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Editing Traction

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{redirect|Friction|aerial friction|Air friction|here}}
{{redirect|Friction|aerial friction|Air acceleration#Air friction|here}}
[[File:Luigi-Traction-Brawl.gif|200px|thumb|Because [[Luigi]] has a very small amount of traction, he slides very noticeably after finishing a dash.]]
[[File:Luigi-Traction-Brawl.gif|200px|thumb|Because [[Luigi]] has a very small amount of traction, he slides very noticeably after finishing a dash.]]
'''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], being hit by an attack while grounded, and so on. Traction is measured in negative [[unit]]s/[[frame]]².
'''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], being hit by an attack while grounded, and so on. Traction is measured in negative [[unit]]s/[[frame]]².

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