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{{Infobox Character | {{Infobox Character | ||
|name = Toon Link | |name = Toon Link | ||
|image = [[File:Toon Link SSBU.png| | |image = [[File:Toon Link SSBU.png|250px]] | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSBB | |ssbgame1 = SSBB | ||
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|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = B- | |tier = B- | ||
|ranking = | |ranking = 49 | ||
}} | }} | ||
'''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed as playable alongside his predecessor {{SSBU|Young Link}} and the rest of veterans on June 12th, 2018. As in ''[[Super Smash Bros. Brawl]]'', he is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Toon Link is classified as [[Fighter number|Fighter #43]]. | '''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed as playable alongside his predecessor {{SSBU|Young Link}} and the rest of veterans on June 12th, 2018. As in ''[[Super Smash Bros. Brawl]]'', he is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Toon Link is classified as [[Fighter number|Fighter #43]]. | ||
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As in ''Brawl'' and ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Sachi Matsumoto}}'s portrayal of Toon Link from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' was repurposed for ''Ultimate''. | As in ''Brawl'' and ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Sachi Matsumoto}}'s portrayal of Toon Link from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' was repurposed for ''Ultimate''. | ||
Toon Link is ranked | Toon Link is ranked 49th out of 82 on the current [[tier list]], placing him in the B- tier. This is a noticeable drop from his 23rd out of 54 placement in ''SSB4'' and is his worst placement in the series. | ||
==How to unlock== | ==How to unlock== | ||
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Toon Link is a [[weight|middleweight]], yet boasts above-average [[dash]]ing speed and [[air acceleration]], as well as the ability to [[wall jump]]. However, his [[air speed]] is average and his [[falling speed|falling]] and [[fast fall]]ing speeds are both slow, while his [[gravity]] is low. Although they differ on the majority of their attributes, Toon Link and {{SSBU|Link}} both have above-average [[walk]]ing speeds. Like Link, he also wields his respective version of the {{s|zeldawiki|Master Sword}} and possesses a [[shield]]. The Master Sword grants Toon Link disjointed range, while the [[Passive shield|Hero's Shield]] blocks opposing [[projectile]]s if he is standing still or walking. Overall, Toon Link's attributes render him as a fairly quick, yet fairly [[Falling speed#Floaty|floaty]] character. | Toon Link is a [[weight|middleweight]], yet boasts above-average [[dash]]ing speed and [[air acceleration]], as well as the ability to [[wall jump]]. However, his [[air speed]] is average and his [[falling speed|falling]] and [[fast fall]]ing speeds are both slow, while his [[gravity]] is low. Although they differ on the majority of their attributes, Toon Link and {{SSBU|Link}} both have above-average [[walk]]ing speeds. Like Link, he also wields his respective version of the {{s|zeldawiki|Master Sword}} and possesses a [[shield]]. The Master Sword grants Toon Link disjointed range, while the [[Passive shield|Hero's Shield]] blocks opposing [[projectile]]s if he is standing still or walking. Overall, Toon Link's attributes render him as a fairly quick, yet fairly [[Falling speed#Floaty|floaty]] character. | ||
As a zoning-orientated character, Toon Link possesses a number of [[projectile]]s. His [[Hero's Bow]], [[Boomerang]] and {{b|Bomb|Link}} enable him to not only force approaches, but also camp effectively. | As a zoning-orientated character, Toon Link possesses a number of [[projectile]]s. His [[Hero's Bow]], [[Boomerang]] and {{b|Bomb|Link}} enable him to not only force approaches, but also camp effectively. In addition to these strengths, Boomerang and Bomb boast combo potential, with the latter being his most varied and useful combo starter. Thanks to its explosion no longer damaging Toon Link upon contact with an opponent, Bomb now grants him a number of follow-ups at varying percentages. With precise usage, it can be followed by his up smash or forward aerial even at high percentages, both of which are among his most viable KOing options. | ||
Bomb's combo potential is further supplemented by [[jump-canceling]] and its status as an [[item]], with the latter trait ensuring that its combo potential is never susceptible to [[rage]] or [[stale-move negation]]. Although it is not as versatile in comparison, Boomerang is nevertheless useful for Toon Link's combo game, as it can combo into his up tilt, grab and various other moves depending on its positioning. | |||
Although Toon Link's combo game largely revolves around Bomb, he also possesses non-projectile combo starters. Up tilt is the most effective of these: it can combo into itself, up smash, and Spin Attack at low percentages; a short hopped neutral aerial, short hopped back aerial, and short hopped Spin Attack at low to medium percentages; and forward aerial and up aerial at medium to high percentages | Although Toon Link's combo game largely revolves around Bomb, he also possesses non-projectile combo starters. Up tilt is the most effective of these: it can combo into itself, up smash, and Spin Attack at low percentages; a short hopped neutral aerial, short hopped back aerial, and short hopped Spin Attack at low to medium percentages; and forward aerial and up aerial at medium to high percentages. Aside from up tilt, grab aerial can be used as a long-ranged set-up similarly to Bomb, regardless of the opponent's damage, while neutral attack can be jab canceled reliably. | ||
However, Toon Link has some weaknesses. His grab game is overall very polarized: [[Hookshot]] grants him long-lasting grabs that can grab airborne opponents, and a [[grab aerial]] and [[tether recovery]] that are both very useful, yet his grabs have considerable start-up and ending lag (albeit much less so than in previous installments). By extension, Toon Link's back throw is one of his most viable KO options due to being one of the strongest back throws in the game, while his forward throw is decent for setting up edge-guards and creating space. Conversely, Toon Link's down throw lacks combo potential, which makes it drastically inferior to Link and Young Link's versions. It can almost combo into back aerial. Although Toon Link's up throw is a situational KO option on platforms like Link and Young Link's versions, his back throw utterly outclasses it in this role. As a result, Toon Link's up and down throws are used primarily for setting up aerial pressure, such as by launching an opponent into the trajectory of a previously thrown Boomerang or Bomb. | However, Toon Link has some weaknesses. His grab game is overall very polarized: [[Hookshot]] grants him long-lasting grabs that can grab airborne opponents, and a [[grab aerial]] and [[tether recovery]] that are both very useful, yet his grabs have considerable start-up and ending lag (albeit much less so than in previous installments). By extension, Toon Link's back throw is one of his most viable KO options due to being one of the strongest back throws in the game, while his forward throw is decent for setting up edge-guards and creating space. Conversely, Toon Link's down throw lacks combo potential, which makes it drastically inferior to Link and Young Link's versions. It can almost combo into back aerial. Although Toon Link's up throw is a situational KO option on platforms like Link and Young Link's versions, his back throw utterly outclasses it in this role. As a result, Toon Link's up and down throws are used primarily for setting up aerial pressure, such as by launching an opponent into the trajectory of a previously thrown Boomerang or Bomb. | ||
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Toon Link's floatiness makes him particularly susceptible to strong vertical attacks, and renders his recovery quite predictable in spite of its improvements. Unlike other floaty characters, however, Toon Link cannot use his floatiness to perform long aerial combos because of his aerials' considerable ending lag. Toon Link's disjointed range is also somewhat offset by his short size, while the faster pace of ''Ultimate'' makes his defensive, projectile-based gameplan less effective than it was in previous installments. | Toon Link's floatiness makes him particularly susceptible to strong vertical attacks, and renders his recovery quite predictable in spite of its improvements. Unlike other floaty characters, however, Toon Link cannot use his floatiness to perform long aerial combos because of his aerials' considerable ending lag. Toon Link's disjointed range is also somewhat offset by his short size, while the faster pace of ''Ultimate'' makes his defensive, projectile-based gameplan less effective than it was in previous installments. | ||
Toon Link is a zoner character, as his long-distance projectiles make him play somewhat defensively for much of the match, and [[camp]] with projectiles. Toon Link was initially thought to fare worse in competitive play than in ''Brawl'' and ''SSB4'' due to the changes and other veterans being buffed to varying degrees, with most top professionals ranking him as a mid-tier, and usually lower than Link and Young Link. However, as the metagame has progressed, many dedicated Toon Link professionals such as {{Sm|Hyuga}}, {{Sm|Ri-ma}}, {{Sm|Sigma}}, {{Sm|Tsuna|p=Germany}} and {{Sm|Xcal}} have seen some strong results with him; as a result, opinions of him have been more positive than before, with most professionals now ranking him closer to the other two Links, and potentially as a high tier character once more. | |||
Toon Link is overall a very balanced and fast fighter with a plethora of attack options via his projectiles, tether grab/recovery, and decent frame data. The combination of low ending lag on his forward and back aerials with his slow fall speed allow Toon Link to dominate in the air with combos, while his moderately fast yet fairly useful tilt attacks and reasonably strong smash attacks allow for relatively easy KOs. While his middling weight and slow falling speed make him easier to combo and KO, it is generally agreed that Toon Link's strengths outweigh his weaknesses by a fair margin. | |||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
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Toon Link received a mix of buffs, a single nerf and glitch fixes via game updates, but was buffed slightly overall. | Toon Link received a mix of buffs, a single nerf and glitch fixes via game updates, but was buffed slightly overall. | ||
Starting with update 2.0.0, Toon Link's forward aerial can now auto-cancel out of a short hop, greatly buffing the move's utility and offense. | Starting with update 2.0.0, Toon Link's forward aerial can now auto-cancel out of a short hop, greatly buffing the move's utility and offense. His also can now grab the ledge earlier after using his back aerial. Update 3.0.0 nerfed Boomerang's shield damage as a part of a universal nerf to projectiles. Update 3.1.0 made neutral attack connect better, and Toon Link can now shield SDI if a projectiles hits his Hero's Shield thanks to update 4.0.0. | ||
Update 7.0.0 brought the most noteworthy buffs to Toon Link's kit. His dash attack was given less ending lag, both hits of his down smash now deal more knockback, his back aerial now hits earlier and has a slightly longer hitbox duration. His down aerial is now drastically stronger than it was before due to it now dealing more damage and not having its knockback not fully compensated. And finally, his grab aerial's hitbox lasts 2 frames longer. Due to these changes, Toon Link's KO potential and spacing | Update 7.0.0 brought the most noteworthy buffs to Toon Link's kit. His dash attack was given less ending lag, both hits of his down smash now deal more knockback, his back aerial now hits earlier and has a slightly longer hitbox duration. His down aerial is now drastically stronger than it was before due to it now dealing more damage and not having its knockback not fully compensated. And finally, his grab aerial's hitbox lasts 2 frames longer. Due to these changes, Toon Link's KO potential and spacing was greatly improved. | ||
Update 10.1.0 made Aerial Spin Attack much more consistent by giving it much better hitboxes and a more favorable angle if Toon Link is moving forward. | Update 10.1.0 made Aerial Spin Attack much more consistent by giving it much better hitboxes and a more favorable angle if Toon Link is moving forward. | ||
Overall, Toon Link fares | Overall, Toon Link fares better than he did at the launch of ''Ultimate''. | ||
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | ||
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|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=An | |neutraldesc=An outward slash, followed by an inward slash, followed by a forward thrust. The first two hits can [[lock]], and the third hit's semi-spike angle makes it useful to set up tech-chases. It is based on the final series of strikes that the {{iw|zeldawiki|Hero of Time}} inflicts to [[Ganon]] in ''The Legend of Zelda: Ocarina of Time''. | ||
|ftiltname=Bamboo Splitter ({{ja|からたけわり|Karatake Wari}}) | |ftiltname=Bamboo Splitter ({{ja|からたけわり|Karatake Wari}}) | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc= A lunging downward slash. Moderate startup at frame 9, with low ending lag and decent knockback, making it fast for its power. The hilt and the middle of the swords are semi-spikes, while the tip launches at the Sakurai angle. Its hitboxes at the beginning of the animation reach far enough back for Toon Link to hit opponents behind him. It resembles the | |ftiltdesc= A lunging downward slash. Moderate startup at frame 9, with low ending lag and decent knockback, making it fast for its power. The hilt and the middle of the swords are semi-spikes, while the tip launches at the Sakurai angle. Its hitboxes at the beginning of the animation reach far enough back for Toon Link to hit opponents behind him. It resembles the [[zeldawiki:Targeting#Z-Targeting|Z-Targeting]] slash used by the Hero of Time. | ||
|utiltname=Half-Moon Slash ({{ja|半月斬り|Hangetsu Kiri}}) | |utiltname=Half-Moon Slash ({{ja|半月斬り|Hangetsu Kiri}}) | ||
|utiltdmg=5% | |utiltdmg=5% | ||
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|fsmashname=Smash Upper ({{ja|スマッシュアッパー|Sumasshu Appā}}) | |fsmashname=Smash Upper ({{ja|スマッシュアッパー|Sumasshu Appā}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBU|14}} | |fsmashdmg={{ChargedSmashDmgSSBU|14}} | ||
|fsmashdesc=Winds up and then performs an upward slash. Toon Link | |fsmashdesc=Winds up and then performs an upward slash. Moves Toon Link slightly forwards. The duration of this move's hitbox is deceptively shorter that the duration of the swing (frames 8 and 9). As such, the move's range is also deceptively short and will fail to damage those above Toon Link beginning at frame 10. | ||
|usmashname=Sky Slash ({{ja|天空斬り|Tenkū Kiri}}) | |usmashname=Sky Slash ({{ja|天空斬り|Tenkū Kiri}}) | ||
|usmashdmg={{ChargedSmashDmgSSBU|13}} | |usmashdmg={{ChargedSmashDmgSSBU|13}} | ||
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|dairdmg={{ShortHopDmgSSBU|16}} (clean), {{ShortHopDmgSSBU|14}} (late) , 5% (landing) | |dairdmg={{ShortHopDmgSSBU|16}} (clean), {{ShortHopDmgSSBU|14}} (late) , 5% (landing) | ||
|dairdesc=A [[stall-then-fall]] version of the {{iw|zeldawiki|Down Thrust}}. Has a powerful meteor smash at the start of the descent, and weak [[windbox]]es on landing, while also having a small hitbox that deals 5% when Toon Link takes out the Master Sword. Extremely risky to use offstage, as it has a long duration and, unlike the down aerials of the other Links, Toon Link's will not bounce off of any opponents he hits. Resembles his final strike to Ganondorf's head in ''The Legend of Zelda: The Wind Waker''. | |dairdesc=A [[stall-then-fall]] version of the {{iw|zeldawiki|Down Thrust}}. Has a powerful meteor smash at the start of the descent, and weak [[windbox]]es on landing, while also having a small hitbox that deals 5% when Toon Link takes out the Master Sword. Extremely risky to use offstage, as it has a long duration and, unlike the down aerials of the other Links, Toon Link's will not bounce off of any opponents he hits. Resembles his final strike to Ganondorf's head in ''The Legend of Zelda: The Wind Waker''. | ||
|zairname=Midair | |zairname=Midair Hookshot ({{ja|空中フックショット|Kūchū Fukkushotto}}) | ||
|zairdmg=4% | |zairdmg=4% | ||
|zairdesc=Fires his {{s|zeldawiki|Hookshot}} forward. Can be used to [[Tether recovery|grab edges]] and is a very useful spacing option. As well as being safe on shield, it set ups tech situations at high percentages, which can act as an effective kill confirm. It replaces Down Tilt as Toon Link's main jab reset setup above 80-100% depending on character weight. | |zairdesc=Fires his {{s|zeldawiki|Hookshot}} forward. Can be used to [[Tether recovery|grab edges]] and is a very useful spacing option. As well as being safe on shield, it set ups tech situations at high percentages, which can act as an effective kill confirm. It replaces Down Tilt as Toon Link's main jab reset setup above 80-100% depending on character weight. | ||
|grabname=Hookshot ({{ja|フックショット|Fukkushotto}}) | |grabname=[[Hookshot]] ({{ja|フックショット|Fukkushotto}}) | ||
|grabdesc=Fires his Hookshot forward. It is a tether grab, and thus has higher lag than normal grabs in exchange for much longer range. Has noticeably less ending lag than {{SSBU|Young Link}}'s grabs. | |grabdesc=Fires his Hookshot forward. It is a tether grab, and thus has higher lag than normal grabs in exchange for much longer range. Has noticeably less ending lag than {{SSBU|Young Link}}'s grabs. | ||
|pummelname=Grab Hilt Strike ({{ja|つかみ柄なぐり|Tsukami Gara Naguri}}) | |pummelname=Grab Hilt Strike ({{ja|つかみ柄なぐり|Tsukami Gara Naguri}}) | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc= | |pummeldesc=Quickly hits the opponent with the pommel of the Master Sword. | ||
|fthrowname=Tackle ({{ja|タックル|Takkuru}}) | |fthrowname=Tackle ({{ja|タックル|Takkuru}}) | ||
|fthrowdmg=3% (hit), 4% (throw) | |fthrowdmg=3% (hit), 4% (throw) | ||
|fthrowdesc=A shoulder tackle. Deals collateral damage to bystanders. Its moderate knockback makes it a decent option for setting up edgeguards and creating space | |fthrowdesc=A shoulder tackle. Deals collateral damage to bystanders. Its moderate knockback makes it a decent option for setting up edgeguards and creating space. | ||
|bthrowname=Circle Throw ({{ja|巴投げ|Tomoe Nage}}) | |bthrowname=Circle Throw ({{ja|巴投げ|Tomoe Nage}}) | ||
|bthrowdmg=7% | |bthrowdmg=7% | ||
|bthrowdesc= | |bthrowdesc=Performs the tomoe nage,{{ref|a}} a judo throw. A reliable KO throw, as it can KO middleweights at around 138% at the edge of {{SSBU|Final Destination}} with good [[DI]]. | ||
|uthrowname=Throw Away Slash ({{ja|投げ捨て斬り|Nagasute Kiri}}) | |uthrowname=Throw Away Slash ({{ja|投げ捨て斬り|Nagasute Kiri}}) | ||
|uthrowdmg=5% (hit), 2% (throw) | |uthrowdmg=5% (hit), 2% (throw) | ||
|uthrowdesc=Tosses the opponent up into the air and performs a spinning upward slash. Has very minimal KO potential, even on platforms, as it KOs middleweights at around 185% on Final Destination. Instead, it is best suited for setting up aerial pressure or launching an opponent into the trajectory of a previously thrown Boomerang or Bomb. | |uthrowdesc=Tosses the opponent up into the air and performs a spinning upward slash. Has very minimal KO potential, even on platforms, as it KOs middleweights at around 185% on Final Destination. Instead, it is best suited for setting up aerial pressure or launching an opponent into the trajectory of a previously thrown Boomerang or Bomb. | ||
|dthrowname=Elbow Strike ({{ja|ヒジ打ち|Hiji Uchi}}) | |dthrowname=Elbow Strike ({{ja|ヒジ打ち|Hiji Uchi}}, ''ヒジ打ち'') | ||
|dthrowdmg=3% (hit), 4% (throw) | |dthrowdmg=3% (hit), 4% (throw) | ||
|dthrowdesc=Pins the opponent to the ground and performs an elbow drop. Due to its lack of combo potential, it is absolutely inferior to his alternate timeline counterparts' down throws. As a result, its only utility is for setting up aerial pressure or launching an opponent into the trajectory of a previously thrown Boomerang or Bomb. | |dthrowdesc=Pins the opponent to the ground and performs an elbow drop. Due to its lack of combo potential, it is absolutely inferior to his alternate timeline counterparts' down throws. As a result, its only utility is for setting up aerial pressure or launching an opponent into the trajectory of a previously thrown Boomerang or Bomb. | ||
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|dsname=Bomb | |dsname=Bomb | ||
|dsdmg= 5.4%-7% | |dsdmg= 5.4%-7% | ||
|dsdesc=Pulls out a {{iw|zeldawiki|Bomb}} | |dsdesc=Pulls out a {{iw|zeldawiki|Bomb}}. Arguably Toon Link's best combo starter, it grants him a number of follow-ups at varying percentages. With precise usage, it can be followed up with up smash or forward aerial for a potential KO confirm, even at high percentages. | ||
|fsname=Triforce Slash | |fsname=Triforce Slash | ||
|fsdmg=1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final) | |fsdmg=1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final) | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': Sheaths the {{iw|zeldawiki|Master Sword}} and places the {{iw|zeldawiki|Hero's Shield}} on his back and uses the {{iw|zeldawiki|Wind Waker | *'''Up taunt''': Sheaths the {{iw|zeldawiki|Master Sword}} and places the {{iw|zeldawiki|Hero's Shield}} on his back and uses the {{iw|zeldawiki|Wind Waker}} to conduct the "{{iw|zeldawiki|Wind God's Aria}}", with a tune at the end, which is the same one heard after completing a song in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''. | ||
*'''Side taunt''': Sheaths the Master Sword and places the Hero's Shield on his back and watches a {{iw|zeldawiki|fairy}} fly around. | *'''Side taunt''': Sheaths the Master Sword and places the Hero's Shield on his back and watches a {{iw|zeldawiki|fairy}} fly around. | ||
*'''Down taunt''': Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him being comically exhausted and catching his breath. | *'''Down taunt''': Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him being comically exhausted and catching his breath. | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Link & Toon Link Cheer English | |{{NTSC}} [[File:Link & Toon Link Cheer English NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Link & Toon Link Cheer English PAL SSBU.ogg|center]]||[[File:Link & Toon Link Cheer Japanese SSBU.ogg|center]]||[[File:Link & Toon Link Cheer Italian SSBU.ogg|center]]||[[File:Link & Toon Link Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Link & Toon Link Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Link & Toon Link Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Link & Toon Link Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Link & Toon Link Cheer Spanish NTSC | |[[File:Link & Toon Link Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Link & Toon Link Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Link & Toon Link Cheer Spanish PAL SSBU.ogg|center]]||[[File:Link & Toon Link Cheer Russian SSBU.ogg|center]]||[[File:Link & Toon Link Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Link Link Link! *claps 3 times* || | |Link Link Link! *claps 3 times* || || Link! Link! *claps 3 times* || Lin - ku! *claps 3 times* | ||
|} | |} | ||
</div> | </div> | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
Toon Link is seen as one of the most underrepresented characters in the game, seeing the least amount of tournament play of the the three Links. In the early months of ''Ultimate''{{'}}s release, he was seen as mid-tier and the worst of the three Links. But in Japan, Toon Link's representation stayed very strong thanks to players such as {{Sm|Ri-ma}}, {{Sm|Sigma}} and {{Sm|Lv.1}}. These players have been consistently getting Top 8 and Top 16 at some of the biggest tournaments there, including the second-largest Japanese tournament, {{Trn|Umebura Japan Major 2019}}, and several Sumabato and other Umebura events. | |||
Because of this, Toon Link is notably viewed as high-tier among select top players, such as {{Sm|Goblin}} and {{Sm|Nairo}}. Later, update 7.0.0 noticeably strengthened Toon Link's down smash and increased his grab aerial's active frames, as well as granting him a handful of quality of life buffs. | |||
However, in more recent times due to the release of Fighters Pass 2 DLC, Toon Link has returned to his spot as a mid tier and was generally seen as the worst of the three Links. His low damage output and lack of other strengths compared to other swordfighters better than him hold him back. Despite these shortcomings, Toon Link is still a viable character in the current meta of ''Ultimate'', with a respectable player base and ranking 49th on the first and current tier list. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
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''See also: [[:Category:Toon Link players (SSBU)]]'' | ''See also: [[:Category:Toon Link players (SSBU)]]'' | ||
*{{Sm|Ang|Mexico}} - | *{{Sm|Ang|Mexico}} - One of the best Toon Link players in Mexico. Placed 5th at {{Trn|BIT MASTER MTY 3rd IMPACT}}, 9th at both {{Trn|BIT MASTER MTY 6}} and {{Trn|Delfino Maza 2}}, 13th at {{Trn|Tijuana At War 2022}}, and 17th at {{Trn|Smash Factor 9}} with wins over players such as {{Sm|Rox}}, {{Sm|WaKa}}, and {{Sm|Meme}}. Ranked as high as 22nd on the [[Mexican Power Rankings]]. | ||
*{{Sm|JoJoDaHoBo|USA}} - One of the best Toon Link players in | *{{Sm|JoJoDaHoBo|USA}} - One of the best Toon Link players in the United States. Placed 5th at {{Trn|Back in Blood 4}}, 13th at {{Trn|Crown 2}}, 17th at {{Trn|MAJOR UPSET}}, and 25th at both {{Trn|Port Priority 6}} and {{Trn|Back in Blood 5}} with wins over players such as {{Sm|Zomba}}, {{Sm|Big D}}, and {{Sm|Scend}}. | ||
*{{Sm|Lv.1|Japan}} - One of the best Toon Link players in the world, | *{{Sm|Lv.1|Japan}} - One of the best Toon Link players in the world. Placed 5th at {{Trn|Umebura SP 7}}, 7th at {{Trn|Sumabato SP 5}}, 9th at both {{Trn|Maesuma TOP 6}} and {{Trn|Sumabato SP 10}}, and 13th at {{Trn|Maesuma TOP 11}} with wins over players such as {{Sm|Miya|p=Honshu}}, {{Sm|Umeki}}, and {{Sm|DIO}}. Ranked 144th on the [[OrionRank 2022]]. | ||
*{{Sm|Manzoku|Japan}} - | *{{Sm|Manzoku|Japan}} - One of the best Toon Link players in Japan. Placed 4th at {{Trn|Gen 1.1}}, 5th at {{Trn|Seibugeki 8}}, 9th at both {{Trn|Karisuma SP 4}} and {{Trn|Maesuma TOP 4}}, and 13th at {{Trn|Kagaribi}} with wins over players such as {{Sm|Shuton}}, {{Sm|Shirayuki}}, and {{Sm|Etsuji}}. Ranked 36th on the [[Experimental Smash Player Rankings]]. | ||
*{{Sm|Marvelous_Marco|USA}} - One of the best Toon Link players in | *{{Sm|Marvelous_Marco|USA}} - One of the best Toon Link players in the United States. Placed 7th at {{Trn|EugeneBound}}, 17th at both {{Trn|Wavedash 2022}} and {{Trn|DreamHack San Diego 2023}}, and 33rd at both {{Trn|Rise 'N Grind}} and {{Trn|Battle of BC 5}} with wins over players such as {{Sm|Riddles}}, {{Sm|jaredisking1}}, and {{Sm|Nicko}}. | ||
*{{Sm|Sigma|Japan}} - The best Toon Link player | *{{Sm|Sigma|Japan}} - The best Toon Link player in the world. Placed 3rd at {{Trn|Sumabato SP 12}}, 5th at {{Trn|Sumabato SP 7}}, 9th at both {{Trn|Maesuma TOP 9}} and {{Trn|Maesuma TOP 10}}, and 13th at {{Trn|Umebura Japan Major 2019}} with wins over players such as {{Sm|ProtoBanham}}, {{Sm|Dabuz}}, and {{Sm|Yoshidora}}. Ranked 44th on the [[UltRank 2022]]. | ||
=={{SSBU|Classic Mode}}: The Teamwork of Courage== | =={{SSBU|Classic Mode}}: The Teamwork of Courage== | ||
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==[[Spirit]]s== | ==[[Spirit]]s== | ||
Toon Link's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Toon Link's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Toon Link has been unlocked. Unlocking Toon Link in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''. | ||
Additionally, this incarnation of Link and others under the same artstyle appear in a few primary and support spirits. | Additionally, this incarnation of Link and others under the same artstyle appear in a few primary and support spirits. | ||
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|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}} | |{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}} | ||
|{{s|zeldawiki|Links}} (Tri Force Heroes) | |{{s|zeldawiki|Links}} (Tri Force Heroes) | ||
|} | |} | ||
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*Toon Link is one of five characters whose unlocking battle in World of Light is not on either Final Destination or a Ω form. The other four are {{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|King K. Rool}}, and {{SSBU|Mii Gunner}}. | *Toon Link is one of five characters whose unlocking battle in World of Light is not on either Final Destination or a Ω form. The other four are {{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|King K. Rool}}, and {{SSBU|Mii Gunner}}. | ||
*When using his up taunt and in one of his [[victory screen]]s, Toon Link appears to conduct the Wind’s Requiem with the Wind Waker, which is the first song Link learns in ''The Legend of Zelda: The Wind Waker''. | *When using his up taunt and in one of his [[victory screen]]s, Toon Link appears to conduct the Wind’s Requiem with the Wind Waker, which is the first song Link learns in ''The Legend of Zelda: The Wind Waker''. | ||
== Notes == | == Notes == |