Editing Tumbling
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons| | {{ArticleIcons|allgames=y}} | ||
[[File: | {{image|Screenshots for all games.}} | ||
'''Tumbling''' (or '''DamageFall''' internally in ''Melee'' | [[File:G&WtumbleSSB4.jpg|220px|thumb|{{SSB4|Mr. Game & Watch}} tumbling in ''[[Smash 4]]''.]] | ||
'''Tumbling''' (or '''DamageFall''' internally in ''Melee'' and ''Brawl'' files) is an airborne state that a character may enter after being hit or pushed in certain ways; for example, [[edge slip]]ping can cause a character to tumble. A tumbling character can easily be identified by their defensive, rotating animation. Characters may tumble after being hit through the air by an attack with strong enough [[knockback]], [[footstool]]ed in midair, pushed off a ledge, after walking off an edge while carrying a [[crate]] or other heavy [[item]], or by sliding off of an [[edge]] while [[shield]]ing. | |||
In | In all ''Super Smash Bros.'' games, the minimum knockback that must be inflicted to cause tumbling is roughly 80 units. | ||
==Actions possible while tumbling== | ==Actions possible while tumbling== | ||
Line 11: | Line 10: | ||
*They can move horizontally through the air as per normal. | *They can move horizontally through the air as per normal. | ||
*They can perform aerial attacks, use any remaining jumps, and use any special moves, all of which end the tumbling state. | *They can perform aerial attacks, use any remaining jumps, and use any special moves, all of which end the tumbling state. | ||
*In ''Brawl'' | *In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', [[air dodging]] can also be performed as per normal and will end tumbling - this was not possible in ''[[Super Smash Bros. Melee]]''. It is not possible to use a [[grab aerial]] while tumbling, though, as attempting to do so results in an air dodge (aerial attack in ''Smash 4''). | ||
*In ''Melee'' and ''Brawl'', they can end the tumble and resume their normal aerial state by tapping horizontally on the [[Control Stick]]. | *In ''Melee'' and ''Brawl'', they can end the tumble and resume their normal aerial state by tapping horizontally on the [[Control Stick]]. | ||
*They can [[tech]] if they are about to hit a platform. | *They can [[tech]] if they are about to hit a platform. If the tumbling was caused by a [[footstool jump]], however, there is a short period during which the character cannot tech. | ||
*They can still grab ledges as usual. In ''Melee'', they can tech on them if facing the opposite side, and canceling a tumbling state by grabbing a ledge awards the Life on the Edge [[List of bonuses|bonus]], which gives 800 points for each time this is achieved. | *They can still grab ledges as usual. In ''Melee'', they can tech on them if facing the opposite side, and canceling a tumbling state by grabbing a ledge awards the Life on the Edge [[List of bonuses|bonus]], which gives 800 points for each time this is achieved. | ||
If tumbling characters hit the ground without teching, they will land into a lying position and must then use a [[floor recovery]]. Characters undergo a flopping animation upon hitting the ground before they can use their floor recovery, leaving them vulnerable for a short while. | If tumbling characters hit the ground without teching, they will land into a lying position and must then use a [[floor recovery]]. Characters undergo a flopping animation upon hitting the ground before they can use their floor recovery, leaving them vulnerable for a short while. | ||
Line 22: | Line 19: | ||
==Reeling== | ==Reeling== | ||
[[File: | [[File:PalutenaReeling.jpg|220px|thumb|{{SSB4|Palutena}} reeling in ''[[Smash 4]]''.]] | ||
'''Reeling''' ( | '''Reeling''' (or '''DamageFlyRoll''') is a state similar to hitstun, except the characters enter a helix motion. In all games, this only occurs once the character is at 100% or more, and occurs 30% of the time. During this state, characters cannot do anything except [[DI]], or tech if they come into contact with a wall or ceiling. Once the knockback diminishes and the character slows down, reeling ends and tumbling begins. Teching is useful for characters with high damage, or during [[Sudden Death]] matches, since being attacked under such circumstances often causes reeling. Reeling can also occur after using the {{b|Bullet Bill|item}}; however, it does not end naturally, and can be canceled by using an [[aerial attack]] or [[air dodge]], or landing. | ||
Because of the character's two-dimensional nature, [[Mr. Game & Watch]] has a unique reeling animation. Instead of spinning, he repeatedly cartwheels as he is launched. | |||
In ''Smash 4'', the reeling animation does not allow characters to tech on the floor until the hitstun cancel window starts. However, it does allow {{SSB4|Cloud}} to tech if he is hit near the apex of [[Climhazzard]], where teching is otherwise impossible. | |||
The tornadoes in [[Hyrule Castle]] and [[PictoChat 2]] will cause reeling no matter what damage percentage the character is at. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Marth tumble.jpg|{{SSBM|Marth}} tumbling in ''[[Brawl]]''. | |||
Wolfflash.jpg|{{SSBB|Falco}} reeling as a result of a sweetspotted [[Wolf Flash]] in ''[[Brawl]]''. | |||
Marth tumble.jpg|{{ | |||
Wolfflash.jpg|{{SSBB|Falco}} reeling as a result of a sweetspotted [[Wolf Flash]] in ''Brawl | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The animation for tumbling is the same used in the character's [[Star KO]] animation, as well as the [[Screen KO]] in ''Smash 64'' | *The animation for tumbling is the same used in the character's [[Star KO]] animation, as well as the [[Screen KO]] in ''[[Smash 64]]'' and ''[[Brawl]]''. | ||
*A unique tumbling animation is used for characters who are [[footstool]]ed in midair. This same animation is also used for when characters enter [[door]]s in midair. | *A unique tumbling animation is used for characters who are [[footstool]]ed in midair. This same animation is also used for when characters enter [[door]]s in midair. | ||
*Whenever {{SSBB|Wolf}} is in tumbling animation, his left arm will detach from his elbow. This can be clearly seen when pausing the game | *Whenever {{SSBB|Wolf}} is in tumbling animation, his left arm will detach from his elbow. This can be clearly seen when pausing the game. | ||
*Characters' facial expressions when tumbling has changed over the series, in ''Smash 64'' and ''Brawl'', every character will have a wincing look on their face, while in ''Melee'' | *Characters' facial expressions when tumbling has changed over the series, in ''[[Smash 64]]'' and ''[[Brawl]]'', every character will have a wincing look on their face, while in ''[[Melee]]'' and ''[[Smash 4]]'' characters will have a more surprised look besides [[Mr. Game and Watch]]. | ||
[[Category:Game physics]] | [[Category:Game physics]] |