Editing Twelve character battle
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb=y|competitive=y}} | {{ArticleIcons|ssb=y|competitive=y}} | ||
A '''twelve character battle''', often abbreviated as '''12cb''', is an alternative gameplay method in tournaments for the original ''[[Super Smash Bros.]]'' In these battles, players fight with all twelve characters in the game until one player runs out of characters to use. Matches of this sort can take a long time to complete; the shortest matches can last around 50 minutes, while the longest have lasted over 90 minutes. | A '''twelve character battle''', often abbreviated as '''12cb''', is an alternative gameplay method in tournaments for the original ''[[Super Smash Bros.]]''. In these battles, players fight with all twelve characters in the game until one player runs out of characters to use. Matches of this sort can take a long time to complete; the shortest matches can last around 50 minutes, while the longest have lasted over 90 minutes. | ||
Initially a niche idea, the twelve character battle has since become more and more accepted by professional ''Smash 64'' players, with proponents of the battle claiming it does a better job of analysing one's skillset at the game compared to standard tournament play. The use of many characters reinforces the idea that the player is aware of multiple strategies involving [[tech skill]], and the use of counterpicking also causes players to demonstrate knowledge of [[matchups]]. | Initially a niche idea, the twelve character battle has since become more and more accepted by professional ''Smash 64'' players, with proponents of the battle claiming it does a better job of analysing one's skillset at the game compared to standard tournament play. The use of many characters reinforces the idea that the player is aware of multiple strategies involving [[tech skill]], and the use of counterpicking also causes players to demonstrate knowledge of [[matchups]]. | ||
Due to the significantly larger number of characters available in later games, equivalent events for the other games in the series are rare. | Due to the significantly larger number of characters available in later games, equivalent events for the other games in the series are rare. A twenty-six character battle for ''[[Super Smash Bros. Melee]]'' was preformed at [[Smash the Record]] as part of an exhibition; {{Sm|Mew2King}} defeated {{Sm|Mango}} by a score of 52 stocks taken to 9 stocks taken. | ||
==Ruleset== | ==Ruleset== | ||
While no official ruleset exists for twelve | {{incomplete|This ruleset seems very vague; is this really all there is to it?}} | ||
*The first character is blind | While no official ruleset exists for twelve character battles, these battles generally follow a ruleset that was popularized by [[Isai]]: | ||
*The first character is blind picked for both players, as to prevent counterpicking. | |||
*Each character has 5 stocks; after five stocks are lost from a character, the losing player must select their next character. | *Each character has 5 stocks; after five stocks are lost from a character, the losing player must select their next character. | ||
*The losing player selects which stage to play on. | *The losing player selects which stage to play on. | ||
*If the losing player | *If the losing player elects to use a different stage, the winning player is given the option to switch to any remaining character they have. | ||
==External links== | ==External links== |