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Editing Tournament rulesets (SSBB)
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*The Suicide Rule: If a match ends by both remaining players losing their last stock at the same time due to a suicide move (such as by {{SSBB|Bowser}}'s [[Flying Slam]] and {{SSBB|Ganondorf}}'s aerial [[Flame Choke]]), then the initiator of the suicide move is considered the winner of the match regardless of what the results screen says, and no tiebreaker is played. Early on in competitive ''Brawl''{{'}}s life this rule was just used with the aforementioned Flying Slam and Flame Choke suicide finishes, but the rule later been used for all suicide KO moves. This rule is implemented as it is generally seen that the player initiating a suicide move had the advantage at the match's end, and the fact the game's inconsistent handling of suicide KO moves is considered unfair and nonsensical (for example, Bowser's Flying Slam uses [[port priority]] to determine if Bowser wins, and Ganondorf's Flame Choke is simply unpredictable with whether it'll initiate [[Sudden Death]] or declare Ganondorf the loser), as well as to save time on not having to do a one stock rematch if they game initiates Sudden Death. While the rule is often used, it's not universal, as some players maintain that the winner of the match should be what the game declares. | *The Suicide Rule: If a match ends by both remaining players losing their last stock at the same time due to a suicide move (such as by {{SSBB|Bowser}}'s [[Flying Slam]] and {{SSBB|Ganondorf}}'s aerial [[Flame Choke]]), then the initiator of the suicide move is considered the winner of the match regardless of what the results screen says, and no tiebreaker is played. Early on in competitive ''Brawl''{{'}}s life this rule was just used with the aforementioned Flying Slam and Flame Choke suicide finishes, but the rule later been used for all suicide KO moves. This rule is implemented as it is generally seen that the player initiating a suicide move had the advantage at the match's end, and the fact the game's inconsistent handling of suicide KO moves is considered unfair and nonsensical (for example, Bowser's Flying Slam uses [[port priority]] to determine if Bowser wins, and Ganondorf's Flame Choke is simply unpredictable with whether it'll initiate [[Sudden Death]] or declare Ganondorf the loser), as well as to save time on not having to do a one stock rematch if they game initiates Sudden Death. While the rule is often used, it's not universal, as some players maintain that the winner of the match should be what the game declares. | ||
*Banning of Scrooging: The act of [[scrooging]] (where a player glides underneath the stage to the other side) is often limited or banned in tournaments, especially those that keep Meta Knight legal, due to its capacity to easily stall time. The rule will either forbid Meta Knight from scrooging twice without landing on the stage | *Banning of Scrooging: The act of [[scrooging]] (where a player glides underneath the stage to the other side) is often limited or banned in tournaments, especially those that keep Meta Knight legal, due to its capacity to easily stall time. The rule will either forbid Meta Knight from scrooging twice without landing on the stage inbetween, or ban any use of scrooging altogether. | ||
*Banning of certain [[infinite]]s: While tournament keep the usage of [[zero-death]]s and infinites legal, some tournaments will ban certain infinites/zero-deaths deemed to be too powerful and easy to use, such as {{SSBB|King Dedede}}'s standing infinite chain throw and {{SSBB|Marth}}'s zero-death chain grab release on the [[PK kid]]s. While more common in early ''Brawl'', such rules fell out of favor and were rarely seen in tournaments outside some fringe locals, with tournaments generally making it clear that all infinites and zero-deaths are legal. The only rule against infinites that tournaments typically run is that a player can't continue one well beyond reasonable KO percentage (usually listed as 300%). | *Banning of certain [[infinite]]s: While tournament keep the usage of [[zero-death]]s and infinites legal, some tournaments will ban certain infinites/zero-deaths deemed to be too powerful and easy to use, such as {{SSBB|King Dedede}}'s standing infinite chain throw and {{SSBB|Marth}}'s zero-death chain grab release on the [[PK kid]]s. While more common in early ''Brawl'', such rules fell out of favor and were rarely seen in tournaments outside some fringe locals, with tournaments generally making it clear that all infinites and zero-deaths are legal. The only rule against infinites that tournaments typically run is that a player can't continue one well beyond reasonable KO percentage (usually listed as 300%). |