Editing Unira
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 15: | Line 15: | ||
==Origin== | ==Origin== | ||
[[File:UniraCluCluLand.png|left|thumb|150px|A Unira in ''Clu Clu Land'' (lower left).]] | [[File:UniraCluCluLand.png|left|thumb|150px|A Unira in ''Clu Clu Land'' (lower left).]] | ||
Uniras made their first appearance in the game ''Clu Clu Land'', where they were officially also known | Uniras made their first appearance in the game ''Clu Clu Land'', where they were officially also known as Sea Urchins. They are sea urchins that are stealing treasure from the underwater kingdom Clu Clu Land. They feature as enemies which damage [[Bubbles]] on contact; but they can be defeated by sending out sound waves to stun them, and then smashing them into a wall. | ||
{{clrl}} | {{clrl}} | ||
==Overview== | ==Overview== | ||
The Unira spawns with its spikes retracted; in this state it is harmless and can be picked up and thrown. Upon touching a surface or an enemy a thrown Unira extends its spikes, either clinging to the hit surface or falling to the ground if it hit an enemy. An active Unira has a slight [[ | The Unira spawns with its spikes retracted; in this state it is harmless and can be picked up and thrown. Upon touching a surface or an enemy a thrown Unira extends its spikes, either clinging to the hit surface or falling to the ground if it hit an enemy. An active Unira has a slight [[vacuum]] effect and deals 10% damage and moderate knockback on contact; this does not affect the thrower. Hitting an inactive Unira with a strong enough attack will also activate it, while weaker hits will just make it slide harmlessly on the ground. | ||
Hitting an active Unira hard enough makes it return to its inactive state; it can then be grabbed and thrown by any character. However, in ''Smash 4'', the Unira is much harder to make it safe to use. | Hitting an active Unira hard enough makes it return to its inactive state; it can then be grabbed and thrown by any character. However, in ''Smash 4'', the Unira is much harder to make it safe to use. |