Editing Tripping
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{{incomplete|information needed for the attacks that trip in ''Super Smash Bros. Ultimate''}} | |||
[[File:Alternate costume.jpg|thumb|The Mario on the far right can be seen Prat Falling.]] | [[File:Alternate costume.jpg|thumb|The Mario on the far right can be seen Prat Falling.]] | ||
'''Tripping''' ({{ja|転倒|Tentō}}, ''Falling Down''; officially called '''prat falling''' and referred to in game files as '''slipping''') is a gameplay mechanic introduced in ''[[Super Smash Bros. Brawl]]'' in which a fighter trips, falls over, and sits in a prone state with a confused expression. Certain attacks can cause opponents to trip, and some [[item]]s (including [[Poké Ball]] Pokémon and [[Assist Trophies]]) will cause tripping without directly attacking at all. Most attacks have a chance to trip provided the [[knockback]] dealt does not lift the target off the ground, while a few attacks are [[slip|guaranteed to trip opponents]]. | '''Tripping''' ({{ja|転倒|Tentō}}, ''Falling Down''; officially called '''prat falling''' and referred to in game files as '''slipping''') is a gameplay mechanic introduced in ''[[Super Smash Bros. Brawl]]'' in which a fighter trips, falls over, and sits in a prone state with a confused expression. Certain attacks can cause opponents to trip, and some [[item]]s (including [[Poké Ball]] Pokémon and [[Assist Trophies]]) will cause tripping without directly attacking at all. Most attacks have a chance to trip provided the [[knockback]] dealt does not lift the target off the ground, while a few attacks are [[slip|guaranteed to trip opponents]]. |