Editing Training (stage)
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The stage has a unique camera which always faces the stage straight on, so that the grid will not be subject to parallax error; however, certain Final Smashes are able to bypass this temporarily. The stage itself is not two-dimensional, so hitboxes will behave normally on it. | The stage has a unique camera which always faces the stage straight on, so that the grid will not be subject to parallax error; however, certain Final Smashes are able to bypass this temporarily. The stage itself is not two-dimensional, so hitboxes will behave normally on it. | ||
{{clr}} | {{clr}} | ||
The camera is locked in perspective so that the usage of grid lines is more accurate. The stage flattens characters in a manner similar to [[Flat Zone X]] among others, which alters hitboxes significantly. Ironically this makes the stage poor for training as it does not reflect tournament play. | |||
==Trivia== | ==Trivia== |