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{{articleIcons|ssb4=y|ultimate=y}} | {{articleIcons|ssb4=y|ultimate=y}} | ||
{{redirect|Affinity|the Smasher|Smasher:Affinity}} | |||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''{{iw|wikipedia|Bayonetta}}'' | ||
|name = Umbra Clock Tower | |name = Umbra Clock Tower | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Umbra Clock Tower.png|300px]]|title2=Wii U|tab2=[[File:SSB4 - Umbra Clock Tower.png|300px]]|title3=3DS|tab3=[[File:SSB4-3DS_-_Umbra_Clock_Tower.png|300px]]}} | ||
|caption = | |caption = Umbra Clock Tower as it appears in ''Smash''.<br>[[Image:BayonettaSymbol.svg|50px]] | ||
|universe = {{uv|Bayonetta}} | |universe = {{uv|Bayonetta}} | ||
|games = ''[[SSB4]]''<br>''[[Ultimate]]'' | |games = ''[[SSB4]]''<br>''[[Ultimate]]'' | ||
|hometo = '''SSB4:'''<br>{{SSB4|Bayonetta}}<br>'''Ultimate:'''<br>{{SSBU|Bayonetta}} | |||
|availability = [[DLC|Downloadable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | |availability = [[DLC|Downloadable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | ||
|cratetype = Normal | |cratetype = Normal | ||
|maxplayers = 4 (3DS)<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'') | |maxplayers = 4 (3DS)<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'') | ||
|for3dsmusic = | |for3dsmusic = ''{{SSB4MusicLink|Bayonetta|Let's Hit The Climax!}}''<br>''{{SSB4MusicLink|Bayonetta|Theme Of Bayonetta - Mysterious Destiny (Instrumental)}}'' ([[Alternate music|Alternate]]) | ||
|forwiiumusic = ''{{SSB4MusicLink|Bayonetta|Let's Hit The Climax!}}''<br>''{{SSB4MusicLink|Bayonetta|Theme Of Bayonetta - Mysterious Destiny (Instrumental)}}''<br>''{{SSB4MusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}''<br>''{{SSB4MusicLink|Bayonetta|One Of A Kind}}''<br>''{{SSB4MusicLink|Bayonetta|Riders Of The Light}}''<br>''{{SSB4MusicLink|Bayonetta|Red & Black}}''<br>''{{SSB4MusicLink|Bayonetta|After Burner (∞ Climax Mix)}}''<br>''{{SSB4MusicLink|Bayonetta|Friendship}}''<br>''{{SSB4MusicLink|Bayonetta|Let's Dance, Boys!}}''<br>''{{SSB4MusicLink|Bayonetta|The Legend Of Aesir}}''<br>''{{SSB4MusicLink|Bayonetta|Time For The Climax!}}'' | |forwiiumusic = ''{{SSB4MusicLink|Bayonetta|Let's Hit The Climax!}}''<br>''{{SSB4MusicLink|Bayonetta|Theme Of Bayonetta - Mysterious Destiny (Instrumental)}}''<br>''{{SSB4MusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}''<br>''{{SSB4MusicLink|Bayonetta|One Of A Kind}}''<br>''{{SSB4MusicLink|Bayonetta|Riders Of The Light}}''<br>''{{SSB4MusicLink|Bayonetta|Red & Black}}''<br>''{{SSB4MusicLink|Bayonetta|After Burner (∞ Climax Mix)}}''<br>''{{SSB4MusicLink|Bayonetta|Friendship}}''<br>''{{SSB4MusicLink|Bayonetta|Let's Dance, Boys!}}''<br>''{{SSB4MusicLink|Bayonetta|The Legend Of Aesir}}''<br>''{{SSB4MusicLink|Bayonetta|Time For The Climax!}}'' | ||
|ultimatemusic = [[List of SSBU Music (Bayonetta series)|''Bayonetta'' series music]]<br>Main: ''{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}''<br>Alternate: ''{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}'' | |ultimatemusic = [[List of SSBU Music (Bayonetta series)|''Bayonetta'' series music]]<br>Main: ''{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}''<br>Alternate: ''{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}'' | ||
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==Stage overview== | ==Stage overview== | ||
Umbra Clock Tower is identical in layout in both {{for3ds}} and {{forwiiu}}. The battle begins and takes place on the face of the clock tower, while in an infinite free fall. The clock face itself is slightly recessed from the surface of the broken tower piece, creating a small incline. Occasionally, falling debris comes close to the main clock face [[platform]], serving as extra platforms; both hard and soft platforms can appear, creating temporary [[walk-off]]s and [[Cave of life|caves of life]]. There are seven possible layouts that appear in a random but sequential order. Similarly to [[Town and City]], the layouts themselves contain many platforms moving in different directions, then eventually leaving the stage. | Umbra Clock Tower is identical in layout in both {{for3ds}} and {{forwiiu}}. The battle begins and takes place on the face of the clock tower, while in an infinite free fall. The clock face itself is slightly recessed from the surface of the broken tower piece, creating a small incline. Occasionally, falling debris comes close to the main clock face [[platform]], serving as extra platforms; both hard and soft platforms can appear, creating temporary [[walk-off]]s and [[Cave of life|caves of life]]. There are seven possible layouts that appear in a random but sequential order. Similarly to [[Town and City]], the layouts themselves contain many platforms moving in different directions, then eventually leaving the stage. However, unlike [[Kalos Pokémon League]], this stage forces characters to fall through soft platforms as they exit. | ||
The layout of each set of platforms are as follows: | The layout of each set of platforms are as follows: | ||
*Two soft platforms, one just above the ledge on the right and another one higher | *Two soft platforms, one just above the ledge on the right and another one higher the first one to the left of it | ||
*Three soft platforms, two lower than the stage on either side and one in the middle just above | *Three soft platforms, two lower than the stage on either side and one in the middle just above | ||
*One hard platform that moves over the stage from right to left | *One hard platform that moves over the stage from right to left | ||
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*Two soft platforms, one below the stage that acts as a Cave of Life and another one just below the ledge on the right side (this platform can be used to reach the former for characters with short recoveries) | *Two soft platforms, one below the stage that acts as a Cave of Life and another one just below the ledge on the right side (this platform can be used to reach the former for characters with short recoveries) | ||
*Three soft platforms, two above the ledge on either side which slant away from the stage and a third that is close to the top of the screen in the middle of the main stage (this platform can fall to the height of the other two platforms) | *Three soft platforms, two above the ledge on either side which slant away from the stage and a third that is close to the top of the screen in the middle of the main stage (this platform can fall to the height of the other two platforms) | ||
The soft platforms tend to move around sporadically but generally don't move far | |||
The soft platforms tend to move around sporadically | |||
Players enter and exit the alternate world of Purgatorio throughout the match, which is indicated by a specific sound and a very large rising purple portal that represents Umbra Witch magic. The angels [http://bayonetta.wikia.com/wiki/Affinity Affinity] and [http://bayonetta.wikia.com/wiki/Inspired Inspired] only appear and fly around in the background of Purgatorio, and occasionally the enormous [http://bayonetta.wikia.com/wiki/Fortitudo Fortitudo] comes close to the playing field and lets out a powerful roar, shaking the screen. However, none of them have an actual effect on the battle and mostly act as extravagant aesthetics. | Players enter and exit the alternate world of Purgatorio throughout the match, which is indicated by a specific sound and a very large rising purple portal that represents Umbra Witch magic. The angels [http://bayonetta.wikia.com/wiki/Affinity Affinity] and [http://bayonetta.wikia.com/wiki/Inspired Inspired] only appear and fly around in the background of Purgatorio, and occasionally the enormous [http://bayonetta.wikia.com/wiki/Fortitudo Fortitudo] comes close to the playing field and lets out a powerful roar, shaking the screen. However, none of them have an actual effect on the battle and mostly act as extravagant aesthetics. | ||
In [[8-Player Smash]] | In [[8-Player Smash]], it does not enter the world of Purgatorio, hence the angels won't show up in the background. | ||
[[Star KO]]s and [[Screen KO]]s are disabled in both versions of ''Smash 4''. This makes it one of two stages in ''Smash 3DS'' where Screen KOs cannot occur, with the other being [[Super Mario Maker]]. It is also the only stage in the game where only Blast KOs occur. | [[Star KO]]s and [[Screen KO]]s are disabled in both versions of ''Smash 4''. This makes it one of two stages in ''Smash 3DS'' where Screen KOs cannot occur, with the other being [[Super Mario Maker]]. It is also the only stage in the game where only Blast KOs occur. | ||
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File:SSBU-Umbra Clock TowerBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | File:SSBU-Umbra Clock TowerBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
[[File:Umbra Clock Tower (Bayonetta 2).png| | [[File:Umbra Clock Tower (Bayonetta 2).png|thumbnail|left|The Clock Tower in ''Bayonetta 2''.]] | ||
The Umbra Clock Tower is a reference to the opening of ''{{s|wikipedia|Bayonetta}}'', where [[Bayonetta]] and [http://bayonetta.wikia.com/wiki/Jeanne Jeanne] fight angels on top of a falling clock tower face during the Witch Hunts. The stage also appears in ''{{s|wikipedia|Bayonetta 2}}'' when Bayonetta is sent back in time. Forced to re-experience the Witch Hunts all over again, while fighting by the side of her mother [http://bayonetta.wikia.com/wiki/Rosa Rosa], Bayonetta and Rosa witness the clock tower's destruction first-hand, due to two giant fireball attacks by the angel [http://bayonetta.wikia.com/wiki/Fortitudo Fortitudo]. The resulting explosion causes Bayonetta and Rosa to fall off a cliff together—a different side to the one Bayonetta's past self and Jeanne fell off. | The Umbra Clock Tower is a reference to the opening of ''{{s|wikipedia|Bayonetta}}'', where [[Bayonetta]] and [http://bayonetta.wikia.com/wiki/Jeanne Jeanne] fight angels on top of a falling clock tower face during the Witch Hunts. The stage also appears in ''{{s|wikipedia|Bayonetta 2}}'' when Bayonetta is sent back in time. Forced to re-experience the Witch Hunts all over again, while fighting by the side of her mother [http://bayonetta.wikia.com/wiki/Rosa Rosa], Bayonetta and Rosa witness the clock tower's destruction first-hand, due to two giant fireball attacks by the angel [http://bayonetta.wikia.com/wiki/Fortitudo Fortitudo]. The resulting explosion causes Bayonetta and Rosa to fall off a cliff together—a different side to the one Bayonetta's past self and Jeanne fell off. | ||
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<center><gallery> | <center><gallery> | ||
Affinity - Bayo1.png|Affinity, as it appears in ''Bayonetta''. | Affinity - Bayo1.png|Affinity, as it appears in ''Bayonetta''. | ||
Inspired - Bayo1.png|Inspired, as it appears in ''Bayonetta''. | |||
Fortitudo - Bayo1.png|Fortitudo, as it appears in ''Bayonetta''. | Fortitudo - Bayo1.png|Fortitudo, as it appears in ''Bayonetta''. | ||
</gallery></center> | </gallery></center> | ||
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==Tournament legality== | ==Tournament legality== | ||
Umbra Clock Tower is currently listed as a Counterpick/Banned stage in competitive play, but this ruling has been heavily disputed in the community. Arguments to ban the stage include the appearance of temporary walk-offs (even though many of the walk-offs can be escaped from below) and that the platform that briefly appears below the stage creates a temporary cave of life, and any fighter on that platform when it leaves can be easily edgeguarded. It was also suggested that the Purgatorio background can be distracting to some players with attention problems, like the backgrounds of {{SSB4|Final Destination}} and [[Lylat Cruise]]. Tournaments that have larger stage lists that encompass stages such as [[Delfino Plaza]] and [[Castle Siege]] have been more likely to allow the stage as a counterpick, but so far it has not been used in any major tournaments because these larger events have more restrictive rulesets. The stage is also said to cause motion sickness for some players due to the constantly moving background. | Umbra Clock Tower is currently listed as a Counterpick/Banned stage in competitive play, but this ruling has been heavily disputed in the community. Arguments to ban the stage include the appearance of temporary walk-offs (even though many of the walk-offs can be escaped from below) and that the platform that briefly appears below the stage creates a temporary cave of life, and any fighter on that platform when it leaves can be easily edgeguarded. It was also suggested that the Purgatorio background can be distracting to some players with attention problems, like the backgrounds of {{SSB4|Final Destination}} and [[Lylat Cruise]]. Tournaments that have larger stage lists that encompass stages such as [[Delfino Plaza]] and [[Castle Siege]] have been more likely to allow the stage as a counterpick, but so far it has not been used in any major tournaments because these larger events have more restrictive rulesets. The stage is also said to cause motion sickness for some players due to the constantly moving background. | ||
However, some smashers argue that the stage was banned without proper testing, saying that the stage as a whole is less intrusive than the likes of [[Pokémon Stadium]] (which has always been legal in ''[[Melee]]'') and that its inclusion would give a new option with big [[Blast line|blast zones]] to the stage list, which currently has several stages heavily benefiting characters that K.O at the top. Despite this, the stage has remained banned in most major rulesets and has only been legal at smaller tournaments. | However, some smashers argue that the stage was banned without proper testing, saying that the stage as a whole is less intrusive than the likes of [[Pokémon Stadium]] (which has always been legal in ''[[Melee]]'') and that its inclusion would give a new option with big [[Blast line|blast zones]] to the stage list, which currently has several stages heavily benefiting characters that K.O at the top. Despite this, the stage has remained banned in most major rulesets and has only been legal at smaller tournaments. | ||
==Gallery== | ==Gallery== | ||
===''Super Smash Bros. 4''=== | ===''Super Smash Bros. 4''=== | ||
<gallery> | <gallery> | ||
SSB4-3DS - Umbra Clock Tower.png|Umbra Clock Tower in {{for3ds}}. | |||
Bayonetta Screen 9.jpg|Bayonetta on Umbra Clock Tower in {{for3ds}}. | |||
Umbra Base.jpg|Umbra Clock Tower in {{forwiiu}}. | |||
SSB4 - Umbra Clock Tower.png|Inspired's appearance in {{forwiiu}}. | SSB4 - Umbra Clock Tower.png|Inspired's appearance in {{forwiiu}}. | ||
Umbra Arrangement 1.jpg | Umbra Arrangement 1.jpg | ||
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===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== | ||
<gallery> | <gallery> | ||
Clock Tower | SSBUWebsiteBayonettaSeriesBG.jpg|Panorama of Umbra Clock Tower from ''Ultimate''. | ||
SSBUWebsiteBayonetta1.jpg|{{SSBU|Bayonetta}} [[taunting]] on the stage. | |||
SSBUWebsiteBowser1.jpg|A closeup of {{SSBU|Bowser}} on the stage. | |||
SSBUWebsiteCloud3.jpg|{{SSBU|Cloud}} using [[Cross Slash]] on {{SSBU|Diddy Kong}} on the stage. | |||
SSBUWebsiteKnuckles4.jpg|[[Knuckles]] mid-air on the stage. | |||
SSBUWebsiteMarshadow4.jpg|[[Marshadow]] stunning {{SSBU|Bowser Jr.}} with Spectral Thief on the stage. | |||
SSBUWebsiteMetaKnight2.jpg|{{SSBU|Meta Knight}} on the stage. | |||
SSBUWebsiteYoungLink5.jpg|{{SSBU|Young Link}} in his [[Alternate costume (SSBU)|alternate costume]] based off of [[Dark Link]] using his [[down aerial]] on the stage. | |||
SSBUWebsite33.jpg|{{SSBU|Rosalina & Luma}} using their [[side taunt]] on the stage. | |||
SSBUWebsiteAlucard2.png|[[Alucard]] attacking Meta Knight on the stage. | |||
BayonettaIsabelleBattleReadyUltimateUmbraClockTower.jpg|{{SSBU|Isabelle}} and Bayonetta on the stage, ready to fight. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The time shown on the face of the clock [[Time change|matches]] the respective game system's internal clock in real-time. | *The time shown on the face of the clock [[Time change|matches]] the respective game system's internal clock in real-time. However, if the game is [[paused]], the clock stops counting, and when un-paused, the clock instead skips ahead and resumes counting from the current time on the system. | ||
*In {{forwiiu}}, both the Fortitudo and Inspired angels in the background are rendered as 3D models, while in {{for3ds}} they are sprites due to hardware limitations. | *In {{forwiiu}}, both the Fortitudo and Inspired angels in the background are rendered as 3D models, while in {{for3ds}} they are sprites due to hardware limitations. | ||
**The Affinities | **The Affinities appears as sprites in both versions of the game, but animate at 60 FPS in {{forwiiu}} and 30 FPS {{for3ds}}. | ||
*This is the only stage in {{forwiiu}} without [[Screen KO]]s to appear in demo sequences. | *This is the only stage in {{forwiiu}} without [[Screen KO]]s to appear in demo sequences. | ||
==External links== | ==External links== | ||
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{{SSBUStages}} | {{SSBUStages}} | ||
{{Bayonetta universe}} | {{Bayonetta universe}} | ||
[[Category:Downloadable content]] | [[Category:Downloadable content]] | ||
[[Category:Stages (SSB4-Wii U)]] | [[Category:Stages (SSB4-Wii U)]] | ||
[[Category:Stages (SSB4-3DS)]] | [[Category:Stages (SSB4-3DS)]] | ||
[[Category:Stages (SSBU)]] | |||
[[Category:Past stages]] | [[Category:Past stages]] | ||
[[Category:Sega]] | [[Category:Sega]] | ||