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'''Type''' is the term used to refer to how an attacker performs an attack in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]''. For example, using an arm to attack makes it an [[Arm]] attack. | '''Type''' is the term used to refer to how an attacker performs an attack in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]''. For example, using an arm to attack makes it an [[Arm]] attack. | ||
In ''Super Smash Bros. Brawl'', the concept is tied to how [[sticker]]s are used in [[The Subspace Emissary]] to power up attacks of a certain type. In ''Super Smash Bros. for Nintendo 3DS'', the concept is used by [[power]]s in [[Smash Run]]. In ''Super Smash Bros. Ultimate'', [[ | In ''Super Smash Bros. Brawl'', the concept is tied to how [[sticker]]s are used in [[The Subspace Emissary]] to power up attacks of a certain type. In ''Super Smash Bros. for Nintendo 3DS'', the concept is used by [[power]]s in [[Smash Run]]. In ''Super Smash Bros. Ultimate'', [[Spirits (characters)|Spirit]]s can power up attacks of certain types, and some [[condition]]s in [[Spirit Battle]]s boost the power of certain attack types. Types have no significance outside of these cases. | ||
The origin of the term "type" is unclear. While {{sm|Toomai}} coined the term upon discovering the coding of the feature, he does not recall why he chose it, given that "type" is used by other series (such as the ''Pokémon'' series) to refer to what is known in ''Smash Bros.'' as [[effect]]s. | The origin of the term "type" is unclear. While {{sm|Toomai}} coined the term upon discovering the coding of the feature, he does not recall why he chose it, given that "type" is used by other series (such as the ''Pokémon'' series) to refer to what is known in ''Smash Bros.'' as [[effect]]s. |