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Editing Universal Controller Fix

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==History==
==History==
[[GameCube controller]]s, especially models made early in the product's life, are notorious for having inconsistent build quality. What seems like the exact same controller on the surface would actually have noticeably different components and calibrations, which cannot be easily fixed. Prior to the release of Universal Controller Fix, the competitive ''Melee'' scene was suffering from a culture of shopping for GameCube controllers with the correct hardware to allow for optimal execution of advanced techniques, particularly dashback and shielddrop. Top players would have particularly high standards, with {{Sm|Armada}} notably dropping out of [[DreamHack Austin 2017]] due to his controller not being up to par. Players and news media criticized this, boiling down ''Melee'' to a matter of "whether a controller was broken enough for play".<ref>[https://kotaku.com/smash-god-drops-out-of-tournament-because-his-controlle-1794769487 Kotaku article on Armada at DreamHack 2017]</ref> Additionally, controllers with the correct traits would command high prices, hurting not only ''Melee'' players, but GameCube collectors and players in general.
Prior to the release of Universal Controller Fix, ''Melee'' was suffering from a culture of shopping for GameCube controllers with the correct hardware to allow for optimal execution of advanced techniques, particularly dashback and shielddrop. Top players would have particularly high standards, with {{Sm|Armada}} notably dropping out of [[DreamHack Austin 2017]] due to his controller not being up to par. Players and news media criticised this, boiling down ''Melee'' to a matter of "whether a controller was broken enough for play".<ref>[https://kotaku.com/smash-god-drops-out-of-tournament-because-his-controlle-1794769487 Kotaku article on Armada at DreamHack 2017]</ref> Additionally, controllers with the correct traits would command high prices, hurting not only ''Melee'' players, but GameCube collectors and players in general.


UCF was created to respond to this worrying change in culture. It was quickly implemented at various tournaments shortly after its release, including {{Trn|Shine 2017}} and {{Trn|GameTyrant Expo 2017}}. An episode of controversy, however, occurred at Shine 2017, the first major to utilize the mod, during the losers' eighths set between {{Sm|ChuDat}} and {{Sm|Leffen}}. ChuDat initially won the set 3-2, but UCF was not activated during the set. As a result, the set was ordered to be replayed with UCF turned on, and Leffen won the rematch 3-2, knocking Chu out of the tournament. Although many players criticized the decision to replay the set, this was seen as a failure on the TOs' part for accidentally leaving UCF off, rather than a shortcoming of the mod itself.
UCF was created to respond to this worrying change in culture. It was quickly implemented at various tournaments shortly after its release, including {{Trn|Shine 2017}} and {{Trn|GameTyrant Expo 2017}}. An episode of controversy, however, occurred at Shine 2017, the first major to utilize the mod, during the losers' eighths set between {{Sm|ChuDat}} and {{Sm|Leffen}}. ChuDat initially won the set 3-2, but UCF was not activated during the set. As a result, the set was ordered to be replayed with UCF turned on, and Leffen won the rematch 3-2, knocking Chu out of the tournament. Although many players criticized the decision to replay the set, this was seen as a failure on the TOs' part for accidentally leaving UCF off, rather than a shortcoming of the mod itself.

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