Editing Tournament rulesets (SSB4)
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==General rules== | ==General rules== | ||
*2 or 3 | *2 or 3 stock. | ||
*6 or 8 minutes. | *6 or 8 minutes. | ||
*Items are turned to off and none. | *Items are turned to off and none. | ||
*[[Pause]] is disabled.* | *[[Pause]] is disabled.* | ||
*[[Stalling]] is banned. | *[[Stalling]] is banned. | ||
*If time runs out, the winner is determined by remaining stock, and then | *If time runs out, the winner is determined by remaining stock, and then overtime | ||
**If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously, then a tiebreaker is played. A tiebreaker is a 1 stock, 3 minute match with the same characters and the same stage. | **If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously, then a tiebreaker is played. A tiebreaker is a 1 stock, 3 minute match with the same characters and the same stage. | ||
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*[[Team attack]] is on. | *[[Team attack]] is on. | ||
*[[Share Stock|Sharing stocks]] is allowed. | *[[Share Stock|Sharing stocks]] is allowed. | ||
*If the | *If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of the players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%.) | ||
==Miscellaneous rules== | ==Miscellaneous rules== | ||
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*The Gentleman Rule: The most basic form of the rule dictates players may play on any stage, including banned stages, if all players in the match agree to it. While rarely actually used to play on banned stages (as even if a player wanted to play on a banned stage, it's highly unlikely the opponent would agree to it), the rule is often used by players in game one of sets to bypass stage striking (by a player suggesting a starter stage to just go to, such as [[Smashville]], which the opponent then agrees to or refuses and stage strikes). The rule also sees frequent use when a player faces off against a player of a much lower skill level (and usually much younger), where the player allows the lower skilled player to choose any stage they want to play on, whether as a sign of courtesy and/or the player not seeing their opponent as a threat and thus not caring about the stage chosen. The rule is near universally seen, and even if the rules don't explicitly allow it, players often enact the rule regardless of if it's written in the rules or not. While TOs usually don't impose any restrictions on the Gentleman Rule, they may occasionally explicitly disallow banned stages from being played on at all regardless of the rule; extending or shortening the amount of games to be played in a set is generally disallowed as well. | *The Gentleman Rule: The most basic form of the rule dictates players may play on any stage, including banned stages, if all players in the match agree to it. While rarely actually used to play on banned stages (as even if a player wanted to play on a banned stage, it's highly unlikely the opponent would agree to it), the rule is often used by players in game one of sets to bypass stage striking (by a player suggesting a starter stage to just go to, such as [[Smashville]], which the opponent then agrees to or refuses and stage strikes). The rule also sees frequent use when a player faces off against a player of a much lower skill level (and usually much younger), where the player allows the lower skilled player to choose any stage they want to play on, whether as a sign of courtesy and/or the player not seeing their opponent as a threat and thus not caring about the stage chosen. The rule is near universally seen, and even if the rules don't explicitly allow it, players often enact the rule regardless of if it's written in the rules or not. While TOs usually don't impose any restrictions on the Gentleman Rule, they may occasionally explicitly disallow banned stages from being played on at all regardless of the rule; extending or shortening the amount of games to be played in a set is generally disallowed as well. | ||
*The Suicide Rule: If a match ends by both remaining players losing their last stock at the same time due to a | *The Suicide Rule: If a match ends by both remaining players losing their last stock at the same time due to a suicide move (such as by {{SSB4|Bowser}}'s [[Flying Slam]]), then the initiator of the suicide move is considered the winner of the match regardless of what the results screen says, and no tiebreaker is played. While the rule is often used, it's not universal, as some players maintain that the winner of the match should be what the game declares. | ||
==Custom special moves and Mii Fighters== | ==Custom special moves and Mii Fighters== | ||
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:''For an explanation as to why stages are counter-picked or banned, see [[Stage legality]].'' | :''For an explanation as to why stages are counter-picked or banned, see [[Stage legality]].'' | ||
Stage lists vary by tournament due to a variety of factors, such as how many counterpick stages are available or what [[downloadable content]] stages | Stage lists vary by tournament due to a variety of factors, such as how many counterpick stages are available or what [[downloadable content]] stages are allowed (or released). This section covers stages used in competitive {{forwiiu}} play; for {{for3ds}} stages, see below. | ||
Stages are divided up in tournaments into starter, counterpick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counterpick, that is not banned. Each player also gets to ban the opponent from choosing a stage throughout the whole set, as explained prior in the set procedure. | Stages are divided up in tournaments into starter, counterpick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counterpick, that is not banned. Each player also gets to ban the opponent from choosing a stage throughout the whole set, as explained prior in the set procedure. | ||
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**Some tournaments allow the usage of [[Miiverse]] as an equivalent to Battlefield, while others disallow it completely. | **Some tournaments allow the usage of [[Miiverse]] as an equivalent to Battlefield, while others disallow it completely. | ||
*{{SSB4|Final Destination}} | *{{SSB4|Final Destination}} | ||
*[[Smashville]] | *[[Smashville]] | ||
*[[Town and City]] | *[[Town and City]] | ||
*[[Lylat Cruise]] | *[[Lylat Cruise]] | ||
===Universal counterpicks/Uncommon starter=== | ===Universal counterpicks/Uncommon starter=== | ||
The following stages are universally tournament legal, usually as a counterpick. Some liberal stagelists may have them as a starter. | The following stages are universally tournament legal, usually as a counterpick. Some liberal stagelists may have them as a starter. | ||
*[[ | *[[Dreamland 64]] | ||
*[[Ω form]] versions of [[Wily Castle]], [[Suzaku Castle]], and [[Midgar]]. | *[[Ω form]] versions of [[Wily Castle]], [[Suzaku Castle]], and [[Midgar]]. | ||
===Retired counterpicks=== | ===Retired counterpicks=== | ||
The following stages were once tournament legal as counterpicks, but are now universally banned in tournaments | The following stages were once tournament legal as counterpicks, but are now universally banned in tournaments. | ||
*[[Castle Siege]] | *[[Castle Siege]] | ||
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===''3DS'' stages=== | ===''3DS'' stages=== | ||
Since the release of its ''Wii U'' counterpart, {{for3ds}} has had minimal tournament presence. The following stages are used by [[Anther's Ladder]] for ''3DS'' netplay | Since the release of its ''Wii U'' counterpart, {{for3ds}} has had minimal tournament presence. The following stages are used by [[Anther's Ladder]] for ''3DS'' netplay: | ||
*Starter stages: | *Starter stages: | ||
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**[[Arena Ferox]] | **[[Arena Ferox]] | ||
**[[Dream Land (SSB)|Dream Land (64)]] | **[[Dream Land (SSB)|Dream Land (64)]] | ||
**{{b|Duck Hunt|stage}} | |||
**[[Prism Tower]] | **[[Prism Tower]] | ||
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*3 Stock. | *3 Stock. | ||
* | *15 minutes | ||
*All amiibo must be Level 50 | *All amiibo must be Level 50 | ||
* | *No duplicate special items on amiibo | ||
*All items (including Smash Ball) are banned | *All items (including Smash Ball) are banned | ||
*All battles are on | *All battles are on [[Battlefield]]. | ||
*[[Sudden Death]] is used to determine winners if | *[[Sudden Death]] is used to determine winners if time runs out. | ||
==See also== | ==See also== | ||
*[[Tournament legal (SSB)]] | *[[Tournament legal (SSB)]] | ||
*[[Tournament legal (SSBM)]] | *[[Tournament legal (SSBM)]] | ||
*[[Tournament legal (SSBB)]] | *[[Tournament legal (SSBB)]] | ||
*[[Tournament legal (DSB)]] | *[[Tournament legal (DSB)]] | ||
*[[ | *[[Banned stage]] | ||
[[Category:Competitive play]] | [[Category:Competitive play]] |