Editing Unlockable character

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''Super Smash Bros. Melee'' added the phrase "A new foe has appeared!," and also had a silhouette of the approaching challenger. The poses for the challengers were silhouettes of their renders when selected on the character select screen (some, however, like Luigi and Ganondorf's, were their renders from inside the boxes). The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren.  
''Super Smash Bros. Melee'' added the phrase "A new foe has appeared!," and also had a silhouette of the approaching challenger. The poses for the challengers were silhouettes of their renders when selected on the character select screen (some, however, like Luigi and Ganondorf's, were their renders from inside the boxes). The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren.  


''Super Smash Bros. Brawl'' returned to the plain black background (there would be a silhouette of an unlockable character the player would face); but this would only occur if the [[Subspace Emissary]] method was not used. Also, ''Brawl'' removed the word "Warning" and the circle explanation point logo from the challenger approaching screen. It still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably louder, faster and more panicky in its sound than how it sounds in ''Melee''.  
''Super Smash Bros. Brawl'' returned to the plain black background (there would be a silhouette of an unlockable character the player would face); but this would only occur if the [[Subspace Emissary]] method was not used. Also, ''Brawl'' removed the word "Warning" and the circle explanation point logo from the challenger approaching screen. It still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably faster and more panicky in its sound than how it sounds in ''Melee''.  


''Super Smash Bros. 4'' reused ''Brawl''{{'}}s warning siren, but there are some differences in both versions. The 3DS version added in considerably more colors, including hues of green, black, and violet; the screen also says "A challenger approaches!" instead of its previous quotations. The Wii U version uses a font style similar to the ones in the newcomer trailers, and the background contains a picture of a supernova; the text is nonetheless reused from past games. The unlockable character in both versions of ''Super 4'' on the screen is still a silhouette that the player would face (just like in the previous three installments).
''Super Smash Bros. 4'' reused ''Brawl''{{'}}s warning siren, but there are some differences in both versions. The 3DS version added in considerably more colors, including hues of green, black, and violet; the screen also says "A challenger approaches!" instead of its previous quotations. The Wii U version uses a font style similar to the ones in the newcomer trailers, and the background contains a picture of a supernova; the text is nonetheless reused from past games. The unlockable character in both versions of ''Super 4'' on the screen is still a silhouette that the player would face (just like in the previous three installments).
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===[[Fighter]]s===
===[[Fighter]]s===
{|class="wikitable sortable" style="text-align:center; min-width: 40%"
{|class="wikitable sortable" style="text-align:center; min-width: 40%"
!Character!!How to unlock!!Unlock location
!Character!!How to encounter!!Unlock location
|-
|-
|{{CharHead|Luigi|SSB|hsize=20px}}||Complete Bonus 1: [[Break the Targets]] with all starter characters.||[[Peach's Castle]]
|{{CharHead|Luigi|SSB|hsize=20px}}||Complete Bonus 1: [[Break the Targets]] with all starter characters.||[[Peach's Castle]]
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{|class="wikitable sortable" style="text-align:center; min-width: 40%"
{|class="wikitable sortable" style="text-align:center; min-width: 40%"
!Character!!How to unlock!!VS matches required!!Unlock Location!!Music
!rowspan=2|Character||colspan=2|How to encounter||rowspan=2|Unlock Location||rowspan=2|Music
|-
!Unique requirement||VS. Match quota
|-
|-
|{{CharHead|Jigglypuff|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, {{SSBM|Adventure Mode}}, or [[All-Star Mode]]<ref group=note name=erase/> with any character.|| |50||[[Pokémon Stadium]]||''{{MeleeMusic|Pokémon Stadium}}''
|{{CharHead|Jigglypuff|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, {{SSBM|Adventure Mode}}, or [[All-Star Mode]]<ref group=note name=erase/> with any character.|| |50||[[Pokémon Stadium]]||''{{MeleeMusic|Pokémon Stadium}}''
|-
|-
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, {{SSBM|Adventure Mode}}, or [[All-Star Mode]]<ref group=note name=erase/> as {{SSBM|Mario}} without using any continues. || |100||[[Princess Peach's Castle]]||''{{MeleeMusic|Dr. Mario}}''
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, {{SSBM|Adventure Mode}}, or [[All-Star Mode]]<ref group=note name=erase/> with {{SSBM|Mario}} without using any continues. || |100||[[Princess Peach's Castle]]||''{{MeleeMusic|Dr. Mario}}''
|-
|-
|{{CharHead|Pichu|SSBM|hsize=20px}}||Complete [[Event 37: Legendary Pokémon]].|| |200||[[Pokémon Stadium]]||''{{MeleeMusic|Battle Theme}}''
|{{CharHead|Pichu|SSBM|hsize=20px}}||Complete [[Event 37: Legendary Pokémon]].|| |200||[[Pokémon Stadium]]||''{{MeleeMusic|Battle Theme}}''
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===[[Fighter]]s===
===[[Fighter]]s===
{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Character!!How to unlock!!VS matches required!!Unlock location!!Music
!rowspan=2|Character||colspan=2|How to encounter||rowspan=2|Unlock Location||rowspan=2|Music
|-
!Unique requirement||VS. Match quota
|-
|-
|{{CharHead|Ness|SSBB|hsize=20px}}
|{{CharHead|Ness|SSBB|hsize=20px}}
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|-
|-
|{{CharHead|Ganondorf|SSBB|hsize=20px}}
|{{CharHead|Ganondorf|SSBB|hsize=20px}}
|Clear {{SSBB|Classic Mode}} on Hard as Link or Zelda.
|Clear {{SSBB|Classic Mode}} on Hard with Link or Zelda.
|200
|200
|{{SSBB|Final Destination}}
|{{SSBB|Final Destination}}
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|-
|-
||{{CharHead|Wolf|SSBB|hsize=20px}}
||{{CharHead|Wolf|SSBB|hsize=20px}}
|Complete [[Boss Battles]] mode as {{SSBB|Fox}} or {{SSBB|Falco}}.
|Complete [[Boss Battles]] mode with {{SSBB|Fox}} or {{SSBB|Falco}}.
|450
|450
|[[Lylat Cruise]]
|[[Lylat Cruise]]
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{|class="wikitable sortable" style="text-align:center; min-width: 40%"
{|class="wikitable sortable" style="text-align:center; min-width: 40%"
!Character!!How to unlock!!VS Matches Required!!Unlock location!!Music
!rowspan=2|Character||colspan=2|How to encounter||rowspan=2|Unlock Location||rowspan=2|Music
|-
!Unique requirement||VS. Match quota
|-
|-
|{{CharHead|Ness|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} on any difficulty||10||[[Magicant]]<ref group=note>Flying Men do not appear.</ref>||''{{SSB4MusicLink|EarthBound|Magicant / Eight Melodies (Mother)}}''
|{{CharHead|Ness|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} on any difficulty||10||[[Magicant]]<ref group=note>Flying Men do not appear.</ref>||''{{SSB4MusicLink|EarthBound|Magicant / Eight Melodies (Mother)}}''
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{|class="wikitable sortable" style="text-align:center; min-width: 40%"
{|class="wikitable sortable" style="text-align:center; min-width: 40%"
!Character!!How to unlock!!VS Matches Required!!Unlock location!!Music
!rowspan=2|Character||colspan=2|How to encounter||rowspan=2|Unlock Location||rowspan=2|Music
|-
!Unique requirement||VS. Match quota
|-
|-
|{{CharHead|Falco|SSB4|hsize=20px}}||Clear {{SSB4-Wii U|Classic Mode}}||10||[[Orbital Gate Assault]]||''{{SSB4MusicLink|Star Fox|Theme from Area 6 / Missile Slipstream}}''
|{{CharHead|Falco|SSB4|hsize=20px}}||Clear {{SSB4-Wii U|Classic Mode}}||10||[[Orbital Gate Assault]]||''{{SSB4MusicLink|Star Fox|Theme from Area 6 / Missile Slipstream}}''

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