Editing Transform

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{{ArticleIcons|melee=y|brawl=y}}
{{ArticleIcons|melee=y|brawl=y}}
:''This article is about Zelda and Sheik's down special in Melee and Brawl. For Pokémon Trainer's down special, see [[Pokémon Change]]. For Pyra and Mythra's down special, see [[Swap]]. For info on the transformation of stages, see [[Stage transformation]].''
:''This article is about Zelda and Sheik's down special in Melee and Brawl. For Pokémon Trainer's down special, see [[Pokémon Change]]. For Pyra and Mythra's down special, see [[Swap]].''
{{Infobox Special Move
{{Infobox Special Move
|name=Transform
|name=Transform
|image=[[File:TransformBrawl.gif|300px]]
|image=[[File:TransformBrawl.gif|300px]]
|caption=Zelda transforms into Sheik in ''Brawl''.
|caption=Zelda transforms into Sheik in ''Brawl''.
|user=[[Zelda]]
|user=[[Zelda]]<br>[[Sheik]]
|user2=[[Sheik]]
|universe=''{{uv|The Legend of Zelda}}''
|universe={{uv|The Legend of Zelda}}
|interwiki=zeldawiki
|interwiki=zeldawiki
|interwikiname=Zelda Wiki
|interwikiname=Zelda Wiki
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==Overview==
==Overview==
[[File:TransformMelee.gif|left|thumb|Zelda and Sheik transforming in ''Melee''.]]
{{ImageCaption|File:ZTransMelee.jpg|File:STransMelee.jpg|width1=150px|width2=150px|align=right|caption=Zelda and Sheik transforming in ''Melee''.}}
In ''Melee'', both Zelda and Sheik are loaded in the game's memory at all times, allowing the transformation to occur instantly with no loading required. In ''Brawl'', however, the new character must be loaded from the disc mid-transformation, which forces it to take much longer; because this is true, if two Zeldas/Sheiks are using the same [[palette swap]] through glitch or [[team battle]], transforming into the other player's active character will be essentially instant as the data is already loaded. While the intangibility during the loading can be useful for dodging [[Final Smashes]] and boss attacks, it has an unpredictable duration and makes the move much easier to [[punish]] on completion. The delay can be shortened in terms of game time by pausing or through a [[slow motion]] effect such as the [[Timer]]; if replay data containing either of these happening is saved, the game will pause in-replay to finish the loading. Forcing the game to load the next character through an SD card via hacking will result in a transformation time comparable to ''Melee''{{'}}s, due to SD cards naturally being faster to access than the game disc.
In ''Melee'', both Zelda and Sheik are loaded in the game's memory at all times, allowing the transformation to occur instantly with no loading required. In ''Brawl'', however, the new character must be loaded from the disc mid-transformation, which forces it to take much longer; because this is true, if two Zeldas/Sheiks are using the same [[palette swap]] through glitch or [[team battle]], transforming into the other player's active character will be essentially instant as the data is already loaded. While the intangibility during the loading can be useful for dodging [[Final Smashes]] and boss attacks, it has an unpredictable duration and makes the move much easier to [[punish]] on completion. The delay can be shortened in terms of game time by pausing or through a [[slow motion]] effect such as the [[Timer]]; if replay data containing either of these happening is saved, the game will pause in-replay to finish the loading. Forcing the game to load the next character through an SD card via hacking will result in a transformation time comparable to ''Melee''{{'}}s, due to SD cards naturally being faster to access than the game disc.


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==Gallery==
==Gallery==
<gallery>
<gallery>
File:ZTransMelee.jpg|Zelda begins to transform in ''Melee''.
File:STransMelee.jpg|Sheik begins to transform in ''Melee''.
transform 1.jpg|Zelda begins to transform in ''Brawl''.
transform 1.jpg|Zelda begins to transform in ''Brawl''.
transform 2.jpg|In ''Brawl'', as the form is changing, the disc must load in order for the process to be complete.
transform 2.jpg|In ''Brawl'', as the form is changing, the disc must load in order for the process to be complete.
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*In ''Brawl'', if Zelda/Sheik is shrunk or enlarged by someone else picking up a [[Lightning Bolt]], and then, while small or big, transforms, she will not naturally return to her normal size until she is KO'ed, even if she transforms a second time.
*In ''Brawl'', if Zelda/Sheik is shrunk or enlarged by someone else picking up a [[Lightning Bolt]], and then, while small or big, transforms, she will not naturally return to her normal size until she is KO'ed, even if she transforms a second time.
*The ending animation for when Zelda transforms into Sheik was also used for [[:File:SheikOnScreenAppearanceSSBB.gif|Sheik's entrance animation in ''Brawl'']].
*The ending animation for when Zelda transforms into Sheik was also used for [[:File:SheikOnScreenAppearanceSSBB.gif|Sheik's entrance animation in ''Brawl'']].
*Due to the difference in [[tier list]] positions between Sheik and Zelda in ''Melee'', Zelda's version of Transform is jokingly considered one of the best moves in the game, as it, quite literally, transforms her into a top tier character (or, in the earlier tier lists, the best character in the game) and vice versa.
*Due to the difference in [[tier list]] positions between Sheik and Zelda in ''Melee'', Zelda's version of Transform is jokingly considered one of the best moves in the game, as it, quite literally, transforms her into a top tier character (or, in the earlier tier lists, the best character in the game).
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[[Category:Sheik (SSBM)]]
[[Category:Sheik (SSBM)]]
[[Category:Sheik (SSBB)]]
[[Category:Sheik (SSBB)]]
[[es:Transformación]]

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