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[[File:SakuraiTrophyHoard.jpg|275px|thumb|The Trophy Hoard mode in ''Smash 3DS'', which shows all trophies the player has unlocked.]]
[[File:SakuraiTrophyHoard.jpg|275px|thumb|The Trophy Hoard mode in ''Smash 3DS'', which shows all trophies the player has unlocked.]]
{{disambig2|the collectible item|information on the trophies that can be found in each game|List of trophies (disambiguation)}}{{for|other uses|Trophy (disambiguation)}}
{{disambig2|the collectible item|information on the trophies that can be found in each game|List of trophies (disambiguation)}}{{for|other uses|Trophy (disambiguation)}}
'''Trophies''' ({{ja|フィギュア|Figyua}}, ''Figure'') are collectible items found in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''.
'''Trophies''' ({{ja|フィギュア|Figyua}}, ''Figure'') are collectible items found in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''.


Trophies represent various characters, items, and other elements from the many games released by [[Nintendo]] (and from some third-party franchises, since ''Brawl''). They range from well-known to obscure, including some that were released in Japan only (or were not released until after the ''Smash Bros.'' game in question). Collecting them is optional, and does not affect the gameplay of the other modes (excluding the [[Birdo]] trophy in ''Melee'' only, where obtaining it unlocks a [[stage]]).
Trophies represent various characters, items, and other elements from the many games released by [[Nintendo]] (and from some third-party franchises, since ''Brawl''). They range from well-known to obscure, including some that were released in Japan only (or were not released until after the ''Smash Bros.'' game in question). Collecting them is optional, and does not affect the gameplay of the other modes (excluding the [[Birdo]] trophy in ''Melee'' only, where obtaining it unlocks a [[stage]]).


The backstory of the ''Super Smash Bros.'' series from ''Melee'' onwards depicts characters as coming to life from trophies (and in ''[[Super Smash Bros.]]'', plush dolls). While an occasional misconception is that the fighters are living figurines in a literal sense, the implications of this concept demonstrate otherwise and have varied as the series has progressed. In ''Melee'' and ''Brawl'', the fighters exist as trophies when dormant or dead and transform into living beings to fight against each other. In ''[[Super Smash Bros. Ultimate]]'', trophies do not exist at all within the game (aside from [[Assist Trophies]]) and have been stated to merely exist as the fighters' forms in the "real world", whereas the characters exist as living beings in the "world of imagination" in which the game takes place.
The backstory of the ''Super Smash Bros.'' series from ''Melee'' onwards depicts characters as coming to life from trophies (and in ''[[Super Smash Bros.|Smash 64]]'', plush dolls). While an occasional misconception is that the fighters are living figurines in a literal sense, the implications of this concept demonstrate otherwise and have varied as the series has progressed. In ''Melee'' and ''Brawl'', the fighters exist as trophies when dormant or dead and transform into living beings to fight against each other. In ''[[Super Smash Bros. Ultimate|Ultimate]]'', trophies do not exist at all within the game (aside from [[Assist Trophy|Assist Trophies]]) and have been stated to merely exist as the fighters' forms in the "real world", whereas the characters exist as living beings in the "world of imagination" in which the game takes place.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
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*The 1P {{SSBM|Classic Mode}} contains a bonus stage called "[[Snag the Trophies]]". The goal of this mini-game is to knock three falling trophies into a goal in the center of the stage. Any collected trophies are added to the Gallery, and if all three trophies are collected, bonus points are awarded at the end of the game.
*The 1P {{SSBM|Classic Mode}} contains a bonus stage called "[[Snag the Trophies]]". The goal of this mini-game is to knock three falling trophies into a goal in the center of the stage. Any collected trophies are added to the Gallery, and if all three trophies are collected, bonus points are awarded at the end of the game.
*During the [[Race to the Finish (SSBM)|Race to the Finish]] bonus stage, trophies can be found lying around.
*During the [[Race to the Finish (SSBM)|Race to the Finish]] bonus stage, trophies can be found lying around.
*By completing Classic Mode, [[Adventure Mode]] or [[All-Star Mode]] with a certain character, players can gain trophies of that character. Each mode yields a unique trophy, resulting in 78 unique trophies for the 26 characters ({{SSBM|Sheik}}'s trophies are unlocked at the same time as {{SSBM|Zelda}}'s).   
*By completing Classic Mode, [[Adventure Mode]] or [[All-Star Mode]] with a certain character, players can gain trophies of that character. Each mode yields a unique trophy, resulting in 78 unique trophies for the 26 characters ([[Sheik (SSBM)|Sheik's]] trophies are unlocked at the same time as [[Zelda (SSBM)|Zelda's]]).   
*In certain Adventure Mode stages, trophies can be found lying around the environment, or by defeating common enemies. These can be picked up like items, and are added to the player's collection.
*In certain Adventure Mode stages, trophies can be found lying around the environment, or by defeating common enemies. These can be picked up like items, and are added to the player's collection.
*In All-Star Mode, trophies can be found after every few rounds.
*In All-Star Mode, trophies can be found after every few rounds.
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Trophies continue to appear in ''Super Smash Bros. Brawl''. Conceptually, they are unaltered from ''Melee'', but their number was nearly doubled to 544 trophies, with repeat trophies given new 3D models and text. [[R.O.B. (SSBB)|Some unlockables in the game]] are also gained by collecting enough trophies.
Trophies continue to appear in ''Super Smash Bros. Brawl''. Conceptually, they are unaltered from ''Melee'', but their number was nearly doubled to 544 trophies, with repeat trophies given new 3D models and text. [[R.O.B. (SSBB)|Some unlockables in the game]] are also gained by collecting enough trophies.


More 'backstory' is provided to trophies in this game: in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]], the storyline states that fighters who fall in this world in battle are forcibly reverted back to trophies. These trophies of fallen smashers appear as greyed-out, shiny, full-size statues instead of the smaller trophies or statuettes seen in the Trophy Gallery.
More 'backstory' is provided to trophies in this game: in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]], the storyline states that fighters who fall in this world in battle are forcibly reverted back to Trophies. These trophies of fallen smashers appear as greyed-out, shiny, full-size statues instead of the smaller trophies or statuettes seen in the Trophy Gallery.


In the Trophy Gallery, trophies can be sorted by series ([[universe]]), or by type, which has the following categories: [[:Category:Fighter Trophies|Fighter]], [[:Category:Fighter Related Trophies|Fighter Related]] (most trophies originating from non-Smash universes), [[:Category:Final Smash Trophies|Final Smash]], [[:Category:Item Trophies|Item]], [[:Category:Assist Trophies|Assist Trophy]], [[:Category:Pokémon Trophies|Poké Ball]], [[:Category:Subspace Emissary Trophies|The Subspace Emissary]], [[:Category:Enemy Trophies|Enemy]] (Subspace Emissary enemies, [[boss]]es, and the [[Fighting Alloy]]s), [[:Category:Stage Trophies|Stage]] (stages and [[background character]]s), and [[:Category:Other (type) Trophies|Other]] (trophies from non-fighter universes, such as [[Animal Crossing]], and other trophies).
In the Trophy Gallery, trophies can be sorted by series ([[universe]]), or by type, which has the following categories: [[:Category:Fighter Trophies|Fighter]], [[:Category:Fighter Related Trophies|Fighter Related]] (most trophies originating from non-Smash universes), [[:Category:Final Smash Trophies|Final Smash]], [[:Category:Item Trophies|Item]], [[:Category:Assist Trophies|Assist Trophy]], [[:Category:Pokémon Trophies|Poké Ball]], [[:Category:Subspace Emissary Trophies|The Subspace Emissary]], [[:Category:Enemy Trophies|Enemy]] (Subspace Emissary enemies, [[boss]]es, and the [[Fighting Alloy]]s), [[Category:Stage Trophies|Stage]] (stages and [[background character]]s), and [[:Category:Other (type) Trophies|Other]] (trophies from non-fighter universes, such as [[Animal Crossing]], and other trophies).


As in the previous game, the trophies can be all collectively viewed at in the [[Collection|Trophy Hoard]] mode.
As in the previous game, the trophies can be all collectively viewed at in the [[Collection|Trophy Hoard]] mode.
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<gallery>
<gallery>
NessLucasTrophy.jpg|Ness next to Lucas's trophy in The Subspace Emissary's Great Maze. Note the size and darker color.
NessLucasTrophy.jpg|Ness next to Lucas's trophy in The Subspace Emissary's Great Maze. Note the size and darker color.
BrawlTrophy.jpg|In ''Melee'' or ''Brawl'', if one attempts to pause and zoom in on a collectible trophy in the overworld, the trophy's figure gets replaced by a question mark instead.
BrawlTrophy.jpg|In ''Melee'' or ''Brawl'', if one attempts to pause and zoom in on a collectible Trophy in the overworld, the trophy's figure gets replaced by a question mark instead.
TrophyStand.jpg|Artwork of the [[Trophy Stand]] ''in Brawl''.
TrophyStand.jpg|Artwork of the [[Trophy Stand]] ''in Brawl''.
</gallery>
</gallery>
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
Trophies do not return in ''Ultimate''. Instead, [[spirit]]s serve as their successor, whose in-game concept is similar to that of the [[sticker]]s from ''Brawl''. As a result, this makes ''Ultimate'' the first ''Smash Bros.'' game since the original where trophies do not appear. Like stickers, spirits lack descriptions, with the only information given being what game series the spirit originated from.  
Trophies do not return in ''Ultimate''. Instead, [[Spirit]]s serve as their successor, whose in-game concept is similar to that of the [[Stickers]] from ''Brawl''. As a result, this makes ''Ultimate'' the first ''Smash Bros.'' game since the original where trophies do not appear. Like stickers, Spirits lack descriptions, with the only information given being what game series the Spirit originated from.  


The entire concept of fighters originating from toys, while still present, is downplayed and nearly absent from the content of the actual game. As seen in multiple character reveal trailers and one of the bad endings to [[Adventure Mode: World of Light]], characters can die normally and no longer turn into trophies when killed as in ''The Subspace Emissary''. Also unlike previous games, characters' {{SSBU|Classic Mode}} endings do not depict either a trophy or a plush doll landing in the real world. In the November 1, 2018 [[Nintendo Direct]], [[Masahiro Sakurai]] re-asserted that the characters exist as toys in the real world, compared to the world of ''Smash Bros.'' which is a "world of imagination" where the fighters exist as living beings. The toy bodies exist as a means for the fighters to return to the real world (as seen in the Classic Mode endings of previous games), while spirits are unable to do so because their physical forms have been destroyed.<ref>[https://www.youtube.com/watch?v=fccgHnBQ0YM]</ref> This aspect gets tied into the plot of the game's Adventure mode, where during the Direct it was explicitly stated that [[Galeem]]'s attack was what destroyed the characters' bodies.  
The entire concept of fighters originating from toys, while still present, is downplayed and nearly absent from the content of the actual game. As seen in multiple character reveal trailers and one of the bad endings to [[Adventure Mode: World of Light]], characters can die normally and no longer turn into trophies when killed as in ''The Subspace Emissary''. Also unlike previous games, characters' {{SSBU|Classic Mode}} endings do not depict either a trophy or a plush doll landing in the real world. In the November 1, 2018 [[Nintendo Direct]], [[Masahiro Sakurai]] re-asserted that the characters exist as toys in the real world, compared to the world of ''Smash Bros.'' which is a "world of imagination" where the fighters exist as living beings. The toy bodies exist as a means for the fighters to return to the real world (as seen in the Classic Mode endings of previous games), while [[Spirits (characters)|Spirits]] are unable to do so because their physical forms have been destroyed.[https://www.youtube.com/watch?v=fccgHnBQ0YM] This aspect gets tied into the plot of the game's Adventure mode, where during the Direct it was explicitly stated that [[Galeem]]'s attack was what destroyed the characters' bodies.  


[[File:SSBUSoraTrailerTrophies.jpg|thumb|Several fighters seen as trophies in Sora's reveal trailer.]]
[[File:SSBUSoraTrailerTrophies.jpg|thumb|Several fighters seen as trophies in Sora's reveal trailer.]]
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*Several of the trophies in ''Melee'' have a reflection of a screenshot of Osohe Castle from the scrapped N64 version of ''Mother 3''.
*Several of the trophies in ''Melee'' have a reflection of a screenshot of Osohe Castle from the scrapped N64 version of ''Mother 3''.
*''{{s|icaruspedia|Kid Icarus: Uprising}}'', also developed by [[Masahiro Sakurai]], features {{s|icaruspedia|Idol}}s, a collectible consisting of a 3D model and {{s|wikipedia|flavor text}}, largely identical to trophies, albeit animated.
*''{{s|icaruspedia|Kid Icarus: Uprising}}'', also developed by [[Masahiro Sakurai]], features {{s|icaruspedia|Idol}}s, a collectible consisting of a 3D model and {{s|wikipedia|flavor text}}, largely identical to trophies, albeit animated.
==References==
{{reflist}}


{{Trophy list}}
{{Trophy list}}

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