Editing Unblockable attack

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An '''unblockable attack''' (also called '''unblockable move''' or  '''unblockable''') is an attack that cannot be defended against with a [[shield]] or a [[counterattack]]. Unblockable attacks tend to be exceptionally powerful and are often [[grab]]s, [[Final Smash]]es, wielded by bosses, or moves from rare Pokémon and Assist Trophies; there are very few moves that are unblockable outside of these cases. In ''[[Brawl]]'', ''[[SSB4]]'', and ''[[Ultimate]]'', most characters have at least one unblockable attack if grabs and Final Smashes are counted.
An '''unblockable attack''' (also called '''unblockable move''' or  '''unblockable''') is an attack that cannot be defended against with a [[shield]] or a [[counterattack]]. Unblockable attacks tend to be exceptionally powerful and are often [[grab]]s, [[Final Smash]]es, wielded by bosses, or moves from rare Pokémon and Assist Trophies; there are very few moves that are unblockable outside of these cases. In ''[[Brawl]]'', ''[[Smash 4]]'', and ''[[Ultimate]]'', most characters have at least one unblockable attack if grabs and Final Smashes are counted.


Unblockable attacks can still be avoided by [[intangibility]], such as [[sidestep]]ping and [[air dodging]], as well as {{SSB4|Bayonetta}}'s [[Witch Time]] in most cases. True [[invincibility]] also protects against unblockable attacks, such as that granted by a [[Super Star]].
Unblockable attacks can still be avoided by [[intangibility]], such as [[sidestep]]ping and [[air dodging]], as well as {{SSB4|Bayonetta}}'s [[Witch Time]] in most cases. True [[invincibility]] also protects against unblockable attacks, such as that granted by a [[Super Star]].
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It is possible for a shielding character to be hit by a blockable attack and an unblockable attack on the same frame. What happens in this situation depends on the game.
It is possible for a shielding character to be hit by a blockable attack and an unblockable attack on the same frame. What happens in this situation depends on the game.
*In ''[[Melee]]'', the blockable attack hits the shield, and the shielder is hit by the unblockable attack.
*In ''[[Melee]]'', the blockable attack hits the shield, and the shielder is hit by the unblockable attack.
*In ''[[Brawl]]'' and ''[[SSB4]]'', the blockable attack hits the shield and the shielder goes into [[shieldstun]]. The unblockable attack hits the shielder, but it deals no damage or knockback.
*In ''[[Brawl]]'' and ''[[Smash 4]]'', the blockable attack hits the shield and the shielder goes into [[shieldstun]]. The unblockable attack hits the shielder, but it deals no damage or knockback.


All [[grab]]s (with the exception of {{SSBU|Isabelle}}'s [[Fishing Rod]], {{SSBU|Joker}}'s grounded [[Grappling Hook]], {{SSBU|Terry}}'s [[Buster Wolf]] and {{SSBU|Byleth}}'s [[Sword of the Creator]]) are unblockable and so will not be included in the following list.
All [[grab]]s (with the exception of [[Isabelle]]'s [[Fishing Rod]]) are unblockable and so will not be included in the following list.


{{Incomplete}}
{{Incomplete}}


==List of unblockable attacks by characters==
==List of unblockable attacks by characters==
Moves only available as [[custom moves]] are indicated in ''italics.''
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
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|-
|-
| 10-Hit Combo || {{SSBU|Kazuya}} || Last hit
| 10-Hit Combo || {{SSBU|Kazuya}} || Last hit
|-
| All [[Final Smashes]] || All characters (''Ultimate'' only) ||
|-
|-
| [[Aether]] || {{SSBB|Ike}} (''Brawl'' only) || Sword while loose
| [[Aether]] || {{SSBB|Ike}} (''Brawl'' only) || Sword while loose
|-
| [[Focus Attack]] || [[Ryu]] and {{SSBU|Ken}} || Fully charged
|-
| ''[[Guard Breaker]]'' || {{SSB4|Little Mac}} || Entire move
|-
| [[Kamikazee]] || {{SSBU|Hero}} || Explosion
|-
| [[KO Uppercut]] || [[Little Mac]] || Entire move ({{GameIcon|SSBU}} grounded version only)
|-
| [[Nayru's Love]] || {{SSBB|Kirby}} (''Brawl'' only) || Entire move, normal move by Zelda not unblockable
|-
| [[Pac-Jump]] || {{SSB4|Pac-Man}} (''SSB4'' only) || Grounded version only. The move is actually blockable, but grounded opponents who touch the trampoline will instantly drop shield and jump. As the trampoline spawns on frame 1, this technically makes the grounded version impossible to block. Fixed in ''Ultimate'' as the trampoline was made to appear after the attack hits
|-
| [[Reflect Barrier]] || {{SSB4|Palutena}} || The shield's hitbox
|-
| [[Rocketbarrel Boost]] || [[Diddy Kong]] || Loose barrels
|-
| ''[[Shield Piercer]]'' || {{SSB4|Meta Knight}} || Entire move
|-
| [[Up aerial]] || [[Mr. Game & Watch]] (except in ''Ultimate'') || Wind
|-
| [[Vision]] || {{SSB4|Shulk}} (''SSB4'' only) || Counterattack, both versions (standard and forward-held)
|-
| [[Waddle Dee Toss]] || {{SSBB|King Dedede}} || Waddle Dees and Waddle Doos in certain situations
|}
===List of unblockable Final Smashes===
Note that, in ''Ultimate'', all [[Final Smashes]] are unblockable, so this table only applies to ''Brawl'' and ''Smash 4''.
{| class="wikitable sortable"
|-
! Move !! User !! Portion of move
|-
|-
| [[Aura Storm]] || [[Lucario]] || Entire move
| [[Aura Storm]] || [[Lucario]] || Entire move
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|-
|-
| [[End of Day]] || [[Olimar]] || Entire move
| [[End of Day]] || [[Olimar]] || Entire move
|-
| [[Focus Attack]] || [[Ryu]] and [[Ken]] || Fully charged
|-
|-
| [[Galaxia Darkness]] || [[Meta Knight]] || Initiation
| [[Galaxia Darkness]] || [[Meta Knight]] || Initiation
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|-
|-
| [[Grenade Launcher]] || {{SSBB|Snake}} || Entire move
| [[Grenade Launcher]] || {{SSBB|Snake}} || Entire move
|-
| [[Guard Breaker]] || {{SSB4|Little Mac}} || Entire move
|-
| [[Kamikazee]] || {{SSBU|Hero}} || Explosion
|-
| [[KO Uppercut]] || [[Little Mac]] || Entire move (grounded version only)
|-
|-
| [[Konga Beat]] || [[Donkey Kong]] || Wind  
| [[Konga Beat]] || [[Donkey Kong]] || Wind  
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|-
|-
| [[Mario Finale]] || [[Mario]] and [[Dr. Mario]] || Entire move
| [[Mario Finale]] || [[Mario]] and [[Dr. Mario]] || Entire move
|-
| [[Nayru's Love]] || {{SSBB|Kirby}} (''Brawl'' only) || Entire move, normal move by Zelda not unblockable
|-
|-
| [[Negative Zone]] || {{SSBB|Luigi}} || Entire move
| [[Negative Zone]] || {{SSBB|Luigi}} || Entire move
|-
|-
| [[Octopus]] || [[Mr. Game & Watch]] || Entire move
| [[Octopus]] || [[Mr. Game & Watch]] || Entire move
|-
| [[Pac-Jump]] || {{SSB4|Pac-Man}} (''Smash 4'' only) || Grounded version only. The move is actually blockable, but grounded opponents who touch the trampoline will instantly drop shield and jump. This technically makes the grounded version impossible to block.
|-
|-
| [[Peach Blossom]] || [[Peach]] || Entire move
| [[Peach Blossom]] || [[Peach]] || Entire move
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|-
|-
| [[Puff Up]] || [[Jigglypuff]] || Entire move
| [[Puff Up]] || [[Jigglypuff]] || Entire move
|-
| [[Reflect Barrier]] || {{SSB4|Palutena}} || The shield's hitbox
|-
| [[Rocketbarrel Boost]] || [[Diddy Kong]] || Loose barrels
|-
| [[Shield Piercer]] || {{SSB4|Meta Knight}} || Entire move
|-
|-
| [[Super Dragon]] || [[Yoshi]] || Fireballs
| [[Super Dragon]] || [[Yoshi]] || Fireballs
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|-
|-
| [[Triple Finish]] || [[Pokémon Trainer]] || Entire move
| [[Triple Finish]] || [[Pokémon Trainer]] || Entire move
|-
| [[Up aerial]] || Mr. Game & Watch || Wind
|-
| [[Vision]] || {{SSB4|Shulk}} (''Smash 4'' only) || Counterattack, both versions (standard and forward-held)
|-
| [[Waddle Dee Toss]] || {{SSBB|King Dedede}} || Waddle Dees and Waddle Doos in certain situations
|-
|-
| {{b|Zero Laser|Samus}} || [[Samus]] || Last hit
| {{b|Zero Laser|Samus}} || [[Samus]] || Last hit
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| [[Gooey Bomb]] || Any situation
| [[Gooey Bomb]] || Any situation
|-
|-
| [[Hothead]] || Spark
| [[Hothead]] || spark
|-
|-
| [[Motion-Sensor Bomb]] || Explosion (Blockable in SSB)
| [[Motion-Sensor Bomb]] || explosion (Blockable in SSB)
|-
|-
| [[Pitfall]] || Any situation
| [[Pitfall]] || Any situation
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| [[Scizor]] || Any situation
| [[Scizor]] || Any situation
|-
|-
| [[Snorlax]] || Descent
| [[Snorlax]] || descent
|-
|-
| [[Suicune]] || Any situation
| [[Suicune]] || Any situation
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==List of unblockable attacks by enemies and bosses==
==List of unblockable attacks by enemies and bosses==
{| class="wikitable sortable"
*The [[careening]] state of defeated [[Subspace Army]] goons
|-
*[[Bucculus]]
! Enemy !! Situation
*[[Crazy Hand]] - falling bombs (the explosion is blockable, ''Melee'' only)
|-
*[[Duon]] - wind produced by spin attack
| [[Subspace Army]] goons || [[Careening]] state
*[[Galleom]] - wind produced by various attacks such as dual smash, single stomp, and spin attack
|-
*[[Master Core]] - waves released 45 seconds after transforming into its final form.
| [[Crazy Hand]] || Falling bombs ({{GameIcon|melee}} explosion is blockable)
**Master Giant - slash made after a split second of the arm swinging across the stage
|-
*[[Meta Ridley]] - Megafireball, attack where it smacks the Falcon Flyer (?)
| [[Duon]] || Spin attack (Wind only)
*[[Polar Bear]] - Earthquakes caused by his stomping in [[Smash Run]]
|-
*[[Rayquaza]] - wind produced by Thunder, spiral dive
| [[Galleom]] || Dual smash, Single stomp, Spin attack (Wind only for all)
*[[Tabuu]] - Off Waves, electric shield
|-
*[[Galeem]] - Lens Flare
| [[Master Core]] || Red waves (if not defeated within 45 seconds)
|-
| Master Giant || Arm swing (delayed slash effect)
|-
| [[Meta Ridley]] || Mega fireball, Falcon flyer slam
|-
| [[Polar Bear]] || Stomp (earthquake effect only)
|-
| [[Skuttler Mage]] || Homing spell
|-
| [[Rayquaza]] || Thunder (Wind only), Spiral dive
|-
| [[Tabuu]] || Off waves, Electric shield
|-
| [[Galeem]] || Lens Flare
|}


[[Category:Game physics]]
[[Category:Game physics]]

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