Editing Unlimited Rebellion Gauge glitch

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{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The '''Unlimited Rebellion Gauge glitch''' was an exploit in ''[[Super Smash Bros. Ultimate]]'' that was discovered in patch 5.0.0. which allowed {{SSBU|Joker}} to gain [[Rebellion Gauge]] faster in team battles involving {{SSBU|Pokemon Trainer}}'s [[Pokemon Change]].


The '''unlimited Rebellion Gauge glitch''' was a glitch in ''[[Super Smash Bros. Ultimate]]'' that allowed {{SSBU|Joker}} to gain [[Rebellion Gauge]] units faster in team battles involving {{SSBU|Pokémon Trainer}}'s [[Pokémon Change]] and {{SSBU|Pyra}} and {{SSBU|Mythra}}'s [[Swap]].
This glitch/exploit no longer works as of patch 6.0.0.


This glitch was discovered in version {{SSBU|5.0.0}} and was mostly patched out of version {{SSBU|6.0.0}} but was rediscovered in {{SSBU|11.0.0}} before being properly patched in {{SSBU|12.0.0}}.
==How to Perform==
 
To perform this glitch, the match setting must be set to team battle regardless of friendly fire and choose any type of stage. Set the first and second players in the same team with the third player in the opposite team. Then, have the first player play as {{SSBU|Joker}} and the second player play as the {{SSBU|Pokemon Trainer}}. The third player can choose any character they want to be and start the match. Once inside of the match, have the third player damage the Pokemon Trainer's Pokemon ({{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, or {{SSBU|Charizard}}) continuously without KOing them until they reach to its high percentage. After receiving enough damage, the second player must use [[Pokemon Change]] which should fill up Joker's [[Rebellion Gauge]] to almost half of his full gauge faster with no effort of Joker taking damage. This glitch can be repeated multiple times, allowing Joker to summon Arsene much quicker.
==How to perform==
To perform this glitch, the match setting must be set to team battle ([[Team Attack]] being on or off doesn't matter). Set Joker and Pokémon Trainer on the same team. A third character should damage the Pokémon Trainer's Pokémon without KOing it until it reaches a high percentage. Then, have the Pokémon Trainer use [[Pokémon Change]]. This would cause Joker's [[Rebellion Gauge]] to fill significantly, treating the partner as if they had just taken damage. This would happen each time Pokémon Change was used, allowing Joker to summon [[Arsène]] much more quickly.
 
In 11.0.0 the glitch could be performed in almost the exact same way with Pokémon Trainer and Pyra/Mythra. The only difference between the previous method is that [[handicap]] must be enabled and the character that will be swapping must have their handicap set to 100% or more.<ref>https://twitter.com/Ruben_dal/status/1368471727131492355</ref> The glitch will behave the same way as before, but effectively offset by 100%.


==Explanation==
==Explanation==
In team battles, Joker's Rebellion Gauge fills slightly when his teammates receive damage, by 0.2* the damage. Before the glitch was patched, the game registered each Pokémon character as new when brought in with Pokémon Change. So, for instance, if Squirtle was at 100% damage when switching to Ivysaur, Joker's Rebellion Gauge would fill as if Ivysaur had just taken another 100% damage, which in this case would be 20 units. 5 switches would fill the meter completely. This occurred because the Pokémon are treated like different characters, which were damaged on the frame they switched out.<ref>https://twitter.com/SonicfiendSmash/status/1170891071590735874</ref>
In doubles, Joker receives a small portion of his rebellion gauge when his teammate receives damage. Since the addition of the glitch involving {{SSBU|Pokemon Trainer}} and [[Pokemon Change]], the game registers each Pokemon character as new, which gives Joker more Rebellion Gauge based on the Pokemon's current percentage to compensate. [https://twitter.com/SonicfiendSmash/status/1170891071590735874]


==In competitive play==
==In Competitive Play==
After the glitch was discovered, teams of Joker and Pokémon Trainer were completely banned from playing in doubles due to being considered [[broken]]. A prominent incident is when {{Sm|MkLeo}} and {{Sm|Tweek}} planned to use this technique at [[Glitch 7]] to "abuse the glitch." In response, {{Sm|Tantalus}} tweeted an announcement that the duo of Joker and Pokémon Trainer would not be legal in Glitch 7. Tantalus would have reversed the ban if Nintendo patched the glitch by a certain time frame.<ref>https://web.archive.org/web/20191221174757/https://www.dailyesports.gg/joker-and-pokemon-trainer-duo-banned-in-glitch-7-doubles/</ref> As of 6.0.0, this glitch was presumably patched, and so the Joker and Pokémon Trainer ban was lifted. Since the 11.0.0 method of performing the glitch required settings that aren't used in tournaments (i.e. handicap), its existence had little to no impact on competitive play.
After the glitch was discovered, this technique resulted Joker and Pokemon Trainer to be completely banned from playing in doubles due to being considered [[broken]]. A prominent incident is when [[MkLeo]] and [[Tweek]] decided to try to pull off this technique in the competitive tournament, [[Glitch 7]], to "abuse the glitch." In response, [[Tantalus]] had tweeted an announcement that the duo of Joker and Pokemon Trainer would not be legal in Glitch 7 to prevent the duo from abusing the match. Tantalus would have reversed the ban if Nintendo patched the glitch by a certain time frame. As of 6.0.0, this glitch has been patch, which lifted the Joker and Pokemon Trainer ban. <ref>https://www.dailyesports.gg/joker-and-pokemon-trainer-duo-banned-in-glitch-7-doubles/</ref>


==Video==
==Video==
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==References==
==References==
<references />


[[Category:Glitches (SSBU)]]
[[Category:Glitches (SSBU)]]

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