Editing Trophy

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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
Trophies do not return in ''Ultimate''. Instead, [[spirit]]s serve as their successor, whose in-game concept is similar to that of the [[sticker]]s from ''Brawl''. As a result, this makes ''Ultimate'' the first ''Smash Bros.'' game since the original where trophies do not appear. Like stickers, spirits lack descriptions, with the only information given being what game series the spirit originated from.
Trophies once again return in Ultimate.
 
The entire concept of fighters originating from toys, while still present, is downplayed and nearly absent from the content of the actual game. As seen in multiple character reveal trailers and one of the bad endings to [[Adventure Mode: World of Light]], characters can die normally and no longer turn into trophies when killed as in ''The Subspace Emissary''. Also unlike previous games, characters' {{SSBU|Classic Mode}} endings do not depict either a trophy or a plush doll landing in the real world. In the November 1, 2018 [[Nintendo Direct]], [[Masahiro Sakurai]] re-asserted that the characters exist as toys in the real world, compared to the world of ''Smash Bros.'' which is a "world of imagination" where the fighters exist as living beings. The toy bodies exist as a means for the fighters to return to the real world (as seen in the Classic Mode endings of previous games), while spirits are unable to do so because their physical forms have been destroyed.<ref>[https://www.youtube.com/watch?v=fccgHnBQ0YM]</ref> This aspect gets tied into the plot of the game's Adventure mode, where during the Direct it was explicitly stated that [[Galeem]]'s attack was what destroyed the characters' bodies.  


[[File:SSBUSoraTrailerTrophies.jpg|thumb|Several fighters seen as trophies in Sora's reveal trailer.]]
[[File:SSBUSoraTrailerTrophies.jpg|thumb|Several fighters seen as trophies in Sora's reveal trailer.]]

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