Editing Traction
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{{redirect|Friction|aerial friction|Air friction|here}} | {{redirect|Friction|aerial friction|Air friction|here}} | ||
[[File:Luigi-Traction-Brawl.gif|200px|thumb|Because [[Luigi]] has a very small amount of traction, he slides very noticeably after finishing a dash.]] | [[File:Luigi-Traction-Brawl.gif|200px|thumb|Because [[Luigi]] has a very small amount of traction, he slides very noticeably after finishing a dash.]] | ||
'''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], being hit by an attack while grounded, and so on. Traction is | '''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], being hit by an attack while grounded, and so on. Traction is mesured in negative [[unit]]s/[[frame]]² | ||
Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot [[punish]] attacks as effectively [[out of shield]] since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long [[wavedash]] in ''[[Super Smash Bros. Melee]]'' and a long [[dash pivot cancel]] in ''[[Brawl]]'', and there are cases where sliding away from a shielded attack can help escape multiple hits. In ''[[Super Smash Bros.]]'', characters with lower traction get pushed further away when being attacked when in shield, which makes follow-ups and potential [[shield break]]s harder. | Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot [[punish]] attacks as effectively [[out of shield]] since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long [[wavedash]] in ''[[Super Smash Bros. Melee]]'' and a long [[dash pivot cancel]] in ''[[Brawl]]'', and there are cases where sliding away from a shielded attack can help escape multiple hits. In ''[[Super Smash Bros.]]'', characters with lower traction get pushed further away when being attacked when in shield, which makes follow-ups and potential [[shield break]]s harder. | ||
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[[Luigi]] is well-known for having the least traction of any character in all games except ''[[Super Smash Bros. Ultimate]]''; this originates from his low traction in most of the ''Mario'' platformers in which his abilities differ from those of [[Mario]], which balances out his higher jumping in such games. | [[Luigi]] is well-known for having the least traction of any character in all games except ''[[Super Smash Bros. Ultimate]]''; this originates from his low traction in most of the ''Mario'' platformers in which his abilities differ from those of [[Mario]], which balances out his higher jumping in such games. | ||
Traction is also affected by [[terrain]]. For instance, nearly all characters have decreased traction on slippery surfaces such as ice. However, the [[Ice Climbers]] uniquely have their traction | Traction is also affected by [[terrain]]. For instance, nearly all characters have decreased traction on slippery surfaces such as ice. However, the [[Ice Climbers]] uniquely have the reverse of this functionality: their normally low traction becomes higher on slippery surfaces. | ||
==Traction rankings== | ==Traction rankings== | ||
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===''[[Super Smash Bros. Melee]]''=== | ===''[[Super Smash Bros. Melee]]''=== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Value | !Rank!!Character!!Value | ||
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!Rank!!Character!!Value | !Rank!!Character!!Value | ||
|- | |- | ||
|'''1'''||{{CharHead|Lucario|SSB4}}||{{rollover|0.0736|Turning into Mega Lucario doesn't affect traction| | |'''1'''||{{CharHead|Lucario|SSB4}}||{{rollover|0.0736|Turning into Mega Lucario doesn't affect traction|?}} | ||
|- | |- | ||
|'''2'''||{{CharHead|Jigglypuff|SSB4}}||0.0718 | |'''2'''||{{CharHead|Jigglypuff|SSB4}}||0.0718 | ||
|- | |- | ||
|rowspan=3|'''3-5'''||{{CharHead|Little Mac|SSB4}}||{{rollover|0.07|Turning into Giga Mac doesn't affect traction| | |rowspan=3|'''3-5'''||{{CharHead|Little Mac|SSB4}}||{{rollover|0.07|Turning into Giga Mac doesn't affect traction|?}} | ||
|- | |- | ||
|{{CharHead|Wario|SSB4}}||rowspan=2|0.07 | |{{CharHead|Wario|SSB4}}||rowspan=2|0.07 | ||
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|rowspan=2|'''12-13'''||{{CharHead|Link|SSB4}}||0.064 | |rowspan=2|'''12-13'''||{{CharHead|Link|SSB4}}||0.064 | ||
|- | |- | ||
|{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|0.064| | |{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|0.064|Assuming perfect weight and height values|?}} | ||
|- | |- | ||
|rowspan=11|'''14-24'''||{{CharHead|Fox|SSB4}}||rowspan=11|0.06 | |rowspan=11|'''14-24'''||{{CharHead|Fox|SSB4}}||rowspan=11|0.06 | ||
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|'''27'''||{{CharHead|Bowser|SSB4}}||0.0577 | |'''27'''||{{CharHead|Bowser|SSB4}}||0.0577 | ||
|- | |- | ||
|rowspan=6|'''28-33'''||{{CharHead|Cloud|SSB4}}||{{rollover|0.055|0.06325 | |rowspan=6|'''28-33'''||{{CharHead|Cloud|SSB4}}||{{rollover|0.055|Cloud's traction is 0.06325 if his Limit Gauge is full|?}} | ||
|- | |- | ||
|{{CharHead|Bayonetta|SSB4}}||rowspan=5|0.055 | |{{CharHead|Bayonetta|SSB4}}||rowspan=5|0.055 | ||
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|'''40'''||{{CharHead|Captain Falcon|SSB4}}||0.05 | |'''40'''||{{CharHead|Captain Falcon|SSB4}}||0.05 | ||
|- | |- | ||
|'''41'''||{{CharHead|Kirby|SSB4}}| | |'''41'''||{{CharHead|Kirby|SSB4}}||0.0493 | ||
|- | |- | ||
|rowspan=2|'''42-43'''||{{CharHead|Diddy Kong|SSB4}}||rowspan=2|0.0484 | |rowspan=2|'''42-43'''||{{CharHead|Diddy Kong|SSB4}}||rowspan=2|0.0484 | ||
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|{{CharHead|Pac-Man|SSB4}} | |{{CharHead|Pac-Man|SSB4}} | ||
|- | |- | ||
|{{CharHead|Mii Brawler|SSB4}}||rowspan=2|{{rollover|0.045| | |{{CharHead|Mii Brawler|SSB4}}||rowspan=2|{{rollover|0.045|Assuming perfect weight and height values|?}} | ||
|- | |- | ||
|{{CharHead|Mii Gunner|SSB4}} | |{{CharHead|Mii Gunner|SSB4}} | ||
|- | |- | ||
|rowspan=2|'''53-54'''||{{CharHead|Ike|SSB4}}||rowspan=2 | |rowspan=2|'''53-54'''||{{CharHead|Ike|SSB4}}||rowspan=2|0.044 | ||
|- | |- | ||
|{{CharHead|Shulk|SSB4}} | |{{CharHead|Shulk|SSB4}} | ||
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|'''19'''||{{CharHead|Mii Brawler|SSBU}}||0.12 | |'''19'''||{{CharHead|Mii Brawler|SSBU}}||0.12 | ||
|- | |- | ||
|rowspan=9|'''20-28'''||{{CharHead|Kirby|SSBU}}|| | |rowspan=9|'''20-28'''||{{CharHead|Kirby|SSBU}}||rowspan=9|0.116 | ||
|- | |- | ||
|{{CharHead|Zelda|SSBU}} | |{{CharHead|Zelda|SSBU}} | ||
|- | |- | ||
|{{CharHead|Mewtwo|SSBU}} | |{{CharHead|Mewtwo|SSBU}} | ||
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|{{CharHead|Terry|SSBU}} | |{{CharHead|Terry|SSBU}} | ||
|- | |- | ||
|rowspan=9|'''39-47'''||{{CharHead|Pichu|SSBU}}||rowspan= | |rowspan=9|'''39-47'''||{{CharHead|Pichu|SSBU}}||rowspan=8|0.11 | ||
|- | |- | ||
|{{CharHead|Charizard|SSBU}} | |{{CharHead|Charizard|SSBU}} | ||
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|{{CharHead|Bayonetta|SSBU}} | |{{CharHead|Bayonetta|SSBU}} | ||
|- | |- | ||
|{{CharHead|Hero|SSBU | |{{CharHead|Hero|SSBU}} | ||
|- | |- | ||
|{{CharHead|Sephiroth|SSBU}}||{{rollover|0.11|0.143 in Winged Form|y}} | |{{CharHead|Sephiroth|SSBU}}||{{rollover|0.11|0.143 in Winged Form|y}} | ||
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|{{CharHead|Pyra|SSBU}} | |{{CharHead|Pyra|SSBU}} | ||
|- | |- | ||
|'''87'''||{{CharHead|Ice Climbers|SSBU}}||0.077 | |'''87'''||{{CharHead|Ice Climbers|SSBU}}||0.077 | ||
|- | |- | ||
|rowspan=2|'''88-89'''||{{CharHead|Mii Gunner|SSBU}}||rowspan=2|0.076 | |rowspan=2|'''88-89'''||{{CharHead|Mii Gunner|SSBU}}||rowspan=2|0.076 |