Editing Toon Link (SSBU)
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==Attributes== | ==Attributes== | ||
{{incomplete|This section needs an in depth explanation of Toon Link's strengths and weaknesses.}} | {{incomplete|This section needs an in depth explanation of Toon Link's strengths and weaknesses.}} | ||
Toon Link is a [[weight|middleweight]], yet boasts above-average [[dash]]ing speed and [[air acceleration]], as well as the ability to [[wall jump]]. However, his [[air speed]] is average and his [[falling speed|falling]] and [[fast fall]]ing speeds are both slow, while his [[gravity]] is low. Although they differ on the majority of their attributes, Toon Link and {{SSBU|Link}} both have above-average [[walk]]ing speeds. Like Link, he also wields his respective version of the {{s|zeldawiki|Master Sword}} and possesses | Toon Link is a [[weight|middleweight]], yet boasts above-average [[dash]]ing speed and [[air acceleration]], as well as the ability to [[wall jump]]. However, his [[air speed]] is average and his [[falling speed|falling]] and [[fast fall]]ing speeds are both slow, while his [[gravity]] is low. Although they differ on the majority of their attributes, Toon Link and {{SSBU|Link}} both have above-average [[walk]]ing speeds. Like Link, he also wields his respective version of the {{s|zeldawiki|Master Sword}} and possesses two [[shield]]s, instead of just one. The Master Sword grants Toon Link disjointed range, while the [[Passive shield|Hero's Shield]] blocks opposing [[projectile]]s if he is standing still or walking. Overall, Toon Link's attributes render him as a fairly quick, yet fairly [[Falling speed#Floaty|floaty]] character. | ||
As a zoning-orientated character, Toon Link possesses a number of [[projectile]]s. His [[Hero's Bow]], [[Boomerang]] and {{b|Bomb|Link}} enable him to not only force approaches, but also camp effectively. His Hero's Bow and Boomerang in particular are very strong in the neutral game, both being b-reversable and relatively quick. The Hero's Bow is extremely quick and lasts for a long time, at the expense of being slightly slower, but also traveling further, even when uncharged. The Boomerang is slightly less quick than the bow, but can be angled and has very minimal endlag. His Bomb is also very good in the neutral, due to its status as an item and its large explosion hitbox. Because it is an item, it can be thrown in many directions like his boomerang. | As a zoning-orientated character, Toon Link possesses a number of [[projectile]]s. His [[Hero's Bow]], [[Boomerang]] and {{b|Bomb|Link}} enable him to not only force approaches, but also camp effectively. His Hero's Bow and Boomerang in particular are very strong in the neutral game, both being b-reversable and relatively quick. The Hero's Bow is extremely quick and lasts for a long time, at the expense of being slightly slower, but also traveling further, even when uncharged. The Boomerang is slightly less quick than the bow, but can be angled and has very minimal endlag. His Bomb is also very good in the neutral, due to its status as an item and its large explosion hitbox. Because it is an item, it can be thrown in many directions like his boomerang. | ||
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Although Toon Link's combo game largely revolves around Bomb, he also possesses non-projectile combo starters. Up tilt is the most effective of these: it can combo into itself, up smash, and Spin Attack at low percentages; a short hopped neutral aerial, short hopped back aerial, and short hopped Spin Attack at low to medium percentages; and forward aerial and up aerial at medium to high percentages, which are reliable for kills. Aside from up tilt, grab aerial can be used as a long-ranged set-up similarly to Bomb, regardless of the opponent's damage, while neutral attack can be jab canceled reliably. | Although Toon Link's combo game largely revolves around Bomb, he also possesses non-projectile combo starters. Up tilt is the most effective of these: it can combo into itself, up smash, and Spin Attack at low percentages; a short hopped neutral aerial, short hopped back aerial, and short hopped Spin Attack at low to medium percentages; and forward aerial and up aerial at medium to high percentages, which are reliable for kills. Aside from up tilt, grab aerial can be used as a long-ranged set-up similarly to Bomb, regardless of the opponent's damage, while neutral attack can be jab canceled reliably. | ||
However, Toon Link has some weaknesses. His grab game is overall very polarized: [[Hookshot]] grants him long-lasting grabs that can grab airborne opponents, and a [[grab aerial]] and [[tether recovery]] that are both very useful, yet his grabs have considerable start-up and ending lag (albeit much less so than in previous installments). By extension, Toon Link's back throw is one of his most viable KO options due to being one of the strongest back throws in the game, while his forward throw is decent for setting up edge-guards and creating space. Conversely, Toon Link's down throw lacks combo potential, which makes it drastically inferior to Link and Young Link's versions | However, Toon Link has some weaknesses. His grab game is overall very polarized: [[Hookshot]] grants him long-lasting grabs that can grab airborne opponents, and a [[grab aerial]] and [[tether recovery]] that are both very useful, yet his grabs have considerable start-up and ending lag (albeit much less so than in previous installments). By extension, Toon Link's back throw is one of his most viable KO options due to being one of the strongest back throws in the game, while his forward throw is decent for setting up edge-guards and creating space. Conversely, Toon Link's down throw lacks combo potential, which makes it drastically inferior to Link and Young Link's versions. Although Toon Link's up throw is a situational KO option on platforms like Link and Young Link's versions, his back throw utterly outclasses it in this role. As a result, Toon Link's up and down throws are used primarily for setting up aerial pressure, such as by launching an opponent into the trajectory of a previously thrown Boomerang or Bomb. | ||
Toon Link's floatiness makes him particularly susceptible to strong vertical attacks, and renders his recovery quite predictable in spite of its improvements. Unlike other floaty characters, however, Toon Link cannot use his floatiness to perform long aerial combos because of his aerials' considerable ending lag. Toon Link's disjointed range is also somewhat offset by his short size, while the faster pace of ''Ultimate'' makes his defensive, projectile-based gameplan less effective than it was in previous installments. | Toon Link's floatiness makes him particularly susceptible to strong vertical attacks, and renders his recovery quite predictable in spite of its improvements. Unlike other floaty characters, however, Toon Link cannot use his floatiness to perform long aerial combos because of his aerials' considerable ending lag. Toon Link's disjointed range is also somewhat offset by his short size, while the faster pace of ''Ultimate'' makes his defensive, projectile-based gameplan less effective than it was in previous installments. |