Editing Triple Finish
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{{For|the SSBB Event|Event 8: Go! Triple Finish!}} | {{For|the SSBB Event|Event 8: Go! Triple Finish!}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|image={{tabber|title1=Squirtle startup| | |image={{tabber|title1=Squirtle startup|tab1=[[File:Squirtle Final Smash B SSBU.gif|300px]]|title2=Ivysaur startup|tab2=[[File:Ivysaur Final Smash SSBU.gif|300px]]|title3=Charizard startup|tab3=[[File:Charizard Final Smash SSBU.gif|300px]]}} | ||
|caption=Squirtle, Ivysaur and Charizard team up to peform Triple Finish in ''[[Ultimate]]''. | |caption=Squirtle, Ivysaur and Charizard team up to peform Triple Finish in ''[[Ultimate]]''. | ||
|user=[[Pokémon Trainer]] | |user=[[Pokémon Trainer]] | ||
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The concept of Triple Finish is based on a common occurrence in the ''Pokémon'' franchise outside the main series games, most notably the {{s|bulbapedia|Pokémon anime}}, in which multiple Pokémon are instructed to attack in tandem, usually to defeat a larger threat. Most pertinently, the {{iw|bulbapedia|Emerald chapter|Adventures}} of the ''{{s|bulbapedia|Pokémon Adventures}}'' manga has [[Blastoise]], [[Venusaur]], Charizard and the other starter Pokémon final forms from the first three generations use their ultimate attacks in tandem to defeat a monstrous [[Kyogre]]. | The concept of Triple Finish is based on a common occurrence in the ''Pokémon'' franchise outside the main series games, most notably the {{s|bulbapedia|Pokémon anime}}, in which multiple Pokémon are instructed to attack in tandem, usually to defeat a larger threat. Most pertinently, the {{iw|bulbapedia|Emerald chapter|Adventures}} of the ''{{s|bulbapedia|Pokémon Adventures}}'' manga has [[Blastoise]], [[Venusaur]], Charizard and the other starter Pokémon final forms from the first three generations use their ultimate attacks in tandem to defeat a monstrous [[Kyogre]]. | ||
All three of the attacks used in this Final Smash, Hydro Pump, Solar Beam and Fire Blast, have been featured in every main installment in the {{uv|Pokémon}} franchise, and have always been learnable by Squirtle, Ivysaur, and Charizard, respectively. Prior to Generation III, these moves were known for being the strongest moves of their types (Water, Grass, and Fire respectively). They are each Special moves with a very high base power of 120 | All three of the attacks used in this Final Smash, Hydro Pump, Solar Beam and Fire Blast, have been featured in every main installment in the {{uv|Pokémon}} franchise, and have always been learnable by Squirtle, Ivysaur, and Charizard, respectively. Prior to Generation III, these moves were known for being the strongest moves of their types (Water, Grass, and Fire respectively). They are each Special moves with a very high base power of 110 (120 for Solar Beam and prior to Generation VI), but Hydro Pump and Fire Blast have low accuracy values (80% and 85%, respectively), and Solar Beam requires a full turn to charge. Fire Blast originally had a 30.1% chance to inflict a burn on the opponent, but this was nerfed to 10% in Generation II. Squirtle can learn Hydro Pump at Level 42 in {{iw|bulbapedia|Generation I}} and has been able to learn it since. Ivysaur learns Solar Beam at Level 54 in Generation I, but can also obtain it via TM22. Charizard and other Fire-types could not learn Fire Blast naturally in Generation I, but could learn it via TM38 after defeating Blaine, the seventh Gym Leader. | ||
The concept of three Pokémon being active at once was not possible in the ''Pokémon'' series at the time of ''Brawl''{{'}}s release; the most legally allowed in a Pokémon battle was [[bulbapedia:Double Battle|two]]. However, {{s|bulbapedia|Triple Battle}}s and {{s|bulbapedia|Rotation Battle}}s were introduced in the ''Pokémon'' series in Generation V, where each Trainer sends out three Pokémon at once; the former functioned similarly to a Double Battle, and the latter allowed trainers to switch between three active Pokémon without using up a turn to switch. [[bulbapedia:EP063|An episode of the ''Pokémon'' anime]] prior to ''Brawl'' additionally featured the first non-official Triple Battle in the series. Generation VI kept Triple Battles and Rotation Battles, though both were dropped in Generation VII. | The concept of three Pokémon being active at once was not possible in the ''Pokémon'' series at the time of ''Brawl''{{'}}s release; the most legally allowed in a Pokémon battle was [[bulbapedia:Double Battle|two]]. However, {{s|bulbapedia|Triple Battle}}s and {{s|bulbapedia|Rotation Battle}}s were introduced in the ''Pokémon'' series in Generation V, where each Trainer sends out three Pokémon at once; the former functioned similarly to a Double Battle, and the latter allowed trainers to switch between three active Pokémon without using up a turn to switch. [[bulbapedia:EP063|An episode of the ''Pokémon'' anime]] prior to ''Brawl'' additionally featured the first non-official Triple Battle in the series. Generation VI kept Triple Battles and Rotation Battles, though both were dropped in Generation VII. | ||
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*This Final Smash can be used to view off-camera pieces of scenery on stages without pausing and changing the angle. If one stands at the edge of the screen and faces away from any stage before activating the attack, the zooming effect will show graphics that one would not ordinarily see mid-match. | *This Final Smash can be used to view off-camera pieces of scenery on stages without pausing and changing the angle. If one stands at the edge of the screen and faces away from any stage before activating the attack, the zooming effect will show graphics that one would not ordinarily see mid-match. | ||
*In ''Brawl'', the text box present when using this move is identical in appearance to those from the Generation IV ''Pokémon'' games. In ''Ultimate'', the text box was updated to match the appearance of those in the Generation VII games. | *In ''Brawl'', the text box present when using this move is identical in appearance to those from the Generation IV ''Pokémon'' games. In ''Ultimate'', the text box was updated to match the appearance of those in the Generation VII games. | ||
*The star-like symbols fired by Charizard are the kanji "dai", meaning "great" or "large" | *In the main series ''Pokémon'' games, Fire Blast has a maximum of 5 uses before PP runs out. Despite this, Charizard uses Fire Blast six times in ''Brawl''. Items which raise the maximum PP of a move exist, however. | ||
**In ''Ultimate'', Charizard uses Fire Blast five times, matching the move's PP in the ''Pokémon'' series. | |||
*The star-like symbols fired by Charizard are the kanji "dai", meaning "great" or "large", referencing Fire Blast's Japanese name, "Daimonji". | |||
*[[Hydro Pump]] is also used as [[Greninja]]'s [[up special move]], with a completely different function and animation from Squirtle's use in Triple Finish. | *[[Hydro Pump]] is also used as [[Greninja]]'s [[up special move]], with a completely different function and animation from Squirtle's use in Triple Finish. | ||
* | *By adding up the base power of the three moves that make up Triple Finish, its total base power by the ''Pokémon'' series' standards can be calculated to be 340 (360 prior to Generation VI). | ||
{{Multiple Special Moves|Pokémon Trainer|Squirtle|Ivysaur|Charizard}} | {{Multiple Special Moves|Pokémon Trainer|Squirtle|Ivysaur|Charizard}} | ||
{{FinalSmash}} | {{FinalSmash}} | ||