Editing Tournament rulesets (SSBU)

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*Damage Handicap: Off
*Damage Handicap: Off
*First to: 1 Win
*First to: 1 Win
*Launch Rate: 1.0x
*Laun
*Underdog Boost: Off
*Underdog Boost: Off
*Score Display: Off
*Score Display: Off
*% Show Damage: Yes
*% Show Damage: Yes and the same stage.
*Custom Balance: Off
*Echo Fighters: Separate
*Radar: Big
*{{SSBU|Mii Fighter}}s and their respective custom moves are allowed. Movesets will be shown in their name with each individual special move numbered from 1 to 3, based on the order shown on the move selection screen (ex. 1111, 2223, 3121).
*Similar to previous ''Smash'' titles, if time runs out, the winner is first determined by how many stocks remain, and then by the percentage after time is up.
**If both stock and percentage are the same, or a game ends in both players losing their last stock at the same time, then a tiebreaker is played, which consists of a 1 stock and 3 minute match with the same characters and the same stage.
*If pausing is turned on, rulesets will have clauses on how to proceed if a pause occurs. This does not apply if pausing is turned off.
*If pausing is turned on, rulesets will have clauses on how to proceed if a pause occurs. This does not apply if pausing is turned off.


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