Editing Toon Link (SSBU)

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{{Infobox Character
{{Infobox Character
|name = Toon Link
|name = Toon Link
|image = [[File:Toon Link SSBU.png|x250px]]
|image = [[File:Toon Link SSBU.png|250px]]
|game = SSBU
|game = SSBU
|ssbgame1 = SSBB
|ssbgame1 = SSBB
|ssbgame2 = SSB4
|ssbgame2 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = B-
|ranking = 46
}}
}}
'''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed as playable alongside his predecessor {{SSBU|Young Link}} and the rest of veterans on June 12th, 2018. As in ''[[Super Smash Bros. Brawl]]'', he is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Toon Link is classified as [[Fighter number|Fighter #43]].
{{cquote|''He's smaller and faster than Link. His bombs explode with a unique anime-style. For his Final Smash, he emits light from his left hand and any opponents hit by it are trapped in the Triforce, subject to a punishing gauntlet of attacks.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed as playable on June 12th, 2018. Toon Link is classified as fighter #43.


As in ''Brawl'' and ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Sachi Matsumoto}}'s portrayal of Toon Link from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' was repurposed for ''Ultimate''.
As in ''[[Brawl]]'' and ''Smash 4'', {{s|wikipedia|Sachi Matsumoto}}'s portrayal of Toon Link from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' was repurposed for ''Ultimate''.
 
Toon Link is ranked 46th out of 82 on the current [[tier list]], placing him in the B- tier. This is a noticeable drop from his 23rd out of 54 placement in ''SSB4'' and is his worst placement in the series. Toon Link's gameplan is relatively a middle ground between Young Link's strong projectile and combo game and Link's strong kill power or Bomb usage. Toon Link has a pretty strong zoning game thanks to his numerous projectiles in [[Bomb (Link)|Bomb]] and [[Boomerang]]. The former allows him to set up combos or confirm into KOs at higher percents while the latter is a good combo starter or a way for opponents to approach him in neutral. Toon Link's mobility is also among the best of the three Links on the ground, allowing him to catch up or run away from his opponents more reliably. His frame 2 air dodge and floatiness also allow him to escape from more combos too.
 
Toon Link has some weaknesses similarly shared to the other Links. Because of his floatiness, it makes him take a while to land back on the ground, making him prone to juggling. Toon Link also has lower range than most other swordfighters who can outrange and pressure better than he can. His recovery is also relatively exploitable as it travels in a predictable path, though it can be mixed up with Bomb Jump.
 
Overall, Toon Link is a character with a simple, effective, and consistent gameplan that works when he gets momentum or wins neutral interactions. Toon Link has seen some strong results and representation mostly in Japan, through players, such as {{Sm|Lv.1}} and {{Sm|Sigma}}, who have had strong placements at majors.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[VS. match]]es, with Toon Link being the 44th character to be unlocked.
*Play [[VS. match]]es, with Toon Link being the 44th character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the last character unlocked after {{SSBU|Richter}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the eighth character unlocked after {{SSBU|Richter}}.
*Have Toon Link join the player's party in [[World of Light]].
*Have Toon Link join the player's party in [[World of Light]].
With the exception of the third method, Toon Link must then be defeated on [[Pirate Ship]]. In World of Light, he is fought on [[Wuhu Island]].
With the exception of the third method, Toon Link must then be defeated on [[Pirate Ship]].


==Attributes==
==Differences from {{SSBU|Young Link}}==
{{incomplete|This section needs an in depth explanation of Toon Link's strengths and weaknesses.}}
Because both Toon Link and Young Link are lighter and faster clones of the original [[Link]], Toon Link is considered a counterpart to Young Link. However, Toon Link has a fair share of unique attacks and animations that set him apart from both Links.
Toon Link is a [[weight|middleweight]], yet boasts above-average [[dash]]ing speed and [[air acceleration]], as well as the ability to [[wall jump]]. However, his [[air speed]] is average and his [[falling speed|falling]] and [[fast fall]]ing speeds are both slow, while his [[gravity]] is low. Although they differ on the majority of their attributes, Toon Link and {{SSBU|Link}} both have above-average [[walk]]ing speeds. Like Link, he also wields his respective version of the {{s|zeldawiki|Master Sword}} and possesses a [[shield]]. The Master Sword grants Toon Link disjointed range, while the [[Passive shield|Hero's Shield]] blocks opposing [[projectile]]s if he is standing still or walking. Overall, Toon Link's attributes render him as a fairly quick, yet fairly [[Falling speed#Floaty|floaty]] character.


As a zoning-orientated character, Toon Link possesses a number of [[projectile]]s. His [[Hero's Bow]], [[Boomerang]] and {{b|Bomb|Link}} enable him to not only force approaches, but also camp effectively. His Hero's Bow and Boomerang in particular are very strong in the neutral game, both being b-reversable and relatively quick. The Hero's Bow is extremely quick and lasts for a long time, at the expense of being slightly slower, but also traveling further, even when uncharged. The Boomerang is slightly less quick than the bow, but can be angled and has very minimal endlag. His Bomb is also very good in the neutral, due to its status as an item and its large explosion hitbox. Because it is an item, it can be thrown in many directions like his boomerang.
===Aesthetics===
*{{change|While Young Link is based on Link's appearance in ''The Legend of Zelda: Ocarina of Time'', Toon Link is based on Link's appearance in ''The Legend of Zelda: Wind Waker''. As such, Toon Link's entire skeleton is a different shape.}}
*{{change|Toon Link wields the Master Sword and Hero's Shield, whereas Young Link wields the Kokiri Sword and Deku Shield.}}
*{{change|Toon Link's on-screen appearance, taunts, idle animation and victory poses are all different from Young Link's.}}
*{{change|Toon Link has many different animations such as his jumping and [[spotdodge]] animations.}}


In addition to these strengths, Boomerang and Bomb boast combo potential, with the latter being his most varied and useful combo starter. Thanks to its explosion no longer damaging Toon Link upon contact with an opponent, Bomb now grants him a number of follow-ups at varying percentages. With precise usage, it can be followed by his up smash or forward aerial even at high percentages, both of which are among his most viable KOing options, or down aerial for extremely early KOs. Bomb's combo potential is further supplemented by [[jump-canceling]] and its status as an [[item]], with the latter trait ensuring that its combo potential is never susceptible to [[rage]] or [[stale-move negation]]. Although it is not as versatile in comparison, Boomerang is nevertheless useful for Toon Link's combo game, as it can combo into his up tilt, grab and various other moves depending on its positioning.
===Attributes===
*{{change|Toon Link is slightly shorter than Young Link, which makes him harder to hit, but also gives him less reach while attacking.}}
*{{buff|Toon Link walks slightly faster than Young Link (1.26 → 1.288).}}
*{{buff|Toon Link dashes faster than Young Link (1.749 → 1.906).}}
*{{buff|Both of Toon Link jumps are higher than Young Link's (33.66 → 33.8)}}
*{{change|Toon Link is heavier than Young Link (88 → 91); this lets him survive slightly longer before being KO'd, but increases his susceptibility to combos.}}
*{{change|Toon Link falls much more slowly than Young Link (1.8 → 1.38), being tied for 55th fastest fall speed compared to Young Link being tied for 10th highest fall speed. While this hinders his vertical endurance, it also makes him less vulnerable to combos.}}
*{{change|Toon Link's gravity is lower (0.096 → 0.081).}}
*{{buff|Toon Link's air speed is faster (0.966 → 1.05).}}
*{{buff|Toon Link's air acceleration is faster (0.06 → 0.09).}}
*{{nerf|Toon Link's traction is lower than Young Link's (0.105 → 0.086).}}
*{{buff|Toon Link's Hero's Shield covers more of his body than Young Link's Deku Shield, increasing its overall reliability.}}


Although Toon Link's combo game largely revolves around Bomb, he also possesses non-projectile combo starters. Up tilt is the most effective of these: it can combo into itself, up smash, and Spin Attack at low percentages; a short hopped neutral aerial, short hopped back aerial, and short hopped Spin Attack at low to medium percentages; and forward aerial and up aerial at medium to high percentages, which are reliable for kills. Aside from up tilt, grab aerial can be used as a long-ranged set-up similarly to Bomb, regardless of the opponent's damage, while neutral attack can be jab canceled reliably.  
===Ground attacks===
[[Neutral attack]]:
*{{nerf|Toon Link does not a have multi-hit neutral attack like Young Link.}}
*{{buff|The first hit of Toon Link's neutral attack is faster (frames 6-7 → 5-6).}}
*{{buff|Toon Link's jab does more damage than Young Link's basic jab (2.0%, 1.5%, 3.5% → 2.0%, 2.0%, 4.0%).}}
[[Forward tilt]]:
*{{buff|Toon Link's forward tilt can hit opponents behind him.}}
*{{buff|Toon Link's forward tilt has less startup lag and a longer duration (frames 10-12 → 9-13).}}
*{{nerf|Toon Link's forward tilt deals less damage (12%/11% → 9%).}}
[[Up tilt]]:
*{{buff|Toon Link's up tilt has less start-up lag (frame 9 → 8) and ending lag (frame 32 → 26).}}
*{{nerf|Toon Link's up tilt has fewer active frames (frames 9-14 → 8-12) and deals less damage (8% → 5%).}}
[[Down tilt]]:
*{{change|Toon Link's down tilt knocks opponents horizontally, as opposed to the vertical knockback from Young Link's down tilt. This reduces the amount of followups from the move, but opens the ability to tech chase and edgeguard with the move.}}
*{{nerf|Toon Link's down tilt deals less damage (7%/9%/10% → 7%).}}
*{{buff|Toon Link's down tilt has less end lag (frame 26 → 23), can [[trip]] and [[lock]] opponents, and has a bonus chance of tripping opponents (50%).}}
[[Dash attack]]:
*{{buff|Toon Link's dash attack has less start-up lag (frame 8 → 7) and end lag (frame 35 → 31). It also travels much further forward, making it a better burst option.}}
*{{nerf|Toon Link's dash attack deals less knockback and damage (11%/10% → 8%), hindering its KO potential.}}
[[Forward smash]]:
*{{change|Toon Link's forward smash is a single upward slash as opposed to Young Link's two-part slash.}}
*{{nerf|Toon Link's forward smash deals less damage than the two hits of Young Link's forward smash (6% + 12%/10% → 14%) and is slightly slower (frames 15-16 → 16-17). The lack of a second inputted swing also removes its mixup potential, severely hindering the moves utility.}}
*{{buff|Toon Link's Forward smash has less end lag, increasing it's ability to combo into some aerials at mid to high percents.}}
*{{buff|Toon Link's forward smash deals more knockback, increasing its ability to KO.}}
[[Up smash]]:
*{{change|Toon Link's up smash is a single upward slash rather than three slashes.}}
*{{buff|Toon Link's up smash has much less endlag (frame 70 → 43) and is capable of KO'ing opponents earlier than Young Link's.}}
*{{nerf|Toon Link's up smash is slightly slower than Young Link's up smash (frame 10 → 11) and deals less damage than the three hits combined (14% total → 13%/10%).}}
[[Down smash]]:
*{{change|Toon Link's down smash is essentially the inverse of Young Link's down smash; while Young Link's down smash has a stronger first hit, Toon Link's down smash has a stronger second hit.}}
*{{buff|The second hit of Toon Link's [[down smash]] has less startup lag (frame 21 → 17), and the move has less ending lag overall (frame 50 → 47). Toon Link's down smash also lacks the sourspots that Young Link's possesses, making the move more consistent.}}
*{{buff|Toon Link's down smash deals more damage (6% (clean)/7% (late) → 12%/13%).}}


However, Toon Link has some weaknesses. His grab game is overall very polarized: [[Hookshot]] grants him long-lasting grabs that can grab airborne opponents, and a [[grab aerial]] and [[tether recovery]] that are both very useful, yet his grabs have considerable start-up and ending lag (albeit much less so than in previous installments). By extension, Toon Link's back throw is one of his most viable KO options due to being one of the strongest back throws in the game, while his forward throw is decent for setting up edge-guards and creating space. Conversely, Toon Link's down throw lacks combo potential, which makes it drastically inferior to Link and Young Link's versions. It can almost combo into back aerial. Although Toon Link's up throw is a situational KO option on platforms like Link and Young Link's versions, his back throw utterly outclasses it in this role. As a result, Toon Link's up and down throws are used primarily for setting up aerial pressure, such as by launching an opponent into the trajectory of a previously thrown Boomerang or Bomb.
===Aerial attacks===
[[Neutral aerial]]:
*{{change|Toon Link has a different neutral aerial, which consists of two quick sword swipes on either side of him.}}
*{{buff|Toon Link's neutral aerial has disjointed hitboxes, making it safer to use. It is also capable of dealing more damage if both hits connect (10% → 8.5% + 7%).}}
*{{nerf|Toon Link's neutral aerial has more startup lag and a shorter duration (frames 4-27 → 6-7 (front), 13-14 (back)), along with a greater amount of ending lag (frame 36 → 42). It also has less KO potential than Young Link's neutral aerial.}}
[[Forward aerial]]:
*{{change|Toon Link's [[forward aerial]] consists of only one hit instead of two.}}
*{{buff|Toon Link's forward aerial has more KO power than Young Link's. The damage is also more consistent due to it only hitting once.}}
*{{buff|Toon Link's forward aerial has the ability to autocancel out of a short hop, unlike Young Link. It also has less ending lag (47 → 39), allowing Toon Link to double jump or input another attack before landing.}}
*{{nerf|Forward aerial has more landing lag (frame 6 → 11) and deals less damage overall (6% + 8% → 13%). It also lacks the ability to drag down opponents into a follow-up like Young Link, giving it less versatility.}}
[[Back aerial]]:
*{{change|Toon Link has a different [[back aerial]] where he swings his sword behind him in an upward arc. It only hits once, and has a more vertical knockback angle.}}
*{{buff|Toon Link's back aerial has a disjointed hitbox, making it safer to use. It also deals more consistent damage due to its single-hit nature.}}
*{{nerf|Back aerial has more landing lag (6 → 8) and ending lag (30 → 36), is slightly slower in start-up (frame 6 → 7), and its maximum damage output is lower (12% → 8%).}}
*{{nerf|Toon Link's back aerial lacks much of the combo potential that the first hit of Young Link's back aerial possesses due to it not having set knockback. The lack of a second hitbox also makes the move easier to punish.}}
[[Up aerial]]:
*{{buff|Toon Link's up aerial is a much stronger KO move than Young Link's. It also has a much bigger hitbox.}}
*{{buff|Due to the way Toon Link positions his body, he has a much easier time hitting grounded opponents with an up aerial than Young Link.}}
*{{nerf|Toon Link's up aerial has more startup lag and a shorter duration (frames 5-49 → 11-40).}} The clean hit also deals less damage (15% → 14%) as well as the late hit (12% → 11%).}}
[[Down aerial]]:
*{{nerf|Due to the stall-then-fall nature of the attack, Toon Link's down aerial is significantly more risky off stage, but allows him to reach the ground or his opponents much faster. Additionally, it lacks the ability to bounce off of opponents and shields like the other two Links.}}
*{{nerf|Toon Link's down aerial has more start-up lag (frame 13 → 17) and landing lag (frame 17 → 23), making it a riskier move to use.}}
*{{buff|Unlike Young Link's down aerial, Toon Link's down aerial has the ability to [[meteor smash]] opponents. This allows him to net early kills and follow up on grounded opponents hit by a down aerial. Toon Link can also situationally lock opponents with this ability.}}
*{{change|Toon Link's down aerial possesses [[Windbox|windboxes]], which can push away opponents on landing.}}
[[Grab aerial]]:
*{{change|Toon Link's grab aerial produces a different sound when successfully hitting an opponent.}}


Toon Link's floatiness makes him particularly susceptible to strong vertical attacks, and renders his recovery quite predictable in spite of its improvements. Unlike other floaty characters, however, Toon Link cannot use his floatiness to perform long aerial combos because of his aerials' considerable ending lag. Toon Link's disjointed range is also somewhat offset by his short size, while the faster pace of ''Ultimate'' makes his defensive, projectile-based gameplan less effective than it was in previous installments.
===Throws/other attacks===
*{{nerf|Due to the hook of Toon Link's hookshot being smaller, Toon Link's grab has slightly less range than Young Link's.}}
*{{buff|All of Toon Link's throws deal more damage.}}
*{{change|Toon Link's forward and back throws have different animations.}}
*{{buff|The collateral hitbox on Toon Link's [[up throw]] is much stronger than Young Link's.}}
*{{buff|Toon Link's [[back throw]] is a much more potent KO move than Young Link's back throw.}}
*{{nerf|Toon Link's [[down throw]] lacks the combo potential that Young Link's down throw possesses.}}


Overall, Toon Link is considered a very balanced and fast fighter with a plethora of attack options via his projectiles, tether grab/recovery, and decent frame data. The combination of low ending lag on his forward and back aerials with his slow fall speed allow Toon Link to dominate in the air with combos, while his moderately fast yet fairly useful tilt attacks and reasonably strong smash attacks allow for relatively easy KOs. While his middling weight and slow falling speed make him easier to combo and KO, it is generally agreed that Toon Link's strengths outweigh his weaknesses by a fair margin.
===Special moves===
[[Hero's Bow]]:
*{{buff|An arrow fired from the Hero's Bow lasts much longer than Young Link's [[Fire Arrow]]. When combined with the slow travel time of the arrows, this allows Toon Link to keep the projectile in play longer than Young Link can to limit an opponent's options.}}
*{{nerf|Toon Link's Hero's Bow fires and charges more slowly, has more ending lag, takes longer to travel, and deals less knockback than Young Link's Fire Arrows. It also lacks the combo potential that the Fire Arrows possess.}}
*{{buff|The lower knockback on Toon Link's arrows allow them to lock opponents, increasing their setup potential.}}
*{{change|The arrows fired from Hero's Bow send at a different angle than Fire Arrows. They also lack a flame effect.}}
[[Boomerang]]:
*{{buff|The strong hit of Toon Link's Boomerang lasts much longer than Young Link's Boomerang.}}
*{{buff|The returning hit of Toon Link's Boomerang has set knockback, granting it more combo potential than Young Link's version. The returning hit also has more knockback compared to Young Link's nominal knockback, and also deals more damage (2% → 3%).}}
*{{nerf|Toon Link's Boomerang does much less damage at close range (13.2%/11% → 9.6%/8%) and at a distance (8.4%/7% → 6%/5%) than Young Link's Boomerang. The knockback angle of Toon Link's close-range Boomerang also makes it slightly worse for combos.}}
*{{change|Toon Link's Boomerang travels slightly farther and returns more slowly than Young Link's Boomerang.}}
[[Spin Attack]]:
*{{buff|Grounded Spin Attack has significantly more KO potential. It also has a faster start-up (frame 9 → 6).}}
*{{nerf|Toon Link's grounded Spin Attack has more ending lag (frame 71 → 78) than Young Link's version, making it a more risky move. Additionally, it lacks the combo potential and KO setups that Young Link's Spin Attack possesses.}}
*{{change|Toon Link's grounded Spin Attack sends at a more horizontal angle.}}
*{{buff|Toon Link's grounded Spin Attack has slightly more horizontal range.}}
*{{buff|When all frontal hits connect, Toon Link's aerial Spin Attack deals more damage (12% → 14%) than Young Link's.}}
*{{nerf|Toon Link's aerial Spin Attack has less aerial drift and recovery height than Young Link's Spin Attack, making it a worse recovery option overall.}}
*{{change|The sword trails of Young Link and Toon Link's Spin Attacks have different visuals.}}
[[Bomb]]:
*{{buff|Toon Link's [[Bomb]] pull animation has less endlag than Young Link (frame 40 → 37).}}
*{{buff|Toon Link's Bombs have a much bigger blast radius than Bombs from Young Link, making them easier to hit. Their damage is also more consistent due to being a single hit.}}
*{{nerf|Toon Link's Bombs deal much less damage (minumum damage: 9.8 → 4.2) than Young Link's. They are also much harder to lay on the ground without having them explode, limiting their ability to trap opponents.}}
*{{change|Toon Link's Bombs have a much longer fuse time than Young Link's Bombs (219 frames → 299 frames.)}}
*{{change|The explosion from Toon Link's Bombs produce cartoon-like smoke and explosion graphics, as opposed to the more realistic look of Young Link's Bomb explosions. Toon Link's Bombs are also based on their appearance in ''The Wind Waker'', as opposed to ''Ocarina of Time''.}}
[[Triforce Slash]]:
*{{nerf|Triforce Slash deals less damage.}}
*{{change|Triforce Slash is much brighter and opaque compared to Young Link’s.}}


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Toon Link has received a notable mix of buffs and nerfs in the transition from ''SSB4'' to ''Ultimate''. Many of his standard attacks have been improved, but the general pace of ''Ultimate'', combined with the worsening of his camping tools, have annulled his improvements to an extent. As a result, Toon Link has been slightly nerfed overall.
Toon Link has received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate''. As with other characters, his mobility has been improved thanks to faster walking and dashing speeds. The buffs given to many of his grounded options, such as Jab, Dash attack, Forward tilt, Down tilt, Down smash and Grounded Spin Attack, has vastly improved his grounded game from Smash 4, especially due to the addition of using tilts out of a run. Toon Link's aerial game has also improved, with the reduced landing lag on his aerials making it easier for him to combo and land; his up aerial is notably much safer to use, and his back aerial has regained some of its old combo potential. Toon Link's Down smash sees better usage with the changes to its hitboxes, making the move far more consistent and practical for offensive usage. Finally, Toon Link's Spin Attack has been improved, with the grounded version now being one of the best Out of Shield options in the game due to it being much faster and gaining kill potential, while the aerial version's power and safety has improved.


Several of Toon Link's attacks where he uses the Master Sword have been notably buffed, alleviating one of his weaker points from ''SSB4''. Particularly, Toon Link now boasts a vastly buffed ground game: [[neutral attack]]'s first two hits can now [[lock]], and the third hit now has the tech-chasing ability his adult counterpart has. [[Forward tilt]] has less ending lag, all hitboxes send opponents in front of him, and its hitboxes can now hit behind Toon Link. The changes to the [[Sakurai angle]] allow [[down tilt]] to launch aerial opponents lower, improving its tech chasing potential. [[Dash attack]] is much faster, has more range and less endlag, and the sweetspots out-prioritize the sourspot, turning it into a respectable combo starter at low percentages. [[Up smash]] is more consistent on landing the sweetspot, whereas [[down smash]] now has consistent KO potential on both sides of the move instead of pulling opponents into a second hit.
However, Toon Link also received some significant nerfs. One of his biggest nerfs was to his Forward smash, which is slower, has lower damage potential, possesses no mixup or spacing potential with a second hit, and has a debatably worse hitbox that fails to strike short opponents or ones hanging to the ledge. His other major nerf was to his Bombs, which no longer beat weak projectiles; instead bouncing off of them. This massively worsens their potential in trade and projectile situations. His up smash has fewer active frames (although it has better consistency), his back aerial is no longer a KOing move (although it has some form of combo potential), and his up tilt has inferior combo potential due to the changes to its knockback.


Toon Link's air game, while seeing less buffs, has also become more useful; [[neutral aerial]] has more range, [[forward aerial]] can once again autocancel if performed in a short hop, [[back aerial]] is faster and has regained some of its combo potential, and [[up aerial]] is notably much safer to use due to its altered animation. Finally, Toon Link's Spin Attack has received various improvements, with the grounded version now being one of the best out of shield options in the game due to it being much faster and gaining KO potential, whereas the aerial version's power and safety have both improved and it will now always send opponents in front of Toon Link.
These changes have significantly changed the way Toon Link must be played in competitive play, shifting from primarily a zoner and counter-zoner style, to a more movement and pressure based playstyle that utilizes his sword attacks more. It is unknown how this new playstyle will succeed in the long run, however, many dedicated Toon Link professionals such as {{Sm|Sigma}}, {{Sm|Hyuga}}, {{Sm|Ri-ma}}, {{Sm|Tsuna}} and {{Sm|Xcal}} have seen very strong results in-region with the character thus far.


However, Toon Link also received some noticeable nerfs. One of his biggest nerfs was to his [[forward smash]]; the move no longer has a second hit, while its single hit instead is slightly slower, deals less aggregate damage, possesses no mixup or spacing potential, and has a debatably worse hitbox that fails to strike short opponents or ones hanging on an edge. His other major nerf was to his {{b|Bomb|Link}}s, which no longer beat weak projectiles and continue on, instead bouncing off of them; this massively worsens their potential in trade and projectile situations. Other nerfs to his [[camping]] ability include his item throws having more ending lag, which worsens his combo game via his Bombs; and his [[grab aerial]] now bouncing off of the first projectile or hurtbox it makes contact with, instead of piercing through. Aside from forward smash, a few of his sword-based moves also received some nerfs. [[Up tilt]] has slightly inferior combo potential at high percentages due to the changes to knockback, [[up smash]] has fewer active frames, and [[back aerial]]'s already minimal KO potential has been almost totally removed in favor of restoring its combo potential.
===Aesthetics===
*{{change|As with all [[veteran]]s returning from ''Smash 4'', Toon Link's model features a more subdued color scheme. His clothing features simple woven and stitched detailing, similar to his design in ''[[Brawl]]'', though his hair remains clay-like.}}
*{{change|Some of the textures of Toon Link's face have been modified: his brow is more furrowed, and his mouth is now represented by a black dash, making it look less organic. Overall, he appears more cartoonish as a result.}}
*{{change|Toon Link's hair is now affected by gravity and wind. His hat also has more physics-based movement than before.}}
*{{change|Like many other returning characters, Toon Link is more expressive. He now consistently sports angrier expressions by default and during his attacks.}}
*{{change|Several of Toon Link's animations have been altered to further distinguish him from the other Links.}}
**{{change|While jumping, he raises his shield more.}}
**{{change|During his falling animation, he spreads his legs apart. His [[helpless]] animation is also different, now leaning more forward as he falls. However, he reuses his falling animations from ''Smash 4'' when moving forward or backwards while falling.}}
**{{change|His double jump animation is now an upward flip similar to {{SSBU|Roy}} and {{SSBU|Ganondorf}}.}}
*{{change|Toon Link's sword attacks now use a set of new, cartoonish slash sound effects when they land.}}
*{{change|Toon Link's [[taunt]]s have all been modified:}}
**{{change|His up taunt now faces the screen regardless of the direction he is facing.}}
**{{change|His side taunt has a more surprised expression and pose. The fairy also now disappears in a ''Wind Waker'' style puff of smoke.}}
**{{change|His down taunt now has him visibly sweating. Like his up taunt, it now faces the screen regardless of the direction he's facing.}}
*{{change|Toon Link's [[victory pose]] where he conducts with the [[zeldawiki:Wind Waker (Item)|Wind Waker]] has been modified to be more in line with his official art from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and its HD version.}}


The universal changes to gameplay mechanics are overall mixed for Toon Link. The reduced landing lag makes it easier for him to combo, and safer to land if his aerials hit. The ability to [[Dash-canceling|use any attack out of a run]] also allows Toon Link more access to his now respectable grounded game. On the other hand, the changes to [[shieldstun]] make his grounded moveset much safer, though it also means shielding opponents are now more likely to punish mispaced aerials as easily. The nerfs to shield grabbing alleviate the negative changes from shieldstun, but combined with other characters also having reduced landing lag, and the changes to shieldstun, this notably worsens his grab game, despite his grabs' much lower ending lag. Finally, the universal increase to mobility further contributes to Toon Link's grounded game (due to his faster [[walk]]ing and [[dash]]ing speeds) and allows him to now combo out of his [[Hero's Bow]] when uncharged, but also allows more mobile opponents to close in on the distance to him and/or stay away from him easier.
===Attributes===
*{{buff|Like all characters, Toon Link's [[jumpsquat]] animation now takes three frames to complete (down from 5).}}
*{{change|Toon Link is slightly lighter (93 → 91).}}
*{{buff|Toon Link [[walk]]s slightly faster (1.2265 → 1.288).}}
*{{buff|Toon Link [[dash]]es faster (1.7325 → 1.906).}}
*{{buff|Toon Link's [[air speed]] has been increased (0.94 → 1.05).}}
*{{change|Toon Link's [[falling speed]] has been increased (1.28 → 1.38).}}
**{{change|His fast fall speed has also been increased (2.048 → 2.208).}}
*{{change|Toon Link's [[sidestep]] has increased startup on his invincibility (2-15 → 3-16), but less endlag (25 → 20).}}
*{{change|Toon Link's back roll has slightly increased invincibility (4-14 → 4-15), but much more endlag (27 frames → 34).}}
*{{nerf|Toon Link's forward roll has slightly longer duration (FAF 27 → 29).}}
*{{buff|Toon Link can now Z-drop items such as his {{b|Bomb|Link}}s without releasing the [[Hookshot and Clawshot|Hookshot]]. This vastly improves its versatility and utility as a tactic, mixup, combo and disadvantage tool. This also sees the return of the Invincibomb technique.}}
**{{change|This change no longer allows Toon Link to Z-drop and use hookshot at the same time.}}
*{{nerf|The mechanical change to Tethers removes Toon Link's ability to cancel his airdodge into his hookshot, removing an option from his kit and vastly nerfing his recovery mixup potential.}}
**{{change|Toon Link is still able to Tether to ledge while holding a bomb, by simply pressing Grab without holding a direction.}}


Overall, Toon Link has more utility in his sword-based attacks, but has to contend with worsened camping tools and the faster pace of ''Ultimate'', which makes his defensive, projectile-based game less effective compared to previous titles. This noticeably changes his playstyle, shifting from primarily a zoner and counter-zoner, to a more movement and pressure-based playstyle that utilizes his sword attacks more. Combined with various buffs other veterans have received, Toon Link performs worse than his ''SSB4'' iteration, and while he remains relatively viable, he's widely considered overshadowed by {{SSBU|Young Link}} due to the former's faster air-to-ground mobility, superior damage output, and stronger projectile game.
===Ground attacks===
*[[Neutral attack]]:
**{{buff|Neutral attack's first hit has faster startup (frame 6 → 5) and slightly lower duration (20 → 18).}}
***{{nerf|Neutral attack's first hit does slightly less damage (3% → 2%).}}
**{{nerf|Neutral attack's third hit has fewer active frames (frame 6-10 → 6-7), reducing consistency and utility.}}
**{{buff|Neutral attack's third hit appears to have more knockback and sends opponents at a lower angle, allowing it to be used for tech chasing.}}
***{{change|Toon Link strikes a pose at the end of his third neutral attack.}}
**{{buff|As with nearly every other character, Toon Link's first and second neutral attack can now lock opponents.}}
**{{nerf|The change to neutral attacks knockback removes Toon Link's jab mixups.}}
*[[Forward tilt]]:
**{{buff|Forward tilt has reduced endlag (33 → 29), improving its safety and utility.}}
**{{buff|Forward tilt's initial hitbox now knocks opponents to be in front of him, improving its consistency and trap potential.}}
*[[Up tilt]]:
**{{nerf|Up tilt has somewhat increased knockback, decreasing its combo potential.}}
**{{nerf|Due to engine changes, Up-tilt is no longer able to always combo into itself at 0%, reducing the safety of the move in that situation.}}
*[[Down tilt]]:
**{{buff|Down tilt hits at a much lower angle, improving its trip potential at lower percents, and its tech chase potential at higher percents.}}
*[[Dash attack]]:
**{{buff|Dash attack hitbox is faster (9 → 7) and has less endlag (39 → 30), making it much more useful and safer in landing trap situations.}}
**{{buff|Dash attack has increased horizontal distance, increasing its overall utility.}}
**{{buff|Dash attack's sweetspot has been made bigger, making it much easier to land the strong hit.}}
*[[Forward smash]]:
**{{change|Forward smash has been changed to a single upward swing.}}
**{{nerf|Forward smash now has slightly more startup (15 frames → 16) and has decreased damage (21% → 14%).}}
***{{nerf|Due to the removal of the second swing, Toon Link is also no longer able to use this move to space or mix up his opponent.}}
**{{buff|This new animation appears to have more vertical range, improving its ability to strike airborne opponents. }}
***{{nerf|The new animation also makes hitting grounded opponents more inconsistent, and forward smash is no longer able to hit opponents hanging at the ledge.}}
*[[Up smash]]:
**{{change|Up smash has a slightly altered animation. Toon Link slightly turns after leaping.}}
**{{buff|Due to the altered animation, Up smash's sourspot hitbox is much smaller and harder to land, significantly improving its consistency and KO potential.}}
**{{nerf|Up Smash has fewer active frames (frame 11-17 → 11-15).}}
*[[Down smash]]:
**{{change|Down smash has a tweaked animation.}}
**{{change|Down smash's front hitbox no longer sends opponents behind Toon Link; instead, each swing has strong knockback on its own.}}
***{{nerf|This means Toon Link can no longer use down smash to send opponents behind him. The overall damage output for hitting the front hitbox has also been reduced (14% (both hits) → 12%).}}
**{{buff|Down smash has less ending lag (50 frames → 46). Also, each hit of down smash does more damage (6%/7% → 12% (front)/13% (back)) and can KO on either side of Toon Link.}}
**{{buff|This also vastly improves the consistency of the move and prevents grounded opponents from escaping between hits. Aerial opponents also are now hit with the regular hitbox as opposed to the aerial-only hitbox, which had reduced damage and altered knockback.}}


{{SSB4 to SSBU changelist|char=Toon Link}}
===Aerial attacks===
*{{buff|All aerials have much less landing lag (neutral: frame 12 → 7, forward: 18 → 11, back: 17 → 8, up: 21 → 13, down: 40 → 23).}}
*[[Forward aerial]]:
**{{buff|Forward aerial [[auto-cancel]]s significantly earlier (frame 51 → 39), allowing it to auto-cancel out of a short hop.}}
*[[Back aerial]]:
**{{buff|Back aerial has far less ending lag (45 frames → 35), allowing Toon Link to double jump out of a short hop with it once again.}}
***{{buff|Back aerial's lowered knockback and significant reduction in lag has vastly improved its combo and setup potential.}}
**{{buff|Back aerial auto-cancels earlier (frame 38 → 34).}}
**{{nerf|Back aerial does less damage (11% → 8%) and has lost much of its KO potential.}}
*[[Up aerial]]:
**{{buff|Up aerial has an altered animation where Toon Link ducks more. This lowers his hurtbox and allows him to hit opponents beneath him more effectively, similar to {{SSBU|Link}}'s up aerial.}}
*[[Grab aerial]]:
**{{buff|Grab aerial has less endlag (frame 75 → 74).}}
**{{nerf|Grab aerial has fewer active frames (frame 11-20 → 11-18).}}
**{{nerf|Grab aerial can only hit one opponent or projectile. Once it collides with something, it bounces off and the hitbox is disabled.}}


==Update history==
===Throws/other attacks===
Toon Link received a mix of buffs, a single nerf and glitch fixes via game updates, but was buffed slightly overall.
*{{buff|All of Toon Link's grabs have had their ending lag decreased (frame 62 → 51 (standing), frame 72 → 60 (dash), frame 72 → 55 (pivot)).}}
*{{change|Toon Link has an altered [[down throw]] animation where he jumps much higher in the air before tackling his opponent. This helps him avoid projectiles close to the ground (especially his own bombs), but opens him to projectiles in the air.}}
*{{nerf|All of Toon Link's item toss framedata has increased endlag, reducing the potency of his item throws and followups (Forward: 20 → 24, back: 20 → 24, up: 20 → 23, down: 19 → 20).)}}


Starting with update 2.0.0, Toon Link's forward aerial can now auto-cancel out of a short hop, greatly buffing the move's utility and offense. He also can now grab the ledge earlier after using his back aerial. Update 3.0.0 nerfed Boomerang's shield damage as a part of a universal nerf to projectiles. Update 3.1.0 made neutral attack connect better, and Toon Link can now shield SDI if a projectiles hits his Hero's Shield thanks to update 4.0.0.
===Special Moves===
 
*[[Hero's Bow]]:
Update 7.0.0 brought the most noteworthy buffs to Toon Link's kit. His dash attack was given less ending lag, both hits of his down smash now deal more knockback, his back aerial now hits earlier and has a slightly longer hitbox duration. His down aerial is now drastically stronger than it was before due to it now dealing more damage and not having its knockback not fully compensated. And finally, his grab aerial's hitbox lasts 2 frames longer. Due to these changes, Toon Link's KO potential and spacing were improved.
**{{nerf|Arrows can no longer be held indefinitely upon reaching full charge, now automatically firing if held for more than three seconds.}}
 
**{{buff|Due to his increased ground speed, Toon Link can run with his arrows and either combo or read an opponent off of them, overall increasing the utility of his arrows.}}
Update 10.1.0 made Aerial Spin Attack much more consistent by giving it much better hitboxes and a more favorable angle if Toon Link is moving forward.  
*[[Boomerang]]:
 
**{{change|Boomerang appears to have a new model, featuring a more simplistic design.}}
Overall, Toon Link fares slightly better than he did at the launch of ''Ultimate''.
**{{buff|A Boomerang performed with a smash input has increased damage and slightly increased knockback compared to a Tilt input (8% (near)/5% (mid) → 9.6%/6%).}}
**{{change|Boomerang now has a clanking animation where it bounces quickly before falling and disappearing.}}
***{{nerf|Boomerang is unavailable during this clanking animation, reducing Boomerang's utility in trade situations.}}
**{{change|Boomerang has less duration on the returning hitbox. This reduces the potential of the returning boomerang, but the Boomerang now reappears in Toon Link's hands more quickly.}}
**{{change|Boomerang has different physics when bouncing against surfaces in certain situations, most notably on return, altering the utility of returning boomerang.}}
*[[Spin Attack]]:
**{{change|Spin Attack's sword trails are blue, now matching how they were in ''The Legend of Zelda: The Wind Waker''.}}
**{{buff|Grounded Spin Attack is faster (frame 9 → 6) and has slightly less endlag (frame 80 → 77), increasing its utility and safety.}}
**{{buff|Grounded Spin Attack also has vastly increased knockback, granting it KO potential.}}
**{{buff|Grounded Spin Attack always knocks opponents in the direction Toon Link is facing, giving Toon Link the ability to control where his opponent is sent.}}
**{{nerf|Grounded Spin Attack has slightly less horizontal range.}}
**{{buff|Aerial Spin Attack appears to have more knockback on the final hit, increasing its KO potential and making it a more reliable finisher.}}
**{{buff|Aerial Spin Attack now has multiple hitboxes behind Toon Link, improving its safety and utility, and also increasing damage output on large targets caught in the attack.}}
**{{buff|Aerial Spin Attack now allows Toon Link to retain much more horizontal drift after the final hitbox, improving its spacing and recovery potential.}}
*[[Bomb]]:
**{{buff|Toon Link now pulls out the Bomb slightly quicker (39 frames → 36).}}
**{{change|Bomb no longer does differing damage based on direct contact (4%) or the explosion (5%-8%). Both damage values have been homogenized, and the only factor to the bombs damage is the velocity before impact.}}
***{{change|Bombs overall do less damage (4%-8% → 4.2%-6.5%). However, the lower damage betters bomb combo potential.}}
**{{nerf|Bombs no longer beat weak projectiles, instead bouncing at the point of contact and falling to the ground. This massively reduces the potency of bombs in trade situations.}}
*[[Final Smash]]:
**{{buff|[[Triforce Slash]] has had its activation range massively increased, allowing Toon Link to chase down targets across Final Destination, like Link's iteration from ''Brawl'' and ''Smash 4''.}}


==Update History==
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''
{{UpdateList (SSBU)/1.2.0|char=Toon Link}}
*{{bugfix|Invisible bomb glitch fixed.}}


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
{{UpdateList (SSBU)/2.0.0|char=Toon Link}}
*{{buff|Forward aerial [[auto-cancel]]s earlier (frame 51 → 39), matching the move's [[interruptibility]] and allowing it to auto-cancel out of a short hop.}}
*{{buff|Shortened the amount of time the player can't grab ledges after using his back aerial (68 frames → 60).}}


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Toon Link}}
*{{nerf|Boomerang deals less shield damage.}}
 
*{{change|An unknown bug was created where opponents would unexpectedly teleport in any direction upon releasing Boomerang.}}
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
{{UpdateList (SSBU)/3.1.0|char=Toon Link}}
 
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
{{UpdateList (SSBU)/4.0.0|char=Toon Link}}
 
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
{{UpdateList (SSBU)/7.0.0|char=Toon Link}}
 
'''{{GameIcon|ssbu}} {{SSBU|10.1.0}}'''
{{UpdateList (SSBU)/10.1.0|char=Toon Link}}


==Moveset==
==Moveset==
*While Toon Link is standing still, walking, or crouching, any incoming [[projectile]]s that hit his [[Passive shield|Hero's Shield]] will simply push him back slightly instead of inflicting damage. It can block any amount of projectiles, regardless of their power.
*While standing still, walking, or crouching, incoming [[projectile]]s that hit Toon Link's [[Shield (Link)|Hero's Shield]] will deal no damage and simply push him back. It can block any amount of projectiles regardless of power.
*Toon Link can [[wall jump]].
*Toon Link can [[wall jump]].
*Toon Link possesses a [[tether]] attack and grab.
*Toon Link possesses a [[tether]] attack and grab.
''For a gallery of Toon Link's hitboxes, see [[Toon Link (SSBU)/Hitboxes|here]].''


{{MovesetTable
{{MovesetTable
|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralname=Slash ({{ja|なぎ払い|Nagiharai}}) / Counter Slash ({{ja|返し|Kaeshi}}) / Stab ({{ja|突き|Tsuki}})
|neutralname= 
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=An outward slash, followed by an inward slash, followed by a forward thrust. The first two hits can [[lock]], and the third hit's semi-spike angle makes it useful to set up tech-chases. It is based on the final series of strikes that the {{iw|zeldawiki|Hero of Time}} inflicts to [[Ganon]] in ''The Legend of Zelda: Ocarina of Time''.
|neutraldesc=An outward slash, followed by an inward slash, and concluded with a forward thrust. The first 2 hits can [[lock]].
|ftiltname=Bamboo Splitter ({{ja|からたけわり|Karatake Wari}})
|ftiltname= 
|ftiltdmg=9%
|ftiltdmg=9%
|ftiltdesc= A lunging downward slash. Moderate startup at frame 9, with low ending lag and decent knockback, making it fast for its power. The hilt and the middle of the swords are semi-spikes, while the tip launches at the Sakurai angle. Its hitboxes at the beginning of the animation reach far enough back for Toon Link to hit opponents behind him. It resembles the "vertical slice" from ''The Legend of Zelda: The Wind Waker''.
|ftiltdesc=Toon Link raises the Master Sword over his head and slashes forward.
|utiltname=Half-Moon Slash ({{ja|半月斬り|Hangetsu Kiri}})
|utiltname=Half-Moon Slash
|utiltdmg=5%
|utiltdmg=5%
|utiltdesc=An overhead arcing slash. Thanks to its frame 8 startup and very low ending lag, it is one of Toon Link's best combo starters. Can combo into itself at low percentages, and at later percents, it can combo into his neutral, forward, back and up aerials.
|utiltdesc=An upwards slice with the Master Sword. Can combo into itself at low percentages, or his neutral, forward, backward and up aerials at low to mid percentages.
|dtiltname=Grass Cutter ({{ja|草薙ぎ|Kusa Nagi}})
|dtiltname= 
|dtiltdmg=7%
|dtiltdmg=7%
|dtiltdesc=A kneeling inward slash. Can cause opponents to [[trip]] at low percents with a 50% trip chance and comes out on frame 9 with very minimal ending lag, making it very good for set-ups and tech-chases as well as being able to lock. At higher percents, it launches opponents away at a horizontal angle.
|dtiltdesc=A crouching slash. Can cause opponents to [[trip]] at low percents, as well as being able to jab lock. At higher percents, it launches opponents away at a horizontal angle.
|dashname=Running Hack ({{ja|追い斬り|Oi Kiri}})
|dashname= 
|dashdmg=8% (sweetspot), 6% (sourspot)
|dashdmg=8%
|dashdesc= A lunging outward slash. It has fast startup at frame 7 and very little ending lag (19 frames), making it safe on shield despite its lack of shieldstun and useful for catching landings. However, it has a sourspot on Toon Link's arm that deals less damage.
|dashdesc=A dashing, outwards swing.
|fsmashname=Smash Upper ({{ja|スマッシュアッパー|Sumasshu Appā}})
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBU|14}}
|fsmashdmg={{ChargedSmashDmgSSBU|14}}
|fsmashdesc=Winds up and then performs an upward slash. Toon Link moves slightly forwards when using it. It comes out on frame 16, it's strong and it and has less ending lag compared to his previous forward smash, but also less versatile. The duration of this move's hitbox is deceptively short compared to the animation, only lasting for two frames. As such, the move's range is also deceptively short and will fail to damage those above Toon Link beginning at frame 18. It resembles the final hit of Toon Link's sword animation when moving from ''The Legend of Zelda: The Wind Waker''.  
|fsmashdesc=Winds up and swings the sword in an upward arc. Moves Toon Link slightly forwards. The duration of this move's hitbox is deceptively shorter that the duration of the swing (frames 8 and 9). As such, the move's range is also deceptively short and will fail to damage those above Toon Link beginning at frame 10.
|usmashname=Sky Slash ({{ja|天空斬り|Tenkū Kiri}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBU|13}}
|usmashdmg={{ChargedSmashDmgSSBU|13}}
|usmashdesc=A hopping, overhead arcing slash. Can hit behind Toon Link. Although the animation causes Toon Link to hop, it cannot reach opponents standing on a Battlefield platform above him. A standard anti-air and effective for covering both sides of Toon Link quickly should down smash not suffice.
|usmashdesc=An upward arcing slash. Can hit behind Toon Link.
|dsmashname=Front and Back Sword Slice ({{ja|前後足元斬り|Zengo Ashimoto Giri}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (front), {{ChargedSmashDmgSSBU|13}} (back)
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (front), {{ChargedSmashDmgSSBU|13}} (back)
|dsmashdesc=A kneeling inward slash in front of himself, followed by a kneeling outward slash behind himself. Unlike in previous games, the first hit no longer leads into the second, although both hits have their knockbacks compensated, making the move effective near the sides of the stage.
|dsmashdesc=A sweeping slash in front, and then behind himself.
|nairname=Two Part Slash ({{ja|二段斬り|Nidan Kiri}})
|nairname=Two Part Slash
|nairdmg={{ShortHopDmgSSBU|8.5}} (front), {{ShortHopDmgSSBU|7}} (back)
|nairdmg={{ShortHopDmgSSBU|8.5}} (front), {{ShortHopDmgSSBU|7}} (back)
|nairdesc=An inward slash followed by an outward slash behind himself. Has a chance to trip (30% trip chance) grounded opponents at low percents. Can also be used to lock, or as a combo starter. It can autocancel at the peak of a short hop.
|nairdesc=A quick, spinning slice that hits in front, and then in back. Has a chance to trip grounded opponents at low percents. Can also be used to jab lock, or as a combo starter.
|fairname=Slash Up ({{ja|斬り上げ|Kiri Age}})
|fairname= 
|fairdmg={{ShortHopDmgSSBU|13}}
|fairdmg={{ShortHopDmgSSBU|13}}
|fairdesc=A spinning outward slash. Has noticeable startup at frame 14, but it has low ending lag, can autocancel in a short hop and has respectable damage and great knockback, being able to KO at higher percents. It resembles his rolling {{iw|zeldawiki|Parry Attack}}.
|fairdesc=A quick, spinning slash in front of himself. Has decently high knockback, being able to KO at higher percents.
|bairname=Backward Slash Up ({{ja|後方斬り上げ|Kōhō Kiri Age}})
|bairname= 
|bairdmg={{ShortHopDmgSSBU|8}}
|bairdmg={{ShortHopDmgSSBU|8}}
|bairdesc=Turns around and performs an upward slash behind himself. Almost identical to forward aerial, but trades power for faster startup, being tied with neutral aerial for the fastest startup of his aerials, at frame 6. While it is extremely weak and will not KO at any reasonable percent, its very low base knockback, high knockback growth, and ability to autocancel with a short hop make it a fairly good option for combos. It can combo into itself at low percents, and into an aerial Spin Attack as a KO combo.
|bairdesc=A spinning slash behind himself. Almost identical to forward aerial, but trades power for a faster startup. Can be used for comboing.
|uairname=Jump Thrust ({{ja|上突き|Ue Tsuki}}, ''Up Thrust'')
|uairname= 
|uairdmg={{ShortHopDmgSSBU|14}} (clean), {{ShortHopDmgSSBU|11}} (late)
|uairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|11}} (late)
|uairdesc=The {{iw|zeldawiki|Jump Thrust}}. Possesses [[sex kick]] properties. The clean hit has high knockback and can KO off the upper blast line at high percents, and the late hit can be used as a combo starter until high percents.
|uairdesc=An upwards thrust. Posseses [[sex kick]] properties. The clean hit has high knockback and can KO off the upper blast line at high percents, and the late hit can be used as a combo starter until high percents.
|dairname=Sword Plant ({{ja|下突き急降下|Shita Tsuki Kyūkōka}}, ''Down Thrust Dive'')
|dairname=Sword Plant
|dairdmg={{ShortHopDmgSSBU|16}} (clean), {{ShortHopDmgSSBU|14}} (late) , 5% (landing)
|dairdmg={{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|12}}
|dairdesc=A [[stall-then-fall]] version of the {{iw|zeldawiki|Down Thrust}}. Has a powerful meteor smash at the start of the descent, and weak [[windbox]]es on landing, while also having a small hitbox that deals 5% when Toon Link takes out the Master Sword. Extremely risky to use offstage, as it has a long duration and, unlike the down aerials of the other Links, Toon Link's will not bounce off of any opponents he hits. Resembles his final strike to Ganondorf's head in ''The Legend of Zelda: The Wind Waker''.
|dairdesc=A [[stall-then-fall]] version of the {{s|zeldawiki|Down Thrust}}. Has a powerful meteor smash at the start of the descent, and weak [[Windbox|windboxes]] on landing. Extremely risky to use offstage, as it has a long duration and Toon Link will not bounce off of any opponents he hits.
|zairname=Midair [[Hookshot]] ({{ja|空中フックショット|Kūchū Fukkushotto}})
|zairname=Midair Hookshot
|zairdmg=4%
|zairdmg=4%
|zairdesc=Fires his {{s|zeldawiki|Hookshot}} forward. Can be used to [[Tether recovery|grab edges]] and is a very useful spacing option. As well as being safe on shield, it set ups tech situations at high percentages, which can act as an effective kill confirm. It replaces Down Tilt as Toon Link's main jab reset setup above 80-100% depending on character weight.
|zairdesc=Shoots his {{s|zeldawiki|Hookshot}} forward. Can be used to [[Tether recovery|grab stage ledges]].
|grabname=Hookshot ({{ja|フックショット|Fukkushotto}})
|grabname=[[Hookshot]]
|grabdesc=Fires his Hookshot forward. It is a tether grab, and thus has higher lag than normal grabs in exchange for much longer range. Has noticeably less ending lag than {{SSBU|Young Link}}'s grabs.
|grabdesc=Fires his Hookshot straight forward. It functions as a Tether Grab, and and be used for tether recovery.
|pummelname=Grab Hilt Strike ({{ja|つかみ柄なぐり|Tsukami Gara Naguri}})
|pummelname= 
|pummeldmg=1%
|pummeldmg=1%
|pummeldesc=Hits the opponent with the Master Sword's pommel. Fast but weak, though it has one more frame of ending lag compared to other similar pummels.
|pummeldesc=Quickly hits the opponent with the pommel of the Master Sword.
|fthrowname=Tackle ({{ja|タックル|Takkuru}})
|fthrowname= 
|fthrowdmg=3% (hit), 4% (throw)
|fthrowdmg=3% (hit), 4% (throw)
|fthrowdesc=A shoulder tackle. Deals collateral damage to bystanders. Its moderate knockback makes it a decent option for setting up edgeguards and creating space, as well as launching the opponent into the trajectory of a returning Boomerang or a descending Bomb. It can also combo into a dash attack at low percentages, but this combo is only effective if the opponent misses their [[tech]] and does not [[DI]]. It appears similar to [https://zeldawiki.wiki/wiki/File:ALttP_Link_Bashing_Artwork_2.png an illustration] in ''A Link to the Past'' where Link performs a shoulder bash.
|fthrowdesc=A shoulder tackle. Nearby opponents will take damage.
|bthrowname=Circle Throw ({{ja|巴投げ|Tomoe Nage}})
|bthrowname=
|bthrowdmg=7%
|bthrowdmg=7%
|bthrowdesc=The tomoe nage,{{ref|a}} a judo throw. A reliable KO throw, as it can KO middleweights at around 138% at the edge of {{SSBU|Final Destination}} with good [[DI]].
|bthrowdesc=Performs the tomoe nage{{ref|a}}, a judo throw. This is Toon Link's main KO throw.
|uthrowname=Throw Away Slash ({{ja|投げ捨て斬り|Nagasute Kiri}})
|uthrowname= 
|uthrowdmg=5% (hit), 2% (throw)
|uthrowdmg=5% (hit), 2% (throw)
|uthrowdesc=Tosses the opponent up into the air and performs a spinning upward slash. Has very minimal KO potential, even on platforms, as it KOs middleweights at around 185% on Final Destination. Instead, it is best suited for setting up aerial pressure or launching an opponent into the trajectory of a previously thrown Boomerang or Bomb.
|uthrowdesc=Tosses the opponent up into the air and performs a spinning upwards slash.
|dthrowname=Elbow Strike ({{ja|ヒジ打ち|Hiji Uchi}})
|dthrowname= 
|dthrowdmg=3% (hit), 4% (throw)
|dthrowdmg=3% (hit), 4% (throw)
|dthrowdesc=Pins the opponent to the ground and performs an elbow drop. Due to its lack of combo potential, it is absolutely inferior to his alternate timeline counterparts' down throws. As a result, its only utility is for setting up aerial pressure or launching an opponent into the trajectory of a previously thrown Boomerang or Bomb.
|dthrowdesc=Pins the opponent to the ground and performs an elbow drop.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
Line 175: Line 361:
|nsname=Hero's Bow
|nsname=Hero's Bow
|nsdmg=4% (uncharged), 12% (fully charged)
|nsdmg=4% (uncharged), 12% (fully charged)
|nsdesc=Wields his {{iw|zeldawiki|Hero's Bow}} to fire an {{iw|zeldawiki|arrow}}. It can be charged up for more power and range. The arrows move much slower than the arrows that Link or Young Link fire, making them easier to avoid. However, this also means that the arrows remain active for longer. It can also lock at low percents.
|nsdesc=Fires an arrow from his bow. It can be charged up for more power and range. The arrows move much slower than the arrows that Link or Young Link fire, making them easier to avoid. However, this also means that the arrows remain active for longer.
|ssname=Boomerang
|ssname=Boomerang
|ssdmg= 8% (close), 9.6% (smash throw), 5% (far), 3% (return)
|ssdmg= 8% (near), 9.6 (smash attack), 5% (far), 3% (return),
|ssdesc=Throws his {{iw|zeldawiki|Boomerang}} forward. It flies forward and then returns to Toon Link. On the way forward, it launches enemies vertically with low base knockback, and on the way back, it launches them towards Link with no base knockback but very high knockback growth, allowing it to set up combos. It can be angled up or down, and inputting it like a smash attack increases its damage, as well as the distance it can travel.
|ssdesc=Throws his {{s|zeldawiki|Boomerang}} forward. Spins vertically when thrown, then spins horizontally when returning. Can be aimed via directional input. Does more damage at the start and has additional range when inputed as a [[smash attack]].
|usname=Spin Attack
|usname=Spin Attack
|usdmg= 1% (uncharged hits 1-10), 3% (uncharged hit 11), 1.6% (charged hits 1-10), 4% (charged hit 11), 4% (aerial hit 1), 2% (aerial hits 2-4) 4% (aerial hit 5)
|usdmg= 1% (uncharged hits 1-10), 3% (uncharge hit 11), 1.6% (charged hits 1-9), 4% (charged hit 11), 4% (aerial hit 1), 2% (aerial hits 2-4) 4% (aerial hit 5)  
|usdesc=[[zeldawiki:Spin Attack|Spins rapidly with the Master Sword outstretched]]. The grounded version is a series of outward slashes, whereas the aerial version is a series of inward slashes. The last hit of both versions has a horizontal launching angle. The grounded version can be charged to inflict even more damage, and due to it being faster and much stronger than in ''SSB4'', it is a very good out of shield option and one of Toon Link's best KO options. The aerial version can carry opponents to the upper blast line, and KO them there if they are sufficiently damaged.
|usdesc=Spins with his sword outwards, slashing opponents nearby. The last hit launches opponents horizontally. The aerial version can carry opponents to the upper blast line, and KO them there if they're at a high enough percent.  
|dspage=Bomb_(Link)
|dspage=Bomb_(Link)
|dsname=Bomb
|dsname=Bomb
|dsdmg= 5.4%-7%
|dsdmg= 5.4%-7%
|dsdesc=Pulls out a {{iw|zeldawiki|Bomb}}, which explodes 4.98 seconds (299 frames) after being pulled out. Its explosion deals low knockback and sends opponents diagonally upwards, while creating brief comical smoke. The bomb's explosion does not harm Toon Link if it hits an opponent, and it deals more damage when smash thrown at the opponent's feet. Compared to Young Link's bombs, Toon Link's bombs are very volatile, exploding upon contact with the ground unless dropped on a platform while dropping through it. Arguably Toon Link's best combo starter, it grants him a number of follow-ups at varying percentages. With precise usage, it can be followed up with up smash or forward aerial for a potential KO confirm, even at high percentages. As the Bomb functions on a timer, it can help Toon Link with recovery by [[Bomb (Link)#Bomb recovery|removing him from helplessness]].
|dsdesc=Pulls out a {{s|zeldawiki|Bomb}}.
|fsname=Triforce Slash
|fsname=Triforce Slash
|fsdmg=1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final)
|fsdmg=56.2%
|fsdesc=Uses the [[zeldawiki:Triforce|Triforce of Courage]] to emit a thin beam of light from his left hand to stun an opponent in front of himself. If the beam comes in contact with an opponent, Toon Link dashes forward and performs a barrage of slashes while they are trapped in a Triforce-shaped energy field before concluding with an outward slash that shatters the energy field and launches them and any bystanders.
|fsdesc=Traps opponents inside a large Triforce, and slashes at them repeatedly. Concludes with a final, powerful slash, which launches away the target and anyone nearby.
}}
 
===Stats===
 
{{Attributes
| cast=89
| weight=91 | rweight=59-60
| dash=1.914 | rdash=45
| run=1.906 | rrun=27
| walk=1.288 | rwalk=15
| trac=0.086 | rtrac=77-78
| airfric=0.01 | rairfric=40-51
| air=1.05 | rair=44-47
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.08 | raddaccel=16-24
| gravity=0.081 | rgravity=65-67
| fall=1.38 | rfall=68-69
| ff=2.208 | rff=68-69
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=33.8 | rjumpheight=32
| shorthop=16.32 | rshorthop=39
| djump=33.8 | rdjump=40-41
}}
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Toon Link English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
</gallery>
===[[On-screen appearance]]===
===[[On-screen appearance]]===
*A cartoony explosion appears on-screen. As the smoke fades, Toon Link appears and equips the Master Sword and Hero's Shield.
*A cartoony explosion appears on-screen. As the smoke fades, Toon Link appears and equips the Master Sword and Hero's Shield.
<gallery>
ToonLinkOnScreenAppearanceSSBU.gif|Toon Link's on-screen appearance
</gallery>


===[[Taunt]]s===
===[[Taunts]]===
*'''Up taunt''': Sheaths the {{iw|zeldawiki|Master Sword}} and places the {{iw|zeldawiki|Hero's Shield}} on his back and uses the {{iw|zeldawiki|Wind Waker|item}} to conduct the "{{iw|zeldawiki|Wind God's Aria}}", with a tune at the end, which is the same one heard after completing a song in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''.
*'''Up taunt''': Sheaths the Master Sword and places the Hero's Shield on his back and conducts with the Wind Waker.
*'''Side taunt''': Sheaths the Master Sword and places the Hero's Shield on his back and watches a {{iw|zeldawiki|fairy}} fly around.
*'''Side taunt''': Sheaths the Master Sword and places the Hero's Shield on his back and watches a fairy fly around.
*'''Down taunt''': Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him being comically exhausted and catching his breath.
*'''Down taunt''': Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him becoming exhausted and catching his breath.
<gallery>
SSBUToonLinkTaunt1.gif|Toon Link's up taunt.
SSBUToonLinkTaunt2.gif|Toon Link's side taunt.
SSBUToonLinkTaunt3.gif|Toon Link's down taunt.
</gallery>
 
===[[Idle pose]]s===
*Looks around cautiously.
*Taps his foot on the ground.
<gallery>
SSBUToonLinkIdle1.gif|Toon Link's first idle pose.
SSBUToonLinkIdle2.gif|Toon Link's second idle pose.
</gallery>
 
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Link & Toon Link Cheer English NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Link & Toon Link Cheer English PAL SSBU.ogg|center]]||[[File:Link & Toon Link Cheer Japanese SSBU.ogg|center]]||[[File:Link & Toon Link Cheer Italian SSBU.ogg|center]]||[[File:Link & Toon Link Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Link & Toon Link Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Link & Toon Link Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Link Link Link! || Lin - k! || Forza Link! *claps 3 times* || Link! Link! *claps 3 times* || Allez Link! *clap 3 times*
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Link & Toon Link Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Link & Toon Link Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Link & Toon Link Cheer Spanish PAL SSBU.ogg|center]]||[[File:Link & Toon Link Cheer Russian SSBU.ogg|center]]||[[File:Link & Toon Link Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Link Link Link! *claps 3 times* || || Link! Link! *claps 3 times* || Lin - ku! *claps 3 times*
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Conducts using the Wind Waker before striking a pose similar to his official artwork from ''The Legend of Zelda: The Wind Waker''.
*Waves the Wind Waker.
*'''Up:''' Chases a pig. Upon catching a {{s|ZeldaWiki|pig}}, he holds it above his head. Whilst balancing on one foot, he occasionally starts to lose balance before steadying himself.
*Chases a pig. Upon catching the pig, he holds it above his head. Whilst balancing on one foot, he occasionally starts to lose balance before retaining it again.
*'''Right:''' Tries to catch a pig, but ends up tripping and falling on his bottom. He then proceeds to rub his bottom for the rest of the victory pose while smiling sheepishly.
*Tries to catch a pig, but ends up tripping and falling on his bottom. He then proceeds to rub his bottom for the rest of the victory pose while sheepishly smiling.
[[File:ZeldaSeriesVictoryThemeUltimate.ogg|thumb|A flourished and abridged remix of the theme that plays when [[Link]] obtains a [[zeldawiki:Triforce|Triforce Piece]] in ''{{iw|zeldawiki|The Legend of Zelda|Game}}'' and has since become the main theme of ''The Legend of Zelda'' series.]]
[[File:ZeldaSeriesVictoryThemeUltimate.ogg|thumb|A flourished and abridged remix of the theme that plays when [[Link]] obtains a [[zeldawiki:Triforce|Triforce Piece]] in ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'' and has since become the main theme of ''The Legend of Zelda'' series.]]
<gallery>
<gallery>
ToonLinkVictoryPose1SSBU.gif
ToonLinkVictoryPose1SSBU.gif
Line 291: Line 395:
</gallery>
</gallery>


==In [[competitive play]]==
==In competitive play==
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


''See also: [[:Category:Toon Link players (SSBU)]]''
===Notable players===


*{{Sm|Ang|Mexico}} - Although his activity is relegated to Mexico, he has consistently been one of the best Toon Link players in North America, regularly placing top 8 at {{Trn|BIT MASTER MTY}} events and has also placed 17th at the supermajor {{Trn|Smash Factor 9}}.
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
*{{Sm|JoJoDaHoBo|USA}} - One of the best Toon Link players in North America who has higher peaks. He most notably placed 13th at the superregional {{Trn|Crown 2}} upsetting {{Sm|Zomba}} as well as 17th at the major {{Trn|MAJOR UPSET}}.
*{{Sm|Lv.1|Japan}} - One of the best Toon Link players in the world, especially since 2023. His 3rd-place finish at the major {{Trn|Maesuma TOP 15 "FINAL"}} is currently the best Toon Link placement at a major.
*{{Sm|Manzoku|Japan}} - The third-best Toon Link player in Japan. Although not as consistent, he has seen some strong results such as 25th at the supermajors {{Trn|Kagaribi 5}}, {{Trn|Umebura SP 9}}, and {{Trn|DELTA 4}}.
*{{Sm|Marvelous_Marco|USA}} - One of the best Toon Link players in North America who is more consistent at majors, most notably 17th at the major {{Trn|Rise 'N Grind 2023}} and 33rd at the supermajor {{Trn|Battle of BC 5}}.
*{{Sm|Sigma|Japan}} - The best Toon Link player of all-time, and the first Toon Link player ranked top 50 on a global ranking, ranking 44th on the [[UltRank 2022]].


===Tier placement and history===
* {{Sm|Ri-ma|Japan}} - Placed 9th at {{Trn|Sumabato SP}} and 7th at {{Trn|Umebura Japan Major 2019}}. Has wins over {{Sm|Nietono}}, {{Sm|zackray}}, and {{Sm|YOC}}.
Toon Link saw middling success in the early metagame, most notably in Mexico -- thanks to players such as {{Sm|Ang}} and {{Sm|Hyuga}} -- and Japan -- thanks to players such as {{Sm|Lv.1}}, {{Sm|Ri-ma}}, and {{Sm|Sigma}}. However, Toon Link's representation was not as strong outside of those two regions, mainly due to perceptions that Toon Link was noticeably inferior to Link and Young Link. This perception stemmed from the buffs and changes Link and Young Link received, which made many to consider both characters at least high-tier. Coversely, Toon Link received a mix of buffs and nerfs in his transition, and was seen as a weaker version of Young Link due to having a weaker projectile game and damage output. In addition, most of Toon Link's best players generally only participated at regional-level events, while Ri-ma relegated Toon Link to a secondary in favor of {{SSBU|Joker}}, leaving Sigma as the only notable Toon Link player consistently performing well at majors. As such, many players considered Toon Link to be a mid-tier.
* {{Sm|Sigma|Japan}} - Placed 7th at {{Trn|Sumabato SP}}, 4th at {{Trn|Sumabato SP 2}}, and 13th at {{Trn|Umebura Japan Major 2019}}. Has wins over {{Sm|ZAKI}}, {{Sm|Akasa}}, and {{Sm|komorikiri}}.
 
Dedicated mains would continue to push Toon Link, which led his overall representation to remain relatively stable for most of the game's lifespan, usually hovering between the high-30s to low-40s. Although some Toon Link players ultimately fell out of the limelight, newer players would appear and replace them, including {{Sm|Marvelous_Marco}} and {{Sm|JoJoDaHoBo}}, who began placing well at American events in the post-online metagame, and {{Sm|Manzoku}}, who dropped Link for Toon Link during the pandemic. In addition, Lv.1's results began improving, most notably in mid-2023, while Sigma's results remained strong, which ultimately led to him being ranked 44th on the [[UltRank 2022]], the first Toon Link player to be ranked in the top 50 globally. This has led many to believe Toon Link was stronger than previously perceived. As it currently stands, Toon Link is ranked 46th on the tier list as an upper mid-tier and is no longer considered the worst Link, as he is ranked 10 spots above Link.


=={{SSBU|Classic Mode}}: The Teamwork of Courage==
=={{SSBU|Classic Mode}}: The Teamwork of Courage==
[[File:SSBU Congratulations Toon Link.png|thumb|Toon Link's congratulations screen.]]
Toon Link fights alongside two CPU Toon Link teammates in all of his battles.
Toon Link fights alongside two CPU Toon Link teammates in all of his battles, likely referencing ''The Legend of Zelda: Tri Force Heroes''. Toon Link fights characters from different universes in each stage. If playing Classic Mode in Co-op, one CPU Toon Link will still appear.


{|class="wikitable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music
|-
|-
|1||{{CharHead|Mario|SSBU|hsize=20px}}, {{CharHead|Luigi|SSBU|hsize=20px}}, {{CharHead|Peach|SSBU|hsize=20px}}, and {{CharHead|Yoshi|SSBU|hsize=20px}}||[[3D Land]]||''{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}''||rowspan="6"|{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{CharHead|Toon Link|SSBU|hsize=20px|color=Blue}} (x2) are CPU allies. If either of these costumes are being used by the player, the {{Head|Toon Link|g=SSBU|s=20px}} default Toon Link takes their place.
|1||{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}, {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px}}, {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}, and {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px}}||[[3D Land]]||''{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}''
|-
|-
|2||{{CharHead|Villager|SSBU|hsize=20px}} and {{CharHead|Isabelle|SSBU|hsize=20px}}||[[Tortimer Island]]||''{{SSBUMusicLink|Animal Crossing|Kapp'n's Song}}''
|2||{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px}} and {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px}}||[[Tortimer Island]]||''{{SSBUMusicLink|Animal Crossing|Kapp'n's Song}}''
|-
|-
|3||{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}{{Head|R.O.B.|g=SSBU|s=20px}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} {{SSBU|R.O.B.}} (x3)||[[75m]] ([[Battlefield form]])||''{{SSBUMusicLink|Other|Stack-Up/Gyromite}}''
|3||{{SSBU|R.O.B.}} (x3) {{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}{{Head|R.O.B.|g=SSBU|s=20px}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}||[[75m]] ([[Battlefield form]])||''{{SSBUMusicLink|Other|Stack-Up/Gyromite}}''
|-
|-
|4||{{CharHead|Squirtle|SSBU|hsize=20px}}, {{CharHead|Ivysaur|SSBU|hsize=20px}}, and {{CharHead|Charizard|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}''
|4||{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px}}, {{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px}}, and {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}''
|-
|-
|5||{{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}} {{SSBU|Inkling}} (x4)||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Now or Never!}}''
|5||{{SSBU|Inkling}} (x4) {{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Now or Never!}}''
|-
|-
|6||Giant {{CharHead|Ganondorf|SSBU|hsize=20px}}||[[Great Plateau Tower]] (Battlefield form)||''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}''
|6||Giant {{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px}}||[[Great Plateau Tower]] (Battlefield form)||''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}''
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="4"|[[Bonus Stage]]
|-
|-
|Final||[[Ganon]]||[[Sacred Land]]||''{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}''||{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} Toon Link (x2) are CPU allies. If either of these costumes are being used by the player, the {{Head|Toon Link|g=SSBU|s=20px}} default Toon Link takes their place.
|Final||[[Ganon, the Demon King]]||?||''{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}''
|}
|}


Note: In the fourth round, {{SSBU|Pokémon Trainer}} is absent.
Note: When fighting Squirtle, Ivysaur, and Charizard, their respective {{SSBU|Pokémon Trainer}}s are absent.
 
Note 2: Items do not appear in the sixth round.


[[Credits]] roll after completing Classic Mode. Completing it as Toon Link has ''{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}'' accompany the credits.
[[Credits]] roll after completing Classic Mode. Completing it as Toon Link has ''{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}'' accompany the credits.
{{clr}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-43ToonLink.jpg|thumb|Finding Toon Link in World of Light|left]]
[[File:WoL-43ToonLink.jpg|thumb|Finding Toon Link in World of Light|left]]
Although Toon Link does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when Galeem unleashed his beams of light.
Although Toon Link does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light.


Toon Link is unlocked in the [[Forest Hill]] sub-area of [[The Light Realm]]. To awaken him, the player must activate a nearby switch which extends the bridge and defeat the spirit of [[List of spirits (The Legend of Zelda series)|Zelda (Breath of the Wild)]] that's in front of him.
Toon Link is unlocked in the [[Forest Hill]] sub-area of the Light Realm. To access his unlock battle, the player must activate a nearby switch which extends the bridge and defeat the spirit of Zelda (Breath of the Wild) that's in front of him.
{{clrl}}
{{clrl}}


===Fighter Battle===
===Fighter Battle===
{|class="wikitable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
|-
!style="width:5%;"|No.
! style="width:5%;"|No.
!style="width:5%;"|Image
! style="width:5%;"|Image
!Name
! Name
!Type
! Type
!Power
! Power
!Stage
! Stage
!Music
! Music
|-
|-
|43
| 43
|[[File:Toon Link SSBU.png|center|108x108px]]
| [[File:Toon Link SSBU.png|center|108x108px]]
|Toon Link
| {{SSBU|Toon Link}}
|{{SpiritType|Attack}} <center>{{color|#dc1029|Attack}}</center>
| {{color|#dc1029|Attack}}
|7,500
| 7,500
|[[Wuhu Island]] (volcano)
| [[Wuhu Island]] ([[Ω form]])
|''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}''
| ''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}''
|}
|}
{{clr}}
{{-}}


==[[Spirit]]s==
==[[Spirit]]s==
Toon Link's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Toon Link has been unlocked. Unlocking Toon Link in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.
Toon Link's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Toon Link in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


Additionally, this incarnation of Link and others under the same artstyle appear in a few primary and support spirits.
Additionally, this incarnation of Link and others under the same artstyle appear in a few Primary and Support Spirits.


<center>
<center>
<gallery>
<gallery>
SSBU spirit Toon Link.png|177. '''''Toon Link'''''
The Wind Waker Scene.png|177. '''''Toon Link'''''
SSBU spirit King of Red Lions.png|248. King of Red Lions
King of Red Lions.png|248. King of Red Lions  
SSBU spirit Alfonzo & Engineer Link.png|260. Alfonzo & Engineer Link
Alfonzo Spirit.png|260. Alfonzo & Engineer Link  
SSBU spirit Totem Link.png|262. Totem Link
Totem Link Spirit.png|262. Totem Link  
</gallery>
</gallery>
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
|-
! style="width:5%;"|No.
! style="width:5%;"|No.
Line 400: Line 491:
! Conditions
! Conditions
! Music
! Music
! Character
|-
|-
|246
|246
|{{SpiritTableName|Tetra|link=y|size=64}}
|[[File:Tetra.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Tetra}}[[Tetra]]
|''The Legend of Zelda series''
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,800
|9,800
|[[Pirate Ship]]
|[[Pirate Ship]]
Line 412: Line 503:
|•Dangerously high winds are in effect<br>•The enemy is easily distracted by items
|•Dangerously high winds are in effect<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|
|-
|-
|256
|256
|{{SpiritTableName|Ezlo|size=64}}
|[[File:Ezlo Spirit.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Ezlo}}Ezlo
|''The Legend of Zelda series''
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,700
|3,700
|[[Distant Planet]]
|[[Distant Planet]]
Line 424: Line 515:
|•The enemy is giant<br>•Left and right controls will suddenly reverse after a little while
|•The enemy is giant<br>•Left and right controls will suddenly reverse after a little while
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|{{s|zeldawiki|Link}} (The Minish Cap)
|-
|-
|260
|260
|{{SpiritTableName|Alfonzo & Engineer Link|customname=Alfonzo and Engineer [[Link]]|size=64}}
|[[File:Alfonzo Spirit.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Alfonzo & Engineer Link}}Alfonzo & Engineer Link
|''The Legend of Zelda series''
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,600
|3,600
|[[Spirit Train]]
|[[Spirit Train]]
Line 436: Line 527:
|•The enemy's dash attacks have increased power<br>•The enemy has increased attack power after a little while<br>•The enemy can deal damage by dashing into you
|•The enemy's dash attacks have increased power<br>•The enemy has increased attack power after a little while<br>•The enemy can deal damage by dashing into you
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}
|Engineer {{s|zeldawiki|Link}}
|-
|-
|262
|262
|{{SpiritTableName|Totem Link|customname=Totem [[Link]]|size=64}}
|[[File:Totem Link Spirit.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Totem Link}}Totem [[Link]]
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Brown}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}
|''The Legend of Zelda series''
|{{SpiritType|Grab}}
|•{{SSBU|Toon Link}} (×3) ({{Head|Toon Link|g=SSBU|s=20px|cl=Brown}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}})
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,500
|3,500
|[[Hyrule Castle]]
|[[Hyrule Castle]]
|•Item: The Legend of Zelda
|Item: [[The Legend of Zelda]]
|•The enemy favors smash attacks
|•The enemy favors smash attacks
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|
|-
|-
|1,293
|1,293
|{{SpiritTableName|Bomberman|link=y|size=64}}
|[[File:Bomberman Spirit.png|center|64x64px]]
|''Bomberman'' Series
|[[Bomberman]]
|''Bomberman series''
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Grey}}
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,700
|9,700
|[[Wrecking Crew]] ([[Battlefield form]])
|[[Wrecking Crew]] ([[Battlefield form]])
|•Assist Trophy Enemies (Bomberman)<br>•Item: Exploding Types
|•[[Assist Trophy]] Enemies (Bomberman)<br>•Item: Exploding Types
|•The enemy's explosion and fire attacks have increased power<br>•Hostile assist trophies will appear
|•The enemy's explosion and fire attacks have increased power<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|
|-
|1,322
|{{SpiritTableName|Link (Link's Awakening)|customname=[[Link]] (Link's Awakening)|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Brown}}
|{{SpiritType|Neutral}}
|9,400
|[[Tortimer Island]]<br>(Two palm trees, two regular trees)
|•Assist Trophy Enemies ([[Chain Chomp]])
|•Hostile assist trophies will appear
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|
|-
|1,427
|{{SpiritTableName|King Olly|size=64}}
|''Paper Mario'' Series
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Purple}}<br>•Giant Metal {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px}}
|{{SpiritType|Attack}}
|9,700
|[[Princess Peach's Castle]] ([[Ω form]])
|N/A
|•Defeat the main fighter to win<br>•The enemy favors air attacks<br>•The enemy is metal
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|
|}
|}


===As a minion===
===As a minion===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 507: Line 574:
|-
|-
|250
|250
|{{SpiritTableName|Aryll|size=64}}
|[[File:Aryll.PNG|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Aryll}}Aryll
|''The Legend of Zelda series''
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,000
|9,000
|[[Wuhu Island]] (Swaying Bridge)
|[[Wuhu Island]]
|N/A
|N/A
|•The enemy has increased attack power
|•The enemy has increased attack power
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|{{s|zeldawiki|Link}} (The Wind Waker)
|{{s|zeldawiki|Link}} (Wind Waker)
|-
|-
|253
|253
|{{SpiritTableName|Beedle|size=64}}
|[[File:Beedle Spirit.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Beedle}}Beedle
|''The Legend of Zelda series''
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Trunks}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Brown}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Trunks}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Brown}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|2,600
|2,600
|[[Gaur Plain]] ([[Battlefield form]])
|[[Gaur Plain]] ([[Battlefield form]])
Line 528: Line 597:
|•Items will be pulled toward the enemy
|•Items will be pulled toward the enemy
|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}
|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}
|{{s|zeldawiki|Link}} (The Wind Waker)
|{{s|zeldawiki|Link}} (Wind Waker)
|-
|-
|257
|257
|{{SpiritTableName|Linebeck|size=64}}
|[[File:Linebeck Spirit.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Linebeck}}Linebeck
|''The Legend of Zelda series''
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|9,000
|9,000
|[[Wuhu Island]] (The boat)
|[[Wuhu Island]] (The boat)
Line 543: Line 613:
|-
|-
|263
|263
|{{SpiritTableName|Madame Couture|size=64}}
|[[File:Madame Couture Spirit.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Madame Couture}}Madame Couture
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}
|''The Legend of Zelda series''
|{{SpiritType|Grab}}
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Toon Link}} (×3) ({{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}})
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,300
|3,300
|[[Skyloft]]
|[[Skyloft]]
Line 552: Line 623:
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|{{s|zeldawiki|Links}} (Tri Force Heroes)
|{{s|zeldawiki|Link}} (Tri Force Heroes)
|-
|1,519
|{{SpiritTableName|Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari|size=64}}
|''eBASEBALL: POWER PROS''
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|9,600
|[[Pokémon Stadium 2]] (hazards off)
|•Item: [[Beastball]]
|•The enemy starts the battle with a [[Home-Run Bat]]
|{{SSBUMusicLink|Other|Baseball (Training)}}
|Mamoru Ikari
|}
|}


Line 586: Line 645:
The Legend of Zelda artwork.png|Artwork of all ''The Legend of Zelda'' characters, as posted on the official Legend of Zelda Twitter account.
The Legend of Zelda artwork.png|Artwork of all ''The Legend of Zelda'' characters, as posted on the official Legend of Zelda Twitter account.
SSBU Toon Link Number.png|Toon Link's fighter card.
SSBU Toon Link Number.png|Toon Link's fighter card.
Toon Link unlock notice SSBU.jpg|Toon Link's unlock notice.
SSBUWebsiteToonLink1.jpg|On [[Arena Ferox]].
SSBUWebsiteToonLink1.jpg|On [[Arena Ferox]].
SSBUWebsiteToonLink2.jpg|Avoiding a [[Cucco]] on [[Skyloft]].
SSBUWebsiteToonLink2.jpg|Avoiding a [[Cucco]] on [[Skyloft]].
Line 599: Line 657:
SSBUWebsiteRobin4.jpg|Taunting alongside {{SSBU|Robin}} on [[Wii Fit Studio]].
SSBUWebsiteRobin4.jpg|Taunting alongside {{SSBU|Robin}} on [[Wii Fit Studio]].
SSBUZeldaJPTwitter1.jpg|With all playable {{uv|The Legend of Zelda}} veterans on the [[Great Plateau Tower]].
SSBUZeldaJPTwitter1.jpg|With all playable {{uv|The Legend of Zelda}} veterans on the [[Great Plateau Tower]].
SSBUWebsitePiranhaPlant3.jpg|{{SSBU|Piranha Plant}} using [[Poison Breath]] on Toon Link on the {{SSB|Mushroom Kingdom|SSB}} stage.
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=62uBiZfw9w0}}
{{#widget:YouTube|id=62uBiZfw9w0}}


== Trivia ==
== Trivia ==
*Toon Link's pose in his official render is based on [https://zeldawiki.wiki/wiki/File:TWW_Spin_Attack_Artwork.png an artwork] of him performing a [[Spin Attack]] in ''The Wind Waker'', which was also used in [https://zeldawiki.wiki/wiki/File:TWW_Platinum_GameCube_Bundle_Box.jpg promotional art] for European limited edition bundles of the game. This artwork was also [https://zeldawiki.wiki/wiki/File:TMC_Spin_Attack_Artwork.png edited and reused] for ''The Minish Cap''.
*Toon Link is the only ''Zelda'' character playable in ''SSB4'':
*Toon Link is the only character who travels to [[3D Land]] in {{SSBU|Classic Mode}}.
**Who did not get a new or updated Final Smash for ''Ultimate''.
*Toon Link and {{SSBU|Diddy Kong}} are the only characters who have a [[CPU]] ally in every round of their Classic Mode.
**To share his Final Smash with another character.
*While holding a small [[item]], Toon Link reuses his facial expressions from ''[[Smash 4]]'' in his [[idle]] animation.
**Who did not receive any kind of redesign in his appearance.
*Despite Toon Link's {{mvsub|Toon Link|SSBU|down aerial}} no longer bouncing off opponents, his character files still have data for the 8% damage hitbox used after a bounce, which is labeled as "AttackAirLw2Attack". This was also the case in ''Smash 4''.
**Not to have his [[Palutena's Guidance]] conversation changed.
*In his ''Ultimate'' trailer, his sword attacks use punching sounds when they hit: this is different from the actual game, where they use unique comical [[slash]]ing sounds.
**Whose voice clips are once again recycled from a ''Zelda'' game, as opposed to having new ones.
*Toon Link is one of only five characters to predominantly use his left hand to wield his weapon, sharing this trait with {{SSBU|Young Link}}, {{SSBU|Sephiroth}}, {{SSBU|Ice Climbers}}, and {{SSBU|Rosalina & Luma}}.
**Not to have any new or changed [[alternate costume]]s.
*Toon Link is one of five characters whose unlocking battle in World of Light is not on either Final Destination or a Ω form. The other four are {{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|King K. Rool}}, and {{SSBU|Mii Gunner}}.
*Toon Link is the only character who travels to [[3D Land]] and [[Tortimer Island]] in Classic Mode.
*When using his up taunt and in one of his [[victory screen]]s, Toon Link appears to conduct the Wind’s Requiem with the Wind Waker, which is the first song Link learns in ''The Legend of Zelda: The Wind Waker''.
*Toon Link is one of five characters whose unlocking battle in World of Light is not on either Final Destination or an Ω form. The other four are [[Peach]], [[Daisy]], [[King K. Rool]], and [[Mii Gunner]].
*If Toon Link holds his Bomb or any kind of explosive and it detonates while he is invincible, Toon Link [[Media:Shield Glitch Toon Link.jpg|doesn’t immediately equip his shield]] in his idle animation.


== Notes ==
== Notes ==
Line 625: Line 680:
[[Category:Toon Link (SSBU)| ]]
[[Category:Toon Link (SSBU)| ]]
[[Category:Spirits]]
[[Category:Spirits]]
[[es:Toon Link (SSBU)]]

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