Editing Trophy

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The entire concept of fighters originating from toys, while still present, is downplayed and nearly absent from the content of the actual game. As seen in multiple character reveal trailers and one of the bad endings to [[Adventure Mode: World of Light]], characters can die normally and no longer turn into trophies when killed as in ''The Subspace Emissary''. Also unlike previous games, characters' {{SSBU|Classic Mode}} endings do not depict either a trophy or a plush doll landing in the real world. In the November 1, 2018 [[Nintendo Direct]], [[Masahiro Sakurai]] re-asserted that the characters exist as toys in the real world, compared to the world of ''Smash Bros.'' which is a "world of imagination" where the fighters exist as living beings. The toy bodies exist as a means for the fighters to return to the real world (as seen in the Classic Mode endings of previous games), while spirits are unable to do so because their physical forms have been destroyed.<ref>[https://www.youtube.com/watch?v=fccgHnBQ0YM]</ref> This aspect gets tied into the plot of the game's Adventure mode, where during the Direct it was explicitly stated that [[Galeem]]'s attack was what destroyed the characters' bodies.  
The entire concept of fighters originating from toys, while still present, is downplayed and nearly absent from the content of the actual game. As seen in multiple character reveal trailers and one of the bad endings to [[Adventure Mode: World of Light]], characters can die normally and no longer turn into trophies when killed as in ''The Subspace Emissary''. Also unlike previous games, characters' {{SSBU|Classic Mode}} endings do not depict either a trophy or a plush doll landing in the real world. In the November 1, 2018 [[Nintendo Direct]], [[Masahiro Sakurai]] re-asserted that the characters exist as toys in the real world, compared to the world of ''Smash Bros.'' which is a "world of imagination" where the fighters exist as living beings. The toy bodies exist as a means for the fighters to return to the real world (as seen in the Classic Mode endings of previous games), while spirits are unable to do so because their physical forms have been destroyed.<ref>[https://www.youtube.com/watch?v=fccgHnBQ0YM]</ref> This aspect gets tied into the plot of the game's Adventure mode, where during the Direct it was explicitly stated that [[Galeem]]'s attack was what destroyed the characters' bodies.  


[[File:SSBUSoraTrailerTrophies.jpg|thumb|Several fighters seen as trophies in Sora's reveal trailer.]]
[[File:SSBUSoraTrailerTrophies.jpg|thumb|Several fighters seen as trophies in Sora's reveal trailer]].]]


Real-world [[amiibo]] for the game still stand on a Trophy Stand, and in World of Light's second opening cutscene, the imprisoned Mario is also depicted atop a Trophy Stand (the only time one can be seen in-game). However, this trophy stand in the cutscene is made out of what appears to be stone rather than gold. This is repeated in {{SSBU|Sora}}'s [[List of Super Smash Bros. Ultimate character trailers#Sora|reveal trailer]], where the entire revealed cast is depicted as trophies, with their normal golden stands. However, unlike in the previous games, the characters are not in a unique pose as a trophy and simply stand with their arms to their side. Additionally, characters can simply choose to wake up on their own instead of having to be saved by external forces, and when waking up, the trophy base simply dissolves rather than the entire trophy glowing.
Real-world [[amiibo]] for the game still stand on a Trophy Stand, and in World of Light's second opening cutscene, the imprisoned Mario is also depicted atop a Trophy Stand (the only time one can be seen in-game). However, this trophy stand in the cutscene is made out of what appears to be stone rather than gold. This is repeated in {{SSBU|Sora}}'s [[List of Super Smash Bros. Ultimate character trailers#Sora|reveal trailer]], where the entire revealed cast is depicted as trophies, with their normal golden stands. However, unlike in the previous games, the characters are not in a unique pose as a trophy and simply stand with their arms to their side. Additionally, characters can simply choose to wake up on their own instead of having to be saved by external forces, and when waking up, the trophy base simply dissolves rather than the entire trophy glowing.

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