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Editing Tumbling
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*In ''Smash 64'' and ''Melee'', they can [[fast fall]] while in their tumbling state. | *In ''Smash 64'' and ''Melee'', they can [[fast fall]] while in their tumbling state. | ||
If tumbling characters hit the ground without teching, they will land into a lying position and must then use a [[floor recovery]]. Characters undergo a flopping animation upon hitting the ground before they can use their floor recovery, leaving them vulnerable for a short while | If tumbling characters hit the ground without teching, they will land into a lying position and must then use a [[floor recovery]]. Characters undergo a flopping animation upon hitting the ground before they can use their floor recovery, leaving them vulnerable for a short while. | ||
The tumbling animation is used after a [[shield jump]], though no action can be performed during this time. It is also used at the end of [[End of Day|Olimar's Final Smash]] (after emerging from the [[Hocotate Ship]]), but Olimar will be unable to do anything other than move horizontally. | The tumbling animation is used after a [[shield jump]], though no action can be performed during this time. It is also used at the end of [[End of Day|Olimar's Final Smash]] (after emerging from the [[Hocotate Ship]]), but Olimar will be unable to do anything other than move horizontally. |