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Editing Tournament rulesets (SSBB)

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*The Gentleman Rule: The most basic form of the rule dictates players may play on any stage, including banned stages, if all players in the match agree to it. While rarely actually used to play on banned stages (as even if a player wanted to play on a banned stage, it's highly unlikely the opponent would agree to it), the rule is often used by players in game one of sets to bypass stage striking (by a player suggesting a starter stage to just go to, typically [[Smashville]], which the opponent then agrees to or refuses and stage strikes). The rule also sees frequent use when a player faces off against a player of a much lower skill level (and usually much younger), where the player allows the lower skilled player to choose any stage they want to play on, whether as a sign of courtesy and/or the player not seeing their opponent as a threat and thus not caring about the stage chosen. The rule is near universally seen, and even if the rules don't explicitly allow it, players often enact it regardless of if it's written in the rules or not. While TOs usually don't impose any restrictions on the Gentleman Rule, they may occasionally explicitly disallow banned stages from being played on at all regardless of the rule.
*The Gentleman Rule: The most basic form of the rule dictates players may play on any stage, including banned stages, if all players in the match agree to it. While rarely actually used to play on banned stages (as even if a player wanted to play on a banned stage, it's highly unlikely the opponent would agree to it), the rule is often used by players in game one of sets to bypass stage striking (by a player suggesting a starter stage to just go to, typically [[Smashville]], which the opponent then agrees to or refuses and stage strikes). The rule also sees frequent use when a player faces off against a player of a much lower skill level (and usually much younger), where the player allows the lower skilled player to choose any stage they want to play on, whether as a sign of courtesy and/or the player not seeing their opponent as a threat and thus not caring about the stage chosen. The rule is near universally seen, and even if the rules don't explicitly allow it, players often enact it regardless of if it's written in the rules or not. While TOs usually don't impose any restrictions on the Gentleman Rule, they may occasionally explicitly disallow banned stages from being played on at all regardless of the rule.


*The Colorblind Rule: During doubles matches, if either team has {{SSBB|Lucario}}, {{SSBB|Sonic}}, or the {{SSBB|Pokémon Trainer}} on their team, a player on either team can invoke this rule to choose the team colors of their team and the opposing team, so that they can more easily discern team colors between both sides regardless of if they are actually colorblind. This rule is implemented due to the overtly subtle color differences in those characters' team palette swaps that can make it difficult for players to discern them between a teammate and opponent in the heat of a match. Also, while the use of [[texture hack]]s is often discouraged in tournaments, it's nearly always accepted to use simple full color texture hacks on these characters' team palettes to make their color differences obvious. The colorblind rule sees universal usage.
*The Colorblind Rule: During doubles matches, if either team has {{SSBB|Lucario}}, {{SSBB|Sonic}}, or the {{SSBB|Pokémon Trainer}} on their team, a player on either team can invoke this rule to choose the team colors of their team and the opposing team, so that they can more easily discern team colors between both sides whenever they are actually colorblind. This rule is implemented due to the subtle color differences in those characters' team palette swaps that can make it difficult for players to discern them between a teammate and opponent in the heat of a match. Also, while the use of [[texture hack]]s is often discouraged in tournaments, it's acceptable to use simple full color texture hacks on these characters' team palettes to make their color differences obvious. The colorblind rule sees universal usage.


*The Suicide Rule: If a match ends by both remaining players losing their last stock at the same time due to a suicide move (such as by {{SSBB|Bowser}}'s [[Flying Slam]] and {{SSBB|Ganondorf}}'s aerial [[Flame Choke]]), then the initiator of the suicide move is considered the winner of the match regardless of what the results screen says, and no tiebreaker is played. Early on in competitive ''Brawl''{{'}}s life this rule was just used with the aforementioned Flying Slam and Flame Choke suicide finishes, but the rule later been used for all suicide KO moves. This rule is implemented as it is generally seen that the player initiating a suicide move had the advantage at the match's end, and the fact the game's inconsistent handling of suicide KO moves is considered unfair and nonsensical (for example, Bowser's Flying Slam uses [[port priority]] to determine if Bowser wins, and Ganondorf's Flame Choke is simply unpredictable with whether it'll initiate [[Sudden Death]] or declare Ganondorf the loser), as well as to save time on not having to do a one stock rematch if they game initiates Sudden Death. While the rule is often used, it's not universal, as some players maintain that the winner of the match should be what the game declares.
*The Suicide Rule: If a match ends by both remaining players losing their last stock at the same time due to a suicide move (such as by {{SSBB|Bowser}}'s [[Flying Slam]] and {{SSBB|Ganondorf}}'s aerial [[Flame Choke]]), then the initiator of the suicide move is considered the winner of the match regardless of what the results screen says, and no tiebreaker is played. Early on in competitive ''Brawl''{{'}}s life this rule was just used with the aforementioned Flying Slam and Flame Choke suicide finishes, but the rule later been used for all suicide KO moves. This rule is implemented as it is generally seen that the player initiating a suicide move had the advantage at the match's end, and the fact the game's inconsistent handling of suicide KO moves is considered unfair and nonsensical (for example, Bowser's Flying Slam uses [[port priority]] to determine if Bowser wins, and Ganondorf's Flame Choke is simply unpredictable with whether it'll initiate [[Sudden Death]] or declare Ganondorf the loser). While the rule is often used, it's not universal, as some players maintain that the winner of the match should be what the game declares.


*Banning of Scrooging: The act of [[scrooging]] (where a player glides underneath the stage to the other side) is often limited or banned in tournaments, especially those that keep Meta Knight legal, due to its capacity to easily stall time. The rule will either forbid Meta Knight from scrooging twice without landing on the stage in-between, or ban any use of scrooging altogether.
*Banning of Scrooging: The act of [[scrooging]] (where a player glides underneath the stage to the other side) is often limited or banned in tournaments, especially those that keep Meta Knight legal, due to its capacity to easily stall time. The rule will either forbid Meta Knight from scrooging twice without landing on the stage in-between, or ban any use of scrooging altogether.

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