Editing Toon Link (SSBU)
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{{Infobox Character | {{Infobox Character | ||
|name = Toon Link | |name = Toon Link | ||
|image = [[File:Toon Link SSBU.png| | |image = [[File:Toon Link SSBU.png|250px]] | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSBB | |ssbgame1 = SSBB | ||
|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed as playable | {{cquote|''He's smaller and faster than Link. His bombs explode with a unique anime-style. For his Final Smash, he emits light from his left hand and any opponents hit by it are trapped in the Triforce, subject to a punishing gauntlet of attacks.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed as playable on June 12th, 2018. Toon Link is classified as fighter #43. | |||
As in ''Brawl'' and '' | As in ''[[Brawl]]'' and ''Smash 4'', {{s|wikipedia|Sachi Matsumoto}}'s portrayal of Toon Link from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' was repurposed for ''Ultimate''. | ||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Toon Link being the 44th character to be unlocked. | *Play [[VS. match]]es, with Toon Link being the 44th character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the last character unlocked | *Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the last character unlocked. | ||
*Have Toon Link join the player's party in [[World of Light]]. | *Have Toon Link join the player's party in [[World of Light]]. | ||
With the exception of the third method, Toon Link must then be defeated on [[Pirate Ship | With the exception of the third method, Toon Link must then be defeated on [[Pirate Ship]]. | ||
== | ==Differences from {{SSBU|Young Link}}== | ||
{{ | Because both Toon Link and Young Link are lighter and faster clones of the original [[Link]], Toon Link is considered a counterpart to Young Link. However, Toon Link has a fair share of unique attacks and animations that set him apart from both Links. | ||
Toon Link | |||
As | ===Aesthetics=== | ||
*{{change|While Young Link is based on Link's appearance in ''The Legend of Zelda: Ocarina of Time'', Toon Link is based on Link's appearance in ''The Legend of Zelda: Wind Waker''. As such, Toon Link's entire skeleton is a different shape.}} | |||
*{{change|Toon Link wields the Master Sword and Hero's Shield, whereas Young Link wields the Kokiri Sword and Deku Shield.}} | |||
*{{change|Toon Link's on-screen appearance, taunts, idle animation and victory poses are all different from Young Link's.}} | |||
*{{change|Toon Link has many different animations such as his jumping and [[spotdodge]] animations.}} | |||
===Attributes=== | |||
*{{change|Toon Link is slightly shorter than Young Link, which makes him harder to hit, but also gives him less reach while attacking.}} | |||
*{{buff|Toon Link walks slightly faster than Young Link (1.26 → 1.288).}} | |||
*{{buff|Toon Link dashes faster than Young Link (1.749 → 1.906).}} | |||
*{{buff|Both of Toon Link jumps are higher than Young Link's (33.66 → 33.8)}} | |||
*{{change|Toon Link is heavier than Young Link (88 → 91); this lets him survive slightly longer before being KO'd, but increases his susceptibility to combos.}} | |||
*{{change|Toon Link falls much more slowly than Young Link (1.8 → 1.38), being tied for 55th fastest fall speed compared to Young Link being tied for 10th highest fall speed. While this hinders his vertical endurance, it also makes him less vulnerable to combos.}} | |||
*{{change|Toon Link's gravity is lower (0.096 → 0.081).}} | |||
*{{buff|Toon Link's air speed is faster (0.966 → 1.05).}} | |||
*{{buff|Toon Link's air acceleration is faster (0.06 → 0.09).}} | |||
*{{nerf|Toon Link's traction is lower than Young Link's (0.105 → 0.086).}} | |||
*{{buff|Toon Link's Hero's Shield covers more of his body than Young Link's Deku Shield, increasing its overall reliability.}} | |||
*{{buff|Except for the downward throw, Toon Link releases items 1 frame earlier than Young Link does then throwing them (8/10/12/5/6 (forward/backward/up/dash/drop) → 7/9/11/4/5).}} | |||
*{{nerf|Toon Link releases heavy items 1 frame later than Young Link when throwing them either forward or backwards (19 → 20).}} | |||
===Ground attacks=== | |||
*[[Neutral attack]]: | |||
**{{nerf|Toon Link does not a have multi-hit neutral attack like Young Link.}} | |||
**{{buff|The first hit of Toon Link's neutral attack is faster (frames 6-7 → 5-6).}} | |||
**{{buff|Toon Link's jab does more damage than Young Link's basic jab (2.0%, 1.5%, 3.5% → 2.0%, 2.0%, 4.0%).}} | |||
*[[Forward tilt]]: | |||
**{{buff|Toon Link's forward tilt reaches farther behind him, allowing him to hit opponents behind him with.}} | |||
**{{buff|Toon Link's forward tilt has less startup lag and a longer duration (frames 10-12 → 9-13).}} | |||
**{{nerf|Toon Link's forward tilt deals less damage (12%/11% → 9%).}} | |||
*[[Up tilt]]: | |||
**{{buff|Toon Link's up tilt has less start-up lag (frame 9 → 8) and ending lag (frame 32 → 26).}} | |||
**{{nerf|Toon Link's up tilt has fewer active frames (frames 9-14 → 8-12) and deals less damage (8% → 5%).}} | |||
*[[Down tilt]]: | |||
**{{change|Toon Link's down tilt knocks opponents horizontally, as opposed to the vertical knockback from Young Link's down tilt. This reduces the amount of followups from the move, but opens the ability to tech chase and edgeguard with the move.}} | |||
**{{nerf|Toon Link's down tilt deals less damage (7%/9%/10% → 7%).}} | |||
**{{buff|Toon Link's down tilt has less end lag (frame 26 → 23), can [[trip]] and [[lock]] opponents, and has a bonus chance of tripping opponents (50%).}} | |||
*[[Dash attack]]: | |||
**{{buff|Toon Link's dash attack has less start-up lag (frame 8 → 7) and end lag (frame 35 → 31). It also travels much further forward, making it a better burst option.}} | |||
**{{nerf|Toon Link's dash attack deals less knockback and damage (11%/10% → 8%), hindering its KO potential.}} | |||
*[[Forward smash]]: | |||
**{{change|Toon Link's forward smash is a single upward slash as opposed to Young Link's two-part slash.}} | |||
**{{nerf|Toon Link's forward smash deals less damage than the two hits of Young Link's forward smash (6% + 12%/10% → 14%) and is slightly slower (frames 15-16 → 16-17). The lack of a second inputted swing also removes its mixup potential, severely hindering the moves utility.}} | |||
**{{buff|Toon Link's Forward smash has less end lag, increasing its ability to combo into some aerials at mid to high percents.}} | |||
**{{buff|Toon Link's forward smash deals more knockback, increasing its ability to KO.}} | |||
*[[Up smash]]: | |||
**{{change|Toon Link's up smash is a single upward slash rather than three slashes.}} | |||
**{{buff|Toon Link's up smash has much less endlag (frame 70 → 43) and is capable of KO'ing opponents earlier than Young Link's.}} | |||
**{{nerf|Toon Link's up smash is slightly slower than Young Link's up smash (frame 10 → 11) and deals less damage than the three hits combined (14% total → 13%/10%).}} | |||
*[[Down smash]]: | |||
**{{change|Toon Link's down smash is essentially the inverse of Young Link's down smash; while Young Link's down smash has a stronger first hit, Toon Link's down smash has a stronger second hit.}} | |||
**{{buff|The second hit of Toon Link's [[down smash]] has less startup lag (frame 21 → 17), and the move has less ending lag overall (frame 50 → 47). Toon Link's down smash also lacks the sourspots that Young Link's possesses, making the move more consistent.}} | |||
**{{buff|Toon Link's down smash deals more damage (6% (clean)/7% (late) → 12%/13%).}} | |||
===Aerial attacks=== | |||
*[[Neutral aerial]]: | |||
**{{change|Toon Link has a different neutral aerial, which consists of two quick sword swipes on either side of him.}} | |||
**{{buff|Toon Link's neutral aerial has disjointed hitboxes, making it safer to use. It is also capable of dealing more damage if both hits connect (10% → 8.5% + 7%).}} | |||
**{{nerf|Toon Link's neutral aerial has more startup lag and a shorter duration (frames 4-27 → 6-7 (front), 13-14 (back)), along with a greater amount of ending lag (frame 36 → 42). It also has less KO potential than Young Link's neutral aerial.}} | |||
*[[Forward aerial]]: | |||
**{{change|Toon Link's [[forward aerial]] consists of only one hit instead of two.}} | |||
**{{buff|Toon Link's forward aerial has more KO power than Young Link's. The damage is also more consistent due to it only hitting once.}} | |||
**{{buff|Toon Link's forward aerial has the ability to autocancel out of a short hop, unlike Young Link. It also has less ending lag (47 → 39), allowing Toon Link to double jump or input another attack before landing.}} | |||
**{{nerf|Forward aerial has more landing lag (frame 6 → 11) and deals less damage overall (6% + 8% → 13%). It also lacks the ability to drag down opponents into a follow-up like Young Link, giving it less versatility.}} | |||
*[[Back aerial]]: | |||
**{{change|Toon Link has a different [[back aerial]] where he swings his sword behind him in an upward arc. It only hits once, and has a more vertical knockback angle.}} | |||
**{{buff|Toon Link's back aerial has a disjointed hitbox, making it safer to use. It also deals more consistent damage due to its single-hit nature.}} | |||
**{{nerf|Back aerial has more landing lag (6 → 8) and ending lag (30 → 36), is slightly slower in start-up (frame 6 → 7), and its maximum damage output is lower (12% → 8%).}} | |||
**{{nerf|Toon Link's back aerial lacks much of the combo potential that the first hit of Young Link's back aerial possesses due to it not having set knockback. The lack of a second hitbox also makes the move easier to punish.}} | |||
*[[Up aerial]]: | |||
**{{buff|Toon Link's up aerial is a much stronger KO move than Young Link's. It also has a much bigger hitbox.}} | |||
**{{buff|Due to the way Toon Link positions his body, he has a much easier time hitting grounded opponents with an up aerial than Young Link.}} | |||
**{{nerf|Toon Link's up aerial has more startup lag and a shorter duration (frames 5-49 → 11-40). The clean hit also deals less damage (15% → 14%) as well as the late hit (12% → 11%).}} | |||
*[[Down aerial]]: | |||
**{{nerf|Due to the stall-then-fall nature of the attack, Toon Link's down aerial is significantly more risky off stage, but allows him to reach the ground or his opponents much faster. Additionally, it lacks the ability to bounce off of opponents and shields like the other two Links.}} | |||
**{{nerf|Toon Link's down aerial has more start-up lag (frame 13 → 17) and landing lag (frame 17 → 23), making it a riskier move to use.}} | |||
**{{buff|Unlike Young Link's down aerial, Toon Link's down aerial has the ability to [[meteor smash]] opponents. This allows him to net early kills and follow up on grounded opponents hit by a down aerial. Toon Link can also situationally lock opponents with this ability.}} | |||
**{{change|Toon Link's down aerial possesses [[Windbox|windboxes]], which can push away opponents on landing.}} | |||
*[[Grab aerial]]: | |||
**{{change|Toon Link's grab aerial produces a different sound when successfully hitting an opponent.}} | |||
Toon Link's | ===Throws/other attacks=== | ||
*{{nerf|Due to the hook of Toon Link's hookshot being smaller, Toon Link's grab has slightly less range than Young Link's.}} | |||
*{{buff|All of Toon Link's throws deal more damage.}} | |||
*{{change|Toon Link's forward and back throws have different animations.}} | |||
*{{buff|The collateral hitbox on Toon Link's [[up throw]] is much stronger than Young Link's.}} | |||
*{{buff|Toon Link's [[back throw]] is a much more potent KO move than Young Link's back throw.}} | |||
*{{nerf|Toon Link's [[down throw]] lacks the combo potential that Young Link's down throw possesses.}} | |||
===Special moves=== | |||
*[[Hero's Bow]]: | |||
**{{buff|An arrow fired from the Hero's Bow lasts much longer than Young Link's [[Fire Arrow]]. When combined with the slow travel time of the arrows, this allows Toon Link to keep the projectile in play longer than Young Link can to limit an opponent's options.}} | |||
**{{nerf|Toon Link's Hero's Bow fires and charges more slowly, has more ending lag, takes longer to travel, and deals less knockback than Young Link's Fire Arrows. It also lacks the combo potential that the Fire Arrows possess.}} | |||
**{{buff|The lower knockback on Toon Link's arrows allow them to lock opponents, increasing their setup potential.}} | |||
**{{change|The arrows fired from Hero's Bow send at a different angle than Fire Arrows.}} | |||
**{{change|They also lack a flame effect.}} | |||
*[[Boomerang]]: | |||
**{{buff|The strong hit of Toon Link's Boomerang lasts much longer than Young Link's Boomerang.}} | |||
**{{buff|The returning hit of Toon Link's Boomerang has set knockback, granting it more combo potential than Young Link's version. The returning hit also has more knockback compared to Young Link's nominal knockback, and also deals more damage (2% → 3%).}} | |||
**{{nerf|Toon Link's Boomerang does much less damage at close range (13.2%/11% → 9.6%/8%) and at a distance (8.4%/7% → 6%/5%) than Young Link's Boomerang. The knockback angle of Toon Link's close-range Boomerang also makes it slightly worse for combos.}} | |||
**{{change|Toon Link's Boomerang travels slightly farther and returns more slowly than Young Link's Boomerang.}} | |||
*[[Spin Attack]]: | |||
**{{buff|Grounded Spin Attack has significantly more KO potential. It also has a faster start-up (frame 9 → 6).}} | |||
**{{nerf|Toon Link's grounded Spin Attack has more ending lag (frame 71 → 78) than Young Link's version, making it a more risky move. Additionally, it lacks the combo potential and KO setups that Young Link's Spin Attack possesses.}} | |||
**{{change|Toon Link's grounded Spin Attack sends at a more horizontal angle.}} | |||
**{{buff|Toon Link's grounded Spin Attack has slightly more horizontal range.}} | |||
**{{buff|When all frontal hits connect, Toon Link's aerial Spin Attack deals more damage (12% → 14%) than Young Link's.}} | |||
**{{nerf|Toon Link's aerial Spin Attack has less aerial drift and recovery height than Young Link's Spin Attack, making it a worse recovery option overall.}} | |||
**{{change|The sword trails of Young Link and Toon Link's Spin Attacks have different visuals.}} | |||
*[[Bomb]]: | |||
**{{buff|Toon Link's [[Bomb]] pull animation has less endlag than Young Link (frame 40 → 37).}} | |||
**{{buff|Toon Link's Bombs have a much bigger blast radius than Bombs from Young Link, making them easier to hit. Their damage is also more consistent due to being a single hit.}} | |||
**{{nerf|Toon Link's Bombs deal much less damage (minimum damage: 9.8 → 4.2) than Young Link's. They are also much harder to lay on the ground without having them explode, limiting their ability to trap opponents.}} | |||
**{{change|Toon Link's Bombs have a much longer fuse time than Young Link's Bombs (219 frames → 299 frames.)}} | |||
**{{change|The explosion from Toon Link's Bombs produce cartoon-like smoke and explosion graphics, as opposed to the more realistic look of Young Link's Bomb explosions. Toon Link's Bombs are also based on their appearance in ''The Wind Waker'', as opposed to ''Ocarina of Time''.}} | |||
*[[Triforce Slash]]: | |||
**{{nerf|Triforce Slash deals less damage.}} | |||
**{{change|Triforce Slash is much brighter and opaque compared to Young Link’s.}} | |||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Toon Link has received a | Despite being a high tier character in SSB4 (23rd out of 55 characters), Toon Link has received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate'', but it's currently unclear whether he has been nerfed or buffed overall. As with other characters, his mobility has been improved thanks to faster walking and dashing speeds. The buffs given to many of his grounded options, such as jab, dash attack, forward tilt, down tilt, down smash and grounded Spin Attack, have vastly improved his grounded game from Smash 4, especially due to the addition of using tilts out of a run. Toon Link's aerial game has also improved, with the reduced landing lag on his aerials making it easier for him to combo and land; his forward aerial can once again autocancel in a short hop, his up aerial is notably much safer to use, and his back aerial is faster and has regained some of its old combo potential. Toon Link's down smash sees better usage with the changes to its hitboxes, making the move far more consistent and practical for offensive usage, with both hits having strong KO potential, while other moves, such as forward tilt, dash attack and neutral aerial have larger hitboxes or decreased lag. Finally, Toon Link's Spin Attack has been improved, with the grounded version now being one of the best Out of Shield options in the game due to it being much faster and gaining kill potential, while the aerial version's power and safety has improved, greatly improving his sword attacks overall. | ||
Toon Link | However, Toon Link also received some significant nerfs. One of his biggest nerfs was to his Forward smash, which is slower, has lower damage potential, possesses no mixup or spacing potential with a second hit, and has a debatably worse hitbox that fails to strike short opponents or ones hanging to the ledge. His other major nerf was to his Bombs, which no longer beat weak projectiles; instead bouncing off of them. This massively worsens their potential in trade and projectile situations. His up smash has fewer active frames (although it has better consistency), his back aerial is no longer a KOing move (although it has some form of combo potential), and his up tilt has inferior combo potential due to the changes to its knockback. | ||
These changes have significantly changed the way Toon Link must be played in competitive play, shifting from primarily a zoner and counter-zoner style, to a more movement and pressure based playstyle that utilizes his sword attacks more. Toon Link was initially thought to fare worse than in two previous games due to the changes, with most top professionals ranking him as a mid-tier, and notably lower than the two other Links. However, later on many dedicated Toon Link professionals such as {{Sm|Sigma}}, {{Sm|Hyuga}}, {{Sm|Ri-ma}}, {{Sm|Tsuna}} and {{Sm|Xcal}} have seen very strong results in-region with the character, indicating that Toon Link is still a potent character, rendering his mid-tier reputation questionable. | |||
===Aesthetics=== | |||
*{{change|As with all [[veteran]]s returning from ''Smash 4'', Toon Link's model features a more subdued color scheme. His clothing now features simple woven and stitched detailing, similar to his design in ''[[Brawl]]'', though his hair remains clay-like.}} | |||
*{{change|Some of the textures of Toon Link's face have been modified: his brow is more furrowed, and his mouth is now represented by a black dash, making it look less organic. Overall, he appears more cartoonish as a result.}} | |||
*{{change|Toon Link's hair is now affected by gravity and wind. His hat also now has more physics-based movement than before.}} | |||
*{{change|Like many other returning characters, Toon Link is more expressive. He now consistently sports angrier expressions by default and during his attacks.}} | |||
*{{change|Several of Toon Link's animations have been altered to further distinguish him from the other Links.}} | |||
**{{change|While jumping, he raises his shield more.}} | |||
**{{change|During his falling animation, he spreads his legs apart. His [[helpless]] animation is also different, now leaning more forward as he falls. However, he reuses his falling animations from ''Smash 4'' when moving forward or backwards while falling.}} | |||
**{{change|His double jump animation is now an upward flip similar to {{SSBU|Roy}} and {{SSBU|Ganondorf}}.}} | |||
*{{change|Toon Link's sword attacks now use a set of new, cartoonish slash sound effects when they land.}} | |||
*{{change|Toon Link's [[taunt]]s have all been modified:}} | |||
**{{change|His up taunt now faces the screen regardless of the direction he is facing.}} | |||
**{{change|His side taunt has a more surprised expression and pose. The fairy also now disappears in a ''Wind Waker'' style puff of smoke.}} | |||
**{{change|His down taunt now has him visibly sweating. Like his up taunt, it now faces the screen regardless of the direction he's facing.}} | |||
*{{change|Toon Link's [[victory pose]] where he conducts with the [[zeldawiki:Wind Waker (Item)|Wind Waker]] has been modified to be more in line with his official art from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and its HD version.}} | |||
===Attributes=== | |||
*{{buff|Like all characters, Toon Link's [[jumpsquat]] animation now takes three frames to complete (down from 5).}} | |||
*{{change|Toon Link is slightly lighter (93 → 91).}} | |||
*{{buff|Toon Link [[walk]]s slightly faster (1.2265 → 1.288).}} | |||
*{{buff|Toon Link [[dash]]es faster (1.7325 → 1.906).}} | |||
*{{buff|Toon Link's [[air speed]] has been increased (0.94 → 1.05).}} | |||
*{{change|Toon Link's [[falling speed]] has been increased (1.28 → 1.38).}} | |||
**{{buff|His fast fall speed has also been increased (2.048 → 2.208), making him harder to juggle.}} | |||
*{{change|Toon Link's [[sidestep]] has increased startup on his invincibility (2-15 → 3-16), but less endlag (25 → 20), now being tied for the third fastest.}} | |||
*{{change|Toon Link's back roll has slightly increased invincibility (4-14 → 4-15), but much more endlag (27 frames → 34).}} | |||
*{{nerf|Toon Link's forward roll has slightly longer duration (FAF 27 → 29).}} | |||
*{{buff|Toon Link can now Z-drop items such as his {{b|Bomb|Link}}s without releasing the [[Hookshot and Clawshot|Hookshot]]. This vastly improves its versatility and utility as a tactic, mixup, combo and disadvantage tool. This also sees the return of the Invincibomb technique.}} | |||
**{{change|This change no longer allows Toon Link to Z-drop and use hookshot at the same time.}} | |||
*{{nerf|The mechanical change to Tethers removes Toon Link's ability to cancel his airdodge into his hookshot, removing an option from his kit and vastly nerfing his recovery mixup potential.}} | |||
**{{change|Toon Link is still able to Tether to ledge while holding a bomb, by simply pressing Grab without holding a direction.}} | |||
{{ | ===Ground attacks=== | ||
*[[Neutral attack]]: | |||
**{{buff|Neutral attack's first hit has faster startup (frame 6 → 5) and slightly lower duration (FAF 20 → 18).}} | |||
***{{nerf|Neutral attack's first hit does slightly less damage (3% → 2%).}} | |||
**{{nerf|Neutral attack's third hit has fewer active frames (frame 6-10 → 6-7), reducing consistency and utility.}} | |||
**{{buff|Neutral attack's third hit deals more base knockback but less knockback scaling (55 base/100 scaling → 70/75) and sends opponents at a lower angle (48° → 30°), granting it tech chase setups.}} | |||
***{{change|Toon Link strikes a pose at the end of his third neutral attack.}} | |||
**{{buff|As with nearly every other character, Toon Link's first and second neutral attack can now lock opponents.}} | |||
**{{nerf|Neutral attack's first hit (3.5u/4.2/3.8u → 1.8u/1.8u/1.8u/1.8u) and second (3.5u/4.2u/4u → 2.5u/3.2u/3.2u/3.2u) hits have had their three larger hitboxes replaced with four smaller ones, and the third hit has lost one of its hitboxes altogether (4.2u/4.2u/3u → 4.5u/3.5u).}} | |||
*[[Forward tilt]]: | |||
**{{buff|Forward tilt has reduced endlag (FAF 33 → 29), improving its safety and utility.}} | |||
**{{buff|Forward tilt's frame 9 hit now has its farthest hitbox launch opponents in the direction he is facing (361° → 38°), improving its consistency and trap potential.}} | |||
**{{change|Forward tilt has more base knockback, but less knockback scaling (25 base/102 scaling → 45/83), improving its safety on hit at lower percents but hindering its KO potential.}} | |||
**{{nerf|Forward tilt's arm hitbox is deleted on frame 10, slightly weakening the move's consistency.}} | |||
*[[Down tilt]]: | |||
**{{buff|Down tilt has a lower knockback angle, increasing its tech chase and setup potential.}} | |||
**{{nerf|Down tilt has an altered animation where Toon Link's sword doesn't stay pointed outwards for both frames of the active hitbox, reducing its effective duration.}} | |||
*[[Dash attack]]: | |||
**{{buff|Dash attack hitbox has reduced start-up lag (frame 9 → 7) and endlag (FAF 40 → 31), making it much more useful and safer in landing trap situations.}} | |||
**{{buff|Both sweetspot hitboxes now have priority over the sourspot.}} | |||
**{{buff|Dash attack's hitboxes are larger (3.5u/4u/3u → 4.2u/4u/3.5u).}} | |||
*[[Forward smash]]: | |||
**{{change|Toon Link has a new forward smash: a single upward swing.}} | |||
**{{change|Toon Link is now silent when performing the move.}} | |||
**{{nerf|Forward smash now has slightly more startup (15 frames → 16) and has decreased damage due to the removal of the second hit. (21% → 14%).}} | |||
***{{nerf|Due to the removal of the second swing, Toon Link is also no longer able to use this move to space or mix up his opponent.}} | |||
**{{buff|Forward smash's new animation has Toon Link swipe upwards and lunger farther, improving its range.}} | |||
***{{nerf|The new animation also makes hitting grounded opponents more inconsistent, but no longer able to hit opponents hanging at the ledge.}} | |||
**{{change|The first hit has reduced knockback values compared to his old forward smash's second hit (25/32 base / 130 scaling → 25/20 / 110) to compensate for its increased damage (12% → 14%).}} | |||
*[[Up smash]]: | |||
**{{change|Up smash has a slightly altered animation. Toon Link slightly turns after leaping.}} | |||
**{{buff|Due to the altered animation, the sourspot hitbox is harder to land, improving its consistency and KO potential.}} | |||
**{{nerf|Up Smash has fewer active frames (frame 11-17 → 11-15).}} | |||
*[[Down smash]]: | |||
**{{change|Down smash has a tweaked animation.}} | |||
**{{change|Down smash's front hitbox no longer sends opponents behind Toon Link; instead, each swing has strong knockback on its own.}} | |||
***{{nerf|This means Toon Link can no longer use down smash to send opponents behind him. The overall damage output for hitting the front hitbox has also been reduced (14% (both hits) → 12%).}} | |||
**{{buff|Down smash has less ending lag (50 frames → 46). Also, each hit of down smash does more damage (6%/7% → 12% (front)/13% (back)) and can KO on either side of Toon Link.}} | |||
**{{buff|This also vastly improves the consistency of the move and prevents grounded opponents from escaping between hits. Aerial opponents also are now hit with the regular hitbox as opposed to the aerial-only hitbox, which had reduced damage and altered knockback.}} | |||
== | ===Aerial attacks=== | ||
Toon Link | *{{buff|All aerials have less landing lag (12 frames → 7 (neutral), 18 → 11 (forward), 17 → 8 (back), 21 → 13 (up), 40 → 23 (down)).}} | ||
*[[Neutral aerial]]: | |||
**{{buff|Both of neutral aerial's hits have larger hitboxes (3u/3.6u/4u/2.5u → 4u/4.5u/4.5u/2.5u)}} | |||
*[[Forward aerial]]: | |||
**{{buff|Forward aerial [[auto-cancel]]s significantly earlier (frame 51 → 39), allowing it to auto-cancel out of a short hop like in Brawl. }} | |||
**{{change|Forward aerial's large hitbox has been replaced with three smaller ones (7.5u → 5u/5u/4u).}} | |||
*[[Back aerial]]: | |||
**{{buff|Back aerial has far less ending lag (FAF 46 → 36), allowing Toon Link to double jump out of a short hop with it once again.}} | |||
**{{buff|Back aerial auto-cancels earlier (frame 38 → 34).}} | |||
**{{nerf|Back aerial deals less damage (11% → 8%) without full compensation for its base knockback (18 → 24), losing its already poor KO potential.}} | |||
***{{buff|Back aerial's lowered knockback and reduced endlag has vastly improved its combo and setup potential.}} | |||
*[[Up aerial]]: | |||
**{{buff|Up aerial has an altered animation where Toon Link ducks more. This lowers his hurtbox and allows him to hit opponents beneath him more effectively, similar to {{SSBU|Link}}'s up aerial.}} | |||
*[[Down aerial]]: | |||
**{{nerf|Down aerial's hitboxes are slightly smaller (5.6u (clean)/5.3u (late) → 5.5u/5u) and higher up (Y offset: -3 → -1.1), reducing its range.}} | |||
*[[Grab aerial]]: | |||
**{{buff|Grab aerial has less endlag (frame 75 → 74).}} | |||
**{{nerf|Grab aerial has fewer active frames (frame 11-20 → 11-18).}} | |||
**{{nerf|Grab aerial can only hit one opponent or projectile. Once it collides with something, it bounces off and the hitbox is disabled.}} | |||
===Throws/other attacks=== | |||
*{{buff|All of Toon Link's grabs have less endlag (FAF 62 → 51 (standing), 72 → 60 (dash), 72 → 55 (pivot)).}} | |||
*{{change|Toon Link has an altered [[down throw]] animation where he jumps much higher in the air before tackling his opponent. This helps him avoid projectiles close to the ground (especially his own bombs), but opens him to projectiles in the air.}} | |||
*{{nerf|Up throw's collateral has a much shorter duration (26-30 → 27), hindering its range.}} | |||
*{{nerf|[[Back throw]] has less knockback growth (120 → 110), reducing its KO potential.}} | |||
*{{change|Toon Link now faces the opposite direction when using down throw.}} | |||
*{{nerf|All of Toon Link's item toss framedata has increased endlag, reducing the potency of his item throws and followups (20 → 24 (forward/back), 20 → 23 (up), 19 → 20 (down)).)}} | |||
===Special Moves=== | |||
*[[Hero's Bow]]: | |||
**{{nerf|Arrows can no longer be held indefinitely upon reaching full charge, now automatically firing if held for more than three seconds.}} | |||
*[[Boomerang]]: | |||
**{{change|Boomerang appears to have a new model, featuring a more simplistic design.}} | |||
**{{buff|A Boomerang performed with a smash input has increased damage and slightly increased knockback compared to a Tilt input (8% (near)/5% (mid) → 9.6%/6%).}} | |||
**{{change|Boomerang now has a clanking animation where it bounces quickly before falling and disappearing.}} | |||
***{{nerf|Boomerang is unavailable during this clanking animation, reducing Boomerang's utility in trade situations.}} | |||
**{{change|Boomerang has less duration on the returning hitbox. This reduces the potential of the returning boomerang, but the Boomerang now reappears in Toon Link's hands more quickly.}} | |||
**{{change|Boomerang has different physics when bouncing against surfaces in certain situations, most notably on return, altering the utility of returning boomerang.}} | |||
*[[Spin Attack]]: | |||
**{{change|Spin Attack's sword trails are blue, now matching how they were in ''The Legend of Zelda: The Wind Waker''.}} | |||
**{{buff|Grounded Spin Attack is faster (frame 9 → 6) and has slightly less endlag (FAF 80 → 77), increasing its utility and safety.}} | |||
**{{buff|Grounded Spin Attack's final hit has significantly increased knockback scaling (141 → 180) and launches at a lower angle (55° → 48°), granting it KO potential.}} | |||
**{{buff|Grounded Spin Attack always knocks opponents in the direction Toon Link is facing, giving Toon Link the ability to control where his opponent is sent.}} | |||
**{{buff|Aerial Spin Attack now has multiple hitboxes behind Toon Link, improving its safety and utility, and also increasing damage output on large targets caught in the attack.}} | |||
**{{buff|Aerial Spin Attack now allows Toon Link to retain much more horizontal drift after the final hitbox, improving its spacing and recovery potential.}} | |||
**{{change|Toon Link strikes a slightly different pose during the final hit of Aerial Spin Attack, closely matching Link's new pose during his Aerial Spin Attack as well.}} | |||
*[[Bomb]]: | |||
**{{buff|Toon Link now pulls out the Bomb slightly quicker (39 frames → 36).}} | |||
**{{change|Bomb no longer does differing damage based on direct contact (4%) or the explosion (5%-8%). Both damage values have been homogenized, and the only factor to the bombs damage is the velocity before impact.}} | |||
***{{change|Bombs overall do less damage (4%-8% → 4.2%-6.5%). However, the lower damage betters bomb combo potential.}} | |||
**{{nerf|Bombs no longer beat weak projectiles, instead bouncing at the point of contact and falling to the ground. This massively reduces the potency of bombs in trade situations.}} | |||
**{{change|Bombs now always explode against fire-based attacks, regardless of how much damage the move does. While this removes their potential to absorb fire-based projectiles, it also allows Toon Link to force an opponent to blow up a bomb in his favor.}} | |||
*[[Final Smash]]: | |||
**{{buff|[[Triforce Slash]] has had its activation range massively increased, allowing Toon Link to chase down targets across Final Destination, like Link's iteration from ''Brawl'' and ''Smash 4''.}} | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | ||
{{ | *{{bugfix|Invisible bomb glitch fixed.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
{{ | *{{buff|Forward aerial [[auto-cancel]]s earlier (frame 51 → 39), matching the move's [[interruptibility]] and allowing it to auto-cancel out of a short hop.}} | ||
*{{buff|Shortened the amount of time the player can't grab ledges after using his back aerial (68 frames → 60).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{nerf|Boomerang deals less shield damage.}} | ||
*{{change|An unknown bug was created where opponents would unexpectedly teleport in any direction upon releasing Boomerang.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
{{ | *{{buff|Neutral attack 1 connects into neutral attack 2 more reliably.}} | ||
*{{bugfix|Boomerang teleportation glitch fixed.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | ||
{{ | *{{buff|The universal buff to shields allows Toon Link to [[shield SDI]] if a projectile hits his Hero's Shield.}} | ||
*{{change|Down aerial no longer has downward movement disabled after being launched.}} | |||
{{ | |||
==Moveset== | ==Moveset== | ||
*While | *While standing still, walking, or crouching, incoming [[projectile]]s that hit Toon Link's [[Shield (Link)|Hero's Shield]] will deal no damage and simply push him back. It can block any amount of projectiles regardless of power. | ||
*Toon Link can [[wall jump]]. | *Toon Link can [[wall jump]]. | ||
*Toon Link possesses a [[tether]] attack and grab. | *Toon Link possesses a [[tether]] attack and grab. | ||
Line 100: | Line 307: | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=An | |neutraldesc=An outward slash, followed by an inward slash, and concluded with a forward thrust. The first 2 hits can [[lock]]. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc= | |ftiltdesc=Toon Link raises the Master Sword over his head and slashes forward. | ||
|utiltname=Half-Moon Slash | |utiltname=Half-Moon Slash | ||
|utiltdmg=5% | |utiltdmg=5% | ||
|utiltdesc=An | |utiltdesc=An upwards slice with the Master Sword. Can combo into itself at low percentages, or his neutral, forward, backward and up aerials at low to mid percentages. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=7% | |dtiltdmg=7% | ||
|dtiltdesc=A | |dtiltdesc=A crouching slash. Can cause opponents to [[trip]] at low percents, as well as being able to jab lock. At higher percents, it launches opponents away at a horizontal angle. | ||
|dashname= | |dashname= | ||
|dashdmg=8% | |dashdmg=8% | ||
|dashdesc= A | |dashdesc=A dashing, outwards swing. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|14}} | |fsmashdmg={{ChargedSmashDmgSSBU|14}} | ||
|fsmashdesc=Winds up and | |fsmashdesc=Winds up and swings the sword in an upward arc. Moves Toon Link slightly forwards. The duration of this move's hitbox is deceptively shorter that the duration of the swing (frames 8 and 9). As such, the move's range is also deceptively short and will fail to damage those above Toon Link beginning at frame 10. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|13}} | |usmashdmg={{ChargedSmashDmgSSBU|13}} | ||
|usmashdesc= | |usmashdesc=An upward arcing slash. Can hit behind Toon Link. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (front), {{ChargedSmashDmgSSBU|13}} (back) | |dsmashdmg={{ChargedSmashDmgSSBU|12}} (front), {{ChargedSmashDmgSSBU|13}} (back) | ||
|dsmashdesc=A | |dsmashdesc=A sweeping slash in front, and then behind himself. | ||
|nairname=Two Part Slash | |nairname=Two Part Slash | ||
|nairdmg={{ShortHopDmgSSBU|8.5}} (front), {{ShortHopDmgSSBU|7}} (back) | |nairdmg={{ShortHopDmgSSBU|8.5}} (front), {{ShortHopDmgSSBU|7}} (back) | ||
|nairdesc= | |nairdesc=A quick, spinning slice that hits in front, and then in back. Has a chance to trip grounded opponents at low percents. Can also be used to jab lock, or as a combo starter. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|13}} | |fairdmg={{ShortHopDmgSSBU|13}} | ||
|fairdesc=A spinning | |fairdesc=A quick, spinning slash in front of himself. Has decently high knockback, being able to KO at higher percents. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|8}} | |bairdmg={{ShortHopDmgSSBU|8}} | ||
|bairdesc= | |bairdesc=A spinning slash behind himself. Almost identical to forward aerial, but trades power for a faster startup. Can be used for comboing. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU| | |uairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|11}} (late) | ||
|uairdesc= | |uairdesc=An upwards thrust. Possesses [[sex kick]] properties. The clean hit has high knockback and can KO off the upper blast line at high percents, and the late hit can be used as a combo starter until high percents. | ||
|dairname=Sword Plant | |dairname=Sword Plant | ||
|dairdmg={{ShortHopDmgSSBU| | |dairdmg={{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|12}} | ||
|dairdesc=A [[stall-then-fall]] version of the {{ | |dairdesc=A [[stall-then-fall]] version of the {{s|zeldawiki|Down Thrust}}. Has a powerful meteor smash at the start of the descent, and weak [[Windbox|windboxes]] on landing. Extremely risky to use offstage, as it has a long duration and Toon Link will not bounce off of any opponents he hits. | ||
|zairname=Midair | |zairname=Midair Hookshot | ||
|zairdmg=4% | |zairdmg=4% | ||
|zairdesc= | |zairdesc=Shoots his {{s|zeldawiki|Hookshot}} forward. Can be used to [[Tether recovery|grab stage ledges]]. | ||
|grabname=Hookshot | |grabname=[[Hookshot]] | ||
|grabdesc=Fires his Hookshot forward. It | |grabdesc=Fires his Hookshot straight forward. It functions as a Tether Grab, and and be used for tether recovery. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc= | |pummeldesc=Quickly hits the opponent with the pommel of the Master Sword. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit), 4% (throw) | |fthrowdmg=3% (hit), 4% (throw) | ||
|fthrowdesc=A shoulder tackle. | |fthrowdesc=A shoulder tackle. Nearby opponents will take damage. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=7% | |bthrowdmg=7% | ||
|bthrowdesc= | |bthrowdesc=Performs the tomoe nage{{ref|a}}, a judo throw. This is Toon Link's main KO throw. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=5% (hit), 2% (throw) | |uthrowdmg=5% (hit), 2% (throw) | ||
|uthrowdesc=Tosses the opponent up into the air and performs a spinning | |uthrowdesc=Tosses the opponent up into the air and performs a spinning upwards slash. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=3% (hit), 4% (throw) | |dthrowdmg=3% (hit), 4% (throw) | ||
|dthrowdesc=Pins the opponent to the ground and performs an elbow drop | |dthrowdesc=Pins the opponent to the ground and performs an elbow drop. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
Line 175: | Line 382: | ||
|nsname=Hero's Bow | |nsname=Hero's Bow | ||
|nsdmg=4% (uncharged), 12% (fully charged) | |nsdmg=4% (uncharged), 12% (fully charged) | ||
|nsdesc= | |nsdesc=Equips his {{s|zeldawiki|Hero's Bow}} to fire an {{s|zeldawiki|arrow}}. It can be charged up for more power and range. The arrows move much slower than the arrows that Link or Young Link fire, making them easier to avoid. However, this also means that the arrows remain active for longer. | ||
|ssname=Boomerang | |ssname=Boomerang | ||
|ssdmg= 8% ( | |ssdmg= 8% (near), 9.6 (smash attack), 5% (far), 3% (return), | ||
|ssdesc=Throws his {{ | |ssdesc=Throws his {{s|zeldawiki|Boomerang}} forward. Spins vertically when thrown, then spins horizontally when returning. Can be aimed via directional input. Does more damage at the start and has additional range when inputted as a [[smash attack]]. | ||
|usname=Spin Attack | |usname=Spin Attack | ||
|usdmg= 1% (uncharged hits 1-10), 3% (uncharged hit 11), 1.6% (charged hits 1-10), 4% (charged hit 11), 4% (aerial hit 1), 2% (aerial hits 2-4) 4% (aerial hit 5) | |usdmg= 1% (uncharged hits 1-10), 3% (uncharged hit 11), 1.6% (charged hits 1-10), 4% (charged hit 11), 4% (aerial hit 1), 2% (aerial hits 2-4) 4% (aerial hit 5) | ||
|usdesc=[[zeldawiki:Spin Attack|Spins | |usdesc=[[zeldawiki:Spin Attack|Spins with his sword outwards]], slashing opponents nearby. The last hit launches opponents horizontally. The aerial version can carry opponents to the upper blast line, and KO them there if they're at a high enough percent. | ||
|dspage=Bomb_(Link) | |dspage=Bomb_(Link) | ||
|dsname=Bomb | |dsname=Bomb | ||
|dsdmg= 5.4%-7% | |dsdmg= 5.4%-7% | ||
|dsdesc=Pulls out a {{ | |dsdesc=Pulls out a {{s|zeldawiki|Bomb}}. | ||
|fsname=Triforce Slash | |fsname=Triforce Slash | ||
|fsdmg= | |fsdmg=56.2% | ||
|fsdesc=Uses the [[zeldawiki:Triforce|Triforce of Courage]] to emit a thin beam of light from his left hand to stun an opponent in front of himself. If the beam comes in contact with an opponent, | |fsdesc=Uses the [[zeldawiki:Triforce|Triforce of Courage]] to emit a thin beam of light from his left hand to stun an opponent in front of himself. If the beam comes in contact with an opponent, Link dashes forward and performs a barrage of slashes while they are trapped in a Triforce-shaped energy field before concluding with an outward slash that shatters the energy field and launches them and any bystanders. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*A cartoony explosion appears on-screen. As the smoke fades, Toon Link appears and equips the Master Sword and Hero's Shield. | *A cartoony explosion appears on-screen. As the smoke fades, Toon Link appears and equips the Master Sword and Hero's Shield. | ||
===[[ | ===[[Taunts]]=== | ||
*'''Up taunt''': Sheaths the | *'''Up taunt''': Sheaths the Master Sword and places the Hero's Shield on his back and conducts with the Wind Waker. | ||
*'''Side taunt''': Sheaths the Master Sword and places the Hero's Shield on his back and watches a | *'''Side taunt''': Sheaths the Master Sword and places the Hero's Shield on his back and watches a fairy fly around. | ||
*'''Down taunt''': Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him | *'''Down taunt''': Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him becoming exhausted and catching his breath. | ||
<gallery> | <gallery> | ||
SSBUToonLinkTaunt1.gif|Toon Link's up taunt. | SSBUToonLinkTaunt1.gif|Toon Link's up taunt. | ||
Line 236: | Line 411: | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
*Looks around cautiously | *Looks around cautiously | ||
*Taps his foot on the ground | *Taps his foot on the ground | ||
<gallery> | <gallery> | ||
SSBUToonLinkIdle1.gif|Toon Link's first idle pose | SSBUToonLinkIdle1.gif|Toon Link's first idle pose | ||
SSBUToonLinkIdle2.gif|Toon Link's second idle pose | SSBUToonLinkIdle2.gif|Toon Link's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' | *'''Left:''' Waves the Wind Waker, ending in a pose similar to his official artwork from ''The Legend of Zelda: The Wind Waker''. | ||
*'''Up:''' Chases a pig. Upon catching | *'''Up:''' Chases a pig. Upon catching the pig, he holds it above his head. Whilst balancing on one foot, he occasionally starts to lose balance before retaining it again. | ||
*'''Right:''' Tries to catch a pig, but ends up tripping and falling on his bottom. He then proceeds to rub his bottom for the rest of the victory pose while smiling | *'''Right:''' Tries to catch a pig, but ends up tripping and falling on his bottom. He then proceeds to rub his bottom for the rest of the victory pose while sheepishly smiling. | ||
[[File:ZeldaSeriesVictoryThemeUltimate.ogg|thumb|A flourished and abridged remix of the theme that plays when [[Link]] obtains a [[zeldawiki:Triforce|Triforce Piece]] in '' | [[File:ZeldaSeriesVictoryThemeUltimate.ogg|thumb|A flourished and abridged remix of the theme that plays when [[Link]] obtains a [[zeldawiki:Triforce|Triforce Piece]] in ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'' and has since become the main theme of ''The Legend of Zelda'' series.]] | ||
<gallery> | <gallery> | ||
ToonLinkVictoryPose1SSBU.gif | ToonLinkVictoryPose1SSBU.gif | ||
Line 291: | Line 429: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
*{{Sm|Ang|Mexico}} - | ====Active==== | ||
*{{Sm| | *{{Sm|Ang|Mexico}} - One of the best Toon Link players in Mexico. Placed 5th at {{Trn|BIT MASTER MTY 3rd IMPACT}}, 9th at both {{Trn|BIT MASTER MTY 6}} and {{Trn|Delfino Maza 2}}, and 17th at {{Trn|WeTecThose 9}}. Has wins over {{Sm|Wonf}}. | ||
*{{Sm|Lv.1|Japan}} - | *{{Sm|Hyuga|Mexico}} - One of the best Toon Link players in Mexico. Placed 5th at {{Trn|Ragnarok}}, {{Trn|Encuentro Mítico}}, {{Trn|WeTecThose 9}}, and 9th at {{Trn|Smash Factor 8}}. | ||
*{{Sm| | *{{Sm|Lv.1|Japan}} - Placed 7th at {{Trn|Sumabato SP 5}} and 49th at {{Trn|Umebura Japan Major 2019}} with both Toon Link and {{SSBU|Isabelle}}. | ||
*{{Sm| | *{{Sm|Ri-ma|Japan}} - Placed 7th at {{Trn|Umebura Japan Major 2019}} and 9th at {{Trn|Sumabato SP}}. Has wins over {{Sm|Nietono}}, {{Sm|zackray}}, and {{Sm|YOC}}. | ||
*{{Sm| | *{{Sm|Sigma|Japan}} - Placed 4th at {{Trn|Sumabato SP 2}}, 7th at {{Trn|Sumabato SP}}, and 13th at {{Trn|Umebura Japan Major 2019}}. Has wins over {{Sm|ZAKI}}, {{Sm|Akasa}}, and {{Sm|komorikiri}}. | ||
*{{Sm|Tsuna|Germany}} - The best Toon Link player in Europe. Placed 3rd at {{Trn|DoKomi 2019}} and 5th at {{Trn|Brussels Challenge Major Edition 2019}}. | |||
*{{Sm|Xcal|Canada}} - The best Toon Link player in Canada. Placed 3rd at {{Trn|Polybash 2019}}, 5th at {{Trn|DreamHack Montreal 2019}}, and 7th at {{Trn|Rising Stars at EGLX 2019}}. | |||
=== | ====Inactive==== | ||
*{{Sm|Jtails|USA}} - Played Toon Link as a secondary. Placed 5th at {{Trn|Don't Park on the Grass 2018}} and 17th at {{Trn|Super Splat Bros}}. Has since retired from competitive play. | |||
=={{SSBU|Classic Mode}}: The Teamwork of Courage== | =={{SSBU|Classic Mode}}: The Teamwork of Courage== | ||
[[File:SSBU Congratulations Toon Link.png|thumb|Toon Link's congratulations screen.]] | [[File:SSBU Congratulations Toon Link.png|thumb|Toon Link's congratulations screen.]] | ||
Toon Link fights alongside two CPU Toon Link teammates in all of his battles, likely referencing ''The Legend of Zelda: Tri Force Heroes''. Toon Link | Toon Link fights alongside two CPU Toon Link teammates in all of his battles, likely referencing ''The Legend of Zelda: Tri Force Heroes''. Toon Link fight characters from different universes in each stage. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}, {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px}}, {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}, and {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px}}||[[3D Land]]||''{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}''||rowspan="6"|Toon Link (x2) {{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} are CPU allies. If either of these costumes are being used by the player, default Toon Link {{Head|Toon Link|g=SSBU|s=20px}} takes their place. | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px}} and {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px}}||[[Tortimer Island]]||''{{SSBUMusicLink|Animal Crossing|Kapp'n's Song}}'' | ||
|- | |- | ||
|3||{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}{{Head|R.O.B.|g=SSBU|s=20px}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} | |3||{{SSBU|R.O.B.}} (x3) {{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}{{Head|R.O.B.|g=SSBU|s=20px}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}||[[75m]] ([[Battlefield form]])||''{{SSBUMusicLink|Other|Stack-Up/Gyromite}}'' | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px}}, {{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px}}, and {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}'' | ||
|- | |- | ||
|5||{{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}} | |5||{{SSBU|Inkling}} (x4) {{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Now or Never!}}'' | ||
|- | |- | ||
|6||Giant {{ | |6||Giant {{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px}}||[[Great Plateau Tower]] (Battlefield form)||''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}'' | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||[[Ganon]]|| | |Final||[[Ganon]]||Sacred Realm||''{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}''||Toon Link (x2) {{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} are CPU allies. If either of these costumes are being used by the player, default Toon Link {{Head|Toon Link|g=SSBU|s=20px}} takes their place. | ||
|} | |} | ||
Note: | Note: When fighting Squirtle, Ivysaur, and Charizard, their respective {{SSBU|Pokémon Trainer}}s are absent. | ||
[[Credits]] roll after completing Classic Mode. Completing it as Toon Link has ''{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Toon Link has ''{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}'' accompany the credits. | ||
Line 342: | Line 477: | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-43ToonLink.jpg|thumb|Finding Toon Link in World of Light|left]] | [[File:WoL-43ToonLink.jpg|thumb|Finding Toon Link in World of Light|left]] | ||
Although Toon Link does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters ( | Although Toon Link does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
Toon Link is unlocked in the [[Forest Hill]] sub-area of | Toon Link is unlocked in the [[Forest Hill]] sub-area of the Light Realm. To awaken him, the player must activate a nearby switch which extends the bridge and defeat the spirit of Zelda (Breath of the Wild) that's in front of him. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|43 | | 43 | ||
|[[File:Toon Link SSBU.png|center|108x108px]] | | [[File:Toon Link SSBU.png|center|108x108px]] | ||
| {{SSBU|Toon Link}} | |||
|{{ | | {{color|#dc1029|Attack}} | ||
|7,500 | | 7,500 | ||
|[[Wuhu Island]] (volcano) | | [[Wuhu Island]] (volcano) | ||
|''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}'' | | ''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Toon Link's | Toon Link's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Toon Link in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, this incarnation of Link and others under the same artstyle appear in a few | Additionally, this incarnation of Link and others under the same artstyle appear in a few Primary and Support Spirits. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
The Wind Waker Scene.png|177. '''''Toon Link''''' | |||
King of Red Lions.png|248. King of Red Lions | |||
Alfonzo Spirit.png|260. Alfonzo & Engineer Link | |||
Totem Link Spirit.png|262. Totem Link | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 400: | Line 535: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|246 | |246 | ||
|{{ | |[[File:Tetra.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Tetra}}[[Tetra]] | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,800 | |9,800 | ||
|[[Pirate Ship]] | |[[Pirate Ship]] | ||
Line 412: | Line 547: | ||
|•Dangerously high winds are in effect<br>•The enemy is easily distracted by items | |•Dangerously high winds are in effect<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | |{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | ||
|- | |- | ||
|256 | |256 | ||
|{{ | |[[File:Ezlo Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Ezlo}}Ezlo | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}} | |•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,700 | |3,700 | ||
|[[Distant Planet]] | |[[Distant Planet]] | ||
Line 424: | Line 559: | ||
|•The enemy is giant<br>•Left and right controls will suddenly reverse after a little while | |•The enemy is giant<br>•Left and right controls will suddenly reverse after a little while | ||
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}} | |{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}} | ||
|- | |- | ||
|260 | |260 | ||
|{{ | |[[File:Alfonzo Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Alfonzo & Engineer Link}}Alfonzo & Engineer Link | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,600 | |3,600 | ||
|[[Spirit Train]] | |[[Spirit Train]] | ||
Line 436: | Line 571: | ||
|•The enemy's dash attacks have increased power<br>•The enemy has increased attack power after a little while<br>•The enemy can deal damage by dashing into you | |•The enemy's dash attacks have increased power<br>•The enemy has increased attack power after a little while<br>•The enemy can deal damage by dashing into you | ||
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}} | |{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}} | ||
|- | |- | ||
|262 | |262 | ||
|{{ | |[[File:Totem Link Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Totem Link}}Totem [[Link]] | ||
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Brown}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} | |''The Legend of Zelda series'' | ||
| | |•{{SSBU|Toon Link}} (×3) ({{Head|Toon Link|g=SSBU|s=20px|cl=Brown}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,500 | |3,500 | ||
|[[Hyrule Castle]] | |[[Hyrule Castle]] | ||
| | |Item: [[The Legend of Zelda]] | ||
|•The enemy favors smash attacks | |•The enemy favors smash attacks | ||
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}} | |{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}} | ||
|- | |- | ||
|1,293 | |1,293 | ||
| | |[[File:Bomberman Spirit.png|center|64x64px]] | ||
|''Bomberman'' | |[[Bomberman]] | ||
|''Bomberman series'' | |||
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,700 | |9,700 | ||
|[[Wrecking Crew]] ([[Battlefield form]]) | |[[Wrecking Crew]] ([[Battlefield form]]) | ||
| | |•[[Assist Trophy]] Enemies (Bomberman)<br>•Item: Exploding Types | ||
|•The enemy's explosion and fire attacks have increased power<br>•Hostile assist trophies will appear | |•The enemy's explosion and fire attacks have increased power<br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | |{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | ||
|- | |- | ||
|1,322 | |1,322 | ||
| | |[[File:Link's Awakening.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |[[Link]] (Link's Awakening) | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Brown}} | |•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Brown}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,400 | |9,400 | ||
|[[Tortimer Island]]<br>(Two palm trees, two regular trees) | |[[Tortimer Island]]<br>(Two palm trees, two regular trees) | ||
| | |Assist Trophy Enemies ([[Chain Chomp]]) | ||
|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}} | |{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 507: | Line 630: | ||
|- | |- | ||
|250 | |250 | ||
|{{ | |[[File:Aryll.PNG|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Aryll}}Aryll | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}} | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,000 | |9,000 | ||
|[[Wuhu Island]] | |[[Wuhu Island]] | ||
|N/A | |N/A | ||
|•The enemy has increased attack power | |•The enemy has increased attack power | ||
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | |{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | ||
|{{s|zeldawiki|Link}} ( | |{{s|zeldawiki|Link}} (Wind Waker) | ||
|- | |- | ||
|253 | |253 | ||
|{{ | |[[File:Beedle Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Beedle}}Beedle | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Trunks}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Brown}} | |•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Trunks}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Brown}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|2,600 | |2,600 | ||
|[[Gaur Plain]] ([[Battlefield form]]) | |[[Gaur Plain]] ([[Battlefield form]]) | ||
Line 528: | Line 653: | ||
|•Items will be pulled toward the enemy | |•Items will be pulled toward the enemy | ||
|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}} | |{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}} | ||
|{{s|zeldawiki|Link}} ( | |{{s|zeldawiki|Link}} (Wind Waker) | ||
|- | |- | ||
|257 | |257 | ||
|{{ | |[[File:Linebeck Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Linebeck}}Linebeck | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,000 | |9,000 | ||
|[[Wuhu Island]] (The boat) | |[[Wuhu Island]] (The boat) | ||
Line 543: | Line 669: | ||
|- | |- | ||
|263 | |263 | ||
|{{ | |[[File:Madame Couture Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Madame Couture}}Madame Couture | ||
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} | |''The Legend of Zelda series'' | ||
| | |•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Toon Link}} (×3) ({{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,300 | |3,300 | ||
|[[Skyloft]] | |[[Skyloft]] | ||
Line 553: | Line 680: | ||
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}} | |{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}} | ||
|{{s|zeldawiki|Links}} (Tri Force Heroes) | |{{s|zeldawiki|Links}} (Tri Force Heroes) | ||
|} | |} | ||
Line 586: | Line 701: | ||
The Legend of Zelda artwork.png|Artwork of all ''The Legend of Zelda'' characters, as posted on the official Legend of Zelda Twitter account. | The Legend of Zelda artwork.png|Artwork of all ''The Legend of Zelda'' characters, as posted on the official Legend of Zelda Twitter account. | ||
SSBU Toon Link Number.png|Toon Link's fighter card. | SSBU Toon Link Number.png|Toon Link's fighter card. | ||
SSBUWebsiteToonLink1.jpg|On [[Arena Ferox]]. | SSBUWebsiteToonLink1.jpg|On [[Arena Ferox]]. | ||
SSBUWebsiteToonLink2.jpg|Avoiding a [[Cucco]] on [[Skyloft]]. | SSBUWebsiteToonLink2.jpg|Avoiding a [[Cucco]] on [[Skyloft]]. | ||
Line 599: | Line 713: | ||
SSBUWebsiteRobin4.jpg|Taunting alongside {{SSBU|Robin}} on [[Wii Fit Studio]]. | SSBUWebsiteRobin4.jpg|Taunting alongside {{SSBU|Robin}} on [[Wii Fit Studio]]. | ||
SSBUZeldaJPTwitter1.jpg|With all playable {{uv|The Legend of Zelda}} veterans on the [[Great Plateau Tower]]. | SSBUZeldaJPTwitter1.jpg|With all playable {{uv|The Legend of Zelda}} veterans on the [[Great Plateau Tower]]. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=62uBiZfw9w0}} | {{#widget:YouTube|id=62uBiZfw9w0}} | ||
== Trivia == | == Trivia == | ||
*Toon Link' | *Toon Link is the only ''[[The Legend of Zelda (universe)|Zelda]]'' character playable in ''Ultimate'' who: | ||
*Toon Link is the only character who travels to [[3D Land]] in | **Shares his Final Smash with another character. | ||
*Toon Link | **Did not receive a new or updated Final Smash. | ||
**Did not receive any kind of redesign in his appearance. | |||
* | **Did not have his [[Palutena's Guidance]] conversation changed. | ||
**Did not receive any new voice clips. | |||
**Did not receive any new or changed [[alternate costume]]s. | |||
*Toon Link is the only character who travels to [[3D Land]] in Classic Mode. | |||
* | *Toon Link is one of five characters whose unlocking battle in World of Light is not on either Final Destination or an Ω form. The other four are [[Peach]], [[Daisy]], [[King K. Rool]], and [[Mii Gunner]]. | ||
*Toon Link is among the few voiced fighters in ''Ultimate'' whose voice clips are sourced from their own games rather than specifically recorded for a ''Smash'' game. He shares this trait with {{SSBU|Bowser Jr.}} and the Koopalings, {{SSBU|Daisy}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Yoshi}}, {{SSBU|Inkling}}, {{SSBU|Sonic}}, {{SSBU|Banjo & Kazooie}} and {{SSBU|Young Link}}. | |||
*While holding a small item, Toon Link reuses his facial expressions from ''Super Smash Bros. for Wii U'' in his idle animation. | |||
*Toon Link is the only variant of Link who does not fight a dark version of himself in his Classic Mode route. | |||
*Toon Link’s Classic Mode route is vaguely similar to {{SSBU|Mario}}’s, as both characters fight primary fighters of their respective universes for opponents. | |||
**On the other hand for exceptions, both characters each face their respective arch-enemies both their unique final bosses. Toon Link faces a Giant Ganondorf for his penultimate round before fighting Ganon after the Bonus Game in between, while Mario fights Bowser in his final round before his arch-nemesis’s transformation into Giga Bowser. | |||
*Toon Link is the only variant of Link in ''Ultimate'' whose design does not potentially expose his knees, like either Link (when wearing his Wild set-based alternate costume) or Young Link (outside of his light blue costume, which gives him beige trousers). | |||
*In his ''Ultimate'' trailer, his sword attacks use punching sounds when they hit: this is different from the actual game, where they use slashing sounds. | |||
== Notes == | == Notes == |