Editing Traction

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{{redirect|Friction|aerial friction|Air friction|here}}
{{redirect|Friction|aerial friction|Air friction|here}}
[[File:Luigi-Traction-Brawl.gif|200px|thumb|Because [[Luigi]] has a very small amount of traction, he slides very noticeably after finishing a dash.]]
[[File:Luigi-Traction-Brawl.gif|200px|thumb|Because [[Luigi]] has a very small amount of traction, he slides very noticeably after finishing a dash.]]
'''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], being hit by an attack while grounded, and so on. Traction is measured in negative [[unit]]s/[[frame]]².
'''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], being hit by an attack while grounded, and so on.


Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot [[punish]] attacks as effectively [[out of shield]] since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long [[wavedash]] in ''[[Super Smash Bros. Melee]]'' and a long [[dash pivot cancel]] in ''[[Brawl]]'', and there are cases where sliding away from a shielded attack can help escape multiple hits. In ''[[Super Smash Bros.]]'', characters with lower traction get pushed further away when being attacked when in shield, which makes follow-ups and potential [[shield break]]s harder.
Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot [[punish]] attacks as effectively [[out of shield]] since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long [[wavedash]] in ''[[Super Smash Bros. Melee]]'' and a long [[dash pivot cancel]] in ''[[Brawl]]'', and there are cases where sliding away from a shielded attack can help escape multiple hits. In ''[[Super Smash Bros.]]'', characters with lower traction get pushed further away when being attacked when in shield, which makes follow-ups and potential [[shield break]]s harder.


[[Luigi]] is well-known for having the least traction of any character in all games except ''[[Super Smash Bros. Ultimate]]''; this originates from his low traction in most of the ''Mario'' platformers in which his abilities differ from those of [[Mario]], which balances out his higher jumping in such games.
[[Luigi]] is well-known for having the least traction of any character in all games except ''[[Super Smash Bros. Ultimate]]''; this originates from his low traction in most of the ''Mario'' platformers, which balances out his higher jumping.


Traction is also affected by [[terrain]]. For instance, nearly all characters have decreased traction on slippery surfaces such as ice. However, the [[Ice Climbers]] uniquely have their traction completely unaffected by slippery surfaces.
Traction is also affected by [[terrain]]. For instance, nearly all characters have decreased traction on slippery surfaces such as ice. However, the [[Ice Climbers]] uniquely have the reverse of this functionality: their normally low traction becomes higher on slippery surfaces.


==Traction rankings==
==Traction rankings==
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===''[[Super Smash Bros. Melee]]''===
===''[[Super Smash Bros. Melee]]''===
During certain character states in Melee, the traction applied is doubled if the character's horizontal velocity exceeds their [[Walk speed|Walk Speed]] (maximum). For example: Peach has 0.1 traction and 0.85 walk speed. So if her velocity is 1 it becomes 0.8 on the next frame (1 - (0.1*2) = 0.8). This does not apply during [[dash|Dash or RunBrake]], but it does during landing states. This includes "[[helpless|LandingFallSpecial]]", which means that [[wavedash|Wavedash & Waveland]] can go further the higher Walk Speed you have.
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Value
!Rank!!Character!!Value
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!Rank!!Character!!Value
!Rank!!Character!!Value
|-
|-
|'''1'''||{{CharHead|Lucario|SSB4}}||{{rollover|0.0736|Turning into Mega Lucario doesn't affect traction|y}}
|'''1'''||{{CharHead|Lucario|SSB4}}||{{rollover|0.0736|Turning into Mega Lucario doesn't affect traction|?}}
|-
|-
|'''2'''||{{CharHead|Jigglypuff|SSB4}}||0.0718
|'''2'''||{{CharHead|Jigglypuff|SSB4}}||0.0718
|-
|-
|rowspan=3|'''3-5'''||{{CharHead|Little Mac|SSB4}}||{{rollover|0.07|Turning into Giga Mac doesn't affect traction|y}}
|rowspan=3|'''3-5'''||{{CharHead|Little Mac|SSB4}}||{{rollover|0.07|Turning into Giga Mac doesn't affect traction|?}}
|-
|-
|{{CharHead|Wario|SSB4}}||rowspan=2|0.07
|{{CharHead|Wario|SSB4}}||rowspan=2|0.07
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|{{CharHead|Rosalina & Luma|SSB4}}
|{{CharHead|Rosalina & Luma|SSB4}}
|-
|-
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||0.067
|'''n/a'''||[[Giga Bowser]]||0.067
|-
|-
|rowspan=2|'''10-11'''||{{CharHead|Corrin|SSB4}}||rowspan=2|0.065
|rowspan=2|'''10-11'''||{{CharHead|Corrin|SSB4}}||rowspan=2|0.065
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|rowspan=2|'''12-13'''||{{CharHead|Link|SSB4}}||0.064
|rowspan=2|'''12-13'''||{{CharHead|Link|SSB4}}||0.064
|-
|-
|{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|0.064|Default height and weight|y}}
|{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|0.064|Assuming perfect weight and height values|?}}
|-
|-
|rowspan=11|'''14-24'''||{{CharHead|Fox|SSB4}}||rowspan=11|0.06
|rowspan=11|'''14-24'''||{{CharHead|Fox|SSB4}}||rowspan=11|0.06
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|{{CharHead|Wii Fit Trainer|SSB4}}
|{{CharHead|Wii Fit Trainer|SSB4}}
|-
|-
|'''N/A'''||[[Wario-Man]]||0.06
|'''n/a'''||[[Wario-Man]]||0.06
|-
|-
|'''25'''||{{CharHead|Pikachu|SSB4}}||0.0596
|'''25'''||{{CharHead|Pikachu|SSB4}}||0.0596
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|'''27'''||{{CharHead|Bowser|SSB4}}||0.0577
|'''27'''||{{CharHead|Bowser|SSB4}}||0.0577
|-
|-
|rowspan=6|'''28-33'''||{{CharHead|Cloud|SSB4}}||{{rollover|0.055|0.06325 during Limit Break status|y}}
|rowspan=6|'''28-33'''||{{CharHead|Cloud|SSB4}}||{{rollover|0.055|Cloud's traction is 0.06325 if his Limit Gauge is full|?}}
|-
|-
|{{CharHead|Bayonetta|SSB4}}||rowspan=5|0.055
|{{CharHead|Bayonetta|SSB4}}||rowspan=5|0.055
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|'''40'''||{{CharHead|Captain Falcon|SSB4}}||0.05
|'''40'''||{{CharHead|Captain Falcon|SSB4}}||0.05
|-
|-
|'''41'''||{{CharHead|Kirby|SSB4}}||{{rollover|0.0493|0.07395 with Speed|y}}
|'''41'''||{{CharHead|Kirby|SSB4}}||0.0493
|-
|-
|rowspan=2|'''42-43'''||{{CharHead|Diddy Kong|SSB4}}||rowspan=2|0.0484
|rowspan=2|'''42-43'''||{{CharHead|Diddy Kong|SSB4}}||rowspan=2|0.0484
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|{{CharHead|Pac-Man|SSB4}}
|{{CharHead|Pac-Man|SSB4}}
|-
|-
|{{CharHead|Mii Brawler|SSB4}}||rowspan=2|{{rollover|0.045|Default height and weight|y}}
|{{CharHead|Mii Brawler|SSB4}}||rowspan=2|{{rollover|0.045|Assuming perfect weight and height values|?}}
|-
|-
|{{CharHead|Mii Gunner|SSB4}}
|{{CharHead|Mii Gunner|SSB4}}
|-
|-
|rowspan=2|'''53-54'''||{{CharHead|Ike|SSB4}}||rowspan=2|{{rollover|0.044|0.066 with Shulk's Speed|y}}
|rowspan=2|'''53-54'''||{{CharHead|Ike|SSB4}}||rowspan=2|0.044
|-
|-
|{{CharHead|Shulk|SSB4}}
|{{CharHead|Shulk|SSB4}}
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===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
In ''Ultimate'', traction has been significantly increased across the cast, with even the lowest traction values being higher than the highest traction values in ''SSB4''. This allows for every character to slow down faster on the ground after moving horizontally, and most notably benefits characters with low traction (such as {{SSBU|Luigi}} and {{SSBU|Charizard}}), as shielded attacks now push them back a much shorter distance, and it is therefore easier for them to punish out of shield. However, the increased traction also results in [[slide smash]]es covering less distance than in ''SSB4'' as well. Unlike in previous games, Luigi no longer has the least traction, nor is he even in the bottom twenty; the characters with the least traction are now the Mii Gunner and Banjo & Kazooie.
In ''Ultimate'', traction has been significantly increased across the cast, with even the lowest traction values being higher than the highest traction values in ''SSB4''. This allows for every character to slow down faster on the ground after moving horizontally, and most notably benefits characters with low traction (such as {{SSBU|Luigi}} and {{SSBU|Charizard}}), as shielded attacks now push them back a much shorter distance, and it is therefore easier for them to punish out of shield. However, the increased traction also results in [[slide smash]]es covering less distance than in ''SSB4'' as well. Unlike in previous games, Luigi no longer has the most slippery shoes of the cast, nor is he even in the bottom twenty; the characters with the least traction are now the Mii Gunner and Banjo & Kazooie.


{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
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|'''19'''||{{CharHead|Mii Brawler|SSBU}}||0.12
|'''19'''||{{CharHead|Mii Brawler|SSBU}}||0.12
|-
|-
|rowspan=9|'''20-28'''||{{CharHead|Kirby|SSBU}}||{{rollover|0.116|0.232 with Speed|y}}
|rowspan=9|'''20-28'''||{{CharHead|Kirby|SSBU}}||rowspan=9|0.116
|-
|-
|{{CharHead|Zelda|SSBU}}||rowspan=8|0.116
|{{CharHead|Zelda|SSBU}}
|-
|-
|{{CharHead|Mewtwo|SSBU}}
|{{CharHead|Mewtwo|SSBU}}
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|{{CharHead|Terry|SSBU}}
|{{CharHead|Terry|SSBU}}
|-
|-
|rowspan=9|'''39-47'''||{{CharHead|Pichu|SSBU}}||rowspan=7|0.11
|rowspan=9|'''39-47'''||{{CharHead|Pichu|SSBU}}||rowspan=8|0.11
|-
|-
|{{CharHead|Charizard|SSBU}}
|{{CharHead|Charizard|SSBU}}
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|{{CharHead|Bayonetta|SSBU}}
|{{CharHead|Bayonetta|SSBU}}
|-
|-
|{{CharHead|Hero|SSBU}}||{{rollover|0.11|0.231 with Acceleratle|y}}
|{{CharHead|Hero|SSBU}}
|-
|-
|{{CharHead|Sephiroth|SSBU}}||{{rollover|0.11|0.143 in Winged Form|y}}
|{{CharHead|Sephiroth|SSBU}}||{{rollover|0.11|0.143 in Winged Form|y}}
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|{{CharHead|Pyra|SSBU}}
|{{CharHead|Pyra|SSBU}}
|-
|-
|'''87'''||{{CharHead|Ice Climbers|SSBU}}||0.077{{rollover|*|Uniquely, the Ice Climbers do not lose traction if they are standing on ice.|y}}
|'''87'''||{{CharHead|Ice Climbers|SSBU}}||0.077
|-
|-
|rowspan=2|'''88-89'''||{{CharHead|Mii Gunner|SSBU}}||rowspan=2|0.076
|rowspan=2|'''88-89'''||{{CharHead|Mii Gunner|SSBU}}||rowspan=2|0.076

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