Editing Tripping

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The randomness of ''Brawl''{{'}}s tripping mechanic was generally negatively received, viewed as counterproductive to the idea of a skill-based match with a minimum of disruptive, chance-based elements. Furthermore, unlike some other heavily chance-based elements such as [[stage]] selection or [[item]] availability, random tripping cannot be turned off in ''Brawl''. Owing to its negative reception, gameplay [[mod]]s generally remove random tripping from gameplay.
The randomness of ''Brawl''{{'}}s tripping mechanic was generally negatively received, viewed as counterproductive to the idea of a skill-based match with a minimum of disruptive, chance-based elements. Furthermore, unlike some other heavily chance-based elements such as [[stage]] selection or [[item]] availability, random tripping cannot be turned off in ''Brawl''. Owing to its negative reception, gameplay [[mod]]s generally remove random tripping from gameplay.


While random tripping is considered a detriment to tournament play, forced tripping by certain moves is generally better-received, since, unlike random tripping, its deliberate use can be planned for and planned against. As such, while random tripping was removed in ''SSB4'' and remained absent in ''Ultimate'', forced tripping is still important in some characters' metagames in these two games, such as {{SSBU|Diddy Kong}} and his banana peels.
While random tripping is considered a detriment to tournament play, forced tripping by certain moves is generally better-received, since, unlike random tripping, its deliberate use can be planned for and planned against. As such, while random tripping was removed in ''SSB4'' and remained absent in ''Ultimate'', forced tripping is still important in some characters' metagames in these two games, such as {{SSBU|Diddy Kong}}and his banana peels.


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