Editing Training Mode
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==Glitches== | ==Glitches== | ||
===Character loading input delay=== | ===Character loading input delay=== | ||
[[File:Inputpriority Brawl.gif|thumb|250px|Example of the effects of the character loading input delay, with all four players using the same input on the same frames.]] | [[File:Inputpriority Brawl.gif|thumb|right|250px|Example of the effects of the character loading input delay, with all four players using the same input on the same frames.]] | ||
In ''Brawl'', after adding additional CPUs to a match, those CPUs do not function correctly when they are set to Control. It is unclear exactly what causes it, but they do not act on the same frame as another character using the same input, causing both input delays and ignored inputs. Opening and closing the training menu (by pressing the pause button) fixes this until a new CPU is added. This does not occur in any other games. | In ''Brawl'', after adding additional CPUs to a match, those CPUs do not function correctly when they are set to Control. It is unclear exactly what causes it, but they do not act on the same frame as another character using the same input, causing both input delays and ignored inputs. Opening and closing the training menu (by pressing the pause button) fixes this until a new CPU is added. This does not occur in any other games. | ||