicLink|Star Fox|Star Fox Medley}}'' | |''{{SSBUMusicLink|Star Fox|Star Fox Medley}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|08 | |08 | ||
| | |{{Head|Pikachu|g=SSBU|s=20px}} {{SSBU|Pikachu}} | ||
|{{SSBU|Pikachu}} | |{{color|#dc1029|Attack}} | ||
| | |||
|3,300 | |3,300 | ||
|{{OmegaStage|Pokémon Stadium}} | |{{OmegaStage|Pokémon Stadium}} | ||
|''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}}'' | |''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|09 | |09 | ||
| | |{{Head|Luigi|g=SSBU|s=20px}} {{SSBU|Luigi}} | ||
|{{SSBU|Luigi}} | |{{color|#17ba17|Grab}} | ||
| | |||
|10,600 | |10,600 | ||
|{{OmegaStage|Luigi's Mansion}} | |{{OmegaStage|Luigi's Mansion}} | ||
|''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}'' | ||
|In | |In the Dark Realm (in the Mysterious Dimension sub-area) | ||
|- | |- | ||
|10 | |10 | ||
| | |{{Head|Ness|g=SSBU|s=20px}} {{SSBU|Ness}} | ||
|{{SSBU|Ness}} | |{{color|#dc1029|Attack}} | ||
| | |||
|7,500 | |7,500 | ||
|{{OmegaStage|Magicant}} | |{{OmegaStage|Magicant}} | ||
|''{{SSBUMusicLink|EarthBound|Magicant (for 3DS / Wii U)}}'' | |''{{SSBUMusicLink|EarthBound|Magicant (for 3DS / Wii U)}}'' | ||
|In | |In the Light Realm (beyond the light breach) | ||
|- | |- | ||
|11 | |11 | ||
| | |{{Head|Captain Falcon|g=SSBU|s=20px}} {{SSBU|Captain Falcon}} | ||
|{{SSBU|Captain Falcon}} | |{{color|#dc1029|Attack}} | ||
| | |||
|3,300 | |3,300 | ||
|{{OmegaStage|Port Town Aero Dive}} | |{{OmegaStage|Port Town Aero Dive}} | ||
|''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}'' | |''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|12 | |12 | ||
| | |{{Head|Jigglypuff|g=SSBU|s=20px}} {{SSBU|Jigglypuff}} | ||
|{{SSBU|Jigglypuff}} | |{{color|#18aef5|Shield}} | ||
| | |||
|3,300 | |3,300 | ||
|{{OmegaStage|Mushroom Kingdom U}} | |{{OmegaStage|Mushroom Kingdom U}} | ||
|''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}'' | |''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|13 | |13 | ||
| | |{{Head|Peach|g=SSBU|s=20px}} {{SSBU|Peach}} | ||
|{{SSBU|Peach}} | |{{color|#17ba17|Grab}} | ||
| | |||
|7,500 | |7,500 | ||
|[[Mushroom Kingdom U]] | |[[Mushroom Kingdom U]] | ||
|''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}'' | ||
|In | |In the Light Realm (in the Molten Fortress sub-area) | ||
|- | |- | ||
| | |13ε | ||
| | |{{Head|Daisy|g=SSBU|s=20px}} {{SSBU|Daisy}} | ||
|{{SSBU|Daisy}} | |{{color|#dc1029|Attack}} | ||
| | |||
|10,600 | |10,600 | ||
|[[Mushroom Kingdom U]] | |[[Mushroom Kingdom U]] | ||
|''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}'' | ||
|In | |In the Dark Realm (in the Dracula's Castle sub-area) | ||
|- | |||
|14 | |||
|{{Head|Bowser|g=SSBU|s=20px}} {{SSBU|Bowser}} | |||
|colspan=5|''There is no fighter battle for {{SSBU|Bowser}}; to unlock Bowser, simply defeat [[Giga Bowser]], who is located at the end of the [[Molten Fortress]]'' | |||
|- | |- | ||
|15 | |15 | ||
| | |{{Head|Ice Climbers|g=SSBU|s=20px}} {{SSBU|Ice Climbers}} | ||
|{{SSBU|Ice Climbers}} | |{{color|#17ba17|Grab}} | ||
| | |||
|7,500 | |7,500 | ||
|{{OmegaStage|Summit}} | |{{OmegaStage|Summit}} | ||
|''{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}}'' | |''{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|16 | |16 | ||
| | |{{Head|Sheik|g=SSBU|s=20px}} {{SSBU|Sheik}} | ||
|{{SSBU|Sheik}} | |{{color|#18aef5|Shield}} | ||
| | |||
|2,500 | |2,500 | ||
| | |[[Final Destination]] | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | ||
|In | |In the Light Realm, one of the 3 starter routes (north route) | ||
|- | |- | ||
|17 | |17 | ||
| | |{{Head|Zelda|g=SSBU|s=20px}} {{SSBU|Zelda}} | ||
|{{SSBU|Zelda}} | |{{color|#18aef5|Shield}} | ||
| | |||
|10,100 | |10,100 | ||
|{{OmegaStage|Temple}} | |{{OmegaStage|Temple}} | ||
|''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}'' | |''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}'' | ||
|In | |In the Dark Realm (in the Sacred Land sub-area) | ||
|- | |- | ||
|18 | |18 | ||
| | |{{Head|Dr. Mario|g=SSBU|s=20px}} {{SSBU|Dr. Mario}} | ||
|{{SSBU|Dr. Mario}} | |{{color|#18aef5|Shield}} | ||
| | |||
|3,400 | |3,400 | ||
|{{OmegaStage|Mario Bros.}} | |{{OmegaStage|Mario Bros.}} | ||
|''{{SSBUMusicLink|Super Mario Bros.|Fever}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Fever}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|19 | |19 | ||
| | |{{Head|Pichu|g=SSBU|s=20px}} {{SSBU|Pichu}} | ||
|{{SSBU|Pichu}} | |{{color|#dc1029|Attack}} | ||
| | |||
|7,500 | |7,500 | ||
|{{OmegaStage|Prism Tower}} | |{{OmegaStage|Prism Tower}} | ||
|''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}'' | |''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}'' | ||
|In | |In the Light Realm (in the Power Plant sub-area) | ||
|- | |- | ||
|20 | |20 | ||
| | |{{Head|Falco|g=SSBU|s=20px}} {{SSBU|Falco}} | ||
|{{SSBU|Falco}} | |{{color|#dc1029|Attack}} | ||
| | |||
|7,500 | |7,500 | ||
|{{OmegaStage|Lylat Cruise}} | |{{OmegaStage|Lylat Cruise}} | ||
|''{{SSBUMusicLink|Star Fox|Space Armada}}'' | |''{{SSBUMusicLink|Star Fox|Space Armada}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|21 | |21 | ||
| | |{{Head|Marth|g=SSBU|s=20px}} {{SSBU|Marth}} | ||
|{{SSBU|Marth}} | |{{color|#dc1029|Attack}} | ||
| | |||
|2,500 | |2,500 | ||
| | |[[Final Destination]] | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | ||
|In | |In the Light Realm, one of the 3 starter routes (west routes) | ||
|- | |- | ||
| | |21ε | ||
| | |{{Head|Lucina|g=SSBU|s=20px}} {{SSBU|Lucina}} | ||
|{{SSBU|Lucina}} | |{{color|#dc1029|Attack}} | ||
| | |||
|10,000 | |10,000 | ||
|{{OmegaStage|Arena Ferox}} | |{{OmegaStage|Arena Ferox}} | ||
|''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}'' | |''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}'' | ||
|In | |In the Dark Realm | ||
|- | |- | ||
|22 | |22 | ||
| | |{{Head|Young Link|g=SSBU|s=20px}} {{SSBU|Young Link}} | ||
|{{SSBU|Young Link}} | |{{color|#17ba17|Grab}} | ||
| | |||
|10,300 | |10,300 | ||
|{{OmegaStage|Temple}} | |{{OmegaStage|Temple}} | ||
|''{{SSBUMusicLink|The Legend of Zelda|Saria's | |''{{SSBUMusicLink|The Legend of Zelda|Saria's Song}}'' | ||
|In | |In the Dark Realm (in the Sacred Land sub-area) | ||
|- | |- | ||
|23 | |23 | ||
| | |{{Head|Ganondorf|g=SSBU|s=20px}} {{SSBU|Ganondorf}} | ||
|{{SSBU|Ganondorf}} | |{{color|#dc1029|Attack}} | ||
| | |||
|10,700 | |10,700 | ||
|{{OmegaStage|Bridge of Eldin}} | |{{OmegaStage|Bridge of Eldin}} | ||
|''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}'' | |''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}'' | ||
|In | |In the Dark Realm (in the Sacred Land sub-area) | ||
|- | |- | ||
|24 | |24 | ||
| | |{{Head|Mewtwo|g=SSBU|s=20px}} {{SSBU|Mewtwo}} | ||
|{{SSBU|Mewtwo}} | |{{color|#17ba17|Grab}} | ||
| | |||
|12,000 | |12,000 | ||
|{{OmegaStage|Spear Pillar}} | |{{OmegaStage|Spear Pillar}} | ||
|''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}'' | |''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}'' | ||
|In | |In the Dark Realm (in the Mysterious Dimension sub-area) | ||
|- | |- | ||
|25 | |25 | ||
| | |{{Head|Roy|g=SSBU|s=20px}} {{SSBU|Roy}} | ||
|{{SSBU|Roy}} | |{{color|#dc1029|Attack}} | ||
| | |||
|12,500 | |12,500 | ||
|{{OmegaStage|Castle Siege}} | |{{OmegaStage|Castle Siege}} | ||
|''{{SSBUMusicLink|Fire Emblem|Beyond Distant Skies - Roy's Departure}}'' | |''{{SSBUMusicLink|Fire Emblem|Beyond Distant Skies - Roy's Departure}}'' | ||
|In | |In The Final Battle area | ||
|- | |- | ||
| | |25ε | ||
| | |{{Head|Chrom|g=SSBU|s=20px}} {{SSBU|Chrom}} | ||
|{{SSBU|Chrom}} | |{{color|#dc1029|Attack}} | ||
| | |||
|10,600 | |10,600 | ||
|{{OmegaStage|Castle Siege}} | |{{OmegaStage|Castle Siege}} | ||
|''{{SSBUMusicLink|Fire Emblem|Id (Purpose | |''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}'' | ||
|In | |In the Dark Realm (in the Sacred Land sub-area, by jumping into a treasure chest) | ||
|- | |- | ||
|26 | |26 | ||
| | |{{Head|Mr. Game & Watch|g=SSBU|s=20px}} {{SSBU|Mr. Game & Watch}} | ||
|{{SSBU|Mr. Game & Watch}} | |{{color|#18aef5|Shield}} | ||
| | |||
|7,500 | |7,500 | ||
|{{OmegaStage|Flat Zone X}} | |{{OmegaStage|Flat Zone X}} | ||
|''{{SSBUMusicLink|Game & Watch|Flat Zone 2}}'' | |''{{SSBUMusicLink|Game & Watch|Flat Zone 2}}'' | ||
|In | |In the Light Realm (beyond the light breach) | ||
|- | |- | ||
|27 | |27 | ||
| | |{{Head|Meta Knight|g=SSBU|s=20px}} {{SSBU|Meta Knight}} | ||
|{{SSBU|Meta Knight}} | |{{color|#dc1029|Attack}} | ||
| | |||
|11,800 | |11,800 | ||
|{{OmegaStage|Halberd}} | |{{OmegaStage|Halberd}} | ||
|''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}'' | |''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}'' | ||
|In | |In the Dark Realm (in the Mysterious Dimension sub-area) | ||
|- | |- | ||
|28 | |28 | ||
| | |{{Head|Pit|g=SSBU|s=20px}} {{SSBU|Pit}} | ||
|{{SSBU|Pit}} | |{{color|#18aef5|Shield}} | ||
| | |||
|3,300 | |3,300 | ||
|{{OmegaStage|Skyworld}} | |{{OmegaStage|Skyworld}} | ||
|''{{SSBUMusicLink|Kid Icarus|Underworld}}'' | |''{{SSBUMusicLink|Kid Icarus|Underworld}}'' | ||
|In | |In the Light Realm (in the Temple of Light sub-area) | ||
|- | |- | ||
| | |28ε | ||
| | |{{Head|Dark Pit|g=SSBU|s=20px}} {{SSBU|Dark Pit}} | ||
|{{SSBU|Dark Pit}} | |{{color|#18aef5|Shield}} | ||
| | |||
|11,200 | |11,200 | ||
|{{OmegaStage|Reset Bomb Forest}} | |{{OmegaStage|Reset Bomb Forest}} | ||
|''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'' | |''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'' | ||
|In | |In the Dark Realm (in the Dracula's Castle sub-area) | ||
|- | |- | ||
|29 | |29 | ||
| | |{{Head|Zero Suit Samus|g=SSBU|s=20px}} {{SSBU|Zero Suit Samus}} | ||
|{{SSBU|Zero Suit Samus}} | |{{color|#17ba17|Grab}} | ||
| | |||
|7,500 | |7,500 | ||
|{{OmegaStage|Brinstar Depths}} | |{{OmegaStage|Brinstar Depths}} | ||
|''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}'' | |''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}'' | ||
|In | |In the Light Realm (beyond the light breach) | ||
|- | |- | ||
|30 | |30 | ||
| | |{{Head|Wario|g=SSBU|s=20px}} {{SSBU|Wario}} | ||
|{{SSBU|Wario}} | |{{color|#dc1029|Attack}} | ||
| | |||
|10,100 | |10,100 | ||
|{{OmegaStage|WarioWare, Inc.}} | |{{OmegaStage|WarioWare, Inc.}} | ||
|''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}'' | |''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}'' | ||
|In | |In the Dark Realm (in the Dracula's Castle sub-area) | ||
|- | |- | ||
|31 | |31 | ||
| | |{{Head|Snake|g=SSBU|s=20px}} {{SSBU|Snake}} | ||
|{{SSBU|Snake}} | |{{color|#17ba17|Grab}} | ||
| | |||
|9,000 | |9,000 | ||
| | |[[Final Destination]] | ||
|''{{SSBUMusicLink|Metal Gear|Encounter}}'' | |''{{SSBUMusicLink|Metal Gear|Encounter}}'' | ||
|In | |In the Light Realm (in the Military Base sub-area) | ||
|- | |- | ||
|32 | |32 | ||
| | |{{Head|Ike|g=SSBU|s=20px}} {{SSBU|Ike}} | ||
|{{SSBU|Ike}} | |{{color|#dc1029|Attack}} | ||
| | |||
|11,200 | |11,200 | ||
|{{OmegaStage|Coliseum}} | |{{OmegaStage|Coliseum}} | ||
|''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}'' | |''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}'' | ||
|In | |In the Dark Realm (in the Mysterious Dimension sub-area) | ||
|- | |- | ||
|33-35 | |33-35 | ||
| | |{{Head|Pokémon Trainer|g=SSBU|s=20px}} {{Head|Squirtle|g=SSBU|s=20px}} {{Head|Ivysaur|g=SSBU|s=20px}} {{Head|Charizard|g=SSBU|s=20px}} {{SSBU|Pokémon Trainer}} ({{SSBU|Squirtle}}, {{SSBU|Ivysaur}} and {{SSBU|Charizard}}) | ||
|{{SSBU|Pokémon Trainer}} ({{SSBU|Squirtle}}, {{SSBU|Ivysaur}} | |{{color|#dc1029|Attack}} | ||
| | |||
|7,500 | |7,500 | ||
|{{OmegaStage|Battlefield}} | |{{OmegaStage|Battlefield}} | ||
|''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}'' | |''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}'' | ||
|In | |In the Light Realm (beyond the light breach) | ||
|- | |- | ||
|36 | |36 | ||
| | |{{Head|Diddy Kong|g=SSBU|s=20px}} {{SSBU|Diddy Kong}} | ||
|{{SSBU|Diddy Kong}} | |{{color|#17ba17|Grab}} | ||
| | |||
|9,000 | |9,000 | ||
|{{OmegaStage|Kongo Jungle}} | |{{OmegaStage|Kongo Jungle}} | ||
|''{{SSBUMusicLink|Donkey Kong|Stickerbrush Symphony}}'' | |''{{SSBUMusicLink|Donkey Kong|Stickerbrush Symphony}}'' | ||
|In | |In the Light Realm (in the Kongo Jungle sub-area) | ||
|- | |- | ||
|37 | |37 | ||
| | |{{Head|Lucas|g=SSBU|s=20px}} {{SSBU|Lucas}} | ||
|{{SSBU|Lucas}} | |{{color|#18aef5|Shield}} | ||
| | |||
|6,600 | |6,600 | ||
|{{OmegaStage|New Pork City}} | |{{OmegaStage|New Pork City}} | ||
|''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}'' | |''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|38 | |38 | ||
| | |{{Head|Sonic|g=SSBU|s=20px}} {{SSBU|Sonic}} | ||
|{{SSBU|Sonic}} | |{{color|#dc1029|Attack}} | ||
| | |||
|9,800 | |9,800 | ||
|{{OmegaStage|Green Hill Zone}} | |{{OmegaStage|Green Hill Zone}} | ||
|''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}'' | |''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}'' | ||
|In | |In the Dark Realm (in the Sacred Land sub-area) | ||
|- | |- | ||
|39 | |39 | ||
| | |{{Head|King Dedede|g=SSBU|s=20px}} {{SSBU|King Dedede}} | ||
|{{SSBU|King Dedede}} | |{{color|#dc1029|Attack}} | ||
| | |||
|9,000 | |9,000 | ||
|{{OmegaStage|Fountain of Dreams}} | |{{OmegaStage|Fountain of Dreams}} | ||
|''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}'' | |''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}'' | ||
|In | |In the Light Realm (in the Gourmet Race sub-area, after obtaining a score of 11) | ||
|- | |- | ||
|40 | |40 | ||
| | |{{Head|Olimar|g=SSBU|s=20px}} {{SSBU|Olimar}} | ||
|{{SSBU|Olimar}} | |{{color|#17ba17|Grab}} | ||
| | |||
|3,300 | |3,300 | ||
|{{OmegaStage|Distant Planet}} | |{{OmegaStage|Distant Planet}} | ||
|''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin}}'' | |''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|41 | |41 | ||
| | |{{Head|Lucario|g=SSBU|s=20px}} {{SSBU|Lucario}} | ||
|{{SSBU|Lucario}} | |{{color|#dc1029|Attack}} | ||
| | |||
|3,300 | |3,300 | ||
|{{OmegaStage|Spear Pillar}} | |{{OmegaStage|Spear Pillar}} | ||
|''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}'' | |''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|42 | |42 | ||
| | |{{Head|R.O.B.|g=SSBU|s=20px}} {{SSBU|R.O.B.}} | ||
|{{SSBU|R.O.B.}} | |{{color|#18aef5|Shield}} | ||
| | |||
|10,500 | |10,500 | ||
|{{OmegaStage|Wrecking Crew}} | |{{OmegaStage|Wrecking Crew}} | ||
|''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}'' | |''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}'' | ||
|In | |In the Dark Realm (in the Mysterious Dimension sub-area) | ||
|- | |- | ||
|43 | |43 | ||
| | |{{Head|Toon Link|g=SSBU|s=20px}} {{SSBU|Toon Link}} | ||
|{{SSBU|Toon Link}} | |{{color|#dc1029|Attack}} | ||
| | |||
|7,500 | |7,500 | ||
| | |{{OmegaStage|Wuhu Island}} | ||
|''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}'' | |''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}'' | ||
|In | |In the Light Realm (in the Forest Hill sub-area) | ||
|- | |- | ||
|44 | |44 | ||
| | |{{Head|Wolf|g=SSBU|s=20px}} {{SSBU|Wolf}} | ||
|{{SSBU|Wolf}} | |{{color|#dc1029|Attack}} | ||
| | |||
|11,800 | |11,800 | ||
|{{OmegaStage|Lylat Cruise}} | |{{OmegaStage|Lylat Cruise}} | ||
|''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}'' | |''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}'' | ||
|In | |In the Dark Realm (in the Mysterious Dimension sub-area) | ||
|- | |- | ||
|45 | |45 | ||
| | |{{Head|Villager|g=SSBU|s=20px}} {{SSBU|Villager}} | ||
|{{SSBU|Villager}} | |{{color|#17ba17|Grab}} | ||
| | |||
|2,500 | |2,500 | ||
| | |[[Final Destination]] | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | ||
|In | |In the Light Realm, one of the 3 starter routes (east route) | ||
|- | |- | ||
|46 | |46 | ||
| | |{{Head|Mega Man|g=SSBU|s=20px}} {{SSBU|Mega Man}} | ||
|{{SSBU|Mega Man}} | |{{color|#18aef5|Shield}} | ||
| | |||
|7,500 | |7,500 | ||
|{{OmegaStage|Wily Castle}} | |{{OmegaStage|Wily Castle}} | ||
|''{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}'' | |''{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|47 | |47 | ||
| | |{{Head|Wii Fit Trainer|g=SSBU|s=20px}} {{SSBU|Wii Fit Trainer}} | ||
|{{SSBU|Wii Fit Trainer}} | |{{color|#18aef5|Shield}} | ||
| | |||
|3,300 | |3,300 | ||
|{{OmegaStage|Wii Fit Studio}} | |{{OmegaStage|Wii Fit Studio}} | ||
|''{{SSBUMusicLink|Wii Fit|Yoga}}'' | |''{{SSBUMusicLink|Wii Fit|Yoga}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|48 | |48 | ||
| | |{{Head|Rosalina & Luma|g=SSBU|s=20px}} {{SSBU|Rosalina & Luma}} | ||
|{{SSBU|Rosalina & Luma}} | |{{color|#18aef5|Shield}} | ||
| | |||
|10,000 | |10,000 | ||
|{{OmegaStage|Mario Galaxy}} | |{{OmegaStage|Mario Galaxy}} | ||
|''{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}'' | ||
|In | |In the Dark Realm | ||
|- | |- | ||
|49 | |49 | ||
| | |{{Head|Little Mac|g=SSBU|s=20px}} {{SSBU|Little Mac}} | ||
|{{SSBU|Little Mac}} | |{{color|#dc1029|Attack}} | ||
| | |||
|3,300 | |3,300 | ||
|{{OmegaStage|Boxing Ring}} | |{{OmegaStage|Boxing Ring}} | ||
|''{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}'' | |''{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|50 | |50 | ||
| | |{{Head|Greninja|g=SSBU|s=20px}} {{SSBU|Greninja}} | ||
|{{SSBU|Greninja}} | |{{color|#18aef5|Shield}} | ||
| | |||
|10,600 | |10,600 | ||
|{{OmegaStage|Kalos Pokémon League}} | |{{OmegaStage|Kalos Pokémon League}} | ||
|''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}'' | |''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}'' | ||
|In | |In the Dark Realm (in the Mysterious Dimension sub-area) | ||
|- | |- | ||
|51 | |51 | ||
| | |{{Head|Mii Brawler|g=SSBU|s=20px}} {{SSBU|Mii Brawler}} | ||
|{{SSBU|Mii Brawler}} | |{{color|#dc1029|Attack}} | ||
| | |||
|10,000 | |10,000 | ||
| | |[[Final Destination]] | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | ||
|In | |In the Dark Realm (in the Sacred Land sub-area, after setting the clock to 4:40) | ||
|- | |- | ||
|52 | |52 | ||
| | |{{Head|Mii Swordfighter|g=SSBU|s=20px}} {{SSBU|Mii Swordfighter}} | ||
|{{SSBU|Mii Swordfighter}} | |{{color|#18aef5|Shield}} | ||
| | |||
|3,300 | |3,300 | ||
| | |[[Final Destination]] | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|53 | |53 | ||
| | |{{Head|Mii Gunner|g=SSBU|s=20px}} {{SSBU|Mii Gunner}} | ||
|{{SSBU|Mii Gunner}} | |{{color|#17ba17|Grab}} | ||
| | |||
|7,500 | |7,500 | ||
|[[Tortimer Island]] | |[[Tortimer Island]] | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | ||
|In | |In the Light Realm (beyond the light breach) | ||
|- | |- | ||
|54 | |54 | ||
| | |{{Head|Palutena|g=SSBU|s=20px}} {{SSBU|Palutena}} | ||
|{{SSBU|Palutena}} | |{{color|#dc1029|Attack}} | ||
| | |||
|12,500 | |12,500 | ||
|{{OmegaStage|Palutena's Temple}} | |{{OmegaStage|Palutena's Temple}} | ||
|''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'' | |''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'' | ||
|In | |In The Final Battle area | ||
|- | |- | ||
|55 | |55 | ||
| | |{{Head|Pac-Man|g=SSBU|s=20px}} {{SSBU|Pac-Man}} | ||
|{{SSBU|Pac-Man}} | |{{color|#17ba17|Grab}} | ||
| | |||
|3,300 | |3,300 | ||
|{{OmegaStage|Pac-Land}} | |{{OmegaStage|Pac-Land}} | ||
|''{{SSBUMusicLink|Pac-Man|PAC-MAN}}'' | |''{{SSBUMusicLink|Pac-Man|PAC-MAN}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|56 | |56 | ||
| | |{{Head|Robin|g=SSBU|s=20px}} {{SSBU|Robin}} | ||
|{{SSBU|Robin}} | |{{color|#17ba17|Grab}} | ||
| | |||
|10,700 | |10,700 | ||
|{{OmegaStage|Castle Siege}} | |{{OmegaStage|Castle Siege}} | ||
|''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}'' | |''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}'' | ||
|In | |In the Dark Realm (in the Dracula's Castle sub-area) | ||
|- | |- | ||
|57 | |57 | ||
| | |{{Head|Shulk|g=SSBU|s=20px}} {{SSBU|Shulk}} | ||
|{{SSBU|Shulk}} | |{{color|#dc1029|Attack}} | ||
| | |||
|8,200 | |8,200 | ||
|{{OmegaStage|Gaur Plain}} | |{{OmegaStage|Gaur Plain}} | ||
|''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}'' | |''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}'' | ||
|In | |In the Light Realm (beyond the light breach) | ||
|- | |- | ||
|58 | |58 | ||
| | |{{Head|Bowser Jr.|g=SSBU|s=20px}} {{SSBU|Bowser Jr.}} | ||
|{{SSBU|Bowser Jr.}} | |{{color|#17ba17|Grab}} | ||
| | |||
|12,500 | |12,500 | ||
|{{OmegaStage|Mushroomy Kingdom}} | |{{OmegaStage|Mushroomy Kingdom}} | ||
|''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}'' | ||
|In | |In the Dark Realm (in the Sacred Land sub-area) | ||
|- | |- | ||
|59 | |59 | ||
| | |{{Head|Duck Hunt|g=SSBU|s=20px}} {{SSBU|Duck Hunt}} | ||
|{{SSBU|Duck Hunt}} | |{{color|#17ba17|Grab}} | ||
| | |||
|3,300 | |3,300 | ||
|{{OmegaStage|Duck Hunt}} | |{{OmegaStage|Duck Hunt}} | ||
|''{{SSBUMusicLink|Duck Hunt|Duck Hunt Medley}}'' | |''{{SSBUMusicLink|Duck Hunt|Duck Hunt Medley}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|60 | |60 | ||
| | |{{Head|Ryu|g=SSBU|s=20px}} {{SSBU|Ryu}} | ||
|{{SSBU|Ryu}} | |{{color|#dc1029|Attack}} | ||
| | |||
|9,000 | |9,000 | ||
|{{OmegaStage|Suzaku Castle}} | |{{OmegaStage|Suzaku Castle}} | ||
|''{{SSBUMusicLink|Street Fighter|Ryu Stage}}'' | |''{{SSBUMusicLink|Street Fighter|Ryu Stage}}'' | ||
|In | |In the Light Realm (in the World Tour sub-area) | ||
|- | |- | ||
| | |60ε | ||
| | |{{Head|Ken|g=SSBU|s=20px}} {{SSBU|Ken}} | ||
|{{SSBU|Ken}} | |{{color|#796581|Neutral}} | ||
| | |||
|10,600 | |10,600 | ||
|{{OmegaStage|Boxing Ring}} | |{{OmegaStage|Boxing Ring}} | ||
|''{{SSBUMusicLink|Street Fighter|Ken Stage}}'' | |''{{SSBUMusicLink|Street Fighter|Ken Stage}}'' | ||
|In | |In the Dark Realm (in the Dracula's Castle sub-area) | ||
|- | |- | ||
|61 | |61 | ||
| | |{{Head|Cloud|g=SSBU|s=20px}} {{SSBU|Cloud}} | ||
|{{SSBU|Cloud}} | |{{color|#dc1029|Attack}} | ||
| | |||
|11,200 | |11,200 | ||
|{{OmegaStage|Midgar}} | |{{OmegaStage|Midgar}} | ||
|''{{SSBUMusicLink|Final Fantasy|Fight On!}}'' | |''{{SSBUMusicLink|Final Fantasy|Fight On!}}'' | ||
|In | |In the Dark Realm (in the Sacred Land sub-area) | ||
|- | |- | ||
|62 | |62 | ||
| | |{{Head|Corrin|g=SSBU|s=20px}} {{SSBU|Corrin}} | ||
|{{SSBU|Corrin}} | |{{color|#18aef5|Shield}} | ||
| | |||
|10,700 | |10,700 | ||
|{{OmegaStage|Castle Siege}} | |{{OmegaStage|Castle Siege}} | ||
|''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone}}'' | |''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone}}'' | ||
|In | |In the Dark Realm (in the Mysterious Dimension sub-area) | ||
|- | |- | ||
|63 | |63 | ||
| | |{{Head|Bayonetta|g=SSBU|s=20px}} {{SSBU|Bayonetta}} | ||
|{{SSBU|Bayonetta}} | |{{color|#18aef5|Shield}} | ||
| | |||
|12,500 | |12,500 | ||
|{{OmegaStage|Umbra Clock Tower}} | |{{OmegaStage|Umbra Clock Tower}} | ||
|''{{SSBUMusicLink|Bayonetta| | |''{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}'' | ||
|In | |In The Final Battle area | ||
|- | |- | ||
|64 | |64 | ||
| | |{{Head|Inkling|g=SSBU|s=20px}} {{SSBU|Inkling}} | ||
|{{SSBU|Inkling}} | |{{color|#dc1029|Attack}} | ||
| | |||
|3,300 | |3,300 | ||
|{{OmegaStage|Moray Towers}} | |{{OmegaStage|Moray Towers}} | ||
|''{{SSBUMusicLink|Splatoon|Splattack!}}'' | |''{{SSBUMusicLink|Splatoon|Splattack!}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|65 | |65 | ||
| | |{{Head|Ridley|g=SSBU|s=20px}} {{SSBU|Ridley}} | ||
|{{SSBU|Ridley}} | |{{color|#dc1029|Attack}} | ||
| | |||
|10,600 | |10,600 | ||
|{{OmegaStage|Brinstar Depths}} | |{{OmegaStage|Brinstar Depths}} | ||
|''{{SSBUMusicLink|Metroid|Vs. Ridley (Brawl)}}'' | |''{{SSBUMusicLink|Metroid|Vs. Ridley (Brawl)}}'' | ||
|In | |In the Dark Realm (in the Dracula's Castle sub-area) | ||
|- | |- | ||
|66 | |66 | ||
| | |{{Head|Simon|g=SSBU|s=20px}} {{SSBU|Simon}} | ||
|{{SSBU|Simon}} | |{{color|#17ba17|Grab}} | ||
| | |||
|7,500 | |7,500 | ||
|{{OmegaStage|Dracula's Castle}} | |{{OmegaStage|Dracula's Castle}} | ||
|''{{SSBUMusicLink|Castlevania | |''{{SSBUMusicLink|Castlevania|Vampire Killer}}'' | ||
|In | |In the Light Realm (in the Temple of Light sub-area) | ||
|- | |- | ||
| | |66ε | ||
| | |{{Head|Richter|g=SSBU|s=20px}} {{SSBU|Richter}} | ||
|{{SSBU|Richter}} | |{{color|#17ba17|Grab}} | ||
| | |||
|11,800 | |11,800 | ||
|{{OmegaStage|Dracula's Castle}} | |{{OmegaStage|Dracula's Castle}} | ||
|''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}'' | |''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}'' | ||
|In | |In the Dark Realm (in the Dracula's Castle sub-area, after killing all evil ghosts) | ||
|- | |- | ||
|67 | |67 | ||
| | |{{Head|King K. Rool|g=SSBU|s=20px}} {{SSBU|King K. Rool}} | ||
|{{SSBU|King K. Rool}} | |{{color|#dc1029|Attack}} | ||
| | |||
|10,600 | |10,600 | ||
|[[Pirate Ship]] | |[[Pirate Ship]] | ||
|''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}'' | |''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}'' | ||
|In | |In the Dark Realm (in the Mysterious Dimension sub-area) | ||
|- | |- | ||
|68 | |68 | ||
| | |{{Head|Isabelle|g=SSBU|s=20px}} {{SSBU|Isabelle}} | ||
|{{SSBU|Isabelle}} | |{{color|#17ba17|Grab}} | ||
| | |||
|3,900 | |3,900 | ||
|{{OmegaStage|Town and City}} | |{{OmegaStage|Town and City}} | ||
|''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}'' | |''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}'' | ||
|In | |In the Light Realm | ||
|- | |- | ||
|69 | |69 | ||
| | |{{Head|Incineroar|g=SSBU|s=20px}} {{SSBU|Incineroar}} | ||
|{{SSBU|Incineroar}} | |{{color|#dc1029|Attack}} | ||
| | |||
|12,500 | |12,500 | ||
|{{OmegaStage|Spear Pillar}} | |{{OmegaStage|Spear Pillar}} | ||
|''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}'' | |''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}'' | ||
|In [[ | |In the Dark Realm | ||
|- | |||
|70-75 | |||
|{{Head|Piranha Plant|g=SSBU|s=20px}} [[Downloadable content (SSBU)|Downloadable fighters]] | |||
|colspan=5|''There are no fighter battles for Downloadable fighters; these fighters are available after downloading them, after awakening at least 10 other fighters'' | |||
|} | |} | ||
===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
SSBU Sonic Approaches.png|Sonic challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Bayonetta Approaches.png|Bayonetta challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Little Mac Approaches.png|Little Mac challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Ness Approaches.png|Ness challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Ness Approaches.png|Ness challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Zelda Approaches.png|Zelda challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Zelda Approaches.png|Zelda challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Bowser Approaches.png|Bowser challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Bowser Approaches.png|Bowser challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU | SSBU Ike Approaches.png|Ike challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Luigi Approaches.png|Luigi challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Roy Approaches.png|Roy challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Inkling Approaches.png|Inkling challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Inkling Approaches.png|Inkling challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Villager Approaches.png|Villager challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Villager Approaches.png|Villager challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Pit Approaches.png|Pit challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Dr. Mario Approaches.png|Dr. Mario challenging the player in ''Super Smash Bros. Ultimate | |||
SSBU Olimar Approaches.png|Olimar challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Marth Approaches.png|Marth challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Marth Approaches.png|Marth challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Young Link Approaches.png|Young Link challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Young Link Approaches.png|Young Link challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Pokémon Trainer Approaches.png|Pokémon Trainer challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Wii Fit Trainer Approaches.png|Wii Fit Trainer challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Wii Fit Trainer Approaches.png|Wii Fit Trainer challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Ice Climbers Approaches.png|Ice Climbers challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Ice Climbers Approaches.png|Ice Climbers challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Peach Approaches.png|Peach challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Captain Falcon Approaches.png|Captain Falcon challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Captain Falcon Approaches.png|Captain Falcon challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU | SSBU Shulk Approaches.png|Shulk challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Ryu Approaches.png|Ryu challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Ryu Approaches.png|Ryu challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Jigglypuff Approaches.png|Jigglypuff challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Jigglypuff Approaches.png|Jigglypuff challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU R.O.B. Approaches.png|R.O.B. challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Mega Man Approaches.png|Mega Man challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU King K. Rool Approaches.png|King K. Rool challenging the player in ''Super Smash Bros. Ultimate'' | SSBU King K. Rool Approaches.png|King K. Rool challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU | SSBU Isabelle Approaches.png|Isabelle challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Zero Suit Samus Approaches.png|Zero Suit Samus challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Mr. Game & Watch Approaches.png|Mr. Game & Watch challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Simon Approaches.png|Simon challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Simon Approaches.png|Simon challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU | SSBU Pichu Approaches.png|Pichu challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Lucina Approaches.png|Lucina challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Lucina Approaches.png|Lucina challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Wario Approaches.png|Wario challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Wario Approaches.png|Wario challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Lucario Approaches.png|Lucario challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Ridley Approaches.png|Ridley challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Ridley Approaches.png|Ridley challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Daisy Approaches.png|Daisy challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Daisy Approaches.png|Daisy challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU | SSBU Rosalina & Luma Approaches.png|Rosalina & Luma challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU King Dedede Approaches.png|King Dedede challenging the player in ''Super Smash Bros. Ultimate'' | SSBU King Dedede Approaches.png|King Dedede challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU | SSBU Sheik Approaches.png|Sheik challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Greninja Approaches.png|Greninja challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Diddy Kong Approaches.png|Diddy Kong challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Falco Approaches.png|Falco challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Falco Approaches.png|Falco challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Richter Approaches.png|Richter challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Richter Approaches.png|Richter challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Snake Approaches.png|Snake challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Meta Knight Approaches.png|Meta Knight challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Lucas Approaches.png|Lucas challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Lucas Approaches.png|Lucas challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Toon Link Approaches.png|Toon Link challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Toon Link Approaches.png|Toon Link challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU | SSBU Duck Hunt Approaches.png|Duck Hunt challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Dark Samus Approaches.png|Dark Samus challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Incineroar Approaches.png|Incineroar challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Incineroar Approaches.png|Incineroar challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Dark Pit Approaches.png|Dark Pit challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Dark Pit Approaches.png|Dark Pit challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Ganondorf Approaches.png|Ganondorf challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Cloud Approaches.png|Cloud challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Cloud Approaches.png|Cloud challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU | SSBU Corrin Approaches.png|Corrin challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Robin Approaches.png|Robin challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Wolf Approaches.png|Wolf challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Pac-Man Approaches.png|PAC-MAN challenging the player in ''Super Smash Bros. Ultimate'' | |||
SSBU Ken Approaches.png|Ken challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Ken Approaches.png|Ken challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Chrom Approaches.png|Chrom challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Chrom Approaches.png|Chrom challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Mewtwo Approaches.png|Mewtwo challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Mewtwo Approaches.png|Mewtwo challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Bowser Jr. Approaches.png|Bowser Jr. challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Bowser Jr. Approaches.png|Bowser Jr. challenging the player in ''Super Smash Bros. Ultimate'' | ||
SSBU Palutena Approaches.png|Palutena challenging the player in ''Super Smash Bros. Ultimate'' | SSBU Palutena Approaches.png|Palutena challenging the player in ''Super Smash Bros. Ultimate'' | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In | *In ''Smash 64'', ''Brawl'', ''for 3DS'' and ''Ultimate'', the AI level of unlockable character fights start out at being very low, but increases with each consecutive character unlocked. | ||
**In ''Melee'', the opposite is the case. | |||
**In ''for Wii U'', the AI level for all eight characters is high, no matter what order they are fought in.{{fact}} | |||
**In '' | |||
**In ''Ultimate'', the difficulty of the AI was lowered in patch 1.2.0, after notorious reports of the level of difficulty for each match. | **In ''Ultimate'', the difficulty of the AI was lowered in patch 1.2.0, after notorious reports of the level of difficulty for each match. | ||
* | *Masahiro Sakurai [http://www.gamnesia.com/news/sakurai-considered-having-all-fighters-available-from-the-start-in-smash-br originally intended] for all the characters in {{forwiiu}} to be available from the start, but eventually decided against it. | ||
*If [[Mii Fighter]]s are considered unlockable, the {{uv|Yoshi}} universe is the only universe to have never had any unlockable characters. | |||
*[[ | *When a player fights a secret character to unlock in ''Brawl'', their character always uses their default costume even if the character was originally using an alternative costume. | ||
*{{ | *''Super Smash Bros. Ultimate'' is the first game in the series to feature unlockable characters in its cover artwork. | ||
*Prior to '' | *In ''[[Super Smash Bros. Brawl]]'', each character unlock notification has a different tone depending on the debut game of the character. | ||
**Strangely, {{SSBB|Jigglypuff}}'s unlock notification tone is the same as the ''Brawl'' newcomers despite debuting from ''Smash 64''. This is likely because it is unlocked in the post-game [[Subspace Emissary]], as well as its internal ID being right next to {{SSBB|Toon Link}} and {{SSBB|Wolf}}, ''Brawl'' newcomers. | |||
**''Smash 64'' newcomers (except Jigglypuff) use "Rare Trophy" from ''Melee'', ''Melee'' newcomers use ''Brawl''{{'}}s stage unlock fanfare, and ''Brawl'' newcomers (and Jigglypuff) use ''Brawl''{{'}}s sound effect when collecting songs or completing minor challenges. | |||
*Prior to ''Ultimate'', the only unlockable characters whose playable status was not kept a secret prior to release were {{SSBB|Snake}} and {{SSBB|Sonic}} in ''Brawl'', and {{SSB4|Lucina}} in ''Smash 4''. | |||
==See also== | ==See also== | ||
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[[Category:Characters]] | [[Category:Characters]] | ||