Editing Umbra Clock Tower
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*The time shown on the face of the clock [[Time change|matches]] the respective game system's internal clock in real-time. If the game is [[paused]], the clock stops counting, and when un-paused, the clock instead skips ahead and resumes counting from the current time on the system. | *The time shown on the face of the clock [[Time change|matches]] the respective game system's internal clock in real-time. If the game is [[paused]], the clock stops counting, and when un-paused, the clock instead skips ahead and resumes counting from the current time on the system. | ||
*In {{forwiiu}}, both the Fortitudo and Inspired angels in the background are rendered as 3D models, while in {{for3ds}} they are sprites due to hardware limitations. | *In {{forwiiu}}, both the Fortitudo and Inspired angels in the background are rendered as 3D models, while in {{for3ds}} they are sprites due to hardware limitations. | ||
**The Affinities appear as sprites in both versions of the game, but animate at 60 FPS in {{forwiiu}} and 30 FPS | **The Affinities appear as sprites in both versions of the game, but animate at 60 FPS in {{forwiiu}} and 30 FPS {{for3ds}}. | ||
*This is the only stage in {{forwiiu}} without [[Screen KO]]s to appear in demo sequences. | *This is the only stage in {{forwiiu}} without [[Screen KO]]s to appear in demo sequences. | ||
*In ''Ultimate'', Umbra Clock Tower has animation errors that cause rocks to disappear into thin air and for some rocks that collide into the cliff to not appear. | *In ''Ultimate'', Umbra Clock Tower has animation errors that cause rocks to disappear into thin air and for some rocks that collide into the cliff to not appear. |