Editing Unlockable character
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''Super Smash Bros. Melee'' added the phrase "A new foe has appeared!," and also had a silhouette of the approaching challenger. The poses for the challengers were silhouettes of their renders when selected on the character select screen (some, however, like Luigi and Ganondorf's, were their renders from inside the boxes). The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren. | ''Super Smash Bros. Melee'' added the phrase "A new foe has appeared!," and also had a silhouette of the approaching challenger. The poses for the challengers were silhouettes of their renders when selected on the character select screen (some, however, like Luigi and Ganondorf's, were their renders from inside the boxes). The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren. | ||
''Super Smash Bros. Brawl'' returned to the plain black background (there would be a silhouette of an unlockable character the player would face); but this would only occur if the [[Subspace Emissary]] method was not used. Also, ''Brawl'' removed the word "Warning" and the circle explanation point logo from the challenger approaching screen. It still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably | ''Super Smash Bros. Brawl'' returned to the plain black background (there would be a silhouette of an unlockable character the player would face); but this would only occur if the [[Subspace Emissary]] method was not used. Also, ''Brawl'' removed the word "Warning" and the circle explanation point logo from the challenger approaching screen. It still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably faster and more panicky in its sound than how it sounds in ''Melee''. | ||
''Super Smash Bros. 4'' reused ''Brawl''{{'}}s warning siren, but there are some differences in both versions. The 3DS version added in considerably more colors, including hues of green, black, and violet; the screen also says "A challenger approaches!" instead of its previous quotations. The Wii U version uses a font style similar to the ones in the newcomer trailers, and the background contains a picture of a supernova; the text is nonetheless reused from past games. The unlockable character in both versions of ''Super 4'' on the screen is still a silhouette that the player would face (just like in the previous three installments). | ''Super Smash Bros. 4'' reused ''Brawl''{{'}}s warning siren, but there are some differences in both versions. The 3DS version added in considerably more colors, including hues of green, black, and violet; the screen also says "A challenger approaches!" instead of its previous quotations. The Wii U version uses a font style similar to the ones in the newcomer trailers, and the background contains a picture of a supernova; the text is nonetheless reused from past games. The unlockable character in both versions of ''Super 4'' on the screen is still a silhouette that the player would face (just like in the previous three installments). | ||
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!Character!!How to unlock!!VS matches required!!Unlock Location!!Music | !Character!!How to unlock!!VS matches required!!Unlock Location!!Music | ||
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|{{CharHead|Jigglypuff|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, | |{{CharHead|Jigglypuff|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> with any character.|| |50||[[Pokémon Stadium]]||''{{MeleeMusic|Pokémon Stadium}}'' | ||
|- | |- | ||
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, | |{{CharHead|Dr. Mario|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> with {{SSBM|Mario}} without using any continues. || |100||[[Princess Peach's Castle]]||''{{MeleeMusic|Dr. Mario}}'' | ||
|- | |- | ||
|{{CharHead|Pichu|SSBM|hsize=20px}}||Complete [[Event 37: Legendary Pokémon]].|| |200||[[Pokémon Stadium]]||''{{MeleeMusic|Battle Theme}}'' | |{{CharHead|Pichu|SSBM|hsize=20px}}||Complete [[Event 37: Legendary Pokémon]].|| |200||[[Pokémon Stadium]]||''{{MeleeMusic|Battle Theme}}'' | ||
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|{{CharHead|Falco|SSBM|hsize=20px}}||Complete the [[100-Man Melee]].|| |300||{{SSBM|Battlefield}}||''{{MeleeMusic|Corneria}}'' | |{{CharHead|Falco|SSBM|hsize=20px}}||Complete the [[100-Man Melee]].|| |300||{{SSBM|Battlefield}}||''{{MeleeMusic|Corneria}}'' | ||
|- | |- | ||
|{{CharHead|Marth|SSBM|hsize=20px}}|| | |{{CharHead|Marth|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> with all 14 starter characters, or use all starter characters at least once in [[VS. mode]].|| |400||[[Fountain of Dreams]]||''{{MeleeMusic|Fire Emblem}}'' | ||
|- | |- | ||
|{{CharHead|Young Link|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, | |{{CharHead|Young Link|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> with 10 different characters. || 500||[[Great Bay]]||''{{MeleeMusic|Saria's Theme}}'' | ||
|- | |- | ||
|{{CharHead|Ganondorf|SSBM|hsize=20px}}||Complete [[Event 29: Triforce Gathering]].|| |600||{{SSBM|Final Destination}}||''{{MeleeMusic|Great Bay}}'' | |{{CharHead|Ganondorf|SSBM|hsize=20px}}||Complete [[Event 29: Triforce Gathering]].|| |600||{{SSBM|Final Destination}}||''{{MeleeMusic|Great Bay}}'' | ||
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|{{CharHead|Mewtwo|SSBM|hsize=20px}}||Play [[Versus Mode]] for a combined total of 20 hours.<ref group=note name=player-hours/>|| |700||{{SSBM|Final Destination}}||''{{MeleeMusic|Poké Floats}}'' | |{{CharHead|Mewtwo|SSBM|hsize=20px}}||Play [[Versus Mode]] for a combined total of 20 hours.<ref group=note name=player-hours/>|| |700||{{SSBM|Final Destination}}||''{{MeleeMusic|Poké Floats}}'' | ||
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|{{CharHead|Luigi|SSBM|hsize=20px}}||Complete | |{{CharHead|Luigi|SSBM|hsize=20px}}||Complete [[Adventure Mode]] when the second on the time limit in the first stage gets a "2". For example: XX:X2:XX. Afterwards, defeat Luigi and {{SSBM|Peach}} within 1 minute. || |800||[[Mushroom Kingdom II]]||''{{MeleeMusic|Mushroom Kingdom II}}'' | ||
|- | |- | ||
|{{CharHead|Roy|SSBM|hsize=20px}}||Unlock {{SSBM|Marth}}, then complete {{SSBM|Classic Mode}}, | |{{CharHead|Roy|SSBM|hsize=20px}}||Unlock {{SSBM|Marth}}, then complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> as him without using any continues. || |900||[[Temple]]||''{{MeleeMusic|Fire Emblem}}'' | ||
|- | |- | ||
|{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, | |{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], [[All-Star Mode]]<ref group=note name=erase/>, or [[Break the Targets]] with all 24 other characters.|| |1000||[[Flat Zone]]||''{{MeleeMusic|Flat Zone}}'' | ||
|} | |} | ||
<references group=note> | <references group=note> | ||
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|{{CharHead|Ganondorf|SSBB|hsize=20px}} | |{{CharHead|Ganondorf|SSBB|hsize=20px}} | ||
|Clear {{SSBB|Classic Mode}} on Hard | |Clear {{SSBB|Classic Mode}} on Hard with Link or Zelda. | ||
|200 | |200 | ||
|{{SSBB|Final Destination}} | |{{SSBB|Final Destination}} | ||
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|{{CharHead|Jigglypuff|SSBB|hsize=20px}} | |{{CharHead|Jigglypuff|SSBB|hsize=20px}} | ||
|Have 20 or more [[event]]s cleared after beating [[ | |Have 20 or more [[event]]s cleared after beating the [[Subspace Emissary]]. | ||
|350 | |350 | ||
|[[Pokémon Stadium 2]] | |[[Pokémon Stadium 2]] | ||
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|- | |- | ||
|{{CharHead|Toon Link|SSBB|hsize=20px}} | |{{CharHead|Toon Link|SSBB|hsize=20px}} | ||
|Complete {{SSBB|Classic Mode}} after beating | |Complete {{SSBB|Classic Mode}} after beating the Subspace Emissary. | ||
|400 | |400 | ||
|[[Pirate Ship]] | |[[Pirate Ship]] | ||
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|- | |- | ||
||{{CharHead|Wolf|SSBB|hsize=20px}} | ||{{CharHead|Wolf|SSBB|hsize=20px}} | ||
|Complete [[Boss Battles]] mode | |Complete [[Boss Battles]] mode with {{SSBB|Fox}} or {{SSBB|Falco}}. | ||
|450 | |450 | ||
|[[Lylat Cruise]] | |[[Lylat Cruise]] | ||
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|{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||As {{SSB4|Bowser}}, clear {{SSB4-3DS|Classic Mode}} on intensity 6.0 or higher||100||[[3D Land]]||''{{SSB4MusicLink|Super Mario Bros.|Super Mario 3D Land Theme / Beach Theme}}'' | |{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||As {{SSB4|Bowser}}, clear {{SSB4-3DS|Classic Mode}} on intensity 6.0 or higher||100||[[3D Land]]||''{{SSB4MusicLink|Super Mario Bros.|Super Mario 3D Land Theme / Beach Theme}}'' | ||
|- | |- | ||
|{{CharHead|Duck Hunt|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with | |{{CharHead|Duck Hunt|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with 8 different characters||110||{{SSB4|Battlefield}}||''{{SSB4MusicLink|Super Smash Bros.|Battlefield}}'' | ||
|- | |- | ||
|{{CharHead|Jigglypuff|SSB4|hsize=20px}}||Collect at least 30 different [[equipment]] items||120||[[Unova Pokémon League]]||''{{SSB4MusicLink|Pokémon|N's Castle Medley}}'' | |{{CharHead|Jigglypuff|SSB4|hsize=20px}}||Collect at least 30 different [[equipment]] items||120||[[Unova Pokémon League]]||''{{SSB4MusicLink|Pokémon|N's Castle Medley}}'' | ||
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|10,300 | |10,300 | ||
|{{OmegaStage|Temple}} | |{{OmegaStage|Temple}} | ||
|''{{SSBUMusicLink|The Legend of Zelda|Saria's | |''{{SSBUMusicLink|The Legend of Zelda|Saria's Song}}'' | ||
|In [[The Dark Realm]] (in the [[Sacred Land]] sub-world, in the Lost Woods) | |In [[The Dark Realm]] (in the [[Sacred Land]] sub-world, in the Lost Woods) | ||
|- | |- | ||
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==Trivia== | ==Trivia== | ||
*In each of his unlockable appearances | *In each of his unlockable appearances, [[Ness]] has always been the first one unlocked through Vs. Mode matches. | ||
*''[[Super Smash Bros. 64]]'' is the only game in the series in which playing [[VS. Mode]] matches cannot trigger a "Challenger Approaching" battle, and the only game in which each unlockable character only has a single unlock criterion. | *''[[Super Smash Bros. 64]]'' is the only game in the series in which playing [[VS. Mode]] matches cannot trigger a "Challenger Approaching" battle, and the only game in which each unlockable character only has a single unlock criterion. | ||
*When a player fights a secret character to unlock in ''[[Super Smash Bros. Brawl]]'', | *When a player fights a secret character to unlock in ''[[Super Smash Bros. Brawl]]'', their character always uses their default costume even if the player was originally using an alternative costume. | ||
*Starting in ''[[Super Smash Bros. 4]]'', no items appear at all during the unlocking battle. | *Starting in ''[[Super Smash Bros. 4]]'', no items appear at all during the unlocking battle. | ||
*In ''Super Smash Bros. Brawl'', each character unlock notification has a different tone depending on the debut game of the character. | *In ''Super Smash Bros. Brawl'', each character unlock notification has a different tone depending on the debut game of the character. | ||
**Strangely, {{SSBB|Jigglypuff}}'s unlock notification tone is the same as the ''Brawl'' newcomers despite debuting in ''Super Smash Bros. 64''. This is likely because it is unlocked in the post-game [[Subspace Emissary]], as well as its internal ID being right next to {{SSBB|Toon Link}} and {{SSBB|Wolf}}, ''Brawl'' newcomers. | **Strangely, {{SSBB|Jigglypuff}}'s unlock notification tone is the same as the ''Brawl'' newcomers despite debuting in ''Super Smash Bros. 64''. This is likely because it is unlocked in the post-game [[Subspace Emissary]], as well as its internal ID being right next to {{SSBB|Toon Link}} and {{SSBB|Wolf}}, ''Brawl'' newcomers. | ||
**''Super Smash Bros. 64'' newcomers (except Jigglypuff) use "Rare Trophy" from ''[[Melee]]'', ''Super Smash Bros. Melee'' newcomers use the stage unlock fanfare from ''Brawl'', and ''Super Smash Bros. Brawl'' newcomers (and Jigglypuff) use the sound effect in ''Brawl'' when collecting songs or completing minor challenges. | |||
*In {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'', unlock matches are treated as VS. Mode matches - that is, they count towards the total number of VS. Mode matches, and all statistics accumulated during unlock matches are saved. | *In {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'', unlock matches are treated as VS. Mode matches - that is, they count towards the total number of VS. Mode matches, and all statistics accumulated during unlock matches are saved. | ||
*Masahiro Sakurai [http://www.gamnesia.com/news/sakurai-considered-having-all-fighters-available-from-the-start-in-smash-br originally intended] for all the characters in ''Super Smash Bros. for Wii U'' to be available from the start, but eventually decided against it. | *Masahiro Sakurai [http://www.gamnesia.com/news/sakurai-considered-having-all-fighters-available-from-the-start-in-smash-br originally intended] for all the characters in ''Super Smash Bros. for Wii U'' to be available from the start, but eventually decided against it. | ||
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**In ''Ultimate'', the difficulty of the AI was lowered in patch 1.2.0, after notorious reports of the level of difficulty for each match. | **In ''Ultimate'', the difficulty of the AI was lowered in patch 1.2.0, after notorious reports of the level of difficulty for each match. | ||
*Counting ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' separately, [[Jigglypuff]], [[Falco]], and [[Mr. Game & Watch]] are tied for the most unlockable appearances, with five each. | *Counting ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' separately, [[Jigglypuff]], [[Falco]], and [[Mr. Game & Watch]] are tied for the most unlockable appearances, with five each. | ||
**Of the three of them, {{SSB4|Jigglypuff}} is the only one to | **Of the three of them, {{SSB4|Jigglypuff}} is the only one to have an appearance as something other than an unlockable. This appearance was in ''Super Smash Bros. for Wii U''. | ||
*[[Wario]] was the first starter character to become an unlockable character in a later installment. He is also the only character to have this distinction from ''Brawl'' to ''Smash 4''. | *[[Wario]] was the first starter character to become an unlockable character in a later installment. He is also the only character to have this distinction from ''Brawl'' to ''Smash 4''. | ||
*{{SSBU|Pokémon Trainer}} is the only character whose moveset involves transforming into another character to become unlockable. | *{{SSBU|Pokémon Trainer}} is the only character whose moveset involves transforming into another character to become unlockable. |