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{{Infobox Character | {{Infobox Character | ||
|name = Toon Link | |name = Toon Link | ||
|image = [[File:Toon Link SSBU.png| | |image = [[File:Toon Link SSBU.png|250px]] | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSBB | |ssbgame1 = SSBB | ||
|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed as playable alongside his predecessor {{SSBU|Young Link}} and the rest of veterans on June 12th, 2018. As in ''[[Super Smash Bros. Brawl]]'', he is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Toon Link is classified as | '''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed as playable alongside his predecessor {{SSBU|Young Link}} and the rest of veterans on June 12th, 2018. As in ''[[Super Smash Bros. Brawl]]'', he is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Toon Link is classified as fighter #43. | ||
As in ''Brawl'' and ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Sachi Matsumoto}}'s portrayal of Toon Link from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' | As in ''Brawl'' and ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Sachi Matsumoto}}'s portrayal of Toon Link from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' were repurposed for ''Ultimate''. | ||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the last character unlocked after {{SSBU|Richter}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the last character unlocked after {{SSBU|Richter}}. | ||
*Have Toon Link join the player's party in [[World of Light]]. | *Have Toon Link join the player's party in [[World of Light]]. | ||
With the exception of the third method, Toon Link must then be defeated on [[Pirate Ship | With the exception of the third method, Toon Link must then be defeated on [[Pirate Ship]]. | ||
==Attributes== | ==Attributes== | ||
{{incomplete|This section needs an in depth explanation of Toon Link's strengths and weaknesses.}} | {{incomplete|This section needs an in depth explanation of Toon Link's strengths and weaknesses.}} | ||
Toon Link is a [[weight|middleweight]], yet boasts above-average [[dash]]ing speed and [[air acceleration]], as well as the ability to [[wall jump]]. However, his [[air speed]] is average and his [[falling speed|falling]] and [[fast fall]]ing speeds are both slow, while his [[gravity]] is low. Although they differ on the majority of their attributes, Toon Link and | Toon Link is a [[weight|middleweight]], yet boasts above-average [[dash]]ing speed and [[air acceleration]], as well as the ability to [[wall jump]]. However, his [[air speed]] is average and his [[falling speed|falling]] and [[fast fall]]ing speeds are both slow, while his [[gravity]] is low. Although they differ on the majority of their attributes, Toon Link and Link both have above-average [[walk]]ing speeds. Like Link, he also wields his respective version of the {{s|zeldawiki|Master Sword}} and possesses two [[shield]]s, instead of just one. The Master Sword grants Toon Link disjointed range, while the [[Shield (Link)|Hero's Shield]] blocks opposing [[projectile]]s if he is standing still or walking. Overall, Toon Link's attributes render him as a fairly quick, yet fairly [[Falling speed#Floaty|floaty]] character. | ||
As a zoning-orientated character, Toon Link possesses a number of [[projectile]]s. His [[Hero's Bow]], [[Boomerang]] and {{b|Bomb|Link}} enable him to not only force approaches, but also camp effectively. | As he a zoning-orientated character, Toon Link possesses a number of [[projectile]]s. His [[Hero's Bow]], [[Boomerang]] and {{b|Bomb|Link}} enable him to not only force approaches, but also camp effectively. In addition to these strengths, Boomerang and Bomb boast combo potential, with the latter being his most varied and useful combo starter. Thanks to its explosion no longer damaging Toon Link upon contact with an opponent, Bomb now grants him a number of follow-ups at varying percentages. With precise usage, it can be followed by his up smash or forward aerial even at high percentages, both of which are good KOing options. | ||
Toon Link's grab game is also very good. Coupled with his [[tether recovery]], each of his grabs have long durations, lower ending lag, and are now capable of grabbing airborne opponents. Toon Link's throws can supplement his projectiles, as he can use them to launch an opponent into the trajectory of a previously thrown Boomerang or Bomb, such as up throw into a descending Bomb. Aside from this, his up throw can also combo into a short hopped up aerial at low percentages. Toon Link's back throw is one of his most viable KOing options. | |||
However, Toon Link has some weaknesses. Toon Link's grabs have considerable start-up and ending lag, although such a flaw is typical of tether grabs. His floatiness makes him particularly susceptible to strong vertical attacks, and renders his recovery quite predictable in spite of its improvements. Unlike other floaty characters, however, Toon Link cannot use his floatiness to perform long aerial combos because of his aerials' considerable ending lag. Toon Link's disjointed range is somewhat offset by his short size, Lastly, the faster pace of ''[[Ultimate]]'' makes his defensive, projectile-based game less effective compared to previous titles. | |||
Toon Link is a zoner character, as his long-distance projectiles make him play somewhat defensively for much of the match, and [[camp]] with projectiles. Toon Link was initially thought to fare worse in competitive play than in ''Brawl'' and ''SSB4'' due to the changes and other veterans being buffed to varying degrees, with most top professionals ranking him as a mid-tier, and usually lower than the two other Links. However, as the metagame has progressed, many dedicated Toon Link professionals such as {{Sm|Hyuga}}, {{Sm|Ri-ma}}, {{Sm|Sigma}}, {{Sm|Tsuna|p=Germany}} and {{Sm|Xcal}} have seen some strong results with him; as a result, opinions of him have been more positive than before, with most professionals now ranking him closer to the other two Links, and potentially as a high-tier character once more. | |||
Toon Link is overall a very balanced fast fighter with a plethora of attack options via his projectile use, tether grab/recovery, and decent frame data. The combination of low endlag on his forward and backward aerial with his low fall speed allow Toon Link to dominate in the air with combos, and moderately fast and powerful tilts and smash attacks to allow for relatively easy KO's. His low weight and slow fall speed make him easier to combo and KO, but it's generally agreed that his strengths outweigh his weaknesses by a fair margin. | |||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Toon Link has received a notable mix of buffs and nerfs in the transition from ''SSB4'' to ''Ultimate''. Many of his standard attacks have been improved, but the general pace of ''Ultimate'', combined with the worsening of his camping tools, | Toon Link has received a notable mix of buffs and nerfs in the transition from ''SSB4'' to ''Ultimate''. Many of his standard attacks have been improved, but the general pace of ''Ultimate'', combined with the worsening of his camping tools, seem to counterbalance this. As a result, it's difficult to determine whether Toon Link has been buffed or nerfed overall. | ||
Toon Link's | Several of Toon Link's attacks where he uses the Master Sword have been notably improved, alleviating one of his weaker points from ''SSB4''. Particularly, Toon Link now boasts a vastly buffed grounded game compared to ''SSB4'': [[neutral attack]]'s first two hits can now lock, and the third hit now has the tech-chasing ability his adult counterpart has. [[Forward tilt]] has less ending lag and all hitboxes send opponents in front of him; the changes to the [[Sakurai angle]] allow [[down tilt]] to launch aerial opponents lower, improving its tech chasing potential; [[dash attack]] is much faster, has more range, less endlag and the sweetspots outprioritize the sourspot; [[up smash]] is more consistent on landing the sweetspot; and [[down smash]] now has consistent KO potential on both sides of the move instead of pulling opponents into a second hit. Toon Link's aerial game, while seeing less buffs, has also become more useful; additionally, his [[neutral aerial]] has more range, [[forward aerial]] can once again autocancel if performed in a short hop, [[back aerial]] is faster and has regained some of its old combo potential, and [[up aerial]] is notably much safer to use due to its altered animation. Finally, Toon Link's Spin Attack has received the most improvements, with the grounded version now being one of the best out of shield options in the game due to it being much faster and gaining KO potential, while the aerial version's power and safety has improved. | ||
However, Toon Link also received some noticeable nerfs. One of his biggest nerfs was to his [[forward smash]]; the move no longer has a second hit, while its single hit instead is slightly slower, | However, Toon Link also received some noticeable nerfs. One of his biggest nerfs was to his [[forward smash]]; the move no longer has a second hit, while its single hit instead is slightly slower, has a much lower damage potential, possesses no mixup or spacing potential, and has a debatably worse hitbox that fails to strike short opponents or ones hanging on an edge. His other major nerf was to his Bombs, which no longer beat weak projectiles and continue on, instead bouncing off of them; this massively worsens their potential in trade and projectile situations. Other nerfs to his [[camping]] ability include his item throws having more ending lag, which worsens his combo game via his Bombs; and his grab aerial now bouncing off of the first projectile or hurtbox it makes contact with, instead of piercing through. Aside from forward smash, a few of his sword-based moves also received some nerfs. Up tilt has slightly inferior combo potential at high percentages due to the changes to knockback, his up smash has fewer active frames, and his back aerial dealing lower damage, which removes its KO potential in favor of more combo potential. | ||
The universal changes to gameplay mechanics are overall mixed for Toon Link. The reduced landing lag makes it easier for him to combo, and safer to land if his aerials hit. The ability to [[Dash-canceling|use any attack out of a run]] also allows Toon Link more access to his now respectable grounded game. On the other hand, the changes to [[shieldstun]] make his grounded moveset much safer, though it also means shielding opponents are now more likely to punish mispaced aerials as easily. The nerfs to shield grabbing alleviate the negative changes from shieldstun, but combined with other characters also having reduced landing lag, and the changes to shieldstun, this notably worsens his grab game, despite his grabs' much lower ending lag. Finally, the universal increase to mobility further contributes to Toon Link's grounded game (due to his faster [[ | The universal changes to gameplay mechanics are overall mixed for Toon Link. The reduced landing lag makes it easier for him to combo, and safer to land if his aerials hit. The ability to [[Dash-canceling|use any attack out of a run]] also allows Toon Link more access to his now respectable grounded game. On the other hand, the changes to [[shieldstun]] make his grounded moveset much safer, though it also means shielding opponents are now more likely to punish mispaced aerials as easily. The nerfs to shield grabbing alleviate the negative changes from shieldstun, but combined with other characters also having reduced landing lag, and the changes to shieldstun, this notably worsens his grab game, despite his grabs' much lower ending lag. Finally, the universal increase to mobility further contributes to Toon Link's grounded game (due to his faster [[walking]] and [[dash]]ing speeds) and improves his camping ability if he has the advantage (despite his worsened grab aerial and Bombs), but also allows more mobile opponents to close in on the distance to him and/or stay away from him easier. | ||
Overall, Toon Link has more utility in his sword-based attacks, | Overall, both Toon Link's buffs and nerfs are equally notable, as while he has much more utility in his sword-based attacks, his worsened camping tools and the faster pace of ''Ultimate'' makes his defensive, projectile-based game less effective compared to previous titles. This noticeably changes his playstyle, shifting from primarily a zoner and counter-zoner, to a more movement and pressure-based playstyle that utilizes his sword attacks more. Initially, Toon Link was initially thought to fare worse in competitive play than in ''Brawl'' and ''SSB4'' due to the changes and other veterans being buffed to varying degrees, with most top professionals ranking him as a mid-tier, and usually lower than the two other Links. However, as the metagame has progressed, many dedicated Toon Link professionals such as {{Sm|Hyuga}}, {{Sm|Ri-ma}}, {{Sm|Sigma}}, {{Sm|Tsuna|p=Germany}} and {{Sm|Xcal}} have seen some strong results with him; as a result, opinions of him have been more positive than before, with most professionals now ranking him closer to the other two Links, and potentially as a high-tier character once more. | ||
{{SSB4 to SSBU changelist|char=Toon Link}} | {{SSB4 to SSBU changelist|char=Toon Link}} | ||
==Update history== | ==Update history== | ||
Toon Link has been slightly buffed overall from game updates. | |||
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
{{UpdateList (SSBU)/7.0.0|char=Toon Link}} | {{UpdateList (SSBU)/7.0.0|char=Toon Link}} | ||
==Moveset== | ==Moveset== | ||
*While | *While standing still, walking, or crouching, incoming [[projectile]]s that hit Toon Link's [[Shield (Link)|Hero's Shield]] will deal no damage and simply push him back. It can block any amount of projectiles regardless of power. | ||
*Toon Link can [[wall jump]]. | *Toon Link can [[wall jump]]. | ||
*Toon Link possesses a [[tether]] attack and grab. | *Toon Link possesses a [[tether]] attack and grab. | ||
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|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=An | |neutraldesc=An outward slash, followed by an inward slash, and concluded with a forward thrust. The first 2 hits can [[lock]]. Thanks to its semi-spike angle, the third hit is useful to set-up tech-chases. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc= A | |ftiltdesc= A quick downward slash with the Master Sword. Moderate startup at frame 9, with low ending lag and decent knockback, making it fast for its power. The hilt and the middle of the swords are semi-spikes, while the tip launches at the Sakurai angle. Its hitboxes at the beginning of the animation reach far enough back for Toon Link to hit opponents behind him. | ||
|utiltname=Half-Moon Slash | |utiltname=Half-Moon Slash | ||
|utiltdmg=5% | |utiltdmg=5% | ||
|utiltdesc= | |utiltdesc=A slash in an upward arc with the Master Sword. Thanks to its frame 8 startup and very low ending lag, it's one of Toon Link's best combo starters. Can combo into itself at low percentages, and at later percents, it can combo into his neutral, forward, back and up aerials. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=7% | |dtiltdmg=7% | ||
|dtiltdesc=A | |dtiltdesc=A crouching inward slash. Can cause opponents to [[trip]] at low percents with a 50% trip chance and comes out on frame 9 with very minimal ending lag, making it very good for set-ups and tech-chases as well as being able to lock. At higher percents, it launches opponents away at a horizontal angle. | ||
|dashname= | |dashname= | ||
|dashdmg=8% (sweetspot), 6% (sourspot) | |dashdmg=8% (sweetspot), 6% (sourspot) | ||
|dashdesc= A lunging outward slash. It has fast startup at frame 7 and very little ending lag (19 frames), making it safe on shield despite its lack of shieldstun | |dashdesc= A quick, lunging outward slash. It has fast startup at frame 7 and very little ending lag (19 frames), making it safe on shield despite its lack of shieldstun. It's a good combo starter thanks to its mostly vertical angle, but has a sourspot on Toon Link's arm that deals less damage | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|14}} | |fsmashdmg={{ChargedSmashDmgSSBU|14}} | ||
|fsmashdesc=Winds up and | |fsmashdesc=Winds up and swings the Master Sword in an upward arc. Moves Toon Link slightly forwards. The duration of this move's hitbox is deceptively shorter that the duration of the swing (frames 8 and 9). As such, the move's range is also deceptively short and will fail to damage those above Toon Link beginning at frame 10. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|13}} | |usmashdmg={{ChargedSmashDmgSSBU|13}} | ||
|usmashdesc= | |usmashdesc=An upward arcing slash. Can hit behind Toon Link. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (front), {{ChargedSmashDmgSSBU|13}} (back) | |dsmashdmg={{ChargedSmashDmgSSBU|12}} (front), {{ChargedSmashDmgSSBU|13}} (back) | ||
|dsmashdesc=A | |dsmashdesc=A sweeping slash in front, and then behind himself. | ||
|nairname=Two Part Slash | |nairname=Two Part Slash | ||
|nairdmg={{ShortHopDmgSSBU|8.5}} (front), {{ShortHopDmgSSBU|7}} (back) | |nairdmg={{ShortHopDmgSSBU|8.5}} (front), {{ShortHopDmgSSBU|7}} (back) | ||
|nairdesc= | |nairdesc=A quick, spinning slash that hits in front, and then in back. Has a chance to trip (30% trip chance) grounded opponents at low percents. Can also be used to lock, or as a combo starter. It can autocancel at the peak of a short hop. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|13}} | |fairdmg={{ShortHopDmgSSBU|13}} | ||
|fairdesc=A spinning outward slash. Has noticeable startup at frame 14, but it has low ending lag, can autocancel in a short hop and has respectable damage and great knockback, being able to KO at higher percents | |fairdesc=A spinning outward slash in front of himself. Has noticeable startup at frame 14, but it has low ending lag, can autocancel in a short hop and has respectable damage and great knockback, being able to KO at higher percents. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|8}} | |bairdmg={{ShortHopDmgSSBU|8}} | ||
|bairdesc=Turns around and performs an upward slash behind himself. Almost identical to forward aerial, but trades power for faster startup, being tied with neutral aerial for the fastest startup of his aerials, at frame 6. | |bairdesc= Turns around and performs an upward slash behind himself. Almost identical to forward aerial, but trades power for faster startup, being tied with neutral aerial for the fastest startup of his aerials, at frame 6. It has rather low knockback, making it unable to KO reliably, unlike in ''SSB4'', but it's a good option for comboing. It can autocancel in a short hop. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|14}} (clean), {{ShortHopDmgSSBU|11}} (late) | |uairdmg={{ShortHopDmgSSBU|14}} (clean), {{ShortHopDmgSSBU|11}} (late) | ||
|uairdesc=The {{ | |uairdesc=The {{s|zeldawiki|Up Thrust}}. Possesses [[sex kick]] properties. The clean hit has high knockback and can KO off the upper blast line at high percents, and the late hit can be used as a combo starter until high percents. | ||
|dairname=Sword Plant | |dairname=Sword Plant | ||
|dairdmg={{ShortHopDmgSSBU|16}} (clean), {{ShortHopDmgSSBU|14}} (late) , 5% (landing) | |dairdmg={{ShortHopDmgSSBU|16}} (clean), {{ShortHopDmgSSBU|14}} (late) , 5%(landing) | ||
|dairdesc=A [[stall-then-fall]] version of the {{ | |dairdesc=A [[stall-then-fall]] version of the {{s|zeldawiki|Down Thrust}}. Has a powerful meteor smash at the start of the descent, and weak [[windbox]]es on landing, while also having a small hitbox that deals 5% when Toon Link takes out his sword. Extremely risky to use offstage, as it has a long duration and Toon Link will not bounce off of any opponents he hits. | ||
|zairname=Midair | |zairname=Midair Hookshot | ||
|zairdmg=4% | |zairdmg=4% | ||
|zairdesc= | |zairdesc=Shoots his {{s|zeldawiki|Hookshot}} forward. Can be used to [[Tether recovery|grab stage ledges]]. | ||
|grabname=Hookshot | |grabname=[[Hookshot]] | ||
|grabdesc=Fires his Hookshot forward. It | |grabdesc=Fires his Hookshot straight forward. It functions as a Tether Grab, and and be used for tether recovery. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc= | |pummeldesc=Quickly hits the opponent with the pommel of the Master Sword. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit), 4% (throw) | |fthrowdmg=3% (hit), 4% (throw) | ||
|fthrowdesc=A shoulder tackle. | |fthrowdesc=A shoulder tackle. Nearby opponents will take damage. Decent knockback, but it's not the best KO throw, KOing middleweights at around 173% at the ledge of [[Final Destination]]. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=7% | |bthrowdmg=7% | ||
|bthrowdesc= | |bthrowdesc=Performs the tomoe nage{{ref|a}}, a judo throw. This is Toon Link's main KO throw. A strong KO throw, as it can KO middleweights at around 138% at the ledge of Final Destination with good [[DI]]. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=5% (hit), 2% (throw) | |uthrowdmg=5% (hit), 2% (throw) | ||
|uthrowdesc=Tosses the opponent up into the air and performs a spinning | |uthrowdesc=Tosses the opponent up into the air and performs a spinning upwards slash. KOing middleweights at around 185% on Final Destination. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=3% (hit), 4% (throw) | |dthrowdmg=3% (hit), 4% (throw) | ||
|dthrowdesc=Pins the opponent to the ground and performs an elbow drop. | |dthrowdesc=Pins the opponent to the ground and performs an elbow drop. KOs middleweights at around 234% on [[Battlefield]] with Toon Link facing away the edge. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|nsname=Hero's Bow | |nsname=Hero's Bow | ||
|nsdmg=4% (uncharged), 12% (fully charged) | |nsdmg=4% (uncharged), 12% (fully charged) | ||
|nsdesc= | |nsdesc=Equips his {{s|zeldawiki|Hero's Bow}} to fire an {{s|zeldawiki|arrow}}. It can be charged up for more power and range. The arrows move much slower than the arrows that Link or Young Link fire, making them easier to avoid. However, this also means that the arrows remain active for longer. It can also lock at low percents. | ||
|ssname=Boomerang | |ssname=Boomerang | ||
|ssdmg= 8% ( | |ssdmg= 8% (near), 9.6% (smash attack), 5% (far), 3% (return), | ||
|ssdesc=Throws his {{ | |ssdesc=Throws his {{s|zeldawiki|Boomerang}} forward. Spins vertically when thrown, then spins horizontally when returning. Can be aimed via directional input. Does more damage at the start and has additional range when inputted as a [[smash attack]]. | ||
|usname=Spin Attack | |usname=Spin Attack | ||
|usdmg= 1% (uncharged hits 1-10), 3% (uncharged hit 11), 1.6% (charged hits 1-10), 4% (charged hit 11), 4% (aerial hit 1), 2% (aerial hits 2-4) 4% (aerial hit 5) | |usdmg= 1% (uncharged hits 1-10), 3% (uncharged hit 11), 1.6% (charged hits 1-10), 4% (charged hit 11), 4% (aerial hit 1), 2% (aerial hits 2-4) 4% (aerial hit 5) | ||
|usdesc=[[zeldawiki:Spin Attack|Spins | |usdesc=[[zeldawiki:Spin Attack|Spins with his sword outwards]], slashing opponents nearby. The last hit launches opponents horizontally. The aerial version can carry opponents to the upper blast line, and KO them there if they're at a high enough percent. A very good out of shield option. |dspage=Bomb_(Link) | ||
|dspage=Bomb_(Link) | |||
|dsname=Bomb | |dsname=Bomb | ||
|dsdmg= 5.4%-7% | |dsdmg= 5.4%-7% | ||
|dsdesc=Pulls out a {{ | |dsdesc=Pulls out a {{s|zeldawiki|Bomb}}. | ||
|fsname=Triforce Slash | |fsname=Triforce Slash | ||
|fsdmg= | |fsdmg=56.2% | ||
|fsdesc=Uses the [[zeldawiki:Triforce|Triforce of Courage]] to emit a thin beam of light from his left hand to stun an opponent in front of himself. If the beam comes in contact with an opponent, | |fsdesc=Uses the [[zeldawiki:Triforce|Triforce of Courage]] to emit a thin beam of light from his left hand to stun an opponent in front of himself. If the beam comes in contact with an opponent, Link dashes forward and performs a barrage of slashes while they are trapped in a Triforce-shaped energy field before concluding with an outward slash that shatters the energy field and launches them and any bystanders. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*A cartoony explosion appears on-screen. As the smoke fades, Toon Link appears and equips the Master Sword and Hero's Shield. | *A cartoony explosion appears on-screen. As the smoke fades, Toon Link appears and equips the Master Sword and Hero's Shield. | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': Sheaths the | *'''Up taunt''': Sheaths the Master Sword and places the Hero's Shield on his back and conducts with the Wind Waker. | ||
*'''Side taunt''': Sheaths the Master Sword and places the Hero's Shield on his back and watches a | *'''Side taunt''': Sheaths the Master Sword and places the Hero's Shield on his back and watches a fairy fly around. | ||
*'''Down taunt''': Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him | *'''Down taunt''': Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him becoming exhausted and catching his breath. | ||
<gallery> | <gallery> | ||
SSBUToonLinkTaunt1.gif|Toon Link's up taunt. | SSBUToonLinkTaunt1.gif|Toon Link's up taunt. | ||
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===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
*Looks around cautiously | *Looks around cautiously | ||
*Taps his foot on the ground | *Taps his foot on the ground | ||
<gallery> | <gallery> | ||
SSBUToonLinkIdle1.gif|Toon Link's first idle pose | SSBUToonLinkIdle1.gif|Toon Link's first idle pose | ||
SSBUToonLinkIdle2.gif|Toon Link's second idle pose | SSBUToonLinkIdle2.gif|Toon Link's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' | *'''Left:''' Waves the Wind Waker, ending in a pose similar to his official artwork from ''The Legend of Zelda: The Wind Waker''. | ||
*'''Up:''' Chases a pig. Upon catching | *'''Up:''' Chases a pig. Upon catching the pig, he holds it above his head. Whilst balancing on one foot, he occasionally starts to lose balance before retaining it again. | ||
*'''Right:''' Tries to catch a pig, but ends up tripping and falling on his bottom. He then proceeds to rub his bottom for the rest of the victory pose while smiling | *'''Right:''' Tries to catch a pig, but ends up tripping and falling on his bottom. He then proceeds to rub his bottom for the rest of the victory pose while sheepishly smiling. | ||
[[File:ZeldaSeriesVictoryThemeUltimate.ogg|thumb|A flourished and abridged remix of the theme that plays when [[Link]] obtains a [[zeldawiki:Triforce|Triforce Piece]] in ''{{iw|zeldawiki|The Legend of Zelda|Game}}'' and has since become the main theme of ''The Legend of Zelda'' series.]] | [[File:ZeldaSeriesVictoryThemeUltimate.ogg|thumb|A flourished and abridged remix of the theme that plays when [[Link]] obtains a [[zeldawiki:Triforce|Triforce Piece]] in ''{{iw|zeldawiki|The Legend of Zelda|Game}}'' and has since become the main theme of ''The Legend of Zelda'' series.]] | ||
<gallery> | <gallery> | ||
Line 291: | Line 202: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
Toon Link is seen as one of the most underrated and underrepresented characters in the game, due to being overshadowed by the return of {{SSBU|Young Link}} and {{SSBU|Link}}'s new ''Breath of the Wild'' design. In the early months of ''Ultimate's'' release, he was seen as a mid tier and the worst of the three Link's. But in Japan, Toon Link's representation stayed very strong, through players such as {{Sm|Ri-ma}}, {{Sm|Sigma}}, and {{Sm|Lv.1}}. These players have been consistently getting Top 8 and Top 16 at some of the biggest tournaments there, including the 2nd largest Japanese tournament, {{Trn|Umebura Japan Major 2019}}, and several Sumabato and Umebura events. | |||
'' | |||
Because of this, Toon Link is notably viewed as a high tier among select top players, such as {{Sm|ESAM}}, {{Sm|Goblin}}, and {{Sm|Nairo}}, with the former notably placing him as the best of the three Link's through his consistent damage output, KO confirms through his projectiles, and his results in Japan. Later, Patch 7.0.0 gave him new combo opportunities, with less endlag on Dash attack, fixing his Back aerial's blindspot, improving Grab aerial, and stronger knockback on Down smash and Down aerial. These quality of life improvements allow him more viability in the current meta of ''Ultimate'', with more players seeing his strengths over the other two Link's. | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
=== | ====Active==== | ||
Toon Link | *{{Sm|Ang|Mexico}} - One of the best Toon Link players in Mexico. Placed 5th at {{Trn|BIT MASTER MTY 3rd IMPACT}}, 9th at both {{Trn|BIT MASTER MTY 6}} and {{Trn|Delfino Maza 2}}, and 17th at {{Trn|WeTecThose 9}}. Has wins over {{Sm|Wonf}}. | ||
*{{Sm|Hyuga|Mexico}} - One of the best Toon Link players in Mexico. Placed 5th at {{Trn|Ragnarok}}, {{Trn|Encuentro Mítico}}, {{Trn|WeTecThose 9}}, and 9th at {{Trn|Smash Factor 8}}. | |||
*{{Sm|JoJoDaHoBo|USA}} - The best Toon Link player in Washington. Placed 17th at {{Trn|Emerald City 8}} and 33rd at {{Trn|Don't Park On The Grass 2018}}. Ranked 6th on the [[Washington Power Rankings]]. Has wins over {{Sm|Pandarian}}, {{Sm|Konga}}, {{Sm|pokepen}}, and {{Sm|Biggymouth}}. | |||
*{{Sm|kev_aROS|USA}} - Placed 9th at {{Trn|MONZA Ignition Speed Festival}}, 13th at {{Trn|Return to Subspace 2}}, and 25th at {{Trn|Overclocked Ultimate IV}}. Has wins over {{Sm|SMB}}, {{Sm|Kiwi}}, and {{Sm|Nuggetz}}. | |||
*{{Sm|Kunai KazeKun|Germany}} - The best Toon Link player in Europe following {{Sm|Tsuna}}'s retirement, placed 5th at {{Trn|Luxembourg Gaming Xperience 2019}} and 13th at {{Trn|DoKomi 2019}}. Has wins over players such as {{Sm|Space}}, {{Sm|Snormanda}}, and {{Sm|otek}}. | |||
*{{Sm|Lv.1|Japan}} - One of the best active Toon Link players in the world. Placed 5th at {{Trn|Umebura SP 7}} with solo Toon Link, 7th at {{Trn|Sumabato SP 5}}, 9th at {{Trn|Sumabato SP 10}}, and 49th at {{Trn|Umebura Japan Major 2019}} with both Toon Link and {{SSBU|Isabelle}}. | |||
*{{Sm|Marvelous_Marco|USA}} - Placed 7th at {{Trn|DreamHack Anaheim 2020}}, 25th at {{Trn|2GG: All In}}, and 65th at {{Trn|2GG: Kongo Saga}}. Has wins over {{Sm|Nito}}, {{Sm|KiraFlax}}, {{Sm|Player-1}}, and {{Sm|Ketchup}}. | |||
*{{Sm|Ri-ma|Japan}} - One of the best Toon Link players in the world who has him as a secondary to his {{SSBU|Joker}}. Placed 5th at {{Trn|Sumabato SP 4}}, 7th at {{Trn|Umebura Japan Major 2019}}, and 9th at {{Trn|Sumabato SP}} with solo Toon Link, as well as 13th at {{Trn|Umebura SP 4}} and 25th at {{Trn|EVO Japan 2020}} alongside Joker. Has wins over {{Sm|Nietono}}, {{Sm|Zackray}}, {{Sm|Somé}}, and {{Sm|YOC}} with the character. | |||
*{{Sm|Sigma|Japan}} - The best Toon Link player in the world. Placed 1st at both {{Trn|Karisuma SP 5}} and {{Trn|Karisuma SP 6}}, 3rd at {{Trn|Sumabato SP 12}}, 4th at {{Trn|Sumabato SP 2}}, 5th at {{Trn|Sumabato SP 7}}, 7th at {{Trn|Sumabato SP}}, 13th at {{Trn|Umebura Japan Major 2019}}, and 17th at {{Trn|EVO Japan 2020}}. Has wins over {{Sm|HIKARU}}, {{Sm|ZAKI}}, {{Sm|akasa}}, and {{Sm|komorikiri}}. | |||
*{{Sm|Xcal|Canada}} - The best Toon Link player in North America. Placed 1st at {{Trn|Frostfire 2020}}, 3rd at {{Trn|Polybash 2019}}, 5th at {{Trn|DreamHack Montreal 2019}}, and 7th at {{Trn|Rising Stars at EGLX 2019}}. Has wins over {{Sm|Blacktwins}}, {{Sm|Jw}}, and {{Sm|Venom}}. | |||
====Inactive==== | |||
*{{Sm|Jtails|USA}} - Played Toon Link as a secondary. Placed 5th at {{Trn|Don't Park on the Grass 2018}} and 17th at {{Trn|Super Splat Bros}}. Has since retired from competitive play. | |||
*{{Sm|Tsuna|Germany|p=Germany}} - The best Toon Link player in Europe prior to retiring. Placed 3rd at {{Trn|DoKomi 2019}} and 5th at {{Trn|Brussels Challenge Major Edition 2019}}. | |||
=={{SSBU|Classic Mode}}: The Teamwork of Courage== | =={{SSBU|Classic Mode}}: The Teamwork of Courage== | ||
[[File:SSBU Congratulations Toon Link.png|thumb|Toon Link's congratulations screen.]] | [[File:SSBU Congratulations Toon Link.png|thumb|Toon Link's congratulations screen.]] | ||
Toon Link fights alongside two CPU Toon Link teammates in all of his battles, likely referencing ''The Legend of Zelda: Tri Force Heroes''. Toon Link fights characters from different universes in each stage | Toon Link fights alongside two CPU Toon Link teammates in all of his battles, likely referencing ''The Legend of Zelda: Tri Force Heroes''. Toon Link fights characters from different universes in each stage. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}, {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px}}, {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}, and {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px}}||[[3D Land]]||''{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}''||rowspan="6"|Toon Link (x2) {{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} are CPU allies. If either of these costumes are being used by the player, default Toon Link {{Head|Toon Link|g=SSBU|s=20px}} takes their place. | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px}} and {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px}}||[[Tortimer Island]]||''{{SSBUMusicLink|Animal Crossing|Kapp'n's Song}}'' | ||
|- | |- | ||
|3||{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}{{Head|R.O.B.|g=SSBU|s=20px}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} | |3||{{SSBU|R.O.B.}} (x3) {{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}{{Head|R.O.B.|g=SSBU|s=20px}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}||[[75m]] ([[Battlefield form]])||''{{SSBUMusicLink|Other|Stack-Up/Gyromite}}'' | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px}}, {{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px}}, and {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}'' | ||
|- | |- | ||
|5||{{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}} | |5||{{SSBU|Inkling}} (x4) {{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Now or Never!}}'' | ||
|- | |- | ||
|6||Giant {{ | |6||Giant {{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px}}||[[Great Plateau Tower]] (Battlefield form)||''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}'' | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||[[Ganon]]|| | |Final||[[Ganon]]||Sacred Realm||''{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}''||Toon Link (x2) {{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} are CPU allies. If either of these costumes are being used by the player, default Toon Link {{Head|Toon Link|g=SSBU|s=20px}} takes their place. | ||
|} | |} | ||
Note: | Note: When fighting Squirtle, Ivysaur, and Charizard, their respective {{SSBU|Pokémon Trainer}}s are absent. | ||
[[Credits]] roll after completing Classic Mode. Completing it as Toon Link has ''{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Toon Link has ''{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}'' accompany the credits. | ||
Line 342: | Line 256: | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-43ToonLink.jpg|thumb|Finding Toon Link in World of Light|left]] | [[File:WoL-43ToonLink.jpg|thumb|Finding Toon Link in World of Light|left]] | ||
Although Toon Link does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters ( | Although Toon Link does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
Toon Link is unlocked in the [[Forest Hill]] sub-area of | Toon Link is unlocked in the [[Forest Hill]] sub-area of the Light Realm. To awaken him, the player must activate a nearby switch which extends the bridge and defeat the spirit of [[List of spirits (The Legend of Zelda series)|Zelda (Breath of the Wild)]] that's in front of him. | ||
{{clrl}} | {{clrl}} | ||
Line 350: | Line 264: | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|43 | | 43 | ||
|[[File:Toon Link SSBU.png|center|108x108px]] | | [[File:Toon Link SSBU.png|center|108x108px]] | ||
|Toon Link | | {{SSBU|Toon Link}} | ||
|{{SpiritType|Attack}} <center>{{color|#dc1029|Attack}}</center> | | {{SpiritType|Attack}} <center>{{color|#dc1029|Attack}}</center> | ||
|7,500 | | 7,500 | ||
|[[Wuhu Island]] (volcano) | | [[Wuhu Island]] (volcano) | ||
|''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}'' | | ''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Toon Link's | Toon Link's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Toon Link in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, this incarnation of Link and others under the same artstyle appear in a few | Additionally, this incarnation of Link and others under the same artstyle appear in a few Primary and Support Spirits. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
The Wind Waker Scene.png|177. '''''Toon Link''''' | |||
King of Red Lions.png|248. King of Red Lions | |||
Alfonzo Spirit.png|260. Alfonzo & Engineer Link | |||
Totem Link Spirit.png|262. Totem Link | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 400: | Line 314: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|246 | |246 | ||
|{{ | |[[File:Tetra.png|center|64x64px]] | ||
|{{anchor|Tetra}}[[Tetra]] | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} | ||
Line 409: | Line 323: | ||
|9,800 | |9,800 | ||
|[[Pirate Ship]] | |[[Pirate Ship]] | ||
|•Item: | |•Item: {{b|Bullet Bill|item}}<br>•Hazard: Heavy Wind | ||
|•Dangerously high winds are in effect<br>•The enemy is easily distracted by items | |•Dangerously high winds are in effect<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | |{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | ||
|- | |- | ||
|256 | |256 | ||
|{{ | |[[File:Ezlo Spirit.png|center|64x64px]] | ||
|{{anchor|Ezlo}}Ezlo | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}} | |•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}} | ||
Line 424: | Line 338: | ||
|•The enemy is giant<br>•Left and right controls will suddenly reverse after a little while | |•The enemy is giant<br>•Left and right controls will suddenly reverse after a little while | ||
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}} | |{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}} | ||
|- | |- | ||
|260 | |260 | ||
|{{ | |[[File:Alfonzo Spirit.png|center|64x64px]] | ||
|{{anchor|Alfonzo & Engineer Link}}Alfonzo & Engineer Link | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}} | ||
Line 436: | Line 350: | ||
|•The enemy's dash attacks have increased power<br>•The enemy has increased attack power after a little while<br>•The enemy can deal damage by dashing into you | |•The enemy's dash attacks have increased power<br>•The enemy has increased attack power after a little while<br>•The enemy can deal damage by dashing into you | ||
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}} | |{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}} | ||
|- | |- | ||
|262 | |262 | ||
|{{ | |[[File:Totem Link Spirit.png|center|64x64px]] | ||
|{{anchor|Totem Link}}Totem [[Link]] | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Brown}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Toon Link}} (×3) ({{Head|Toon Link|g=SSBU|s=20px|cl=Brown}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}) | ||
|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
|3,500 | |3,500 | ||
Line 448: | Line 362: | ||
|•The enemy favors smash attacks | |•The enemy favors smash attacks | ||
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}} | |{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}} | ||
|- | |- | ||
|1,293 | |1,293 | ||
|{{ | |[[File:Bomberman Spirit.png|center|64x64px]] | ||
|{{anchor|Bomberman}}[[Bomberman]] | |||
|''Bomberman'' Series | |''Bomberman'' Series | ||
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Grey}} | ||
Line 460: | Line 374: | ||
|•The enemy's explosion and fire attacks have increased power<br>•Hostile assist trophies will appear | |•The enemy's explosion and fire attacks have increased power<br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | |{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | ||
|- | |- | ||
|1,322 | |1,322 | ||
|{{ | |[[File:Link's Awakening.png|center|64x64px]] | ||
|{{anchor|Link (Link's Awakening)}}[[Link]] (Link's Awakening) | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Brown}} | |•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Brown}} | ||
Line 472: | Line 386: | ||
|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}} | |{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}} | ||
|- | |- | ||
|1,427 | |1,427 | ||
| | |[[File:King Olly Spirit.png|center|64x64px]] | ||
|King Olly | |||
|''Paper Mario'' Series | |''Paper Mario'' Series | ||
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Purple}}<br>•Giant Metal {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px}} | |•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Purple}}<br>•Giant Metal {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=}} | ||
|{{SpiritType|Attack}} | |{{SpiritType|Attack}} | ||
|9,700 | |9,700 | ||
Line 484: | Line 398: | ||
|•Defeat the main fighter to win<br>•The enemy favors air attacks<br>•The enemy is metal | |•Defeat the main fighter to win<br>•The enemy favors air attacks<br>•The enemy is metal | ||
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}} | |{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 507: | Line 421: | ||
|- | |- | ||
|250 | |250 | ||
|{{ | |[[File:Aryll.PNG|center|64x64px]] | ||
|{{anchor|Aryll}}Aryll | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}} | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}} | ||
Line 516: | Line 431: | ||
|•The enemy has increased attack power | |•The enemy has increased attack power | ||
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | |{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | ||
|{{s|zeldawiki|Link}} ( | |{{s|zeldawiki|Link}} (Wind Waker) | ||
|- | |- | ||
|253 | |253 | ||
|{{ | |[[File:Beedle Spirit.png|center|64x64px]] | ||
|{{anchor|Beedle}}Beedle | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Trunks}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Brown}} | |•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Trunks}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Brown}} | ||
Line 528: | Line 444: | ||
|•Items will be pulled toward the enemy | |•Items will be pulled toward the enemy | ||
|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}} | |{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}} | ||
|{{s|zeldawiki|Link}} ( | |{{s|zeldawiki|Link}} (Wind Waker) | ||
|- | |- | ||
|257 | |257 | ||
|{{ | |[[File:Linebeck Spirit.png|center|64x64px]] | ||
|{{anchor|Linebeck}}Linebeck | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} | ||
Line 543: | Line 460: | ||
|- | |- | ||
|263 | |263 | ||
|{{ | |[[File:Madame Couture Spirit.png|center|64x64px]] | ||
|{{anchor|Madame Couture}}Madame Couture | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Toon Link}} (×3) ({{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}) | ||
|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
|3,300 | |3,300 | ||
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|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}} | |{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}} | ||
|{{s|zeldawiki|Links}} (Tri Force Heroes) | |{{s|zeldawiki|Links}} (Tri Force Heroes) | ||
|} | |} | ||
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</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=62uBiZfw9w0}} | {{#widget:YouTube|id=62uBiZfw9w0}} | ||
== Trivia == | == Trivia == | ||
*Toon Link' | *Toon Link is the only ''[[The Legend of Zelda (universe)|Zelda]]'' character playable in ''Ultimate'' who: | ||
*Toon Link is the only character who travels to [[3D Land]] in | **Shares his Final Smash with another character. | ||
*Toon Link and {{SSBU| | **Did not receive a new or updated Final Smash. | ||
*While holding a small | **Did not receive any kind of redesign in his appearance. | ||
*Despite Toon Link's | **Did not have his [[Palutena's Guidance]] conversation changed. | ||
*In his ''Ultimate'' trailer, his sword attacks use punching sounds when they hit: this is different from the actual game, where they use | **Did not receive any new voice clips. | ||
**Did not receive any new or changed [[alternate costume]]s. | |||
**Is not the main opponent of a Legend-class spirit battle in his series and in general. | |||
**Fights with a CPU ally in every round of his Classic Mode route. | |||
*Toon Link is the only character who travels to [[3D Land]] in Classic Mode. | |||
*Toon Link is one of five characters whose unlocking battle in World of Light is not on either Final Destination or a Ω form. The other four are [[Peach]], [[Daisy]], [[King K. Rool]], and [[Mii Gunner]]. | |||
*Toon Link is among the few voiced fighters in ''Ultimate'' whose voice clips are sourced from their own games rather than specifically recorded for a ''Smash'' game. He shares this trait with {{SSBU|Bowser Jr.}} and the Koopalings, {{SSBU|Daisy}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Yoshi}}, {{SSBU|Inkling}}, {{SSBU|Sonic}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Young Link}} and {{SSBU|Min Min}}. | |||
*While holding a small item, Toon Link reuses his facial expressions from ''Super Smash Bros. for Wii U'' in his idle animation. | |||
*Despite Toon Link's down aerial no longer bouncing off opponents, his character files still have data for the 8% damage hitbox used after a bounce, which is labeled as "AttackAirLw2Attack". This was also the case in ''Smash 4''. | |||
*Toon Link is the only variant of Link who does not fight a dark version of himself in his Classic Mode route. | |||
*Toon Link is the only variant of Link in ''Ultimate'' whose design does not potentially expose his knees, like either Link (when wearing his Wild set-based alternate costume) or Young Link (outside of his light blue costume, which gives him beige trousers). | |||
*In his ''Ultimate'' trailer, his sword attacks use punching sounds when they hit: this is different from the actual game, where they use slashing sounds. | |||
*In [[World of Light]], Toon Link is one of the few fighters who is not affiliated with [[Dharkon]] in any way, as all of his encounters as himself or as a puppet fighter are all in association with [[Galeem]]. {{SSBU|Roy}}, {{SSBU|Olimar}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Little Mac}}, {{SSBU|Ivysaur}}, and {{SSBU|Pokémon Trainer}} all share this distinction as well. | |||
== Notes == | == Notes == |