Editing Toon Link (SSBB)
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{{ArticleIcons|brawl=y}} | {{ArticleIcons|brawl=y}} | ||
{{disambig2|Toon Link's appearance in ''Super Smash Bros. Brawl''|the | {{disambig2|Toon Link's appearance in ''Super Smash Bros. Brawl''|the Wind Waker Link in other contexts|Toon Link}}{{for|information on Links in general|Link}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Toon Link | |name = Toon Link | ||
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|ranking = 13 | |ranking = 13 | ||
}} | }} | ||
'''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Brawl]]''. He was revealed on March 28th, 2008 | '''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Brawl]]''. He was revealed on March 28th, 2008. | ||
Sachi Matsumoto | Toon Link is voiced by Sachi Matsumoto, who reprises her role from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}''. He is a semi-clone of {{SSBB|Link}}, and thus has some similar moves but different attributes. | ||
Toon Link is ranked 13th on the [[tier list]] at the top of the mid-high tier | Toon Link is currently ranked 13th on the [[tier list]] at the top of the mid-high tier (making him the highest ranked character of all ''The Legend of Zelda'' characters). Toon Link's biggest asset is his variety of versatile [[projectile]]s, which when combined with his great [[jump]]ing ability and air mobility, gives him one of the strongest [[camp]]ing abilities and makes him one of the most difficult characters to [[approach]]. Toon Link additionally has a strong aerial game, with the aforementioned efficient jumping and aerial mobility, and access to fast, powerful [[aerial attack]]s, in addition to a damaging [[zair]], which is useful for keeping opponents at a distance and setting up subsequent attacks. Toon Link also has two great [[combo]] starters in his [[up tilt]] and [[back aerial]] that can combo into themselves, a far reaching and relatively safe [[recovery]], and strong approaching capabilities from his fast movement speed and projectiles. Toon Link however suffers from substandard [[KO]]ing ability, possessing finishers that aren't that powerful with short reach, or in the case of his [[up smash]], being too predictable while lacking strong enough traits to make up for it. Toon Link additionally possesses short [[reach]] throughout his moveset, and a very punishable [[grab]] that lacks the reach to make up for its high [[ending lag]] (in addition to possessing rather poor [[throw]]s). Toon Link overall has strong [[matchup]]s (with his only {{b|counter|matchup}} being {{SSBB|Meta Knight}}), and has achieved above average [[tournament]] results (which have been especially strong in Meta Knight-banned tournaments). | ||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play 400 [[VS. match]]es. | *Play 400 [[VS. match]]es. | ||
*Complete {{SSBB|Classic Mode}} with any character on any difficulty after finishing [[The Subspace Emissary]]. | *Complete {{SSBB|Classic Mode}} with any character on any difficulty after finishing [[The Subspace Emissary]], then defeat Toon Link. | ||
*Find Toon Link in [[The Forest]] stage after completing | *Find Toon Link in [[The Forest]] stage after completing the Subspace Emissary. It can be found by entering a secret door close to the beginning of the level. Note that this method will not show the challenger approaching screen, as that is replaced by a cutscene of Toon Link challenging the player. | ||
The player must then defeat Toon Link on [[Pirate Ship]]. | The player must then defeat Toon Link on [[Pirate Ship]]. | ||
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Some of Toon Link's tools are weaker than Young Link's however. While Toon Link's dash attack has less end lag and a lot of new utility, it is significantly weaker no longer being a viable KO option. The first hit of Toon Link's down smash is also worse as it now sends opponents into the second hit removing its KO potential and making down smash much less reliable. Lastly, Toon Link's down aerial sourspot is much weaker no longer being a viable KO option. | Some of Toon Link's tools are weaker than Young Link's however. While Toon Link's dash attack has less end lag and a lot of new utility, it is significantly weaker no longer being a viable KO option. The first hit of Toon Link's down smash is also worse as it now sends opponents into the second hit removing its KO potential and making down smash much less reliable. Lastly, Toon Link's down aerial sourspot is much weaker no longer being a viable KO option. | ||
Overall, Toon Link is a significantly better character than Young Link. While Young Link's weaknesses have kept him in the low | Overall, Toon Link is a significantly better character than Young Link. While Young Link's weaknesses have kept him in the mid-low tiers throughout ''Melee'''s life, Toon Link has consolidated himself as a solid high tier in ''Brawl''. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|While Young Link is based on Link's younger appearance in ''The Legend of Zelda: Ocarina of Time'', Toon Link is based on Link's appearance in ''The Legend of Zelda: | *{{change|While Young Link is based on Link's younger appearance in ''The Legend of Zelda: Ocarina of Time'', Toon Link is based on Link's appearance in ''The Legend of Zelda: Wind Waker''.}} | ||
*{{change|Toon Link's taunt and victory poses are all different from Young Link's.}} | *{{change|Toon Link's taunt, idle poses, and victory poses are all different from Young Link's.}} | ||
===Attributes=== | ===Attributes=== | ||
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*{{nerf|Toon Link sustains more knockback than Young Link despite being heavier, due to the change in the knockback formula although this can be negated once he enters [[tumble]] with the introduction of [[hitstun canceling]].}} | *{{nerf|Toon Link sustains more knockback than Young Link despite being heavier, due to the change in the knockback formula although this can be negated once he enters [[tumble]] with the introduction of [[hitstun canceling]].}} | ||
*{{change|Toon Link is heavier than Young Link (85 → 92). This improves his endurance but makes him more susceptible to combos and [[chaingrab]]s.}} | *{{change|Toon Link is heavier than Young Link (85 → 92). This improves his endurance but makes him more susceptible to combos and [[chaingrab]]s.}} | ||
**{{nerf|This weight increase makes Toon Link vulnerable to {{SSBB|King Dedede}}'s down throw chaingrab in particular whereas Young Link's weight was low enough to avoid {{SSBM|Fox}}'s [[waveshine]] combos. Both ''Brawl'' King Dedede's down throw and ''Melee'' Fox's [[Reflector (Fox)|shine]] knock down opponents whose weight is under 87 units but don't knock down opponents whose weight is 87 units or higher.}} | **{{nerf|This weight increase makes Toon Link vulnerable to {{SSBB|King Dedede}}'s down throw chaingrab in particular whereas Young Link's weight was low enough to avoid {{SSBM|Fox}}'s [[waveshine]] combos. Both ''Brawl'' King Dedede's down throw and ''Melee'' Fox's [[Reflector (Fox)|shine]] knock down opponents whose weight is under 87 units but don't knock down opponents whose weight is 87 units or higher.}} | ||
*{{change|Toon Link falls much slower than Young Link (2.13 → 1.28) having the 28th fastest fall speed out of 39 characters compared to Young Link having the 7th highest fall speed out of 26 characters. While this | *{{change|Toon Link falls much slower than Young Link (2.13 → 1.28) having the 28th fastest fall speed out of 39 characters compared to Young Link having the 7th highest fall speed out of 26 characters. While this hinders his vertical endurance, it also makes him less vulnerable to combos.}} | ||
*{{change|Toon Link's gravity is lower (0.11 → 0.07).}} | |||
*{{change|Toon Link's | *{{nerf|Toon Link air speed is slower (1 → 0.94).}} | ||
*{{nerf|Toon Link | *{{buff|Toon Link's air acceleration is higher (0.06 → 0.09).}} | ||
*{{buff|Toon Link's | |||
*{{nerf|Toon Link's traction is lower then Young Link's in Melee (0.08 → 0.0547), especially when comparing with the returning veterans, making it harder to punish out of shield while providing minimal benefits due to the removal of [[wavedashing]].}} | *{{nerf|Toon Link's traction is lower then Young Link's in Melee (0.08 → 0.0547), especially when comparing with the returning veterans, making it harder to punish out of shield while providing minimal benefits due to the removal of [[wavedashing]].}} | ||
*{{nerf|Toon Links [[Jump|jumpsquat]] is longer (4 frames → 5).}} | *{{nerf|Toon Links [[Jump|jumpsquat]] is longer (4 frames → 5).}} | ||
*{{buff|Toon Link's [[ | *{{buff|Toon Link's [[spotdodge]] has a longer duration (frames 2-15 → 2-20).}} | ||
*{{buff|Toon Link uses the Master Sword instead of the Kokiri Sword, giving him more disjointed range than Young Link.}} | *{{buff|Toon Link uses the Master Sword instead of the Kokiri Sword, giving him more disjointed range than Young Link.}} | ||
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*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{buff|The third hit of Toon Link's neutral attack has a larger hitbox.}} | **{{buff|The third hit of Toon Link's neutral attack has a larger hitbox.}} | ||
**{{change|Toon Link does not have | **{{change|Toon Link does not a have neutral infinite like Young Link did. Rather, Toon Link has the same neutral attack as {{SSBB|Link}}.}} | ||
***{{nerf|Toon Link's neutral attack overall has less damage potential.}} | ***{{nerf|Toon Link's neutral attack overall has less damage potential.}} | ||
**{{nerf|The first hit of Toon Link's neutral attack has a shorter duration (frames 6-8 → 6-7).}} | **{{nerf|The first hit of Toon Link's neutral attack has a shorter duration (frames 6-8 → 6-7).}} | ||
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*[[Neutral aerial]]: | *[[Neutral aerial]]: | ||
**{{change|Toon Link has a different neutral aerial. He swipes his sword in front and behind him. Both hits deal 10% damage with their base knockback compensated (10 → 20).}} | **{{change|Toon Link has a different neutral aerial. He swipes his sword in front and behind him. Both hits deal 10% damage with their base knockback compensated (10 → 20).}} | ||
**{{buff|Toon Link's neutral aerial [[auto-cancel]]s earlier (frame 30 → 28) and as it has two hits, its maximum damage output is higher (12% → 20%). It can also lock and trip opponents.}} | **{{buff|Toon Link's neutral aerial [[auto-cancel]]s earlier (frame 30 → 28) and as it has two hits, its maximum damage output is higher (12% → 20%). It can also lock and trip opponents.}} | ||
**{{nerf|Toon Link's neutral aerial has more startup lag with a shorter duration (frames 4-27 → 6-7 (front), 13-14 (back)).}} | **{{nerf|Toon Link's neutral aerial has more startup lag with a shorter duration (frames 4-27 → 6-7 (front), 13-14 (back)).}} | ||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
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**{{buff|Toon Link's forward throw deals more knockback (25 (base), 110 (scaling) → 40/120).}} | **{{buff|Toon Link's forward throw deals more knockback (25 (base), 110 (scaling) → 40/120).}} | ||
*[[Back throw]]: | *[[Back throw]]: | ||
**{{change|Toon Link's back throw launches opponents at a lower angle (130° → 150°) and | **{{change|Toon Link's back throw launches opponents at a lower angle (130° → 150°) and has altered knockback (24 (base), 110 (scaling) → 30/105).}} | ||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{buff|Toon Link's down throw does not put opponents into [[tumble]] at lower percents preventing [[hitstun canceling]] and potentially allowing him to follow up after it. It also has higher knockback scaling (50 → 60).}} | **{{buff|Toon Link's down throw does not put opponents into [[tumble]] at lower percents preventing [[hitstun canceling]] and potentially allowing him to follow up after it. It also has higher knockback scaling (50 → 60).}} | ||
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===Special moves=== | ===Special moves=== | ||
*[[Hero's Bow]]: | *[[Hero's Bow]]: | ||
**{{change|Toon Link uses Hero's Bow instead of [[Fire Bow]]. Toon Link's Hero's Bow fires arrows that are | **{{change|Toon Link uses Hero's Bow instead of [[Fire Bow]]. Toon Link's Hero's Bow fires arrows that are more floaty and hang in the air for much longer.}} | ||
***{{buff|This allows it to stay in air for much longer and travel further when uncharged.}} | ***{{buff|This allows it to stay in air for much longer and travel further when uncharged.}} | ||
***{{nerf|The arrows are slower and deals less damage (8-15% → 4-12%).}} | ***{{nerf|The arrows are slower and deals less damage (8-15% → 4-12%).}} | ||
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*[[Boomerang]]: | *[[Boomerang]]: | ||
**{{buff|Toon Link's Boomerang is larger and it deals more damage from mid range (7% → 8%) and when it returns (2% → 3%). Toon Link also doesn't stop all momentum when using it and can use it while running off a ledge to gain a significant amount of horizontal momentum giving Boomerang additional edgeguarding potential.}} | **{{buff|Toon Link's Boomerang is larger and it deals more damage from mid range (7% → 8%) and when it returns (2% → 3%). Toon Link also doesn't stop all momentum when using it and can use it while running off a ledge to gain a significant amount of horizontal momentum giving Boomerang additional edgeguarding potential.}} | ||
**{{nerf|Toon Link's boomerang is slower and doesn't fly as far as Young Link's. It also deals less damage when | **{{nerf|Toon Link's boomerang is slower and doesn't fly as far as Young Link's. It also deals less damage when throw (16%/19% → 12%).}}*{{buff|Toon Link can *{{buff|Toon Link can B-reverse Boomerang unlike Young Link.}} | ||
**{{buff|Toon Link can B-reverse Boomerang unlike Young Link.}} | |||
*[[Spin Attack]]: | *[[Spin Attack]]: | ||
**{{buff|Spin Attack has more vertical distance and has better horizontal control. Grounded Spin Attack also has much larger hitboxes (especially the final hit) and can also be charged and deals more damage than Young Link's when fully charged (13% → 19%).}} | **{{buff|Spin Attack has more vertical distance and has better horizontal control. Grounded Spin Attack also has much larger hitboxes (especially the final hit) and can also be charged and deals more damage than Young Link's when fully charged (13% → 19%).}} | ||
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**{{change|The bombs' design and explosion effects are based off of ''The Legend of Zelda: The Wind Waker''.}} | **{{change|The bombs' design and explosion effects are based off of ''The Legend of Zelda: The Wind Waker''.}} | ||
*[[Triforce Slash]]: | *[[Triforce Slash]]: | ||
**{{change|Toon Link has a | **{{change|Toon Link has a final smash Triforce Slash. Toon Link traps his opponents with the Triforce of Power and continuously slashes them finishing it off with a devastating blow which can easily KO the opponent. Young Link would later receive Triforce Slash as his Final Smash in [[Super Smash Bros. Ultimate]].}} | ||
==Moveset== | ==Moveset== | ||
''For a more detailed information regarding Toon Link's moveset and attack hitboxes, see [[Toon Link (SSBB)/Moveset|this page]].'' | ''For a more detailed information regarding Toon Link's moveset and attack hitboxes, see [[Toon Link (SSBB)/Moveset|this page]].'' | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=5% | |neutral3dmg=5% | ||
|neutraldesc=Toon Link slashes twice then thrusts his sword forward. Primarily used as a way to create space against close-up opponents. | |neutraldesc=Toon Link slashes twice then thrusts his sword forward. Primarily used as a way to create space against close-up opponents. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc=Toon Link raises his sword and swings it to the floor, similar to Link's, but with less KO power. Decent horizontal knockback makes it tolerable for edge-guarding if the blast line is nearby | |ftiltdesc=Toon Link raises his sword and swings it to the floor, similar to Link's, but with less KO power. Decent horizontal knockback makes it tolerable for edge-guarding if the blast line is nearby. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% | |utiltdmg=9% | ||
|utiltdesc=Quickly does a swipe overhead. Can hit on the left or right side of Toon Link. Can combo into itself at low percents, and then an aerial at higher percents. | |utiltdesc=Quickly does a swipe overhead. Can hit on the left or right side of Toon Link. Can combo into itself at low percents, and then an aerial at higher percents. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=9% | |dtiltdmg=9% | ||
|dtiltdesc=Swipes his sword along the ground. Ideal for edge-guarding if an off-stage opponent is trying to grab a ledge. Can sometimes cause opponents to [[trip]]. | |dtiltdesc=Swipes his sword along the ground. Ideal for edge-guarding if an off-stage opponent is trying to grab a ledge. Can sometimes cause opponents to [[trip]]. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (blade), 8% (tip) | |dashdmg=10% (blade), 8% (tip) | ||
|dashdesc=Slashes directly in front of him, dealing diagonal knockback. Deals slightly less damage at the tip. | |dashdesc=Slashes directly in front of him, dealing diagonal knockback. Deals slightly less damage at the tip. | ||
|fsmashname= | |fsmashname= | ||
|fsmashcount=2 | |fsmashcount=2 | ||
|fsmashdmg={{ChargedSmashDmgSSBB|10}} | |fsmashdmg={{ChargedSmashDmgSSBB|10}} | ||
|fsmash2dmg={{ChargedSmashDmgSSBB|13}} (front), {{ChargedSmashDmgSSBB|11}} (rear) | |fsmash2dmg={{ChargedSmashDmgSSBB|13}} (front), {{ChargedSmashDmgSSBB|11}} (rear) | ||
|fsmashdesc=Toon Link pulls back and swings his sword in front of him. When the [[A button|attack button]] is pressed again, he does another slash. The first slash leads into the second, with good horizontal knockback. | |fsmashdesc=Toon Link pulls back and swings his sword in front of him. When the [[A button|attack button]] is pressed again, he does another slash. The first slash leads into the second, with good horizontal knockback. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB| | |usmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|11}} (late) | ||
|usmashdesc=Toon Link performs a single overhead strike. Has a very similar appearance and range to his up tilt, but with much more knockback and damage. | |usmashdesc=Toon Link performs a single overhead strike. Has a very similar appearance and range to his up tilt, but with much more knockback and damage. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1 grounded), {{ChargedSmashDmgSSBB|7}} (hit 1 aerial), {{ChargedSmashDmgSSBB|11}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1 grounded), {{ChargedSmashDmgSSBB|7}} (hit 1 aerial), {{ChargedSmashDmgSSBB|11}} (hit 2) | ||
|dsmashdesc=Toon Link sweeps his sword in front of and then behind him along the ground. The first hit leads into the second hit on grounded opponents and cannot be [[SDI]]'d. The first hit deals more damage on aerial opponents, which knocks them upwards with decent knockback. | |dsmashdesc=Toon Link sweeps his sword in front of and then behind him along the ground. The first hit leads into the second hit on grounded opponents and cannot be [[SDI]]'d. The first hit deals more damage on aerial opponents, which knocks them upwards with decent knockback. | ||
|nairname= | |nairname= | ||
|nairdmg=10% (hits 1-2) | |nairdmg=10% (hits 1-2) | ||
|nairdesc=Slashes on both sides, front then back, in mid-air. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Good to use as a quick approach. | |nairdesc=Slashes on both sides, front then back, in mid-air. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Good to use as a quick approach. | ||
|fairname= | |fairname= | ||
|fairdmg=13% | |fairdmg=13% | ||
|fairdesc=Swings his sword upward. Good for edge-guarding in terms of leaving the stage to intercept the recovering enemy. | |fairdesc=Swings his sword upward. Good for edge-guarding in terms of leaving the stage to intercept the recovering enemy. | ||
|bairname= | |bairname= | ||
|bairdmg=10% | |bairdmg=10% | ||
|bairdesc=Slashes backwards with his sword. Can chain into itself at low percents and can KO foes at higher percents. | |bairdesc=Slashes backwards with his sword. Can chain into itself at low percents and can KO foes at higher percents. | ||
|uairname= | |uairname= | ||
|uairdmg=14% (clean), 12% (late) | |uairdmg=14% (clean), 12% (late) | ||
|uairdesc=Sticks his sword above him, like Link's up aerial, though it has more knockback. A great move for juggling at mid percents, and a good KO move at later percents. | |uairdesc=Sticks his sword above him, like Link's up aerial, though it has more knockback. A great move for juggling at mid percents, and a good KO move at later percents. | ||
|dairname= | |dairname= | ||
|dairdmg=16% (clean), 13% (late), 8% (after bounce), 5% (landing) | |dairdmg=16% (clean), 13% (late), 8% (after bounce), 5% (landing) | ||
|dairdesc=Sticks his sword straight down, similar {{SSBB|Link}}'s down aerial. However, Toon Link stalling momentarily in midair before launching straight downwards very quickly with no horizontal control. The beginning of the downwards descent can [[meteor smash]] the opponent powerfully, but it's very risky because if he misses, he will most likely [[self-destruct]] | |dairdesc=Sticks his sword straight down, similar {{SSBB|Link}}'s down aerial. However, Toon Link stalling momentarily in midair before launching straight downwards very quickly with no horizontal control. The beginning of the downwards descent can [[meteor smash]] the opponent powerfully, but it's very risky because if he misses, he will most likely [[self-destruct]]. | ||
|zairname= | |zairname=[[Hookshot]] | ||
|zairdmg=4% | |zairdmg=4% | ||
|zairdesc=Fires his Hookshot straight in front of him, just like Link's [[tether recovery]] but with shorter range. The only part of the attack which hits is the tip of the Hookshot. This attack is unique in the sense it can be used instantly out of an air dodge (a typical combo is a short hop, air dodge, tether recovery), and is practically lagless when Toon Link hits the ground. | |zairdesc=Fires his Hookshot straight in front of him, just like Link's [[tether recovery]] but with shorter range. The only part of the attack which hits is the tip of the Hookshot. This attack is unique in the sense it can be used instantly out of an air dodge (a typical combo is a short hop, air dodge, tether recovery), and is practically lagless when Toon Link hits the ground. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=Hits opponent with the hilt of the Master Sword. A fairly fast pummel. | |pummeldesc=Hits opponent with the hilt of the Master Sword. A fairly fast pummel. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit), 4% (throw) | |fthrowdmg=3% (hit), 4% (throw) | ||
|fthrowdesc=Drops opponent quickly and shoulder tackles them forward. Oddly, the first hit of his forward throw is considered a [[leg]] attack despite being clearly a shoulder tackle. This is possibly due to an error in his moveset coding. | |fthrowdesc=Drops opponent quickly and shoulder tackles them forward. Oddly, the first hit of his forward throw is considered a [[leg]] attack despite being clearly a shoulder tackle. This is possibly due to an error in his moveset coding. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=3% (hit), 4% (throw) | |bthrowdmg=3% (hit), 4% (throw) | ||
|bthrowdesc=Rolls on his back with the foe and kicks the foe backward. | |bthrowdesc=Rolls on his back with the foe and kicks the foe backward. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=5% (hit), 2% (throw) | |uthrowdmg=5% (hit), 2% (throw) | ||
|uthrowdesc=Throws opponent upward and slashes them. Good combo tool. | |uthrowdesc=Throws opponent upward and slashes them. Good combo tool. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=3% (hit), 4% (throw) | |dthrowdmg=3% (hit), 4% (throw) | ||
|dthrowdesc=Brings the foe down and shoulder tackles them on the floor. Opponents gets launched behind Toon Link. Oddly, the first hit cannot hit {{SSBB|Jigglypuff}}. It is believed that this is because Jigglypuff's low weight causes the animation to occur too quickly, the hitbox appearing and vanishing before it is checked for. | |dthrowdesc=Brings the foe down and shoulder tackles them on the floor. Opponents gets launched behind Toon Link. Oddly, the first hit cannot hit {{SSBB|Jigglypuff}}. It is believed that this is because Jigglypuff's low weight causes the animation to occur too quickly, the hitbox appearing and vanishing before it is checked for. | ||
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|fsdesc=Toon Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Toon Link slashes them. The final strike launches the opponent. | |fsdesc=Toon Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Toon Link slashes them. The final strike launches the opponent. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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|desc-up=Conducts with his Wind Waker baton, at the end of which, a sound from when Toon Link plays a melody in ''The Wind Waker'' is heard. | |desc-up=Conducts with his Wind Waker baton, at the end of which, a sound from when Toon Link plays a melody in ''The Wind Waker'' is heard. | ||
|desc-side=Puts his sword away and looks around the environment. | |desc-side=Puts his sword away and looks around the environment. | ||
|desc-down= | |desc-down=Panics while slashing his sword around wildly, which tires him out.}} | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
{{Idle | {{Idle | ||
|desc-1= | |desc-1=Tap the tip of his boot on the ground. | ||
|desc-2=Looks around cautiously. | |||
|image-1=Toon Link Idle Pose 1 Brawl.png | |image-1=Toon Link Idle Pose 1 Brawl.png | ||
|image-2=Toon Link Idle Pose 2 Brawl.png}} | |image-2=Toon Link Idle Pose 2 Brawl.png}} | ||
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|pitch-us=Group chant | |pitch-us=Group chant | ||
|pitch-jp=Group chant}} | |pitch-jp=Group chant}} | ||
===[[Wii Remote selection sound]]=== | |||
{{SelectSound|char=Toon Link|desc=Toon Link makes a noise from the Wind Waker and shouts similar to his up smash.}} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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|desc-up=He catches a pig and holds it above his head. | |desc-up=He catches a pig and holds it above his head. | ||
|desc-left=He waves the Wind Waker baton. This pose is extremely similar to his Up Taunt. | |desc-left=He waves the Wind Waker baton. This pose is extremely similar to his Up Taunt. | ||
|desc-right=He tries to catch a pig, but ends up [[tripping]] and falling on his bottom. | |desc-right=He tries to catch a pig, but ends up [[tripping]] and falling on his bottom.. | ||
|char=ToonLink}} | |char=ToonLink}} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Matchups=== | |||
{{SSBBMatchupTable|toonlink=yes}} | |||
Toon Link has good matchups overall. He is countered by 1 character, [[Meta Knight (SSBB)|Meta Knight]], soft countered by 8, has 7 even matchups, soft counters 11, counters 8, and hard counters 1, [[Ganondorf (SSBB)|Ganondorf]]. Toon Link's projectiles make him an effective zoner, and his disjointed hitbox also helps. His semi-powerful moves for his weight class make him a threat. He also is not hindered by the flaws of regular Link, meaning he is good in the air and has an amazing recovery. His projectiles help him greatly against matchups like the Ice Climbers, so much so it fact that he is one of four characters who soft counters them. The Ice Climbers have a hard time approaching and grabbing the slippery Toon Link, aiding him tremendously in that matchup. Everyone else higher tiered than him at least soft counters him (Except [[Diddy Kong (SSBB)|Diddy Kong]] and [[Lucario (SSBB)|Lucario]].) Meta Knight in particular has an easy time with Toon Link because of the amount of options he has that can overwhelm him. | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Toon Link professionals (SSBB)]]'' | |||
:''See also: [[:Category:Toon Link | *{{Sm|Hyro|USA}} - A top Toon Link player from Louisiana. | ||
*{{Sm|Hyro|USA}} - A top Toon Link player from Louisiana. | *{{Sm|Jash|USA}} - Was known as the best Toon Link in the United States before his inactivity in 2012. | ||
*{{Sm|Jash|USA}} - Was known as the best Toon Link in the United States before his inactivity in 2012. | *{{Sm|Hyuga|Mexico}} - The best Toon Link player in Mexico and one of the best ones in the world. | ||
*{{Sm|Hyuga|Mexico}} - The best Toon Link player in Mexico and one of the best ones in the world. | *{{Sm|Jerm|USA}} - A top Toon Link player from Texas. | ||
*{{Sm|Jerm|USA}} - A top Toon Link player from Texas. | *{{Sm|Kingtoon|USA}} - Often considered to be the second best Toon Link behind MJG. | ||
*{{Sm|Kingtoon|USA}} - Often considered to be the second best Toon Link behind MJG. | |||
*{{Sm|MJG|USA}} - One of the best Toon Link players in the world. | *{{Sm|MJG|USA}} - One of the best Toon Link players in the world. | ||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:Toon Link Subspace Brawl.png|thumb|250px|Toon Link in ''[[SSE]]''.]] | [[File:Toon Link Subspace Brawl.png|thumb|right|250px|Toon Link in ''[[SSE]]''.]] | ||
Toon Link is an optional character in | Toon Link is an optional character in the Subspace Emissary, similar to {{SSBB|Jigglypuff}} and {{SSBB|Wolf}}, who can only be unlocked after the mode has been completed. To find him, players must enter a new door in the Forest which appears after defeating Tabuu for the first time that takes them to the [[Pirate Ship]], where Toon Link prepares for battle. Defeating Toon Link will add him to the player's team. He does not have an actual role in the overall plot. | ||
===Using stickers=== | ===Using stickers=== | ||
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===Exclusive stickers=== | ===Exclusive stickers=== | ||
These stickers can only be used by Toon Link or a select few including him: | These stickers can only be used by Toon Link, or a select few including him: | ||
*Boomerang: [Weapon] Attack +4 | *Boomerang: [Weapon] Attack +4 | ||
*Colin: [Specials: Direct] Attack +4 | *Colin: [Specials: Direct] Attack +4 | ||
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*Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18 | *Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18 | ||
==[[ | ==In [[Event Matches]]== | ||
===Solo Events=== | |||
*'''[[Event 35: The Visitor to Flat Zone]]''': As {{SSBB|Mr. Game & Watch}}, the player must defeat {{SSBB|Peach}}, Toon Link, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]]. All three opponents have the "Game & Watch" effect on their models. | |||
*'''[[Event 37: The Pirate Airship]]''': As Toon Link, the player must KO both {{SSBB|Yoshi}}s on [[Pirate Ship]] while the ship is in the air. | |||
*'''[[Event 39: All-Star Battle x2]]''': Toon Link is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Snake}}, {{SSBB|Sonic}}, and {{SSBB|Wolf}}. | |||
===Co-op Events=== | |||
*'''[[Co-Op Event 15: Four Swords Brawl]]''': Both players control Toon Link and face off against two other Toon Links. Both players must work together to collect 500 coins before the opposing team does. | |||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | |||
==Trophies== | |||
Toon Link's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Toon Link. | Toon Link's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Toon Link. | ||
:'''Toon Link''' | |||
::''Link as he appeared in The Wind Waker and Phantom Hourglass, with big eyes and an expressive face. He lived peacefully on Outset Island until a bird captured his little sister, and he came to her rescue. In The Wind Waker, he had to crawl, press up to walls, and the like. His green clothes were worn on his 12th birthday and are the lucky outfit of the hero of legend.'' | |||
{{Trophy games|console1=GC|game1=[[zeldawiki:The Legend of Zelda: The Wind Waker|The Legend of Zelda: The Wind Waker]]|console2=DS|game2=[[zeldawiki:The Legend of Zelda: Phantom Hourglass|The Legend of Zelda: Phantom Hourglass]]}} | |||
:'''Triforce Slash (Toon Link)''' | |||
::''Toon Link's Final Smash. Hit an enemy with the light emanating from the Triforce mark on his hand to initiate the move. The enemy will be trapped within the Triforce and be unable to move—Toon Link will then rush in close and carve up his foe at lightning speed. The final blow will break the Triforce prison and send the opponent off the screen.'' | |||
{{ | {{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | ||
<center> | |||
<gallery> | |||
Toon Link - Brawl Trophy.png|Classic Mode trophy | |||
| | Triforce Slash (Toon Link) - Brawl Trophy.png|[[Triforce Slash]] trophy | ||
</gallery> | |||
</center> | |||
==[[Alternate costume (SSBB)#Toon Link|Alternate costumes]]== | ==[[Alternate costume (SSBB)#Toon Link|Alternate costumes]]== | ||
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|{{Head|Toon Link|g=SSBB|s=25px|cl=Black}} | |{{Head|Toon Link|g=SSBB|s=25px|cl=Black}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Toon Link's [[grab aerial]] can be used to [http://www.youtube.com/watch?v=0JZObyeS_jQ&t=6m44s save him from a KO at extremely high damages], ranging up to even higher than 300%, if an attack hits him low enough that his tether is within grabbing distance of the ledge as he passes by it. This requires very fast reaction to pull off, and is not often seen in competitive play due to there being few semi-spikes with KO power (which are the only type of moves that can hit Toon Link low enough to being within grabbing distance of the ledge). | *Toon Link's [[grab aerial]] can be used to [http://www.youtube.com/watch?v=0JZObyeS_jQ&t=6m44s save him from a KO at extremely high damages], ranging up to even higher than 300%, if an attack hits him low enough that his tether is within grabbing distance of the ledge as he passes by it. This requires very fast reaction to pull off, and is not often seen in competitive play due to there being few semi-spikes with KO power (which are the only type of moves that can hit Toon Link low enough to being within grabbing distance of the ledge). | ||
*Despite being able to crawl voluntarily when unequipped in ''The Wind Waker'', Toon Link is unable to crawl in ''Brawl''; {{SSBB|Mario}} and {{SSBB|Pit}} are the only other characters who act this way. | *Despite being able to crawl voluntarily when unequipped in ''The Wind Waker'', Toon Link is unable to crawl in ''Brawl''; {{SSBB|Mario}} and {{SSBB|Pit}} are the only other characters who act this way. | ||
*Toon Link holds the world record for Level 4 and Level 5 [[Target Smash!!|Target Smash]] (Level 4 completed in 9.05 seconds, and Level 5 completed in 6.65 seconds), Co-op Target Smash Level 1 with {{SSBB|Falco}} (2.66 seconds), and Co-op Target Smash Level 5 with another Toon Link (4.11 seconds). | *Toon Link holds the world record for Level 4 and Level 5 [[Target Smash!!|Target Smash]] (Level 4 completed in 9.05 seconds, and Level 5 completed in 6.65 seconds), Co-op Target Smash Level 1 with {{SSBB|Falco}} (2.66 seconds), and Co-op Target Smash Level 5 with another Toon Link (4.11 seconds). | ||
*Along with his hair, his hat disobeys gravity, with the hat usually staying in a limp position while falling, as opposed to the tip being above the rest of his body. | *The parting in his hair is reversed from how it looks in ''The Wind Waker''. | ||
*Along with his hair, his hat also disobeys gravity, with the hat usually staying in a limp position while falling, as opposed to the tip being above the rest of his body. | |||
*Toon Link has the same idle poses as Young Link in ''Melee''. | *Toon Link has the same idle poses as Young Link in ''Melee''. | ||
*If Toon Link eats [[Superspicy Curry]] and doesn't move or attack after the effect wears off, he will not take his sword and shield back out until he finally moves or attacks. | *If Toon Link eats [[Superspicy Curry]] and doesn't move or attack after the effect wears off, he will not take his sword and shield back out until he finally moves or attacks. | ||
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*Toon Link has the most semi-spikes in ''Brawl''. | *Toon Link has the most semi-spikes in ''Brawl''. | ||
*[[Masahiro Sakurai]] stated that Toon Link, {{SSBB|Jigglypuff}}, and {{SSBB|Wolf}} were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story.<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref> | *[[Masahiro Sakurai]] stated that Toon Link, {{SSBB|Jigglypuff}}, and {{SSBB|Wolf}} were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story.<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref> | ||
*Unlike in ''SSB4'' and ''Ultimate'', Toon Link is portrayed here as having realistic hair and detailed fabric on his clothing. Later appearances changed his hair and clothing | *Unlike in ''SSB4'' and ''Ultimate'', Toon Link is portrayed here as having realistic hair and detailed fabric on his clothing. Later appearances, however, changed his hair to a blob-like appearance, and the fabric detail on his clothing is removed. | ||
* | *Also unlike in ''SSB4'' and ''Ultimate'', Toon Link's artwork depicts him with a baton instead of a sword. | ||
==External links== | ==External links== |