Editing Unlockable character

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''Super Smash Bros. Melee'' added the phrase "A new foe has appeared!," and also had a silhouette of the approaching challenger. The poses for the challengers were silhouettes of their renders when selected on the character select screen (some, however, like Luigi and Ganondorf's, were their renders from inside the boxes). The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren.  
''Super Smash Bros. Melee'' added the phrase "A new foe has appeared!," and also had a silhouette of the approaching challenger. The poses for the challengers were silhouettes of their renders when selected on the character select screen (some, however, like Luigi and Ganondorf's, were their renders from inside the boxes). The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren.  


''Super Smash Bros. Brawl'' returned to the plain black background (there would be a silhouette of an unlockable character the player would face); but this would only occur if the [[Subspace Emissary]] method was not used. Also, ''Brawl'' removed the word "Warning" and the circle explanation point logo from the challenger approaching screen. It still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably louder, faster and more panicky in its sound than how it sounds in ''Melee''.  
''Super Smash Bros. Brawl'' returned to the plain black background (there would be a silhouette of an unlockable character the player would face); but this would only occur if the [[Subspace Emissary]] method was not used. Also, ''Brawl'' removed the word "Warning" and the circle explanation point logo from the challenger approaching screen. It still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably faster and more panicky in its sound than how it sounds in ''Melee''.  


''Super Smash Bros. 4'' reused ''Brawl''{{'}}s warning siren, but there are some differences in both versions. The 3DS version added in considerably more colors, including hues of green, black, and violet; the screen also says "A challenger approaches!" instead of its previous quotations. The Wii U version uses a font style similar to the ones in the newcomer trailers, and the background contains a picture of a supernova; the text is nonetheless reused from past games. The unlockable character in both versions of ''Super 4'' on the screen is still a silhouette that the player would face (just like in the previous three installments).
''Super Smash Bros. 4'' reused ''Brawl''{{'}}s warning siren, but there are some differences in both versions. The 3DS version added in considerably more colors, including hues of green, black, and violet; the screen also says "A challenger approaches!" instead of its previous quotations. The Wii U version uses a font style similar to the ones in the newcomer trailers, and the background contains a picture of a supernova; the text is nonetheless reused from past games. The unlockable character in both versions of ''Super 4'' on the screen is still a silhouette that the player would face (just like in the previous three installments).
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==''[[Super Smash Bros.]]''==
==''[[Super Smash Bros.]]''==
===[[Fighter]]s===
===Unlock criteria===
{|class="wikitable sortable" style="text-align:center; min-width: 40%"
{|class="wikitable sortable" style="text-align:center; min-width: 40%"
!Character!!How to unlock!!Unlock location
!Character!!How to unlock!!Unlock location
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==''[[Super Smash Bros. Melee]]''==
==''[[Super Smash Bros. Melee]]''==
===[[Fighter]]s===
''Melee'' introduces a alternate method for unlocking each fighter, by completing a certain number of VS matches.
''Melee'' introduces a alternate method for unlocking each fighter, by completing a certain number of VS matches, in intervals of 100.


===Unlock criteria===
{|class="wikitable sortable" style="text-align:center; min-width: 40%"
{|class="wikitable sortable" style="text-align:center; min-width: 40%"
!Character!!How to unlock!!VS matches required!!Unlock Location!!Music
!Character!!How to unlock!!VS matches required!!Unlock Location!!Music
|-
|-
|{{CharHead|Jigglypuff|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, {{SSBM|Adventure Mode}}, or [[All-Star Mode]]<ref group=note name=erase/> with any character.|| |50||[[Pokémon Stadium]]||''{{MeleeMusic|Pokémon Stadium}}''
|{{CharHead|Jigglypuff|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> with any character.|| |50||[[Pokémon Stadium]]||''{{MeleeMusic|Pokémon Stadium}}''
|-
|-
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, {{SSBM|Adventure Mode}}, or [[All-Star Mode]]<ref group=note name=erase/> as {{SSBM|Mario}} without using any continues. || |100||[[Princess Peach's Castle]]||''{{MeleeMusic|Dr. Mario}}''
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> with {{SSBM|Mario}} without using any continues. || |100||[[Princess Peach's Castle]]||''{{MeleeMusic|Dr. Mario}}''
|-
|-
|{{CharHead|Pichu|SSBM|hsize=20px}}||Complete [[Event 37: Legendary Pokémon]].|| |200||[[Pokémon Stadium]]||''{{MeleeMusic|Battle Theme}}''
|{{CharHead|Pichu|SSBM|hsize=20px}}||Complete [[Event 37: Legendary Pokémon]].|| |200||[[Pokémon Stadium]]||''{{MeleeMusic|Battle Theme}}''
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|{{CharHead|Falco|SSBM|hsize=20px}}||Complete the [[100-Man Melee]].|| |300||{{SSBM|Battlefield}}||''{{MeleeMusic|Corneria}}''
|{{CharHead|Falco|SSBM|hsize=20px}}||Complete the [[100-Man Melee]].|| |300||{{SSBM|Battlefield}}||''{{MeleeMusic|Corneria}}''
|-
|-
|{{CharHead|Marth|SSBM|hsize=20px}}||Use all 14 [[starter character]]s in [[Versus Mode]], {{SSBM|Classic Mode}}, {{SSBM|Adventure Mode}}, or [[All-Star Mode]].<ref group=note name=erase/> A complete playthrough is not required for the single-player modes.|| |400||[[Fountain of Dreams]]||''{{MeleeMusic|Fire Emblem}}''
|{{CharHead|Marth|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> with all 14 starter characters, or use all starter characters at least once in [[VS. mode]].|| |400||[[Fountain of Dreams]]||''{{MeleeMusic|Fire Emblem}}''
|-
|-
|{{CharHead|Young Link|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, {{SSBM|Adventure Mode}}, or [[All-Star Mode]]<ref group=note name=erase/> with 10 different characters.|| 500||[[Great Bay]]||''{{MeleeMusic|Saria's Theme}}''
|{{CharHead|Young Link|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> with 10 different characters. || 500||[[Great Bay]]||''{{MeleeMusic|Saria's Theme}}''
|-
|-
|{{CharHead|Ganondorf|SSBM|hsize=20px}}||Complete [[Event 29: Triforce Gathering]].|| |600||{{SSBM|Final Destination}}||''{{MeleeMusic|Great Bay}}''
|{{CharHead|Ganondorf|SSBM|hsize=20px}}||Complete [[Event 29: Triforce Gathering]].|| |600||{{SSBM|Final Destination}}||''{{MeleeMusic|Great Bay}}''
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|{{CharHead|Mewtwo|SSBM|hsize=20px}}||Play [[Versus Mode]] for a combined total of 20 hours.<ref group=note name=player-hours/>|| |700||{{SSBM|Final Destination}}||''{{MeleeMusic|Poké Floats}}''
|{{CharHead|Mewtwo|SSBM|hsize=20px}}||Play [[Versus Mode]] for a combined total of 20 hours.<ref group=note name=player-hours/>|| |700||{{SSBM|Final Destination}}||''{{MeleeMusic|Poké Floats}}''
|-
|-
|{{CharHead|Luigi|SSBM|hsize=20px}}||Complete {{SSBM|Adventure Mode}} when the second on the time limit in the first stage gets a "2". For example: XX:X2:XX. Afterwards, defeat Luigi and {{SSBM|Peach}} within 1 minute and clear the rest of the mode.|| |800||[[Mushroom Kingdom II]]||''{{MeleeMusic|Mushroom Kingdom II}}''
|{{CharHead|Luigi|SSBM|hsize=20px}}||Complete [[Adventure Mode]] when the second on the time limit in the first stage gets a "2". For example: XX:X2:XX. Afterwards, defeat Luigi and {{SSBM|Peach}} within 1 minute. || |800||[[Mushroom Kingdom II]]||''{{MeleeMusic|Mushroom Kingdom II}}''
|-
|-
|{{CharHead|Roy|SSBM|hsize=20px}}||Unlock {{SSBM|Marth}}, then complete {{SSBM|Classic Mode}}, {{SSBM|Adventure Mode}}, or [[All-Star Mode]]<ref group=note name=erase/> as him without using any continues.|| |900||[[Temple]]||''{{MeleeMusic|Fire Emblem}}''
|{{CharHead|Roy|SSBM|hsize=20px}}||Unlock {{SSBM|Marth}}, then complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> as him without using any continues. || |900||[[Temple]]||''{{MeleeMusic|Fire Emblem}}''
|-
|-
|{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, {{SSBM|Adventure Mode}}, [[All-Star Mode]]<ref group=note name=erase/>, or [[Target Test]] with all 24 other characters.|| |1000||[[Flat Zone]]||''{{MeleeMusic|Flat Zone}}''
|{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], [[All-Star Mode]]<ref group=note name=erase/>, or [[Break the Targets]] with all 24 other characters.|| |1000||[[Flat Zone]]||''{{MeleeMusic|Flat Zone}}''
|}
|}
<references group=note>
<references group=note>
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In ''Super Smash Bros. Brawl'', the first game to feature third-party characters, both third-party characters ({{SSBB|Solid Snake}} and {{SSBB|Sonic the Hedgehog}}) are unlockable characters.
In ''Super Smash Bros. Brawl'', the first game to feature third-party characters, both third-party characters ({{SSBB|Solid Snake}} and {{SSBB|Sonic the Hedgehog}}) are unlockable characters.


===[[Fighter]]s===
===Unlock criteria===
{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Character!!How to unlock!!VS matches required!!Unlock location!!Music
!Character!!How to unlock!!VS matches required!!Unlock location!!Music
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|-
|-
|{{CharHead|Ganondorf|SSBB|hsize=20px}}
|{{CharHead|Ganondorf|SSBB|hsize=20px}}
|Clear {{SSBB|Classic Mode}} on Hard as Link or Zelda.
|Clear {{SSBB|Classic Mode}} on Hard with Link or Zelda.
|200
|200
|{{SSBB|Final Destination}}
|{{SSBB|Final Destination}}
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|-
|-
|{{CharHead|Jigglypuff|SSBB|hsize=20px}}
|{{CharHead|Jigglypuff|SSBB|hsize=20px}}
|Have 20 or more [[event]]s cleared after beating [[The Subspace Emissary]].
|Have 20 or more [[event]]s cleared after beating the [[Subspace Emissary]].
|350
|350
|[[Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
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|-
|-
|{{CharHead|Toon Link|SSBB|hsize=20px}}
|{{CharHead|Toon Link|SSBB|hsize=20px}}
|Complete {{SSBB|Classic Mode}} after beating The Subspace Emissary.
|Complete {{SSBB|Classic Mode}} after beating the Subspace Emissary.
|400
|400
|[[Pirate Ship]]
|[[Pirate Ship]]
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|-
|-
||{{CharHead|Wolf|SSBB|hsize=20px}}
||{{CharHead|Wolf|SSBB|hsize=20px}}
|Complete [[Boss Battles]] mode as {{SSBB|Fox}} or {{SSBB|Falco}}.
|Complete [[Boss Battles]] mode with {{SSBB|Fox}} or {{SSBB|Falco}}.
|450
|450
|[[Lylat Cruise]]
|[[Lylat Cruise]]
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|[[Midair Stadium]]
|[[Midair Stadium]]
|{{SSBB|Mario}} (the battle with Kirby if he was chosen, and the battle with Subspace army), {{SSBB|Kirby}} (all phases, except the battle with Mario if he was not chosen), {{SSBB|Peach}}, {{SSBB|Zelda}} (both only in the battle with Subspace army)
|{{SSBB|Mario}} (the battle with Kirby if he was chosen, and the battle with Subspace army), {{SSBB|Kirby}} (all phases, except the battle with Mario if he was not chosen), {{SSBB|Peach}}, {{SSBB|Zelda}} (both only in the battle with Subspace army)
|{{SSBB|Kirby}}, {{SSBB|Peach}}/{{SSBB|Zelda}} (Mario is sent flying and Wario kidnaps either Zelda/Peach when the other princess is freed from Petey)
|{{SSBB|Kirby}}, {{SSBB|Peach}}/{{SSBB|Zelda}} (Mario is KO'd and Wario kidnaps either Zelda/Peach when the other princess is freed from Petey)
|&mdash;
|&mdash;
|&mdash;
|&mdash;
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|[[File:SSE-The Research Facility pt2.png]]
|[[File:SSE-The Research Facility pt2.png]]
|[[The Research Facility (Part II)|The Research Facility II]]
|[[The Research Facility (Part II)|The Research Facility II]]
|{{SSBB|Zero Suit Samus}} (all phases, transforming from Samus by taunting whenever possible), {{SSBB|Pikachu}} (all phases), {{SSBB|Samus}} (after defeating the False Samuses)
|{{SSBB|Zero Suit Samus}} (all phrases, transforming from Samus by taunting whenever possible), {{SSBB|Pikachu}} (all phases), {{SSBB|Samus}} (after defeating the False Samuses)
|{{SSBB|Samus}}
|{{SSBB|Samus}}
|{{SSBB|Zero Suit Samus}} (Samus replaces her; playing as Zero Suit Samus is still possible by taunting or pressing C on the nunchuck)
|{{SSBB|Zero Suit Samus}} (Samus replaces her; playing as Zero Suit Samus is still possible by taunting or pressing C on the nunchuck)
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|[[File:SSE-Battleship Halberd Exterior.png]]
|[[File:SSE-Battleship Halberd Exterior.png]]
|[[Battleship Halberd Exterior]]
|[[Battleship Halberd Exterior]]
|{{SSBB|Peach}}, {{SSBB|Sheik}}/{{SSBB|Zelda}}
|{{SSBB|Peach}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}
|&mdash;
|{{SSBB|Zelda}}/{{SSBB|Peach}}
|{{SSBB|Zelda}}/{{SSBB|Peach}}
|&mdash;
|{{SSBB|Fox}}, {{SSBB|Peach}}/{{SSBB|Zelda}}
|{{SSBB|Fox}}, {{SSBB|Peach}}/{{SSBB|Zelda}}
|22
|22
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|{{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Kirby}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}}, {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} (only four chosen characters can be played as)
|{{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Kirby}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}}, {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} (only four chosen characters can be played as)
|&mdash;
|&mdash;
|All current characters (Tabuu turns them into trophies)
|Everybody (Tabuu turns them into trophies)
|&mdash;
|&mdash;
|0
|0
|0, All characters were turned into trophies
|0
|-
|-
|[[File:SSE-Subspace pt1.png]]
|[[File:SSE-Subspace pt1.png]]
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=={{for3ds}}==
=={{for3ds}}==
===[[Fighter]]s===
===Unlock criteria===
The inclusion of {{SSB4|Lucina}} and [[Wendy O. Koopa]] (as one of {{SSB4|Bowser Jr.}}'s {{SSB4|alternate costume}}s) as unlockable characters makes them the first female characters to be unlockable. After every tenth VS. match, the player gets to challenge an unlockable character, starting with {{SSB4|Ness}} and finishing with {{SSB4|Jigglypuff}} when 120 matches are played.
The inclusion of [[Wendy O. Koopa]] (as one of {{SSB4|Bowser Jr.}}'s {{SSB4|alternate costume}}s) and {{SSB4|Lucina}} as unlockable characters makes them the first female characters to be unlockable. After every tenth VS. match, the player gets to challenge an unlockable character, starting with {{SSB4|Ness}} and finishing with {{SSB4|Jigglypuff}} when 120 matches are played.


In addition to the characters below, {{SSB4|Mii Fighter}}s are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning, the characters cannot truly be called unlockable.
In addition to the characters below, {{SSB4|Mii Fighter}}s are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning, the characters cannot truly be called unlockable.


Despite {{SSB4|Duck Hunt}} having a [[Duck Hunt (stage)|stage of the same name]] added into the game in the {{h2|List of updates (SSB4-3DS)|1.1.1}} update, they will be fought on {{SSB4|Battlefield}} for their unlocking battle regardless of which version of the game is being played.
Despite {{SSB4|Duck Hunt}} having a [[home stage]] [[Duck Hunt (stage)|of the same name]] added into the game in the {{h2|List of updates (SSB4-3DS)|1.1.1}} update, they will be fought on {{SSB4|Battlefield}} for their unlocking battle regardless of which version of the game is being played.


{|class="wikitable sortable" style="text-align:center; min-width: 40%"
{|class="wikitable sortable" style="text-align:center; min-width: 40%"
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|{{CharHead|Lucina|SSB4|hsize=20px}}||As {{SSB4|Marth}}, clear {{SSB4-3DS|Classic Mode}} without any continues||40||[[Arena Ferox]]||''{{SSB4MusicLink|Fire Emblem|Id (Purpose)}}''
|{{CharHead|Lucina|SSB4|hsize=20px}}||As {{SSB4|Marth}}, clear {{SSB4-3DS|Classic Mode}} without any continues||40||[[Arena Ferox]]||''{{SSB4MusicLink|Fire Emblem|Id (Purpose)}}''
|-
|-
|{{CharHead|Dark Pit|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with three different characters||50||[[Reset Bomb Forest]]||''{{SSB4MusicLink|Kid Icarus|Wrath of the Reset Bomb (Remix)|Wrath of the Reset Bomb}}''
|{{CharHead|Dark Pit|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with three or more characters||50||[[Reset Bomb Forest]]||''{{SSB4MusicLink|Kid Icarus|Wrath of the Reset Bomb (Remix)|Wrath of the Reset Bomb}}''
|-
|-
|{{CharHead|Dr. Mario|SSB4|hsize=20px}}||As {{SSB4|Mario}}, clear {{SSB4-3DS|Classic Mode}} on intensity 4.0 or higher||60||[[Mushroomy Kingdom]]||''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Remix)|Ground Theme (Super Mario Bros.)}}''
|{{CharHead|Dr. Mario|SSB4|hsize=20px}}||As {{SSB4|Mario}}, clear {{SSB4-3DS|Classic Mode}} on intensity 4.0 or higher||60||[[Mushroomy Kingdom]]||''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Remix)|Ground Theme (Super Mario Bros.)}}''
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|{{CharHead|Ganondorf|SSB4|hsize=20px}}||As {{SSB4|Link}} or {{SSB4|Zelda}}, clear {{SSB4-3DS|Classic Mode}} on intensity 5.0 or higher||80||[[Gerudo Valley]]||''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley}}''
|{{CharHead|Ganondorf|SSB4|hsize=20px}}||As {{SSB4|Link}} or {{SSB4|Zelda}}, clear {{SSB4-3DS|Classic Mode}} on intensity 5.0 or higher||80||[[Gerudo Valley]]||''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley}}''
|-
|-
|{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with 10 different characters||90||[[Flat Zone 2]]||''{{SSB4MusicLink|Game & Watch|Flat Zone 2}}''
|{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with 10 or more characters||90||[[Flat Zone 2]]||''{{SSB4MusicLink|Game & Watch|Flat Zone 2}}''
|-
|-
|{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||As {{SSB4|Bowser}}, clear {{SSB4-3DS|Classic Mode}} on intensity 6.0 or higher||100||[[3D Land]]||''{{SSB4MusicLink|Super Mario Bros.|Super Mario 3D Land Theme / Beach Theme}}''
|{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||As {{SSB4|Bowser}}, clear {{SSB4-3DS|Classic Mode}} on intensity 6.0 or higher||100||[[3D Land]]||''{{SSB4MusicLink|Super Mario Bros.|Super Mario 3D Land Theme / Beach Theme}}''
|-
|-
|{{CharHead|Duck Hunt|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with eight different characters||110||{{SSB4|Battlefield}}||''{{SSB4MusicLink|Super Smash Bros.|Battlefield}}''
|{{CharHead|Duck Hunt|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with 8 or more characters||110||{{SSB4|Battlefield}}||''{{SSB4MusicLink|Super Smash Bros.|Battlefield}}''
|-
|-
|{{CharHead|Jigglypuff|SSB4|hsize=20px}}||Collect at least 30 different [[equipment]] items||120||[[Unova Pokémon League]]||''{{SSB4MusicLink|Pokémon|N's Castle Medley}}''
|{{CharHead|Jigglypuff|SSB4|hsize=20px}}||Collect at least 30 different [[equipment]] items||120||[[Unova Pokémon League]]||''{{SSB4MusicLink|Pokémon|N's Castle Medley}}''
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=={{forwiiu}}==
=={{forwiiu}}==
===[[Fighter]]s===
===Unlock criteria===
Unlike {{for3ds}}, Ness, Jigglypuff, Ganondorf and Bowser Jr. are [[starter character]]s. Like the 3DS version, a character is unlocked for every ten versus matches played starting with Falco. Two exceptions to this are {{SSB4|Mr. Game & Watch}} and {{SSB4|Duck Hunt}}, which they need 20 more versus matches than {{SSB4|R.O.B.}} and Mr. Game & Watch, respectively. Unlike the previous three installments (''Melee'', ''Brawl'', and the 3DS version), no {{uv|Super Smash Bros.}} universe stages are used for challenger approaching battles. Instead, all unlockable characters use a stage from their respective universe except for R.O.B., in which he uses the Wrecking Crew stage due to him not having a stage from his [[R.O.B. (universe)|own universe]].
Unlike {{for3ds}}, Ness, Jigglypuff, Ganondorf and Bowser Jr. are [[starter character]]s. Like the 3DS version, a character is unlocked for every ten versus matches played starting with Falco. Two exceptions to this are {{SSB4|Mr. Game & Watch}} and {{SSB4|Duck Hunt}}, which they need 20 more versus matches than {{SSB4|R.O.B.}} and Mr. Game & Watch, respectively. Unlike the previous three installments (''Melee'', ''Brawl'', and the 3DS version), no {{uv|Super Smash Bros.}} universe stages are used for challenger approaching battles. Instead, all unlockable characters use a stage from their respective universe except for R.O.B., in which he uses the Wrecking Crew stage due to him not having a stage from his [[R.O.B. (universe)|own universe]].


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==''[[Super Smash Bros. Ultimate]]''==
==''[[Super Smash Bros. Ultimate]]''==
The starting roster in ''Super Smash Bros. Ultimate'' comprises the [[original 8|eight starter characters]] from the original ''[[Super Smash Bros.]]'' game, with all other fighters being unlockable or downloadable. With the vast majority of the roster being unlockable, unlocking characters is advertised as a core feature of the game; no characters are left "secret" like in previous games, and character unlocks are designed to occur at a more streamlined and consistent pace than in previous games.
The starting roster in ''Super Smash Bros. Ultimate'' comprises the [[original 8|eight starter characters]] from the original ''[[Super Smash Bros.]]'' game, with all other fighters being unlockable or downloadable. There are three ways to unlock characters: completing {{SSBU|Classic Mode}}, timed encounters, and in the [[World of Light]]. With the vast majority of the roster being unlockable, unlocking characters is advertised as a core feature of the game; no characters are left "secret" like in previous games, and character unlocks are designed to occur at a more streamlined and consistent pace than in previous games.


Unlockable characters no longer have unique criteria to unlock them. Instead, Challenger Approaching fights take place after completing {{SSBU|Classic Mode}} with any character, and as timed encounters.
In the World of Light, only characters that have been awakened in that mode can be used, with only {{SSBU|Kirby}} initially being available. However, awakening a fighter in the World of Light that is not a starter character also unlocks them for the regular roster as well.  


As in ''Smash 4'', {{SSBU|Mii Fighter}}s can be unlocked by creating a [[character customization|custom]] Mii Fighter of that type, and do not have a standard Challenger Approaching match.
As in ''Smash 4'', {{SSBU|Mii Fighter}}s can be unlocked by creating a [[character customization|custom]] Mii Fighter of that type, and do not have a standard Challenger Approaching match. However, Mii Fighters may also be unlocked by awakening them in the [[World of Light]], which automatically creates a custom Mii Fighter of the awakened type.


The player may also unlock characters by awakening them in the [[World of Light]].  
===Unlock criteria===
All of the following methods result in the same Challenger Approaching duels.


==={{SSBU|Classic Mode}}===
====Classic Mode====
When the player completes Classic Mode with a given character, a new character will challenge the player to a Challenger Approaching duel. All of the eight starter characters have their own character unlock trees, each with eight characters to unlock, except for Pikachu, who has seven. The challenger is determined by the first player character, and will be the next character below them on the tree who has not already been unlocked or issued a Challenger Approaching duel. For example, completing Classic Mode as {{SSBU|Marth}} with {{SSBU|Ryu}} already unlocked (or met in Challenger Approaching) will cause the challenger to be {{SSBU|Ganondorf}}, even if {{SSBU|Lucario}} has not yet been unlocked or met in Challenger Approaching.
When the player completes Classic Mode with a given character, a new character will challenge the player to a Challenger Approaching duel. All of the eight starter characters have their own character unlock trees, each with eight characters to unlock, except for Pikachu, who has seven. The challenger is determined by the 1st Player character's assigned tree, and will be the next character from the top of their tree down (as indicated on the table below) who has not already been unlocked or issued a Challenger Approaching duel.


If the bottom of a tree is reached, the search resumes from the top of Mario's tree, then Donkey Kong's, and so on. Completing Classic Mode with [[Downloadable content (SSBU)|downloadable fighters]] will also start from the top of Mario's tree, as these characters are not assigned an unlock tree. For example, completing Classic Mode as {{SSBU|Duck Hunt}} will receive a challenge from {{SSBU|Sonic}}, even if some characters in Donkey Kong's tree have not been unlocked or met in Challenger Approaching yet.
When all the characters in a tree are unlocked, completing Classic Mode with those characters will unlock the next available character in Mario's tree, then Donkey Kong's, and so on. Completing Classic Mode with [[Downloadable content (SSBU)|downloadable fighters]] will also unlock fighters in this order, as these characters are not assigned an unlock tree.
 
Notably, all [[clone]]s, semi-clones, and pseudo-clones except for {{SSBU|Ganondorf}}, {{SSBU|Roy}}, and {{SSBU|Chrom}} are in the same tree as the character they are based on.


{|class="wikitable" style="text-align:center;"
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===Timed encounters===
====Timed encounters====
When the player finishes a VS. match, a [[Mob Smash]], a [[Home-Run Contest]] round, a [[Spirit Board]] fight, or exits the World of Light, a new character may challenge the player to a Challenger Approaching duel. This character will be the one closest to the top of the list below who has not already been unlocked or issued a Challenger Approaching duel. However, the player must have performed enough in-battle stick inputs and, in most cases, have waited at least 10 minutes since the previous Challenger Approaching duel. (Quitting a match/mode other than World of Light will not cause a challenge, and neither will VS matches that only consist of CPUs or that are themselves Challenger Approaching matches.)
{{Incomplete|how many actions needed per character, what counts as an action, if menu idling counts toward the time delay}}
When the player finishes a VS. match, a [[Mob Smash]], a non-DLC [[Spirit Board]] fight, or exits the World of Light, a new character may challenge the player to a Challenger Approaching duel. However, this is dependent on various factors such as a time delay since the previous Challenger Approaching duel, and how many in-battle actions have been performed in total since the save file was started. The exact mechanics of this are not precisely documented.


The in-battle stick input count considers the total since the save file was started. Its mechanics appear to be similar to how {{b|Gold|collectible}} in VS matches is counted (for example, [[dash-dancing]], Sudden Death, other Challenger Approaching matches, and jumping with the X Button do not count, but jumping with the Control Stick does count). However, unlike Gold, actions made in a VS match that is quit still count (they will not cause a challenge but will still contribute toward the total behind the scenes). If a controller disconnects during a VS match and it is still disconnected by the time the match ends, actions made by that player do not count (even though they count for Gold). Actions made during Classic Mode and World of Light count, excluding any Gold modifiers (e.g. due to difficulty level). Notably, the 5th through 30th characters in the list all have the same action count requirement, so meeting the requirement for any one of them will unlock all of them with no further in-battle actions required, provided that the wait time requirement is met between each one. Unlike the time requirements, the action count requirements cannot be changed. For example, unlocking {{SSBU|Palutena}} through a timed encounter will always require approximately 8,100 actions, regardless of if any other characters have already been unlocked through any method.
For example, crouching approximately 8,200 times<ref>https://www.speedrun.com/ssbu/run/mr6rjkgm</ref><!-- I counted ~52.5 crouches per player per 10 seconds --> is enough in-battle actions to unlock everyone, provided that the time delay requirements are met afterward. Crouching approximately 7,500 times is enough to unlock everyone except Palutena. It is not definitively known whether uncrouching, or canceling the crouch into a walk, counts as another action. It is known that circling through {{SSBU|Shulk}}'s [[Monado Arts]] without selecting one does not count as actions.<!-- Source: Smash speedrunning discord --> In a battle between one human player and one CPU, the CPU's actions appear to contribute.<ref>https://www.youtube.com/watch?v=-GPOOSVYrH0</ref> In a battle between three human players, or between two human players and one CPU, the third player does not appear to contribute.<!-- Source: Smash speedrunning discord -->


The 10-minute delay requirement does not apply to the first five Challenger Approaching fights specifically. For example, if the player unlocks all but five characters through World of Light, then no time delay requirements apply to the remaining five regardless of who they are. However, Challenger Approaching fights initiated through Classic Mode will count toward the five despite Classic Mode not having a time delay requirement. For example, if the player's first Challenger Approaching fight is a character below {{SSBU|Inkling}} on the list (regardless of if the player wins or loses), and then the player attempts to unlock the rest of the characters through timed encounters, then Inkling will require a 10-minute wait.
If the player has performed enough in-battle actions, and it has been 10 minutes since the previous Challenger Approaching duel, another unlockable character may challenge the player. These challenges are issued in a specific order (see the Fighter table below), skipping over any characters that have already been unlocked or that have already challenged the player via Classic Mode.


The player can bypass any wait time by closing the game and reopening it. (Note that changing the [[Language]] setting causes the game to automatically close and reopen.) The wait time applies regardless of if the previous Challenger Approaching fight was won or lost. Time spent idling on the title screen or loading screens counts, but time spent idling during a Challenger Approaching fight does not count (the time starts after the Challenger Approaching fight ends). Wait times do not carry over (if the player waits 20 minutes between one pair of Challenger Approaching fights, all future wait times are still 10 minutes).
The 10 minute delay does not apply before the very first Challenger Approaching duel. The delay can also be bypassed by closing the game and reopening it.<!--Do not add changing language settings here as another method, this only works because changing the language reboots the game.--> Additionally, it does not apply to the first 5 characters unlocked via timed encounters.<ref>https://www.twitch.tv/videos/1222192684</ref>


===[[Fighter]] table===
====[[Challenger's Approach]]====
Classic Mode and timed encounters result in the same Challenger Approaching fights.
{{Incomplete|if the player loses a timed encounter (not Classic Mode), can that character appear via timed encounter again, or only WoL and Challenger's Approach?}}
If the player loses any Challenger Approaching fight, that unlockable character will appear via [[Challenger's Approach]] on the Games and More menu after a few minutes pass, where the player can re-attempt the fight.


The values listed under "Theoretical cumulative wait time" apply only if the player exclusively attempts to unlock characters through timed encounters, never closes the game after challenging Inkling, and never spends longer than the minimum time between Challenger Approaching fights.
====Fighter table====
This table lists the stage and music for each character's unlock battle, as well as their order in timed encounters.


{|class="wikitable sortable" style="text-align:center; min-width: 40%"
{|class="wikitable sortable" style="text-align:center; min-width: 40%"
!data-sort-type="number"|Order!!Character!!Actions required<br/>(approx.)!!Theoretical<br/>cumulative wait time!!Stage!!Music
!data-sort-type="number"|Order!!Character!!Stage!!Music
|-
|-
|1st||{{CharHead|Ness|SSBU|hsize=20px}}||200||0 minutes||[[Onett]] (hazards off)||''{{SSBUMusicLink|EarthBound|Bein' Friends}}''
|1st||{{CharHead|Ness|SSBU|hsize=20px}}||[[Onett]] (hazards off)||''{{SSBUMusicLink|EarthBound|Bein' Friends}}''
|-
|-
|2nd||{{CharHead|Zelda|SSBU|hsize=20px}}||400||0 minutes||[[Temple]]||''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}''
|2nd||{{CharHead|Zelda|SSBU|hsize=20px}}||[[Temple]]||''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}''
|-
|-
|3rd||{{CharHead|Bowser|SSBU|hsize=20px}}||700||0 minutes||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}''
|3rd||{{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}''
|-
|-
|4th||{{CharHead|Pit|SSBU|hsize=20px}}||1,100||0 minutes||[[Skyworld]]||''{{SSBUMusicLink|Kid Icarus|Underworld}}''
|4th||{{CharHead|Pit|SSBU|hsize=20px}}||[[Skyworld]]||''{{SSBUMusicLink|Kid Icarus|Underworld}}''
|-
|-
|5th||{{CharHead|Inkling|SSBU|hsize=20px}}||1,400||0 minutes||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Splattack! (Original)|Splattack!}}''
|5th||{{CharHead|Inkling|SSBU|hsize=20px}}||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Splattack! (Original)|Splattack!}}''
|-
|-
|6th||{{CharHead|Villager|SSBU|hsize=20px}}||1,400||10 minutes||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''
|6th||{{CharHead|Villager|SSBU|hsize=20px}}||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''
|-
|-
|7th||{{CharHead|Marth|SSBU|hsize=20px}}||1,400||20 minutes||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''
|7th||{{CharHead|Marth|SSBU|hsize=20px}}||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''
|-
|-
|8th||{{CharHead|Young Link|SSBU|hsize=20px}}||1,400||30 minutes||[[Great Bay]]||''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}''
|8th||{{CharHead|Young Link|SSBU|hsize=20px}}||[[Great Bay]]||''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}''
|-
|-
|9th||{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}||1,400||40 minutes||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}''
|9th||{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}''
|-
|-
|10th||{{CharHead|Ice Climbers|SSBU|hsize=20px}}||1,400||50 minutes||[[Summit]]||''{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}}''
|10th||{{CharHead|Ice Climbers|SSBU|hsize=20px}}||[[Summit]]||''{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}}''
|-
|-
|11th||{{CharHead|Captain Falcon|SSBU|hsize=20px}}||1,400||1 hour||[[Port Town Aero Dive]]||''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}''
|11th||{{CharHead|Captain Falcon|SSBU|hsize=20px}}||[[Port Town Aero Dive]]||''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}''
|-
|-
|12th||{{CharHead|Peach|SSBU|hsize=20px}}||1,400||1 hour & 10 minutes||[[Princess Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|Rolling Hills A}}''
|12th||{{CharHead|Peach|SSBU|hsize=20px}}||[[Princess Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|Rolling Hills A}}''
|-
|-
|13th||{{CharHead|Ryu|SSBU|hsize=20px}}||1,400||1 hour & 20 minutes||{{SSBU|Battlefield}}||''{{SSBUMusicLink|Street Fighter|Ryu Stage}}''
|13th||{{CharHead|Ryu|SSBU|hsize=20px}}||{{SSBU|Battlefield}}||''{{SSBUMusicLink|Street Fighter|Ryu Stage}}''
|-
|-
|14th||{{CharHead|Ike|SSBU|hsize=20px}}||1,400||1 hour & 30 minutes||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}''
|14th||{{CharHead|Ike|SSBU|hsize=20px}}||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}''
|-
|-
|15th||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||1,400||1 hour & 40 minutes||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (64)}}''
|15th||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (64)}}''
|-
|-
|16th||{{CharHead|King K. Rool|SSBU|hsize=20px}}||1,400||1 hour & 50 minutes||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''
|16th||{{CharHead|King K. Rool|SSBU|hsize=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''
|-
|-
|17th||{{CharHead|Sonic|SSBU|hsize=20px}}||1,400||2 hours||[[Green Hill Zone]]||''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}''
|17th||{{CharHead|Sonic|SSBU|hsize=20px}}||[[Green Hill Zone]]||''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}''
|-
|-
|18th||{{CharHead|Simon|SSBU|hsize=20px}}||1,400||2 hours & 10 minutes||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)}}''
|18th||{{CharHead|Simon|SSBU|hsize=20px}}||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)}}''
|-
|-
|19th||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||1,400||2 hours & 20 minutes||[[Brinstar]]||''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}''
|19th||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||[[Brinstar]]||''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}''
|-
|-
|20th||{{CharHead|Little Mac|SSBU|hsize=20px}}||1,400||2 hours & 30 minutes||[[Boxing Ring]] (Punch-Out!!)||''{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}''
|20th||{{CharHead|Little Mac|SSBU|hsize=20px}}||[[Boxing Ring]] (Punch-Out!!)||''{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}''
|-
|-
|21st||{{CharHead|Isabelle|SSBU|hsize=20px}}||1,400||2 hours & 40 minutes||[[Town and City]]||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''
|21st||{{CharHead|Isabelle|SSBU|hsize=20px}}||[[Town and City]]||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''
|-
|-
|22nd||{{CharHead|Shulk|SSBU|hsize=20px}}||1,400||2 hours & 50 minutes||[[Gaur Plain]]||''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}''
|22nd||{{CharHead|Shulk|SSBU|hsize=20px}}||[[Gaur Plain]]||''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}''
|-
|-
|23rd||{{CharHead|Lucina|SSBU|hsize=20px}}||1,400||3 hours||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''
|23rd||{{CharHead|Lucina|SSBU|hsize=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''
|-
|-
|24th||{{CharHead|Wario|SSBU|hsize=20px}}||1,400||3 hours & 10 minutes||[[WarioWare, Inc.]]||''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}''
|24th||{{CharHead|Wario|SSBU|hsize=20px}}||[[WarioWare, Inc.]]||''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}''
|-
|-
|25th||{{CharHead|Ridley|SSBU|hsize=20px}}||1,400||3 hours & 20 minutes||[[Norfair]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''
|25th||{{CharHead|Ridley|SSBU|hsize=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''
|-
|-
|26th||{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}||1,400||3 hours & 30 minutes||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}''
|26th||{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}''
|-
|-
|27th||{{CharHead|Lucario|SSBU|hsize=20px}}||1,400||3 hours & 40 minutes||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}''
|27th||{{CharHead|Lucario|SSBU|hsize=20px}}||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}''
|-
|-
|28th||{{CharHead|Daisy|SSBU|hsize=20px}}||1,400||3 hours & 50 minutes||[[Figure-8 Circuit]]||''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''
|28th||{{CharHead|Daisy|SSBU|hsize=20px}}||[[Figure-8 Circuit]]||''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''
|-
|-
|29th||{{CharHead|Roy|SSBU|hsize=20px}}||1,400||4 hours||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Beyond Distant Skies - Roy's Departure}}''
|29th||{{CharHead|Roy|SSBU|hsize=20px}}||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Beyond Distant Skies - Roy's Departure}}''
|-
|-
|30th||{{CharHead|King Dedede|SSBU|hsize=20px}}||1,400||4 hours & 10 minutes||[[Fountain of Dreams]]||''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}''
|30th||{{CharHead|King Dedede|SSBU|hsize=20px}}||[[Fountain of Dreams]]||''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}''
|-
|-
|31st||{{CharHead|R.O.B.|SSBU|hsize=20px|color=Grey}}||1,600||4 hours & 20 minutes||[[Wrecking Crew]]||''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}''
|31st||{{CharHead|R.O.B.|SSBU|hsize=20px|color=Grey}}||[[Wrecking Crew]]||''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}''
|-
|-
|32nd||{{CharHead|Falco|SSBU|hsize=20px}}||1,700||4 hours & 30 minutes||[[Corneria]]||''{{SSBUMusicLink|Star Fox|Star Fox Medley}}''
|32nd||{{CharHead|Falco|SSBU|hsize=20px}}||[[Corneria]]||''{{SSBUMusicLink|Star Fox|Star Fox Medley}}''
|-
|-
|33rd||{{CharHead|Luigi|SSBU|hsize=20px}}||1,900||4 hours & 40 minutes||[[Luigi's Mansion]]||''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}''
|33rd||{{CharHead|Luigi|SSBU|hsize=20px}}||[[Luigi's Mansion]]||''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}''
|-
|-
|34th||{{CharHead|Pichu|SSBU|hsize=20px}}||2,000||4 hours & 50 minutes||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}''
|34th||{{CharHead|Pichu|SSBU|hsize=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}''
|-
|-
|35th||{{CharHead|Richter|SSBU|hsize=20px}}||2,200||5 hours||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}''
|35th||{{CharHead|Richter|SSBU|hsize=20px}}||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}''
|-
|-
|36th||{{CharHead|Lucas|SSBU|hsize=20px}}||2,300||5 hours & 10 minutes||[[New Pork City]]||''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}''
|36th||{{CharHead|Lucas|SSBU|hsize=20px}}||[[New Pork City]]||''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}''
|-
|-
|37th||{{CharHead|Diddy Kong|SSBU|hsize=20px}}||2,400||5 hours & 20 minutes||[[Kongo Falls]]||''{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}''
|37th||{{CharHead|Diddy Kong|SSBU|hsize=20px}}||[[Kongo Falls]]||''{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}''
|-
|-
|38th||{{CharHead|Meta Knight|SSBU|hsize=20px}}||2,600||5 hours & 30 minutes||[[Halberd]]||''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}''
|38th||{{CharHead|Meta Knight|SSBU|hsize=20px}}||[[Halberd]]||''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}''
|-
|-
|39th||{{CharHead|Snake|SSBU|hsize=20px}}||2,700||5 hours & 40 minutes||[[Shadow Moses Island]]||''{{SSBUMusicLink|Metal Gear|Encounter}}''
|39th||{{CharHead|Snake|SSBU|hsize=20px}}||[[Shadow Moses Island]]||''{{SSBUMusicLink|Metal Gear|Encounter}}''
|-
|-
|40th||{{CharHead|Ganondorf|SSBU|hsize=20px}}||2,900||5 hours & 50 minutes||[[Bridge of Eldin]]||''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}''
|40th||{{CharHead|Ganondorf|SSBU|hsize=20px}}||[[Bridge of Eldin]]||''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}''
|-
|-
|41st||{{CharHead|Corrin|SSBU|hsize=20px}}||3,000||6 hours||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}''
|41st||{{CharHead|Corrin|SSBU|hsize=20px}}||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}''
|-
|-
|42nd||{{CharHead|Mega Man|SSBU|hsize=20px}}||3,200||6 hours & 10 minutes||[[Wily Castle]]||''{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}''
|42nd||{{CharHead|Mega Man|SSBU|hsize=20px}}||[[Wily Castle]]||''{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}''
|-
|-
|43rd||{{CharHead|Bayonetta|SSBU|hsize=20px}}||3,300||6 hours & 20 minutes||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}''
|43rd||{{CharHead|Bayonetta|SSBU|hsize=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}''
|-
|-
|44th||{{CharHead|Toon Link|SSBU|hsize=20px}}||3,500||6 hours & 30 minutes||[[Pirate Ship]]||''{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}''
|44th||{{CharHead|Toon Link|SSBU|hsize=20px}}||[[Pirate Ship]]||''{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}''
|-
|-
|45th||{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}||3,600||6 hours & 40 minutes||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Egg Planet (Remix)}}''
|45th||{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Egg Planet (Remix)}}''
|-
|-
|46th||{{CharHead|Incineroar|SSBU|hsize=20px}}||3,700||6 hours & 50 minutes||[[Boxing Ring]] (Super Smash Bros.)||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''
|46th||{{CharHead|Incineroar|SSBU|hsize=20px}}||[[Boxing Ring]] (Super Smash Bros.)||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''
|-
|-
|47th||{{CharHead|Sheik|SSBU|hsize=20px}}||3,900||7 hours||[[Gerudo Valley]]||''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)}}''
|47th||{{CharHead|Sheik|SSBU|hsize=20px}}||[[Gerudo Valley]]||''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)}}''
|-
|-
|48th||{{CharHead|Olimar|SSBU|hsize=20px}}||4,000||7 hours & 10 minutes||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Remix)}}''
|48th||{{CharHead|Olimar|SSBU|hsize=20px}}||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Remix)}}''
|-
|-
|49th||{{CharHead|Pac-Man|SSBU|hsize=20px}}||4,200||7 hours & 20 minutes||[[Pac-Land]]||''{{SSBUMusicLink|Pac-Man|PAC-MAN}}''
|49th||{{CharHead|Pac-Man|SSBU|hsize=20px}}||[[Pac-Land]]||''{{SSBUMusicLink|Pac-Man|PAC-MAN}}''
|-
|-
|50th||{{CharHead|Dark Samus|SSBU|hsize=20px}}||4,300||7 hours & 30 minutes||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}''
|50th||{{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}''
|-
|-
|51st||{{CharHead|Wolf|SSBU|hsize=20px}}||4,600||7 hours & 40 minutes||[[Lylat Cruise]]||''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}''
|51st||{{CharHead|Wolf|SSBU|hsize=20px}}||[[Lylat Cruise]]||''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}''
|-
|-
|52nd||{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||4,900||7 hours & 50 minutes||[[Flat Zone X]]||''{{SSBUMusicLink|Game & Watch|Flat Zone 2}}''
|52nd||{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||[[Flat Zone X]]||''{{SSBUMusicLink|Game & Watch|Flat Zone 2}}''
|-
|-
|53rd||{{CharHead|Robin|SSBU|hsize=20px}}||5,200||8 hours||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}''
|53rd||{{CharHead|Robin|SSBU|hsize=20px}}||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}''
|-
|-
|54th||{{CharHead|Dark Pit|SSBU|hsize=20px}}||5,500||8 hours & 10 minutes||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''
|54th||{{CharHead|Dark Pit|SSBU|hsize=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''
|-
|-
|55th||{{CharHead|Cloud|SSBU|hsize=20px}}||5,800||8 hours & 20 minutes||[[Midgar]]||''{{SSBUMusicLink|Final Fantasy|Fight On!}}''
|55th||{{CharHead|Cloud|SSBU|hsize=20px}}||[[Midgar]]||''{{SSBUMusicLink|Final Fantasy|Fight On!}}''
|-
|-
|56th||{{CharHead|Duck Hunt|SSBU|hsize=20px}}||6,100||8 hours & 30 minutes||{{b|Duck Hunt|stage}}||''{{SSBUMusicLink|Duck Hunt|Duck Hunt Medley}}''
|56th||{{CharHead|Duck Hunt|SSBU|hsize=20px}}||{{b|Duck Hunt|stage}}||''{{SSBUMusicLink|Duck Hunt|Duck Hunt Medley}}''
|-
|-
|57th||{{CharHead|Ken|SSBU|hsize=20px}}||6,400||8 hours & 40 minutes||[[Boxing Ring]] (Punch-Out!!)||''{{SSBUMusicLink|Street Fighter|Ken Stage}}''
|57th||{{CharHead|Ken|SSBU|hsize=20px}}||[[Boxing Ring]] (Punch-Out!!)||''{{SSBUMusicLink|Street Fighter|Ken Stage}}''
|-
|-
|58th||{{CharHead|Greninja|SSBU|hsize=20px}}||6,700||8 hours & 50 minutes||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}''
|58th||{{CharHead|Greninja|SSBU|hsize=20px}}||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}''
|-
|-
|59th||{{CharHead|Chrom|SSBU|hsize=20px}}||6,900||9 hours||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''
|59th||{{CharHead|Chrom|SSBU|hsize=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''
|-
|-
|60th||{{CharHead|Mewtwo|SSBU|hsize=20px}}||7,200||9 hours & 10 minutes||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''
|60th||{{CharHead|Mewtwo|SSBU|hsize=20px}}||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''
|-
|-
|61st||{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||7,500||9 hours & 20 minutes||[[Delfino Plaza]]||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''
|61st||{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||[[Delfino Plaza]]||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''
|-
|-
|62nd||{{CharHead|Dr. Mario|SSBU|hsize=20px}}||7,800||9 hours & 30 minutes||[[New Donk City Hall]]||''{{SSBUMusicLink|Super Mario Bros.|Fever}}''
|62nd||{{CharHead|Dr. Mario|SSBU|hsize=20px}}||[[New Donk City Hall]]||''{{SSBUMusicLink|Super Mario Bros.|Fever}}''
|-
|-
|63rd||{{CharHead|Palutena|SSBU|hsize=20px}}||8,100||9 hours & 40 minutes||[[Palutena's Temple]]||''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}''
|63rd||{{CharHead|Palutena|SSBU|hsize=20px}}||[[Palutena's Temple]]||''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}''
|}
|}
===[[Challenger's Approach]]===
If the player loses any Challenger Approaching fight, that character will not appear again either from Classic Mode or as a timed encounter. However, the character will later reappear under [[Challenger's Approach]] on the Games & More menu.


===[[World of Light]]===
===[[World of Light]]===
In the World of Light, only characters that have been awakened in the current World of Light save file can be used, with only {{SSBU|Kirby}} initially being available. However, awakening a fighter in the World of Light that is not a starter character also unlocks them for the regular roster.
In World of Light, each fighter must be unlocked through a fighter battle, with a few exceptions:
 
Awakening a Mii Fighter in the World of Light automatically creates a custom Mii Fighter of the awakened type.
 
Each fighter must be unlocked through a fighter battle, with a few exceptions:
:{{CharHead|Kirby|SSBU|hsize=20px}} is always available from the beginning.
:{{CharHead|Kirby|SSBU|hsize=20px}} is always available from the beginning.
:{{CharHead|Bowser|SSBU|hsize=20px}} is unlocked after defeating [[Giga Bowser]] within the [[Molten Fortress]] sub-world in [[The Light Realm]].
:{{CharHead|Bowser|SSBU|hsize=20px}} is unlocked after defeating [[Giga Bowser]] within the [[Molten Fortress]] sub-world in [[The Light Realm]].
:{{Head|Piranha Plant|g=SSBU|s=20px}} {{Head|Joker|g=SSBU|s=20px}} {{Head|Hero|g=SSBU|s=20px}} {{Head|Banjo & Kazooie|g=SSBU|s=20px}} {{Head|Terry|g=SSBU|s=20px}} {{Head|Byleth|g=SSBU|s=20px}} {{Head|Min Min|g=SSBU|s=20px}} {{Head|Steve|g=SSBU|s=20px}} {{Head|Sephiroth|g=SSBU|s=20px}} {{Head|PyraMythra|g=SSBU|s=20px}} {{Head|Kazuya|g=SSBU|s=20px}} {{Head|Sora|g=SSBU|s=20px}} [[Downloadable content (SSBU)#Fighters|Downloadable fighters]] become available after freeing a total of 10 fighters. If the player has already freed 10 fighters on a file, any characters downloaded afterwards will immediately be available.
:{{Head|Piranha Plant|g=SSBU|s=20px}} {{Head|Joker|g=SSBU|s=20px}} {{Head|Hero|g=SSBU|s=20px}} {{Head|Banjo & Kazooie|g=SSBU|s=20px}} {{Head|Terry|g=SSBU|s=20px}} {{Head|Byleth|g=SSBU|s=20px}} {{Head|Min Min|g=SSBU|s=20px}} {{Head|Steve|g=SSBU|s=20px}} {{Head|Sephiroth|g=SSBU|s=20px}} {{Head|PyraMythra|g=SSBU|s=20px}} {{Head|Kazuya|g=SSBU|s=20px}} {{Head|Sora|g=SSBU|s=20px}} [[Downloadable content (SSBU)#Fighters|Downloadable fighters]] are directly available once finished downloading them, after freeing a total of 10 fighters. If a file is loaded where those conditions have been already met previously before downloading them, they will be made instantly available.


The fighter battles all feature the same single condition: ''Win the battle to awaken the fighter''
The fighter battles all feature the same single condition: ''Win the battle to awaken the fighter''
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|10,300
|10,300
|{{OmegaStage|Temple}}
|{{OmegaStage|Temple}}
|''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}''
|''{{SSBUMusicLink|The Legend of Zelda|Saria's Song}}''
|In [[The Dark Realm]] (in the [[Sacred Land]] sub-world, in the Lost Woods)
|In [[The Dark Realm]] (in the [[Sacred Land]] sub-world, in the Lost Woods)
|-
|-
Line 1,490: Line 1,485:


==Trivia==
==Trivia==
*In each of his unlockable appearances outside of ''Smash 64'', [[Ness]] has always been the first one unlocked through Vs. Mode matches.
*In each of his unlockable appearances, [[Ness]] has always been the first one unlocked through Vs. Mode matches.
*''[[Super Smash Bros. 64]]'' is the only game in the series in which playing [[VS. Mode]] matches cannot trigger a "Challenger Approaching" battle, and the only game in which each unlockable character only has a single unlock criterion.
*''[[Super Smash Bros. 64]]'' is the only game in the series in which playing [[VS. Mode]] matches cannot trigger a "Challenger Approaching" battle, and the only game in which each unlockable character only has a single unlock criterion.
*When a player fights a secret character to unlock in ''[[Super Smash Bros. Brawl]]'', the character they used always uses their default costume even if the player was originally using an alternative costume. As ''Brawl'' mods often if not always make the entire roster available by default (regardless of if they were unlocked in the vanilla game) and the player can still trigger Challenger Approaching fights, using the same character as the one the player is trying to “unlock” will make both participants use the same palette swap.
**Conversely, ''Super Smash Bros. Ultimate'' is the first game which does not have unique unlock criteria to unlock unlockable characters.
*Starting in ''[[Super Smash Bros. 4]]'', no items appear at all during the unlocking battle.
*When a player fights a secret character to unlock in ''[[Super Smash Bros. Brawl]]'', their character always uses their default costume even if the player was originally using an alternative costume.
*In ''Super Smash Bros. Brawl'', each character unlock notification has a different tone depending on the debut game of the character.
*In ''Super Smash Bros. Brawl'', each character unlock notification has a different tone depending on the debut game of the character.
**Strangely, {{SSBB|Jigglypuff}}'s unlock notification tone is the same as the ''Brawl'' newcomers despite debuting in ''Super Smash Bros. 64''. This is likely because it is unlocked in the post-game [[Subspace Emissary]], as well as its internal ID being right next to {{SSBB|Toon Link}} and {{SSBB|Wolf}}, ''Brawl'' newcomers. The other ''Smash 64'' newcomers use "Rare Trophy" from ''[[Melee]]'', ''Melee'' newcomers use the stage unlock fanfare from ''Brawl'', and ''Brawl'' newcomers (alongside Jigglypuff) use the sound effect in ''Brawl'' when collecting songs or completing minor challenges.
**Strangely, {{SSBB|Jigglypuff}}'s unlock notification tone is the same as the ''Brawl'' newcomers despite debuting in ''Super Smash Bros. 64''. This is likely because it is unlocked in the post-game [[Subspace Emissary]], as well as its internal ID being right next to {{SSBB|Toon Link}} and {{SSBB|Wolf}}, ''Brawl'' newcomers.
**''Super Smash Bros. 64'' newcomers (except Jigglypuff) use "Rare Trophy" from ''[[Melee]]'', ''Super Smash Bros. Melee'' newcomers use the stage unlock fanfare from ''Brawl'', and ''Super Smash Bros. Brawl'' newcomers (and Jigglypuff) use the sound effect in ''Brawl'' when collecting songs or completing minor challenges.
*In {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'', unlock matches are treated as VS. Mode matches - that is, they count towards the total number of VS. Mode matches, and all statistics accumulated during unlock matches are saved.
*In {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'', unlock matches are treated as VS. Mode matches - that is, they count towards the total number of VS. Mode matches, and all statistics accumulated during unlock matches are saved.
*Masahiro Sakurai [http://www.gamnesia.com/news/sakurai-considered-having-all-fighters-available-from-the-start-in-smash-br originally intended] for all the characters in ''Super Smash Bros. for Wii U'' to be available from the start, but eventually decided against it.
*Masahiro Sakurai [http://www.gamnesia.com/news/sakurai-considered-having-all-fighters-available-from-the-start-in-smash-br originally intended] for all the characters in ''Super Smash Bros. for Wii U'' to be available from the start, but eventually decided against it.
Line 1,502: Line 1,498:
**In ''Ultimate'', the difficulty of the AI was lowered in patch 1.2.0, after notorious reports of the level of difficulty for each match.
**In ''Ultimate'', the difficulty of the AI was lowered in patch 1.2.0, after notorious reports of the level of difficulty for each match.
*Counting ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' separately, [[Jigglypuff]], [[Falco]], and [[Mr. Game & Watch]] are tied for the most unlockable appearances, with five each.
*Counting ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' separately, [[Jigglypuff]], [[Falco]], and [[Mr. Game & Watch]] are tied for the most unlockable appearances, with five each.
**Of the three of them, {{SSB4|Jigglypuff}} is the only one to be a starter character at any point, which was in ''Super Smash Bros. for Wii U''.
**Of the three of them, {{SSB4|Jigglypuff}} is the only one to have an appearance as something other than an unlockable. This appearance was in ''Super Smash Bros. for Wii U''.
*[[Wario]] was the first starter character to become an unlockable character in a later installment. He is also the only character to have this distinction from ''Brawl'' to ''Smash 4''.
*[[Wario]] was the first starter character to become an unlockable character in a later installment.
*{{SSBU|Pokémon Trainer}} is the only character whose moveset involves transforming into another character to become unlockable.
*{{SSBU|Pokémon Trainer}} is the only character whose moveset involves transforming into another character to become unlockable.
*Prior to ''Super Smash Bros. Ultimate'', the only unlockable characters whose playable status was not kept a secret in official material prior to release were {{SSBB|Snake}} and {{SSBB|Sonic}} in ''Super Smash Bros. Brawl'', and {{SSB4|Lucina}} in ''Super Smash Bros. 4''.
*Prior to ''Super Smash Bros. Ultimate'', the only unlockable characters whose playable status was not kept a secret in official material prior to release were {{SSBB|Snake}} and {{SSBB|Sonic}} in ''Super Smash Bros. Brawl'', and {{SSB4|Lucina}} in ''Super Smash Bros. 4''.

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