Editing Toon Link (SSBB)
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{{ArticleIcons|brawl=y}} | {{ArticleIcons|brawl=y}} | ||
{{disambig2|Toon Link's appearance in ''Super Smash Bros. Brawl''|the | {{disambig2|Toon Link's appearance in ''Super Smash Bros. Brawl''|the Wind Waker Link in other contexts|Toon Link}}{{for|information on Links in general|Link}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Toon Link | |name = Toon Link | ||
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|ranking = 13 | |ranking = 13 | ||
}} | }} | ||
'''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Brawl]]''. He was revealed on March 28th, 2008. He is a semi-clone of {{SSBB|Link}}, and thus has some similar moves but different attributes. | '''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Brawl]]''. He was revealed on March 28th, 2008. He is voiced by Sachi Matsumoto, who reprises her role from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}''. Toon Link is a semi-clone of {{SSBB|Link}}, and thus has some similar moves but different attributes. | ||
Toon Link is currently ranked 13th on the [[tier list]] at the top of the mid-high tier (making him the highest ranked character of all ''The Legend of Zelda'' characters). Toon Link's biggest asset is his variety of versatile [[projectile]]s, which when combined with his great [[jump]]ing ability and air mobility, gives him one of the strongest [[camp]]ing abilities and makes him one of the most difficult characters to [[approach]]. Toon Link additionally has a strong aerial game, with the aforementioned efficient jumping and aerial mobility, and access to fast, powerful [[aerial attack]]s, in addition to a damaging [[zair]], which is useful for keeping opponents at a distance and setting up subsequent attacks. Toon Link also has two great [[combo]] starters in his [[up tilt]] and [[back aerial]] that can combo into themselves, a far reaching and relatively safe [[recovery]], and strong approaching capabilities from his fast movement speed and projectiles. Toon Link however suffers from substandard [[KO]]ing ability, possessing finishers that aren't that powerful with short reach, or in the case of his [[up smash]], being too predictable while lacking strong enough traits to make up for it. Toon Link additionally possesses short [[reach]] throughout his moveset, and a very punishable [[grab]] that lacks the reach to make up for its high [[ending lag]] (in addition to possessing rather poor [[throw]]s). Toon Link overall has strong [[matchup]]s (with his only {{b|counter|matchup}} being {{SSBB|Meta Knight}}), and has achieved above average [[tournament]] results (which have been especially strong in Meta Knight-banned tournaments). | |||
Toon Link is ranked 13th on the [[tier list]] at the top of the mid-high tier | |||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play 400 [[VS. match]]es. | *Play 400 [[VS. match]]es. | ||
*Complete {{SSBB|Classic Mode}} with any character on any difficulty after finishing [[The Subspace Emissary]]. | *Complete {{SSBB|Classic Mode}} with any character on any difficulty after finishing [[The Subspace Emissary]], then defeat Toon Link. | ||
*Find Toon Link in [[The Forest]] stage after completing | *Find Toon Link in [[The Forest]] stage after completing the Subspace Emissary. It can be found by entering a secret door close to the beginning of the level. Note that this method will not show the challenger approaching screen, as that is replaced by a cutscene of Toon Link challenging the player. | ||
The player must then defeat Toon Link on [[Pirate Ship]]. | The player must then defeat Toon Link on [[Pirate Ship]]. | ||
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Some of Toon Link's tools are weaker than Young Link's however. While Toon Link's dash attack has less end lag and a lot of new utility, it is significantly weaker no longer being a viable KO option. The first hit of Toon Link's down smash is also worse as it now sends opponents into the second hit removing its KO potential and making down smash much less reliable. Lastly, Toon Link's down aerial sourspot is much weaker no longer being a viable KO option. | Some of Toon Link's tools are weaker than Young Link's however. While Toon Link's dash attack has less end lag and a lot of new utility, it is significantly weaker no longer being a viable KO option. The first hit of Toon Link's down smash is also worse as it now sends opponents into the second hit removing its KO potential and making down smash much less reliable. Lastly, Toon Link's down aerial sourspot is much weaker no longer being a viable KO option. | ||
Overall, Toon Link is a significantly better character than Young Link. While Young Link's weaknesses have kept him in the low | Overall, Toon Link is a significantly better character than Young Link. While Young Link's weaknesses have kept him in the mid-low tiers thoughout ''Melee'''s life, Toon Link has consolidated himself as a solid high tier in ''Brawl''. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|While Young Link is based on Link's | *{{change|While Young Link is based on Link's appearance in ''The Legend of Zelda: Majora's Mask'', Toon Link is based on Link's appearance in ''The Legend of Zelda: Wind Waker''.}} | ||
*{{change|Toon Link's taunt and victory poses are all different from Young Link's.}} | *{{change|Toon Link's taunt, idle poses, and victory poses are all different from Young Link's.}} | ||
===Attributes=== | ===Attributes=== | ||
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*{{buff|Toon Link dashes slightly faster than Young Link in ''Melee'' (1.6 → 1.65).}} | *{{buff|Toon Link dashes slightly faster than Young Link in ''Melee'' (1.6 → 1.65).}} | ||
*{{buff|Toon Link's [[double jump]] gains more vertical height than Young Link's does.}} | *{{buff|Toon Link's [[double jump]] gains more vertical height than Young Link's does.}} | ||
*{{nerf|Toon Link sustains more knockback than Young Link despite being heavier, due to the change in the knockback formula | *{{nerf|Toon Link sustains more knockback than Young Link despite being heavier, due to the change in the knockback formula.}} | ||
*{{change|Toon Link is heavier than Young Link (85 → 92). This improves his endurance but makes him more susceptible to combos and [[chaingrab]]s.}} | *{{change|Toon Link is heavier than Young Link (85 → 92). This improves his endurance but makes him more susceptible to combos and [[chaingrab]]s.}} | ||
**{{nerf|This weight increase makes Toon Link vulnerable to {{SSBB|King Dedede}}'s down throw chaingrab in particular whereas Young Link's weight was low enough to avoid {{SSBM|Fox}}'s [[waveshine]] combos. Both ''Brawl'' King Dedede's down throw and ''Melee'' Fox's [[Reflector (Fox)|shine]] knock down opponents whose weight is under 87 units but don't knock down opponents whose weight is 87 units or higher.}} | **{{nerf|This weight increase makes Toon Link vulnerable to {{SSBB|King Dedede}}'s down throw chaingrab in particular whereas Young Link's weight was low enough to avoid {{SSBM|Fox}}'s [[waveshine]] combos. Both ''Brawl'' King Dedede's down throw and ''Melee'' Fox's [[Reflector (Fox)|shine]] knock down opponents whose weight is under 87 units but don't knock down opponents whose weight is 87 units or higher.}} | ||
*{{change|Toon Link falls much slower than Young Link (2.13 → 1.28) having the 28th fastest fall speed out of 39 characters compared to Young Link having the 7th highest fall speed out of 26 characters. While this | *{{change|Toon Link falls much slower than Young Link (2.13 → 1.28) having the 28th fastest fall speed out of 39 characters compared to Young Link having the 7th highest fall speed out of 26 characters. While this hinders his vertical endurance, it also makes him less vulnerable to combos.}} | ||
*{{change|Toon Link's gravity is lower (0.11 → 0.07).}} | |||
*{{change|Toon Link's | *{{nerf|Toon Link air speed is slower (1 → 0.94).}} | ||
*{{nerf|Toon Link | *{{nerf|Toon Link's traction is lower then Young Link's in Melee (0.08 → 0.0547), especially when comparing with the returning veterans, making it harder to punish out of shield.}} | ||
*{{nerf|Toon Link's traction is lower then Young Link's in Melee (0.08 → 0.0547), especially when comparing with the returning veterans, making it harder to punish out of shield | |||
*{{nerf|Toon Links [[Jump|jumpsquat]] is longer (4 frames → 5).}} | *{{nerf|Toon Links [[Jump|jumpsquat]] is longer (4 frames → 5).}} | ||
*{{buff|Toon Link's [[ | *{{buff|Toon Link's [[sidestep]] has a longer duration (frames 2-15 → 2-20).}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{change|Toon Link does not a have multi-hit [[neutral attack]] like Young Link did. Rather, Toon Link has the same neutral attack as {{SSBB|Link}}.}} | |||
*{{nerf|The first hit of Toon Link's neutral attack has a shorter duration (frames 6-8 → 6-7).}} | |||
*{{buff|Toon Link's [[forward tilt]] has less startup lag and a longer duration (frames 11-13 → 10-13).}} | |||
*{{nerf|Toon Link's forward tilt deals less damage (12%/11%/10% → 9%).}} | |||
*{{buff|Toon Link's up tilt has less startup lag (frame 9 → 8) and deals more damage (8% → 9%).}} | |||
*{{change|Toon Link's [[down tilt]] does not meteor smash. Instead it knocks opponents horizontally. It also deals consistent damage (7%/9%/10% → 9%).}} | |||
*{{buff|Toon Link's down tilt has less startup lag (frame 14 → 9), end lag (frame 41 → 23), can [[lock]] opponents and it has a 40% chance of [[tripping]] opponents.}} | |||
*{{nerf|Toon Link's down tilt has a shorter duration (frames 14-16 → 9-10).}} | |||
*{{buff|Toon Link's | *{{buff|Toon Link's [[dash attack]] has less end lag (frame 55 → 40). It also sends opponents at a lower angle making it better for edgeguarding and allowing it to lock and trip opponents.}} | ||
*{{nerf|Toon Link's dash attack has more startup lag and a shorter duration (frames 7-12 → 9-11). The tipper hitbox also deals less damage (11% → 8%) and his dash attack deals much less knockback hindering its KO potential.}} | |||
*{{buff|The second hit of Toon Link's [[forward smash]] deals more damage (9%/11%/12% → 11%/13%) and cannot be [[SDI]]'d.}} | |||
*{{nerf|The first hit of Toon Link's forward smash sends opponents higher making it harder to connect with the second hit and it also has more ending lag (frame 41 → 49). The second hit also has a shorter duration (4 frames → 3).}} | |||
*{{buff|Toon Link's up smash is a single upward slash rather than three slashes, making it a more reliable and stronger finisher. Its clean hit also deals more damage (11% → 15%) and it has less end lag (frame 60 → 38).}} | |||
*{{change|Toon Link's up smash has a longer duration than the first hit of Young Link's up smash (frames 11-14 → 11-13 (clean), 14-17 (late).}} | |||
*{{buff|The second hit of Toon Link's [[down smash]] has less startup lag (frame 21 → 17).}} | |||
*{{change|The first hit of Toon Link's down smash now launches opponents onto the second hit and has set knockback, making it less useful for launching opponents in front of Toon Link however, it increases the maximum damage output of the move (13% → 17%).}} | |||
*{{nerf|As the front hit of Toon Link's down smash sends opponents into the second hit, it makes his down smash much less reliable than Young Link's down smash as his opponents can avoid the second hit. The first hit also does not have a hitbox which deals 13% damage making it deal 7% much like Young Link's sourspot.}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{change|Toon Link has a different neutral aerial. He swipes his sword in front and behind him. Both hits deal 10% damage.}} | |||
*{{buff|Toon Link's neutral aerial [[auto cancel]]s earlier (frame 30> → 28>) and as it has two hits, its maximum damage output is higher (12% → 20%). It can also lock and trip opponents.}} | |||
*{{nerf|Toon Link's neutral aerial has more startup lag and a shorter duration (frames 4-27 → 6-7 (front), 13-14 (back)).}} | |||
*{{buff|Toon Link's [[forward aerial]] only consists of one hit instead of two making it much more reliable. It deals higher consistent damage than the first hit of Young Link's forward aerial (12%/10%/9% → 13%), has less end lag (frame 56 → 38) can lock opponents at very low percents and can auto cancel in a [[short hop]].}} | |||
*{{nerf|Toon Link's forward aerial has a much shorter duration (frames 14-32 → 14-15) and has more landing lag (15 frames → 18).}} | |||
*{{buff|Toon Link's has a different [[back aerial]]. He swings his sword behind him consisting of one hit. It has a longer duration than the first hit of Young Link's back aerial (frames 6-9 → 6-10), has less ending lag (frame 41 → 31), has less landing lag (15 frames → 10) and it auto cancels earlier (frame 29> → 28>) with Toon Link being able to very easily perform two back aerials in a short hop. Toon Link's back aerial has very strong combo potential at lower percents and can kill at very high percents giving it a lot more reliability and utility than Young Link's back aerial. It also has a larger disjointed hitbox. | |||
*{{nerf|Due to Toon Link's back aerial only consisting of one hit instead of two, its maximum damage output is lower (13% → 10%).}} | |||
*{{buff|Toon Link's up aerial is a much stronger KO move than Young Link's. It also has less landing lag (30 frames → 21) and auto cancels earlier (frame 55> → 47>).}} | |||
*{{nerf|Toon Link's up aerial has more startup lag and a shorter duration (frames 5-50 → 11-40).}} The clean hit also deals less damage (15% → 14%).}} | |||
*{{buff|Toon Link's [[down aerial]] has less startup lag (frame 13 → 12) and the sweetspot is drastically easier to land. The sweetspot can also trip opponents at very low percents. It also has less landing lag (50 frames → 40).}} | |||
*{{change|Toon Link's down aerial is a [[stall-then-fall]] that makes him fall straight down (making it more akin to the down thrust used in his ''Zelda'' game appearances). This significantly hinders its safety off stage but allows him to reach his opponents much faster and it aids his vertical endurance due to the introduction of [[momentum canceling]]. It also deals consistent damage (14%/16% → 16% (clean), 17%/12% → 13% (late) 8%/9% → 8% (after bounce)).}} | |||
*{{change|Down aerial now [[meteor smash]]es opponents during the beginning of the plunge, rather than having a sweetspot at the hilt of Young Link's sword. Toon Link's sweetspot also does not have a fire effect.}} | |||
*{{nerf|Toon Link's down aerial's sourspot is a much weaker KO move.}} | |||
*{{buff|Toon Link's [[grab aerial]] has significantly lower landing lag (30 frames → 2) and can lead into guaranteed follow ups. It's overall much more effective as a spacing tool on stage compared to Young Link's grab aerial. Toon Link's grab aerial also doesn't leave him [[helpless]] after using it.}} | |||
*{{nerf|Toon Link's grab aerial has more end lag (frame 61 → 71), and deals less damage (5% → 4%). It also has much less range and is a tether recovery rather than a wall grapple greatly reducing its recovery potential.}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{nerf|Toon Link's standing [[grab]] has more startup lag (frame 10 → 12).}} | |||
*{{buff|Toon Link's Dash grab has less startup lag (frame 13 → 12). Both of Toon Link's grabs also have longer durations (frame 10-13 (standing), 13-16 (dash) → 12-19 (both).}} | |||
*{{buff|Toon Link's [[pummel]] has less ending lag (26 frames → 16).}} | |||
*{{nerf|Toon Link's pummel deals less damage (3% → 2%).}} | |||
*{{change|All of Toon Link's throws deal more damage (6% → 7%).}} | |||
*{{change|Toon Link's forward and back throws have different animations.}} | |||
*{{buff|Toon Link's [[back throw]] is now a [[semi-spike]] making it more effective for edgeguarding especially when combined with its higher knockback.}} | |||
*{{ | *{{buff|Toon Link's [[down throw]] does not put opponents into [[tumble]] at lower percents preventing [[hitstun canceling]] and potentially allowing him to follow up after it.}} | ||
*{{buff|Toon Link's [[hookshot]] has more range than Young Link's.}} | |||
===Special moves=== | ===Special moves=== | ||
*{{buff|Toon Link can [[B-reverse]] [[Hero's Bow]] and [[Boomerang]] unlike Young Link.}} | |||
*{{buff|Toon Link's [[Hero's Bow]] charges faster and shoots farther. Toon Link can auto cancel an uncharged Hero's Bow in a short hop. It can also lock opponents and Toon Link has access to {{b|Quickdraw|technique}}ing improving its utility. Toon Link is capable of firing an arrow out of a short hop followed up with a quickdrawn arrow.}} | |||
*{{nerf|The arrows are slower and does not set targets on fire like Young Link's does. They also deal less damage (8-15% → 4-12%).}} | |||
*{{buff|Toon Link's [[Boomerang]] is larger and it deals more damage from mid range (7% → 8%) and when it returns (2% → 3%). Toon Link also doesn't stop all momentum when using it and can use it while running off a ledge to gain a significant amount of horizontal momentum giving Boomerang additional edgeguarding potential.}} | |||
*{{nerf|Toon Link's boomerang is slower and doesn't fly as far as Young Link's. It also deals less damage when throw (16%/19% → 12%).}} | |||
*{{buff|[[Spin Attack]] has more vertical distance and has better horizontal control. Grounded Spin Attack also has a longer duration (frames 8-42 → 8-48) and can also be charged and deals more damage than Young Link's when fully charged (13% → 19%).}} | |||
*{{nerf|Uncharged grounded Spin Attack deals less damage than Young Link's grounded spin attack (13% → 12%).}} | |||
* | *{{nerf|Toon Link's [[Bomb (Link)#Toon Link's Bombs|Bombs]] have less combo potential and are weaker compared to Young Link's [[Bomb (Link)#Young Link's Bombs|Bombs]] with their maximum damage output being lower (14% → 7%).}} | ||
*{{buff|The hitboxes from the explosion are bigger. The introduction of [[jump cancel throw]]s also gives Toon Link an extra movement option with bombs.}} | |||
*{{change|The bombs' design and explosion effects are based off of ''The Legend of Zelda: The Wind Waker''.}} | |||
*{{change|Toon Link has a final smash [[Triforce Slash]]. Toon Link traps his opponents with the Triforce of Power and continuously slashes them finishing it off with a devastating blow which can easily KO the opponent. Young Link would later receive Triforce Slash as his Final Smash in [[Super Smash Bros. Ultimate]].}} | |||
*{{ | |||
==Moveset== | ==Moveset== | ||
''For a more detailed information regarding Toon Link's moveset and attack hitboxes, see [[Toon Link (SSBB)/Moveset|this page]].'' | ''For a more detailed information regarding Toon Link's moveset and attack hitboxes, see [[Toon Link (SSBB)/Moveset|this page]].'' | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=5% | |neutral3dmg=5% | ||
|neutraldesc=Toon Link slashes twice then thrusts his sword forward. Primarily used as a way to create space against close-up opponents. | |neutraldesc=Toon Link slashes twice then thrusts his sword forward. Primarily used as a way to create space against close-up opponents. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc=Toon Link raises his sword and swings it to the floor, similar to Link's, but with less KO power. Decent horizontal knockback makes it tolerable for edge-guarding if the blast line is nearby | |ftiltdesc=Toon Link raises his sword and swings it to the floor, similar to Link's, but with less KO power. Decent horizontal knockback makes it tolerable for edge-guarding if the blast line is nearby. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% | |utiltdmg=9% | ||
|utiltdesc=Quickly does a swipe overhead. Can hit on the left or right side of Toon Link. Can combo into itself at low percents, and then an aerial at higher percents. | |utiltdesc=Quickly does a swipe overhead. Can hit on the left or right side of Toon Link. Can combo into itself at low percents, and then an aerial at higher percents. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=9% | |dtiltdmg=9% | ||
|dtiltdesc=Swipes his sword along the ground. Ideal for edge-guarding if an off-stage opponent is trying to grab a ledge. Can sometimes cause opponents to [[trip]]. | |dtiltdesc=Swipes his sword along the ground. Ideal for edge-guarding if an off-stage opponent is trying to grab a ledge. Can sometimes cause opponents to [[trip]]. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (blade), 8% (tip) | |dashdmg=10% (blade), 8% (tip) | ||
|dashdesc=Slashes directly in front of him, dealing diagonal knockback. Deals slightly less damage at the tip. | |dashdesc=Slashes directly in front of him, dealing diagonal knockback. Deals slightly less damage at the tip. | ||
|fsmashname= | |fsmashname= | ||
|fsmashcount=2 | |fsmashcount=2 | ||
|fsmashdmg={{ChargedSmashDmgSSBB|10}} | |fsmashdmg={{ChargedSmashDmgSSBB|10}} | ||
|fsmash2dmg={{ChargedSmashDmgSSBB|13}} (front), {{ChargedSmashDmgSSBB|11}} (rear) | |fsmash2dmg={{ChargedSmashDmgSSBB|13}} (front), {{ChargedSmashDmgSSBB|11}} (rear) | ||
|fsmashdesc=Toon Link pulls back and swings his sword in front of him. When the [[A button|attack button]] is pressed again, he does another slash. The first slash leads into the second, with good horizontal knockback. | |fsmashdesc=Toon Link pulls back and swings his sword in front of him. When the [[A button|attack button]] is pressed again, he does another slash. The first slash leads into the second, with good horizontal knockback. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB| | |usmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|11}} (late) | ||
|usmashdesc=Toon Link performs a single overhead strike. Has a very similar appearance and range to his up tilt, but with much more knockback and damage. | |usmashdesc=Toon Link performs a single overhead strike. Has a very similar appearance and range to his up tilt, but with much more knockback and damage. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1 grounded), {{ChargedSmashDmgSSBB|7}} (hit 1 aerial), {{ChargedSmashDmgSSBB|11}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1 grounded), {{ChargedSmashDmgSSBB|7}} (hit 1 aerial), {{ChargedSmashDmgSSBB|11}} (hit 2) | ||
|dsmashdesc=Toon Link sweeps his sword in front of and then behind him along the ground. The first hit leads into the second hit on grounded opponents and cannot be [[SDI]]'d. The first hit deals more damage on aerial opponents, which knocks them upwards with decent knockback. | |dsmashdesc=Toon Link sweeps his sword in front of and then behind him along the ground. The first hit leads into the second hit on grounded opponents and cannot be [[SDI]]'d. The first hit deals more damage on aerial opponents, which knocks them upwards with decent knockback. | ||
|nairname= | |nairname= | ||
|nairdmg=10% (hits 1-2) | |nairdmg=10% (hits 1-2) | ||
|nairdesc=Slashes on both sides, front then back, in mid-air. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Good to use as a quick approach. | |nairdesc=Slashes on both sides, front then back, in mid-air. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Good to use as a quick approach. | ||
|fairname= | |fairname= | ||
|fairdmg=13% | |fairdmg=13% | ||
|fairdesc=Swings his sword upward. Good for edge-guarding in terms of leaving the stage to intercept the recovering enemy. | |fairdesc=Swings his sword upward. Good for edge-guarding in terms of leaving the stage to intercept the recovering enemy. | ||
|bairname= | |bairname= | ||
|bairdmg=10% | |bairdmg=10% | ||
|bairdesc=Slashes backwards with his sword. Can chain into itself at low percents and can KO foes at higher percents. | |bairdesc=Slashes backwards with his sword. Can chain into itself at low percents and can KO foes at higher percents. | ||
|uairname= | |uairname= | ||
|uairdmg=14% (clean), 12% (late) | |uairdmg=14% (clean), 12% (late) | ||
|uairdesc=Sticks his sword above him, like Link's up aerial, though it has more knockback. A great move for juggling at mid percents, and a good KO move at later percents. | |uairdesc=Sticks his sword above him, like Link's up aerial, though it has more knockback. A great move for juggling at mid percents, and a good KO move at later percents. | ||
|dairname= | |dairname= | ||
|dairdmg=16% (clean), 13% (late), 8% (after bounce), 5% (landing) | |dairdmg=16% (clean), 13% (late), 8% (after bounce), 5% (landing) | ||
|dairdesc=Sticks his sword straight down, similar {{SSBB|Link}}'s down aerial. However, Toon Link stalling momentarily in midair before launching straight downwards very quickly with no horizontal control. The beginning of the downwards descent can [[meteor smash]] the opponent powerfully, but it's very risky because if he misses, he will most likely [[self-destruct]] | |dairdesc=Sticks his sword straight down, similar {{SSBB|Link}}'s down aerial. However, Toon Link stalling momentarily in midair before launching straight downwards very quickly with no horizontal control. The beginning of the downwards descent can [[meteor smash]] the opponent powerfully, but it's very risky because if he misses, he will most likely [[self-destruct]]. | ||
|zairname= | |zairname=[[Hookshot]] | ||
|zairdmg=4% | |zairdmg=4% | ||
|zairdesc=Fires his Hookshot straight in front of him, just like Link's [[tether recovery]] but with shorter range. The only part of the attack which hits is the tip of the Hookshot. This attack is unique in the sense it can be used instantly out of an air dodge (a typical combo is a short hop, air dodge, tether recovery), and is practically lagless when Toon Link hits the ground. | |zairdesc=Fires his Hookshot straight in front of him, just like Link's [[tether recovery]] but with shorter range. The only part of the attack which hits is the tip of the Hookshot. This attack is unique in the sense it can be used instantly out of an air dodge (a typical combo is a short hop, air dodge, tether recovery), and is practically lagless when Toon Link hits the ground. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=Hits opponent with the hilt of the Master Sword. A fairly fast pummel. | |pummeldesc=Hits opponent with the hilt of the Master Sword. A fairly fast pummel. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit), 4% (throw) | |fthrowdmg=3% (hit), 4% (throw) | ||
|fthrowdesc=Drops opponent quickly and shoulder tackles them forward. Oddly, the first hit of his forward throw is considered a [[leg]] attack despite being clearly a shoulder tackle. This is possibly due to an error in his moveset coding. | |fthrowdesc=Drops opponent quickly and shoulder tackles them forward. Oddly, the first hit of his forward throw is considered a [[leg]] attack despite being clearly a shoulder tackle. This is possibly due to an error in his moveset coding. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=3% (hit), 4% (throw) | |bthrowdmg=3% (hit), 4% (throw) | ||
|bthrowdesc=Rolls on his back with the foe and kicks the foe backward. | |bthrowdesc=Rolls on his back with the foe and kicks the foe backward. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=5% (hit), 2% (throw) | |uthrowdmg=5% (hit), 2% (throw) | ||
|uthrowdesc=Throws opponent upward and slashes them. Good combo tool. | |uthrowdesc=Throws opponent upward and slashes them. Good combo tool. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=3% (hit), 4% (throw) | |dthrowdmg=3% (hit), 4% (throw) | ||
|dthrowdesc=Brings the foe down and shoulder tackles them on the floor. Opponents gets launched behind Toon Link. Oddly, the first hit cannot hit {{SSBB|Jigglypuff}}. It is believed that this is because Jigglypuff's low weight causes the animation to occur too quickly, the hitbox appearing and vanishing before it is checked for. | |dthrowdesc=Brings the foe down and shoulder tackles them on the floor. Opponents gets launched behind Toon Link. Oddly, the first hit cannot hit {{SSBB|Jigglypuff}}. It is believed that this is because Jigglypuff's low weight causes the animation to occur too quickly, the hitbox appearing and vanishing before it is checked for. | ||
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|fsdesc=Toon Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Toon Link slashes them. The final strike launches the opponent. | |fsdesc=Toon Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Toon Link slashes them. The final strike launches the opponent. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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|desc-up=Conducts with his Wind Waker baton, at the end of which, a sound from when Toon Link plays a melody in ''The Wind Waker'' is heard. | |desc-up=Conducts with his Wind Waker baton, at the end of which, a sound from when Toon Link plays a melody in ''The Wind Waker'' is heard. | ||
|desc-side=Puts his sword away and looks around the environment. | |desc-side=Puts his sword away and looks around the environment. | ||
|desc-down= | |desc-down=Panics while slashing his sword around wildly, which tires him out.}} | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
{{Idle | {{Idle | ||
|desc-1= | |desc-1=Tap the tip of his boot on the ground. | ||
|desc-2=Looks around cautiously. | |||
|image-1=Toon Link Idle Pose 1 Brawl.png | |image-1=Toon Link Idle Pose 1 Brawl.png | ||
|image-2=Toon Link Idle Pose 2 Brawl.png}} | |image-2=Toon Link Idle Pose 2 Brawl.png}} | ||
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|pitch-us=Group chant | |pitch-us=Group chant | ||
|pitch-jp=Group chant}} | |pitch-jp=Group chant}} | ||
===[[Wii Remote selection sound]]=== | |||
{{SelectSound|char=Toon Link|desc=Toon Link makes a noise from the Wind Waker and shouts similar to his up smash.}} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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|desc-up=He catches a pig and holds it above his head. | |desc-up=He catches a pig and holds it above his head. | ||
|desc-left=He waves the Wind Waker baton. This pose is extremely similar to his Up Taunt. | |desc-left=He waves the Wind Waker baton. This pose is extremely similar to his Up Taunt. | ||
|desc-right=He tries to catch a pig, but ends up [[tripping]] and falling on his bottom. | |desc-right=He tries to catch a pig, but ends up [[tripping]] and falling on his bottom.. | ||
|char=ToonLink}} | |char=ToonLink}} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Matchups=== | |||
{{SSBBMatchupTable|toonlink=yes}} | |||
Toon Link has good matchups overall. He is countered by 1 character, [[Meta Knight (SSBB)|Meta Knight]], soft countered by 8, has 7 even matchups, soft counters 11, counters 8, and hard counters 1, [[Ganondorf (SSBB)|Ganondorf]]. Toon Link's projectiles make him an effective zoner, and his disjointed hitbox also helps. His semi-powerful moves for his weight class make him a threat. He also is not hindered by the flaws of regular Link, meaning he is good in the air and has an amazing recovery. His projectiles help him greatly against matchups like the Ice Climbers, so much so it fact that he is one of four characters who soft counters them. The Ice Climbers have a hard time approaching and grabbing the slippery Toon Link, aiding him tremendously in that matchup. Everyone else higher tiered than him at least soft counters him (Except [[Diddy Kong (SSBB)|Diddy Kong]] and [[Lucario (SSBB)|Lucario]].) Meta Knight in particular has an easy time with Toon Link because of the amount of options he has that can overwhelm him. | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Toon Link professionals (SSBB)]]'' | |||
:''See also: [[:Category:Toon Link | *{{Sm|Hyro|USA}} - A top Toon Link player from Louisiana. | ||
*{{Sm|Hyro|USA}} - A top Toon Link player from Louisiana. | *{{Sm|Jash|USA}} - Was known as the best Toon Link in the United States before his inactivity in 2012. | ||
*{{Sm|Jash|USA}} - Was known as the best Toon Link in the United States before his inactivity in 2012. | *{{Sm|Hyuga|Mexico}} - Best Toon Link in Mexico. | ||
*{{Sm|Hyuga|Mexico}} - | *{{Sm|Jerm|USA}} - A top Toon Link player from Texas. | ||
*{{Sm|Jerm|USA}} - A top Toon Link player from Texas. | *{{Sm|Kingtoon|USA}} - Often considered to be the second best Toon Link behind MJG. | ||
*{{Sm|Kingtoon|USA}} - Often considered to be the second best Toon Link behind MJG. | *{{Sm|MJG|USA}} - Widely considered to be the best Toon Link player in the United States and the world. | ||
*{{Sm|MJG|USA}} - | |||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:Toon Link Subspace Brawl.png|thumb|250px|Toon Link in ''[[SSE]]''.]] | [[File:Toon Link Subspace Brawl.png|thumb|right|250px|Toon Link in ''[[SSE]]''.]] | ||
Toon Link is an optional character in | Toon Link is an optional character in the Subspace Emissary, similar to {{SSBB|Jigglypuff}} and {{SSBB|Wolf}}, who can only be unlocked after the mode has been completed. To find him, players must enter a new door in the Forest which appears after defeating Tabuu for the first time that takes them to the [[Pirate Ship]], where Toon Link prepares for battle. Defeating Toon Link will add him to the player's team. He does not have an actual role in the overall plot. | ||
===Using stickers=== | ===Using stickers=== | ||
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*Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18 | *Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18 | ||
==[[ | ==In [[Event Matches]]== | ||
===Solo Events=== | |||
*'''[[Event 35: The Visitor to Flat Zone]]''': As {{SSBB|Mr. Game & Watch}}, the player must defeat {{SSBB|Peach}}, Toon Link, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]]. All three opponents have the "Game & Watch" effect on their models. | |||
*'''[[Event 37: The Pirate Airship]]''': As Toon Link, the player must KO both {{SSBB|Yoshi}}s on [[Pirate Ship]] while the ship is in the air. | |||
*'''[[Event 39: All-Star Battle x2]]''': Toon Link is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Snake}}, {{SSBB|Sonic}}, and {{SSBB|Wolf}}. | |||
===Co-op Events=== | |||
*'''[[Co-Op Event 15: Four Swords Brawl]]''': Both players control Toon Link and face off against two other Toon Links. Both players must work together to collect 500 coins before the opposing team does. | |||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | |||
==Trophies== | |||
Toon Link's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Toon Link. | Toon Link's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Toon Link. | ||
===Trophy descriptions=== | |||
:'''Toon Link''' | |||
::''Link as he appeared in The Wind Waker and Phantom Hourglass, with big eyes and an expressive face. He lived peacefully on Outset Island until a bird captured his little sister, and he came to her rescue. In The Wind Waker, he had to crawl, press up to walls, and the like. His green clothes were worn on his 12th birthday and are the lucky outfit of the hero of legend.'' | |||
{{Trophy games|console1=GC|game1=[[zeldawiki:The Legend of Zelda: The Wind Waker|The Legend of Zelda: The Wind Waker]]|console2=DS|game2=[[zeldawiki:The Legend of Zelda: Phantom Hourglass|The Legend of Zelda: Phantom Hourglass]]}} | |||
:'''Triforce Slash (Toon Link)''' | |||
::''Toon Link's Final Smash. Hit an enemy with the light emanating from the Triforce mark on his hand to initiate the move. The enemy will be trapped within the Triforce and be unable to move—Toon Link will then rush in close and carve up his foe at lightning speed. The final blow will break the Triforce prison and send the opponent off the screen.'' | |||
{{ | |||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
<center> | |||
<gallery> | |||
Toon Link - Brawl Trophy.png|Classic Mode trophy | |||
| | Triforce Slash (Toon Link) - Brawl Trophy.png|[[Triforce Slash]] trophy | ||
</gallery> | |||
</center> | |||
==[[Alternate costume (SSBB)#Toon Link|Alternate costumes]]== | ==[[Alternate costume (SSBB)#Toon Link|Alternate costumes]]== | ||
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|{{Head|Toon Link|g=SSBB|s=25px|cl=Black}} | |{{Head|Toon Link|g=SSBB|s=25px|cl=Black}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Toon Link's [[grab aerial]] can be used to [http://www.youtube.com/watch?v=0JZObyeS_jQ&t=6m44s save him from a KO at extremely high damages], ranging up to even higher than 300%, if an attack hits him low enough that his tether is within grabbing distance of the ledge as he passes by it. This requires very fast reaction to pull off, and is not often seen in competitive play due to there being few semi-spikes with KO power (which are the only type of moves that can hit Toon Link low enough to being within grabbing distance of the ledge). | *Toon Link's [[grab aerial]] can be used to [http://www.youtube.com/watch?v=0JZObyeS_jQ&t=6m44s save him from a KO at extremely high damages], ranging up to even higher than 300%, if an attack hits him low enough that his tether is within grabbing distance of the ledge as he passes by it. This requires very fast reaction to pull off, and is not often seen in competitive play due to there being few semi-spikes with KO power (which are the only type of moves that can hit Toon Link low enough to being within grabbing distance of the ledge). | ||
*Despite being able to crawl voluntarily when unequipped in ''The Wind Waker'', Toon Link is unable to crawl in ''Brawl''; {{SSBB|Mario}} and {{SSBB|Pit}} are the only other characters who act this way. | *Despite being able to crawl voluntarily when unequipped in ''The Wind Waker'', Toon Link is unable to crawl in ''Brawl''; {{SSBB|Mario}} and {{SSBB|Pit}} are the only other characters who act this way. | ||
*Toon Link holds the world record for Level 4 and Level 5 [[Target Smash!!|Target Smash]] (Level 4 completed in 9.05 seconds, and Level 5 completed in 6.65 seconds), Co-op Target Smash Level 1 with {{SSBB|Falco}} (2.66 seconds), and Co-op Target Smash Level 5 with another Toon Link (4.11 seconds). | *Toon Link holds the world record for Level 4 and Level 5 [[Target Smash!!|Target Smash]] (Level 4 completed in 9.05 seconds, and Level 5 completed in 6.65 seconds), Co-op Target Smash Level 1 with {{SSBB|Falco}} (2.66 seconds), and Co-op Target Smash Level 5 with another Toon Link (4.11 seconds). | ||
*Along with his hair, his hat disobeys gravity, with the hat usually staying in a limp position while falling, as opposed to the tip being above the rest of his body. | *The parting in his hair is reversed from how it looks in ''The Wind Waker''. | ||
*Along with his hair, his hat also disobeys gravity, with the hat usually staying in a limp position while falling, as opposed to the tip being above the rest of his body. | |||
*Toon Link has the same idle poses as Young Link in ''Melee''. | *Toon Link has the same idle poses as Young Link in ''Melee''. | ||
*If Toon Link eats [[Superspicy Curry]] and doesn't move or attack after the effect wears off, he will not take his sword and shield back out until he finally moves or attacks. | *If Toon Link eats [[Superspicy Curry]] and doesn't move or attack after the effect wears off, he will not take his sword and shield back out until he finally moves or attacks. | ||
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*Toon Link has the most semi-spikes in ''Brawl''. | *Toon Link has the most semi-spikes in ''Brawl''. | ||
*[[Masahiro Sakurai]] stated that Toon Link, {{SSBB|Jigglypuff}}, and {{SSBB|Wolf}} were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story.<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref> | *[[Masahiro Sakurai]] stated that Toon Link, {{SSBB|Jigglypuff}}, and {{SSBB|Wolf}} were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story.<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref> | ||
==External links== | ==External links== | ||
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{{SSBBCharacters}} | {{SSBBCharacters}} | ||
{{Zelda universe}} | {{Zelda universe}} | ||
[[Category:Toon Link (SSBB) | [[Category:The Legend of Zelda universe]] | ||
[[Category:Toon Link (SSBB)]] | |||
[[Category:Trophies (SSBB)]] | [[Category:Trophies (SSBB)]] | ||